flonkerton 0.0.1
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- data/README.md +115 -0
- data/Rakefile +11 -0
- data/TODO +12 -0
- data/config/defaults.yml +39 -0
- data/examples/clip.rb +16 -0
- data/examples/config/defaults.yml +39 -0
- data/examples/extras/actor.rb +47 -0
- data/examples/extras/fill.rb +5 -0
- data/examples/extras/input_handler.rb +9 -0
- data/examples/extras/mouse_border.rb +21 -0
- data/examples/extras/random_color.rb +27 -0
- data/examples/extras/scrollable.rb +80 -0
- data/examples/font.rb +25 -0
- data/examples/input.rb +63 -0
- data/examples/screen.rb +38 -0
- data/examples/scroll.rb +72 -0
- data/examples/sound.rb +43 -0
- data/examples/tiles.rb +30 -0
- data/flonkerton.gemspec +16 -0
- data/games/gosu_demo/config/defaults.yml +39 -0
- data/games/gosu_demo/media/Space.png +0 -0
- data/games/gosu_demo/media/beep.wav +0 -0
- data/games/gosu_demo/media/star_25x25.png +0 -0
- data/games/gosu_demo/media/starfighter.png +0 -0
- data/games/gosu_demo/original.rb +137 -0
- data/games/gosu_demo/play.rb +135 -0
- data/lib/flonkerton.rb +241 -0
- data/media/ArcadeClassic.ttf +0 -0
- data/media/CREDITS +4 -0
- data/media/background.png +0 -0
- data/media/catch_me_song.ogg +0 -0
- data/media/cursor.png +0 -0
- data/media/gosu_logo.png +0 -0
- data/media/select.wav +0 -0
- data/media/tiles_32x32.png +0 -0
- data/test/integration_test.rb +115 -0
- data/test/test_helper.rb +9 -0
- data/test/unit_tests.rb +386 -0
- data/watchmen.rb +7 -0
- metadata +168 -0
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require '../../lib/flonkerton'
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require '../../examples/extras/random_color'
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include Flonkerton
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include Gosu
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module GosuTutorial
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module ZOrder
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Background, Stars, Player, UI = *0..3
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end
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class Player
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attr_reader :score
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def initialize
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@image = Images[:starfighter]
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@beep = Samples[:beep]
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@x = @y = @vel_x = @vel_y = @angle = 0.0
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@score = 0
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end
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def warp(x, y)
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@x, @y = x, y
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end
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def turn_left
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@angle -= 4.5
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end
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def turn_right
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@angle += 4.5
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end
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def accelerate
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@vel_x += Gosu::offset_x(@angle, 0.5)
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@vel_y += Gosu::offset_y(@angle, 0.5)
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end
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def move
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@x += @vel_x
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@y += @vel_y
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@x %= CONFIG[:width]
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@y %= CONFIG[:height]
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@vel_x *= 0.95
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@vel_y *= 0.95
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end
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def draw
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@image.draw_rot(@x, @y, ZOrder::Player, @angle)
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end
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def collect_stars(stars)
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stars.reject! do |star|
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if Gosu::distance(@x, @y, star.x, star.y) < 35 then
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@score += 10
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@beep.play
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true
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else
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false
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end
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end
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end
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end
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class Star
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attr_reader :x, :y
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def initialize
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@animation = Tiles[:star]
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@offset = @animation.first.width / 2.0
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@color = Color.random((40..254), (40..254), (40..254))
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@x = rand * CONFIG[:width]
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@y = rand * CONFIG[:height]
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end
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def draw
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current_frame.draw :x => @x - @offset,
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:y => @y - @offset,
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:z => ZOrder::Stars,
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:color => @color,
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:mode => :additive
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end
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protected
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def current_frame
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@animation[Gosu::milliseconds / 100 % @animation.size]
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end
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end
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class GameScreen < Screen
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def setup
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@background = Images[:space]
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@player = Player.new
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@player.warp(320, 240)
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@stars = Array.new
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@font = Fonts[:default]
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@input = { :up => [KbUp, GpButton0],
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:left => [KbLeft, GpLeft],
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:right => [KbRight, GpRight] }
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end
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def update
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@player.turn_left if pressed?(:left)
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@player.turn_right if pressed?(:right)
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@player.accelerate if pressed?(:up)
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@player.move
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@player.collect_stars(@stars)
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if rand(100) < 4 and @stars.size < 25 then
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@stars << Star.new
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end
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end
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def draw
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@background.draw
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@player.draw
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@stars.each { |star| star.draw }
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@font.draw :text => "Score: #{@player.score}",
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:x => 10,
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:y => 10,
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:z => ZOrder::UI,
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:color => Color::YELLOW
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end
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protected
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# Taken from control example.
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def pressed?(key)
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@input[key].detect { |k| @game.button_down?(k) }
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end
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end
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end
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Game.start
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data/lib/flonkerton.rb
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require 'gosu'
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require 'yaml'
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class File
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def self.label(file)
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self.basename(file)[/^\w+/].scan(/[A-Z]*[a-z0-9]+/).join('_').downcase.intern
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end
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end
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module Flonkerton
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VERSION = '0.0.1'
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LIB_PATH = File.dirname(File.expand_path(__FILE__))
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CURRENT_PATH = File.dirname(File.expand_path($0))
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if File.exist?(CURRENT_PATH + '/config/defaults.yml')
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CONFIG = YAML.load_file(CURRENT_PATH + '/config/defaults.yml')
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else
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CONFIG = YAML.load_file(LIB_PATH + '/../config/defaults.yml')
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end
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module Drawable
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def draw(options = {})
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super(*draw_args(defaults.merge(options)))
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end
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protected
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def draw_args(options)
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defaults[:order].map { |arg| options[arg] } # 1.8.6 Patch - defaults.keys.map in 1.9
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end
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def name
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self.class.to_s[/\w+$/].downcase
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end
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def defaults
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CONFIG[name.intern]
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end
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end
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class Font < Gosu::Font
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include Drawable
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def initialize(game, name, height = CONFIG[:font_size])
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super(game, name, height)
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end
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end
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class Image < Gosu::Image
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include Drawable
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def self.load_tiles(game, file, width, height, border = true)
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super(game, file, width, height, border).each do |image|
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image.extend(Drawable)
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end
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end
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end
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class Sample < Gosu::Sample; end
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class Song < Gosu::Song
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def loop
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play(true)
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end
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end
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# This class shouldn't be used directly, it provides behavior for subclasses.
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#
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class Resource
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def self.load(game)
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Dir[path].each do |file|
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all[File.label(file)] = klass.new(game, file)
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end
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end
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def self.all
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@hash ||= Hash.new
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end
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def self.[](key)
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all[key]
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end
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protected
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def self.name
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self.to_s[/\w+$/]
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end
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def self.klass
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Module.class_eval(name.chop)
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end
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def self.path
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File.join(CONFIG[:media_path], extension)
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end
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def self.extension
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CONFIG["#{name.downcase}_ext".intern]
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end
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end
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class Songs < Resource; end
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class Images < Resource; end
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class Samples < Resource; end
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class Fonts < Resource
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def self.load(game)
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super(game)
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all[:default] = Font.new(game, Gosu::default_font_name)
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end
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end
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class Tiles < Resource
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def self.load(game)
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Dir[path].each do |file|
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if File.basename(file) =~ /(\w+)_(\d+)x(\d+)/
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all[$1.intern] = Image.load_tiles(game, file, $2.to_i, $3.to_i, true)
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end
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end
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end
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end
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class Game
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def self.start screen = nil
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@window = Window.new(screen)
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@window.show
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end
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end
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class Window < Gosu::Window
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attr_reader :screen
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attr_accessor :next_screen
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def initialize initial_screen = nil
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super(CONFIG[:width], CONFIG[:height], CONFIG[:fullscreen])
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self.caption = CONFIG[:caption]
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load_resources
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create(initial_screen || default_screen)
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end
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def update
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@screen.update
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create(@next_screen) if @next_screen
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end
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def draw
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@screen.draw
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end
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def button_down(id)
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@screen.button_down(id)
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end
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def button_up(id)
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@screen.button_up(id)
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end
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def params
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@params ||= Hash.new
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end
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protected
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def load_resources
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[Fonts, Songs, Images, Samples, Tiles].each do |resource|
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resource.load(self)
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end
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end
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def default_screen
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Module.module_eval(CONFIG[:initial_screen])
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end
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def create(klass)
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@screen = klass.new(self)
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@next_screen = nil
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end
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end
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# This class shouldn't be instantiated, it provides behavior for subclasses.
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#
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class Screen
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def initialize game
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@game = game
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setup
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end
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def setup; end
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def button_up(id); end
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def button_down(id)
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close if id == Gosu::KbEscape # Don't Panic!
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end
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def update; end
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def draw; end
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def width
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@game.width
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end
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def height
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@game.height
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end
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def mouse_x
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@game.mouse_x
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end
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def mouse_y
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@game.mouse_y
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end
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def button_down?(id)
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@game.button_down?(id)
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end
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def close
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@game.close
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end
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223
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def go_to(screen)
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@game.next_screen = screen
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end
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def params
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@game.params
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end
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230
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def clip_to(x, y, w, h, &block)
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@game.clip_to(x, y, w, h, &block)
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end
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end
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235
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|
236
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class WelcomeScreen < Screen
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def draw
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Fonts[:default].draw :text => 'Welcome'
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239
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end
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240
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end
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241
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end
|
Binary file
|
data/media/CREDITS
ADDED
Binary file
|
Binary file
|
data/media/cursor.png
ADDED
Binary file
|
data/media/gosu_logo.png
ADDED
Binary file
|
data/media/select.wav
ADDED
Binary file
|
Binary file
|
@@ -0,0 +1,115 @@
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1
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require File.dirname(__FILE__) + '/test_helper.rb'
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2
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|
3
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Protest.context('A Game example') do
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4
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module Example
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5
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class TextLogo
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6
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|
7
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SPEED_X = 16
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8
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SPEED_Y = 10
|
9
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|
10
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def initialize text, limit
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11
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@text = text
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12
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@limit = limit
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@font = Flonkerton::Fonts[:default]
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@x = 0
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@y = 0
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end
|
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|
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def update
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19
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@x += SPEED_X
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@y += SPEED_Y
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end
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+
|
23
|
+
def draw
|
24
|
+
@font.draw :text => @text,
|
25
|
+
:x => @x,
|
26
|
+
:y => @y,
|
27
|
+
:factor_x => 4,
|
28
|
+
:factor_y => 4
|
29
|
+
end
|
30
|
+
|
31
|
+
def on_screen?
|
32
|
+
@y < @limit
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
class LogoScreen < Flonkerton::Screen
|
37
|
+
LOGO_TIME = 1000
|
38
|
+
|
39
|
+
def setup
|
40
|
+
@time = Gosu.milliseconds
|
41
|
+
@font = Flonkerton::Fonts[:default]
|
42
|
+
@image = Flonkerton::Images[:gosu_logo]
|
43
|
+
@sample = Flonkerton::Samples[:select]
|
44
|
+
@x = (width - @image.width) / 2
|
45
|
+
@y = (height - @image.height) / 2
|
46
|
+
@song = Flonkerton::Songs[:catch_me_song]
|
47
|
+
@song.volume = 0.1
|
48
|
+
@song.loop
|
49
|
+
end
|
50
|
+
|
51
|
+
def update
|
52
|
+
if time_elapsed? or button_down?(Gosu::KbReturn)
|
53
|
+
@song.play
|
54
|
+
@sample.play
|
55
|
+
params[:health] = 75
|
56
|
+
go_to(GameScreen)
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
def draw
|
61
|
+
fill
|
62
|
+
@image.draw :x => @x, :y => @y
|
63
|
+
|
64
|
+
@font.draw :x => 10,
|
65
|
+
:y => height - @font.height,
|
66
|
+
:text => 'Press Enter to continue...',
|
67
|
+
:color => Gosu::Color::BLACK
|
68
|
+
|
69
|
+
@font.draw :text => time_left,
|
70
|
+
:color => Gosu::Color::BLACK
|
71
|
+
end
|
72
|
+
|
73
|
+
def fill(color = 0xffffffff)
|
74
|
+
@game.draw_quad(0, 0, color, width, 0, color, 0, height, color, width, height, color)
|
75
|
+
end
|
76
|
+
|
77
|
+
def time_left
|
78
|
+
Gosu.milliseconds - @time
|
79
|
+
end
|
80
|
+
|
81
|
+
def time_elapsed?
|
82
|
+
time_left >= LOGO_TIME
|
83
|
+
end
|
84
|
+
end
|
85
|
+
|
86
|
+
class GameScreen < Flonkerton::Screen
|
87
|
+
def setup
|
88
|
+
@logo = TextLogo.new('LOGO', height)
|
89
|
+
@mouse = Flonkerton::Images[:cursor]
|
90
|
+
@tiles = Flonkerton::Tiles[:tiles]
|
91
|
+
@background = Flonkerton::Images[:background]
|
92
|
+
end
|
93
|
+
|
94
|
+
def draw
|
95
|
+
@tiles.first.draw
|
96
|
+
clip_to(40, 40, 640, 480) do
|
97
|
+
@background.draw
|
98
|
+
end
|
99
|
+
@logo.draw
|
100
|
+
@mouse.draw :x => mouse_x, :y => mouse_y
|
101
|
+
end
|
102
|
+
|
103
|
+
def update
|
104
|
+
@logo.update
|
105
|
+
close unless @logo.on_screen?
|
106
|
+
end
|
107
|
+
end
|
108
|
+
end
|
109
|
+
|
110
|
+
it "should work." do
|
111
|
+
assert_nothing_raised do
|
112
|
+
Flonkerton::Game.start(Example::LogoScreen)
|
113
|
+
end
|
114
|
+
end
|
115
|
+
end
|