fastlane-plugin-unity_exporter 1.0.0 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml
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metadata.gz: 96e50a14af9081a9995f926e20603a15aeeebbdb167c3a7488488e074f9095b4
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data.tar.gz: 3f894f28a17b8addad168696daf246e408ed00ba6e2164f4a9c742a97b114ec2
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metadata.gz: 69f08ae45b2538b88c47fe4c2b01bf78312b2fc952414a21e5a733c1da4d41e459f3b3a0db9e184c4b1c56217ff44d917864c2ff9a4d78586b1488c80926fdf8
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data.tar.gz: 1629f955e2b634eceff64074e821d3c93336e92d79b3d14ddc6681fdb4ea51ce08b7961a388122174b00ff8a8a63249588e960c7b0ab66032e32cc745964aedb
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data/README.md
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@@ -31,10 +31,11 @@ Assuming you don't have _fastlane_ configured yet, we propose the following:
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1) Add the [_Unity Build Exporter_](https://github.com/ar-met/unity-build-exporter) via the [_Unity Package Manager_](https://docs.unity3d.com/Manual/Packages.html) to your _Unity3d_ project
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2) Open your _Unity3d_ project and find the menu items `Build Exporter / Initialize 'fastlane' directories for Android` and `Build Exporter / Initialize 'fastlane' directories for iOS`
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3) Commit the changes to your repository
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4) Navigate to `{Unity3d-project-root}/fastlane-build-exporter/iOS` and `{Unity3d-project-root}/fastlane-build-exporter/Android` and `fastlane init` respectively
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5)
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6)
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7)
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4) Navigate to `{Unity3d-project-root}/fastlane-build-exporter/iOS/unity-export` and `{Unity3d-project-root}/fastlane-build-exporter/Android/unity-export` and `fastlane init` respectively
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5) Move the created `fastlane/` directory up one level, such that it is on the same hierarchical level as `unity-export/`
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6) Commit the changes to your repository
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7) See [Getting Started](#getting-started)
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8) Use [the actions of the plugin](#actions)
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We suggest you also check out the [_example Unity3d project_](https://github.com/ar-met/fastlane-plugin-unity-exporter-example-project).
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@@ -87,8 +88,13 @@ unity_export(build_target: "...", new_version_code: "42")
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# increments the existing version code (Android) and build number (iOS)
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unity_export(build_target: "...", new_version_code: "increment")
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#
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# exports the Unity project to the specified path
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# if no export path is specified, a default path will be used
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# note that the starting point for relative paths is the root of the Unity project
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unity_export(build_target: "...", export_path: "path/some-example-builds-directory")
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# combined usage of 'new_version' and 'new_version_code' and 'export_path'
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unity_export(build_target: "...", new_version: "2.3.4", new_version_code: "0", export_path: "path/Builds")
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```
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### Using `unity_commit_version_bump`
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```
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## Example
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Check out the [example `Fastfile`](fastlane/Fastfile) to see how to use this plugin. Try it by cloning the repo, running `fastlane install_plugins` and `bundle exec fastlane test`.
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Also check out the example [_Unity3d_ project](https://github.com/ar-met/fastlane-plugin-unity-exporter-example-project) to see how this plugin works. See the repositories readme for more details.
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## Compatibility
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Both this _fastlane plugin_ and the [_Unity Build Exporter_](https://github.com/ar-met/unity-build-exporter) were developed with _Unity 2020.3.13f1_. We haven't tested the plugin with any earlier versions, but we don't expect there to be any issues. If you run into trouble, regarding compatibility or anything else, [please open an issue](https://github.com/ar-met/unity-build-exporter/issues). For pull requests [see here](#pull-requests).
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##
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## Ruby
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Note that this plugin requires `Ruby 2.7.4`.
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### Ruby on Mac
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Installing ruby -- even different versions of it -- on Mac and _fastlane_ is well documented.
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### Ruby on Windows
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To install ruby on Windows you, e.g., can use [_RubyInstaller_](https://rubyinstaller.org/downloads/). Be sure to get `Ruby 2.7.4`. After that you can use `gem` commands with Windows' command prompt and rely on _fastlane_'s documentation to get you going.
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## Pull requests
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headless_args << " -executeMethod armet.BuildExporter.BuildUtility.CreateBuild"
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headless_args << " -newVersion #{params[:new_version]}" if params[:new_version]
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headless_args << " -newVersionCode #{params[:new_version_code]}" if params[:new_version_code]
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if params[:export_path]
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headless_args << " -exportPath #{params[:export_path]}"
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else
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headless_args << " -exportPath fastlane-build-exporter/#{params[:build_target]}/unity-export"
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end
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# NOTE: the different relative paths used in 'projectPath' and 'exportPath'
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# while 'projectPath' is relative to the 'fastfile',
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UI.user_error!("Please pass a valid version code. For options see 'fastlane action unity_exporter'")
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end
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end
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end)
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end),
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FastlaneCore::ConfigItem.new(key: :export_path,
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env_name: "FL_UNITY_EXPORT_PATH",
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description: "The path to the exported Unity project. The starting point for relative paths is the root of the Unity project",
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optional: true,
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type: String,
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conflicting_options: [:arguments])
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]
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end
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metadata
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--- !ruby/object:Gem::Specification
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name: fastlane-plugin-unity_exporter
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version: !ruby/object:Gem::Version
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version: 1.0.
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version: 1.0.4
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platform: ruby
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authors:
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- ar:met
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autorequire:
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bindir: bin
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cert_chain: []
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date:
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date: 2022-01-12 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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requirements:
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version: '2.
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version: '2.7'
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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