flot-rails 0.0.1 → 0.0.2

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Files changed (36) hide show
  1. data/.gitignore +1 -0
  2. data/Gemfile +3 -0
  3. data/README.md +57 -0
  4. data/Rakefile +4 -0
  5. data/flot-rails.gemspec +22 -0
  6. data/lib/flot-rails.rb +1 -0
  7. data/lib/flot/rails.rb +6 -0
  8. data/lib/flot/rails/engine.rb +7 -0
  9. data/lib/flot/rails/version.rb +6 -0
  10. data/vendor/assets/javascripts/excanvas.js +1427 -0
  11. data/vendor/assets/javascripts/excanvas.min.js +1 -0
  12. data/vendor/assets/javascripts/jquery.colorhelpers.js +179 -0
  13. data/vendor/assets/javascripts/jquery.colorhelpers.min.js +1 -0
  14. data/vendor/assets/javascripts/jquery.flot.crosshair.js +167 -0
  15. data/vendor/assets/javascripts/jquery.flot.crosshair.min.js +1 -0
  16. data/vendor/assets/javascripts/jquery.flot.fillbetween.js +183 -0
  17. data/vendor/assets/javascripts/jquery.flot.fillbetween.min.js +1 -0
  18. data/vendor/assets/javascripts/jquery.flot.image.js +238 -0
  19. data/vendor/assets/javascripts/jquery.flot.image.min.js +1 -0
  20. data/vendor/assets/javascripts/jquery.flot.js +2599 -0
  21. data/vendor/assets/javascripts/jquery.flot.min.js +6 -0
  22. data/vendor/assets/javascripts/jquery.flot.navigate.js +336 -0
  23. data/vendor/assets/javascripts/jquery.flot.navigate.min.js +1 -0
  24. data/vendor/assets/javascripts/jquery.flot.pie.js +750 -0
  25. data/vendor/assets/javascripts/jquery.flot.pie.min.js +1 -0
  26. data/vendor/assets/javascripts/jquery.flot.resize.js +60 -0
  27. data/vendor/assets/javascripts/jquery.flot.resize.min.js +1 -0
  28. data/vendor/assets/javascripts/jquery.flot.selection.js +344 -0
  29. data/vendor/assets/javascripts/jquery.flot.selection.min.js +1 -0
  30. data/vendor/assets/javascripts/jquery.flot.stack.js +184 -0
  31. data/vendor/assets/javascripts/jquery.flot.stack.min.js +1 -0
  32. data/vendor/assets/javascripts/jquery.flot.symbol.js +70 -0
  33. data/vendor/assets/javascripts/jquery.flot.symbol.min.js +1 -0
  34. data/vendor/assets/javascripts/jquery.flot.threshold.js +103 -0
  35. data/vendor/assets/javascripts/jquery.flot.threshold.min.js +1 -0
  36. metadata +41 -6
data/.gitignore ADDED
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+ pkg
data/Gemfile ADDED
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+ source :gemcutter
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+
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+ gemspec
data/README.md ADDED
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+ # Flot-rails
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+
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+ Vendor jQuery Flot library for Rails 3.1+ asset pipeline.
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+
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+
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+ ### Usage
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+
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+ In your Gemfile, add this line:
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+
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+ ```ruby
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+
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+ gem "flot-rails"
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+
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+ ```
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+
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+ `bundle install` and then in your javascripts
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+
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+ ```javascript
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+
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+ //= require jquery.flot
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+ //= require jquery.resize
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+
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+ ```
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+
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+ etc.
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+
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+ ### Rails helpers
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+
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+ Coming some day soon
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+
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+ ### License
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+
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+ The MIT License
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+
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+ flot-rails gem: Copyright (c) 2012 Vasily Fedoseyev
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+ jQuery Flot: Copyright (c) 2007-2009 IOLA and Ole Laursen
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+
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+ Permission is hereby granted, free of charge, to any person
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+ obtaining a copy of this software and associated documentation
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+ files (the "Software"), to deal in the Software without
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+ restriction, including without limitation the rights to use,
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+ copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the
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+ Software is furnished to do so, subject to the following
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+ conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+ OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+ HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+ OTHER DEALINGS IN THE SOFTWARE.
data/Rakefile ADDED
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+ require 'bundler'
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+ Bundler::GemHelper.install_tasks
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+
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+ task :default => :spec
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+ # -*- encoding: utf-8 -*-
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+ require File.expand_path('../lib/flot/rails/version', __FILE__)
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+
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+ Gem::Specification.new do |s|
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+ s.name = "flot-rails"
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+ s.version = Flot::Rails::VERSION
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+ s.platform = Gem::Platform::RUBY
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+ s.authors = ["Vasily Fedoseyev"]
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+ s.email = ["vasilyfedoseyev@gmail.com"]
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+ s.homepage = "http://rubygems.org/gems/flot-rails"
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+ s.summary = "jQuery Flot for Rails Asset pipeline"
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+ s.description = "Provides easy installation and usage of jQuery-flot javascript library for your Rails 3.1+ application."
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+
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+ s.required_rubygems_version = ">= 1.3.6"
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+
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+ s.add_dependency "jquery-rails"
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+ s.add_development_dependency "rails", "~> 3.1"
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+
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+ s.files = `git ls-files`.split("\n")
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+ s.executables = `git ls-files`.split("\n").select{|f| f =~ /^bin/}
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+ s.require_path = 'lib'
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+ end
data/lib/flot-rails.rb ADDED
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+ require 'flot/rails'
data/lib/flot/rails.rb ADDED
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+ module Flot
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+ module Rails
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+ require 'flot/rails/engine'
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+ require 'flot/rails/version'
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+ end
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+ end
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+ module Flot
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+ module Rails
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+
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+ class Engine < ::Rails::Engine
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+ end
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+ end
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+ end
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+ module Flot
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+ module Rails
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+ VERSION = "0.0.2"
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+ FLOT_VERSION = "0.7.0"
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+ end
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+ end
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+ // Copyright 2006 Google Inc.
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+ //
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+ // Licensed under the Apache License, Version 2.0 (the "License");
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+ // you may not use this file except in compliance with the License.
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+ // You may obtain a copy of the License at
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+ //
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+ // http://www.apache.org/licenses/LICENSE-2.0
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+ //
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+ // Unless required by applicable law or agreed to in writing, software
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+ // distributed under the License is distributed on an "AS IS" BASIS,
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+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ // See the License for the specific language governing permissions and
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+ // limitations under the License.
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+
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+
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+ // Known Issues:
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+ //
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+ // * Patterns only support repeat.
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+ // * Radial gradient are not implemented. The VML version of these look very
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+ // different from the canvas one.
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+ // * Clipping paths are not implemented.
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+ // * Coordsize. The width and height attribute have higher priority than the
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+ // width and height style values which isn't correct.
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+ // * Painting mode isn't implemented.
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+ // * Canvas width/height should is using content-box by default. IE in
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+ // Quirks mode will draw the canvas using border-box. Either change your
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+ // doctype to HTML5
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+ // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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+ // or use Box Sizing Behavior from WebFX
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+ // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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+ // * Non uniform scaling does not correctly scale strokes.
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+ // * Filling very large shapes (above 5000 points) is buggy.
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+ // * Optimize. There is always room for speed improvements.
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+
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+ // Only add this code if we do not already have a canvas implementation
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+ if (!document.createElement('canvas').getContext) {
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+
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+ (function() {
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+
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+ // alias some functions to make (compiled) code shorter
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+ var m = Math;
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+ var mr = m.round;
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+ var ms = m.sin;
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+ var mc = m.cos;
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+ var abs = m.abs;
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+ var sqrt = m.sqrt;
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+
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+ // this is used for sub pixel precision
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+ var Z = 10;
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+ var Z2 = Z / 2;
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+
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+ /**
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+ * This funtion is assigned to the <canvas> elements as element.getContext().
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+ * @this {HTMLElement}
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+ * @return {CanvasRenderingContext2D_}
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+ */
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+ function getContext() {
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+ return this.context_ ||
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+ (this.context_ = new CanvasRenderingContext2D_(this));
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+ }
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+
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+ var slice = Array.prototype.slice;
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+
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+ /**
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+ * Binds a function to an object. The returned function will always use the
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+ * passed in {@code obj} as {@code this}.
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+ *
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+ * Example:
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+ *
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+ * g = bind(f, obj, a, b)
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+ * g(c, d) // will do f.call(obj, a, b, c, d)
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+ *
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+ * @param {Function} f The function to bind the object to
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+ * @param {Object} obj The object that should act as this when the function
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+ * is called
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+ * @param {*} var_args Rest arguments that will be used as the initial
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+ * arguments when the function is called
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+ * @return {Function} A new function that has bound this
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+ */
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+ function bind(f, obj, var_args) {
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+ var a = slice.call(arguments, 2);
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+ return function() {
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+ return f.apply(obj, a.concat(slice.call(arguments)));
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+ };
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+ }
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+
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+ function encodeHtmlAttribute(s) {
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+ return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
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+ }
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+
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+ function addNamespacesAndStylesheet(doc) {
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+ // create xmlns
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+ if (!doc.namespaces['g_vml_']) {
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+ doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
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+ '#default#VML');
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+
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+ }
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+ if (!doc.namespaces['g_o_']) {
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+ doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
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+ '#default#VML');
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+ }
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+
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+ // Setup default CSS. Only add one style sheet per document
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+ if (!doc.styleSheets['ex_canvas_']) {
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+ var ss = doc.createStyleSheet();
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+ ss.owningElement.id = 'ex_canvas_';
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+ ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
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+ // default size is 300x150 in Gecko and Opera
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+ 'text-align:left;width:300px;height:150px}';
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+ }
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+ }
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+
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+ // Add namespaces and stylesheet at startup.
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+ addNamespacesAndStylesheet(document);
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+
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+ var G_vmlCanvasManager_ = {
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+ init: function(opt_doc) {
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+ if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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+ var doc = opt_doc || document;
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+ // Create a dummy element so that IE will allow canvas elements to be
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+ // recognized.
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+ doc.createElement('canvas');
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+ doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
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+ }
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+ },
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+
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+ init_: function(doc) {
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+ // find all canvas elements
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+ var els = doc.getElementsByTagName('canvas');
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+ for (var i = 0; i < els.length; i++) {
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+ this.initElement(els[i]);
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+ }
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+ },
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+
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+ /**
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+ * Public initializes a canvas element so that it can be used as canvas
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+ * element from now on. This is called automatically before the page is
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+ * loaded but if you are creating elements using createElement you need to
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+ * make sure this is called on the element.
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+ * @param {HTMLElement} el The canvas element to initialize.
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+ * @return {HTMLElement} the element that was created.
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+ */
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+ initElement: function(el) {
144
+ if (!el.getContext) {
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+ el.getContext = getContext;
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+
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+ // Add namespaces and stylesheet to document of the element.
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+ addNamespacesAndStylesheet(el.ownerDocument);
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+
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+ // Remove fallback content. There is no way to hide text nodes so we
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+ // just remove all childNodes. We could hide all elements and remove
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+ // text nodes but who really cares about the fallback content.
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+ el.innerHTML = '';
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+
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+ // do not use inline function because that will leak memory
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+ el.attachEvent('onpropertychange', onPropertyChange);
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+ el.attachEvent('onresize', onResize);
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+
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+ var attrs = el.attributes;
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+ if (attrs.width && attrs.width.specified) {
161
+ // TODO: use runtimeStyle and coordsize
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+ // el.getContext().setWidth_(attrs.width.nodeValue);
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+ el.style.width = attrs.width.nodeValue + 'px';
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+ } else {
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+ el.width = el.clientWidth;
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+ }
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+ if (attrs.height && attrs.height.specified) {
168
+ // TODO: use runtimeStyle and coordsize
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+ // el.getContext().setHeight_(attrs.height.nodeValue);
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+ el.style.height = attrs.height.nodeValue + 'px';
171
+ } else {
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+ el.height = el.clientHeight;
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+ }
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+ //el.getContext().setCoordsize_()
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+ }
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+ return el;
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+ }
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+ };
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+
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+ function onPropertyChange(e) {
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+ var el = e.srcElement;
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+
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+ switch (e.propertyName) {
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+ case 'width':
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+ el.getContext().clearRect();
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+ el.style.width = el.attributes.width.nodeValue + 'px';
187
+ // In IE8 this does not trigger onresize.
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+ el.firstChild.style.width = el.clientWidth + 'px';
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+ break;
190
+ case 'height':
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+ el.getContext().clearRect();
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+ el.style.height = el.attributes.height.nodeValue + 'px';
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+ el.firstChild.style.height = el.clientHeight + 'px';
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+ break;
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+ }
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+ }
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+
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+ function onResize(e) {
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+ var el = e.srcElement;
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+ if (el.firstChild) {
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+ el.firstChild.style.width = el.clientWidth + 'px';
202
+ el.firstChild.style.height = el.clientHeight + 'px';
203
+ }
204
+ }
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+
206
+ G_vmlCanvasManager_.init();
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+
208
+ // precompute "00" to "FF"
209
+ var decToHex = [];
210
+ for (var i = 0; i < 16; i++) {
211
+ for (var j = 0; j < 16; j++) {
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+ decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
213
+ }
214
+ }
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+
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+ function createMatrixIdentity() {
217
+ return [
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+ [1, 0, 0],
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+ [0, 1, 0],
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+ [0, 0, 1]
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+ ];
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+ }
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+
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+ function matrixMultiply(m1, m2) {
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+ var result = createMatrixIdentity();
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+
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+ for (var x = 0; x < 3; x++) {
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+ for (var y = 0; y < 3; y++) {
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+ var sum = 0;
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+
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+ for (var z = 0; z < 3; z++) {
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+ sum += m1[x][z] * m2[z][y];
233
+ }
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+
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+ result[x][y] = sum;
236
+ }
237
+ }
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+ return result;
239
+ }
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+
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+ function copyState(o1, o2) {
242
+ o2.fillStyle = o1.fillStyle;
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+ o2.lineCap = o1.lineCap;
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+ o2.lineJoin = o1.lineJoin;
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+ o2.lineWidth = o1.lineWidth;
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+ o2.miterLimit = o1.miterLimit;
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+ o2.shadowBlur = o1.shadowBlur;
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+ o2.shadowColor = o1.shadowColor;
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+ o2.shadowOffsetX = o1.shadowOffsetX;
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+ o2.shadowOffsetY = o1.shadowOffsetY;
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+ o2.strokeStyle = o1.strokeStyle;
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+ o2.globalAlpha = o1.globalAlpha;
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+ o2.font = o1.font;
254
+ o2.textAlign = o1.textAlign;
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+ o2.textBaseline = o1.textBaseline;
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+ o2.arcScaleX_ = o1.arcScaleX_;
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+ o2.arcScaleY_ = o1.arcScaleY_;
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+ o2.lineScale_ = o1.lineScale_;
259
+ }
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+
261
+ var colorData = {
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+ aliceblue: '#F0F8FF',
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+ antiquewhite: '#FAEBD7',
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+ aquamarine: '#7FFFD4',
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+ azure: '#F0FFFF',
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+ beige: '#F5F5DC',
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+ bisque: '#FFE4C4',
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+ black: '#000000',
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+ blanchedalmond: '#FFEBCD',
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+ blueviolet: '#8A2BE2',
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+ brown: '#A52A2A',
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+ burlywood: '#DEB887',
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+ cadetblue: '#5F9EA0',
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+ chartreuse: '#7FFF00',
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+ chocolate: '#D2691E',
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+ coral: '#FF7F50',
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+ cornflowerblue: '#6495ED',
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+ cornsilk: '#FFF8DC',
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+ crimson: '#DC143C',
280
+ cyan: '#00FFFF',
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+ darkblue: '#00008B',
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+ darkcyan: '#008B8B',
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+ darkgoldenrod: '#B8860B',
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+ darkgray: '#A9A9A9',
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+ darkgreen: '#006400',
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+ darkgrey: '#A9A9A9',
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+ darkkhaki: '#BDB76B',
288
+ darkmagenta: '#8B008B',
289
+ darkolivegreen: '#556B2F',
290
+ darkorange: '#FF8C00',
291
+ darkorchid: '#9932CC',
292
+ darkred: '#8B0000',
293
+ darksalmon: '#E9967A',
294
+ darkseagreen: '#8FBC8F',
295
+ darkslateblue: '#483D8B',
296
+ darkslategray: '#2F4F4F',
297
+ darkslategrey: '#2F4F4F',
298
+ darkturquoise: '#00CED1',
299
+ darkviolet: '#9400D3',
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+ deeppink: '#FF1493',
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+ deepskyblue: '#00BFFF',
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+ dimgray: '#696969',
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+ dimgrey: '#696969',
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+ dodgerblue: '#1E90FF',
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+ firebrick: '#B22222',
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+ floralwhite: '#FFFAF0',
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+ forestgreen: '#228B22',
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+ gainsboro: '#DCDCDC',
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+ ghostwhite: '#F8F8FF',
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+ gold: '#FFD700',
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+ goldenrod: '#DAA520',
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+ grey: '#808080',
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+ greenyellow: '#ADFF2F',
314
+ honeydew: '#F0FFF0',
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+ hotpink: '#FF69B4',
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+ indianred: '#CD5C5C',
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+ indigo: '#4B0082',
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+ ivory: '#FFFFF0',
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+ khaki: '#F0E68C',
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+ lavender: '#E6E6FA',
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+ lavenderblush: '#FFF0F5',
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+ lawngreen: '#7CFC00',
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+ lemonchiffon: '#FFFACD',
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+ lightblue: '#ADD8E6',
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+ lightcoral: '#F08080',
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+ lightcyan: '#E0FFFF',
327
+ lightgoldenrodyellow: '#FAFAD2',
328
+ lightgreen: '#90EE90',
329
+ lightgrey: '#D3D3D3',
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+ lightpink: '#FFB6C1',
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+ lightsalmon: '#FFA07A',
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+ lightseagreen: '#20B2AA',
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+ lightskyblue: '#87CEFA',
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+ lightslategray: '#778899',
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+ lightslategrey: '#778899',
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+ lightsteelblue: '#B0C4DE',
337
+ lightyellow: '#FFFFE0',
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+ limegreen: '#32CD32',
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+ linen: '#FAF0E6',
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+ magenta: '#FF00FF',
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+ mediumaquamarine: '#66CDAA',
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+ mediumblue: '#0000CD',
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+ mediumorchid: '#BA55D3',
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+ mediumpurple: '#9370DB',
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+ mediumseagreen: '#3CB371',
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+ mediumslateblue: '#7B68EE',
347
+ mediumspringgreen: '#00FA9A',
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+ mediumturquoise: '#48D1CC',
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+ mediumvioletred: '#C71585',
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+ midnightblue: '#191970',
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+ mintcream: '#F5FFFA',
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+ mistyrose: '#FFE4E1',
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+ moccasin: '#FFE4B5',
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+ navajowhite: '#FFDEAD',
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+ oldlace: '#FDF5E6',
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+ olivedrab: '#6B8E23',
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+ orange: '#FFA500',
358
+ orangered: '#FF4500',
359
+ orchid: '#DA70D6',
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+ palegoldenrod: '#EEE8AA',
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+ palegreen: '#98FB98',
362
+ paleturquoise: '#AFEEEE',
363
+ palevioletred: '#DB7093',
364
+ papayawhip: '#FFEFD5',
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+ peachpuff: '#FFDAB9',
366
+ peru: '#CD853F',
367
+ pink: '#FFC0CB',
368
+ plum: '#DDA0DD',
369
+ powderblue: '#B0E0E6',
370
+ rosybrown: '#BC8F8F',
371
+ royalblue: '#4169E1',
372
+ saddlebrown: '#8B4513',
373
+ salmon: '#FA8072',
374
+ sandybrown: '#F4A460',
375
+ seagreen: '#2E8B57',
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+ seashell: '#FFF5EE',
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+ sienna: '#A0522D',
378
+ skyblue: '#87CEEB',
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+ slateblue: '#6A5ACD',
380
+ slategray: '#708090',
381
+ slategrey: '#708090',
382
+ snow: '#FFFAFA',
383
+ springgreen: '#00FF7F',
384
+ steelblue: '#4682B4',
385
+ tan: '#D2B48C',
386
+ thistle: '#D8BFD8',
387
+ tomato: '#FF6347',
388
+ turquoise: '#40E0D0',
389
+ violet: '#EE82EE',
390
+ wheat: '#F5DEB3',
391
+ whitesmoke: '#F5F5F5',
392
+ yellowgreen: '#9ACD32'
393
+ };
394
+
395
+
396
+ function getRgbHslContent(styleString) {
397
+ var start = styleString.indexOf('(', 3);
398
+ var end = styleString.indexOf(')', start + 1);
399
+ var parts = styleString.substring(start + 1, end).split(',');
400
+ // add alpha if needed
401
+ if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
402
+ alpha = Number(parts[3]);
403
+ } else {
404
+ parts[3] = 1;
405
+ }
406
+ return parts;
407
+ }
408
+
409
+ function percent(s) {
410
+ return parseFloat(s) / 100;
411
+ }
412
+
413
+ function clamp(v, min, max) {
414
+ return Math.min(max, Math.max(min, v));
415
+ }
416
+
417
+ function hslToRgb(parts){
418
+ var r, g, b;
419
+ h = parseFloat(parts[0]) / 360 % 360;
420
+ if (h < 0)
421
+ h++;
422
+ s = clamp(percent(parts[1]), 0, 1);
423
+ l = clamp(percent(parts[2]), 0, 1);
424
+ if (s == 0) {
425
+ r = g = b = l; // achromatic
426
+ } else {
427
+ var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
428
+ var p = 2 * l - q;
429
+ r = hueToRgb(p, q, h + 1 / 3);
430
+ g = hueToRgb(p, q, h);
431
+ b = hueToRgb(p, q, h - 1 / 3);
432
+ }
433
+
434
+ return '#' + decToHex[Math.floor(r * 255)] +
435
+ decToHex[Math.floor(g * 255)] +
436
+ decToHex[Math.floor(b * 255)];
437
+ }
438
+
439
+ function hueToRgb(m1, m2, h) {
440
+ if (h < 0)
441
+ h++;
442
+ if (h > 1)
443
+ h--;
444
+
445
+ if (6 * h < 1)
446
+ return m1 + (m2 - m1) * 6 * h;
447
+ else if (2 * h < 1)
448
+ return m2;
449
+ else if (3 * h < 2)
450
+ return m1 + (m2 - m1) * (2 / 3 - h) * 6;
451
+ else
452
+ return m1;
453
+ }
454
+
455
+ function processStyle(styleString) {
456
+ var str, alpha = 1;
457
+
458
+ styleString = String(styleString);
459
+ if (styleString.charAt(0) == '#') {
460
+ str = styleString;
461
+ } else if (/^rgb/.test(styleString)) {
462
+ var parts = getRgbHslContent(styleString);
463
+ var str = '#', n;
464
+ for (var i = 0; i < 3; i++) {
465
+ if (parts[i].indexOf('%') != -1) {
466
+ n = Math.floor(percent(parts[i]) * 255);
467
+ } else {
468
+ n = Number(parts[i]);
469
+ }
470
+ str += decToHex[clamp(n, 0, 255)];
471
+ }
472
+ alpha = parts[3];
473
+ } else if (/^hsl/.test(styleString)) {
474
+ var parts = getRgbHslContent(styleString);
475
+ str = hslToRgb(parts);
476
+ alpha = parts[3];
477
+ } else {
478
+ str = colorData[styleString] || styleString;
479
+ }
480
+ return {color: str, alpha: alpha};
481
+ }
482
+
483
+ var DEFAULT_STYLE = {
484
+ style: 'normal',
485
+ variant: 'normal',
486
+ weight: 'normal',
487
+ size: 10,
488
+ family: 'sans-serif'
489
+ };
490
+
491
+ // Internal text style cache
492
+ var fontStyleCache = {};
493
+
494
+ function processFontStyle(styleString) {
495
+ if (fontStyleCache[styleString]) {
496
+ return fontStyleCache[styleString];
497
+ }
498
+
499
+ var el = document.createElement('div');
500
+ var style = el.style;
501
+ try {
502
+ style.font = styleString;
503
+ } catch (ex) {
504
+ // Ignore failures to set to invalid font.
505
+ }
506
+
507
+ return fontStyleCache[styleString] = {
508
+ style: style.fontStyle || DEFAULT_STYLE.style,
509
+ variant: style.fontVariant || DEFAULT_STYLE.variant,
510
+ weight: style.fontWeight || DEFAULT_STYLE.weight,
511
+ size: style.fontSize || DEFAULT_STYLE.size,
512
+ family: style.fontFamily || DEFAULT_STYLE.family
513
+ };
514
+ }
515
+
516
+ function getComputedStyle(style, element) {
517
+ var computedStyle = {};
518
+
519
+ for (var p in style) {
520
+ computedStyle[p] = style[p];
521
+ }
522
+
523
+ // Compute the size
524
+ var canvasFontSize = parseFloat(element.currentStyle.fontSize),
525
+ fontSize = parseFloat(style.size);
526
+
527
+ if (typeof style.size == 'number') {
528
+ computedStyle.size = style.size;
529
+ } else if (style.size.indexOf('px') != -1) {
530
+ computedStyle.size = fontSize;
531
+ } else if (style.size.indexOf('em') != -1) {
532
+ computedStyle.size = canvasFontSize * fontSize;
533
+ } else if(style.size.indexOf('%') != -1) {
534
+ computedStyle.size = (canvasFontSize / 100) * fontSize;
535
+ } else if (style.size.indexOf('pt') != -1) {
536
+ computedStyle.size = fontSize / .75;
537
+ } else {
538
+ computedStyle.size = canvasFontSize;
539
+ }
540
+
541
+ // Different scaling between normal text and VML text. This was found using
542
+ // trial and error to get the same size as non VML text.
543
+ computedStyle.size *= 0.981;
544
+
545
+ return computedStyle;
546
+ }
547
+
548
+ function buildStyle(style) {
549
+ return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
550
+ style.size + 'px ' + style.family;
551
+ }
552
+
553
+ function processLineCap(lineCap) {
554
+ switch (lineCap) {
555
+ case 'butt':
556
+ return 'flat';
557
+ case 'round':
558
+ return 'round';
559
+ case 'square':
560
+ default:
561
+ return 'square';
562
+ }
563
+ }
564
+
565
+ /**
566
+ * This class implements CanvasRenderingContext2D interface as described by
567
+ * the WHATWG.
568
+ * @param {HTMLElement} surfaceElement The element that the 2D context should
569
+ * be associated with
570
+ */
571
+ function CanvasRenderingContext2D_(surfaceElement) {
572
+ this.m_ = createMatrixIdentity();
573
+
574
+ this.mStack_ = [];
575
+ this.aStack_ = [];
576
+ this.currentPath_ = [];
577
+
578
+ // Canvas context properties
579
+ this.strokeStyle = '#000';
580
+ this.fillStyle = '#000';
581
+
582
+ this.lineWidth = 1;
583
+ this.lineJoin = 'miter';
584
+ this.lineCap = 'butt';
585
+ this.miterLimit = Z * 1;
586
+ this.globalAlpha = 1;
587
+ this.font = '10px sans-serif';
588
+ this.textAlign = 'left';
589
+ this.textBaseline = 'alphabetic';
590
+ this.canvas = surfaceElement;
591
+
592
+ var el = surfaceElement.ownerDocument.createElement('div');
593
+ el.style.width = surfaceElement.clientWidth + 'px';
594
+ el.style.height = surfaceElement.clientHeight + 'px';
595
+ el.style.overflow = 'hidden';
596
+ el.style.position = 'absolute';
597
+ surfaceElement.appendChild(el);
598
+
599
+ this.element_ = el;
600
+ this.arcScaleX_ = 1;
601
+ this.arcScaleY_ = 1;
602
+ this.lineScale_ = 1;
603
+ }
604
+
605
+ var contextPrototype = CanvasRenderingContext2D_.prototype;
606
+ contextPrototype.clearRect = function() {
607
+ if (this.textMeasureEl_) {
608
+ this.textMeasureEl_.removeNode(true);
609
+ this.textMeasureEl_ = null;
610
+ }
611
+ this.element_.innerHTML = '';
612
+ };
613
+
614
+ contextPrototype.beginPath = function() {
615
+ // TODO: Branch current matrix so that save/restore has no effect
616
+ // as per safari docs.
617
+ this.currentPath_ = [];
618
+ };
619
+
620
+ contextPrototype.moveTo = function(aX, aY) {
621
+ var p = this.getCoords_(aX, aY);
622
+ this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
623
+ this.currentX_ = p.x;
624
+ this.currentY_ = p.y;
625
+ };
626
+
627
+ contextPrototype.lineTo = function(aX, aY) {
628
+ var p = this.getCoords_(aX, aY);
629
+ this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
630
+
631
+ this.currentX_ = p.x;
632
+ this.currentY_ = p.y;
633
+ };
634
+
635
+ contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
636
+ aCP2x, aCP2y,
637
+ aX, aY) {
638
+ var p = this.getCoords_(aX, aY);
639
+ var cp1 = this.getCoords_(aCP1x, aCP1y);
640
+ var cp2 = this.getCoords_(aCP2x, aCP2y);
641
+ bezierCurveTo(this, cp1, cp2, p);
642
+ };
643
+
644
+ // Helper function that takes the already fixed cordinates.
645
+ function bezierCurveTo(self, cp1, cp2, p) {
646
+ self.currentPath_.push({
647
+ type: 'bezierCurveTo',
648
+ cp1x: cp1.x,
649
+ cp1y: cp1.y,
650
+ cp2x: cp2.x,
651
+ cp2y: cp2.y,
652
+ x: p.x,
653
+ y: p.y
654
+ });
655
+ self.currentX_ = p.x;
656
+ self.currentY_ = p.y;
657
+ }
658
+
659
+ contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
660
+ // the following is lifted almost directly from
661
+ // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
662
+
663
+ var cp = this.getCoords_(aCPx, aCPy);
664
+ var p = this.getCoords_(aX, aY);
665
+
666
+ var cp1 = {
667
+ x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
668
+ y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
669
+ };
670
+ var cp2 = {
671
+ x: cp1.x + (p.x - this.currentX_) / 3.0,
672
+ y: cp1.y + (p.y - this.currentY_) / 3.0
673
+ };
674
+
675
+ bezierCurveTo(this, cp1, cp2, p);
676
+ };
677
+
678
+ contextPrototype.arc = function(aX, aY, aRadius,
679
+ aStartAngle, aEndAngle, aClockwise) {
680
+ aRadius *= Z;
681
+ var arcType = aClockwise ? 'at' : 'wa';
682
+
683
+ var xStart = aX + mc(aStartAngle) * aRadius - Z2;
684
+ var yStart = aY + ms(aStartAngle) * aRadius - Z2;
685
+
686
+ var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
687
+ var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
688
+
689
+ // IE won't render arches drawn counter clockwise if xStart == xEnd.
690
+ if (xStart == xEnd && !aClockwise) {
691
+ xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
692
+ // that can be represented in binary
693
+ }
694
+
695
+ var p = this.getCoords_(aX, aY);
696
+ var pStart = this.getCoords_(xStart, yStart);
697
+ var pEnd = this.getCoords_(xEnd, yEnd);
698
+
699
+ this.currentPath_.push({type: arcType,
700
+ x: p.x,
701
+ y: p.y,
702
+ radius: aRadius,
703
+ xStart: pStart.x,
704
+ yStart: pStart.y,
705
+ xEnd: pEnd.x,
706
+ yEnd: pEnd.y});
707
+
708
+ };
709
+
710
+ contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
711
+ this.moveTo(aX, aY);
712
+ this.lineTo(aX + aWidth, aY);
713
+ this.lineTo(aX + aWidth, aY + aHeight);
714
+ this.lineTo(aX, aY + aHeight);
715
+ this.closePath();
716
+ };
717
+
718
+ contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
719
+ var oldPath = this.currentPath_;
720
+ this.beginPath();
721
+
722
+ this.moveTo(aX, aY);
723
+ this.lineTo(aX + aWidth, aY);
724
+ this.lineTo(aX + aWidth, aY + aHeight);
725
+ this.lineTo(aX, aY + aHeight);
726
+ this.closePath();
727
+ this.stroke();
728
+
729
+ this.currentPath_ = oldPath;
730
+ };
731
+
732
+ contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
733
+ var oldPath = this.currentPath_;
734
+ this.beginPath();
735
+
736
+ this.moveTo(aX, aY);
737
+ this.lineTo(aX + aWidth, aY);
738
+ this.lineTo(aX + aWidth, aY + aHeight);
739
+ this.lineTo(aX, aY + aHeight);
740
+ this.closePath();
741
+ this.fill();
742
+
743
+ this.currentPath_ = oldPath;
744
+ };
745
+
746
+ contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
747
+ var gradient = new CanvasGradient_('gradient');
748
+ gradient.x0_ = aX0;
749
+ gradient.y0_ = aY0;
750
+ gradient.x1_ = aX1;
751
+ gradient.y1_ = aY1;
752
+ return gradient;
753
+ };
754
+
755
+ contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
756
+ aX1, aY1, aR1) {
757
+ var gradient = new CanvasGradient_('gradientradial');
758
+ gradient.x0_ = aX0;
759
+ gradient.y0_ = aY0;
760
+ gradient.r0_ = aR0;
761
+ gradient.x1_ = aX1;
762
+ gradient.y1_ = aY1;
763
+ gradient.r1_ = aR1;
764
+ return gradient;
765
+ };
766
+
767
+ contextPrototype.drawImage = function(image, var_args) {
768
+ var dx, dy, dw, dh, sx, sy, sw, sh;
769
+
770
+ // to find the original width we overide the width and height
771
+ var oldRuntimeWidth = image.runtimeStyle.width;
772
+ var oldRuntimeHeight = image.runtimeStyle.height;
773
+ image.runtimeStyle.width = 'auto';
774
+ image.runtimeStyle.height = 'auto';
775
+
776
+ // get the original size
777
+ var w = image.width;
778
+ var h = image.height;
779
+
780
+ // and remove overides
781
+ image.runtimeStyle.width = oldRuntimeWidth;
782
+ image.runtimeStyle.height = oldRuntimeHeight;
783
+
784
+ if (arguments.length == 3) {
785
+ dx = arguments[1];
786
+ dy = arguments[2];
787
+ sx = sy = 0;
788
+ sw = dw = w;
789
+ sh = dh = h;
790
+ } else if (arguments.length == 5) {
791
+ dx = arguments[1];
792
+ dy = arguments[2];
793
+ dw = arguments[3];
794
+ dh = arguments[4];
795
+ sx = sy = 0;
796
+ sw = w;
797
+ sh = h;
798
+ } else if (arguments.length == 9) {
799
+ sx = arguments[1];
800
+ sy = arguments[2];
801
+ sw = arguments[3];
802
+ sh = arguments[4];
803
+ dx = arguments[5];
804
+ dy = arguments[6];
805
+ dw = arguments[7];
806
+ dh = arguments[8];
807
+ } else {
808
+ throw Error('Invalid number of arguments');
809
+ }
810
+
811
+ var d = this.getCoords_(dx, dy);
812
+
813
+ var w2 = sw / 2;
814
+ var h2 = sh / 2;
815
+
816
+ var vmlStr = [];
817
+
818
+ var W = 10;
819
+ var H = 10;
820
+
821
+ // For some reason that I've now forgotten, using divs didn't work
822
+ vmlStr.push(' <g_vml_:group',
823
+ ' coordsize="', Z * W, ',', Z * H, '"',
824
+ ' coordorigin="0,0"' ,
825
+ ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
826
+
827
+ // If filters are necessary (rotation exists), create them
828
+ // filters are bog-slow, so only create them if abbsolutely necessary
829
+ // The following check doesn't account for skews (which don't exist
830
+ // in the canvas spec (yet) anyway.
831
+
832
+ if (this.m_[0][0] != 1 || this.m_[0][1] ||
833
+ this.m_[1][1] != 1 || this.m_[1][0]) {
834
+ var filter = [];
835
+
836
+ // Note the 12/21 reversal
837
+ filter.push('M11=', this.m_[0][0], ',',
838
+ 'M12=', this.m_[1][0], ',',
839
+ 'M21=', this.m_[0][1], ',',
840
+ 'M22=', this.m_[1][1], ',',
841
+ 'Dx=', mr(d.x / Z), ',',
842
+ 'Dy=', mr(d.y / Z), '');
843
+
844
+ // Bounding box calculation (need to minimize displayed area so that
845
+ // filters don't waste time on unused pixels.
846
+ var max = d;
847
+ var c2 = this.getCoords_(dx + dw, dy);
848
+ var c3 = this.getCoords_(dx, dy + dh);
849
+ var c4 = this.getCoords_(dx + dw, dy + dh);
850
+
851
+ max.x = m.max(max.x, c2.x, c3.x, c4.x);
852
+ max.y = m.max(max.y, c2.y, c3.y, c4.y);
853
+
854
+ vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
855
+ 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
856
+ filter.join(''), ", sizingmethod='clip');");
857
+
858
+ } else {
859
+ vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
860
+ }
861
+
862
+ vmlStr.push(' ">' ,
863
+ '<g_vml_:image src="', image.src, '"',
864
+ ' style="width:', Z * dw, 'px;',
865
+ ' height:', Z * dh, 'px"',
866
+ ' cropleft="', sx / w, '"',
867
+ ' croptop="', sy / h, '"',
868
+ ' cropright="', (w - sx - sw) / w, '"',
869
+ ' cropbottom="', (h - sy - sh) / h, '"',
870
+ ' />',
871
+ '</g_vml_:group>');
872
+
873
+ this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
874
+ };
875
+
876
+ contextPrototype.stroke = function(aFill) {
877
+ var W = 10;
878
+ var H = 10;
879
+ // Divide the shape into chunks if it's too long because IE has a limit
880
+ // somewhere for how long a VML shape can be. This simple division does
881
+ // not work with fills, only strokes, unfortunately.
882
+ var chunkSize = 5000;
883
+
884
+ var min = {x: null, y: null};
885
+ var max = {x: null, y: null};
886
+
887
+ for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
888
+ var lineStr = [];
889
+ var lineOpen = false;
890
+
891
+ lineStr.push('<g_vml_:shape',
892
+ ' filled="', !!aFill, '"',
893
+ ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
894
+ ' coordorigin="0,0"',
895
+ ' coordsize="', Z * W, ',', Z * H, '"',
896
+ ' stroked="', !aFill, '"',
897
+ ' path="');
898
+
899
+ var newSeq = false;
900
+
901
+ for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
902
+ if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
903
+ lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
904
+ }
905
+
906
+ var p = this.currentPath_[i];
907
+ var c;
908
+
909
+ switch (p.type) {
910
+ case 'moveTo':
911
+ c = p;
912
+ lineStr.push(' m ', mr(p.x), ',', mr(p.y));
913
+ break;
914
+ case 'lineTo':
915
+ lineStr.push(' l ', mr(p.x), ',', mr(p.y));
916
+ break;
917
+ case 'close':
918
+ lineStr.push(' x ');
919
+ p = null;
920
+ break;
921
+ case 'bezierCurveTo':
922
+ lineStr.push(' c ',
923
+ mr(p.cp1x), ',', mr(p.cp1y), ',',
924
+ mr(p.cp2x), ',', mr(p.cp2y), ',',
925
+ mr(p.x), ',', mr(p.y));
926
+ break;
927
+ case 'at':
928
+ case 'wa':
929
+ lineStr.push(' ', p.type, ' ',
930
+ mr(p.x - this.arcScaleX_ * p.radius), ',',
931
+ mr(p.y - this.arcScaleY_ * p.radius), ' ',
932
+ mr(p.x + this.arcScaleX_ * p.radius), ',',
933
+ mr(p.y + this.arcScaleY_ * p.radius), ' ',
934
+ mr(p.xStart), ',', mr(p.yStart), ' ',
935
+ mr(p.xEnd), ',', mr(p.yEnd));
936
+ break;
937
+ }
938
+
939
+
940
+ // TODO: Following is broken for curves due to
941
+ // move to proper paths.
942
+
943
+ // Figure out dimensions so we can do gradient fills
944
+ // properly
945
+ if (p) {
946
+ if (min.x == null || p.x < min.x) {
947
+ min.x = p.x;
948
+ }
949
+ if (max.x == null || p.x > max.x) {
950
+ max.x = p.x;
951
+ }
952
+ if (min.y == null || p.y < min.y) {
953
+ min.y = p.y;
954
+ }
955
+ if (max.y == null || p.y > max.y) {
956
+ max.y = p.y;
957
+ }
958
+ }
959
+ }
960
+ lineStr.push(' ">');
961
+
962
+ if (!aFill) {
963
+ appendStroke(this, lineStr);
964
+ } else {
965
+ appendFill(this, lineStr, min, max);
966
+ }
967
+
968
+ lineStr.push('</g_vml_:shape>');
969
+
970
+ this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
971
+ }
972
+ };
973
+
974
+ function appendStroke(ctx, lineStr) {
975
+ var a = processStyle(ctx.strokeStyle);
976
+ var color = a.color;
977
+ var opacity = a.alpha * ctx.globalAlpha;
978
+ var lineWidth = ctx.lineScale_ * ctx.lineWidth;
979
+
980
+ // VML cannot correctly render a line if the width is less than 1px.
981
+ // In that case, we dilute the color to make the line look thinner.
982
+ if (lineWidth < 1) {
983
+ opacity *= lineWidth;
984
+ }
985
+
986
+ lineStr.push(
987
+ '<g_vml_:stroke',
988
+ ' opacity="', opacity, '"',
989
+ ' joinstyle="', ctx.lineJoin, '"',
990
+ ' miterlimit="', ctx.miterLimit, '"',
991
+ ' endcap="', processLineCap(ctx.lineCap), '"',
992
+ ' weight="', lineWidth, 'px"',
993
+ ' color="', color, '" />'
994
+ );
995
+ }
996
+
997
+ function appendFill(ctx, lineStr, min, max) {
998
+ var fillStyle = ctx.fillStyle;
999
+ var arcScaleX = ctx.arcScaleX_;
1000
+ var arcScaleY = ctx.arcScaleY_;
1001
+ var width = max.x - min.x;
1002
+ var height = max.y - min.y;
1003
+ if (fillStyle instanceof CanvasGradient_) {
1004
+ // TODO: Gradients transformed with the transformation matrix.
1005
+ var angle = 0;
1006
+ var focus = {x: 0, y: 0};
1007
+
1008
+ // additional offset
1009
+ var shift = 0;
1010
+ // scale factor for offset
1011
+ var expansion = 1;
1012
+
1013
+ if (fillStyle.type_ == 'gradient') {
1014
+ var x0 = fillStyle.x0_ / arcScaleX;
1015
+ var y0 = fillStyle.y0_ / arcScaleY;
1016
+ var x1 = fillStyle.x1_ / arcScaleX;
1017
+ var y1 = fillStyle.y1_ / arcScaleY;
1018
+ var p0 = ctx.getCoords_(x0, y0);
1019
+ var p1 = ctx.getCoords_(x1, y1);
1020
+ var dx = p1.x - p0.x;
1021
+ var dy = p1.y - p0.y;
1022
+ angle = Math.atan2(dx, dy) * 180 / Math.PI;
1023
+
1024
+ // The angle should be a non-negative number.
1025
+ if (angle < 0) {
1026
+ angle += 360;
1027
+ }
1028
+
1029
+ // Very small angles produce an unexpected result because they are
1030
+ // converted to a scientific notation string.
1031
+ if (angle < 1e-6) {
1032
+ angle = 0;
1033
+ }
1034
+ } else {
1035
+ var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_);
1036
+ focus = {
1037
+ x: (p0.x - min.x) / width,
1038
+ y: (p0.y - min.y) / height
1039
+ };
1040
+
1041
+ width /= arcScaleX * Z;
1042
+ height /= arcScaleY * Z;
1043
+ var dimension = m.max(width, height);
1044
+ shift = 2 * fillStyle.r0_ / dimension;
1045
+ expansion = 2 * fillStyle.r1_ / dimension - shift;
1046
+ }
1047
+
1048
+ // We need to sort the color stops in ascending order by offset,
1049
+ // otherwise IE won't interpret it correctly.
1050
+ var stops = fillStyle.colors_;
1051
+ stops.sort(function(cs1, cs2) {
1052
+ return cs1.offset - cs2.offset;
1053
+ });
1054
+
1055
+ var length = stops.length;
1056
+ var color1 = stops[0].color;
1057
+ var color2 = stops[length - 1].color;
1058
+ var opacity1 = stops[0].alpha * ctx.globalAlpha;
1059
+ var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1060
+
1061
+ var colors = [];
1062
+ for (var i = 0; i < length; i++) {
1063
+ var stop = stops[i];
1064
+ colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1065
+ }
1066
+
1067
+ // When colors attribute is used, the meanings of opacity and o:opacity2
1068
+ // are reversed.
1069
+ lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1070
+ ' method="none" focus="100%"',
1071
+ ' color="', color1, '"',
1072
+ ' color2="', color2, '"',
1073
+ ' colors="', colors.join(','), '"',
1074
+ ' opacity="', opacity2, '"',
1075
+ ' g_o_:opacity2="', opacity1, '"',
1076
+ ' angle="', angle, '"',
1077
+ ' focusposition="', focus.x, ',', focus.y, '" />');
1078
+ } else if (fillStyle instanceof CanvasPattern_) {
1079
+ if (width && height) {
1080
+ var deltaLeft = -min.x;
1081
+ var deltaTop = -min.y;
1082
+ lineStr.push('<g_vml_:fill',
1083
+ ' position="',
1084
+ deltaLeft / width * arcScaleX * arcScaleX, ',',
1085
+ deltaTop / height * arcScaleY * arcScaleY, '"',
1086
+ ' type="tile"',
1087
+ // TODO: Figure out the correct size to fit the scale.
1088
+ //' size="', w, 'px ', h, 'px"',
1089
+ ' src="', fillStyle.src_, '" />');
1090
+ }
1091
+ } else {
1092
+ var a = processStyle(ctx.fillStyle);
1093
+ var color = a.color;
1094
+ var opacity = a.alpha * ctx.globalAlpha;
1095
+ lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1096
+ '" />');
1097
+ }
1098
+ }
1099
+
1100
+ contextPrototype.fill = function() {
1101
+ this.stroke(true);
1102
+ };
1103
+
1104
+ contextPrototype.closePath = function() {
1105
+ this.currentPath_.push({type: 'close'});
1106
+ };
1107
+
1108
+ /**
1109
+ * @private
1110
+ */
1111
+ contextPrototype.getCoords_ = function(aX, aY) {
1112
+ var m = this.m_;
1113
+ return {
1114
+ x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1115
+ y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1116
+ };
1117
+ };
1118
+
1119
+ contextPrototype.save = function() {
1120
+ var o = {};
1121
+ copyState(this, o);
1122
+ this.aStack_.push(o);
1123
+ this.mStack_.push(this.m_);
1124
+ this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1125
+ };
1126
+
1127
+ contextPrototype.restore = function() {
1128
+ if (this.aStack_.length) {
1129
+ copyState(this.aStack_.pop(), this);
1130
+ this.m_ = this.mStack_.pop();
1131
+ }
1132
+ };
1133
+
1134
+ function matrixIsFinite(m) {
1135
+ return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1136
+ isFinite(m[1][0]) && isFinite(m[1][1]) &&
1137
+ isFinite(m[2][0]) && isFinite(m[2][1]);
1138
+ }
1139
+
1140
+ function setM(ctx, m, updateLineScale) {
1141
+ if (!matrixIsFinite(m)) {
1142
+ return;
1143
+ }
1144
+ ctx.m_ = m;
1145
+
1146
+ if (updateLineScale) {
1147
+ // Get the line scale.
1148
+ // Determinant of this.m_ means how much the area is enlarged by the
1149
+ // transformation. So its square root can be used as a scale factor
1150
+ // for width.
1151
+ var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1152
+ ctx.lineScale_ = sqrt(abs(det));
1153
+ }
1154
+ }
1155
+
1156
+ contextPrototype.translate = function(aX, aY) {
1157
+ var m1 = [
1158
+ [1, 0, 0],
1159
+ [0, 1, 0],
1160
+ [aX, aY, 1]
1161
+ ];
1162
+
1163
+ setM(this, matrixMultiply(m1, this.m_), false);
1164
+ };
1165
+
1166
+ contextPrototype.rotate = function(aRot) {
1167
+ var c = mc(aRot);
1168
+ var s = ms(aRot);
1169
+
1170
+ var m1 = [
1171
+ [c, s, 0],
1172
+ [-s, c, 0],
1173
+ [0, 0, 1]
1174
+ ];
1175
+
1176
+ setM(this, matrixMultiply(m1, this.m_), false);
1177
+ };
1178
+
1179
+ contextPrototype.scale = function(aX, aY) {
1180
+ this.arcScaleX_ *= aX;
1181
+ this.arcScaleY_ *= aY;
1182
+ var m1 = [
1183
+ [aX, 0, 0],
1184
+ [0, aY, 0],
1185
+ [0, 0, 1]
1186
+ ];
1187
+
1188
+ setM(this, matrixMultiply(m1, this.m_), true);
1189
+ };
1190
+
1191
+ contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1192
+ var m1 = [
1193
+ [m11, m12, 0],
1194
+ [m21, m22, 0],
1195
+ [dx, dy, 1]
1196
+ ];
1197
+
1198
+ setM(this, matrixMultiply(m1, this.m_), true);
1199
+ };
1200
+
1201
+ contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1202
+ var m = [
1203
+ [m11, m12, 0],
1204
+ [m21, m22, 0],
1205
+ [dx, dy, 1]
1206
+ ];
1207
+
1208
+ setM(this, m, true);
1209
+ };
1210
+
1211
+ /**
1212
+ * The text drawing function.
1213
+ * The maxWidth argument isn't taken in account, since no browser supports
1214
+ * it yet.
1215
+ */
1216
+ contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1217
+ var m = this.m_,
1218
+ delta = 1000,
1219
+ left = 0,
1220
+ right = delta,
1221
+ offset = {x: 0, y: 0},
1222
+ lineStr = [];
1223
+
1224
+ var fontStyle = getComputedStyle(processFontStyle(this.font),
1225
+ this.element_);
1226
+
1227
+ var fontStyleString = buildStyle(fontStyle);
1228
+
1229
+ var elementStyle = this.element_.currentStyle;
1230
+ var textAlign = this.textAlign.toLowerCase();
1231
+ switch (textAlign) {
1232
+ case 'left':
1233
+ case 'center':
1234
+ case 'right':
1235
+ break;
1236
+ case 'end':
1237
+ textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1238
+ break;
1239
+ case 'start':
1240
+ textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1241
+ break;
1242
+ default:
1243
+ textAlign = 'left';
1244
+ }
1245
+
1246
+ // 1.75 is an arbitrary number, as there is no info about the text baseline
1247
+ switch (this.textBaseline) {
1248
+ case 'hanging':
1249
+ case 'top':
1250
+ offset.y = fontStyle.size / 1.75;
1251
+ break;
1252
+ case 'middle':
1253
+ break;
1254
+ default:
1255
+ case null:
1256
+ case 'alphabetic':
1257
+ case 'ideographic':
1258
+ case 'bottom':
1259
+ offset.y = -fontStyle.size / 2.25;
1260
+ break;
1261
+ }
1262
+
1263
+ switch(textAlign) {
1264
+ case 'right':
1265
+ left = delta;
1266
+ right = 0.05;
1267
+ break;
1268
+ case 'center':
1269
+ left = right = delta / 2;
1270
+ break;
1271
+ }
1272
+
1273
+ var d = this.getCoords_(x + offset.x, y + offset.y);
1274
+
1275
+ lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1276
+ ' coordsize="100 100" coordorigin="0 0"',
1277
+ ' filled="', !stroke, '" stroked="', !!stroke,
1278
+ '" style="position:absolute;width:1px;height:1px;">');
1279
+
1280
+ if (stroke) {
1281
+ appendStroke(this, lineStr);
1282
+ } else {
1283
+ // TODO: Fix the min and max params.
1284
+ appendFill(this, lineStr, {x: -left, y: 0},
1285
+ {x: right, y: fontStyle.size});
1286
+ }
1287
+
1288
+ var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1289
+ m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1290
+
1291
+ var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
1292
+
1293
+ lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1294
+ ' offset="', skewOffset, '" origin="', left ,' 0" />',
1295
+ '<g_vml_:path textpathok="true" />',
1296
+ '<g_vml_:textpath on="true" string="',
1297
+ encodeHtmlAttribute(text),
1298
+ '" style="v-text-align:', textAlign,
1299
+ ';font:', encodeHtmlAttribute(fontStyleString),
1300
+ '" /></g_vml_:line>');
1301
+
1302
+ this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1303
+ };
1304
+
1305
+ contextPrototype.fillText = function(text, x, y, maxWidth) {
1306
+ this.drawText_(text, x, y, maxWidth, false);
1307
+ };
1308
+
1309
+ contextPrototype.strokeText = function(text, x, y, maxWidth) {
1310
+ this.drawText_(text, x, y, maxWidth, true);
1311
+ };
1312
+
1313
+ contextPrototype.measureText = function(text) {
1314
+ if (!this.textMeasureEl_) {
1315
+ var s = '<span style="position:absolute;' +
1316
+ 'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1317
+ 'white-space:pre;"></span>';
1318
+ this.element_.insertAdjacentHTML('beforeEnd', s);
1319
+ this.textMeasureEl_ = this.element_.lastChild;
1320
+ }
1321
+ var doc = this.element_.ownerDocument;
1322
+ this.textMeasureEl_.innerHTML = '';
1323
+ this.textMeasureEl_.style.font = this.font;
1324
+ // Don't use innerHTML or innerText because they allow markup/whitespace.
1325
+ this.textMeasureEl_.appendChild(doc.createTextNode(text));
1326
+ return {width: this.textMeasureEl_.offsetWidth};
1327
+ };
1328
+
1329
+ /******** STUBS ********/
1330
+ contextPrototype.clip = function() {
1331
+ // TODO: Implement
1332
+ };
1333
+
1334
+ contextPrototype.arcTo = function() {
1335
+ // TODO: Implement
1336
+ };
1337
+
1338
+ contextPrototype.createPattern = function(image, repetition) {
1339
+ return new CanvasPattern_(image, repetition);
1340
+ };
1341
+
1342
+ // Gradient / Pattern Stubs
1343
+ function CanvasGradient_(aType) {
1344
+ this.type_ = aType;
1345
+ this.x0_ = 0;
1346
+ this.y0_ = 0;
1347
+ this.r0_ = 0;
1348
+ this.x1_ = 0;
1349
+ this.y1_ = 0;
1350
+ this.r1_ = 0;
1351
+ this.colors_ = [];
1352
+ }
1353
+
1354
+ CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1355
+ aColor = processStyle(aColor);
1356
+ this.colors_.push({offset: aOffset,
1357
+ color: aColor.color,
1358
+ alpha: aColor.alpha});
1359
+ };
1360
+
1361
+ function CanvasPattern_(image, repetition) {
1362
+ assertImageIsValid(image);
1363
+ switch (repetition) {
1364
+ case 'repeat':
1365
+ case null:
1366
+ case '':
1367
+ this.repetition_ = 'repeat';
1368
+ break
1369
+ case 'repeat-x':
1370
+ case 'repeat-y':
1371
+ case 'no-repeat':
1372
+ this.repetition_ = repetition;
1373
+ break;
1374
+ default:
1375
+ throwException('SYNTAX_ERR');
1376
+ }
1377
+
1378
+ this.src_ = image.src;
1379
+ this.width_ = image.width;
1380
+ this.height_ = image.height;
1381
+ }
1382
+
1383
+ function throwException(s) {
1384
+ throw new DOMException_(s);
1385
+ }
1386
+
1387
+ function assertImageIsValid(img) {
1388
+ if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1389
+ throwException('TYPE_MISMATCH_ERR');
1390
+ }
1391
+ if (img.readyState != 'complete') {
1392
+ throwException('INVALID_STATE_ERR');
1393
+ }
1394
+ }
1395
+
1396
+ function DOMException_(s) {
1397
+ this.code = this[s];
1398
+ this.message = s +': DOM Exception ' + this.code;
1399
+ }
1400
+ var p = DOMException_.prototype = new Error;
1401
+ p.INDEX_SIZE_ERR = 1;
1402
+ p.DOMSTRING_SIZE_ERR = 2;
1403
+ p.HIERARCHY_REQUEST_ERR = 3;
1404
+ p.WRONG_DOCUMENT_ERR = 4;
1405
+ p.INVALID_CHARACTER_ERR = 5;
1406
+ p.NO_DATA_ALLOWED_ERR = 6;
1407
+ p.NO_MODIFICATION_ALLOWED_ERR = 7;
1408
+ p.NOT_FOUND_ERR = 8;
1409
+ p.NOT_SUPPORTED_ERR = 9;
1410
+ p.INUSE_ATTRIBUTE_ERR = 10;
1411
+ p.INVALID_STATE_ERR = 11;
1412
+ p.SYNTAX_ERR = 12;
1413
+ p.INVALID_MODIFICATION_ERR = 13;
1414
+ p.NAMESPACE_ERR = 14;
1415
+ p.INVALID_ACCESS_ERR = 15;
1416
+ p.VALIDATION_ERR = 16;
1417
+ p.TYPE_MISMATCH_ERR = 17;
1418
+
1419
+ // set up externs
1420
+ G_vmlCanvasManager = G_vmlCanvasManager_;
1421
+ CanvasRenderingContext2D = CanvasRenderingContext2D_;
1422
+ CanvasGradient = CanvasGradient_;
1423
+ CanvasPattern = CanvasPattern_;
1424
+ DOMException = DOMException_;
1425
+ })();
1426
+
1427
+ } // if