fmod 0.9.1 → 0.9.2
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/HISTORY.txt +23 -1
- data/README.md +1 -3
- data/Rakefile +2 -1
- data/bin/console +1 -0
- data/fmod.gemspec +1 -2
- data/lib/fmod/channel_control.rb +47 -0
- data/lib/fmod/core.rb +1 -0
- data/lib/fmod/core/bool_description.rb +9 -4
- data/lib/fmod/core/channel_mask.rb +61 -0
- data/lib/fmod/core/data_description.rb +44 -0
- data/lib/fmod/core/dsp_description.rb +172 -1
- data/lib/fmod/core/dsp_index.rb +13 -0
- data/lib/fmod/core/dsp_type.rb +154 -0
- data/lib/fmod/core/extensions.rb +19 -0
- data/lib/fmod/core/file_system.rb +1 -0
- data/lib/fmod/core/filter_type.rb +62 -0
- data/lib/fmod/core/float_description.rb +38 -0
- data/lib/fmod/core/guid.rb +27 -0
- data/lib/fmod/core/init_flags.rb +66 -0
- data/lib/fmod/core/integer_description.rb +22 -2
- data/lib/fmod/core/output_type.rb +81 -2
- data/lib/fmod/core/parameter_info.rb +36 -0
- data/lib/fmod/core/parameter_type.rb +15 -0
- data/lib/fmod/core/reverb.rb +113 -2
- data/lib/fmod/core/reverb_index.rb +105 -0
- data/lib/fmod/core/sound_ex_info.rb +4 -0
- data/lib/fmod/core/sound_group_behavior.rb +14 -0
- data/lib/fmod/core/sound_type.rb +1 -0
- data/lib/fmod/core/spectrum_data.rb +35 -0
- data/lib/fmod/core/structures.rb +10 -4
- data/lib/fmod/core/tag.rb +72 -11
- data/lib/fmod/core/tag_data_type.rb +30 -0
- data/lib/fmod/core/tag_type.rb +55 -0
- data/lib/fmod/core/time_unit.rb +3 -0
- data/lib/fmod/core/vector.rb +40 -3
- data/lib/fmod/core/window_type.rb +46 -0
- data/lib/fmod/dsp.rb +427 -98
- data/lib/fmod/dsp_connection.rb +3 -0
- data/lib/fmod/effects.rb +51 -37
- data/lib/fmod/error.rb +3 -0
- data/lib/fmod/geometry.rb +7 -0
- data/lib/fmod/handle.rb +82 -0
- data/lib/fmod/reverb3D.rb +25 -26
- data/lib/fmod/sound.rb +21 -1
- data/lib/fmod/sound_group.rb +79 -3
- data/lib/fmod/system.rb +301 -154
- data/lib/fmod/version.rb +4 -1
- metadata +6 -3
data/lib/fmod/system.rb
CHANGED
@@ -1,20 +1,80 @@
|
|
1
1
|
|
2
2
|
|
3
3
|
module FMOD
|
4
|
+
|
5
|
+
##
|
6
|
+
# The primary central class of FMOD. This class acts as a factory for creation
|
7
|
+
# of other core FMOD objects, and a centralized control interface. All core
|
8
|
+
# FMOD objects belong to a System object.
|
4
9
|
class System < Handle
|
5
10
|
|
11
|
+
##
|
12
|
+
# Contains values for describing the current CPU time used by FMOD.
|
13
|
+
#
|
14
|
+
# @attr dsp [Float] The current DSP mixing engine CPU usage. Result will be
|
15
|
+
# from 0.0 to 100.0.
|
16
|
+
# @attr stream [Float] The current streaming engine CPU usage. Result will
|
17
|
+
# be from 0.0 to 100.0.
|
18
|
+
# @attr geometry [Float] The current geometry engine CPU usage. Result will
|
19
|
+
# be from 0.0 to 100.0.
|
20
|
+
# @attr update [Float] The current System::update CPU usage. Result will be
|
21
|
+
# from 0.0 to 100.0.
|
22
|
+
# @attr total [Float] The current total CPU usage. Result will be from 0 to
|
23
|
+
# 100.0.
|
6
24
|
CpuUsage = Struct.new(:dsp, :stream, :geometry, :update, :total)
|
7
25
|
|
26
|
+
##
|
27
|
+
# Contains the amount of dedicated sound ram available if the platform
|
28
|
+
# supports it.
|
29
|
+
# @attr current [Integer] The currently allocated sound RAM memory at time
|
30
|
+
# of call.
|
31
|
+
# @attr max [Integer] The maximum allocated sound RAM memory since the
|
32
|
+
# System was created.
|
33
|
+
# @attr total [Integer] The total amount of sound RAM available on this
|
34
|
+
# device.
|
8
35
|
RamUsage = Struct.new(:current, :max, :total)
|
9
36
|
|
37
|
+
##
|
38
|
+
# Contains information about file reads by FMOD.
|
39
|
+
# @attr sample [Integer] The total bytes read from file for loading
|
40
|
+
# sample data.
|
41
|
+
# @attr stream [Integer] The total bytes read from file for streaming
|
42
|
+
# sounds.
|
43
|
+
# @attr other [Integer] The total bytes read for non-audio data such
|
44
|
+
# as FMOD Studio banks.
|
10
45
|
FileUsage = Struct.new(:sample, :stream, :other)
|
11
46
|
|
47
|
+
# Represents a logical position of a speaker.
|
48
|
+
# @attr index [Integer] The index of the speaker.
|
49
|
+
# @attr x [Float] The x-coordinate of the speaker.
|
50
|
+
# @attr y [Float] The y-coordinate of the speaker.
|
51
|
+
# @attr active [Boolean] +true+ if speaker will be enabled,
|
52
|
+
# otherwise +false+.
|
12
53
|
Speaker = Struct.new(:index, :x, :y, :active)
|
13
54
|
|
55
|
+
##
|
56
|
+
# Defines the information to display for the selected plugin.
|
57
|
+
# @attr handle [Integer] The plugin handle.
|
58
|
+
# @attr type [Integer] The type of the plugin.
|
59
|
+
# @attr name [String] The name of the plugin.
|
60
|
+
# @attr version [Integer] The version number set by the plugin.
|
14
61
|
Plugin = Struct.new(:handle, :type, :name, :version)
|
15
62
|
|
63
|
+
# Describes the output format for the software mixer.
|
64
|
+
# @attr sample_rate [Integer] The rate in Hz, that the software mixer will
|
65
|
+
# run at. Specify values between 8000 and 192000.
|
66
|
+
# @attr speaker_mode [Integer] Speaker setup for the software mixer.
|
67
|
+
# @attr raw_channels [Integer] Number of output channels / speakers to
|
68
|
+
# initialize the sound card to in raw speaker mode.
|
16
69
|
SoftwareFormat = Struct.new(:sample_rate, :speaker_mode, :raw_channels)
|
17
70
|
|
71
|
+
##
|
72
|
+
# The buffer size settings for the FMOD software mixing engine.
|
73
|
+
# @attr size [Integer] The mixer engine block size in samples. Default is
|
74
|
+
# 1024. (milliseconds = 1024 at 48khz = 1024 / 48000 * 1000 = 10.66ms).
|
75
|
+
# @attr count [Integer] The mixer engine number of buffers used. Default is
|
76
|
+
# 4. To get the total buffer size multiply the buffer length by the number
|
77
|
+
# of buffers. By default this would be 4*1024.
|
18
78
|
DspBuffer = Struct.new(:size, :count)
|
19
79
|
|
20
80
|
##
|
@@ -28,7 +88,10 @@ module FMOD
|
|
28
88
|
# @see TimeUnit
|
29
89
|
StreamBuffer = Struct.new(:size, :type)
|
30
90
|
|
31
|
-
|
91
|
+
##
|
92
|
+
# @param address [Pointer, Integer, String] The address of a native FMOD
|
93
|
+
# pointer.
|
94
|
+
def initialize(address)
|
32
95
|
super
|
33
96
|
@rolloff_callbacks = []
|
34
97
|
sig = [TYPE_VOIDP, TYPE_FLOAT]
|
@@ -43,6 +106,13 @@ module FMOD
|
|
43
106
|
FMOD.invoke(:System_Set3DRolloffCallback, self, cb)
|
44
107
|
end
|
45
108
|
|
109
|
+
##
|
110
|
+
# When FMOD wants to calculate 3D volume for a channel, this callback can be
|
111
|
+
# used to override the internal volume calculation based on distance.
|
112
|
+
#
|
113
|
+
# @param proc [Proc] Proc to call. Optional, must give block if nil.
|
114
|
+
# @yield [index] The block to call when rolloff is calculated.
|
115
|
+
# @return [void]
|
46
116
|
def on_rolloff(proc = nil, &block)
|
47
117
|
cb = proc || block
|
48
118
|
raise LocalJumpError, "No block given." if cb.nil?
|
@@ -877,41 +947,10 @@ module FMOD
|
|
877
947
|
|
878
948
|
# @!endgroup
|
879
949
|
|
950
|
+
# @!group Network
|
880
951
|
|
881
|
-
|
882
|
-
|
883
|
-
|
884
|
-
|
885
|
-
|
886
|
-
|
887
|
-
|
888
|
-
|
889
|
-
|
890
|
-
|
891
|
-
|
892
|
-
|
893
|
-
|
894
|
-
|
895
|
-
|
896
|
-
|
897
|
-
|
898
|
-
|
899
|
-
|
900
|
-
|
901
|
-
|
902
|
-
|
903
|
-
|
904
|
-
|
905
|
-
|
906
|
-
|
907
|
-
|
908
|
-
|
909
|
-
|
910
|
-
|
911
|
-
|
912
|
-
|
913
|
-
|
914
|
-
|
952
|
+
# @!attribute network_proxy
|
953
|
+
# @return [String] proxy server to use for internet connections.
|
915
954
|
|
916
955
|
def network_proxy
|
917
956
|
buffer = "\0" * 512
|
@@ -925,128 +964,12 @@ module FMOD
|
|
925
964
|
FMOD.invoke(:System_SetNetworkProxy, self, url.encode(Encoding::UTF_8))
|
926
965
|
end
|
927
966
|
|
967
|
+
# @!attribute network_timeout
|
968
|
+
# @return [Integer] the timeout, in milliseconds, for network streams.
|
928
969
|
integer_reader(:network_timeout, :System_GetNetworkTimeout)
|
929
970
|
integer_writer(:network_timeout=, :System_SetNetworkTimeout)
|
930
971
|
|
931
|
-
|
932
|
-
integer_writer(:software_channels=, :System_SetSoftwareChannels, 0, 64)
|
933
|
-
|
934
|
-
|
935
|
-
|
936
|
-
def master_channel_group
|
937
|
-
FMOD.invoke(:System_GetMasterChannelGroup, self, group = int_ptr)
|
938
|
-
ChannelGroup.new(group)
|
939
|
-
end
|
940
|
-
|
941
|
-
def master_sound_group
|
942
|
-
FMOD.invoke(:System_GetMasterSoundGroup, self, group = int_ptr)
|
943
|
-
SoundGroup.new(group)
|
944
|
-
end
|
945
|
-
|
946
|
-
|
947
|
-
def update
|
948
|
-
FMOD.invoke(:System_Update, self)
|
949
|
-
end
|
950
|
-
|
951
|
-
##
|
952
|
-
# Closes the {System} object without freeing the object's memory, so the
|
953
|
-
# system handle will still be valid.
|
954
|
-
#
|
955
|
-
# Closing the output renders objects created with this system object
|
956
|
-
# invalid. Make sure any sounds, channel groups, geometry and DSP objects
|
957
|
-
# are released before closing the system object.
|
958
|
-
#
|
959
|
-
# @return [void]
|
960
|
-
def close
|
961
|
-
FMOD.invoke(:System_Close, self)
|
962
|
-
end
|
963
|
-
|
964
|
-
##
|
965
|
-
# @!attribute [r] version
|
966
|
-
# @return [String] the current version of FMOD being used.
|
967
|
-
def version
|
968
|
-
FMOD.invoke(:System_GetVersion, self, version = "\0" * SIZEOF_INT)
|
969
|
-
FMOD.uint2version(version)
|
970
|
-
end
|
971
|
-
|
972
|
-
##
|
973
|
-
# Plays a sound object on a particular channel and {ChannelGroup}.
|
974
|
-
#
|
975
|
-
# When a sound is played, it will use the sound's default frequency and
|
976
|
-
# priority.
|
977
|
-
#
|
978
|
-
# A sound defined as {Mode::THREE_D} will by default play at the position of
|
979
|
-
# the listener.
|
980
|
-
#
|
981
|
-
# Channels are reference counted. If a channel is stolen by the FMOD
|
982
|
-
# priority system, then the handle to the stolen voice becomes invalid, and
|
983
|
-
# Channel based commands will not affect the new sound playing in its place.
|
984
|
-
# If all channels are currently full playing a sound, FMOD will steal a
|
985
|
-
# channel with the lowest priority sound. If more channels are playing than
|
986
|
-
# are currently available on the sound-card/sound device or software mixer,
|
987
|
-
# then FMOD will "virtualize" the channel. This type of channel is not
|
988
|
-
# heard, but it is updated as if it was playing. When its priority becomes
|
989
|
-
# high enough or another sound stops that was using a real hardware/software
|
990
|
-
# channel, it will start playing from where it should be. This technique
|
991
|
-
# saves CPU time (thousands of sounds can be played at once without actually
|
992
|
-
# being mixed or taking up resources), and also removes the need for the
|
993
|
-
# user to manage voices themselves. An example of virtual channel usage is a
|
994
|
-
# dungeon with 100 torches burning, all with a looping crackling sound, but
|
995
|
-
# with a sound-card that only supports 32 hardware voices. If the 3D
|
996
|
-
# positions and priorities for each torch are set correctly, FMOD will play
|
997
|
-
# all 100 sounds without any 'out of channels' errors, and swap the real
|
998
|
-
# voices in and out according to which torches are closest in 3D space.
|
999
|
-
# Priority for virtual channels can be changed in the sound's defaults, or
|
1000
|
-
# at runtime with {Channel.priority}.
|
1001
|
-
#
|
1002
|
-
# @param sound [Sound] The sound to play.
|
1003
|
-
# @param group [ChannelGroup] The {ChannelGroup} become a member of. This is
|
1004
|
-
# more efficient than using {Channel.group}, as it does it during the
|
1005
|
-
# channel setup, rather than connecting to the master channel group, then
|
1006
|
-
# later disconnecting and connecting to the new {ChannelGroup} when
|
1007
|
-
# specified. Specify +nil+ to ignore (use master {ChannelGroup}).
|
1008
|
-
# @param paused [Boolean] flag to specify whether to start the channel
|
1009
|
-
# paused or not. Starting a channel paused allows the user to alter its
|
1010
|
-
# attributes without it being audible, and un-pausing with
|
1011
|
-
# ChannelControl.resume actually starts the sound.
|
1012
|
-
#
|
1013
|
-
# @return [Channel] the newly playing channel.
|
1014
|
-
def play_sound(sound, group = nil, paused = false)
|
1015
|
-
FMOD.type?(sound, Sound)
|
1016
|
-
channel = int_ptr
|
1017
|
-
FMOD.invoke(:System_PlaySound, self, sound, group, paused.to_i, channel)
|
1018
|
-
Channel.new(channel)
|
1019
|
-
end
|
1020
|
-
|
1021
|
-
def play_dsp(dsp, group = nil, paused = false)
|
1022
|
-
FMOD.type?(dsp, Dsp)
|
1023
|
-
channel = int_ptr
|
1024
|
-
FMOD.invoke(:System_PlayDSP, self, dsp, group, paused.to_i, channel)
|
1025
|
-
Channel.new(channel)
|
1026
|
-
end
|
1027
|
-
|
1028
|
-
def [](index)
|
1029
|
-
reverb = Reverb.new
|
1030
|
-
FMOD.invoke(:System_GetReverbProperties, self, index, reverb)
|
1031
|
-
reverb
|
1032
|
-
end
|
1033
|
-
|
1034
|
-
def []=(index, reverb)
|
1035
|
-
FMOD.type?(reverb, Reverb)
|
1036
|
-
FMOD.invoke(:System_SetReverbProperties, self, index, reverb)
|
1037
|
-
end
|
1038
|
-
|
1039
|
-
def mixer_suspend
|
1040
|
-
FMOD.invoke(:System_MixerSuspend, self)
|
1041
|
-
if block_given?
|
1042
|
-
yield
|
1043
|
-
FMOD.invoke(:System_MixerResume, self)
|
1044
|
-
end
|
1045
|
-
end
|
1046
|
-
|
1047
|
-
def mixer_resume
|
1048
|
-
FMOD.invoke(:System_MixerResume, self)
|
1049
|
-
end
|
972
|
+
# @!endgroup
|
1050
973
|
|
1051
974
|
##
|
1052
975
|
# Route the signal from a channel group into a separate audio port on the
|
@@ -1213,6 +1136,215 @@ module FMOD
|
|
1213
1136
|
FMOD.invoke(:System_GetSoftwareFormat, self, *format.values)
|
1214
1137
|
end
|
1215
1138
|
|
1139
|
+
##
|
1140
|
+
# Retrieves the internal master channel group. This is the default channel
|
1141
|
+
# group that all channels play on.
|
1142
|
+
#
|
1143
|
+
# This channel group can be used to do things like set the master volume for
|
1144
|
+
# all playing sounds. See the ChannelGroup API for more functionality.
|
1145
|
+
# @return [ChannelGroup] the internal master channel group.
|
1146
|
+
def master_channel_group
|
1147
|
+
FMOD.invoke(:System_GetMasterChannelGroup, self, group = int_ptr)
|
1148
|
+
ChannelGroup.new(group)
|
1149
|
+
end
|
1150
|
+
|
1151
|
+
##
|
1152
|
+
# @@return [SoundGroup] the default sound group, where all sounds are placed
|
1153
|
+
# when they are created.
|
1154
|
+
def master_sound_group
|
1155
|
+
FMOD.invoke(:System_GetMasterSoundGroup, self, group = int_ptr)
|
1156
|
+
SoundGroup.new(group)
|
1157
|
+
end
|
1158
|
+
|
1159
|
+
##
|
1160
|
+
# Closes the {System} object without freeing the object's memory, so the
|
1161
|
+
# system handle will still be valid.
|
1162
|
+
#
|
1163
|
+
# Closing the output renders objects created with this system object
|
1164
|
+
# invalid. Make sure any sounds, channel groups, geometry and DSP objects
|
1165
|
+
# are released before closing the system object.
|
1166
|
+
#
|
1167
|
+
# @return [void]
|
1168
|
+
def close
|
1169
|
+
FMOD.invoke(:System_Close, self)
|
1170
|
+
end
|
1171
|
+
|
1172
|
+
##
|
1173
|
+
# @!attribute [r] version
|
1174
|
+
# @return [String] the current version of FMOD being used.
|
1175
|
+
def version
|
1176
|
+
FMOD.invoke(:System_GetVersion, self, version = "\0" * SIZEOF_INT)
|
1177
|
+
FMOD.uint2version(version)
|
1178
|
+
end
|
1179
|
+
|
1180
|
+
##
|
1181
|
+
# Plays a sound object on a particular channel and {ChannelGroup}.
|
1182
|
+
#
|
1183
|
+
# When a sound is played, it will use the sound's default frequency and
|
1184
|
+
# priority.
|
1185
|
+
#
|
1186
|
+
# A sound defined as {Mode::THREE_D} will by default play at the position of
|
1187
|
+
# the listener.
|
1188
|
+
#
|
1189
|
+
# Channels are reference counted. If a channel is stolen by the FMOD
|
1190
|
+
# priority system, then the handle to the stolen voice becomes invalid, and
|
1191
|
+
# Channel based commands will not affect the new sound playing in its place.
|
1192
|
+
# If all channels are currently full playing a sound, FMOD will steal a
|
1193
|
+
# channel with the lowest priority sound. If more channels are playing than
|
1194
|
+
# are currently available on the sound-card/sound device or software mixer,
|
1195
|
+
# then FMOD will "virtualize" the channel. This type of channel is not
|
1196
|
+
# heard, but it is updated as if it was playing. When its priority becomes
|
1197
|
+
# high enough or another sound stops that was using a real hardware/software
|
1198
|
+
# channel, it will start playing from where it should be. This technique
|
1199
|
+
# saves CPU time (thousands of sounds can be played at once without actually
|
1200
|
+
# being mixed or taking up resources), and also removes the need for the
|
1201
|
+
# user to manage voices themselves. An example of virtual channel usage is a
|
1202
|
+
# dungeon with 100 torches burning, all with a looping crackling sound, but
|
1203
|
+
# with a sound-card that only supports 32 hardware voices. If the 3D
|
1204
|
+
# positions and priorities for each torch are set correctly, FMOD will play
|
1205
|
+
# all 100 sounds without any 'out of channels' errors, and swap the real
|
1206
|
+
# voices in and out according to which torches are closest in 3D space.
|
1207
|
+
# Priority for virtual channels can be changed in the sound's defaults, or
|
1208
|
+
# at runtime with {Channel.priority}.
|
1209
|
+
#
|
1210
|
+
# @param sound [Sound] The sound to play.
|
1211
|
+
# @param group [ChannelGroup] The {ChannelGroup} become a member of. This is
|
1212
|
+
# more efficient than using {Channel.group}, as it does it during the
|
1213
|
+
# channel setup, rather than connecting to the master channel group, then
|
1214
|
+
# later disconnecting and connecting to the new {ChannelGroup} when
|
1215
|
+
# specified. Specify +nil+ to ignore (use master {ChannelGroup}).
|
1216
|
+
# @param paused [Boolean] flag to specify whether to start the channel
|
1217
|
+
# paused or not. Starting a channel paused allows the user to alter its
|
1218
|
+
# attributes without it being audible, and un-pausing with
|
1219
|
+
# ChannelControl.resume actually starts the sound.
|
1220
|
+
#
|
1221
|
+
# @return [Channel] the newly playing channel.
|
1222
|
+
def play_sound(sound, group = nil, paused = false)
|
1223
|
+
FMOD.type?(sound, Sound)
|
1224
|
+
channel = int_ptr
|
1225
|
+
FMOD.invoke(:System_PlaySound, self, sound, group, paused.to_i, channel)
|
1226
|
+
Channel.new(channel)
|
1227
|
+
end
|
1228
|
+
|
1229
|
+
##
|
1230
|
+
# Plays a sound object on a particular channel and {ChannelGroup}.
|
1231
|
+
#
|
1232
|
+
# When a sound is played, it will use the sound's default frequency and
|
1233
|
+
# priority.
|
1234
|
+
#
|
1235
|
+
# A sound defined as {Mode::THREE_D} will by default play at the position of
|
1236
|
+
# the listener.
|
1237
|
+
#
|
1238
|
+
# Channels are reference counted. If a channel is stolen by the FMOD
|
1239
|
+
# priority system, then the handle to the stolen voice becomes invalid, and
|
1240
|
+
# Channel based commands will not affect the new sound playing in its place.
|
1241
|
+
# If all channels are currently full playing a sound, FMOD will steal a
|
1242
|
+
# channel with the lowest priority sound. If more channels are playing than
|
1243
|
+
# are currently available on the sound-card/sound device or software mixer,
|
1244
|
+
# then FMOD will "virtualize" the channel. This type of channel is not
|
1245
|
+
# heard, but it is updated as if it was playing. When its priority becomes
|
1246
|
+
# high enough or another sound stops that was using a real hardware/software
|
1247
|
+
# channel, it will start playing from where it should be. This technique
|
1248
|
+
# saves CPU time (thousands of sounds can be played at once without actually
|
1249
|
+
# being mixed or taking up resources), and also removes the need for the
|
1250
|
+
# user to manage voices themselves. An example of virtual channel usage is a
|
1251
|
+
# dungeon with 100 torches burning, all with a looping crackling sound, but
|
1252
|
+
# with a sound-card that only supports 32 hardware voices. If the 3D
|
1253
|
+
# positions and priorities for each torch are set correctly, FMOD will play
|
1254
|
+
# all 100 sounds without any 'out of channels' errors, and swap the real
|
1255
|
+
# voices in and out according to which torches are closest in 3D space.
|
1256
|
+
# Priority for virtual channels can be changed in the sound's defaults, or
|
1257
|
+
# at runtime with {Channel.priority}.
|
1258
|
+
#
|
1259
|
+
# @param dsp [Dsp] The DSP to play.
|
1260
|
+
# @param group [ChannelGroup] The {ChannelGroup} become a member of. This is
|
1261
|
+
# more efficient than using {Channel.group}, as it does it during the
|
1262
|
+
# channel setup, rather than connecting to the master channel group, then
|
1263
|
+
# later disconnecting and connecting to the new {ChannelGroup} when
|
1264
|
+
# specified. Specify +nil+ to ignore (use master {ChannelGroup}).
|
1265
|
+
# @param paused [Boolean] flag to specify whether to start the channel
|
1266
|
+
# paused or not. Starting a channel paused allows the user to alter its
|
1267
|
+
# attributes without it being audible, and un-pausing with
|
1268
|
+
# ChannelControl.resume actually starts the sound.
|
1269
|
+
#
|
1270
|
+
# @return [Channel] the newly playing channel.
|
1271
|
+
def play_dsp(dsp, group = nil, paused = false)
|
1272
|
+
FMOD.type?(dsp, Dsp)
|
1273
|
+
channel = int_ptr
|
1274
|
+
FMOD.invoke(:System_PlayDSP, self, dsp, group, paused.to_i, channel)
|
1275
|
+
Channel.new(channel)
|
1276
|
+
end
|
1277
|
+
|
1278
|
+
##
|
1279
|
+
# Suspend mixer thread and relinquish usage of audio hardware while
|
1280
|
+
# maintaining internal state.
|
1281
|
+
#
|
1282
|
+
# @overload mixer_suspend
|
1283
|
+
# When called with a block, automatically resumes the mixer when the block
|
1284
|
+
# exits.
|
1285
|
+
# @yield Yields control back to receiver.
|
1286
|
+
# @overload mixer_suspend
|
1287
|
+
# When called without a block, user must call {#mixer_resume}.
|
1288
|
+
#
|
1289
|
+
# @return [void]
|
1290
|
+
# @see mixer_resume
|
1291
|
+
def mixer_suspend
|
1292
|
+
FMOD.invoke(:System_MixerSuspend, self)
|
1293
|
+
if block_given?
|
1294
|
+
yield
|
1295
|
+
FMOD.invoke(:System_MixerResume, self)
|
1296
|
+
end
|
1297
|
+
end
|
1298
|
+
|
1299
|
+
##
|
1300
|
+
# Resume mixer thread and reacquire access to audio hardware.
|
1301
|
+
# @return [void]
|
1302
|
+
# @see mixer_suspend
|
1303
|
+
def mixer_resume
|
1304
|
+
FMOD.invoke(:System_MixerResume, self)
|
1305
|
+
end
|
1306
|
+
|
1307
|
+
##
|
1308
|
+
# Retrieves the current reverb environment for the specified reverb
|
1309
|
+
# instance.
|
1310
|
+
#
|
1311
|
+
# @param index [Integer] Index of the particular reverb instance to target,
|
1312
|
+
# from 0 to {FMOD::MAX_REVERB} inclusive.
|
1313
|
+
#
|
1314
|
+
# @return [Reverb] The specified Reverb instance.
|
1315
|
+
def [](index)
|
1316
|
+
reverb = Reverb.new
|
1317
|
+
FMOD.invoke(:System_GetReverbProperties, self, index, reverb)
|
1318
|
+
reverb
|
1319
|
+
end
|
1320
|
+
|
1321
|
+
##
|
1322
|
+
# Sets parameters for the global reverb environment.
|
1323
|
+
#
|
1324
|
+
# @param index [Integer] Index of the particular reverb instance to target,
|
1325
|
+
# from 0 to {FMOD::MAX_REVERB} inclusive.
|
1326
|
+
# @param reverb [Reverb] A structure which defines the attributes for the
|
1327
|
+
# reverb. Passing {FMOD::NULL} or +nil+ to this function will delete the
|
1328
|
+
# physical reverb.
|
1329
|
+
#
|
1330
|
+
# @return [Reverb] the specified reverb.
|
1331
|
+
def []=(index, reverb)
|
1332
|
+
FMOD.type?(reverb, Reverb)
|
1333
|
+
FMOD.invoke(:System_SetReverbProperties, self, index, reverb)
|
1334
|
+
end
|
1335
|
+
|
1336
|
+
alias_method :get_reverb, :[]
|
1337
|
+
alias_method :set_reverb, :[]=
|
1338
|
+
|
1339
|
+
##
|
1340
|
+
# @!attribute software_channels
|
1341
|
+
# @return [Integer] the maximum number of software mixed channels possible.
|
1342
|
+
integer_reader(:software_channels, :System_GetSoftwareChannels)
|
1343
|
+
integer_writer(:software_channels=, :System_SetSoftwareChannels, 0, 64)
|
1344
|
+
|
1345
|
+
##
|
1346
|
+
# @!attribute stream_buffer
|
1347
|
+
# @return [StreamBuffer] the internal buffer-size for streams.
|
1216
1348
|
def stream_buffer
|
1217
1349
|
size, type = "\0" * SIZEOF_INT, "\0" * SIZEOF_INT
|
1218
1350
|
FMOD.invoke(:System_GetStreamBufferSize, self, size, type)
|
@@ -1225,6 +1357,9 @@ module FMOD
|
|
1225
1357
|
FMOD.invoke(:System_SetStreamBufferSize, self, *buffer.values)
|
1226
1358
|
end
|
1227
1359
|
|
1360
|
+
##
|
1361
|
+
# @!attribute stream_buffer
|
1362
|
+
# @return [DspBuffer] the internal buffer-size for DSP units.
|
1228
1363
|
def dsp_buffer
|
1229
1364
|
size, count = "\0" * SIZEOF_INT, "\0" * SIZEOF_INT
|
1230
1365
|
FMOD.invoke(:System_GetDSPBufferSize, self, size, count)
|
@@ -1236,6 +1371,18 @@ module FMOD
|
|
1236
1371
|
raise RangeError, "size must be greater than 0" unless buffer.size > 0
|
1237
1372
|
FMOD.invoke(:System_SetDSPBufferSize, self, *buffer.values)
|
1238
1373
|
end
|
1374
|
+
|
1375
|
+
##
|
1376
|
+
# Updates the FMOD system. This should be called once per "game tick", or
|
1377
|
+
# once per frame in your application.
|
1378
|
+
#
|
1379
|
+
# @note Various callbacks are driven from this function, and it must be
|
1380
|
+
# called for them to be invoked.
|
1381
|
+
#
|
1382
|
+
# @return [void]
|
1383
|
+
def update
|
1384
|
+
FMOD.invoke(:System_Update, self)
|
1385
|
+
end
|
1239
1386
|
end
|
1240
1387
|
end
|
1241
1388
|
|