fmod 0.9.0
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- checksums.yaml +7 -0
- data/.gitignore +14 -0
- data/.travis.yml +5 -0
- data/.yardopts +2 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +5 -0
- data/LICENSE.txt +21 -0
- data/README.md +96 -0
- data/Rakefile +1 -0
- data/bin/console +28 -0
- data/bin/setup +8 -0
- data/ext/fmod.dll +0 -0
- data/ext/fmod64.dll +0 -0
- data/ext/libfmod.dylib +0 -0
- data/ext/llbfmod.zip +0 -0
- data/extras/FMOD Studio Programmers API for Windows.chm +0 -0
- data/fmod.gemspec +58 -0
- data/lib/fmod.rb +564 -0
- data/lib/fmod/channel.rb +151 -0
- data/lib/fmod/channel_control.rb +821 -0
- data/lib/fmod/channel_group.rb +61 -0
- data/lib/fmod/core.rb +35 -0
- data/lib/fmod/core/bool_description.rb +18 -0
- data/lib/fmod/core/channel_mask.rb +24 -0
- data/lib/fmod/core/data_description.rb +14 -0
- data/lib/fmod/core/driver.rb +59 -0
- data/lib/fmod/core/dsp_description.rb +7 -0
- data/lib/fmod/core/dsp_index.rb +9 -0
- data/lib/fmod/core/dsp_type.rb +43 -0
- data/lib/fmod/core/extensions.rb +28 -0
- data/lib/fmod/core/file_system.rb +86 -0
- data/lib/fmod/core/filter_type.rb +19 -0
- data/lib/fmod/core/float_description.rb +16 -0
- data/lib/fmod/core/guid.rb +50 -0
- data/lib/fmod/core/init_flags.rb +19 -0
- data/lib/fmod/core/integer_description.rb +26 -0
- data/lib/fmod/core/mode.rb +36 -0
- data/lib/fmod/core/output_type.rb +30 -0
- data/lib/fmod/core/parameter_info.rb +41 -0
- data/lib/fmod/core/parameter_type.rb +10 -0
- data/lib/fmod/core/result.rb +88 -0
- data/lib/fmod/core/reverb.rb +217 -0
- data/lib/fmod/core/sound_ex_info.rb +7 -0
- data/lib/fmod/core/sound_format.rb +30 -0
- data/lib/fmod/core/sound_group_behavior.rb +9 -0
- data/lib/fmod/core/sound_type.rb +80 -0
- data/lib/fmod/core/speaker_index.rb +18 -0
- data/lib/fmod/core/speaker_mode.rb +16 -0
- data/lib/fmod/core/spectrum_data.rb +12 -0
- data/lib/fmod/core/structure.rb +23 -0
- data/lib/fmod/core/structures.rb +41 -0
- data/lib/fmod/core/tag.rb +51 -0
- data/lib/fmod/core/tag_data_type.rb +14 -0
- data/lib/fmod/core/time_unit.rb +40 -0
- data/lib/fmod/core/vector.rb +42 -0
- data/lib/fmod/core/window_type.rb +12 -0
- data/lib/fmod/dsp.rb +510 -0
- data/lib/fmod/dsp_connection.rb +113 -0
- data/lib/fmod/effects.rb +38 -0
- data/lib/fmod/effects/channel_mix.rb +101 -0
- data/lib/fmod/effects/chorus.rb +30 -0
- data/lib/fmod/effects/compressor.rb +52 -0
- data/lib/fmod/effects/convolution_reverb.rb +31 -0
- data/lib/fmod/effects/delay.rb +44 -0
- data/lib/fmod/effects/distortion.rb +16 -0
- data/lib/fmod/effects/dsps.rb +10 -0
- data/lib/fmod/effects/echo.rb +37 -0
- data/lib/fmod/effects/envelope_follower.rb +31 -0
- data/lib/fmod/effects/fader.rb +16 -0
- data/lib/fmod/effects/fft.rb +38 -0
- data/lib/fmod/effects/flange.rb +37 -0
- data/lib/fmod/effects/high_pass.rb +24 -0
- data/lib/fmod/effects/high_pass_simple.rb +25 -0
- data/lib/fmod/effects/it_echo.rb +56 -0
- data/lib/fmod/effects/it_lowpass.rb +36 -0
- data/lib/fmod/effects/ladspa_plugin.rb +14 -0
- data/lib/fmod/effects/limiter.rb +32 -0
- data/lib/fmod/effects/loudness_meter.rb +19 -0
- data/lib/fmod/effects/low_pass.rb +25 -0
- data/lib/fmod/effects/low_pass_simple.rb +26 -0
- data/lib/fmod/effects/mixer.rb +11 -0
- data/lib/fmod/effects/multiband_eq.rb +153 -0
- data/lib/fmod/effects/normalize.rb +47 -0
- data/lib/fmod/effects/object_pan.rb +62 -0
- data/lib/fmod/effects/oscillator.rb +52 -0
- data/lib/fmod/effects/pan.rb +166 -0
- data/lib/fmod/effects/param_eq.rb +36 -0
- data/lib/fmod/effects/pitch_shift.rb +47 -0
- data/lib/fmod/effects/return.rb +18 -0
- data/lib/fmod/effects/send.rb +21 -0
- data/lib/fmod/effects/sfx_reverb.rb +87 -0
- data/lib/fmod/effects/three_eq.rb +41 -0
- data/lib/fmod/effects/transceiver.rb +57 -0
- data/lib/fmod/effects/tremolo.rb +67 -0
- data/lib/fmod/effects/vst_plugin.rb +12 -0
- data/lib/fmod/effects/winamp_plugin.rb +12 -0
- data/lib/fmod/error.rb +108 -0
- data/lib/fmod/geometry.rb +380 -0
- data/lib/fmod/handle.rb +129 -0
- data/lib/fmod/reverb3D.rb +98 -0
- data/lib/fmod/sound.rb +810 -0
- data/lib/fmod/sound_group.rb +54 -0
- data/lib/fmod/system.rb +1242 -0
- data/lib/fmod/version.rb +3 -0
- metadata +220 -0
@@ -0,0 +1,54 @@
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module FMOD
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class SoundGroup < Handle
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include Fiddle
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include Enumerable
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integer_reader(:max_audible, :SoundGroup_GetMaxAudible)
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integer_writer(:max_audible=, :SoundGroup_SetMaxAudible)
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integer_reader(:behavior, :SoundGroup_GetMaxAudibleBehavior)
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integer_writer(:behavior=, :SoundGroup_SetMaxAudibleBehavior)
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float_reader(:volume, :SoundGroup_GetVolume)
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float_writer(:volume=, :SoundGroup_SetVolume)
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float_reader(:fade_speed, :SoundGroup_GetMuteFadeSpeed)
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float_writer(:fade_speed=, :SoundGroup_SetMuteFadeSpeed)
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integer_reader(:count, :SoundGroup_GetNumSounds)
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integer_reader(:playing_count, :SoundGroup_GetNumPlaying)
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alias_method :size, :count
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def name
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buffer = "\0" * 512
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FMOD.invoke(:SoundGroup_GetName, self, buffer, 512)
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buffer.delete("\0")
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end
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def each
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return to_enum(:each) unless block_given?
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(0...count).each { |i| yield self[i] }
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self
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end
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def [](index)
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FMOD.valid_range?(0, 0, count - 1)
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FMOD.invoke(:SoundGroup_GetSound, self, index, sound = int_ptr)
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Sound.new(sound)
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end
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alias_method :sound, :[]
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def parent
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FMOD.invoke(:SoundGroup_GetSystemObject, self, system = int_ptr)
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System.new(system)
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end
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def stop
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FMOD.invoke(:SoundGroup_Stop, self)
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end
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end
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end
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data/lib/fmod/system.rb
ADDED
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module FMOD
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class System < Handle
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CpuUsage = Struct.new(:dsp, :stream, :geometry, :update, :total)
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RamUsage = Struct.new(:current, :max, :total)
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FileUsage = Struct.new(:sample, :stream, :other)
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Speaker = Struct.new(:index, :x, :y, :active)
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Plugin = Struct.new(:handle, :type, :name, :version)
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SoftwareFormat = Struct.new(:sample_rate, :speaker_mode, :raw_channels)
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DspBuffer = Struct.new(:size, :count)
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##
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# The internal buffer size for streams opened after this call. Larger values
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# will consume more memory, whereas smaller values may cause buffer
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# under-run/starvation/stuttering caused by large delays in disk access (ie
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# net-stream), or CPU usage in slow machines, or by trying to play too many
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# streams at once.
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# @attr size [Integer] The size of stream file buffer. Default is 16384.
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# @attr type [Integer] Type of unit for stream file buffer size.
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# @see TimeUnit
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StreamBuffer = Struct.new(:size, :type)
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def initialize(handle)
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super
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@rolloff_callbacks = []
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sig = [TYPE_VOIDP, TYPE_FLOAT]
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abi = FMOD::ABI
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cb = Closure::BlockCaller.new(TYPE_FLOAT, sig, abi) do |channel, distance|
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unless @rolloff_callbacks.empty?
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chan = Channel.new(channel)
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@rolloff_callbacks.each { |proc| proc.call(chan, distance) }
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end
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distance
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end
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FMOD.invoke(:System_Set3DRolloffCallback, self, cb)
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end
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def on_rolloff(proc = nil, &block)
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cb = proc || block
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raise LocalJumpError, "No block given." if cb.nil?
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@rolloff_callbacks << cb
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end
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# @group Speaker Positioning
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##
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# Generates a "default" matrix based on the specified source and target
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# speaker mode.
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#
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# @param source [Integer] The speaker mode being converted from.
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# @param target [Integer] The speaker mode being converted to.
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#
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# @note _source_ and _target_ must not exceed {FMOD::MAX_CHANNEL_WIDTH}.
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# @see FMOD::MAX_CHANNEL_WIDTH
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# @see SpeakerMode
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#
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# @return [<Array<Array<Float>>] the mix matrix.
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def default_matrix(source, target)
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max = FMOD::MAX_CHANNEL_WIDTH
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raise RangeError, "source channels cannot exceed #{max}" if source > max
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raise RangeError, "target channels cannot exceed #{max}" if target > max
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return [] if source < 1 || target < 1
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buffer = "\0" * (SIZEOF_FLOAT * source * target)
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FMOD.invoke(:System_GetDefaultMixMatrix, self, source, target, buffer, 0)
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buffer.unpack('f*').each_slice(source).to_a
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end
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##
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# Helper function to return the speakers as array.
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# @return [Array<Speaker>] the array of speakers.
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def speakers
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each_speaker.to_a
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end
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##
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# @return [Speaker] the current speaker position for the selected speaker.
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# @see SpeakerIndex
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def speaker(index)
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args = ["\0" * SIZEOF_FLOAT, "\0" * SIZEOF_FLOAT, "\0" * SIZEOF_INT ]
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FMOD.invoke(:System_GetSpeakerPosition, self, index, *args)
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args = [index] + args.join.unpack('ffl')
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args[3] = args[3] != 0
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Speaker.new(*args)
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end
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##
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# This function allows the user to specify the position of their actual
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# physical speaker to account for non standard setups.
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#
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# It also allows the user to disable speakers from 3D consideration in a
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# game.
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#
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# The function is for describing the "real world" speaker placement to
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# provide a more natural panning solution for 3D sound. Graphical
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# configuration screens in an application could draw icons for speaker
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# placement that the user could position at their will.
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#
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# @overload set_speaker(speaker)
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# @param speaker [Speaker] The speaker to set.
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# @overload set_speaker(index, x, y, active = true)
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# @param index [Integer] The index of the speaker to set.
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# @see SpeakerIndex
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# @param x [Float] The 2D X position relative to the listener.
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# @param y [Float] The 2D Y position relative to the listener.
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# @param active [Boolean] The active state of a speaker.
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# @return [void]
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def set_speaker(*args)
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unless [1, 3, 4].include?(args.size)
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message = "wrong number of arguments: #{args.size} for 1, 3, or 4"
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raise ArgumentError, message
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end
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index, x, y, active = args[0].is_a?(Speaker) ? args[0].values : args
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active = true if args.size == 3
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FMOD.invoke(:System_SetSpeakerPosition, self, index, x, y, active.to_i)
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end
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##
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# @overload each_speaker
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# When called with a block, yields each speaker in turn before returning
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# self.
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# @yield [speaker] Yields a speaker to the block.
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# @yieldparam speaker [Speaker] The current enumerated speaker.
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# @return [self]
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# @overload each_speaker
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# When called without a block, returns an enumerator for the speakers.
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# @return [Enumerator]
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def each_speaker
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return to_enum(:each_speaker) unless block_given?
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SpeakerIndex.constants(false).each do |const|
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index = SpeakerIndex.const_get(const)
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yield speaker(index) rescue next
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end
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self
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end
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# @!endgroup
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# @!group Object Creation
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##
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# @note <b>This must be called to create an {System} object before you can
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# do anything else.</b>
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#
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# {System} creation function. Use this function to create one, or
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# multiple instances of system objects.
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# @param options [Hash] Options hash.
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# @option options [Integer] :max_channels (32) The maximum number of
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# channels to be used in FMOD. They are also called "virtual channels" as
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# you can play as many of these as you want, even if you only have a small
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# number of software voices.
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# @option options [Integer] :flags (InitFlags::NORMAL) See {InitFlags}. This
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# can be a selection of flags bitwise OR'ed together to change the
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# behavior of FMOD at initialization time.
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# @option options [Pointer|String] :driver_data (FMOD::NULL) Driver
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# specific data that can be passed to the output plugin. For example the
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# filename for the wav writer plugin.
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# @return [System] the newly created {System} object.
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def self.create(**options)
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max = [options[:max_channels] || 32, 4093].min
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flags = options[:flags] || InitFlags::NORMAL
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driver = options[:driver_data] || FMOD::NULL
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FMOD.invoke(:System_Create, address = "\0" * SIZEOF_INTPTR_T)
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system = new(address)
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FMOD.invoke(:System_Init, system, max, flags, driver)
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system
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end
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##
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# Loads a sound into memory, or opens it for streaming.
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#
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# @param source [String, Pointer] Name of the file or URL to open encoded in
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# a UTF-8 string, or a pointer to a pre-loaded sound memory block if
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# {Mode::OPEN_MEMORY} / {Mode::OPEN_MEMORY_POINT} is used.
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# @param options [Hash] Options hash.
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# @option options [Integer] :mode (Mode::DEFAULT) Behavior modifier for
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# opening the sound. See {Mode} for explanation of flags.
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# @option options [SoundExInfo] :extra (FMOD::NULL) Extra data which lets
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# the user provide extended information while playing the sound.
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# @return [Sound] the created sound.
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def create_sound(source, **options)
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mode = options[:mode] || Mode::DEFAULT
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extra = options[:extra] || FMOD::NULL
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sound = int_ptr
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FMOD.invoke(:System_CreateSound, self, source, mode, extra, sound)
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Sound.new(sound)
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end
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##
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# Opens a sound for streaming. This function is a helper function that is
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# the same as {#create_sound} but has the {Mode::CREATE_STREAM} flag added
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# internally.
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#
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# @param source [String, Pointer] Name of the file or URL to open encoded in
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# a UTF-8 string, or a pointer to a pre-loaded sound memory block if
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# {Mode::OPEN_MEMORY} / {Mode::OPEN_MEMORY_POINT} is used.
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# @param options [Hash] Options hash.
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# @option options [Integer] :mode (Mode::DEFAULT) Behavior modifier for
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# opening the sound. See {Mode} for explanation of flags.
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# @option options [SoundExInfo] :extra (FMOD::NULL) Extra data which lets
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# the user provide extended information while playing the sound.
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# @return [Sound] the created sound.
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def create_stream(source, **options)
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mode = options[:mode] || Mode::DEFAULT
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extra = options[:extra] || FMOD::NULL
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sound = int_ptr
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FMOD.invoke(:System_CreateSound, self, source, mode, extra, sound)
|
215
|
+
Sound.new(sound)
|
216
|
+
end
|
217
|
+
|
218
|
+
##
|
219
|
+
# Creates an FMOD defined built in DSP unit object to be inserted into a DSP
|
220
|
+
# network, for the purposes of sound filtering or sound generation.
|
221
|
+
#
|
222
|
+
# This function is used to create special effects that come built into FMOD.
|
223
|
+
#
|
224
|
+
# @param type [Integer, Class] A pre-defined DSP effect or sound generator
|
225
|
+
# described by in {DspType}, or a Class found within the {Effects} module.
|
226
|
+
#
|
227
|
+
# @return [Dsp] the created DSP.
|
228
|
+
def create_dsp(type)
|
229
|
+
unless FMOD.type?(type, Integer, false)
|
230
|
+
unless FMOD.type?(type, Class) && type < Dsp
|
231
|
+
raise TypeError, "#{type} must either be or inherit from #{Dsp}."
|
232
|
+
end
|
233
|
+
end
|
234
|
+
if type.is_a?(Integer)
|
235
|
+
klass = Dsp.type_map(type)
|
236
|
+
else type.is_a?(Class)
|
237
|
+
klass = type
|
238
|
+
type = Dsp.type_map(type)
|
239
|
+
end
|
240
|
+
dsp = int_ptr
|
241
|
+
FMOD.invoke(:System_CreateDSPByType, self, type, dsp)
|
242
|
+
klass.new(dsp)
|
243
|
+
end
|
244
|
+
|
245
|
+
##
|
246
|
+
# Creates a sound group, which can store handles to multiple {Sound}
|
247
|
+
# objects.
|
248
|
+
# @param name [String] Name of sound group.
|
249
|
+
# @return [SoundGroup] the created {SoundGroup}.
|
250
|
+
def create_sound_group(name)
|
251
|
+
utf8 = name.encode('UTF-8')
|
252
|
+
group = int_ptr
|
253
|
+
FMOD.invoke(:System_CreateSoundGroup, self, utf8, group)
|
254
|
+
SoundGroup.new(group)
|
255
|
+
end
|
256
|
+
|
257
|
+
##
|
258
|
+
# Geometry creation function. This function will create a base geometry
|
259
|
+
# object which can then have polygons added to it.
|
260
|
+
#
|
261
|
+
# Polygons can be added to a geometry object using {Geometry.add_polygon}.
|
262
|
+
#
|
263
|
+
# A geometry object stores its list of polygons in a structure optimized for
|
264
|
+
# quick line intersection testing and efficient insertion and updating. The
|
265
|
+
# structure works best with regularly shaped polygons with minimal overlap.
|
266
|
+
# Many overlapping polygons, or clusters of long thin polygons may not be
|
267
|
+
# handled efficiently. Axis aligned polygons are handled most efficiently.
|
268
|
+
#
|
269
|
+
# The same type of structure is used to optimize line intersection testing
|
270
|
+
# with multiple geometry objects.
|
271
|
+
#
|
272
|
+
# It is important to set the value of max world-size to an appropriate value
|
273
|
+
# using {#world_size}. Objects or polygons outside the range of max
|
274
|
+
# world-size will not be handled efficiently. Conversely, if max world-size
|
275
|
+
# is excessively large, the structure may lose precision and efficiency may
|
276
|
+
# drop.
|
277
|
+
#
|
278
|
+
# @param max_polygons [Integer] Maximum number of polygons within this
|
279
|
+
# object.
|
280
|
+
# @param max_vertices [Integer] Maximum number of vertices within this
|
281
|
+
# object.
|
282
|
+
def create_geometry(max_polygons, max_vertices)
|
283
|
+
geometry = int_ptr
|
284
|
+
FMOD.invoke(:System_CreateGeometry, self, max_polygons, max_vertices, geometry)
|
285
|
+
Geometry.new(geometry)
|
286
|
+
end
|
287
|
+
|
288
|
+
##
|
289
|
+
# Creates a "virtual reverb" object. This object reacts to 3D location and
|
290
|
+
# morphs the reverb environment based on how close it is to the reverb
|
291
|
+
# object's center.
|
292
|
+
#
|
293
|
+
# Multiple reverb objects can be created to achieve a multi-reverb
|
294
|
+
# environment. 1 Physical reverb object is used for all 3D reverb objects
|
295
|
+
# (slot 0 by default).
|
296
|
+
#
|
297
|
+
# The 3D reverb object is a sphere having 3D attributes (position, minimum
|
298
|
+
# distance, maximum distance) and reverb properties. The properties and 3D
|
299
|
+
# attributes of all reverb objects collectively determine, along with the
|
300
|
+
# listener's position, the settings of and input gains into a single 3D
|
301
|
+
# reverb DSP. When the listener is within the sphere of effect of one or
|
302
|
+
# more 3D reverbs, the listener's 3D reverb properties are a weighted
|
303
|
+
# combination of such 3D reverbs. When the listener is outside all of the
|
304
|
+
# reverbs, no reverb is applied.
|
305
|
+
#
|
306
|
+
# Creating multiple reverb objects does not impact performance. These are
|
307
|
+
# "virtual reverbs". There will still be only 1 physical reverb DSP running
|
308
|
+
# that just morphs between the different virtual reverbs.
|
309
|
+
#
|
310
|
+
# @return [Reverb3D] the created {Reverb3D} object.
|
311
|
+
def create_reverb
|
312
|
+
reverb = int_ptr
|
313
|
+
FMOD.invoke(:System_CreateReverb3D, self, reverb)
|
314
|
+
Reverb3D.new(reverb)
|
315
|
+
end
|
316
|
+
|
317
|
+
##
|
318
|
+
# Creates a {ChannelGroup} object. These objects can be used to assign
|
319
|
+
# channels to for group channel settings, such as volume.
|
320
|
+
#
|
321
|
+
# Channel groups are also used for sub-mixing. Any channels that are
|
322
|
+
# assigned to a channel group get sub-mixed into that channel group's DSP.
|
323
|
+
#
|
324
|
+
# @param name [String, nil] Optional label to give to the channel group for
|
325
|
+
# identification purposes.
|
326
|
+
# @return [ChannelGroup] the created {ChannelGroup} object.
|
327
|
+
def create_channel_group(name = nil)
|
328
|
+
FMOD.invoke(:System_CreateChannelGroup, self, name, group = int_ptr)
|
329
|
+
ChannelGroup.new(group)
|
330
|
+
end
|
331
|
+
|
332
|
+
##
|
333
|
+
# Creates a {Geometry} object that was previously serialized with
|
334
|
+
# {Geometry.save}.
|
335
|
+
# @param source [String] Either a filename where object is saved, or a
|
336
|
+
# binary block of serialized data.
|
337
|
+
# @param filename [Boolean] +true+ if source is a filename to be loaded,
|
338
|
+
# otherwise +false+ and source will be handled as binary data.
|
339
|
+
# @return [Geometry]
|
340
|
+
# @see Geometry.save
|
341
|
+
def load_geometry(source, filename = true)
|
342
|
+
source = IO.open(source, 'rb') { |io| io.read } if filename
|
343
|
+
size = source.bytesize
|
344
|
+
FMOD.invoke(:System_LoadGeometry, self, source, size, geometry = int_ptr)
|
345
|
+
Geometry.new(geometry)
|
346
|
+
end
|
347
|
+
|
348
|
+
# @!endgroup
|
349
|
+
|
350
|
+
# @!group System Resources
|
351
|
+
|
352
|
+
##
|
353
|
+
# Retrieves in percent of CPU time - the amount of CPU usage that FMOD is
|
354
|
+
# taking for streaming/mixing and {#update} combined.
|
355
|
+
#
|
356
|
+
# @return [CpuUsage] the current CPU resource usage at the time of the call.
|
357
|
+
def cpu_usage
|
358
|
+
args = ["\0" * SIZEOF_FLOAT, "\0" * SIZEOF_FLOAT, "\0" * SIZEOF_FLOAT,
|
359
|
+
"\0" * SIZEOF_FLOAT, "\0" * SIZEOF_FLOAT]
|
360
|
+
FMOD.invoke(:System_GetCPUUsage, self, *args)
|
361
|
+
CpuUsage.new(*args.map { |arg| arg.unpack1('f') })
|
362
|
+
end
|
363
|
+
|
364
|
+
##
|
365
|
+
# Retrieves the amount of dedicated sound ram available if the platform
|
366
|
+
# supports it.
|
367
|
+
#
|
368
|
+
# Most platforms use main RAM to store audio data, so this function usually
|
369
|
+
# isn't necessary.
|
370
|
+
#
|
371
|
+
# @return [RamUsage] the current RAM resource usage at the time of the call.
|
372
|
+
def ram_usage
|
373
|
+
args = ["\0" * SIZEOF_INT, "\0" * SIZEOF_INT, "\0" * SIZEOF_INT]
|
374
|
+
FMOD.invoke(:System_GetSoundRAM, self, *args)
|
375
|
+
RamUsage.new(*args.map { |arg| arg.unpack1('l') })
|
376
|
+
end
|
377
|
+
|
378
|
+
##
|
379
|
+
# Retrieves information about file reads by FMOD.
|
380
|
+
#
|
381
|
+
# The values returned are running totals that never reset.
|
382
|
+
#
|
383
|
+
# @return [FileUsage] the current total of file read resources used by FMOD
|
384
|
+
# at the time of the call.
|
385
|
+
def file_usage
|
386
|
+
args = ["\0" * SIZEOF_LONG_LONG, "\0" * SIZEOF_LONG_LONG,
|
387
|
+
"\0" * SIZEOF_LONG_LONG]
|
388
|
+
FMOD.invoke(:System_GetFileUsage, self, *args)
|
389
|
+
FileUsage.new(*args.map { |arg| arg.unpack1('q') })
|
390
|
+
end
|
391
|
+
|
392
|
+
# @!endgroup
|
393
|
+
|
394
|
+
# @!group Recording
|
395
|
+
|
396
|
+
##
|
397
|
+
# Stops the recording engine from recording to the specified recording
|
398
|
+
# sound.
|
399
|
+
#
|
400
|
+
# This does +NOT+ raise an error if a the specified driver ID is incorrect
|
401
|
+
# or it is not recording.
|
402
|
+
#
|
403
|
+
# @param driver_id [Integer] Enumerated driver ID.
|
404
|
+
#
|
405
|
+
# @return [void]
|
406
|
+
def stop_recording(driver_id)
|
407
|
+
FMOD.invoke(:System_RecordStop, self, driver_id)
|
408
|
+
end
|
409
|
+
|
410
|
+
##
|
411
|
+
# Starts the recording engine recording to the specified recording sound.
|
412
|
+
#
|
413
|
+
# @note The specified sound must be created with {Mode::CREATE_SAMPLE} flag.
|
414
|
+
#
|
415
|
+
# @param driver_id [Integer] Enumerated driver ID.
|
416
|
+
# @param sound [Sound] User created sound for the user to record to.
|
417
|
+
# @param loop [Boolean] Flag to tell the recording engine whether to
|
418
|
+
# continue recording to the provided sound from the start again, after it
|
419
|
+
# has reached the end. If this is set to true the data will be continually
|
420
|
+
# be overwritten once every loop.
|
421
|
+
#
|
422
|
+
# @return [void]
|
423
|
+
def record_start(driver_id, sound, loop = false)
|
424
|
+
FMOD.type?(sound, Sound)
|
425
|
+
FMOD.invoke(:System_RecordStart, self, driver_id, sound, loop.to_i)
|
426
|
+
end
|
427
|
+
|
428
|
+
##
|
429
|
+
# Retrieves the state of the FMOD recording API, ie if it is currently
|
430
|
+
# recording or not.
|
431
|
+
#
|
432
|
+
# @param driver_id [Integer] Enumerated driver ID.
|
433
|
+
#
|
434
|
+
# @return [Boolean] the current recording state of the specified driver.
|
435
|
+
def recording?(driver_id)
|
436
|
+
bool = "\0" * SIZEOF_INT
|
437
|
+
FMOD.invoke(:System_IsRecording, self, driver_id, bool)
|
438
|
+
bool.unpack1('l') != 0
|
439
|
+
end
|
440
|
+
|
441
|
+
##
|
442
|
+
# Retrieves the current recording position of the record buffer in PCM
|
443
|
+
# samples.
|
444
|
+
#
|
445
|
+
# @param driver_id [Integer] Enumerated driver ID.
|
446
|
+
#
|
447
|
+
# @return [Integer] the current recording position in PCM samples.
|
448
|
+
def record_position(driver_id)
|
449
|
+
position = "\0" * SIZEOF_INT
|
450
|
+
FMOD.invoke(:System_GetRecordPosition, self, driver_id, position)
|
451
|
+
position.unpack1('L')
|
452
|
+
end
|
453
|
+
|
454
|
+
##
|
455
|
+
# Retrieves the number of recording devices available for this output mode.
|
456
|
+
#
|
457
|
+
# Use this to enumerate all recording devices possible so that the user can
|
458
|
+
# select one.
|
459
|
+
#
|
460
|
+
# @param connected [Boolean]
|
461
|
+
# * *true:* Retrieve the number of recording drivers currently plugged in.
|
462
|
+
# * *false:* Receives the number of recording drivers available for this
|
463
|
+
# output mode.
|
464
|
+
#
|
465
|
+
# @return [Integer] the number of record drivers.
|
466
|
+
def record_driver_count(connected = true)
|
467
|
+
total, present = "\0" * SIZEOF_INT, "\0" * SIZEOF_INT
|
468
|
+
FMOD.invoke(:System_GetRecordNumDrivers, self, total, present)
|
469
|
+
(connected ? present : total).unpack1('l')
|
470
|
+
end
|
471
|
+
|
472
|
+
##
|
473
|
+
# Retrieves identification information about a sound device specified by its
|
474
|
+
# index, and specific to the output mode set with {#output}.
|
475
|
+
#
|
476
|
+
# @param id [Integer] Index of the sound driver device. The total number of
|
477
|
+
# devices can be found with {#record_driver_count}.
|
478
|
+
#
|
479
|
+
# @return [Driver] the specified driver information.
|
480
|
+
def record_driver(id)
|
481
|
+
args = [id, "\0" * 512, 512, Guid.new] + (0...4).map { "\0" * SIZEOF_INT }
|
482
|
+
FMOD.invoke(:System_GetRecordDriverInfo, self, *args)
|
483
|
+
Driver.send(:new, args)
|
484
|
+
end
|
485
|
+
|
486
|
+
##
|
487
|
+
# @!attribute [r] record_drivers
|
488
|
+
# @return [Array<Driver>] the array of available record drivers.
|
489
|
+
def record_drivers(connected = true)
|
490
|
+
(0...record_driver_count(connected)).map { |i| record_driver(i) }
|
491
|
+
end
|
492
|
+
|
493
|
+
# @!endgroup
|
494
|
+
|
495
|
+
# @!group Sound Card Drivers
|
496
|
+
|
497
|
+
##
|
498
|
+
# @!attribute output
|
499
|
+
# The output mode for the platform. This is for selecting different OS
|
500
|
+
# specific APIs which might have different features.
|
501
|
+
#
|
502
|
+
# Changing this is only necessary if you want to specifically switch away
|
503
|
+
# from the default output mode for the operating system. The most optimal
|
504
|
+
# mode is selected by default for the operating system.
|
505
|
+
#
|
506
|
+
# @see OutputMode
|
507
|
+
# @return [Integer] the output mode for the platform.
|
508
|
+
integer_reader(:output, :System_GetOutput)
|
509
|
+
integer_writer(:output=, :System_SetOutput)
|
510
|
+
|
511
|
+
##
|
512
|
+
# @!attribute [r] driver_count
|
513
|
+
# @return [Integer] the number of sound-card devices on the machine,
|
514
|
+
# specific to the output mode set with {#output}.
|
515
|
+
integer_reader(:driver_count, :System_GetNumDrivers)
|
516
|
+
|
517
|
+
##
|
518
|
+
# @!attribute current_driver
|
519
|
+
# @return [Integer] the currently selected driver number. 0 represents the
|
520
|
+
# primary or default driver.
|
521
|
+
integer_reader(:current_driver, :System_GetDriver)
|
522
|
+
integer_writer(:current_driver=, :System_SetDriver)
|
523
|
+
|
524
|
+
##
|
525
|
+
# Retrieves identification information about a sound device specified by its
|
526
|
+
# index, and specific to the output mode set with {#output}.
|
527
|
+
#
|
528
|
+
# @param id [Integer] Index of the sound driver device. The total number of
|
529
|
+
# devices can be found with {#driver_count}.
|
530
|
+
#
|
531
|
+
# @return [Driver] the driver information.
|
532
|
+
def driver_info(id)
|
533
|
+
args = [id, "\0" * 512, 512, Guid.new] + (0...3).map { "\0" * SIZEOF_INT }
|
534
|
+
FMOD.invoke(:System_GetDriverInfo, self, *args)
|
535
|
+
Driver.send(:new, args)
|
536
|
+
end
|
537
|
+
|
538
|
+
##
|
539
|
+
# @!attribute output_handle
|
540
|
+
# Retrieves a pointer to the system level output device module. This means a
|
541
|
+
# pointer to a DirectX "LPDIRECTSOUND", or a WINMM handle, or with something
|
542
|
+
# like with {OutputType::NO_SOUND} output, the handle will be {FMOD::NULL}.
|
543
|
+
#
|
544
|
+
# @return [Pointer] the handle to the output mode's native hardware API
|
545
|
+
# object.
|
546
|
+
def output_handle
|
547
|
+
FMOD.invoke(:System_GetOutputHandle, self, handle = int_ptr)
|
548
|
+
Pointer.new(handle.unpack1('J'))
|
549
|
+
end
|
550
|
+
|
551
|
+
##
|
552
|
+
# @!attribute [r] drivers
|
553
|
+
# @return [Array<Driver>] the array of available drivers.
|
554
|
+
def drivers
|
555
|
+
(0...driver_count).map { |id| driver_info(id) }
|
556
|
+
end
|
557
|
+
|
558
|
+
# @!endgroup
|
559
|
+
|
560
|
+
# @!group 3D Sound
|
561
|
+
|
562
|
+
##
|
563
|
+
# @!attribute doppler_scale
|
564
|
+
# The general scaling factor for how much the pitch varies due to doppler
|
565
|
+
# shifting in 3D sound.
|
566
|
+
#
|
567
|
+
# Doppler is the pitch bending effect when a sound comes towards the
|
568
|
+
# listener or moves away from it, much like the effect you hear when a train
|
569
|
+
# goes past you with its horn sounding. With "doppler scale" you can
|
570
|
+
# exaggerate or diminish the effect. FMOD's effective speed of sound at a
|
571
|
+
# doppler factor of 1.0 is 340 m/s.
|
572
|
+
#
|
573
|
+
# @return [Float] the scaling factor.
|
574
|
+
|
575
|
+
def doppler_scale
|
576
|
+
scale = "\0" * SIZEOF_FLOAT
|
577
|
+
FMOD.invoke(:System_Get3DSettings, self, scale, nil, nil)
|
578
|
+
scale.unpack1('f')
|
579
|
+
end
|
580
|
+
|
581
|
+
def doppler_scale=(scale)
|
582
|
+
FMOD.invoke(:System_Set3DSettings, self, scale,
|
583
|
+
distance_factor, rolloff_scale)
|
584
|
+
end
|
585
|
+
|
586
|
+
##
|
587
|
+
# @!attribute distance_factor
|
588
|
+
# The FMOD 3D engine relative distance factor, compared to 1.0 meters.
|
589
|
+
#
|
590
|
+
# Another way to put it is that it equates to "how many units per meter does
|
591
|
+
# your engine have". For example, if you are using feet then "scale" would
|
592
|
+
# equal 3.28.
|
593
|
+
#
|
594
|
+
# @return [Float] the relative distance factor.
|
595
|
+
|
596
|
+
def distance_factor
|
597
|
+
factor = "\0" * SIZEOF_FLOAT
|
598
|
+
FMOD.invoke(:System_Get3DSettings, self, nil, factor, nil)
|
599
|
+
factor.unpack1('f')
|
600
|
+
end
|
601
|
+
|
602
|
+
def distance_factor=(factor)
|
603
|
+
FMOD.invoke(:System_Set3DSettings, self, doppler_scale,
|
604
|
+
factor, rolloff_scale)
|
605
|
+
end
|
606
|
+
|
607
|
+
##
|
608
|
+
# @!attribute rolloff_scale
|
609
|
+
# The global attenuation rolloff factor for {Mode::INVERSE_ROLLOFF_3D} based
|
610
|
+
# sounds only (which is the default).
|
611
|
+
#
|
612
|
+
# Volume for a sound set to {Mode::INVERSE_ROLLOFF_3D} will scale at minimum
|
613
|
+
# distance / distance. This gives an inverse attenuation of volume as the
|
614
|
+
# source gets further away (or closer). Setting this value makes the sound
|
615
|
+
# drop off faster or slower. The higher the value, the faster volume will
|
616
|
+
# attenuate, and conversely the lower the value, the slower it will
|
617
|
+
# attenuate. For example a rolloff factor of 1 will simulate the real world,
|
618
|
+
# where as a value of 2 will make sounds attenuate 2 times quicker.
|
619
|
+
#
|
620
|
+
# @return [Float] the global rolloff factor.
|
621
|
+
|
622
|
+
def rolloff_scale
|
623
|
+
scale = "\0" * SIZEOF_FLOAT
|
624
|
+
FMOD.invoke(:System_Get3DSettings, self, nil, nil, scale)
|
625
|
+
scale.unpack1('f')
|
626
|
+
end
|
627
|
+
|
628
|
+
def rolloff_scale=(scale)
|
629
|
+
FMOD.invoke(:System_Set3DSettings, self, doppler_scale,
|
630
|
+
distance_factor, scale)
|
631
|
+
end
|
632
|
+
|
633
|
+
##
|
634
|
+
# Calculates geometry occlusion between a listener and a sound source.
|
635
|
+
#
|
636
|
+
# @param listener [Vector] The listener position.
|
637
|
+
# @param source [Vector] The source position.
|
638
|
+
#
|
639
|
+
# @return [Array(Float, Float)] the occlusion values as an array, the first
|
640
|
+
# element being the direct occlusion value, and the second element being
|
641
|
+
# the reverb occlusion value.
|
642
|
+
def geometry_occlusion(listener, source)
|
643
|
+
FMOD.type?(listener, Vector)
|
644
|
+
FMOD.type?(source, Vector)
|
645
|
+
args = ["\0" * SIZEOF_FLOAT, "\0" * SIZEOF_FLOAT]
|
646
|
+
FMOD.invoke(:System_GetGeometryOcclusion, self, listener, source, *args)
|
647
|
+
args.join.unpack('ff')
|
648
|
+
end
|
649
|
+
|
650
|
+
##
|
651
|
+
# @!attribute listeners
|
652
|
+
# The number of 3D "listeners" in the 3D sound scene. This is useful mainly
|
653
|
+
# for split-screen game purposes.
|
654
|
+
#
|
655
|
+
# If the number of listeners is set to more than 1, then panning and doppler
|
656
|
+
# are turned off. *All* sound effects will be mono. FMOD uses a "closest
|
657
|
+
# sound to the listener" method to determine what should be heard in this
|
658
|
+
# case.
|
659
|
+
# * *Minimum:* 1
|
660
|
+
# * *Maximum:* {FMOD::MAX_LISTENERS}
|
661
|
+
# * *Default:* 1
|
662
|
+
# @return [Integer]
|
663
|
+
integer_reader(:listeners, :System_Get3DNumListeners)
|
664
|
+
integer_writer(:listeners=, :System_Set3DNumListeners, 1, FMOD::MAX_LISTENERS)
|
665
|
+
|
666
|
+
##
|
667
|
+
# @!attribute world_size
|
668
|
+
# The maximum world size for the geometry engine for performance / precision
|
669
|
+
# reasons
|
670
|
+
#
|
671
|
+
# This setting should be done first before creating any geometry.
|
672
|
+
# It can be done any time afterwards but may be slow in this case.
|
673
|
+
#
|
674
|
+
# Objects or polygons outside the range of this value will not be handled
|
675
|
+
# efficiently. Conversely, if this value is excessively large, the structure
|
676
|
+
# may loose precision and efficiency may drop.
|
677
|
+
#
|
678
|
+
# @return [Float] the maximum world size for the geometry engine.
|
679
|
+
float_reader(:world_size, :System_GetGeometrySettings)
|
680
|
+
float_writer(:world_size=, :System_SetGeometrySettings)
|
681
|
+
|
682
|
+
# @!endgroup
|
683
|
+
|
684
|
+
# @!group Plugin Support
|
685
|
+
|
686
|
+
##
|
687
|
+
# Loads an FMOD plugin. This could be a DSP, file format or output plugin.
|
688
|
+
#
|
689
|
+
# @param filename [String] Filename of the plugin to be loaded.
|
690
|
+
# @param priority [Integer] Codec plugins only, priority of the codec
|
691
|
+
# compared to other codecs, where 0 is the most important and higher
|
692
|
+
# numbers are less important.
|
693
|
+
#
|
694
|
+
# @return [Integer] the handle to the plugin.
|
695
|
+
def load_plugin(filename, priority = 128)
|
696
|
+
# noinspection RubyResolve
|
697
|
+
path = filename.encode(Encoding::UTF_8)
|
698
|
+
handle = "\0" * SIZEOF_INT
|
699
|
+
FMOD.invoke(:System_LoadPlugin, self, path, handle, priority)
|
700
|
+
handle.unpack1('L')
|
701
|
+
end
|
702
|
+
|
703
|
+
##
|
704
|
+
# Unloads a plugin from memory.
|
705
|
+
#
|
706
|
+
# @param handle [Integer] Handle to a pre-existing plugin.
|
707
|
+
#
|
708
|
+
# @return [void]
|
709
|
+
def unload_plugin(handle)
|
710
|
+
FMOD.invoke(:System_UnloadPlugin, self, handle)
|
711
|
+
end
|
712
|
+
|
713
|
+
##
|
714
|
+
# Retrieves the number of available plugins loaded into FMOD at the current
|
715
|
+
# time.
|
716
|
+
#
|
717
|
+
# @param type [Symbol] Specifies the type of plugin(s) to enumerate.
|
718
|
+
# * <b>:output</b> The plugin type is an output module. FMOD mixed audio
|
719
|
+
# will play through one of these devices
|
720
|
+
# * <b>:codec</b> The plugin type is a file format codec. FMOD will use
|
721
|
+
# these codecs to load file formats for playback.
|
722
|
+
# * <b>:dsp</b> The plugin type is a DSP unit. FMOD will use these plugins
|
723
|
+
# as part of its DSP network to apply effects to output or generate.rb
|
724
|
+
# sound in realtime.
|
725
|
+
# @return [Integer] the plugin count.
|
726
|
+
def plugin_count(type = :all)
|
727
|
+
plugin_type = %i[output codec dsp].index(type)
|
728
|
+
count = "\0" * SIZEOF_INT
|
729
|
+
unless plugin_type.nil?
|
730
|
+
FMOD.invoke(:System_GetNumPlugins, self, plugin_type, count)
|
731
|
+
return count.unpack1('l')
|
732
|
+
end
|
733
|
+
total = 0
|
734
|
+
(0..2).each do |i|
|
735
|
+
FMOD.invoke(:System_GetNumPlugins, self, i, count)
|
736
|
+
total += count.unpack1('l')
|
737
|
+
end
|
738
|
+
total
|
739
|
+
end
|
740
|
+
|
741
|
+
##
|
742
|
+
# Specify a base search path for plugins so they can be placed somewhere
|
743
|
+
# else than the directory of the main executable.
|
744
|
+
#
|
745
|
+
# @param directory [String] A string containing a correctly formatted path
|
746
|
+
# to load plugins from.
|
747
|
+
#
|
748
|
+
# @return [void]
|
749
|
+
def plugin_path(directory)
|
750
|
+
# noinspection RubyResolve
|
751
|
+
path = directory.encode(Encoding::UTF_8)
|
752
|
+
FMOD.invoke(:System_SetPluginPath, self, path)
|
753
|
+
end
|
754
|
+
|
755
|
+
##
|
756
|
+
# Retrieves the handle of a plugin based on its type and relative index.
|
757
|
+
#
|
758
|
+
# @param type [Symbol] The type of plugin type.
|
759
|
+
# * <b>:output</b> The plugin type is an output module. FMOD mixed audio
|
760
|
+
# will play through one of these devices
|
761
|
+
# * <b>:codec</b> The plugin type is a file format codec. FMOD will use
|
762
|
+
# these codecs to load file formats for playback.
|
763
|
+
# * <b>:dsp</b> The plugin type is a DSP unit. FMOD will use these plugins
|
764
|
+
# as part of its DSP network to apply effects to output or generate.rb
|
765
|
+
# sound in realtime.
|
766
|
+
# @param index [Integer] The relative index for the type of plugin.
|
767
|
+
#
|
768
|
+
# @return [Integer] the handle to the plugin.
|
769
|
+
def plugin(type, index)
|
770
|
+
handle = "\0" * SIZEOF_INT
|
771
|
+
plugin_type = %i[output codec dsp].index(type)
|
772
|
+
raise ArgumentError, "Invalid plugin type: #{type}." if plugin_type.nil?
|
773
|
+
FMOD.invoke(:System_GetPluginHandle, self, plugin_type, index, handle)
|
774
|
+
handle.unpack1('L')
|
775
|
+
end
|
776
|
+
|
777
|
+
##
|
778
|
+
# Returns nested plugin definition for the given index.
|
779
|
+
#
|
780
|
+
# For plugins consisting of a single definition, only index 0 is valid and
|
781
|
+
# the returned handle is the same as the handle passed in.
|
782
|
+
#
|
783
|
+
# @param handle [Integer] A handle to an existing plugin returned from
|
784
|
+
# {#load_plugin}.
|
785
|
+
# @param index [Integer] Index into the list of plugin definitions.
|
786
|
+
#
|
787
|
+
# @return [Integer] the handle to the nested plugin.
|
788
|
+
def nested_plugin(handle, index)
|
789
|
+
nested = "\0" * SIZEOF_INT
|
790
|
+
FMOD.invoke(:System_GetNestedPlugin, self, handle, index, nested)
|
791
|
+
nested.unpack1('L')
|
792
|
+
end
|
793
|
+
|
794
|
+
##
|
795
|
+
# Returns the number of plugins nested in the one plugin file.
|
796
|
+
#
|
797
|
+
# Plugins normally have a single definition in them, in which case the count
|
798
|
+
# is always 1.
|
799
|
+
#
|
800
|
+
# For plugins that have a list of definitions, this function returns the
|
801
|
+
# number of plugins that have been defined. {#nested_plugin} can be used to
|
802
|
+
# find each handle.
|
803
|
+
#
|
804
|
+
# @param handle [Integer] A handle to an existing plugin returned from
|
805
|
+
# {#load_plugin}.
|
806
|
+
#
|
807
|
+
# @return [Integer] the number of nested plugins.
|
808
|
+
def nested_plugin_count(handle)
|
809
|
+
count = "\0" * SIZEOF_INT
|
810
|
+
FMOD.invoke(:System_GetNumNestedPlugins, self, handle, count)
|
811
|
+
count.unpack1('l')
|
812
|
+
end
|
813
|
+
|
814
|
+
##
|
815
|
+
# Retrieves information to display for the selected plugin.
|
816
|
+
#
|
817
|
+
# @param handle [Integer] The handle to the plugin.
|
818
|
+
#
|
819
|
+
# @return [Plugin] the plugin information.
|
820
|
+
def plugin_info(handle)
|
821
|
+
name, type, vs = "\0" * 512, "\0" * SIZEOF_INT, "\0" * SIZEOF_INT
|
822
|
+
FMOD.invoke(:System_GetPluginInfo, self, handle, type, name, 512, vs)
|
823
|
+
type = %i[output codec dsp][type.unpack1('l')]
|
824
|
+
# noinspection RubyResolve
|
825
|
+
name = name.delete("\0").force_encoding(Encoding::UTF_8)
|
826
|
+
Plugin.new(handle, type, name, FMOD.uint2version(vs))
|
827
|
+
end
|
828
|
+
|
829
|
+
##
|
830
|
+
# @!attribute plugin_output
|
831
|
+
# @return [Integer] the currently selected output as an ID in the list of
|
832
|
+
# output plugins.
|
833
|
+
integer_reader(:plugin_output, :System_GetOutputByPlugin)
|
834
|
+
integer_writer(:plugin_output=, :System_SetOutputByPlugin)
|
835
|
+
|
836
|
+
##
|
837
|
+
# @param handle [Integer] Handle to a pre-existing DSP plugin.
|
838
|
+
# @return [DspDescription] the description structure for a pre-existing DSP
|
839
|
+
# plugin.
|
840
|
+
def plugin_dsp_info(handle)
|
841
|
+
FMOD.invoke(:System_GetDSPInfoByPlugin, self, handle, address = int_ptr)
|
842
|
+
DspDescription.new(address)
|
843
|
+
end
|
844
|
+
|
845
|
+
##
|
846
|
+
# Enumerates the loaded plugins, optionally specifying the type of plugins
|
847
|
+
# to loop through.
|
848
|
+
#
|
849
|
+
# @overload each_plugin(plugin_type = :all)
|
850
|
+
# When a block is passed, yields each plugin to the block in turn before
|
851
|
+
# returning self.
|
852
|
+
# @yield [plugin] Yields a plugin to the block.
|
853
|
+
# @yieldparam plugin [Plugin] The currently enumerated plugin.
|
854
|
+
# @return [self]
|
855
|
+
# @overload each_plugin(plugin_type = :all)
|
856
|
+
# When no block is given, returns an enumerator for the plugins.
|
857
|
+
# @return [Enumerator]
|
858
|
+
# @param plugin_type [Symbol] Specifies the type of plugin(s) to enumerate.
|
859
|
+
# * <b>:output</b> The plugin type is an output module. FMOD mixed audio
|
860
|
+
# will play through one of these devices
|
861
|
+
# * <b>:codec</b> The plugin type is a file format codec. FMOD will use
|
862
|
+
# these codecs to load file formats for playback.
|
863
|
+
# * <b>:dsp</b> The plugin type is a DSP unit. FMOD will use these plugins
|
864
|
+
# as part of its DSP network to apply effects to output or generate.rb
|
865
|
+
# sound in realtime.
|
866
|
+
def each_plugin(plugin_type = :all)
|
867
|
+
return to_enum(:each_plugin) unless block_given?
|
868
|
+
types = plugin_type == :all ? %i[output codec dsp] : [plugin_type]
|
869
|
+
types.each do |type|
|
870
|
+
(0...plugin_count(type)).each do |index|
|
871
|
+
handle = plugin(type, index)
|
872
|
+
yield plugin_info(handle)
|
873
|
+
end
|
874
|
+
end
|
875
|
+
self
|
876
|
+
end
|
877
|
+
|
878
|
+
# @!endgroup
|
879
|
+
|
880
|
+
|
881
|
+
|
882
|
+
|
883
|
+
|
884
|
+
|
885
|
+
|
886
|
+
|
887
|
+
|
888
|
+
|
889
|
+
|
890
|
+
|
891
|
+
|
892
|
+
|
893
|
+
|
894
|
+
|
895
|
+
|
896
|
+
|
897
|
+
|
898
|
+
|
899
|
+
|
900
|
+
|
901
|
+
|
902
|
+
|
903
|
+
|
904
|
+
|
905
|
+
|
906
|
+
|
907
|
+
|
908
|
+
|
909
|
+
|
910
|
+
|
911
|
+
|
912
|
+
|
913
|
+
|
914
|
+
|
915
|
+
|
916
|
+
def network_proxy
|
917
|
+
buffer = "\0" * 512
|
918
|
+
FMOD.invoke(:System_GetNetworkProxy, self, buffer, 512)
|
919
|
+
# noinspection RubyResolve
|
920
|
+
buffer.delete("\0").force_encoding(Encoding::UTF_8)
|
921
|
+
end
|
922
|
+
|
923
|
+
def network_proxy=(url)
|
924
|
+
# noinspection RubyResolve
|
925
|
+
FMOD.invoke(:System_SetNetworkProxy, self, url.encode(Encoding::UTF_8))
|
926
|
+
end
|
927
|
+
|
928
|
+
integer_reader(:network_timeout, :System_GetNetworkTimeout)
|
929
|
+
integer_writer(:network_timeout=, :System_SetNetworkTimeout)
|
930
|
+
|
931
|
+
integer_reader(:software_channels, :System_GetSoftwareChannels)
|
932
|
+
integer_writer(:software_channels=, :System_SetSoftwareChannels, 0, 64)
|
933
|
+
|
934
|
+
|
935
|
+
|
936
|
+
def master_channel_group
|
937
|
+
FMOD.invoke(:System_GetMasterChannelGroup, self, group = int_ptr)
|
938
|
+
ChannelGroup.new(group)
|
939
|
+
end
|
940
|
+
|
941
|
+
def master_sound_group
|
942
|
+
FMOD.invoke(:System_GetMasterSoundGroup, self, group = int_ptr)
|
943
|
+
SoundGroup.new(group)
|
944
|
+
end
|
945
|
+
|
946
|
+
|
947
|
+
def update
|
948
|
+
FMOD.invoke(:System_Update, self)
|
949
|
+
end
|
950
|
+
|
951
|
+
##
|
952
|
+
# Closes the {System} object without freeing the object's memory, so the
|
953
|
+
# system handle will still be valid.
|
954
|
+
#
|
955
|
+
# Closing the output renders objects created with this system object
|
956
|
+
# invalid. Make sure any sounds, channel groups, geometry and DSP objects
|
957
|
+
# are released before closing the system object.
|
958
|
+
#
|
959
|
+
# @return [void]
|
960
|
+
def close
|
961
|
+
FMOD.invoke(:System_Close, self)
|
962
|
+
end
|
963
|
+
|
964
|
+
##
|
965
|
+
# @!attribute [r] version
|
966
|
+
# @return [String] the current version of FMOD being used.
|
967
|
+
def version
|
968
|
+
FMOD.invoke(:System_GetVersion, self, version = "\0" * SIZEOF_INT)
|
969
|
+
FMOD.uint2version(version)
|
970
|
+
end
|
971
|
+
|
972
|
+
##
|
973
|
+
# Plays a sound object on a particular channel and {ChannelGroup}.
|
974
|
+
#
|
975
|
+
# When a sound is played, it will use the sound's default frequency and
|
976
|
+
# priority.
|
977
|
+
#
|
978
|
+
# A sound defined as {Mode::THREE_D} will by default play at the position of
|
979
|
+
# the listener.
|
980
|
+
#
|
981
|
+
# Channels are reference counted. If a channel is stolen by the FMOD
|
982
|
+
# priority system, then the handle to the stolen voice becomes invalid, and
|
983
|
+
# Channel based commands will not affect the new sound playing in its place.
|
984
|
+
# If all channels are currently full playing a sound, FMOD will steal a
|
985
|
+
# channel with the lowest priority sound. If more channels are playing than
|
986
|
+
# are currently available on the sound-card/sound device or software mixer,
|
987
|
+
# then FMOD will "virtualize" the channel. This type of channel is not
|
988
|
+
# heard, but it is updated as if it was playing. When its priority becomes
|
989
|
+
# high enough or another sound stops that was using a real hardware/software
|
990
|
+
# channel, it will start playing from where it should be. This technique
|
991
|
+
# saves CPU time (thousands of sounds can be played at once without actually
|
992
|
+
# being mixed or taking up resources), and also removes the need for the
|
993
|
+
# user to manage voices themselves. An example of virtual channel usage is a
|
994
|
+
# dungeon with 100 torches burning, all with a looping crackling sound, but
|
995
|
+
# with a sound-card that only supports 32 hardware voices. If the 3D
|
996
|
+
# positions and priorities for each torch are set correctly, FMOD will play
|
997
|
+
# all 100 sounds without any 'out of channels' errors, and swap the real
|
998
|
+
# voices in and out according to which torches are closest in 3D space.
|
999
|
+
# Priority for virtual channels can be changed in the sound's defaults, or
|
1000
|
+
# at runtime with {Channel.priority}.
|
1001
|
+
#
|
1002
|
+
# @param sound [Sound] The sound to play.
|
1003
|
+
# @param group [ChannelGroup] The {ChannelGroup} become a member of. This is
|
1004
|
+
# more efficient than using {Channel.group}, as it does it during the
|
1005
|
+
# channel setup, rather than connecting to the master channel group, then
|
1006
|
+
# later disconnecting and connecting to the new {ChannelGroup} when
|
1007
|
+
# specified. Specify +nil+ to ignore (use master {ChannelGroup}).
|
1008
|
+
# @param paused [Boolean] flag to specify whether to start the channel
|
1009
|
+
# paused or not. Starting a channel paused allows the user to alter its
|
1010
|
+
# attributes without it being audible, and un-pausing with
|
1011
|
+
# ChannelControl.resume actually starts the sound.
|
1012
|
+
#
|
1013
|
+
# @return [Channel] the newly playing channel.
|
1014
|
+
def play_sound(sound, group = nil, paused = false)
|
1015
|
+
FMOD.type?(sound, Sound)
|
1016
|
+
channel = int_ptr
|
1017
|
+
FMOD.invoke(:System_PlaySound, self, sound, group, paused.to_i, channel)
|
1018
|
+
Channel.new(channel)
|
1019
|
+
end
|
1020
|
+
|
1021
|
+
def play_dsp(dsp, group = nil, paused = false)
|
1022
|
+
FMOD.type?(dsp, Dsp)
|
1023
|
+
channel = int_ptr
|
1024
|
+
FMOD.invoke(:System_PlayDSP, self, dsp, group, paused.to_i, channel)
|
1025
|
+
Channel.new(channel)
|
1026
|
+
end
|
1027
|
+
|
1028
|
+
def [](index)
|
1029
|
+
reverb = int_ptr
|
1030
|
+
FMOD.invoke(:System_GetReverbProperties, self, index, reverb)
|
1031
|
+
Reverb.new(reverb.unpack1('J'))
|
1032
|
+
end
|
1033
|
+
|
1034
|
+
def []=(index, reverb)
|
1035
|
+
FMOD.type?(reverb, Reverb)
|
1036
|
+
FMOD.invoke(:System_SetReverbProperties, self, index, reverb)
|
1037
|
+
end
|
1038
|
+
|
1039
|
+
def mixer_suspend
|
1040
|
+
FMOD.invoke(:System_MixerSuspend, self)
|
1041
|
+
if block_given?
|
1042
|
+
yield
|
1043
|
+
FMOD.invoke(:System_MixerResume, self)
|
1044
|
+
end
|
1045
|
+
end
|
1046
|
+
|
1047
|
+
def mixer_resume
|
1048
|
+
FMOD.invoke(:System_MixerResume, self)
|
1049
|
+
end
|
1050
|
+
|
1051
|
+
##
|
1052
|
+
# Route the signal from a channel group into a separate audio port on the
|
1053
|
+
# output driver.
|
1054
|
+
#
|
1055
|
+
# Note that an FMOD port is a hardware specific reference, to hardware
|
1056
|
+
# devices that exist on only certain platforms (like a console headset, or
|
1057
|
+
# dedicated hardware music channel for example). It is not supported on all
|
1058
|
+
# platforms.
|
1059
|
+
#
|
1060
|
+
# @param group [ChannelGroup] Channel group to route away to the new port.
|
1061
|
+
# @param port_type [Integer] Output driver specific audio port type. See
|
1062
|
+
# extra platform specific header (if it exists) for port numbers
|
1063
|
+
# @param port_index [Integer] Output driver specific index of the audio
|
1064
|
+
# port. Use {FMOD::PORT_INDEX_NONE} if this is not required.
|
1065
|
+
# @param pass_thru [Boolean] If +true+ the signal will continue to be passed
|
1066
|
+
# through to the main mix, if +false+ the signal will be entirely to the
|
1067
|
+
# designated port.
|
1068
|
+
#
|
1069
|
+
# @return [void]
|
1070
|
+
def attach_to_port(group, port_type, port_index, pass_thru)
|
1071
|
+
FMOD.type?(group, ChannelGroup)
|
1072
|
+
FMOD.invoke(:System_AttachChannelGroupToPort, self, port_type,
|
1073
|
+
port_index, group, pass_thru.to_i)
|
1074
|
+
end
|
1075
|
+
|
1076
|
+
##
|
1077
|
+
# Disconnect a channel group from a port and route audio back to the default
|
1078
|
+
# port of the output driver.
|
1079
|
+
#
|
1080
|
+
# @param group [ChannelGroup] Channel group to route away back to the
|
1081
|
+
# default audio port.
|
1082
|
+
#
|
1083
|
+
# @return [void]
|
1084
|
+
def detach_from_port(group)
|
1085
|
+
FMOD.type?(group, ChannelGroup)
|
1086
|
+
FMOD.invoke(:System_DetachChannelGroupFromPort, self, group)
|
1087
|
+
end
|
1088
|
+
|
1089
|
+
##
|
1090
|
+
# Mutual exclusion function to lock the FMOD DSP engine (which runs
|
1091
|
+
# asynchronously in another thread), so that it will not execute. If the
|
1092
|
+
# FMOD DSP engine is already executing, this function will block until it
|
1093
|
+
# has completed.
|
1094
|
+
#
|
1095
|
+
# The function may be used to synchronize DSP network operations carried out
|
1096
|
+
# by the user.
|
1097
|
+
#
|
1098
|
+
# An example of using this function may be for when the user wants to
|
1099
|
+
# construct a DSP sub-network, without the DSP engine executing in the
|
1100
|
+
# background while the sub-network is still under construction.
|
1101
|
+
#
|
1102
|
+
# Once the user no longer needs the DSP engine locked, it must be unlocked
|
1103
|
+
# with {#unlock_dsp}.
|
1104
|
+
#
|
1105
|
+
# Note that the DSP engine should not be locked for a significant amount of
|
1106
|
+
# time, otherwise inconsistency in the audio output may result. (audio
|
1107
|
+
# skipping/stuttering).
|
1108
|
+
#
|
1109
|
+
# @overload lock_dsp
|
1110
|
+
# Locks the DSP engine, must unlock with {#unlock_dsp}.
|
1111
|
+
# @overload lock_dsp
|
1112
|
+
# @yield Locks the DSP engine, and unlocks it when the block exits.
|
1113
|
+
# @return [void]
|
1114
|
+
def lock_dsp
|
1115
|
+
FMOD.invoke(:System_LockDSP, self)
|
1116
|
+
if block_given?
|
1117
|
+
yield
|
1118
|
+
FMOD.invoke(:System_UnlockDSP, self)
|
1119
|
+
end
|
1120
|
+
end
|
1121
|
+
|
1122
|
+
##
|
1123
|
+
# Mutual exclusion function to unlock the FMOD DSP engine (which runs
|
1124
|
+
# asynchronously in another thread) and let it continue executing.
|
1125
|
+
#
|
1126
|
+
# @note The DSP engine must be locked with {#lock_dsp} before this function
|
1127
|
+
# is called.
|
1128
|
+
# @return [void]
|
1129
|
+
def unlock_dsp
|
1130
|
+
FMOD.invoke(:System_UnlockDSP, self)
|
1131
|
+
end
|
1132
|
+
|
1133
|
+
##
|
1134
|
+
# Helper method to create and enumerate each type of internal DSP unit.
|
1135
|
+
# @overload each_dsp
|
1136
|
+
# When called with a block, yields each DSP type in turn before returning
|
1137
|
+
# self.
|
1138
|
+
# @yield [dsp] Yields a DSP unit to the block.
|
1139
|
+
# @yieldparam dsp [Dsp] The current enumerated DSP unit.
|
1140
|
+
# @return [self]
|
1141
|
+
# @overload each_dsp
|
1142
|
+
# When called without a block, returns an enumerator for the DSP units.
|
1143
|
+
# @return [Enumerator]
|
1144
|
+
def each_dsp
|
1145
|
+
return to_enum(:each_dsp) unless block_given?
|
1146
|
+
FMOD::DspType.constants(false).each do |const|
|
1147
|
+
type = DspType.const_get(const)
|
1148
|
+
yield create_dsp(type) rescue next
|
1149
|
+
end
|
1150
|
+
self
|
1151
|
+
end
|
1152
|
+
|
1153
|
+
##
|
1154
|
+
# Retrieves the number of currently playing channels.
|
1155
|
+
# @param total [Boolean] +true+ to return the number of playing channels
|
1156
|
+
# (both real and virtual), +false+ to return the number of playing
|
1157
|
+
# non-virtual channels only.
|
1158
|
+
# @return [Integer] the number of playing channels.
|
1159
|
+
def playing_channels(total = true)
|
1160
|
+
count, real = "\0" * SIZEOF_INT, "\0" * SIZEOF_INT
|
1161
|
+
FMOD.invoke(:System_GetChannelsPlaying, self, count, real)
|
1162
|
+
(total ? count : real).unpack1('l')
|
1163
|
+
end
|
1164
|
+
|
1165
|
+
##
|
1166
|
+
# Retrieves a handle to a channel by ID.
|
1167
|
+
#
|
1168
|
+
# @param id [Integer] Index in the FMOD channel pool. Specify a channel
|
1169
|
+
# number from 0 to the maximum number of channels specified in
|
1170
|
+
# {System.create} minus 1.
|
1171
|
+
#
|
1172
|
+
# @return [Channel] the requested channel.
|
1173
|
+
def channel(id)
|
1174
|
+
FMOD.invoke(:System_GetChannel, self, id, handle = int_ptr)
|
1175
|
+
Channel.new(handle)
|
1176
|
+
end
|
1177
|
+
|
1178
|
+
##
|
1179
|
+
# @return [Integer] the a speaker mode's channel count.
|
1180
|
+
# @param speaker_mode [Integer] the speaker mode to query.
|
1181
|
+
# @see SpeakerMode
|
1182
|
+
def speaker_mode_channels(speaker_mode)
|
1183
|
+
count = "\0" * SIZEOF_INT
|
1184
|
+
FMOD.invoke(:System_GetSpeakerModeChannels, self, speaker_mode, count)
|
1185
|
+
count.unpack1('l')
|
1186
|
+
end
|
1187
|
+
|
1188
|
+
##
|
1189
|
+
# @!attribute software_format
|
1190
|
+
# The output format for the software mixer.
|
1191
|
+
#
|
1192
|
+
# If loading Studio banks, this must be set with speaker mode
|
1193
|
+
# corresponding to the project's output format if there is a possibility of
|
1194
|
+
# the output audio device not matching the project's format. Any differences
|
1195
|
+
# between the project format and the system's speaker mode will cause the
|
1196
|
+
# mix to sound wrong.
|
1197
|
+
#
|
1198
|
+
# If not loading Studio banks, do not set this unless you explicitly want
|
1199
|
+
# to change a setting from the default. FMOD will default to the speaker
|
1200
|
+
# mode and sample rate that the OS / output prefers.
|
1201
|
+
#
|
1202
|
+
# @return [SoftwareFormat] the output format for the software mixer.
|
1203
|
+
|
1204
|
+
def software_format
|
1205
|
+
args = ["\0" * SIZEOF_INT, "\0" * SIZEOF_INT, "\0" * SIZEOF_INT]
|
1206
|
+
FMOD.invoke(:System_GetSoftwareFormat, self, *args)
|
1207
|
+
args.map! { |arg| arg.unpack1('l') }
|
1208
|
+
SoftwareFormat.new(*args)
|
1209
|
+
end
|
1210
|
+
|
1211
|
+
def software_format=(format)
|
1212
|
+
FMOD.type?(format, SoftwareFormat)
|
1213
|
+
FMOD.invoke(:System_GetSoftwareFormat, self, *format.values)
|
1214
|
+
end
|
1215
|
+
|
1216
|
+
def stream_buffer
|
1217
|
+
size, type = "\0" * SIZEOF_INT, "\0" * SIZEOF_INT
|
1218
|
+
FMOD.invoke(:System_GetStreamBufferSize, self, size, type)
|
1219
|
+
StreamBuffer.new(size.unpack1('L'), type.unpack1('l'))
|
1220
|
+
end
|
1221
|
+
|
1222
|
+
def stream_buffer=(buffer)
|
1223
|
+
FMOD.type?(buffer, StreamBuffer)
|
1224
|
+
raise RangeError, "size must be greater than 0" unless buffer.size > 0
|
1225
|
+
FMOD.invoke(:System_SetStreamBufferSize, self, *buffer.values)
|
1226
|
+
end
|
1227
|
+
|
1228
|
+
def dsp_buffer
|
1229
|
+
size, count = "\0" * SIZEOF_INT, "\0" * SIZEOF_INT
|
1230
|
+
FMOD.invoke(:System_GetDSPBufferSize, self, size, count)
|
1231
|
+
DspBuffer.new(size.unpack1('L'), count.unpack1('l'))
|
1232
|
+
end
|
1233
|
+
|
1234
|
+
def dsp_buffer=(buffer)
|
1235
|
+
FMOD.type?(buffer, DspBuffer)
|
1236
|
+
raise RangeError, "size must be greater than 0" unless buffer.size > 0
|
1237
|
+
FMOD.invoke(:System_SetDSPBufferSize, self, *buffer.values)
|
1238
|
+
end
|
1239
|
+
end
|
1240
|
+
end
|
1241
|
+
|
1242
|
+
|