fastlane-plugin-unity_exporter 1.0.4 → 1.1.0
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- checksums.yaml +4 -4
- data/README.md +10 -2
- data/lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb +1 -1
- data/lib/fastlane/plugin/unity_exporter/actions/unity_export.rb +13 -2
- data/lib/fastlane/plugin/unity_exporter/helper/unity_editor_helper.rb +18 -7
- data/lib/fastlane/plugin/unity_exporter/helper/unity_hub_helper.rb +1 -1
- data/lib/fastlane/plugin/unity_exporter/version.rb +1 -1
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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-
metadata.gz:
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data.tar.gz:
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metadata.gz: 7bff3d2d963ce751f8770a2e461b1765637ef1a4d7a274ff48b9de6be392f0e3
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4
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data.tar.gz: d57e0104dd2d54504d384681ad84d6f39a811c7e5e321e2eecad2421e9718a1f
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 4f02ef24f177fd4885bf28b2d6c1470ced2ec9ef45c00c9105001a1962053f3a67403991a9e029e85d53064dba5ae5e091e7731098945bd14a008b3c8f3e0300
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7
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data.tar.gz: 31b2a74cf72c8c38a4c9272984ac9104600b063982eebaf66b40a409ab46a8c257560f6176d19b7b9fae97eea76a2dfa74bb9c7cf016fcd1e7af6533cc5adea3
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data/README.md
CHANGED
@@ -88,13 +88,21 @@ unity_export(build_target: "...", new_version_code: "42")
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# increments the existing version code (Android) and build number (iOS)
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unity_export(build_target: "...", new_version_code: "increment")
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91
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# the expected default path is in accordance with the "getting started" section of this readme
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# if a custom path to the Unity project is required, it's specified this way
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# note that the starting point for relative paths is the directory that contains the 'fastlane' folder
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unity_export(build_target: "...", project_path: "path/some-example-unity-projects-directory")
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# exports the Unity project to the specified path
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# if no export path is specified, a default path will be used
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# note that the starting point for relative paths is the root of the Unity project
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unity_export(build_target: "...", export_path: "path/some-example-builds-directory")
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-
# combined usage of 'new_version'
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-
unity_export(
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# combined usage of 'new_version', 'new_version_code', 'project_path' and 'export_path'
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unity_export(
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build_target: "...",
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new_version: "2.3.4", new_version_code: "0",
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project_path: "path/Unity-project", export_path: "path/Builds")
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```
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### Using `unity_commit_version_bump`
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@@ -12,7 +12,7 @@ module Fastlane
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# Thank you: https://linuxize.com/post/bash-redirect-stderr-stdout/#redirecting-stderr-to-stdout
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sh("echo 'UnityCommitVersionBumpAction: created file' > #{log_file} 2>&1")
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15
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-
sh("git add '#{Helper::UnityEditorHelper.
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+
sh("git add '#{Helper::UnityEditorHelper.unity_project_path}ProjectSettings/ProjectSettings.asset' >> #{log_file} 2>&1")
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sh("git commit -m 'Version Bump' >> #{log_file} 2>&1")
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end
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@@ -17,11 +17,15 @@ module Fastlane
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end
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elsif params[:build_target]
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if params[:project_path]
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Helper::UnityEditorHelper.class_variable_set(:@@projectPath, params[:project_path])
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end
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# following are arguments as defined in the docs: https://docs.unity3d.com/Manual/CommandLineArguments.html
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headless_args = "-buildTarget #{params[:build_target]}"
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headless_args << " -batchmode -nographics -quit" # some arguments that are required when running Unity in headless-mode
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headless_args << " -accept-apiupdate -releaseCodeOptimization"
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-
headless_args << " -projectPath #{Helper::UnityEditorHelper.
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+
headless_args << " -projectPath #{Helper::UnityEditorHelper.unity_project_path}"
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headless_args << " -logFile unity-export-logs/#{DateTime.now.strftime('%Y-%m-%d_%H-%M-%S-%L')}_#{params[:build_target]}_build.log" # logging; not specifying a path will print the log to the console
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# following are custom arguments defined in 'UnityExporter.BuildUtility'
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@@ -67,7 +71,7 @@ module Fastlane
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return
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end
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-
UI.message("Open 'logFile', if you want to know whats going on with your build.")
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UI.message("Open 'logFile', if you want to know whats going on with your build. Look for its path in the invocation of the next line.")
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invocation = unity_path.to_s
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invocation << " #{params[:arguments]}"
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sh(invocation) # 'sh' will print what's passed to it
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@@ -166,6 +170,13 @@ module Fastlane
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end
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end),
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FastlaneCore::ConfigItem.new(key: :project_path,
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env_name: "FL_UNITY_PROJECT_PATH",
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description: "The path to the Unity project. The starting point for relative paths is the directory that contains the 'fastlane' folder",
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optional: true,
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type: String,
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conflicting_options: [:arguments]),
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+
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FastlaneCore::ConfigItem.new(key: :export_path,
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env_name: "FL_UNITY_EXPORT_PATH",
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description: "The path to the exported Unity project. The starting point for relative paths is the root of the Unity project",
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@@ -8,9 +8,13 @@ module Fastlane
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module Helper
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class UnityEditorHelper
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-
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-
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-
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11
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+
# project path relative if following hierarchy is given: "root/{unity-project}/fastlane-build-exporter/{platform}-export/."
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# p File.expand_path("../../")
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@@projectPathDefault = "../../"
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@@projectPath = ""
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+
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def self.unity_project_path
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return @@projectPath if @@projectPath != ""
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return "../../"
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end
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@@ -46,6 +50,7 @@ module Fastlane
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# TODO Unity currently does not support commandline arguments for the Package Manager
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exporter_package_namespace = "io.armet.unity.buildexporter"
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included = load_unity_project_package_manifest.include?(exporter_package_namespace)
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+
# UI.message("exporter package part of Unity project: '#{included}'")
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unless included
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UI.user_error!("Package 'io.armet.unity.exporter' must be added to the Unity project.")
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end
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@@ -57,19 +62,25 @@ module Fastlane
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relative_path = if FastlaneCore::Helper.is_test?
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"/tmp/fastlane/tests/fixtures/unity_project"
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else
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-
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+
unity_project_path
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end
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package_manifest_path = "#{relative_path}/Packages/manifest.json"
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-
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-
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+
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# we verify the path to the Unity project by looking for the 'manifest.json' file
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if File.file?(package_manifest_path)
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return File.read(package_manifest_path)
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else
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UI.user_error!("Cannot find 'manifest.json' at '#{package_manifest_path}'. Make sure that the Unity project path is properly set.")
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return ""
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end
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end
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def self.load_unity_project_version
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relative_path = if FastlaneCore::Helper.is_test?
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"/tmp/fastlane/tests/fixtures/unity_project"
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else
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72
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-
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+
unity_project_path
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end
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project_version_txt_path = "#{relative_path}/ProjectSettings/ProjectVersion.txt"
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@@ -28,7 +28,7 @@ module Fastlane
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def self.verify_default_path
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# verifies that the Unity Hub exists at the default path
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-
exists = File.file?(Helper::UnityHubHelper.unity_hub_path(false))
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+
exists = File.file?(Helper::UnityHubHelper.unity_hub_path(false))
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unless exists
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UI.error("Unity Hub does not exist at path '#{Helper::UnityHubHelper.unity_hub_path(false)}'")
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end
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