frusdl 0.0.1
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- data/README +51 -0
- data/lib/frusdl.rb +145 -0
- data/lib/frusdl/low.rb +30 -0
- data/lib/frusdl/low/gfx.rb +95 -0
- data/lib/frusdl/low/img.rb +10 -0
- data/lib/frusdl/low/mix.rb +138 -0
- data/lib/frusdl/low/sdl.rb +881 -0
- data/lib/frusdl/low/sge.rb +100 -0
- data/lib/frusdl/low/ttf.rb +95 -0
- data/lib/frusdl/sdl.rb +425 -0
- data/lib/frusdl/sdl/pixelformat.rb +78 -0
- data/lib/frusdl/sdl/screen.rb +199 -0
- data/lib/frusdl/sdl/surface.rb +0 -0
- data/lib/frusdl/sdl/videoinfo.rb +23 -0
- data/lib/frusdl/wrap.rb +49 -0
- metadata +79 -0
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module Frusdl
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module SDL
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class PixelFormat
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include Frusdl::Wrap
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extend Frusdl::Low::SDL
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include Frusdl::Low::SDL
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attr_reader :pointer
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def initialize(ptr)
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initialize_pointer(ptr, Frusdl::Low::SDL::SDL_PixelFormat)
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end
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# Map a RGB color value to a pixel format.
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def map_rgb(r, g, b)
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return SDL_MapRGB(@pointer, r, g, b)
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end
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# Map a RGBA color value to a pixel format.
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def map_rgba(r, g, b, a)
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return SDL_MapRGBA(@pointer, r, g, b, a)
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end
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# Get RGB values from a pixel in the specified pixel format.
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# XXX: not implemented
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def get_rgb()
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return [-1, -1, -1, -1]
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end
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# Get RGBA values from a pixel in the specified pixel format.
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# XXX: not implemented
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def get_rgba()
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return [-1, -1, -1, -1]
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end
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struct_accessor :Rmask , :rmask
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struct_accessor :Gmask , :gmask
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struct_accessor :Bmask , :bmask
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struct_accessor :Amask , :amask
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struct_accessor :Rloss , :rloss
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struct_accessor :Gloss , :gloss
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struct_accessor :Bloss , :bloss
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struct_accessor :Aloss , :aloss
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struct_accessor :Rshift , :rshift
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struct_accessor :Gshift , :gshift
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struct_accessor :Bshift , :bshift
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struct_accessor :Ashift , :ashift
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struct_accessor :colorkey , :colorkey
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struct_accessor :alpha , :alpha
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struct_accessor :bpp , :bitsperpixel
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=begin
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o SDL::PixelFormat#map_rgb -- RGB Map a RGB color value to a pixel format.
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o SDL::PixelFormat#map_rgba -- Map a RGBA color value to a pixel format.
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o SDL::PixelFormat#get_rgb -- Get RGB values from a pixel in the specified pixel format.
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o SDL::PixelFormat#get_rgba -- Get RGBA values from a pixel in the specified pixel format.
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o SDL::PixelFormat#Rmask -- Get binary mask used to retrieve red color value
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o SDL::PixelFormat#Gmask -- Get binary mask used to retrieve green color value
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o SDL::PixelFormat#Bmask -- Get binary mask used to retrieve blue color value
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o SDL::PixelFormat#Amask -- Get binary mask used to retrieve alpla value
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o SDL::PixelFormat#Rloss -- Precision loss of red component
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o SDL::PixelFormat#Gloss -- Precision loss of green component
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o SDL::PixelFormat#Bloss -- Precision loss of blue component
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o SDL::PixelFormat#Aloss -- Precision loss of alpha component
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o SDL::PixelFormat#Rshift -- Binary left shift of red component in the pixel value
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o SDL::PixelFormat#Gshift -- Binary left shift of green component in the pixel value
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o SDL::PixelFormat#Bshift -- Binary left shift of blue component in the pixel value
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o SDL::PixelFormat#Ashift -- Binary left shift of alpha component in the pixel value
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o SDL::PixelFormat#colorkey -- Pixel value of transparent pixels.
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o SDL::PixelFormat#alpha -- Overall surface alpha value
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o SDL::PixelFormat#bpp -- The number of bits used to represent each pixel in a surface
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=end
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end
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end
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end
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module Frusdl
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module SDL
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class Screen
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include Frusdl::Wrap
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include Frusdl::Low::SDL
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extend Frusdl::Low::SDL
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struct_accessor :w
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struct_accessor :h
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attr_reader :pointer
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def initialize(ptr)
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initialize_pointer(ptr, Frusdl::Low::SDL::SDL_Surface)
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end
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# Wraps a low level ponter in a higher level struct
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def self.wrap(ptr)
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return Frusdl::Low::SDL::SDL_Surface.new(ptr)
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end
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# Returns the current display surface
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def self.get
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ptr = SDL_GetVideoSurface()
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self.new(ptr)
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end
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# Returns information about the video hardware
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def self.info
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ptr = SDL_GetVideoInfo()
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Frusdl::SDL::VideoInfo.new(ptr)
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end
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# Set up a video mode with the specified width, height and bits-per-pixel.
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def self.open(width, height, bbp, flags)
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ptr = SDL_SetVideoMode(width, height, bbp, flags)
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self.new(ptr)
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end
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# Obtain the name of the video driver
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def self.driver_name
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size = 256
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cstr = FFI::MemoryPointer.new(size)
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SDL_VideoDriverName(cstr, size)
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str = cstr.read_string
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return str
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end
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# Check to see if a particular video mode is supported.
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# Returns supported bbp, or 0 if unsupported
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def self.check_mode(width, height, depth, flags)
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return SDL_VideoModeOK(width, height, depth, flags)
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end
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# Returns an array of available screen dimensions for the given format and video flags
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def self.list_modes(format, flags)
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formptr = format ? format.pointer : nil
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rectptrptr = SDL_ListModes(formptr, flags)
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return nil if rectptrptr.null?
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return true if rectptrptr.address == 4294967295
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# This address means "all sizes allowed". Gotta love C! >_<
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aid = rectptrptr.get_int(0)
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return nil if aid == 0
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return true if aid == -1
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index = 0
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result = []
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ptrsize = FFI.type_size(:pointer)
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rectptr = rectptrptr.get_pointer(index * ptrsize)
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until rectptr.null? do
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rect = Frusdl::Low::SDL::SDL_Rect.new(rectptr)
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result << [ rect[:w], rect[:h] ]
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index += 1
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rectptr = rectptrptr.get_pointer(index * ptrsize)
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end
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return result
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end
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# Swaps screen buffers
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def flip
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SDL_Flip(@pointer)
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end
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# Makes sure the given area is updated on the given screen.
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def update_rect(x, y, w, h)
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SDL_UpdateRect(@pointer, x, y, w, h)
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end
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# Makes sure the given list of rectangles is updated on the given screen
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def update_rects(*rects)
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count = rects.size
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rectptr = MemoryPointer.new(:pointer, count)
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index = 0
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for rect in rects do
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rectptr.set_pointer(index, rect.pointer)
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index += 1
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end
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SDL_UpdateRects(@pointer, index, rectptr)
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end
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# Sets the color gamma function for the display
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def self.set_gamma(rgamma, ggamma, bgammma)
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res = SDL_SetGamma(rgamma, ggamma, bgamma)
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raise_error if res < 0
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end
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# Gets the color gamma lookup tables for the display
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# XXX: doesn't work
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def self.get_gamma_ramp
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res = SDL_SetGammaRamp(rgammas, ggammas, bgammas)
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raise_error if res < 0
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return rgammas, ggammas, bgammas
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end
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# Sets the color gamma lookup tables for the display
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# XXX: doesn't work like this
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def self.set_gamma_ramp(rgammas, ggammas, bgammas)
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res = SDL_SetGammaRamp(rgammas, ggammas, bgammas)
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raise_error if res < 0
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end
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=begin
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* Video Subsystem Outline
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* SDL::Screen
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* SDL::Surface
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* SDL::VideoInfo
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* Color, PixelFormat and Pixel value
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* Methods
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o SDL::PixelFormat#map_rgb -- RGB Map a RGB color value to a pixel format.
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o SDL::PixelFormat#map_rgba -- Map a RGBA color value to a pixel format.
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o SDL::PixelFormat#get_rgb -- Get RGB values from a pixel in the specified pixel format.
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o SDL::PixelFormat#get_rgba -- Get RGBA values from a pixel in the specified pixel format.
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o SDL::PixelFormat#Rmask -- Get binary mask used to retrieve red color value
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o SDL::PixelFormat#Gmask -- Get binary mask used to retrieve green color value
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o SDL::PixelFormat#Bmask -- Get binary mask used to retrieve blue color value
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o SDL::PixelFormat#Amask -- Get binary mask used to retrieve alpla value
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o SDL::PixelFormat#Rloss -- Precision loss of red component
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o SDL::PixelFormat#Gloss -- Precision loss of green component
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o SDL::PixelFormat#Bloss -- Precision loss of blue component
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o SDL::PixelFormat#Aloss -- Precision loss of alpha component
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o SDL::PixelFormat#Rshift -- Binary left shift of red component in the pixel value
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o SDL::PixelFormat#Gshift -- Binary left shift of green component in the pixel value
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o SDL::PixelFormat#Bshift -- Binary left shift of blue component in the pixel value
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o SDL::PixelFormat#Ashift -- Binary left shift of alpha component in the pixel value
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o SDL::PixelFormat#colorkey -- Pixel value of transparent pixels.
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o SDL::PixelFormat#alpha -- Overall surface alpha value
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o SDL::PixelFormat#bpp -- The number of bits used to represent each pixel in a surface
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o SDL::Surface#set_colors -- Sets a portion of the colormap for the given 8-bit surface.
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o SDL::Surface#set_palette -- Sets the colors in the palette of an 8-bit surface
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o SDL::Surface.new -- Create an empty SDL::Surface
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o SDL::Surface.new_from -- Create an SDL::Surface object from pixel data
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o SDL::Surface#lock -- Lock a surface for directly access.
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o SDL::Surface#unlock -- Unlocks a previously locked surface.
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o SDL::Surface#must_lock? -- Get whether the surface require locking or not.
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o SDL::Surface.load_bmp -- Load a Windows BMP file into an SDL_Surface.
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o SDL::Surface.load_bmp_from_io -- Load a Windows BMP file into an Surface from IO object.
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o SDL::Surface#save_bmp -- Save an SDL_Surface as a Windows BMP file.
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o SDL::Surface#set_color_key -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.
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o SDL::Surface#set_alpha -- Adjust the alpha properties of a surface
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o SDL::Surface#set_clip_rect -- Sets the clipping rectangle for a surface.
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o SDL::Surface#get_clip_rect -- Gets the clipping rectangle for a surface.
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o SDL::Surface.blit -- This performs a fast blit from the source surface to the destination surface.
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o SDL::Surface#fill_rect -- This function performs a fast fill of the given rectangle with some color
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o SDL::Surface#display_format -- Convert a surface to the display format
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o SDL::Surface#display_format_alpha -- Convert a surface to the display format
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o SDL::Surface#flags -- Get surface flags
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o SDL::Surface#format -- Get surface pixel format
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o SDL::Surface#w -- Get surface width
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o SDL::Surface#h -- Get surface height
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o SDL::Surface#pixels -- Get the actual pixel data
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o SDL::Surface#colorkey -- Pixel value of transparent pixels
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o SDL::Surface#alpha -- Overall surface alpha value
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o SDL::Surface.load -- Load image into an surface
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o SDL::Surface.load_from_io -- Load a image file into an Surface from IO object.
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o SDL::Surface#put_pixel -- Writes a pixel to the specified position
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o SDL::Surface#get_pixel -- Gets the color of the specified pixel.
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o SDL::Surface#put -- Performs a fast blit from entire surface.
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o SDL::Surface#copy_rect -- Copies a part of surface.
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o SDL::Surface.auto_lock? -- Get whether surface is automatically locked
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o SDL::Surface.auto_lock_on -- Switch on auto locking
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o SDL::Surface.auto_lock_off -- Switch off auto locking.
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o SDL::Surface.transform_draw -- Draw a rotated and scaled image.
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o SDL::Surface.transform_blit -- Draw a rotated and scaled image with colorkey and blending
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o SDL::Surface#draw_line -- Draw a line
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o SDL::Surface#draw_rect -- Draws a rect
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o SDL::Surface#draw_circle -- Draws a circle
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o SDL::Surface#draw_ellipse -- Draws an ellipse.
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o SDL::Surface#draw_bezier -- Draws a bezier curve
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o SDL::Surface#transform_surface -- Creates an rotated an scaled surface
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=end
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end # class Screen
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end # module SDL
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end # module Frusdl
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File without changes
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module Frusdl
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module SDL
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class VideoInfo
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attr_reader :pointer
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include Frusdl::Wrap
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include Frusdl::Low::SDL
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extend Frusdl::Low::SDL
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def initialize(ptr)
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initialize_pointer(ptr, Frusdl::Low::SDL::SDL_VideoInfo)
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end
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def pixel_format
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return Frusdl::SDL::PixelFormat.new(@struct[:vfmt])
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end
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struct_reader :video_mem
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struct_reader :current_w
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struct_reader :current_h
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end
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end
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end
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data/lib/frusdl/wrap.rb
ADDED
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module Frusdl
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module Wrap
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module ClassMethods
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def make_struct_reader(name, sname = nil)
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method_name = name.to_sym
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struct_name = sname ? sname.to_sym : method_name
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define_method(method_name) do
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return @struct[struct_name]
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end
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end
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def make_struct_writer(name, sname = nil)
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method_name = "#{name}=".to_sym
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struct_name = sname ? sname.to_sym : name.to_sym
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define_method(method_name) do | value |
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return @struct[struct_name] = value
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end
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end
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def struct_accessor(name, sname = nil)
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make_struct_reader name, sname
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make_struct_writer name, sname
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end
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def struct_reader(name, sname = nil)
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make_struct_reader name, sname
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end
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end
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# From here it's instance methods
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# Initializes the pointer and struct members
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def initialize_pointer(ptr, klass)
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@pointer = ptr
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@struct = klass.new(ptr)
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# define an accessor when this is called
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unless self.respond_to? :pointer
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self.klass.attr_reader(:pointer)
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end
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end
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42
|
+
def self.included(base)
|
43
|
+
base.extend(Frusdl::Wrap::ClassMethods)
|
44
|
+
# Also extend with class methods
|
45
|
+
end
|
46
|
+
|
47
|
+
|
48
|
+
end
|
49
|
+
end
|
metadata
ADDED
@@ -0,0 +1,79 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: frusdl
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Bjorn De Meyer
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
|
12
|
+
date: 2008-12-05 00:00:00 +01:00
|
13
|
+
default_executable:
|
14
|
+
dependencies:
|
15
|
+
- !ruby/object:Gem::Dependency
|
16
|
+
name: ffi
|
17
|
+
type: :runtime
|
18
|
+
version_requirement:
|
19
|
+
version_requirements: !ruby/object:Gem::Requirement
|
20
|
+
requirements:
|
21
|
+
- - ">="
|
22
|
+
- !ruby/object:Gem::Version
|
23
|
+
version: 0.2.0
|
24
|
+
version:
|
25
|
+
description:
|
26
|
+
email: beoran@gmail.com
|
27
|
+
executables: []
|
28
|
+
|
29
|
+
extensions: []
|
30
|
+
|
31
|
+
extra_rdoc_files:
|
32
|
+
- README
|
33
|
+
files:
|
34
|
+
- lib/frusdl
|
35
|
+
- lib/frusdl/sdl
|
36
|
+
- lib/frusdl/sdl/pixelformat.rb
|
37
|
+
- lib/frusdl/sdl/surface.rb
|
38
|
+
- lib/frusdl/sdl/screen.rb
|
39
|
+
- lib/frusdl/sdl/videoinfo.rb
|
40
|
+
- lib/frusdl/wrap.rb
|
41
|
+
- lib/frusdl/low
|
42
|
+
- lib/frusdl/low/sge.rb
|
43
|
+
- lib/frusdl/low/ttf.rb
|
44
|
+
- lib/frusdl/low/gfx.rb
|
45
|
+
- lib/frusdl/low/mix.rb
|
46
|
+
- lib/frusdl/low/img.rb
|
47
|
+
- lib/frusdl/low/sdl.rb
|
48
|
+
- lib/frusdl/low.rb
|
49
|
+
- lib/frusdl/sdl.rb
|
50
|
+
- lib/frusdl.rb
|
51
|
+
- README
|
52
|
+
has_rdoc: true
|
53
|
+
homepage: http://frusdl.rubyforge.org
|
54
|
+
post_install_message:
|
55
|
+
rdoc_options: []
|
56
|
+
|
57
|
+
require_paths:
|
58
|
+
- lib
|
59
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
60
|
+
requirements:
|
61
|
+
- - ">="
|
62
|
+
- !ruby/object:Gem::Version
|
63
|
+
version: "0"
|
64
|
+
version:
|
65
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - ">="
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: "0"
|
70
|
+
version:
|
71
|
+
requirements: []
|
72
|
+
|
73
|
+
rubyforge_project: frusdl
|
74
|
+
rubygems_version: 1.3.1
|
75
|
+
signing_key:
|
76
|
+
specification_version: 2
|
77
|
+
summary: FFI bindings to SDL, SDL_image, SDL_ttf, SDL_mixer, SGE and SFL_gfx
|
78
|
+
test_files: []
|
79
|
+
|