fiveinarow 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/.idea/.rakeTasks +7 -0
- data/.idea/encodings.xml +6 -0
- data/.idea/fiveinarow.iml +64 -0
- data/.idea/misc.xml +4 -0
- data/.idea/modules.xml +8 -0
- data/.idea/vagrant.xml +7 -0
- data/.idea/vcs.xml +6 -0
- data/.idea/workspace.xml +714 -0
- data/CODE_OF_CONDUCT.md +49 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/README.md +38 -0
- data/Rakefile +2 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/fiveinarow.gemspec +33 -0
- data/lib/fiveinarow.rb +101 -0
- data/lib/fiveinarow/ai_player.rb +99 -0
- data/lib/fiveinarow/board.rb +132 -0
- data/lib/fiveinarow/cell.rb +32 -0
- data/lib/fiveinarow/generic_player.rb +8 -0
- data/lib/fiveinarow/hotseat_player.rb +4 -0
- data/lib/fiveinarow/version.rb +3 -0
- data/lib/fiveinarow/z_order.rb +3 -0
- data/lib/media/background_800_800.png +0 -0
- data/lib/media/cell_alpha_35_35.png +0 -0
- data/lib/media/cell_o_35_35.png +0 -0
- data/lib/media/cell_white_35_35.png +0 -0
- data/lib/media/cell_win_35_35.png +0 -0
- data/lib/media/cell_x_35_35.png +0 -0
- data/lib/media/the_end_800_800.png +0 -0
- metadata +120 -0
data/CODE_OF_CONDUCT.md
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# Contributor Code of Conduct
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As contributors and maintainers of this project, and in the interest of
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fostering an open and welcoming community, we pledge to respect all people who
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contribute through reporting issues, posting feature requests, updating
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documentation, submitting pull requests or patches, and other activities.
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We are committed to making participation in this project a harassment-free
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experience for everyone, regardless of level of experience, gender, gender
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identity and expression, sexual orientation, disability, personal appearance,
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body size, race, ethnicity, age, religion, or nationality.
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Examples of unacceptable behavior by participants include:
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* The use of sexualized language or imagery
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* Personal attacks
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* Trolling or insulting/derogatory comments
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* Public or private harassment
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* Publishing other's private information, such as physical or electronic
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addresses, without explicit permission
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* Other unethical or unprofessional conduct
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Project maintainers have the right and responsibility to remove, edit, or
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reject comments, commits, code, wiki edits, issues, and other contributions
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that are not aligned to this Code of Conduct, or to ban temporarily or
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permanently any contributor for other behaviors that they deem inappropriate,
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threatening, offensive, or harmful.
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By adopting this Code of Conduct, project maintainers commit themselves to
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fairly and consistently applying these principles to every aspect of managing
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this project. Project maintainers who do not follow or enforce the Code of
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Conduct may be permanently removed from the project team.
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This code of conduct applies both within project spaces and in public spaces
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when an individual is representing the project or its community.
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting a project maintainer at nesrotom@fit.cvut.cz. All
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complaints will be reviewed and investigated and will result in a response that
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is deemed necessary and appropriate to the circumstances. Maintainers are
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obligated to maintain confidentiality with regard to the reporter of an
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incident.
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This Code of Conduct is adapted from the [Contributor Covenant][homepage],
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version 1.3.0, available at
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[http://contributor-covenant.org/version/1/3/0/][version]
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[homepage]: http://contributor-covenant.org
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[version]: http://contributor-covenant.org/version/1/3/0/
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2016 Tomáš Nesrovnal
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# Fiveinarow
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Classis Five-in-a-row game written in Ruby + Gosu. It comes with simple AI!
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'fiveinarow'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install fiveinarow
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## Usage
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Left click on a cell to mark it with your symbol. AI will then play its turn.
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/fiveinarow. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
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## License
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The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
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data/Rakefile
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "fiveinarow"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start
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data/bin/setup
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data/fiveinarow.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'fiveinarow/version'
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Gem::Specification.new do |spec|
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spec.name = "fiveinarow"
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spec.version = Fiveinarow::VERSION
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spec.authors = ["Tomáš Nesrovnal"]
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spec.email = ["nesro@nesro.cz"]
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spec.summary = %q{Five-in-a-row game}
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spec.description = %q{Five-in-a-row is a classic board game. You need to make a line of five to win.}
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spec.homepage = "https://github.com/nesro/fiveinarow"
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spec.license = "MIT"
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# Prevent pushing this gem to RubyGems.org by setting 'allowed_push_host', or
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# delete this section to allow pushing this gem to any host.
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if spec.respond_to?(:metadata)
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spec.metadata['allowed_push_host'] = "https://rubygems.org"
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else
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raise "RubyGems 2.0 or newer is required to protect against public gem pushes."
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end
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spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
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spec.bindir = "exe"
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spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.11"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency "gosu", "~> 0.10.5"
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end
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data/lib/fiveinarow.rb
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require 'fiveinarow/version'
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require 'fiveinarow/board'
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require 'fiveinarow/cell'
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require 'fiveinarow/hotseat_player'
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require 'fiveinarow/ai_player'
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require 'fiveinarow/z_order'
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require 'rubygems'
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require 'gosu'
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module Fiveinarow
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class Game < Gosu::Window
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attr_accessor :state
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def initialize
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super(800, 800, false)
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self.caption = 'Five In A Row'
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@board = Board.new(self, 22)
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@player_a = HotseatPlayer.new(Cell::PLAYER_A)
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@player_b = AIPlayer.new(Cell::PLAYER_B)
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@player_on_turn = @player_a
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@font = Gosu::Font.new(60)
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@background = Gosu::Image.new(self, 'media/background_800_800.png')
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@the_end = Gosu::Image.new(self, 'media/the_end_800_800.png')
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@last_milliseconds = 0
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end
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def draw
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@background.draw(0, 0, ZOrder::Background)
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@board.draw(mouse_x, mouse_y, @player_on_turn.sym)
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if @state == :end
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@the_end.draw(0, 0, ZOrder::TheEnd)
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end
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end
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def needs_cursor?
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true
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end
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# this is a callback for key up events or equivalent (there are
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# constants for gamepad buttons and mouse clicks)
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def button_up(key)
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self.close if key == Gosu::KbEscape
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# reset the game
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if @state == :end && key == Gosu::MsLeft
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@board = Board.new(self, 22)
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@state = :game
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return
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end
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if @player_on_turn.class == HotseatPlayer && key == Gosu::MsLeft
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if @board.cell_clicked(mouse_x, mouse_y, @player_on_turn.sym)
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if @state == :end
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return
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end
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switch_players
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if @player_on_turn.class == AIPlayer
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@player_on_turn.make_move(@board)
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switch_players
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end
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end
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end
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end
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def switch_players
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if @player_on_turn == @player_a
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@player_on_turn = @player_b
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else
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@player_on_turn = @player_a
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end
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end
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def update
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self.update_delta
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# with a delta we need to express the speed of our entities in
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# terms of pixels/second
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end
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def update_delta
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# Gosu::millisecodns returns the time since the window was created
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# Divide by 1000 since we want to work in seconds
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current_time = Gosu::milliseconds / 1000.0
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# clamping here is important to avoid strange behaviors
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@delta = [current_time - @last_milliseconds, 0.25].min
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@last_milliseconds = current_time
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end
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end
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game = Game.new
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game.show
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end
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require_relative 'generic_player'
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class AIPlayer < GenericPlayer
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def make_move(board)
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ai(board)
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"prng = Random.new
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loop do
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row = prng.rand(0..board.size - 1)
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col = prng.rand(0..board.size - 1)
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if board.grid[row][col].e?
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board.grid[row][col].set(@sym)
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break
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end
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end"
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end
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def ai(board)
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if self.sym == Cell::PLAYER_A
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opsym = Cell::PLAYER_B
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else
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opsym = Cell::PLAYER_A
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end
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# 0 is EMPTY_CELL
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# 1 is AI (this one)
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# 2 is opponent
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# -1 is end of pattern
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[
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# my four, go for win
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[0, [0, 1, 1, 1, 1]],
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[1, [1, 0, 1, 1, 1]],
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[2, [1, 1, 0, 1, 1]],
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# his four, need to block
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[0, [0, 2, 2, 2, 2]],
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[1, [2, 0, 2, 2, 2]],
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[2, [2, 2, 0, 2, 2]],
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# my three, go for four
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[0, [0, 1, 1, 1, 0]],
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[2, [0, 1, 0, 1, 1]],
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[1, [1, 0, 1, 1, 0]],
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[1, [0, 0, 1, 1, 1]],
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# his three, need to block
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[0, [0, 2, 2, 2, 0]],
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[1, [2, 0, 2, 2, 0]],
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[1, [0, 2, 0, 2, 2]],
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# my two, let's make three
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[2, [0, 1, 0, 1, 0]],
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[1, [0, 0, 1, 1, 0]],
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[1, [0, 0, 1, 1, 0, 0]],
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# really nothing to do, lets make mark next to another
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[1, [0, 0, 1, 0, 0]],
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[1, [0, 0, 1, 0]],
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[0, [0, 1, 0]],
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# okay... so, just block something
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[1, [0, 0, 2, 0]],
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[0, [0, 2, 0]]
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].each do |pattern|
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puts "pattern = #{pattern}"
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(0..board.size - 1).each do |row|
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(0..board.size - 1).each do |col|
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[[1, 1], [1, 0], [-1, 1], [0, 1], [-1, -1], [-1, 0], [1, -1], [0, -1]].each do |k|
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rd = k[0]
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cd = k[1]
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s = 0
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pattern[1].each_with_index.map do |pval, pind|
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if pval == 0
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break if board.on(row + rd*pind, col + cd*pind) != 0
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elsif pval == 1
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+
break if board.on(row + rd*pind, col + cd*pind) != self.sym
|
82
|
+
elsif pval == 2
|
83
|
+
break if board.on(row + rd*pind, col + cd*pind) != opsym
|
84
|
+
end
|
85
|
+
s += 1
|
86
|
+
end
|
87
|
+
if s == pattern[1].length
|
88
|
+
board.mark_cell(row + rd*pattern[0], col+ cd*pattern[0], self.sym)
|
89
|
+
return true
|
90
|
+
end
|
91
|
+
end
|
92
|
+
end
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
puts "oh shit"
|
97
|
+
return false
|
98
|
+
end
|
99
|
+
end
|
@@ -0,0 +1,132 @@
|
|
1
|
+
require_relative 'cell'
|
2
|
+
|
3
|
+
require 'rubygems'
|
4
|
+
require 'gosu'
|
5
|
+
|
6
|
+
class Board
|
7
|
+
attr_accessor :size
|
8
|
+
attr_accessor :grid
|
9
|
+
|
10
|
+
def initialize(game, size)
|
11
|
+
@game = game
|
12
|
+
@size = size
|
13
|
+
@grid = Array.new(size) { Array.new(size) }
|
14
|
+
|
15
|
+
(0..(@size - 1)).each do |row|
|
16
|
+
(0..(@size - 1)).each do |col|
|
17
|
+
@grid[row][col] = Cell.new(row, col, Cell::EMPTY)
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
@last_cell = false
|
22
|
+
|
23
|
+
@cell_empty = Gosu::Image.new(@game, 'media/cell_white_35_35.png')
|
24
|
+
@cell_a = Gosu::Image.new(@game, 'media/cell_x_35_35.png')
|
25
|
+
@cell_b = Gosu::Image.new(@game, 'media/cell_o_35_35.png')
|
26
|
+
@cell_alpha = Gosu::Image.new(@game, 'media/cell_alpha_35_35.png')
|
27
|
+
@cell_win = Gosu::Image.new(@game, 'media/cell_win_35_35.png')
|
28
|
+
|
29
|
+
end
|
30
|
+
|
31
|
+
def on(row, col)
|
32
|
+
return 0 if row < 0
|
33
|
+
return 0 if row >= @size
|
34
|
+
return 0 if col < 0
|
35
|
+
return 0 if col >= @size
|
36
|
+
@grid[row][col].value
|
37
|
+
end
|
38
|
+
|
39
|
+
def is_winning_move(row, col)
|
40
|
+
v = @grid[row][col].value
|
41
|
+
|
42
|
+
[[1,1], [1,0], [-1,1], [0,1]].each do |i|
|
43
|
+
s = 0
|
44
|
+
rd = i[0]
|
45
|
+
cd = i[1]
|
46
|
+
(1..4).each do |j|
|
47
|
+
break if v != @grid[row + rd*j][col + cd*j].value
|
48
|
+
s += 1
|
49
|
+
end
|
50
|
+
rd = -rd
|
51
|
+
cd = - cd
|
52
|
+
(1..4).each do |j|
|
53
|
+
break if v != @grid[row + rd*j][col + cd*j].value
|
54
|
+
s += 1
|
55
|
+
end
|
56
|
+
|
57
|
+
return true if s >= 4
|
58
|
+
end
|
59
|
+
|
60
|
+
return false
|
61
|
+
end
|
62
|
+
|
63
|
+
def mark_cell(row, col, v)
|
64
|
+
return false if !@grid[row][col].e?
|
65
|
+
@grid[row][col].set(v)
|
66
|
+
|
67
|
+
puts "marking cell row=#{row} col=#{col} v=#{v}"
|
68
|
+
@last_cell = [row, col]
|
69
|
+
|
70
|
+
if is_winning_move(row, col)
|
71
|
+
@game.state = :end
|
72
|
+
puts "winning!!"
|
73
|
+
end
|
74
|
+
|
75
|
+
true
|
76
|
+
end
|
77
|
+
|
78
|
+
CELL_SIZE=36.55
|
79
|
+
|
80
|
+
# return true if the cell has changed
|
81
|
+
def cell_clicked(mx, my, v)
|
82
|
+
mx2 = ((mx - (CELL_SIZE/2)) / CELL_SIZE).round
|
83
|
+
my2 = ((my - (CELL_SIZE/2)) / CELL_SIZE).round
|
84
|
+
mark_cell(mx2, my2, v)
|
85
|
+
end
|
86
|
+
|
87
|
+
def draw(mx, my, cursor)
|
88
|
+
|
89
|
+
if @last_cell != false
|
90
|
+
@cell_alpha.draw(@last_cell[0] * CELL_SIZE, @last_cell[1] * CELL_SIZE, ZOrder::LastCell)
|
91
|
+
end
|
92
|
+
|
93
|
+
#if @game.stat = :end
|
94
|
+
# TODO: highlight winning sequence
|
95
|
+
#end
|
96
|
+
|
97
|
+
(0..(@size - 1)).each do |i|
|
98
|
+
(0..(@size - 1)).each do |j|
|
99
|
+
x = i*CELL_SIZE
|
100
|
+
y = j*CELL_SIZE
|
101
|
+
|
102
|
+
#puts "drawing i=#{i} j=#{j} c=#{@grid[i][j].value}"
|
103
|
+
|
104
|
+
if @grid[i][j].e?
|
105
|
+
@cell_empty.draw(x, y, ZOrder::PlayerCell)
|
106
|
+
elsif @grid[i][j].a?
|
107
|
+
@cell_a.draw(x, y, ZOrder::PlayerCell)
|
108
|
+
elsif @grid[i][j].b?
|
109
|
+
@cell_b.draw(x, y, ZOrder::PlayerCell)
|
110
|
+
else
|
111
|
+
puts "a ou"
|
112
|
+
end
|
113
|
+
|
114
|
+
|
115
|
+
|
116
|
+
# Gosu::draw_quad(x-size, y-size, 0xffffffff, x+size, y-size, 0xffffffff, x-size, y+size, 0xffffffff, x+size, y+size, 0xffffffff, 0)
|
117
|
+
end
|
118
|
+
end
|
119
|
+
|
120
|
+
if @game.state != :end
|
121
|
+
mx2 = ((mx - (CELL_SIZE/2)) / CELL_SIZE).round
|
122
|
+
my2 = ((my - (CELL_SIZE/2)) / CELL_SIZE).round
|
123
|
+
if @grid[mx2][my2].e?
|
124
|
+
if cursor == 1
|
125
|
+
@cell_a.draw(mx2 * CELL_SIZE, my2 * CELL_SIZE, ZOrder::PlayerCell)
|
126
|
+
elsif cursor == 2
|
127
|
+
@cell_b.draw(mx2 * CELL_SIZE, my2 * CELL_SIZE, ZOrder::PlayerCell)
|
128
|
+
end
|
129
|
+
end
|
130
|
+
end
|
131
|
+
end
|
132
|
+
end
|