floorplanner-fml 0.2
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- data/README +1 -0
- data/bin/fml2dae.rb +15 -0
- data/bin/fml2obj.rb +10 -0
- data/lib/collada/document.rb +101 -0
- data/lib/collada/geometry.rb +110 -0
- data/lib/config.yml +15 -0
- data/lib/floorplanner.rb +46 -0
- data/lib/floorplanner/area_builder.rb +42 -0
- data/lib/floorplanner/asset.rb +185 -0
- data/lib/floorplanner/collada_export.rb +118 -0
- data/lib/floorplanner/design.rb +107 -0
- data/lib/floorplanner/document.rb +66 -0
- data/lib/floorplanner/obj_export.rb +24 -0
- data/lib/floorplanner/opening3d.rb +140 -0
- data/lib/floorplanner/rib_export.rb +24 -0
- data/lib/floorplanner/svg_export.rb +25 -0
- data/lib/floorplanner/wall3d.rb +97 -0
- data/lib/floorplanner/wall_builder.rb +165 -0
- data/lib/geom.rb +13 -0
- data/lib/geom/connection.rb +14 -0
- data/lib/geom/ear_trim.rb +52 -0
- data/lib/geom/edge.rb +89 -0
- data/lib/geom/intersection.rb +38 -0
- data/lib/geom/matrix3d.rb +141 -0
- data/lib/geom/number.rb +104 -0
- data/lib/geom/plane.rb +36 -0
- data/lib/geom/polygon.rb +264 -0
- data/lib/geom/triangle.rb +38 -0
- data/lib/geom/triangle_mesh.rb +94 -0
- data/lib/geom/vertex.rb +33 -0
- data/lib/keyhole/archive.rb +36 -0
- data/views/design.dae.erb +439 -0
- data/views/design.obj.erb +17 -0
- data/views/design.rib.erb +17 -0
- data/views/design.svg.erb +42 -0
- data/xml/collada_schema_1_4.xsd +11046 -0
- data/xml/fml.rng +268 -0
- metadata +110 -0
@@ -0,0 +1,38 @@
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module Geom
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class Intersection
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INTERSECTION = 1
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NO_INTERSECTION = 0
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attr_accessor(:alpha,:points,:status)
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def initialize(status=NO_INTERSECTION)
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@alpha = Array.new
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@points = Array.new
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@status = status
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end
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def self.line_line(a1,a2,b1,b2,infinite=true)
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result = Intersection.new
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x1, y1 = a1.x, a1.y
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x2, y2 = a2.x, a2.y
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x3, y3 = b1.x, b1.y
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x4, y4 = b2.x, b2.y
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d = ((y4-y3)*(x2-x1)-(x4-x3)*(y2-y1))
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unless d.zero?
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# The lines intersect at a point somewhere
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ua = ((x4-x3)*(y1-y3)-(y4-y3)*(x1-x3)) / d
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ub = ((x2-x1)*(y1-y3)-(y2-y1)*(x1-x3)) / d
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result.alpha.push(ua,ub)
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if infinite || ((ua > 0 && ua < 1) && (ub > 0 && ub < 1))
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x = x1 + ua*(x2-x1)
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y = y1 + ua*(y2-y1)
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result.points << Number3D.new(x,y)
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result.status = INTERSECTION;
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end
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end
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result
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end
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end
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end
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module Geom
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class Matrix3D < Matrix
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def self.identity
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Matrix3D[
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[1,0,0,0],
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[0,1,0,0],
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[0,0,1,0],
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[0,0,0,1]
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]
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end
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def self.rotation_matrix(x,y,z,rad)
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n_cos = Math.cos(rad)
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n_sin = Math.sin(rad)
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s_cos = 1 - n_cos
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sxy = x * y * s_cos
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syz = y * z * s_cos
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sxz = x * z * s_cos
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sz = n_sin * z
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sy = n_sin * y
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sx = n_sin * x
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n11 = n_cos + x * x * s_cos
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n12 = -sz + sxy
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n13 = sy + sxz
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n14 = 0
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n21 = sz + sxy
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n22 = n_cos + y * y * s_cos
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n23 = -sx + syz
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n24 = 0
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n31 = -sy + sxz
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n32 = sx + syz
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n33 = n_cos + z * z * s_cos
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n34 = 0
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self[
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[n11,n12,n13,n14],
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[n21,n22,n23,n24],
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[n31,n32,n33,n34],
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[0,0,0,1]
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]
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end
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def self.rotationX(rad)
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c = Math.cos(rad)
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s = Math.sin(rad)
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self[
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[1,0, 0,0],
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[0,c,-s,0],
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[0,s, c,0],
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[0,0, 0,1],
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]
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end
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def self.rotationZ(rad)
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c = Math.cos(rad)
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s = Math.sin(rad)
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self[
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[c,-s,0,0],
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[s, c,0,0],
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[0, 0,1,0],
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[0, 0,0,1]
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]
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end
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def self.translation(x,y,z)
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self[
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[1,0,0,x],
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[0,1,0,y],
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[0,0,1,z],
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[0,0,0,1]
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]
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end
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def self.scale(x,y,z)
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self[
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[x,0,0,0],
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[0,y,0,0],
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[0,0,z,0],
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[0,0,0,1]
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]
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end
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def self.reflection(plane)
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a = plane.normal.x
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b = plane.normal.y
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c = plane.normal.z
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self[
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[1-(2*a*a) , 0-(2*a*b) , 0-(2*a*c) , 0],
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[0-(2*a*b) , 1-(2*b*b) , 0-(2*b*c) , 0],
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[0-(2*a*c) , 0-(2*b*c) , 1-(2*c*c) , 0],
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[0 , 0 , 0 , 1]
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]
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end
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def self.multiply_vector_3x3(m,v)
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ma = m.to_a
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vx = v.x
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vy = v.y
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vz = v.z
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v.x = vx * ma[0][0] + vy * ma[0][1] + vz * ma[0][2]
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v.y = vx * ma[1][0] + vy * ma[1][1] + vz * ma[1][2]
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v.z = vx * ma[2][0] + vy * ma[2][1] + vz * ma[2][2]
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end
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def multiply(other)
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# matrix multiplication is m[r][c] = (row[r]).(col[c])
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s = to_a
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o = other.to_a
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rm00 = s[0][0] * o[0][0] + s[0][1] * o[1][0] + s[0][2] * o[2][0]
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rm01 = s[0][0] * o[0][1] + s[0][1] * o[1][1] + s[0][2] * o[2][1]
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rm02 = s[0][0] * o[0][2] + s[0][1] * o[1][2] + s[0][2] * o[2][2]
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rm03 = s[0][0] * o[0][3] + s[0][1] * o[1][3] + s[0][2] * o[2][3] + s[0][3]
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rm10 = s[1][0] * o[0][0] + s[1][1] * o[1][0] + s[1][2] * o[2][0]
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rm11 = s[1][0] * o[0][1] + s[1][1] * o[1][1] + s[1][2] * o[2][1]
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rm12 = s[1][0] * o[0][2] + s[1][1] * o[1][2] + s[1][2] * o[2][2]
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rm13 = s[1][0] * o[0][3] + s[1][1] * o[1][3] + s[1][2] * o[2][3] + s[1][3]
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rm20 = s[2][0] * o[0][0] + s[2][1] * o[1][0] + s[2][2] * o[2][0]
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rm21 = s[2][0] * o[0][1] + s[2][1] * o[1][1] + s[2][2] * o[2][1]
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rm22 = s[2][0] * o[0][2] + s[2][1] * o[1][2] + s[2][2] * o[2][2]
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rm23 = s[2][0] * o[0][3] + s[2][1] * o[1][3] + s[2][2] * o[2][3] + s[2][3]
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Matrix3D[
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[rm00, rm01, rm02, rm03],
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[rm10, rm11, rm12, rm13],
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[rm20, rm21, rm22, rm23]
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]
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end
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end
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end
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data/lib/geom/number.rb
ADDED
@@ -0,0 +1,104 @@
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module Geom
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class Number3D
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attr_accessor(:x,:y,:z)
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def initialize(x=0,y=0,z=0)
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@x, @y, @z = x, y, z
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end
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def self.sub(v,w)
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Number3D.new(
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v.x - w.x,
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v.y - w.y,
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v.z - w.z
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)
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end
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def self.cross(v,w,target=nil)
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target ||= Number3D.new
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target.reset((w.y * v.z) - (w.z * v.y), (w.z * v.x) - (w.x * v.z), (w.x * v.y) - (w.y * v.x))
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target
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end
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def self.dot(v,w)
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v.x * w.x + v.y * w.y + w.z * v.z
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end
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def self.from_str(str)
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x,y,z = str.split(' ') if str
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str.nil? ? Number3D.new : Number3D.new(x.to_f,y.to_f,z.to_f)
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end
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def reset(nx=nil,ny=nil,nz=nil)
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@x = nx if nx
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@y = ny if ny
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@z = nz if nz
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end
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39
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40
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def normalize
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41
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mod = Math.sqrt( @x**2 + @y**2 + @z**2 )
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42
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if mod != 0 && mod != 1
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mod = 1 / mod # mults are cheaper then divs
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@x *= mod
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@y *= mod
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@z *= mod
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end
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end
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50
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def minus_eq(v)
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@x -= v.x
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@y -= v.y
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@z -= v.z
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end
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55
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56
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def distance_x(other)
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57
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(@x - other.x).abs
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58
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end
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59
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+
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60
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def distance_y(other)
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61
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(@y - other.y).abs
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62
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end
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63
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64
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def distance_z(other)
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(@z - other.z).abs
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66
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end
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67
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|
68
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def distance(other)
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69
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Math.sqrt(
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70
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distance_z(other) ** 2 +
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71
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Math.sqrt(distance_x(other)**2 + distance_y(other)**2) ** 2
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72
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)
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73
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end
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74
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def == (other)
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76
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@x == other.x &&
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@y == other.y &&
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@z == other.z
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end
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80
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+
|
81
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def to_s
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82
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"#<Geom::Number3D:#{@x},#{@y},#{@z}>"
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end
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84
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|
85
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def to_floats
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86
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[@x,@y,@z].join ' '
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end
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88
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end
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89
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90
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class NumberUV
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91
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92
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attr_accessor :u, :v
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93
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|
94
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def initialize(u=0,v=0)
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95
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@u = u
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96
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@v = v
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97
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end
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98
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99
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def clone
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100
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NumberUV.new(u,v)
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101
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end
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102
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end
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103
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+
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104
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end
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data/lib/geom/plane.rb
ADDED
@@ -0,0 +1,36 @@
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module Geom
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2
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class Plane
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attr_accessor(:normal)
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4
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def initialize(normal=nil,point=nil)
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5
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if normal && point
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@normal = normal
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7
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@d = -Number3D.dot(normal,point)
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else
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9
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@normal = Number3D.new
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10
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@d = 0
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end
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12
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end
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13
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|
14
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def self.three_points(p0,p1,p2)
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15
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plane = Plane.new
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16
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n0 = p0.instance_of?(Number3D) ? p0 : p0.position
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17
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n1 = p1.instance_of?(Number3D) ? p1 : p1.position
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n2 = p2.instance_of?(Number3D) ? p2 : p2.position
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19
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plane.set_three_points(n0,n1,n2)
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plane
|
21
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end
|
22
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+
|
23
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def set_three_points(p0,p1,p2)
|
24
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ab = Number3D.sub(p1,p0)
|
25
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ac = Number3D.sub(p2,p0)
|
26
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@normal = Number3D.cross(ab,ac)
|
27
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@normal.normalize
|
28
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@d = -Number3D.dot(@normal,p0)
|
29
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+
end
|
30
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+
|
31
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def distance(point)
|
32
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p = point.instance_of?(Vertex) ? point.position : point
|
33
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Number3D.dot(p,@normal) + @d
|
34
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end
|
35
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end
|
36
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+
end
|
data/lib/geom/polygon.rb
ADDED
@@ -0,0 +1,264 @@
|
|
1
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module Geom
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2
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class Polygon < TriangleMesh
|
3
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+
|
4
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WINDING_CW = 0
|
5
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WINDING_CCW = 1
|
6
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+
|
7
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AXIS_X = 1
|
8
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AXIS_Y = 2
|
9
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AXIS_Z = 3
|
10
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+
|
11
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CAP_TOP = 4
|
12
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CAP_BASE = 5
|
13
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CAP_BOTH = 6
|
14
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|
15
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def clone
|
16
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vertices = @vertices.collect{|v| v.clone}
|
17
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texcoord = @texcoord ? @texcoord.collect{|uv| uv.clone} : nil
|
18
|
+
faces = @faces.collect do |f|
|
19
|
+
if texcoord
|
20
|
+
Triangle.new([
|
21
|
+
vertices[ @vertices.index(f.vertices[0]) ],
|
22
|
+
vertices[ @vertices.index(f.vertices[1]) ],
|
23
|
+
vertices[ @vertices.index(f.vertices[2]) ]
|
24
|
+
],[
|
25
|
+
texcoord[ @texcoord.index(f.texcoord[0]) ],
|
26
|
+
texcoord[ @texcoord.index(f.texcoord[1]) ],
|
27
|
+
texcoord[ @texcoord.index(f.texcoord[2]) ]
|
28
|
+
])
|
29
|
+
else
|
30
|
+
Triangle.new([
|
31
|
+
vertices[ @vertices.index(f.vertices[0]) ],
|
32
|
+
vertices[ @vertices.index(f.vertices[1]) ],
|
33
|
+
vertices[ @vertices.index(f.vertices[2]) ]
|
34
|
+
])
|
35
|
+
end
|
36
|
+
end
|
37
|
+
result = Polygon.new(vertices,faces,@data.dup)
|
38
|
+
result.texcoord = texcoord
|
39
|
+
result
|
40
|
+
end
|
41
|
+
|
42
|
+
def update
|
43
|
+
return false if @vertices.length < 3
|
44
|
+
triangles = @tess.triangulate(self)
|
45
|
+
unless triangles
|
46
|
+
@vertices.reverse!
|
47
|
+
triangles = @tess.triangulate(self)
|
48
|
+
return false unless triangles
|
49
|
+
end
|
50
|
+
|
51
|
+
@texcoord = calc_uv
|
52
|
+
triangles.each do |t|
|
53
|
+
v0 = @vertices[t[0]]
|
54
|
+
v1 = @vertices[t[1]]
|
55
|
+
v2 = @vertices[t[2]]
|
56
|
+
|
57
|
+
t0 = @texcoord[t[0]]
|
58
|
+
t1 = @texcoord[t[1]]
|
59
|
+
t2 = @texcoord[t[2]]
|
60
|
+
@faces.push(Triangle.new([v2,v1,v0],[t0,t1,t2]))
|
61
|
+
end
|
62
|
+
true
|
63
|
+
end
|
64
|
+
|
65
|
+
def area
|
66
|
+
# remove duplicates and invisibles
|
67
|
+
return nil if @vertices.length < 3
|
68
|
+
@vertices.each{|v| return 0 if @vertices.grep(v).length>1}
|
69
|
+
|
70
|
+
result = 0
|
71
|
+
points = @vertices.dup
|
72
|
+
plane = self.plane
|
73
|
+
|
74
|
+
ax = plane.normal.x > 0 ? plane.normal.x : -plane.normal.x
|
75
|
+
ay = plane.normal.y > 0 ? plane.normal.y : -plane.normal.y
|
76
|
+
az = plane.normal.z > 0 ? plane.normal.z : -plane.normal.z
|
77
|
+
|
78
|
+
coord = AXIS_Z
|
79
|
+
|
80
|
+
if ax > ay
|
81
|
+
if ax > az
|
82
|
+
coord = AXIS_X
|
83
|
+
end
|
84
|
+
elsif ay > az
|
85
|
+
coord = AXIS_Y
|
86
|
+
end
|
87
|
+
|
88
|
+
points.push(points[0],points[1])
|
89
|
+
|
90
|
+
# compute area of the 2D projection
|
91
|
+
points.each_with_index do |point,i|
|
92
|
+
next if i.zero?
|
93
|
+
j = (i+1) % points.length
|
94
|
+
k = (i-1) % points.length
|
95
|
+
|
96
|
+
case coord
|
97
|
+
when AXIS_X
|
98
|
+
result += (point.y * (points[j].z - points[k].z))
|
99
|
+
when AXIS_Y
|
100
|
+
result += (point.x * (points[j].z - points[k].z))
|
101
|
+
else
|
102
|
+
result += (point.x * (points[j].y - points[k].y))
|
103
|
+
end
|
104
|
+
end
|
105
|
+
|
106
|
+
# scale to get area before projection
|
107
|
+
an = Math.sqrt(ax**2 + ay**2 + az**2) # length of normal vector
|
108
|
+
case coord
|
109
|
+
when AXIS_X
|
110
|
+
result *= (an / (2*ax))
|
111
|
+
when AXIS_Y
|
112
|
+
result *= (an / (2*ay))
|
113
|
+
when AXIS_Z
|
114
|
+
result *= (an / (2*az))
|
115
|
+
end
|
116
|
+
2.times {points.pop}
|
117
|
+
result
|
118
|
+
end
|
119
|
+
|
120
|
+
# TODO real plane, not just from first 3 vertices
|
121
|
+
def plane
|
122
|
+
return nil if @vertices.length < 3
|
123
|
+
Plane.three_points(*@vertices[0..2])
|
124
|
+
end
|
125
|
+
|
126
|
+
def point_inside(pt)
|
127
|
+
x = "x"
|
128
|
+
y = "y"
|
129
|
+
n = @vertices.length
|
130
|
+
dominant = dominant_axis
|
131
|
+
dist = self.plane.distance(pt)
|
132
|
+
result = false
|
133
|
+
|
134
|
+
return false if dist.abs > 0.01
|
135
|
+
case dominant
|
136
|
+
when AXIS_X
|
137
|
+
x = "y"
|
138
|
+
y = "z"
|
139
|
+
when AXIS_Y
|
140
|
+
y = "z"
|
141
|
+
end
|
142
|
+
|
143
|
+
@vertices.each_with_index do |v,i|
|
144
|
+
vn = @vertices[(i+1)%n] # next
|
145
|
+
if (((v.send(y) <= pt.send(y)) && (pt.send(y) < vn.send(y))) || ((vn.send(y) <= pt.send(y)) && (pt.send(y) < v.send(y)))) &&
|
146
|
+
(pt.send(x) < (vn.send(x) - v.send(x)) * (pt.send(y) - v.send(y)) / (vn.send(y) - v.send(y)) + v.send(x))
|
147
|
+
result = !result
|
148
|
+
end
|
149
|
+
end
|
150
|
+
result
|
151
|
+
end
|
152
|
+
|
153
|
+
def winding
|
154
|
+
area < 0 ? WINDING_CW : WINDING_CCW
|
155
|
+
end
|
156
|
+
|
157
|
+
def extrude(distance,direction,cap=CAP_BOTH,update=true)
|
158
|
+
direction.normalize
|
159
|
+
top_cap = clone
|
160
|
+
top_cap.vertices.each do |v|
|
161
|
+
v.x += distance*direction.x
|
162
|
+
v.y += distance*direction.y
|
163
|
+
v.z += distance*direction.z
|
164
|
+
end
|
165
|
+
top_cap.faces.each {|f| f.normal = direction }
|
166
|
+
num = @vertices.length
|
167
|
+
|
168
|
+
sides = Array.new(@vertices.length).map!{ Polygon.new }
|
169
|
+
sides.each_with_index do |side,i|
|
170
|
+
j = (i+1) % num
|
171
|
+
side.vertices.push(top_cap.vertices[i],top_cap.vertices[j])
|
172
|
+
side.vertices.push(@vertices[j],@vertices[i])
|
173
|
+
side.data[:side] = true
|
174
|
+
side.update if update
|
175
|
+
end
|
176
|
+
|
177
|
+
case cap
|
178
|
+
when CAP_BASE
|
179
|
+
top_cap.faces.clear
|
180
|
+
when CAP_TOP
|
181
|
+
self.faces.clear
|
182
|
+
when CAP_BOTH
|
183
|
+
self.faces.each do |f|
|
184
|
+
f.flip_normal
|
185
|
+
end
|
186
|
+
end
|
187
|
+
|
188
|
+
sides + [top_cap]
|
189
|
+
end
|
190
|
+
|
191
|
+
def dominant_axis
|
192
|
+
plane = self.plane
|
193
|
+
return 0 unless plane
|
194
|
+
|
195
|
+
ax = (plane.normal.x > 0 ? plane.normal.x : -plane.normal.x)
|
196
|
+
ay = (plane.normal.y > 0 ? plane.normal.y : -plane.normal.y)
|
197
|
+
az = (plane.normal.z > 0 ? plane.normal.z : -plane.normal.z)
|
198
|
+
|
199
|
+
axis = AXIS_Z
|
200
|
+
if ax > ay
|
201
|
+
if ax > az
|
202
|
+
axis = AXIS_X
|
203
|
+
end
|
204
|
+
elsif ay > az
|
205
|
+
axis = AXIS_Y
|
206
|
+
end
|
207
|
+
axis
|
208
|
+
end
|
209
|
+
|
210
|
+
def calc_uv
|
211
|
+
result = []
|
212
|
+
plane = self.plane
|
213
|
+
up = Number3D.new( 0, 1, 0 )
|
214
|
+
|
215
|
+
# get side vector
|
216
|
+
side = Number3D.cross(up, plane.normal)
|
217
|
+
side.normalize
|
218
|
+
|
219
|
+
# adjust up vector
|
220
|
+
up = Number3D.cross(self.plane.normal, side)
|
221
|
+
up.normalize
|
222
|
+
|
223
|
+
matrix = Matrix3D[
|
224
|
+
[side.x, up.x, plane.normal.x, 0],
|
225
|
+
[side.y, up.y, plane.normal.y, 0],
|
226
|
+
[side.z, up.z, plane.normal.z, 0],
|
227
|
+
[0, 0, 0, 1]]
|
228
|
+
|
229
|
+
v, n, t = nil, nil, nil
|
230
|
+
min = Number3D.new(1000,1000,1000)
|
231
|
+
max = Number3D.new(-min.x, -min.y, -min.z)
|
232
|
+
pts = []
|
233
|
+
|
234
|
+
@vertices.each do |v|
|
235
|
+
n = v.position
|
236
|
+
|
237
|
+
# Matrix3D.multiplyVector3x3( matrix, n );
|
238
|
+
|
239
|
+
min.x = n.x if n.x < min.x
|
240
|
+
min.y = n.y if n.y < min.y
|
241
|
+
max.x = n.x if n.x > max.x
|
242
|
+
max.y = n.y if n.y > max.y
|
243
|
+
|
244
|
+
pts << n
|
245
|
+
result << NumberUV.new
|
246
|
+
end
|
247
|
+
|
248
|
+
w = max.x - min.x
|
249
|
+
h = max.y - min.y
|
250
|
+
size = w < h ? h : w
|
251
|
+
|
252
|
+
@vertices.each_with_index do |v,i|
|
253
|
+
n = pts[i]
|
254
|
+
t = result[i]
|
255
|
+
|
256
|
+
t.u = ((n.x - min.x) / size) * size
|
257
|
+
t.v = ((n.y - min.y) / size) * size
|
258
|
+
end
|
259
|
+
|
260
|
+
result
|
261
|
+
end
|
262
|
+
|
263
|
+
end
|
264
|
+
end
|