felflame 3.0.0 → 4.0.0

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@@ -57,7 +57,9 @@
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  <div class="clear"></div>
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  </div>
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- <div id="content"><div id='filecontents'><p><img src="https://filestorage.catgirls.rodeo/images/felflame-logo-smaller-text.png" alt="FelFlame"></p>
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+ <div id="content"><div id='filecontents'><p><img src="https://raw.githubusercontent.com/realtradam/FelFlame/master/logos/felflame-logo-text.png" alt="FelFlame"></p>
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+
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+ <!-- ![FelFlame](https://filestorage.catgirls.rodeo/images/felflame-logo-smaller-text.png) -->
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  <p><a href="https://codeclimate.com/github/realtradam/FelFlame/maintainability"><img src="https://api.codeclimate.com/v1/badges/56d425d9078e98efb74b/maintainability" alt="Maintainability"></a>
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  <a href="https://codeclimate.com/github/realtradam/FelFlame/test_coverage"><img src="https://api.codeclimate.com/v1/badges/56d425d9078e98efb74b/test_coverage" alt="Test Coverage"></a>
@@ -74,11 +76,12 @@
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  <ul>
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  <li><a href="#what-is-felflame">What is FelFlame?</a></li>
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  <li><a href="#what-is-ecs">What is ECS?</a>
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- - <a href="#components">Components</a>
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- - <a href="#entities">Entities</a>
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- - <a href="#systems">Systems</a>
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- - <a href="#scenes">Scenes</a>
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- - <a href="#stage">Stage</a></li>
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+ * <a href="#components">Components</a>
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+ * <a href="#entities">Entities</a>
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+ * <a href="#systems">Systems</a>
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+ * <a href="#scenes">Scenes</a>
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+ * <a href="#stage">Stage</a>
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+ * <a href="#order">Order</a></li>
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  <li><a href="#usage">Usage</a>
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  <ul>
@@ -87,7 +90,6 @@
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  <ul>
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  <li><a href="#creation">Creation</a></li>
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  <li><a href="#accessing">Accessing</a></li>
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- <li><a href="#get-id">Get ID</a></li>
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  <li><a href="#adding-and-removing-components">Adding and Removing Components</a></li>
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  <li><a href="#accessing-entities-attached-components">Accessing Entities&#39; Attached Components</a></li>
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  <li><a href="#deletion">Deletion</a></li>
@@ -97,10 +99,9 @@
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  <ul>
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  <li><a href="#creating-a-component-manager">Creating a Component Manager</a></li>
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  <li><a href="#creating-a-component-from-a-component-manager">Creating a Component from a Component Manager</a></li>
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- <li><a href="#accessing-and-getting-id">Accessing and Getting ID</a></li>
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+ <li><a href="#accessing-1">Accessing</a></li>
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  <li><a href="#accessing-attributes-and-changing-them">Accessing Attributes and Changing Them</a></li>
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  <li><a href="#deleting-components">Deleting Components</a></li>
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- <li><a href="#iterating-over-components">Iterating over Components</a></li>
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  <li><a href="#accessing-components-attached-entities">Accessing Components&#39; attached Entities</a></li>
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  </ul></li>
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  <li><a href="#systems-1">Systems</a>
@@ -116,7 +117,7 @@
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  <ul>
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  <li><a href="#creation-2">Creation</a></li>
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- <li><a href="#accessing-1">Accessing</a></li>
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+ <li><a href="#accessing-2">Accessing</a></li>
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  <li><a href="#adding-systems">Adding Systems</a></li>
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  <li><a href="#removing-systems">Removing Systems</a></li>
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  <li><a href="#clearing">Clearing</a></li>
@@ -129,6 +130,11 @@
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  <li><a href="#removing-scenes">Removing Scenes</a></li>
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  <li><a href="#executing">Executing</a></li>
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  </ul></li>
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+ <li><a href="#order-1">Order</a>
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+
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+ <ul>
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+ <li><a href="#setting-the-order">Setting the order</a></li>
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+ </ul></li>
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  <li><a href="#closing-notes">Closing Notes</a></li>
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  </ul></li>
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  <li><a href="#contribution">Contribution</a></li>
@@ -143,7 +149,7 @@
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  <ol>
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  <li><strong>Engine Agnostic:</strong> FelFlame has been designed to be rendering engine agnostic as long as the target rendering engine is written in Ruby. This means that this framework can be dropped into existing rendering engines such as <a href="http://www.ruby2d.com">Ruby2D</a> or <a href="https://dragonruby.org/toolkit/game">DRGTK</a> with little modifications.</li>
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  <li><strong>Easily Extensible:</strong> FelFlame has been designed such that extensions to its capabilities can be easily added. Extensions such as rendering engine wrappers, premade systems, premade components, etcetera can be easily coded and then distributed as gems.</li>
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- <li><strong>Priciple of (My) Least Astonishment:</strong> I want to develop games using a language and framework I love and makes sense to me, inspired by the <a href="https://en.wikipedia.org/wiki/Ruby_(programming_language)#Philosophy">Philosophy of the creator of Ruby</a>.</li>
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+ <li><strong>Principle of (My) Least Astonishment:</strong> I want to develop games using a language and framework I love and makes sense to me, inspired by the <a href="https://en.wikipedia.org/wiki/Ruby_(programming_language)#Philosophy">Philosophy of the creator of Ruby</a>.</li>
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  </ol>
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  <h1 id="what-is-ecs">What is ECS?</h1>
@@ -169,7 +175,7 @@ ECS stands for Entity, Component, and System.</p>
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  <p>By using this pattern it allows programmers to easily control what an &quot;object&quot; or entity can do and how much data it needs to have. It avoids the issue of inhertance as no inhertance is ever required in this system. If you need a certain entity to have a certain functionality you just add the relevant component to it, and the systems that automatically go over specific components will give your entitiy the desired functionality. </p>
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- <p><strong>&quot;But your framework also has <code>Scenes</code> and a <code>Stage</code>, what is that about?&quot;</strong> </p>
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+ <p><strong>&quot;But your framework also has <code>Scenes</code>, <code>Stage</code>, and <code>Order</code>, what is that about?&quot;</strong> </p>
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  <hr>
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@@ -181,13 +187,19 @@ ECS stands for Entity, Component, and System.</p>
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  <p>The Stage is Scenes which are activated. This means any Scenes on the Stage are executed each frame, while the rest of the Systems are not.</p>
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184
- <hr>
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+ <h3 id="order">Order</h3>
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- <p>If all of this sounds very confusing, don&#39;t worry. A video tutorial series is in the works where I will build a game using this framework and explain every step of the way. You can also read some examples and explanations below.</p>
192
+ <p>Order is a helper class which can set the priority of Scenes and Systems.</p>
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+
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+ <hr>
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  <h1 id="usage">Usage</h1>
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190
- <p>To use FelFlame simply install the gem using <code>gem install felflame</code> or using bundler <code>bundle add felflame</code> and then require it in your project like so: <code>require &#39;felflame&#39;</code>. Working outside of the gem for rendering engines that do not support the usage of gems is a planned feature in the works.</p>
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+ <p>There are 2 ways of using FelFlame. You can either <code>include</code> it as a gem in your project if your game engine supports this. The other option is to download the single file export of FelFlame and then <code>require_relative</code> this file in your project. The single file export takes all the ruby code in the various files and concatenates them into a single file so it is more portable and easy to add.</p>
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+
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+ <p>To use the gem method you can do the following: install the gem using <code>gem install felflame</code> or using bundler <code>bundle add felflame</code> and then require it in your project like so: <code>require &#39;felflame&#39;</code>.</p>
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+
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+ <p>To use the single file export method you simply download the felflame.rb file from the <a href="https://github.com/realtradam/FelFlame/releases">releases page on Github</a> and add it to your source folder and add a <code>require relative &#39;felflame.rb&#39;</code> line or wherever you have placed the file to use it.</p>
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  <h2 id="entities">Entities</h2>
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@@ -195,32 +207,27 @@ ECS stands for Entity, Component, and System.</p>
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  <p>Entities are essentially &quot;objects&quot; in the game world. To create a new Entity we do the following:</p>
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- <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Entities.html" title="FelFlame::Entities (class)">Entities</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Entities.html#initialize-instance_method" title="FelFlame::Entities#initialize (method)">new</a></span></span>
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+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Entities.html" title="FelFlame::Entities (class)">Entities</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Entities.html#initialize-instance_method" title="FelFlame::Entities#initialize (method)">new</a></span></span>
199
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  </code></pre>
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201
- <p>or if we want to add (any number of)components to it:</p>
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+ <p>or if we want to add (any number of)components to it when creating it:</p>
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- <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'>Entites</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span>
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- <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (class)">Components</a></span></span><span class='op'>::</span><span class='const'>Health</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='comma'>,</span>
215
+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'>Entites</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span>
216
+ <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (module)">Components</a></span></span><span class='op'>::</span><span class='const'>Health</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='comma'>,</span>
205
217
  <span class='ivar'>@component</span><span class='comma'>,</span>
206
- <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (class)">Components</a></span></span><span class='op'>::</span><span class='const'>Armour</span><span class='lbracket'>[</span><span class='int'>7</span><span class='rbracket'>]</span>
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+ <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (module)">Components</a></span></span><span class='op'>::</span><span class='const'>EnemyTeam</span><span class='period'>.</span><span class='id identifier rubyid_first'>first</span>
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  <span class='rparen'>)</span>
208
220
  </code></pre>
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221
 
210
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  <h3 id="accessing">Accessing</h3>
211
223
 
212
- <p>Once components are created we can access them using their ID like so:</p>
213
-
214
- <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Entities.html" title="FelFlame::Entities (class)">Entities</a></span></span><span class='lbracket'>[</span><span class='int'>2</span><span class='rbracket'>]</span>
215
- </code></pre>
216
-
217
- <h3 id="get-id">Get ID</h3>
218
-
219
- <p>Entity ID&#39;s are generated starting from 0 and ascending, unless if there is a missing ID because of a deleted
220
- entity where a new entity will claim that ID. To get the ID of an Entity:</p>
224
+ <p>Oftentimes you will not be accessing an Entity this way. Later we will shows you a more common way of accessing entities.
225
+ If you need to you can access Entities using the <code>Entities</code> module:</p>
221
226
 
222
- <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span><span class='period'>.</span><span class='id identifier rubyid_id'>id</span>
223
- </code></pre>
227
+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Entities.html" title="FelFlame::Entities (class)">Entities</a></span></span><span class='lbracket'>[</span><span class='int'>2</span><span class='rbracket'>]</span>
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+ <span class='ivar'>@entity</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Entities.html" title="FelFlame::Entities (class)">Entities</a></span></span><span class='period'>.</span><span class='id identifier rubyid_first'>first</span>
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+ <span class='ivar'>@entity</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Entities.html" title="FelFlame::Entities (class)">Entities</a></span></span><span class='period'>.</span><span class='id identifier rubyid_each'>each</span> <span class='comment'># you can iterate over all entities this way. Any valid array method can be used
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+ </span></code></pre>
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232
  <h3 id="adding-and-removing-components">Adding and Removing Components</h3>
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@@ -232,14 +239,18 @@ entity where a new entity will claim that ID. To get the ID of an Entity:</p>
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240
  <h3 id="accessing-entities-attached-components">Accessing Entities&#39; Attached Components</h3>
234
241
 
242
+ <p>This is the most common way of accessing an Entity</p>
243
+
235
244
  <p>When Components are added to Entities, they can be accessed from the Entity. By using a Component Manager as a key we can access an array of all components created from that Component Manager that are attached to an entity:</p>
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237
- <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span><span class='period'>.</span><span class='id identifier rubyid_components'>components</span><span class='lbracket'>[</span><span class='ivar'>@component_manager</span><span class='rbracket'>]</span> <span class='comment'># =&gt; [@component1, @component2, component3]
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+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span><span class='period'>.</span><span class='id identifier rubyid_components'>components</span><span class='lbracket'>[</span><span class='ivar'>@component_manager</span><span class='rbracket'>]</span> <span class='comment'># =&gt; [@component1, @component2, @component3]
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  </span></code></pre>
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  <h3 id="deletion">Deletion</h3>
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242
- <p>To have all Components from an Entity removed and the Entity deleted we do the following:</p>
251
+ <p>To have all Components from an Entity <strong>removed</strong> and the Entity deleted we do the following:</p>
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+
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+ <p>NOTE: The components will <strong>not be deleted</strong>. They are simply <strong>removed</strong> from the entity and then the entity is destroyed. You must handle component deletion yourself as for example singleton components need to removed instead of deleted.</p>
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255
  <pre class="code ruby"><code class="ruby"><span class='ivar'>@entity</span><span class='period'>.</span><span class='id identifier rubyid_delete'>delete</span>
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256
  </code></pre>
@@ -251,7 +262,7 @@ entity where a new entity will claim that ID. To get the ID of an Entity:</p>
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262
  <p>Components are where all the data is stored. The data is stored in variables or accessors in each component.
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  These accessors and their defaults are configured when a component manager is created, like so:</p>
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- <pre class="code ruby"><code class="ruby"><span class='ivar'>@component_manager</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (class)">Components</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Components.html#new-class_method" title="FelFlame::Components.new (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>Stats</span><span class='tstring_end'>&#39;</span></span><span class='comma'>,</span> <span class='symbol'>:armour</span><span class='comma'>,</span> <span class='label'>hp:</span> <span class='int'>100</span><span class='rparen'>)</span>
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+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@component_manager</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (module)">Components</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Components.html#new-class_method" title="FelFlame::Components.new (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>Stats</span><span class='tstring_end'>&#39;</span></span><span class='comma'>,</span> <span class='symbol'>:armour</span><span class='comma'>,</span> <span class='label'>hp:</span> <span class='int'>100</span><span class='rparen'>)</span>
255
266
  </code></pre>
256
267
 
257
268
  <p>In this example we created a component manager called &quot;Stats&quot;.
@@ -265,22 +276,21 @@ When defining attributes symbols should be used.</p>
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266
277
  <p>Now that we have a component manager we can make components from it like so:</p>
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- <pre class="code ruby"><code class="ruby"><span class='ivar'>@component</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (class)">Components</a></span></span><span class='op'>::</span><span class='const'>Stats</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span>
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+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@component</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (module)">Components</a></span></span><span class='op'>::</span><span class='const'>Stats</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span>
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280
  </code></pre>
270
281
 
271
- <p>Or we can even change the defaults:</p>
282
+ <p>Or we can even override the defaults when creating the component:</p>
272
283
 
273
- <pre class="code ruby"><code class="ruby"><span class='ivar'>@component</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (class)">Components</a></span></span><span class='op'>::</span><span class='const'>Stats</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='label'>armour:</span> <span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>steel</span><span class='tstring_end'>&#39;</span></span><span class='rparen'>)</span>
284
+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@component</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (module)">Components</a></span></span><span class='op'>::</span><span class='const'>Stats</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='label'>armour:</span> <span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>steel</span><span class='tstring_end'>&#39;</span></span><span class='rparen'>)</span>
274
285
  </code></pre>
275
286
 
276
- <h3 id="accessing-and-getting-id">Accessing and Getting ID</h3>
287
+ <h3 id="accessing">Accessing</h3>
277
288
 
278
- <p>Just like Entities, Components have IDs.
279
- These IDs are only unique within the scope of their respective Component Managers.
280
- Here is how we can get the ID, as well as how to access a Component from its Component Manager.</p>
289
+ <p>You can access components using any array method.</p>
281
290
 
282
- <pre class="code ruby"><code class="ruby"><span class='ivar'>@component</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (class)">Components</a></span></span><span class='op'>::</span><span class='const'>Stats</span><span class='lbracket'>[</span><span class='int'>2</span><span class='rbracket'>]</span>
283
- <span class='ivar'>@component</span><span class='period'>.</span><span class='id identifier rubyid_id'>id</span> <span class='comment'># =&gt; 2
291
+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@component</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (module)">Components</a></span></span><span class='op'>::</span><span class='const'>Stats</span><span class='lbracket'>[</span><span class='int'>2</span><span class='rbracket'>]</span>
292
+ <span class='ivar'>@component</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (module)">Components</a></span></span><span class='op'>::</span><span class='const'>Stats</span><span class='period'>.</span><span class='id identifier rubyid_first'>first</span>
293
+ <span class='ivar'>@component</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (module)">Components</a></span></span><span class='op'>::</span><span class='const'>Stats</span><span class='period'>.</span><span class='id identifier rubyid_each'>each</span> <span class='comment'># you can use iterators this way
284
294
  </span></code></pre>
285
295
 
286
296
  <h3 id="accessing-attributes-and-changing-them">Accessing Attributes and Changing Them</h3>
@@ -293,30 +303,26 @@ Here are the ways to edit attrubutes, followed by the ways to read them.</p>
293
303
  </code></pre>
294
304
 
295
305
  <pre class="code ruby"><code class="ruby"><span class='ivar'>@component</span><span class='period'>.</span><span class='id identifier rubyid_hp'>hp</span> <span class='comment'># =&gt; 95
296
- </span><span class='ivar'>@component</span><span class='period'>.</span><span class='id identifier rubyid_attrs'>attrs</span> <span class='comment'># =&gt; {armour: &#39;Leather&#39;, hp: 95}
306
+ </span><span class='ivar'>@component</span><span class='period'>.</span><span class='id identifier rubyid_to_h'>to_h</span> <span class='comment'># =&gt; {armour: &#39;Leather&#39;, hp: 95}
297
307
  </span></code></pre>
298
308
 
299
309
  <h3 id="deleting-components">Deleting Components</h3>
300
310
 
301
- <p>Deleting a Component is the same format as deleting an Entity. When a Component is deleted referenced to it such as to entities are automatically cleared.</p>
311
+ <p>Deleting a Component is the same convention as deleting an Entity. When a Component is deleted referenced to it such as to entities are automatically cleared.</p>
302
312
 
303
313
  <pre class="code ruby"><code class="ruby"><span class='ivar'>@component</span><span class='period'>.</span><span class='id identifier rubyid_delete'>delete</span>
304
314
  </code></pre>
305
315
 
306
- <h3 id="iterating-over-components">Iterating over Components</h3>
307
-
308
- <p>When you make Systems you will want to be able to iterate over all Components of the same Component Manager(for example iterating over all sprites to render them). Here is how we do that:</p>
309
-
310
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (class)">Components</a></span></span><span class='op'>::</span><span class='const'>Sprites</span><span class='period'>.</span><span class='id identifier rubyid_each'>each</span> <span class='kw'>do</span> <span class='op'>|</span><span class='id identifier rubyid_component'>component</span><span class='op'>|</span>
311
- <span class='comment'>#do something with components
312
- </span><span class='kw'>end</span>
313
- </code></pre>
314
-
315
316
  <h3 id="accessing-components-attached-entities">Accessing Components&#39; attached Entities</h3>
316
317
 
317
318
  <p>Components also keep track of what Entities are using it. To access this list we do the following:</p>
318
319
 
319
320
  <pre class="code ruby"><code class="ruby"><span class='ivar'>@component</span><span class='period'>.</span><span class='id identifier rubyid_entities'>entities</span> <span class='comment'># =&gt; [@entity1, @entity2, @entity3]
321
+ </span>
322
+ <span class='comment'># get the first entity attached.
323
+ </span><span class='comment'># this will throw a warning if there is more or less then
324
+ </span><span class='comment'># exactly one entity
325
+ </span><span class='ivar'>@component</span><span class='period'>.</span><span class='id identifier rubyid_entity'>entity</span> <span class='comment'># =&gt; @entity
320
326
  </span></code></pre>
321
327
 
322
328
  <h2 id="systems">Systems</h2>
@@ -325,24 +331,26 @@ Here are the ways to edit attrubutes, followed by the ways to read them.</p>
325
331
 
326
332
  <p>We can create Systems like so:</p>
327
333
 
328
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Systems.html#initialize-instance_method" title="FelFlame::Systems#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>name:</span> <span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>Render</span><span class='tstring_end'>&#39;</span></span><span class='comma'>,</span> <span class='label'>priority:</span> <span class='int'>2</span><span class='rparen'>)</span> <span class='kw'>do</span>
334
+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Systems.html#initialize-instance_method" title="FelFlame::Systems#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>Render</span><span class='tstring_end'>&#39;</span></span><span class='comma'>,</span> <span class='label'>priority:</span> <span class='int'>2</span><span class='rparen'>)</span> <span class='kw'>do</span>
329
335
  <span class='comment'># Code and Logic
330
336
  </span><span class='kw'>end</span>
331
337
  </code></pre>
332
338
 
333
339
  <p>The name we assign is how we can access the System, like so:</p>
334
340
 
335
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>Render</span>
341
+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>Render</span>
336
342
  </code></pre>
337
343
 
338
344
  <p>Priority determines the order Systems should be executed, this is used for <code>Scenes</code> and the <code>Stage</code>.
339
345
  The lower the number, the earlier a given System will be executed.
340
- E.g priority 1 will go first, priority 2 will go second, etcetera. </p>
346
+ E.g priority 1 will go first, priority 2 will go second, etcetera. </p>
347
+
348
+ <p>Both Scenes and Systems have a priority. System priority will decide the order it will be called inside of a Scene, which the Scene priority will decide the order it will be called inside of the Stage.</p>
341
349
 
342
350
  <p>Often we will want to execute some logic on each Component in a given Component Manager so our code might look like this:</p>
343
351
 
344
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Systems.html#initialize-instance_method" title="FelFlame::Systems#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>name:</span> <span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>Render</span><span class='tstring_end'>&#39;</span></span><span class='comma'>,</span> <span class='label'>priority:</span> <span class='int'>2</span><span class='rparen'>)</span> <span class='kw'>do</span>
345
- <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (class)">Components</a></span></span><span class='op'>::</span><span class='const'>Sprites</span><span class='period'>.</span><span class='id identifier rubyid_each'>each</span> <span class='kw'>do</span> <span class='op'>|</span><span class='id identifier rubyid_component'>component</span><span class='op'>|</span>
352
+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Systems.html#initialize-instance_method" title="FelFlame::Systems#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>Render</span><span class='tstring_end'>&#39;</span></span><span class='comma'>,</span> <span class='label'>priority:</span> <span class='int'>2</span><span class='rparen'>)</span> <span class='kw'>do</span>
353
+ <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Components.html" title="FelFlame::Components (module)">Components</a></span></span><span class='op'>::</span><span class='const'>Sprites</span><span class='period'>.</span><span class='id identifier rubyid_each'>each</span> <span class='kw'>do</span> <span class='op'>|</span><span class='id identifier rubyid_component'>component</span><span class='op'>|</span>
346
354
  <span class='comment'># do something with these components
347
355
  </span> <span class='kw'>end</span>
348
356
  <span class='kw'>end</span>
@@ -352,7 +360,7 @@ E.g priority 1 will go first, priority 2 will go second, etcetera. </p>
352
360
 
353
361
  <p>After we create a System, it won&#39;t do anything on its own until we tell it to. Here is how:</p>
354
362
 
355
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>Render</span><span class='period'>.</span><span class='id identifier rubyid_call'>call</span>
363
+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>Render</span><span class='period'>.</span><span class='id identifier rubyid_call'>call</span>
356
364
  </code></pre>
357
365
 
358
366
  <p>Sometimes you might want to manually activate a System, but the more common way to have Systems be triggered is to use Scenes and the Stage or the alternative ways of execution.</p>
@@ -362,25 +370,25 @@ E.g priority 1 will go first, priority 2 will go second, etcetera. </p>
362
370
  <p>Sometimes you want a System to automatically trigger when a special even happens. FelFlame can keep track of when a Component is added, removed, or when an attribute is changed and then execute Systems linked to these events. Here is how to create these links:</p>
363
371
 
364
372
  <pre class="code ruby"><code class="ruby"><span class='comment'># When this Component is added to an Entity, this System will be called
365
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_added'>trigger_when_added</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='rparen'>)</span>
373
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_added'>trigger_when_added</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='rparen'>)</span>
366
374
 
367
375
  <span class='comment'># When this Component is removed from an Entity, this System will be called
368
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_removed'>trigger_when_removed</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='rparen'>)</span>
376
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_removed'>trigger_when_removed</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='rparen'>)</span>
369
377
 
370
378
  <span class='comment'># When this Component&#39;s health attribute is changed, this System will be called
371
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_is_set'>trigger_when_is_set</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='comma'>,</span> <span class='symbol'>:health</span><span class='rparen'>)</span>
379
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_is_set'>trigger_when_is_set</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='comma'>,</span> <span class='symbol'>:health</span><span class='rparen'>)</span>
372
380
  </code></pre>
373
381
 
374
382
  <p>If we want these triggers to happen for all Components that belong to specific Component Manager then we can do that instead:</p>
375
383
 
376
384
  <pre class="code ruby"><code class="ruby"><span class='comment'># When a Component from this Component Manager is added to an Entity, this System will be called
377
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_added'>trigger_when_added</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='rparen'>)</span>
385
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_added'>trigger_when_added</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='rparen'>)</span>
378
386
 
379
387
  <span class='comment'># When a Component from this Component Manager is removed from an Entity, this System will be called
380
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_removed'>trigger_when_removed</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='rparen'>)</span>
388
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_removed'>trigger_when_removed</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='rparen'>)</span>
381
389
 
382
390
  <span class='comment'># When this Component&#39;s health attribute from this Component Manager is changed, this System will be called
383
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_is_set'>trigger_when_is_set</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='comma'>,</span> <span class='symbol'>:health</span><span class='rparen'>)</span>
391
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_trigger_when_is_set'>trigger_when_is_set</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='comma'>,</span> <span class='symbol'>:health</span><span class='rparen'>)</span>
384
392
  </code></pre>
385
393
 
386
394
  <p>We can create any number of these links between Systems, Components, and Component Manangers as we like, simply call the method again with our other Components and Component Managers</p>
@@ -390,41 +398,41 @@ E.g priority 1 will go first, priority 2 will go second, etcetera. </p>
390
398
  <p>If we wish to remove these links that we created, we can do that using the follwing function in any of the following ways:</p>
391
399
 
392
400
  <pre class="code ruby"><code class="ruby"><span class='comment'># clears ALL triggers with this system
393
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span>
401
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span>
394
402
 
395
403
  <span class='comment'># clears ALL triggers with this Component Manager
396
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='rparen'>)</span>
404
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='rparen'>)</span>
397
405
 
398
406
  <span class='comment'># clear the &#39;trigger_when_added&#39; for this Component
399
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='comma'>,</span> <span class='symbol'>:added</span><span class='rparen'>)</span>
407
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='comma'>,</span> <span class='symbol'>:added</span><span class='rparen'>)</span>
400
408
 
401
409
  <span class='comment'># clear the &#39;trigger_when_removed&#39; for this Component
402
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='comma'>,</span> <span class='symbol'>:removed</span><span class='rparen'>)</span>
410
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='comma'>,</span> <span class='symbol'>:removed</span><span class='rparen'>)</span>
403
411
 
404
412
  <span class='comment'># clear the &#39;trigger_when_is_set&#39; for this Component specifically for the health attribute
405
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='comma'>,</span> <span class='symbol'>:is_set</span><span class='comma'>,</span> <span class='symbol'>:health</span><span class='rparen'>)</span>
413
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component</span><span class='comma'>,</span> <span class='symbol'>:is_set</span><span class='comma'>,</span> <span class='symbol'>:health</span><span class='rparen'>)</span>
406
414
  </code></pre>
407
415
 
408
416
  <p>Likewise we can do the same with Component Managers:</p>
409
417
 
410
418
  <pre class="code ruby"><code class="ruby"><span class='comment'># clears ALL triggers with this Component
411
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='rparen'>)</span>
419
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='rparen'>)</span>
412
420
 
413
421
  <span class='comment'># clear the &#39;trigger_when_added&#39; for this Component Manager
414
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='comma'>,</span> <span class='symbol'>:added</span><span class='rparen'>)</span>
422
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='comma'>,</span> <span class='symbol'>:added</span><span class='rparen'>)</span>
415
423
 
416
424
  <span class='comment'># clear the &#39;trigger_when_removed&#39; for this Component Manager
417
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='comma'>,</span> <span class='symbol'>:removed</span><span class='rparen'>)</span>
425
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='comma'>,</span> <span class='symbol'>:removed</span><span class='rparen'>)</span>
418
426
 
419
427
  <span class='comment'># clear the &#39;trigger_when_is_set&#39; for this Component Manager specifically for the health attribute
420
- </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='comma'>,</span> <span class='symbol'>:is_set</span><span class='comma'>,</span> <span class='symbol'>:health</span><span class='rparen'>)</span>
428
+ </span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_clear_triggers'>clear_triggers</span><span class='lparen'>(</span><span class='ivar'>@component_manager</span><span class='comma'>,</span> <span class='symbol'>:is_set</span><span class='comma'>,</span> <span class='symbol'>:health</span><span class='rparen'>)</span>
421
429
  </code></pre>
422
430
 
423
431
  <h3 id="redefinition">Redefinition</h3>
424
432
 
425
433
  <p>If we wanted to change what code or logic a given System executes, we could do that with:</p>
426
434
 
427
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_redefine'>redefine</span> <span class='kw'>do</span>
435
+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>PassiveRegen</span><span class='period'>.</span><span class='id identifier rubyid_redefine'>redefine</span> <span class='kw'>do</span>
428
436
  <span class='comment'># Some new logic or code
429
437
  </span><span class='kw'>end</span>
430
438
  </code></pre>
@@ -435,28 +443,36 @@ E.g priority 1 will go first, priority 2 will go second, etcetera. </p>
435
443
 
436
444
  <p>Once we have all the core parts of ECS, we will want to organize our Systems. To do this we will use Scenes to group up Systems so they can quickly be enabled or disabled. Note that <a href="#alternative-execution">Alternative Executions</a> will occur even if they are not part of a Scene. Here is how we make a new Scene:</p>
437
445
 
438
- <pre class="code ruby"><code class="ruby"><span class='ivar'>@scene</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Scenes.html" title="FelFlame::Scenes (class)">Scenes</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Scenes.html#initialize-instance_method" title="FelFlame::Scenes#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>ExampleScene</span><span class='tstring_end'>&#39;</span></span><span class='rparen'>)</span>
446
+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@scene</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Scenes.html" title="FelFlame::Scenes (class)">Scenes</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="FelFlame/Scenes.html#initialize-instance_method" title="FelFlame::Scenes#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>&#39;</span><span class='tstring_content'>ExampleScene</span><span class='tstring_end'>&#39;</span></span><span class='comma'>,</span> <span class='label'>priority:</span> <span class='int'>5</span><span class='rparen'>)</span>
439
447
  </code></pre>
440
448
 
441
449
  <h3 id="accessing">Accessing</h3>
442
450
 
443
451
  <p>Just like other classes in FelFlame, the name we gave the Scene is how we access it:</p>
444
452
 
445
- <pre class="code ruby"><code class="ruby"><span class='ivar'>@scene</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Scenes.html" title="FelFlame::Scenes (class)">Scenes</a></span></span><span class='op'>::</span><span class='const'>ExampleScene</span>
453
+ <pre class="code ruby"><code class="ruby"><span class='ivar'>@scene</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Scenes.html" title="FelFlame::Scenes (class)">Scenes</a></span></span><span class='op'>::</span><span class='const'>ExampleScene</span>
446
454
  </code></pre>
447
455
 
448
456
  <h3 id="adding-systems">Adding Systems</h3>
449
457
 
450
458
  <p>Adding Systems is simple. We can add as many as we want. In this example we add 3 different systems:</p>
451
459
 
452
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Scenes.html" title="FelFlame::Scenes (class)">Scenes</a></span></span><span class='op'>::</span><span class='const'>ExampleScene</span><span class='period'>.</span><span class='id identifier rubyid_add'>add</span><span class='lparen'>(</span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>Render</span><span class='comma'>,</span> <span class='ivar'>@system2</span><span class='comma'>,</span> <span class='ivar'>@system3</span><span class='rparen'>)</span>
460
+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Scenes.html" title="FelFlame::Scenes (class)">Scenes</a></span></span><span class='op'>::</span><span class='const'>ExampleScene</span><span class='period'>.</span><span class='id identifier rubyid_add'>add</span><span class='lparen'>(</span>
461
+ <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>Render</span><span class='comma'>,</span>
462
+ <span class='ivar'>@system2</span><span class='comma'>,</span>
463
+ <span class='ivar'>@system3</span>
464
+ <span class='rparen'>)</span>
453
465
  </code></pre>
454
466
 
455
467
  <h3 id="removing-systems">Removing Systems</h3>
456
468
 
457
- <p>Removing Systems works simularly:</p>
469
+ <p>Removing Systems works similarly:</p>
458
470
 
459
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Scenes.html" title="FelFlame::Scenes (class)">Scenes</a></span></span><span class='op'>::</span><span class='const'>ExampleScene</span><span class='period'>.</span><span class='id identifier rubyid_remove'>remove</span><span class='lparen'>(</span><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>Render</span><span class='comma'>,</span> <span class='ivar'>@system2</span><span class='comma'>,</span> <span class='ivar'>@system3</span><span class='rparen'>)</span>
471
+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Scenes.html" title="FelFlame::Scenes (class)">Scenes</a></span></span><span class='op'>::</span><span class='const'>ExampleScene</span><span class='period'>.</span><span class='id identifier rubyid_remove'>remove</span><span class='lparen'>(</span>
472
+ <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Systems.html" title="FelFlame::Systems (class)">Systems</a></span></span><span class='op'>::</span><span class='const'>Render</span><span class='comma'>,</span>
473
+ <span class='ivar'>@system2</span><span class='comma'>,</span>
474
+ <span class='ivar'>@system3</span>
475
+ <span class='rparen'>)</span>
460
476
  </code></pre>
461
477
 
462
478
  <h3 id="clearing">Clearing</h3>
@@ -479,23 +495,45 @@ E.g priority 1 will go first, priority 2 will go second, etcetera. </p>
479
495
 
480
496
  <h3 id="adding-scenes">Adding Scenes</h3>
481
497
 
482
- <p>Finally we have the Stage. There is only a single Stage and we do not have to create it as it exists by default. By adding a Scene to the Stage we are saying that the Scene is active. To add a Scene we do the following:</p>
498
+ <p>Finally we have the Stage. There is only a single Stage and we do not have to create it as it exists by default. By adding a Scene to the Stage we are saying that the Scene is &#39;active&#39;. To add a Scene we do the following:</p>
483
499
 
484
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Stage.html" title="FelFlame::Stage (class)">Stage</a></span></span><span class='period'>.</span><span class='id identifier rubyid_add'><span class='object_link'><a href="FelFlame/Stage.html#add-class_method" title="FelFlame::Stage.add (method)">add</a></span></span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'>Scene</span><span class='op'>::</span><span class='const'>ExampleScene</span>
500
+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Stage.html" title="FelFlame::Stage (module)">Stage</a></span></span><span class='period'>.</span><span class='id identifier rubyid_add'><span class='object_link'><a href="FelFlame/Stage.html#add-class_method" title="FelFlame::Stage.add (method)">add</a></span></span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'>Scene</span><span class='op'>::</span><span class='const'>ExampleScene</span>
485
501
  </code></pre>
486
502
 
487
503
  <h3 id="removing-scenes">Removing Scenes</h3>
488
504
 
489
505
  <p>Likewise we can remove Scenes:</p>
490
506
 
491
- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Stage.html" title="FelFlame::Stage (class)">Stage</a></span></span><span class='period'>.</span><span class='id identifier rubyid_remove'><span class='object_link'><a href="FelFlame/Stage.html#remove-class_method" title="FelFlame::Stage.remove (method)">remove</a></span></span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'>Scene</span><span class='op'>::</span><span class='const'>ExampleScene</span>
507
+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Stage.html" title="FelFlame::Stage (module)">Stage</a></span></span><span class='period'>.</span><span class='id identifier rubyid_remove'><span class='object_link'><a href="FelFlame/Stage.html#remove-class_method" title="FelFlame::Stage.remove (method)">remove</a></span></span> <span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'>Scene</span><span class='op'>::</span><span class='const'>ExampleScene</span>
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  </code></pre>
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  <h3 id="executing">Executing</h3>
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- <p>On each frame of the game we want to execute the Stage once. When the Stage is executed it is progressing your game 1 frame forward. The Stage will make sure for you that all the Systems from all Scenes added will be executed in the correct order according to their priority. Here is how we do it:</p>
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+ <p>On each frame of the game generally we will want to execute the Stage once. When the Stage is executed it is progressing your game 1 frame forward. The Stage will call all Scenes you added to it in the order of their priority. Here is how we do it:</p>
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+
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+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Stage.html" title="FelFlame::Stage (module)">Stage</a></span></span><span class='period'>.</span><span class='id identifier rubyid_call'><span class='object_link'><a href="FelFlame/Stage.html#call-class_method" title="FelFlame::Stage.call (method)">call</a></span></span>
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+ </code></pre>
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+
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+ <h2 id="order">Order</h2>
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+
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+ <h3 id="setting-the-order">Setting the order</h3>
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+
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+ <p>To set the order you just need to call <code>FelFlame::Order.sort</code> and pass Scenes or Systems in the parameters in the order you wish for them to execute</p>
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+
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+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Order.html" title="FelFlame::Order (module)">Order</a></span></span><span class='period'>.</span><span class='id identifier rubyid_sort'><span class='object_link'><a href="FelFlame/Order.html#sort-class_method" title="FelFlame::Order.sort (method)">sort</a></span></span><span class='lparen'>(</span>
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+ <span class='ivar'>@system1</span><span class='comma'>,</span>
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+ <span class='ivar'>@system2</span><span class='comma'>,</span>
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+ <span class='ivar'>@system3</span>
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+ <span class='rparen'>)</span>
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+ </code></pre>
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+
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+ <p>If you want some Scenes or Systems to have the same priority then just pass them as an array:</p>
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- <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (class)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Stage.html" title="FelFlame::Stage (class)">Stage</a></span></span><span class='period'>.</span><span class='id identifier rubyid_call'><span class='object_link'><a href="FelFlame/Stage.html#call-class_method" title="FelFlame::Stage.call (method)">call</a></span></span>
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+ <pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="FelFlame.html" title="FelFlame (module)">FelFlame</a></span></span><span class='op'>::</span><span class='const'><span class='object_link'><a href="FelFlame/Order.html" title="FelFlame::Order (module)">Order</a></span></span><span class='period'>.</span><span class='id identifier rubyid_sort'><span class='object_link'><a href="FelFlame/Order.html#sort-class_method" title="FelFlame::Order.sort (method)">sort</a></span></span><span class='lparen'>(</span>
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+ <span class='ivar'>@scene1</span><span class='comma'>,</span>
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+ <span class='lbracket'>[</span><span class='ivar'>@scene2_1</span><span class='comma'>,</span> <span class='ivar'>@scene2_2</span><span class='rbracket'>]</span><span class='comma'>,</span>
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+ <span class='ivar'>@scene3</span>
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+ <span class='rparen'>)</span>
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  </code></pre>
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  <h2 id="closing-notes">Closing Notes</h2>
@@ -512,7 +550,7 @@ E.g priority 1 will go first, priority 2 will go second, etcetera. </p>
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  </div></div>
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  <div id="footer">
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- Generated on Mon Jul 12 18:28:27 2021 by
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+ Generated on Mon Jan 3 08:23:03 2022 by
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  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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  0.9.26 (ruby-2.7.3).
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  </div>