fastlane-plugin-zhuixi_build_app 1.0.2 → 1.0.4
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checksums.yaml
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1ed82fabd117eb842bdfcbfb1418d0d418799c10227e34f9ca92f60471fc9ee2
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data.tar.gz: f2a9685986d37b8b21f4cc23fa6d05d07ae76dc646bb6fa0c266ec7a7947265b
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 0a05523cfe5087b00e9ef4adfa747f423820dde113cacbedb09d714b94c4193f9506fdbb0cd9cd6b3913023c67c5ef0bc82fd55e19bcc05eaa3c53f63215f5b7
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data.tar.gz: 071d3dff11119c500f50cc149769bcc6adb981074273d23520f49b04fafbe15873609924bfa44c6f7b30da62c4324468c4d20f28f91bc0a6c5e862585e154e88
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@@ -15,6 +15,8 @@ module Fastlane
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lane_context[:selectGameName] = app_file_config[:selectGameName]
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lane_context[:selectPlatformName] = app_file_config[:platform]
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lane_context[:ori_xcodeproj_path] = app_file_config[:ori_xcodeproj_path]
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lane_context[:export_method] = app_file_config[:export_method]
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lane_context[:provisioning_profile_name] = app_file_config[:provisioning_profile_name]
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UI.message("ZHUIXI---读取配置成功!app_file_path:\n#{app_file_path}")
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# 返回 account 和 password
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return { account: account, password: password }
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@@ -108,7 +108,9 @@ module Fastlane
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# 如果 info_plist_data 没有 LSApplicationQueriesSchemes 配置,先创建一个空数组
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info_plist_data["LSApplicationQueriesSchemes"] ||= []
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# 修改 Bundle Identifier 和 Display Name
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info_plist_data["CFBundleIdentifier"] = lane_context[:configParams]["gamePackageName"]
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info_plist_data["CFBundleDisplayName"] = lane_context[:configParams]["gamename"]
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# 3. 读取 TempInfo.plist 文件
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temp_info_plist_data = Plist.parse_xml(File.join(lane_context[:zhuixi_path], "TempInfo.plist"))
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@@ -160,21 +162,39 @@ module Fastlane
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add_channel_sdk_library()
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end
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# 是否在动态库集合
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def self.isEmbedFramework(filename
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def self.isEmbedFramework(filename)
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framework_path = filename.to_s
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framework_name = File.basename(framework_path, ".*") # 提取 .framework 文件的名称
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if lane_context[:platform_id] == 59 && framework_name == "boRanSDK"
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# 在 .framework 目录中搜索与文件名相同的文件
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file_path = Dir.glob("#{framework_path}/#{framework_name}").first
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if file_path.nil?
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UI.error("File not found for #{framework_name}.")
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return false
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end
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# 使用 file 命令查看文件类型
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file_output = sh("file #{file_path}")
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# 检查文件类型中是否包含 "dynamic" 或 "shared",表示动态库
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is_dynamic_library = file_output.include?("dynamic") || file_output.include?("shared")
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if is_dynamic_library
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# 文件是动态库
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# 执行相应的操作
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# ...
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puts "文件是动态库 #{framework_name}"
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return true
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else
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# 文件是静态库
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# 执行其他操作
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# ...
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puts "文件是静态库 #{framework_name}"
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return false
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end
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end
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return false
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end
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def self.add_channel_sdk_library()
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end
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#项目中可能有多个copy files build phases,找到刚刚创建的那个,然后把xx.framework引入
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if !"".eql? lib_real_path and isEmbedFramework(filename
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if !"".eql? lib_real_path and isEmbedFramework(filename)
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lane_context[:target].copy_files_build_phases.each do |item|
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if item.name == "Embed Frameworks"
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#引入xx.framework
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@@ -245,10 +265,8 @@ module Fastlane
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item.dst_subfolder_spec = "10"
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#勾上code sign on copy选项(默认是没勾上的)
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item.files.each do |e|
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e.settings["ATTRIBUTES"] = ["CodeSignOnCopy", "RemoveHeadersOnCopy"]
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end
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e.settings = Hash.new
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e.settings["ATTRIBUTES"] = ["CodeSignOnCopy", "RemoveHeadersOnCopy"]
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end
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end
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end
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schemefile = File.basename(new_schemefilepath, ".xcscheme")
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end
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end
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lane_context[:project].save()
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# lane_context[:project].save()
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# Find.find(File.join(lane_context[:cha_project_path], "xcuserdata")) do |schemefilepath|
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# if schemefilepath.include? ".xcscheme"
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# schemefile = schemefilepath
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# end
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# end
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# 执行 fastlane gym
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# other_action.update_plist( # Updates the CLIENT_ID and GOOGLE_APP_ID string entries in the plist-file
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# plist_path: File.join(lane_context[:zhuixi_path], "Info.plist"),
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# block: proc do |plist|
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# plist["CFBundleDisplayName"] = lane_context[:configParams]["gamename"]
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# plist["CFBundleIdentifier"] = lane_context[:configParams]["gamePackageName"]
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# end,
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# )
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lane_context[:project].save()
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puts lane_context[:configParams]
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timestamp = Time.now.strftime("%Y%m%d%H%M%S")
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output_name = lane_context[:configParams]["gamename"] + "_" + lane_context[:platform_id].to_s + "_" + lane_context[:selectPlatformName] + "_" + timestamp
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other_action.gym(
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project: lane_context[:cha_project_path],
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silent: true,
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output_name: output_name,
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export_method: lane_context[:export_method],
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export_options: {
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provisioningProfiles: {
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lane_context[:configParams]["gamePackageName"] => lane_context[:provisioning_profile_name],
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},
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},
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)
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end
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end
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: fastlane-plugin-zhuixi_build_app
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version: !ruby/object:Gem::Version
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version: 1.0.
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version: 1.0.4
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platform: ruby
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authors:
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- RedSevenMale
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2023-08-
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date: 2023-08-17 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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@@ -169,7 +169,7 @@ files:
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- lib/fastlane/plugin/zhuixi_build_app/actions/zhuixi_build_app_action.rb
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- lib/fastlane/plugin/zhuixi_build_app/helper/zhuixi_build_app_helper.rb
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- lib/fastlane/plugin/zhuixi_build_app/version.rb
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homepage:
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homepage: https://github.com/RedSevenMale/fastlane-plugin-zhuixi_build_app
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licenses:
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- MIT
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metadata: {}
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