flash_s3_rails 0.0.1.beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,151 @@
1
+ /*
2
+ A simple class for displaying file information and progress
3
+ Note: This is a demonstration only and not part of SWFUpload.
4
+ Note: Some have had problems adapting this class in IE7. It may not be suitable for your application.
5
+ */
6
+
7
+ // Constructor
8
+ // file is a SWFUpload file object
9
+ // targetID is the HTML element id attribute that the FileProgress HTML structure will be added to.
10
+ // Instantiating a new FileProgress object with an existing file will reuse/update the existing DOM elements
11
+ function FileProgress(file, targetID) {
12
+ this.fileProgressID = file.id;
13
+
14
+ this.opacity = 100;
15
+ this.height = 0;
16
+
17
+ this.fileProgressWrapper = document.getElementById(this.fileProgressID);
18
+ if (!this.fileProgressWrapper) {
19
+ this.fileProgressWrapper = document.createElement("div");
20
+ this.fileProgressWrapper.className = "progressWrapper";
21
+ this.fileProgressWrapper.id = this.fileProgressID;
22
+
23
+ this.fileProgressElement = document.createElement("div");
24
+ this.fileProgressElement.className = "progressContainer";
25
+
26
+ var progressCancel = document.createElement("a");
27
+ progressCancel.className = "progressCancel";
28
+ progressCancel.href = "#";
29
+ progressCancel.style.visibility = "hidden";
30
+ progressCancel.appendChild(document.createTextNode(" "));
31
+
32
+ var progressText = document.createElement("div");
33
+ progressText.className = "progressName";
34
+ progressText.appendChild(document.createTextNode(file.name));
35
+
36
+ var progressBar = document.createElement("div");
37
+ progressBar.className = "progressBarInProgress";
38
+
39
+ var progressStatus = document.createElement("div");
40
+ progressStatus.className = "progressBarStatus";
41
+ progressStatus.innerHTML = " ";
42
+
43
+ this.fileProgressElement.appendChild(progressCancel);
44
+ this.fileProgressElement.appendChild(progressText);
45
+ this.fileProgressElement.appendChild(progressStatus);
46
+ this.fileProgressElement.appendChild(progressBar);
47
+
48
+ this.fileProgressWrapper.appendChild(this.fileProgressElement);
49
+
50
+ document.getElementById(targetID).appendChild(this.fileProgressWrapper);
51
+ } else {
52
+ this.fileProgressElement = this.fileProgressWrapper.firstChild;
53
+ }
54
+
55
+ this.height = this.fileProgressWrapper.offsetHeight;
56
+
57
+ }
58
+ FileProgress.prototype.SetProgress = function (percentage) {
59
+ this.fileProgressElement.className = "progressContainer green";
60
+ this.fileProgressElement.childNodes[3].className = "progressBarInProgress";
61
+ this.fileProgressElement.childNodes[3].style.width = percentage + "%";
62
+ };
63
+ FileProgress.prototype.SetComplete = function () {
64
+ this.fileProgressElement.className = "progressContainer blue";
65
+ this.fileProgressElement.childNodes[3].className = "progressBarComplete";
66
+ this.fileProgressElement.childNodes[3].style.width = "";
67
+
68
+ var oSelf = this;
69
+ setTimeout(function () {
70
+ oSelf.Disappear();
71
+ }, 10000);
72
+ };
73
+ FileProgress.prototype.SetError = function () {
74
+ this.fileProgressElement.className = "progressContainer red";
75
+ this.fileProgressElement.childNodes[3].className = "progressBarError";
76
+ this.fileProgressElement.childNodes[3].style.width = "";
77
+
78
+ var oSelf = this;
79
+ setTimeout(function () {
80
+ oSelf.Disappear();
81
+ }, 5000);
82
+ };
83
+ FileProgress.prototype.SetCancelled = function () {
84
+ this.fileProgressElement.className = "progressContainer";
85
+ this.fileProgressElement.childNodes[3].className = "progressBarError";
86
+ this.fileProgressElement.childNodes[3].style.width = "";
87
+
88
+ var oSelf = this;
89
+ setTimeout(function () {
90
+ oSelf.Disappear();
91
+ }, 2000);
92
+ };
93
+ FileProgress.prototype.SetStatus = function (status) {
94
+ this.fileProgressElement.childNodes[2].innerHTML = status;
95
+ };
96
+
97
+ // Show/Hide the cancel button
98
+ FileProgress.prototype.ToggleCancel = function (show, swfUploadInstance) {
99
+ this.fileProgressElement.childNodes[0].style.visibility = show ? "visible" : "hidden";
100
+ if (swfUploadInstance) {
101
+ var fileID = this.fileProgressID;
102
+ this.fileProgressElement.childNodes[0].onclick = function () {
103
+ swfUploadInstance.cancelUpload(fileID);
104
+ return false;
105
+ };
106
+ }
107
+ };
108
+
109
+ // Fades out and clips away the FileProgress box.
110
+ FileProgress.prototype.Disappear = function () {
111
+
112
+ var reduceOpacityBy = 15;
113
+ var reduceHeightBy = 4;
114
+ var rate = 30; // 15 fps
115
+
116
+ if (this.opacity > 0) {
117
+ this.opacity -= reduceOpacityBy;
118
+ if (this.opacity < 0) {
119
+ this.opacity = 0;
120
+ }
121
+
122
+ if (this.fileProgressWrapper.filters) {
123
+ try {
124
+ this.fileProgressWrapper.filters.item("DXImageTransform.Microsoft.Alpha").opacity = this.opacity;
125
+ } catch (e) {
126
+ // If it is not set initially, the browser will throw an error. This will set it if it is not set yet.
127
+ this.fileProgressWrapper.style.filter = "progid:DXImageTransform.Microsoft.Alpha(opacity=" + this.opacity + ")";
128
+ }
129
+ } else {
130
+ this.fileProgressWrapper.style.opacity = this.opacity / 100;
131
+ }
132
+ }
133
+
134
+ if (this.height > 0) {
135
+ this.height -= reduceHeightBy;
136
+ if (this.height < 0) {
137
+ this.height = 0;
138
+ }
139
+
140
+ this.fileProgressWrapper.style.height = this.height + "px";
141
+ }
142
+
143
+ if (this.height > 0 || this.opacity > 0) {
144
+ var oSelf = this;
145
+ setTimeout(function () {
146
+ oSelf.Disappear();
147
+ }, rate);
148
+ } else {
149
+ this.fileProgressWrapper.style.display = "none";
150
+ }
151
+ };
@@ -0,0 +1,199 @@
1
+ /* Demo Note: This demo uses a FileProgress class that handles the UI for displaying the file name and percent complete.
2
+ The FileProgress class is not part of SWFUpload.
3
+ */
4
+
5
+
6
+ /* **********************
7
+ Event Handlers
8
+ These are my custom event handlers to make my
9
+ web application behave the way I went when SWFUpload
10
+ completes different tasks. These aren't part of the SWFUpload
11
+ package. They are part of my application. Without these none
12
+ of the actions SWFUpload makes will show up in my application.
13
+ ********************** */
14
+ function fileQueued(file) {
15
+ try {
16
+ var progress = new FileProgress(file, this.customSettings.progressTarget);
17
+ progress.setStatus("Pending...");
18
+ progress.toggleCancel(true, this);
19
+
20
+ } catch (ex) {
21
+ this.debug(ex);
22
+ }
23
+
24
+ }
25
+
26
+ function fileQueueError(file, errorCode, message) {
27
+ try {
28
+ if (errorCode === SWFUpload.QUEUE_ERROR.QUEUE_LIMIT_EXCEEDED) {
29
+ alert("You have attempted to queue too many files.\n" + (message === 0 ? "You have reached the upload limit." : "You may select " + (message > 1 ? "up to " + message + " files." : "one file.")));
30
+ return;
31
+ }
32
+
33
+ var progress = new FileProgress(file, this.customSettings.progressTarget);
34
+ progress.setError();
35
+ progress.toggleCancel(false);
36
+
37
+ switch (errorCode) {
38
+ case SWFUpload.QUEUE_ERROR.FILE_EXCEEDS_SIZE_LIMIT:
39
+ progress.setStatus("File is too big.");
40
+ this.debug("Error Code: File too big, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
41
+ break;
42
+ case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE:
43
+ progress.setStatus("Cannot upload Zero Byte files.");
44
+ this.debug("Error Code: Zero byte file, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
45
+ break;
46
+ case SWFUpload.QUEUE_ERROR.INVALID_FILETYPE:
47
+ progress.setStatus("Invalid File Type.");
48
+ this.debug("Error Code: Invalid File Type, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
49
+ break;
50
+ default:
51
+ if (file !== null) {
52
+ progress.setStatus("Unhandled Error");
53
+ }
54
+ this.debug("Error Code: " + errorCode + ", File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
55
+ break;
56
+ }
57
+ } catch (ex) {
58
+ this.debug(ex);
59
+ }
60
+ }
61
+
62
+ function fileDialogComplete(numFilesSelected, numFilesQueued) {
63
+ try {
64
+ // if (numFilesSelected > 0) {
65
+ // document.getElementById(this.customSettings.cancelButtonId).disabled = false;
66
+ // }
67
+
68
+ /* I want auto start the upload and I can do that here */
69
+ this.startUpload();
70
+ } catch (ex) {
71
+ this.debug(ex);
72
+ }
73
+ }
74
+
75
+ function uploadStart(file) {
76
+ try {
77
+ var self = this;
78
+ /* I don't want to do any file validation or anything, I'll just update the UI and
79
+ return true to indicate that the upload should start.
80
+ It's important to update the UI here because in Linux no uploadProgress events are called. The best
81
+ we can do is say we are uploading.
82
+ */
83
+ jQuery.post('/video_jobs', function (resp) {
84
+ console.log(self);
85
+ return;
86
+ form.prepend(resp);
87
+ form.data('videoJobCreated', true)
88
+ form.submit();
89
+ }, 'json');
90
+
91
+ if (!$('#upload_status').is('.ui-progressbar')) {
92
+ $('#upload_status').text('').progressbar();
93
+ }
94
+
95
+ }
96
+ catch (ex) {
97
+ this.debug(ex);
98
+
99
+ }
100
+
101
+ return true;
102
+ }
103
+
104
+ function uploadProgress(file, bytesLoaded, bytesTotal) {
105
+ try {
106
+ var percent = Math.ceil((bytesLoaded / bytesTotal) * 100);
107
+ $('#upload_status').progressbar('value', percent);
108
+ } catch (ex) {
109
+ this.debug(ex);
110
+ }
111
+ }
112
+
113
+ function uploadSuccess(file, serverData) {
114
+
115
+ // HERE: end
116
+
117
+ try {
118
+ var self = this;
119
+ console.log(file);
120
+ console.log(serverData);
121
+ // HERE: Send a notification upload has succeeded
122
+ jQuery.get(this.customSettings.uploadSuccessUrl, function(){
123
+ var progress = new FileProgress(file, self.customSettings.progressTarget);
124
+ progress.setStatus("Sending meta data.");
125
+ });
126
+
127
+ var progress = new FileProgress(file, this.customSettings.progressTarget);
128
+ progress.setComplete();
129
+ progress.setStatus("Complete.");
130
+ progress.toggleCancel(false);
131
+
132
+ } catch (ex) {
133
+ this.debug(ex);
134
+ }
135
+ }
136
+
137
+ function uploadError(file, errorCode, message) {
138
+ try {
139
+ var progress = new FileProgress(file, this.customSettings.progressTarget);
140
+ progress.setError();
141
+ progress.toggleCancel(false);
142
+
143
+ switch (errorCode) {
144
+ case SWFUpload.UPLOAD_ERROR.HTTP_ERROR:
145
+ progress.setStatus("Upload Error: " + message);
146
+ this.debug("Error Code: HTTP Error, File name: " + file.name + ", Message: " + message);
147
+ break;
148
+ case SWFUpload.UPLOAD_ERROR.UPLOAD_FAILED:
149
+ progress.setStatus("Upload Failed.");
150
+ this.debug("Error Code: Upload Failed, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
151
+ break;
152
+ case SWFUpload.UPLOAD_ERROR.IO_ERROR:
153
+ progress.setStatus("Server (IO) Error");
154
+ this.debug("Error Code: IO Error, File name: " + file.name + ", Message: " + message);
155
+ break;
156
+ case SWFUpload.UPLOAD_ERROR.SECURITY_ERROR:
157
+ progress.setStatus("Security Error");
158
+ this.debug("Error Code: Security Error, File name: " + file.name + ", Message: " + message);
159
+ break;
160
+ case SWFUpload.UPLOAD_ERROR.UPLOAD_LIMIT_EXCEEDED:
161
+ progress.setStatus("Upload limit exceeded.");
162
+ this.debug("Error Code: Upload Limit Exceeded, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
163
+ break;
164
+ case SWFUpload.UPLOAD_ERROR.FILE_VALIDATION_FAILED:
165
+ progress.setStatus("Failed Validation. Upload skipped.");
166
+ this.debug("Error Code: File Validation Failed, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
167
+ break;
168
+ case SWFUpload.UPLOAD_ERROR.FILE_CANCELLED:
169
+ // If there aren't any files left (they were all cancelled) disable the cancel button
170
+ if (this.getStats().files_queued === 0) {
171
+ document.getElementById(this.customSettings.cancelButtonId).disabled = true;
172
+ }
173
+ progress.setStatus("Cancelled");
174
+ progress.setCancelled();
175
+ break;
176
+ case SWFUpload.UPLOAD_ERROR.UPLOAD_STOPPED:
177
+ progress.setStatus("Stopped");
178
+ break;
179
+ default:
180
+ progress.setStatus("Unhandled Error: " + errorCode);
181
+ this.debug("Error Code: " + errorCode + ", File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
182
+ break;
183
+ }
184
+ } catch (ex) {
185
+ this.debug(ex);
186
+ }
187
+ }
188
+
189
+ function uploadComplete(file) {
190
+ if (this.getStats().files_queued === 0) {
191
+ document.getElementById(this.customSettings.cancelButtonId).disabled = true;
192
+ }
193
+ }
194
+
195
+ // This event comes from the Queue Plugin
196
+ function queueComplete(numFilesUploaded) {
197
+ var status = document.getElementById("divStatus");
198
+ status.innerHTML = numFilesUploaded + " file" + (numFilesUploaded === 1 ? "" : "s") + " uploaded.";
199
+ }
@@ -0,0 +1,980 @@
1
+ /**
2
+ * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
3
+ *
4
+ * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/
5
+ *
6
+ * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
7
+ * http://www.opensource.org/licenses/mit-license.php
8
+ *
9
+ * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
10
+ * http://www.opensource.org/licenses/mit-license.php
11
+ *
12
+ */
13
+
14
+
15
+ /* ******************* */
16
+ /* Constructor & Init */
17
+ /* ******************* */
18
+ var SWFUpload;
19
+
20
+ if (SWFUpload == undefined) {
21
+ SWFUpload = function (settings) {
22
+ this.initSWFUpload(settings);
23
+ };
24
+ }
25
+
26
+ SWFUpload.prototype.initSWFUpload = function (settings) {
27
+ try {
28
+ this.customSettings = {}; // A container where developers can place their own settings associated with this instance.
29
+ this.settings = settings;
30
+ this.eventQueue = [];
31
+ this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
32
+ this.movieElement = null;
33
+
34
+
35
+ // Setup global control tracking
36
+ SWFUpload.instances[this.movieName] = this;
37
+
38
+ // Load the settings. Load the Flash movie.
39
+ this.initSettings();
40
+ this.loadFlash();
41
+ this.displayDebugInfo();
42
+ } catch (ex) {
43
+ delete SWFUpload.instances[this.movieName];
44
+ throw ex;
45
+ }
46
+ };
47
+
48
+ /* *************** */
49
+ /* Static Members */
50
+ /* *************** */
51
+ SWFUpload.instances = {};
52
+ SWFUpload.movieCount = 0;
53
+ SWFUpload.version = "2.2.0 2009-03-25";
54
+ SWFUpload.QUEUE_ERROR = {
55
+ QUEUE_LIMIT_EXCEEDED : -100,
56
+ FILE_EXCEEDS_SIZE_LIMIT : -110,
57
+ ZERO_BYTE_FILE : -120,
58
+ INVALID_FILETYPE : -130
59
+ };
60
+ SWFUpload.UPLOAD_ERROR = {
61
+ HTTP_ERROR : -200,
62
+ MISSING_UPLOAD_URL : -210,
63
+ IO_ERROR : -220,
64
+ SECURITY_ERROR : -230,
65
+ UPLOAD_LIMIT_EXCEEDED : -240,
66
+ UPLOAD_FAILED : -250,
67
+ SPECIFIED_FILE_ID_NOT_FOUND : -260,
68
+ FILE_VALIDATION_FAILED : -270,
69
+ FILE_CANCELLED : -280,
70
+ UPLOAD_STOPPED : -290
71
+ };
72
+ SWFUpload.FILE_STATUS = {
73
+ QUEUED : -1,
74
+ IN_PROGRESS : -2,
75
+ ERROR : -3,
76
+ COMPLETE : -4,
77
+ CANCELLED : -5
78
+ };
79
+ SWFUpload.BUTTON_ACTION = {
80
+ SELECT_FILE : -100,
81
+ SELECT_FILES : -110,
82
+ START_UPLOAD : -120
83
+ };
84
+ SWFUpload.CURSOR = {
85
+ ARROW : -1,
86
+ HAND : -2
87
+ };
88
+ SWFUpload.WINDOW_MODE = {
89
+ WINDOW : "window",
90
+ TRANSPARENT : "transparent",
91
+ OPAQUE : "opaque"
92
+ };
93
+
94
+ // Private: takes a URL, determines if it is relative and converts to an absolute URL
95
+ // using the current site. Only processes the URL if it can, otherwise returns the URL untouched
96
+ SWFUpload.completeURL = function(url) {
97
+ if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) {
98
+ return url;
99
+ }
100
+
101
+ var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : "");
102
+
103
+ var indexSlash = window.location.pathname.lastIndexOf("/");
104
+ if (indexSlash <= 0) {
105
+ path = "/";
106
+ } else {
107
+ path = window.location.pathname.substr(0, indexSlash) + "/";
108
+ }
109
+
110
+ return /*currentURL +*/ path + url;
111
+
112
+ };
113
+
114
+
115
+ /* ******************** */
116
+ /* Instance Members */
117
+ /* ******************** */
118
+
119
+ // Private: initSettings ensures that all the
120
+ // settings are set, getting a default value if one was not assigned.
121
+ SWFUpload.prototype.initSettings = function () {
122
+ this.ensureDefault = function (settingName, defaultValue) {
123
+ this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
124
+ };
125
+
126
+ // Upload backend settings
127
+ this.ensureDefault("upload_url", "");
128
+ this.ensureDefault("preserve_relative_urls", false);
129
+ this.ensureDefault("file_post_name", "Filedata");
130
+ this.ensureDefault("post_params", {});
131
+ this.ensureDefault("use_query_string", false);
132
+ this.ensureDefault("requeue_on_error", false);
133
+ this.ensureDefault("http_success", []);
134
+ this.ensureDefault("assume_success_timeout", 0);
135
+
136
+ // File Settings
137
+ this.ensureDefault("file_types", "*.*");
138
+ this.ensureDefault("file_types_description", "All Files");
139
+ this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited"
140
+ this.ensureDefault("file_upload_limit", 0);
141
+ this.ensureDefault("file_queue_limit", 0);
142
+
143
+ // Flash Settings
144
+ this.ensureDefault("flash_url", "swfupload.swf");
145
+ this.ensureDefault("prevent_swf_caching", true);
146
+
147
+ // Button Settings
148
+ this.ensureDefault("button_image_url", "");
149
+ this.ensureDefault("button_width", 1);
150
+ this.ensureDefault("button_height", 1);
151
+ this.ensureDefault("button_text", "");
152
+ this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
153
+ this.ensureDefault("button_text_top_padding", 0);
154
+ this.ensureDefault("button_text_left_padding", 0);
155
+ this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
156
+ this.ensureDefault("button_disabled", false);
157
+ this.ensureDefault("button_placeholder_id", "");
158
+ this.ensureDefault("button_placeholder", null);
159
+ this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
160
+ this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
161
+
162
+ // Debug Settings
163
+ this.ensureDefault("debug", false);
164
+ this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API
165
+
166
+ // Event Handlers
167
+ this.settings.return_upload_start_handler = this.returnUploadStart;
168
+ this.ensureDefault("swfupload_loaded_handler", null);
169
+ this.ensureDefault("file_dialog_start_handler", null);
170
+ this.ensureDefault("file_queued_handler", null);
171
+ this.ensureDefault("file_queue_error_handler", null);
172
+ this.ensureDefault("file_dialog_complete_handler", null);
173
+
174
+ this.ensureDefault("upload_start_handler", null);
175
+ this.ensureDefault("upload_progress_handler", null);
176
+ this.ensureDefault("upload_error_handler", null);
177
+ this.ensureDefault("upload_success_handler", null);
178
+ this.ensureDefault("upload_complete_handler", null);
179
+
180
+ this.ensureDefault("debug_handler", this.debugMessage);
181
+
182
+ this.ensureDefault("custom_settings", {});
183
+
184
+ // Other settings
185
+ this.customSettings = this.settings.custom_settings;
186
+
187
+ // Update the flash url if needed
188
+ if (!!this.settings.prevent_swf_caching) {
189
+ this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();
190
+ }
191
+
192
+ if (!this.settings.preserve_relative_urls) {
193
+ //this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url); // Don't need to do this one since flash doesn't look at it
194
+ this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url);
195
+ this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url);
196
+ }
197
+
198
+ delete this.ensureDefault;
199
+ };
200
+
201
+ // Private: loadFlash replaces the button_placeholder element with the flash movie.
202
+ SWFUpload.prototype.loadFlash = function () {
203
+ var targetElement, tempParent;
204
+
205
+ // Make sure an element with the ID we are going to use doesn't already exist
206
+ if (document.getElementById(this.movieName) !== null) {
207
+ throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
208
+ }
209
+
210
+ // Get the element where we will be placing the flash movie
211
+ targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;
212
+
213
+ if (targetElement == undefined) {
214
+ throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;
215
+ }
216
+
217
+ // Append the container and load the flash
218
+ tempParent = document.createElement("div");
219
+ tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
220
+ targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
221
+
222
+ // Fix IE Flash/Form bug
223
+ if (window[this.movieName] == undefined) {
224
+ window[this.movieName] = this.getMovieElement();
225
+ }
226
+
227
+ };
228
+
229
+ // Private: getFlashHTML generates the object tag needed to embed the flash in to the document
230
+ SWFUpload.prototype.getFlashHTML = function () {
231
+ // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
232
+ return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
233
+ '<param name="wmode" value="', this.settings.button_window_mode, '" />',
234
+ '<param name="movie" value="', this.settings.flash_url, '" />',
235
+ '<param name="quality" value="high" />',
236
+ '<param name="menu" value="false" />',
237
+ '<param name="allowScriptAccess" value="always" />',
238
+ '<param name="flashvars" value="' + this.getFlashVars() + '" />',
239
+ '</object>'].join("");
240
+ };
241
+
242
+ // Private: getFlashVars builds the parameter string that will be passed
243
+ // to flash in the flashvars param.
244
+ SWFUpload.prototype.getFlashVars = function () {
245
+ // Build a string from the post param object
246
+ var paramString = this.buildParamString();
247
+ var httpSuccessString = this.settings.http_success.join(",");
248
+
249
+ // Build the parameter string
250
+ return ["movieName=", encodeURIComponent(this.movieName),
251
+ "&amp;uploadURL=", encodeURIComponent(this.settings.upload_url),
252
+ "&amp;useQueryString=", encodeURIComponent(this.settings.use_query_string),
253
+ "&amp;requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
254
+ "&amp;httpSuccess=", encodeURIComponent(httpSuccessString),
255
+ "&amp;assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout),
256
+ "&amp;params=", encodeURIComponent(paramString),
257
+ "&amp;filePostName=", encodeURIComponent(this.settings.file_post_name),
258
+ "&amp;fileTypes=", encodeURIComponent(this.settings.file_types),
259
+ "&amp;fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
260
+ "&amp;fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
261
+ "&amp;fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
262
+ "&amp;fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
263
+ "&amp;debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
264
+ "&amp;buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
265
+ "&amp;buttonWidth=", encodeURIComponent(this.settings.button_width),
266
+ "&amp;buttonHeight=", encodeURIComponent(this.settings.button_height),
267
+ "&amp;buttonText=", encodeURIComponent(this.settings.button_text),
268
+ "&amp;buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
269
+ "&amp;buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
270
+ "&amp;buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
271
+ "&amp;buttonAction=", encodeURIComponent(this.settings.button_action),
272
+ "&amp;buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
273
+ "&amp;buttonCursor=", encodeURIComponent(this.settings.button_cursor)
274
+ ].join("");
275
+ };
276
+
277
+ // Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
278
+ // The element is cached after the first lookup
279
+ SWFUpload.prototype.getMovieElement = function () {
280
+ if (this.movieElement == undefined) {
281
+ this.movieElement = document.getElementById(this.movieName);
282
+ }
283
+
284
+ if (this.movieElement === null) {
285
+ throw "Could not find Flash element";
286
+ }
287
+
288
+ return this.movieElement;
289
+ };
290
+
291
+ // Private: buildParamString takes the name/value pairs in the post_params setting object
292
+ // and joins them up in to a string formatted "name=value&amp;name=value"
293
+ SWFUpload.prototype.buildParamString = function () {
294
+ var postParams = this.settings.post_params;
295
+ var paramStringPairs = [];
296
+
297
+ if (typeof(postParams) === "object") {
298
+ for (var name in postParams) {
299
+ if (postParams.hasOwnProperty(name)) {
300
+ paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
301
+ }
302
+ }
303
+ }
304
+
305
+ return paramStringPairs.join("&amp;");
306
+ };
307
+
308
+ // Public: Used to remove a SWFUpload instance from the page. This method strives to remove
309
+ // all references to the SWF, and other objects so memory is properly freed.
310
+ // Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
311
+ // Credits: Major improvements provided by steffen
312
+ SWFUpload.prototype.destroy = function () {
313
+ try {
314
+ // Make sure Flash is done before we try to remove it
315
+ this.cancelUpload(null, false);
316
+
317
+
318
+ // Remove the SWFUpload DOM nodes
319
+ var movieElement = null;
320
+ movieElement = this.getMovieElement();
321
+
322
+ if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
323
+ // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)
324
+ for (var i in movieElement) {
325
+ try {
326
+ if (typeof(movieElement[i]) === "function") {
327
+ movieElement[i] = null;
328
+ }
329
+ } catch (ex1) {}
330
+ }
331
+
332
+ // Remove the Movie Element from the page
333
+ try {
334
+ movieElement.parentNode.removeChild(movieElement);
335
+ } catch (ex) {}
336
+ }
337
+
338
+ // Remove IE form fix reference
339
+ window[this.movieName] = null;
340
+
341
+ // Destroy other references
342
+ SWFUpload.instances[this.movieName] = null;
343
+ delete SWFUpload.instances[this.movieName];
344
+
345
+ this.movieElement = null;
346
+ this.settings = null;
347
+ this.customSettings = null;
348
+ this.eventQueue = null;
349
+ this.movieName = null;
350
+
351
+
352
+ return true;
353
+ } catch (ex2) {
354
+ return false;
355
+ }
356
+ };
357
+
358
+
359
+ // Public: displayDebugInfo prints out settings and configuration
360
+ // information about this SWFUpload instance.
361
+ // This function (and any references to it) can be deleted when placing
362
+ // SWFUpload in production.
363
+ SWFUpload.prototype.displayDebugInfo = function () {
364
+ this.debug(
365
+ [
366
+ "---SWFUpload Instance Info---\n",
367
+ "Version: ", SWFUpload.version, "\n",
368
+ "Movie Name: ", this.movieName, "\n",
369
+ "Settings:\n",
370
+ "\t", "upload_url: ", this.settings.upload_url, "\n",
371
+ "\t", "flash_url: ", this.settings.flash_url, "\n",
372
+ "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n",
373
+ "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n",
374
+ "\t", "http_success: ", this.settings.http_success.join(", "), "\n",
375
+ "\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n",
376
+ "\t", "file_post_name: ", this.settings.file_post_name, "\n",
377
+ "\t", "post_params: ", this.settings.post_params.toString(), "\n",
378
+ "\t", "file_types: ", this.settings.file_types, "\n",
379
+ "\t", "file_types_description: ", this.settings.file_types_description, "\n",
380
+ "\t", "file_size_limit: ", this.settings.file_size_limit, "\n",
381
+ "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n",
382
+ "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n",
383
+ "\t", "debug: ", this.settings.debug.toString(), "\n",
384
+
385
+ "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n",
386
+
387
+ "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n",
388
+ "\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n",
389
+ "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n",
390
+ "\t", "button_width: ", this.settings.button_width.toString(), "\n",
391
+ "\t", "button_height: ", this.settings.button_height.toString(), "\n",
392
+ "\t", "button_text: ", this.settings.button_text.toString(), "\n",
393
+ "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n",
394
+ "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n",
395
+ "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
396
+ "\t", "button_action: ", this.settings.button_action.toString(), "\n",
397
+ "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n",
398
+
399
+ "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n",
400
+ "Event Handlers:\n",
401
+ "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
402
+ "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
403
+ "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
404
+ "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
405
+ "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
406
+ "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
407
+ "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
408
+ "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
409
+ "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
410
+ "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n"
411
+ ].join("")
412
+ );
413
+ };
414
+
415
+ /* Note: addSetting and getSetting are no longer used by SWFUpload but are included
416
+ the maintain v2 API compatibility
417
+ */
418
+ // Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
419
+ SWFUpload.prototype.addSetting = function (name, value, default_value) {
420
+ if (value == undefined) {
421
+ return (this.settings[name] = default_value);
422
+ } else {
423
+ return (this.settings[name] = value);
424
+ }
425
+ };
426
+
427
+ // Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
428
+ SWFUpload.prototype.getSetting = function (name) {
429
+ if (this.settings[name] != undefined) {
430
+ return this.settings[name];
431
+ }
432
+
433
+ return "";
434
+ };
435
+
436
+
437
+
438
+ // Private: callFlash handles function calls made to the Flash element.
439
+ // Calls are made with a setTimeout for some functions to work around
440
+ // bugs in the ExternalInterface library.
441
+ SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
442
+ argumentArray = argumentArray || [];
443
+
444
+ var movieElement = this.getMovieElement();
445
+ var returnValue, returnString;
446
+
447
+ // Flash's method if calling ExternalInterface methods (code adapted from MooTools).
448
+ try {
449
+ returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');
450
+ returnValue = eval(returnString);
451
+ } catch (ex) {
452
+ throw "Call to " + functionName + " failed";
453
+ }
454
+
455
+ // Unescape file post param values
456
+ if (returnValue != undefined && typeof returnValue.post === "object") {
457
+ returnValue = this.unescapeFilePostParams(returnValue);
458
+ }
459
+
460
+ return returnValue;
461
+ };
462
+
463
+ /* *****************************
464
+ -- Flash control methods --
465
+ Your UI should use these
466
+ to operate SWFUpload
467
+ ***************************** */
468
+
469
+ // WARNING: this function does not work in Flash Player 10
470
+ // Public: selectFile causes a File Selection Dialog window to appear. This
471
+ // dialog only allows 1 file to be selected.
472
+ SWFUpload.prototype.selectFile = function () {
473
+ this.callFlash("SelectFile");
474
+ };
475
+
476
+ // WARNING: this function does not work in Flash Player 10
477
+ // Public: selectFiles causes a File Selection Dialog window to appear/ This
478
+ // dialog allows the user to select any number of files
479
+ // Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
480
+ // If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around
481
+ // for this bug.
482
+ SWFUpload.prototype.selectFiles = function () {
483
+ this.callFlash("SelectFiles");
484
+ };
485
+
486
+
487
+ // Public: startUpload starts uploading the first file in the queue unless
488
+ // the optional parameter 'fileID' specifies the ID
489
+ SWFUpload.prototype.startUpload = function (fileID) {
490
+ this.callFlash("StartUpload", [fileID]);
491
+ };
492
+
493
+ // Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index.
494
+ // If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
495
+ // If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
496
+ SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
497
+ if (triggerErrorEvent !== false) {
498
+ triggerErrorEvent = true;
499
+ }
500
+ this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
501
+ };
502
+
503
+ // Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
504
+ // If nothing is currently uploading then nothing happens.
505
+ SWFUpload.prototype.stopUpload = function () {
506
+ this.callFlash("StopUpload");
507
+ };
508
+
509
+ /* ************************
510
+ * Settings methods
511
+ * These methods change the SWFUpload settings.
512
+ * SWFUpload settings should not be changed directly on the settings object
513
+ * since many of the settings need to be passed to Flash in order to take
514
+ * effect.
515
+ * *********************** */
516
+
517
+ // Public: getStats gets the file statistics object.
518
+ SWFUpload.prototype.getStats = function () {
519
+ return this.callFlash("GetStats");
520
+ };
521
+
522
+ // Public: setStats changes the SWFUpload statistics. You shouldn't need to
523
+ // change the statistics but you can. Changing the statistics does not
524
+ // affect SWFUpload accept for the successful_uploads count which is used
525
+ // by the upload_limit setting to determine how many files the user may upload.
526
+ SWFUpload.prototype.setStats = function (statsObject) {
527
+ this.callFlash("SetStats", [statsObject]);
528
+ };
529
+
530
+ // Public: getFile retrieves a File object by ID or Index. If the file is
531
+ // not found then 'null' is returned.
532
+ SWFUpload.prototype.getFile = function (fileID) {
533
+ if (typeof(fileID) === "number") {
534
+ return this.callFlash("GetFileByIndex", [fileID]);
535
+ } else {
536
+ return this.callFlash("GetFile", [fileID]);
537
+ }
538
+ };
539
+
540
+ // Public: addFileParam sets a name/value pair that will be posted with the
541
+ // file specified by the Files ID. If the name already exists then the
542
+ // exiting value will be overwritten.
543
+ SWFUpload.prototype.addFileParam = function (fileID, name, value) {
544
+ return this.callFlash("AddFileParam", [fileID, name, value]);
545
+ };
546
+
547
+ // Public: removeFileParam removes a previously set (by addFileParam) name/value
548
+ // pair from the specified file.
549
+ SWFUpload.prototype.removeFileParam = function (fileID, name) {
550
+ this.callFlash("RemoveFileParam", [fileID, name]);
551
+ };
552
+
553
+ // Public: setUploadUrl changes the upload_url setting.
554
+ SWFUpload.prototype.setUploadURL = function (url) {
555
+ this.settings.upload_url = url.toString();
556
+ this.callFlash("SetUploadURL", [url]);
557
+ };
558
+
559
+ // Public: setPostParams changes the post_params setting
560
+ SWFUpload.prototype.setPostParams = function (paramsObject) {
561
+ this.settings.post_params = paramsObject;
562
+ this.callFlash("SetPostParams", [paramsObject]);
563
+ };
564
+
565
+ // Public: addPostParam adds post name/value pair. Each name can have only one value.
566
+ SWFUpload.prototype.addPostParam = function (name, value) {
567
+ this.settings.post_params[name] = value;
568
+ this.callFlash("SetPostParams", [this.settings.post_params]);
569
+ };
570
+
571
+ // Public: removePostParam deletes post name/value pair.
572
+ SWFUpload.prototype.removePostParam = function (name) {
573
+ delete this.settings.post_params[name];
574
+ this.callFlash("SetPostParams", [this.settings.post_params]);
575
+ };
576
+
577
+ // Public: setFileTypes changes the file_types setting and the file_types_description setting
578
+ SWFUpload.prototype.setFileTypes = function (types, description) {
579
+ this.settings.file_types = types;
580
+ this.settings.file_types_description = description;
581
+ this.callFlash("SetFileTypes", [types, description]);
582
+ };
583
+
584
+ // Public: setFileSizeLimit changes the file_size_limit setting
585
+ SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
586
+ this.settings.file_size_limit = fileSizeLimit;
587
+ this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
588
+ };
589
+
590
+ // Public: setFileUploadLimit changes the file_upload_limit setting
591
+ SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
592
+ this.settings.file_upload_limit = fileUploadLimit;
593
+ this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
594
+ };
595
+
596
+ // Public: setFileQueueLimit changes the file_queue_limit setting
597
+ SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
598
+ this.settings.file_queue_limit = fileQueueLimit;
599
+ this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
600
+ };
601
+
602
+ // Public: setFilePostName changes the file_post_name setting
603
+ SWFUpload.prototype.setFilePostName = function (filePostName) {
604
+ this.settings.file_post_name = filePostName;
605
+ this.callFlash("SetFilePostName", [filePostName]);
606
+ };
607
+
608
+ // Public: setUseQueryString changes the use_query_string setting
609
+ SWFUpload.prototype.setUseQueryString = function (useQueryString) {
610
+ this.settings.use_query_string = useQueryString;
611
+ this.callFlash("SetUseQueryString", [useQueryString]);
612
+ };
613
+
614
+ // Public: setRequeueOnError changes the requeue_on_error setting
615
+ SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
616
+ this.settings.requeue_on_error = requeueOnError;
617
+ this.callFlash("SetRequeueOnError", [requeueOnError]);
618
+ };
619
+
620
+ // Public: setHTTPSuccess changes the http_success setting
621
+ SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
622
+ if (typeof http_status_codes === "string") {
623
+ http_status_codes = http_status_codes.replace(" ", "").split(",");
624
+ }
625
+
626
+ this.settings.http_success = http_status_codes;
627
+ this.callFlash("SetHTTPSuccess", [http_status_codes]);
628
+ };
629
+
630
+ // Public: setHTTPSuccess changes the http_success setting
631
+ SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
632
+ this.settings.assume_success_timeout = timeout_seconds;
633
+ this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
634
+ };
635
+
636
+ // Public: setDebugEnabled changes the debug_enabled setting
637
+ SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
638
+ this.settings.debug_enabled = debugEnabled;
639
+ this.callFlash("SetDebugEnabled", [debugEnabled]);
640
+ };
641
+
642
+ // Public: setButtonImageURL loads a button image sprite
643
+ SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
644
+ if (buttonImageURL == undefined) {
645
+ buttonImageURL = "";
646
+ }
647
+
648
+ this.settings.button_image_url = buttonImageURL;
649
+ this.callFlash("SetButtonImageURL", [buttonImageURL]);
650
+ };
651
+
652
+ // Public: setButtonDimensions resizes the Flash Movie and button
653
+ SWFUpload.prototype.setButtonDimensions = function (width, height) {
654
+ this.settings.button_width = width;
655
+ this.settings.button_height = height;
656
+
657
+ var movie = this.getMovieElement();
658
+ if (movie != undefined) {
659
+ movie.style.width = width + "px";
660
+ movie.style.height = height + "px";
661
+ }
662
+
663
+ this.callFlash("SetButtonDimensions", [width, height]);
664
+ };
665
+ // Public: setButtonText Changes the text overlaid on the button
666
+ SWFUpload.prototype.setButtonText = function (html) {
667
+ this.settings.button_text = html;
668
+ this.callFlash("SetButtonText", [html]);
669
+ };
670
+ // Public: setButtonTextPadding changes the top and left padding of the text overlay
671
+ SWFUpload.prototype.setButtonTextPadding = function (left, top) {
672
+ this.settings.button_text_top_padding = top;
673
+ this.settings.button_text_left_padding = left;
674
+ this.callFlash("SetButtonTextPadding", [left, top]);
675
+ };
676
+
677
+ // Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
678
+ SWFUpload.prototype.setButtonTextStyle = function (css) {
679
+ this.settings.button_text_style = css;
680
+ this.callFlash("SetButtonTextStyle", [css]);
681
+ };
682
+ // Public: setButtonDisabled disables/enables the button
683
+ SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
684
+ this.settings.button_disabled = isDisabled;
685
+ this.callFlash("SetButtonDisabled", [isDisabled]);
686
+ };
687
+ // Public: setButtonAction sets the action that occurs when the button is clicked
688
+ SWFUpload.prototype.setButtonAction = function (buttonAction) {
689
+ this.settings.button_action = buttonAction;
690
+ this.callFlash("SetButtonAction", [buttonAction]);
691
+ };
692
+
693
+ // Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
694
+ SWFUpload.prototype.setButtonCursor = function (cursor) {
695
+ this.settings.button_cursor = cursor;
696
+ this.callFlash("SetButtonCursor", [cursor]);
697
+ };
698
+
699
+ /* *******************************
700
+ Flash Event Interfaces
701
+ These functions are used by Flash to trigger the various
702
+ events.
703
+
704
+ All these functions a Private.
705
+
706
+ Because the ExternalInterface library is buggy the event calls
707
+ are added to a queue and the queue then executed by a setTimeout.
708
+ This ensures that events are executed in a determinate order and that
709
+ the ExternalInterface bugs are avoided.
710
+ ******************************* */
711
+
712
+ SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
713
+ // Warning: Don't call this.debug inside here or you'll create an infinite loop
714
+
715
+ if (argumentArray == undefined) {
716
+ argumentArray = [];
717
+ } else if (!(argumentArray instanceof Array)) {
718
+ argumentArray = [argumentArray];
719
+ }
720
+
721
+ var self = this;
722
+ if (typeof this.settings[handlerName] === "function") {
723
+ // Queue the event
724
+ this.eventQueue.push(function () {
725
+ this.settings[handlerName].apply(this, argumentArray);
726
+ });
727
+
728
+ // Execute the next queued event
729
+ setTimeout(function () {
730
+ self.executeNextEvent();
731
+ }, 0);
732
+
733
+ } else if (this.settings[handlerName] !== null) {
734
+ throw "Event handler " + handlerName + " is unknown or is not a function";
735
+ }
736
+ };
737
+
738
+ // Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout
739
+ // we must queue them in order to garentee that they are executed in order.
740
+ SWFUpload.prototype.executeNextEvent = function () {
741
+ // Warning: Don't call this.debug inside here or you'll create an infinite loop
742
+
743
+ var f = this.eventQueue ? this.eventQueue.shift() : null;
744
+ if (typeof(f) === "function") {
745
+ f.apply(this);
746
+ }
747
+ };
748
+
749
+ // Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
750
+ // properties that contain characters that are not valid for JavaScript identifiers. To work around this
751
+ // the Flash Component escapes the parameter names and we must unescape again before passing them along.
752
+ SWFUpload.prototype.unescapeFilePostParams = function (file) {
753
+ var reg = /[$]([0-9a-f]{4})/i;
754
+ var unescapedPost = {};
755
+ var uk;
756
+
757
+ if (file != undefined) {
758
+ for (var k in file.post) {
759
+ if (file.post.hasOwnProperty(k)) {
760
+ uk = k;
761
+ var match;
762
+ while ((match = reg.exec(uk)) !== null) {
763
+ uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
764
+ }
765
+ unescapedPost[uk] = file.post[k];
766
+ }
767
+ }
768
+
769
+ file.post = unescapedPost;
770
+ }
771
+
772
+ return file;
773
+ };
774
+
775
+ // Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
776
+ SWFUpload.prototype.testExternalInterface = function () {
777
+ try {
778
+ return this.callFlash("TestExternalInterface");
779
+ } catch (ex) {
780
+ return false;
781
+ }
782
+ };
783
+
784
+ // Private: This event is called by Flash when it has finished loading. Don't modify this.
785
+ // Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
786
+ SWFUpload.prototype.flashReady = function () {
787
+ // Check that the movie element is loaded correctly with its ExternalInterface methods defined
788
+ var movieElement = this.getMovieElement();
789
+
790
+ if (!movieElement) {
791
+ this.debug("Flash called back ready but the flash movie can't be found.");
792
+ return;
793
+ }
794
+
795
+ this.cleanUp(movieElement);
796
+
797
+ this.queueEvent("swfupload_loaded_handler");
798
+ };
799
+
800
+ // Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
801
+ // This function is called by Flash each time the ExternalInterface functions are created.
802
+ SWFUpload.prototype.cleanUp = function (movieElement) {
803
+ // Pro-actively unhook all the Flash functions
804
+ try {
805
+ if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
806
+ this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
807
+ for (var key in movieElement) {
808
+ try {
809
+ if (typeof(movieElement[key]) === "function") {
810
+ movieElement[key] = null;
811
+ }
812
+ } catch (ex) {
813
+ }
814
+ }
815
+ }
816
+ } catch (ex1) {
817
+
818
+ }
819
+
820
+ // Fix Flashes own cleanup code so if the SWFMovie was removed from the page
821
+ // it doesn't display errors.
822
+ window["__flash__removeCallback"] = function (instance, name) {
823
+ try {
824
+ if (instance) {
825
+ instance[name] = null;
826
+ }
827
+ } catch (flashEx) {
828
+
829
+ }
830
+ };
831
+
832
+ };
833
+
834
+
835
+ /* This is a chance to do something before the browse window opens */
836
+ SWFUpload.prototype.fileDialogStart = function () {
837
+ this.queueEvent("file_dialog_start_handler");
838
+ };
839
+
840
+
841
+ /* Called when a file is successfully added to the queue. */
842
+ SWFUpload.prototype.fileQueued = function (file) {
843
+ file = this.unescapeFilePostParams(file);
844
+ this.queueEvent("file_queued_handler", file);
845
+ };
846
+
847
+
848
+ /* Handle errors that occur when an attempt to queue a file fails. */
849
+ SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
850
+ file = this.unescapeFilePostParams(file);
851
+ this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
852
+ };
853
+
854
+ /* Called after the file dialog has closed and the selected files have been queued.
855
+ You could call startUpload here if you want the queued files to begin uploading immediately. */
856
+ SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) {
857
+ this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]);
858
+ };
859
+
860
+ SWFUpload.prototype.uploadStart = function (file) {
861
+ file = this.unescapeFilePostParams(file);
862
+ this.queueEvent("return_upload_start_handler", file);
863
+ };
864
+
865
+ SWFUpload.prototype.returnUploadStart = function (file) {
866
+ var returnValue;
867
+ if (typeof this.settings.upload_start_handler === "function") {
868
+ file = this.unescapeFilePostParams(file);
869
+ returnValue = this.settings.upload_start_handler.call(this, file);
870
+ } else if (this.settings.upload_start_handler != undefined) {
871
+ throw "upload_start_handler must be a function";
872
+ }
873
+
874
+ // Convert undefined to true so if nothing is returned from the upload_start_handler it is
875
+ // interpretted as 'true'.
876
+ if (returnValue === undefined) {
877
+ returnValue = true;
878
+ }
879
+
880
+ returnValue = !!returnValue;
881
+
882
+ this.callFlash("ReturnUploadStart", [returnValue]);
883
+ };
884
+
885
+
886
+
887
+ SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
888
+ file = this.unescapeFilePostParams(file);
889
+ this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
890
+ };
891
+
892
+ SWFUpload.prototype.uploadError = function (file, errorCode, message) {
893
+ file = this.unescapeFilePostParams(file);
894
+ this.queueEvent("upload_error_handler", [file, errorCode, message]);
895
+ };
896
+
897
+ SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) {
898
+ file = this.unescapeFilePostParams(file);
899
+ this.queueEvent("upload_success_handler", [file, serverData, responseReceived]);
900
+ };
901
+
902
+ SWFUpload.prototype.uploadComplete = function (file) {
903
+ file = this.unescapeFilePostParams(file);
904
+ this.queueEvent("upload_complete_handler", file);
905
+ };
906
+
907
+ /* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
908
+ internal debug console. You can override this event and have messages written where you want. */
909
+ SWFUpload.prototype.debug = function (message) {
910
+ this.queueEvent("debug_handler", message);
911
+ };
912
+
913
+
914
+ /* **********************************
915
+ Debug Console
916
+ The debug console is a self contained, in page location
917
+ for debug message to be sent. The Debug Console adds
918
+ itself to the body if necessary.
919
+
920
+ The console is automatically scrolled as messages appear.
921
+
922
+ If you are using your own debug handler or when you deploy to production and
923
+ have debug disabled you can remove these functions to reduce the file size
924
+ and complexity.
925
+ ********************************** */
926
+
927
+ // Private: debugMessage is the default debug_handler. If you want to print debug messages
928
+ // call the debug() function. When overriding the function your own function should
929
+ // check to see if the debug setting is true before outputting debug information.
930
+ SWFUpload.prototype.debugMessage = function (message) {
931
+ if (this.settings.debug) {
932
+ var exceptionMessage, exceptionValues = [];
933
+
934
+ // Check for an exception object and print it nicely
935
+ if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
936
+ for (var key in message) {
937
+ if (message.hasOwnProperty(key)) {
938
+ exceptionValues.push(key + ": " + message[key]);
939
+ }
940
+ }
941
+ exceptionMessage = exceptionValues.join("\n") || "";
942
+ exceptionValues = exceptionMessage.split("\n");
943
+ exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
944
+ SWFUpload.Console.writeLine(exceptionMessage);
945
+ } else {
946
+ SWFUpload.Console.writeLine(message);
947
+ }
948
+ }
949
+ };
950
+
951
+ SWFUpload.Console = {};
952
+ SWFUpload.Console.writeLine = function (message) {
953
+ var console, documentForm;
954
+
955
+ try {
956
+ console = document.getElementById("SWFUpload_Console");
957
+
958
+ if (!console) {
959
+ documentForm = document.createElement("form");
960
+ document.getElementsByTagName("body")[0].appendChild(documentForm);
961
+
962
+ console = document.createElement("textarea");
963
+ console.id = "SWFUpload_Console";
964
+ console.style.fontFamily = "monospace";
965
+ console.setAttribute("wrap", "off");
966
+ console.wrap = "off";
967
+ console.style.overflow = "auto";
968
+ console.style.width = "700px";
969
+ console.style.height = "350px";
970
+ console.style.margin = "5px";
971
+ documentForm.appendChild(console);
972
+ }
973
+
974
+ console.value += message + "\n";
975
+
976
+ console.scrollTop = console.scrollHeight - console.clientHeight;
977
+ } catch (ex) {
978
+ alert("Exception: " + ex.name + " Message: " + ex.message);
979
+ }
980
+ };