fastlane-plugin-unity_exporter 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA256:
3
+ metadata.gz: 5d8f86fa27fb63a03a99dcc669832ad4ef700f9548e36ef2e1fc797fc54aa689
4
+ data.tar.gz: '029e648522051179dab3010516cd34920b0aa22934e66f49722cc000162fd494'
5
+ SHA512:
6
+ metadata.gz: 0ea2e1fe2623d7ca96fe35fe766c530601fba3e176ffa4f9da385edb1d0d6a3dde03b8b0c1fc5b5f0414745d346bf391a3e97c4f3c9fbfd10c9e384bd4a9f2a5
7
+ data.tar.gz: f0a4509e13da5329766ca8d5a34ea56126e04bec7fa8171cafa3bcc396f5a1907885bb2744d99b3dae3afaab6ba9b7c27fc634748d10f0a0549785c947212063
data/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ The MIT License (MIT)
2
+
3
+ Copyright (c) 2021 ar:met
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
data/README.md ADDED
@@ -0,0 +1,156 @@
1
+ # unity_exporter plugin
2
+
3
+ [![fastlane Plugin Badge](https://rawcdn.githack.com/fastlane/fastlane/master/fastlane/assets/plugin-badge.svg)](https://rubygems.org/gems/fastlane-plugin-unity_exporter)
4
+
5
+
6
+ ## Getting Started
7
+
8
+ This project is a [_fastlane_](https://github.com/fastlane/fastlane) plugin. To get started with `fastlane-plugin-unity_exporter`, add it to your project by running:
9
+
10
+ ```bash
11
+ fastlane add_plugin unity_exporter
12
+ ```
13
+
14
+
15
+ ## About unity_exporter
16
+
17
+ Plugin for _fastlane_ that defines an action to export iOS and Android projects via [_Unity3d_](https://unity.com/). This allows _Unity3d_ to more easily integrate with _fastlane_.
18
+
19
+ This action works by invoking _Unity3d_ via commandline to trigger an export of your _Unity3d_ project. [Per default _Unity3d_ supports a number of different commandline arguments.](https://docs.unity3d.com/Manual/CommandLineArguments.html) Therefore there are two ways to use the plugin: Either provide your own full list of commandline arguments or let the _fastlane plugin_ help you with some of it. This becomes clearer when looking at all [available actions](#actions).
20
+
21
+ For convenience and easier versioning, there also exists the [_Unity Build Exporter_](https://github.com/ar-met/unity-build-exporter) which can be added via the [_Unity Package Manager_](https://docs.unity3d.com/Manual/Packages.html). The _Unity Build Exporter_ provides a custom execute method that parses custom commandline arguments. See [_Unity Build Exporter_](https://github.com/ar-met/unity-build-exporter) for a more in-depth explanation of the package.
22
+
23
+ To make full use of the *unity_exporter* make sure to:
24
+ * Install the [_Unity Hub_](https://docs.unity3d.com/Manual/GettingStartedInstallingHub.html) at its default path: We use the _Unity Hub_ to get the paths of your _Unity Editor_ installations, such that we can use the _Unity Editor_ version that matches the version used by your _Unity3d_ project when exporting a build.
25
+ * Add the [_Unity Build Exporter_](https://github.com/ar-met/unity-build-exporter) to your _Unity3d_ project: We invoke a specific `executeMethod` ([see docs](https://docs.unity3d.com/Manual/CommandLineArguments.html) and the [readme of the package](https://github.com/ar-met/unity-build-exporter/blob/master/Assets/BuildExporter/README.md) what's that about) provided by the package to handle versioning. Note that the package also exposes a new menu item to your _Unity3d_ project that helps with setting up _fastlane_ and the *fastlane-plugin-unity_exporter*.
26
+
27
+
28
+ ## Getting Started with a blank _Unity3d_ project
29
+
30
+ Assuming you don't have _fastlane_ configured yet, we propose the following:
31
+ 1) Add the [_Unity Build Exporter_](https://github.com/ar-met/unity-build-exporter) via the [_Unity Package Manager_](https://docs.unity3d.com/Manual/Packages.html) to your _Unity3d_ project
32
+ 2) Open your _Unity3d_ project and find the menu items `Build Exporter / Initialize 'fastlane' directories for Android` and `Build Exporter / Initialize 'fastlane' directories for iOS`
33
+ 3) Commit the changes to your repository
34
+ 4) Navigate to `{Unity3d-project-root}/fastlane-build-exporter/iOS` and `{Unity3d-project-root}/fastlane-build-exporter/Android` and `fastlane init` respectively
35
+ 5) Commit the changes to your repository
36
+ 6) See [Getting Started](#getting-started)
37
+ 7) Use [the actions of the plugin](#actions)
38
+
39
+ We suggest you also check out the [_example Unity3d project_](https://github.com/ar-met/fastlane-plugin-unity-exporter-example-project).
40
+
41
+
42
+ ## Actions
43
+
44
+ Two actions are provided by this plugin:
45
+ * `fastlane action unity_export`
46
+ * `fastlane action unity_commit_version_bump`
47
+
48
+ ### Using `unity_export` with parameter `arguments`
49
+
50
+ Note that when writing `{path-to-unity}` we expect a path like so:
51
+ * Mac: `/Applications/Unity/Hub/Editor/<version>/Unity.app/Contents/MacOS/Unity`
52
+ * Windows: `"C:\Program Files\Unity\Hub\Editor\<version>\Editor\Unity.exe"`
53
+ * Linux: [see open issue](https://github.com/ar-met/fastlane-plugin-unity-exporter/issues/1)
54
+
55
+ ```ruby
56
+ # for a full list of commandline arguments that are available to Unity see https://docs.unity3d.com/Manual/CommandLineArguments.html
57
+ # uses the Unity Hub to resolve the path to a Unity Editor installation
58
+ unity_export(arguments: "-batchmode -nographics -quit")
59
+
60
+ # setting 'use_default_path' to 'false', will not resolve the path to a Unity Editor installation via the Unity Hub
61
+ # a path to a Unity Editor installation is expected as part of 'arguments'
62
+ unity_export(arguments: "{path-to-unity} -batchmode -nographics -quit", use_default_paths: false)
63
+ ```
64
+
65
+ ### Using `unity_export` with parameter `build_target`
66
+
67
+ ```ruby
68
+ # will export a Xcode project
69
+ unity_export(build_target: "iOS")
70
+
71
+ # will export an Android project ('Export Project' is ticked, see https://docs.unity3d.com/Manual/android-BuildProcess.html)
72
+ unity_export(build_target: "Android")
73
+
74
+ # expects a semantic version and sets this version as the new Unity3d project version
75
+ # for semantic versioning see https://semver.org/
76
+ unity_export(build_target: "...", new_version: "1.2.3")
77
+
78
+ # increments the major, minor or patch part of the existing semantic version
79
+ unity_export(build_target: "...", new_version: "major")
80
+ unity_export(build_target: "...", new_version: "minor")
81
+ unity_export(build_target: "...", new_version: "patch")
82
+
83
+ # note that the plugin will keep the version code in sync across different platforms: version code (Android) and build number (iOS) will be the same
84
+ # expects a non-negative number and sets it as version code
85
+ unity_export(build_target: "...", new_version_code: "42")
86
+
87
+ # increments the existing version code (Android) and build number (iOS)
88
+ unity_export(build_target: "...", new_version_code: "increment")
89
+
90
+ # combined usage of 'new_version' and 'new_version_code'
91
+ unity_export(build_target: "...", new_version: "2.3.4", new_version_code: "0")
92
+ ```
93
+
94
+ ### Using `unity_commit_version_bump`
95
+
96
+ Uses [shell commands to commit a version bump](https://github.com/ar-met/fastlane-plugin-unity-exporter/blob/master/lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb), if there is any.
97
+
98
+ ```ruby
99
+ # let's say we first export the Unity3d project
100
+ unity_export(build_target: "...", new_version: "3.4.5", new_version_code: "0")
101
+
102
+ # after the export is finished, we commit the version bump
103
+ unity_commit_version_bump
104
+ ```
105
+
106
+
107
+ ## Compatibility
108
+
109
+ Both this _fastlane plugin_ and the [_Unity Build Exporter_](https://github.com/ar-met/unity-build-exporter) were developed with _Unity 2020.3.13f1_. We haven't tested the plugin with any earlier versions, but we don't expect there to be any issues. If you run into trouble, regarding compatibility or anything else, [please open an issue](https://github.com/ar-met/unity-build-exporter/issues). For pull requests [see here](#pull-requests).
110
+
111
+
112
+ ## Example
113
+
114
+ Check out the [example `Fastfile`](fastlane/Fastfile) to see how to use this plugin. Try it by cloning the repo, running `fastlane install_plugins` and `bundle exec fastlane test`.
115
+
116
+ Also check out the example [_Unity3d_ project](https://github.com/ar-met/fastlane-plugin-unity-exporter-example-project) to see how this plugin works. See the repositories readme for more details.
117
+
118
+
119
+ ## Pull requests
120
+
121
+ We are happy to accept [pull requests](https://github.com/ar-met/unity-build-exporter/pulls). For easier development of this plugin, we suggest you use the provided [_Unity3d_ project](https://github.com/ar-met/fastlane-plugin-unity-exporter-dev-project).
122
+
123
+
124
+ ## Run tests for this plugin
125
+
126
+ To run both the tests, and code style validation, run
127
+
128
+ ```
129
+ rake
130
+ ```
131
+
132
+ To automatically fix many of the styling issues, use
133
+ ```
134
+ rubocop -a
135
+ ```
136
+
137
+
138
+ ## Issues and Feedback
139
+
140
+ For any other issues and feedback about this plugin, please submit it to this repository.
141
+
142
+
143
+ ## Troubleshooting
144
+
145
+ If you have trouble using plugins, check out the [Plugins Troubleshooting](https://docs.fastlane.tools/plugins/plugins-troubleshooting/) guide.
146
+
147
+
148
+ ## Using _fastlane_ Plugins
149
+
150
+
151
+ For more information about how the `fastlane` plugin system works, check out the [Plugins documentation](https://docs.fastlane.tools/plugins/create-plugin/).
152
+
153
+
154
+ ## About _fastlane_
155
+
156
+ _fastlane_ is the easiest way to automate beta deployments and releases for your iOS and Android apps. To learn more, check out [fastlane.tools](https://fastlane.tools).
@@ -0,0 +1,16 @@
1
+ require 'fastlane/plugin/unity_exporter/version'
2
+
3
+ module Fastlane
4
+ module UnityExporter
5
+ # Return all .rb files inside the "actions" and "helper" directory
6
+ def self.all_classes
7
+ Dir[File.expand_path('**/{actions,helper}/*.rb', File.dirname(__FILE__))]
8
+ end
9
+ end
10
+ end
11
+
12
+ # By default we want to import all available actions and helpers
13
+ # A plugin can contain any number of actions and plugins
14
+ Fastlane::UnityExporter.all_classes.each do |current|
15
+ require current
16
+ end
@@ -0,0 +1,46 @@
1
+ require 'fastlane/action'
2
+ require_relative '../helper/unity_editor_helper'
3
+
4
+ module Fastlane
5
+ module Actions
6
+ class UnityCommitVersionBumpAction < Action
7
+ def self.run(params)
8
+ # TODO: improve the commit command: currently it simply commits the ProjectSettings file
9
+ # what if there are other changes in the file and you don't want these changes to be part of the commit
10
+
11
+ log_file = "unity-export-logs/#{DateTime.now.strftime('%Y-%m-%d_%H-%M-%S-%L')}_git.log"
12
+
13
+ # Thank you: https://linuxize.com/post/bash-redirect-stderr-stdout/#redirecting-stderr-to-stdout
14
+ sh("echo 'UnityCommitVersionBumpAction: created file' > #{log_file} 2>&1")
15
+ sh("git add '#{Helper::UnityEditorHelper.unity_project_path_relative_to_fastfile}ProjectSettings/ProjectSettings.asset' >> #{log_file} 2>&1")
16
+ sh("git commit -m 'Version Bump' >> #{log_file} 2>&1")
17
+ end
18
+
19
+ def self.description
20
+ "Commits a version bump, if there is any."
21
+ end
22
+
23
+ def self.authors
24
+ ["steft"]
25
+ end
26
+
27
+ def self.return_value
28
+ # If your method provides a return value, you can describe here what it does
29
+ end
30
+
31
+ def self.details
32
+ # Optional:
33
+ end
34
+
35
+ def self.available_options
36
+ end
37
+
38
+ def self.is_supported?(platform)
39
+ # Adjust this if your plugin only works for a particular platform (iOS vs. Android, for example)
40
+ # See: https://docs.fastlane.tools/advanced/#control-configuration-by-lane-and-by-platform
41
+ [:ios, :android].include?(platform)
42
+ true
43
+ end
44
+ end
45
+ end
46
+ end
@@ -0,0 +1,174 @@
1
+ require 'fastlane/action'
2
+ require 'fastlane_core/configuration/config_item'
3
+ require_relative '../helper/unity_editor_helper'
4
+ require_relative '../helper/unity_hub_helper'
5
+
6
+ module Fastlane
7
+ module Actions
8
+ class UnityExportAction < Action
9
+ def self.run(params)
10
+ if params[:arguments]
11
+ if params[:use_default_paths]
12
+ invoke_unity(arguments: " #{params[:arguments]}")
13
+ else
14
+ # path to Unity is provided as part of 'arguments'
15
+ UI.important("Expecting path to Unity as part of 'arguments'.")
16
+ sh(params[:arguments])
17
+ end
18
+
19
+ elsif params[:build_target]
20
+ # following are arguments as defined in the docs: https://docs.unity3d.com/Manual/CommandLineArguments.html
21
+ headless_args = "-buildTarget #{params[:build_target]}"
22
+ headless_args << " -batchmode -nographics -quit" # some arguments that are required when running Unity in headless-mode
23
+ headless_args << " -accept-apiupdate -releaseCodeOptimization"
24
+ headless_args << " -projectPath #{Helper::UnityEditorHelper.unity_project_path_relative_to_fastfile}"
25
+ headless_args << " -logFile unity-export-logs/#{DateTime.now.strftime('%Y-%m-%d_%H-%M-%S-%L')}_#{params[:build_target]}_build.log" # logging; not specifying a path will print the log to the console
26
+
27
+ # following are custom arguments defined in 'UnityExporter.BuildUtility'
28
+ # this script is part of the 'fastlane-plugin-unity-exporter-package'
29
+ headless_args << " -executeMethod armet.BuildExporter.BuildUtility.CreateBuild"
30
+ headless_args << " -newVersion #{params[:new_version]}" if params[:new_version]
31
+ headless_args << " -newVersionCode #{params[:new_version_code]}" if params[:new_version_code]
32
+ headless_args << " -exportPath fastlane-build-exporter/#{params[:build_target]}/unity-export"
33
+
34
+ # NOTE: the different relative paths used in 'projectPath' and 'exportPath'
35
+ # while 'projectPath' is relative to the 'fastfile',
36
+ # 'exportPath' is relative to 'projectPath' aka the Unity project's root directory
37
+
38
+ invoke_unity(arguments: headless_args)
39
+
40
+ else
41
+ UI.user_error!("Either provide a 'build_target' or 'arguments'.") if !params[:build_target] && !params[:arguments]
42
+
43
+ end
44
+ end
45
+
46
+ def self.invoke_unity(params)
47
+ unless params[:arguments]
48
+ UI.error("'arguments' required")
49
+ return
50
+ end
51
+
52
+ unless Helper::UnityHubHelper.verify_default_path
53
+ return
54
+ end
55
+
56
+ unless Helper::UnityEditorHelper.verify_exporter_package
57
+ return
58
+ end
59
+
60
+ unity_path = Helper::UnityEditorHelper.unity_editor_path
61
+ if unity_path == ""
62
+ return
63
+ end
64
+
65
+ UI.message("Open 'logFile', if you want to know whats going on with your build.")
66
+ invocation = unity_path.to_s
67
+ invocation << " #{params[:arguments]}"
68
+ sh(invocation) # 'sh' will print what's passed to it
69
+ end
70
+
71
+ def self.description
72
+ "Exports a Unity project."
73
+ end
74
+
75
+ def self.authors
76
+ ["steft"]
77
+ end
78
+
79
+ def self.return_value
80
+ # If your method provides a return value, you can describe here what it does
81
+ end
82
+
83
+ def self.details
84
+ # Optional:
85
+ "Plugin for 'fastlane' that defines a pre-processing action to export iOS and Android projects via Unity3D. This allows Unity3D to more easily integrate with 'fastlane'."
86
+ end
87
+
88
+ def self.available_options
89
+ [
90
+ #
91
+ # How to start Unity via commandline?
92
+ # Want a full list of all of Unity's commandline arguments?
93
+ # See here: https://docs.unity3d.com/Manual/CommandLineArguments.html
94
+ #
95
+
96
+ FastlaneCore::ConfigItem.new(key: :arguments,
97
+ env_name: "FL_UNITY_ARGUMENTS",
98
+ description: "Use the 'arguments' parameter, if you want to specify all headless arguments yourself. See Unity docs regarding 'CommandLineArguments' for a all available arguments",
99
+ optional: true,
100
+ type: String,
101
+ conflicting_options: [:build_target]),
102
+
103
+ FastlaneCore::ConfigItem.new(key: :use_default_paths,
104
+ env_name: "FL_UNITY_USE_DEFAULT_PATHS",
105
+ description: "'true': Plugin expects Unity default paths. 'false': Custom path is provided as part of the 'arguments' parameter",
106
+ optional: true,
107
+ default_value: true,
108
+ conflicting_options: [:build_target],
109
+ verify_block: proc do |value|
110
+ unless value == true || value == false
111
+ UI.user_error!("Must be set to 'true' or 'false'.")
112
+ end
113
+ end),
114
+
115
+ FastlaneCore::ConfigItem.new(key: :build_target,
116
+ env_name: "FL_UNITY_BUILD_TARGET",
117
+ description: "The build target. Options: 'iOS' and/or 'Android' depending on your platform",
118
+ optional: true,
119
+ type: String,
120
+ conflicting_options: [:arguments],
121
+ verify_block: proc do |value|
122
+ # For now we only support iOS and Android as these platforms are supported by fastlane as well.
123
+ # TODO add support for other platforms that are also supported by both fastlane and Unity
124
+ # TODO verify if Unity's commandline param 'buildTarget' is case-sensitive
125
+ if FastlaneCore::Helper.is_mac?
126
+ unless value == "iOS" || value == "Android"
127
+ UI.user_error!("Please pass a valid build target. Mac options: 'iOS', 'Android'")
128
+ end
129
+ elsif FastlaneCore::Helper.is_windows?
130
+ unless value == "Android"
131
+ UI.user_error!("Please pass a valid build target. Windows options: 'Android'")
132
+ end
133
+ end
134
+ end),
135
+
136
+ FastlaneCore::ConfigItem.new(key: :new_version,
137
+ env_name: "FL_UNITY_NEW_VERSION",
138
+ description: "The new version. Options: 'major', 'minor', 'patch' (for bumping) and '{major}.{minor}.{patch}' (new semantic version to apply)",
139
+ optional: true,
140
+ type: String,
141
+ conflicting_options: [:arguments],
142
+ verify_block: proc do |value|
143
+ unless value == "major" || value == "minor" || value == "patch" || Gem::Version.new(value).correct?
144
+ UI.user_error!("Please pass a valid version. For options see 'fastlane action unity_exporter'")
145
+ end
146
+ end),
147
+
148
+ FastlaneCore::ConfigItem.new(key: :new_version_code,
149
+ env_name: "FL_UNITY_NEW_VERSION_CODE",
150
+ description: "The new version code. Options: 'increment' (for incrementing the current code), '{unsigned integer}' (new code to apply)",
151
+ optional: true,
152
+ type: String,
153
+ conflicting_options: [:arguments],
154
+ verify_block: proc do |value|
155
+ unless value == "increment"
156
+ # Thank you: https://stackoverflow.com/a/24980633
157
+ num = value.to_i
158
+ if num.to_s != value || num < 0
159
+ UI.user_error!("Please pass a valid version code. For options see 'fastlane action unity_exporter'")
160
+ end
161
+ end
162
+ end)
163
+ ]
164
+ end
165
+
166
+ def self.is_supported?(platform)
167
+ # Adjust this if your plugin only works for a particular platform (iOS vs. Android, for example)
168
+ # See: https://docs.fastlane.tools/advanced/#control-configuration-by-lane-and-by-platform
169
+ [:ios, :android].include?(platform)
170
+ true
171
+ end
172
+ end
173
+ end
174
+ end
@@ -0,0 +1,24 @@
1
+ require 'fastlane_core/ui/ui'
2
+ require 'shellwords'
3
+
4
+ module Fastlane
5
+ UI = FastlaneCore::UI unless Fastlane.const_defined?("UI")
6
+
7
+ module Helper
8
+ class GenericHelper
9
+ def self.shellify(path)
10
+ if FastlaneCore::Helper.is_mac?
11
+ return Shellwords.escape(path)
12
+
13
+ elsif FastlaneCore::Helper.is_windows?
14
+ return "\"#{path}\""
15
+
16
+ elsif FastlaneCore::Helper.linux?
17
+ # TODO
18
+ UI.error("Not implemented yet")
19
+
20
+ end
21
+ end
22
+ end
23
+ end
24
+ end
@@ -0,0 +1,111 @@
1
+ require 'fastlane_core/ui/ui'
2
+ require 'shellwords'
3
+ require_relative './unity_hub_helper'
4
+ require_relative './generic_helper'
5
+
6
+ module Fastlane
7
+ UI = FastlaneCore::UI unless Fastlane.const_defined?("UI")
8
+
9
+ module Helper
10
+ class UnityEditorHelper
11
+ def self.unity_project_path_relative_to_fastfile
12
+ # project path relative if following hierarchy is given: "root/{unity-project}/fastlane-build-exporter/{platform}-export/."
13
+ # p File.expand_path("../../")
14
+ return "../../"
15
+ end
16
+
17
+ def self.unity_editor_path
18
+ unity_binary_path = find_best_unity_editor_version
19
+ return Helper::GenericHelper.shellify(unity_binary_path)
20
+ end
21
+
22
+ def self.find_best_unity_editor_version
23
+ installed_editors = Helper::UnityHubHelper.unity_hub_installed_editors
24
+
25
+ unity_project_version = load_unity_project_version
26
+ UI.important("Unity project uses version '#{unity_project_version}'")
27
+
28
+ if installed_editors.key?(unity_project_version)
29
+ UI.important("'#{unity_project_version}' is installed!")
30
+ return installed_editors[unity_project_version][2]
31
+ end
32
+
33
+ fallback_editor_version = find_closest_unity_version(unity_project_version, installed_editors.keys)
34
+ if fallback_editor_version == ""
35
+ # TODO: offer to install appropriate editor via Hub?
36
+ UI.user_error!("'#{unity_project_version}' not installed. No appropriate fallback found. Please install ‘#{unity_project_version}‘ or the latest '#{unity_project_version_no_patch}' manually via the Unity Hub.")
37
+ return ""
38
+ end
39
+
40
+ UI.important("'#{unity_project_version}' not installed. Using '#{fallback_editor_version}' instead.")
41
+ return installed_editors[fallback_editor_version][2]
42
+ end
43
+
44
+ def self.verify_exporter_package
45
+ # verifies that the UnityExporter package has been added to the Unity project
46
+ # TODO Unity currently does not support commandline arguments for the Package Manager
47
+ exporter_package_namespace = "io.armet.unity.buildexporter"
48
+ included = load_unity_project_package_manifest.include?(exporter_package_namespace)
49
+ unless included
50
+ UI.user_error!("Package 'io.armet.unity.exporter' must be added to the Unity project.")
51
+ end
52
+
53
+ return included
54
+ end
55
+
56
+ def self.load_unity_project_package_manifest
57
+ relative_path = if FastlaneCore::Helper.is_test?
58
+ "/tmp/fastlane/tests/fixtures/unity_project"
59
+ else
60
+ unity_project_path_relative_to_fastfile
61
+ end
62
+
63
+ package_manifest_path = "#{relative_path}/Packages/manifest.json"
64
+ package_manifest_json = File.read(package_manifest_path)
65
+ return package_manifest_json
66
+ end
67
+
68
+ def self.load_unity_project_version
69
+ relative_path = if FastlaneCore::Helper.is_test?
70
+ "/tmp/fastlane/tests/fixtures/unity_project"
71
+ else
72
+ unity_project_path_relative_to_fastfile
73
+ end
74
+
75
+ project_version_txt_path = "#{relative_path}/ProjectSettings/ProjectVersion.txt"
76
+ project_version_txt = File.read(project_version_txt_path)
77
+ project_version_match = project_version_txt.scan(/.*: (\d+\.\d+\.\d+[abf]\d+).*/)
78
+ project_version = project_version_match[0][0]
79
+ return project_version
80
+ end
81
+
82
+ def self.find_closest_unity_version(unity_version, other_versions)
83
+ # finds closest version by ignoring "patch"
84
+ closest_version = ""
85
+ version_no_patch_regex = /\d+\.\d+/
86
+ unity_project_version_no_patch = unity_version.match(version_no_patch_regex)[0]
87
+ other_versions_sorted = sort_unity_versions(other_versions)
88
+
89
+ other_versions_sorted_no_patch = other_versions_sorted.map do |other_version|
90
+ m = other_version.match(version_no_patch_regex)
91
+ if m.length > 0
92
+ m[0]
93
+ end
94
+ end
95
+
96
+ other_versions_sorted_no_patch.each_with_index do |other_version_no_patch, index|
97
+ if other_version_no_patch == unity_project_version_no_patch
98
+ # since the list is sorted, we keep going to match the highest available path version
99
+ closest_version = other_versions_sorted[index]
100
+ end
101
+ end
102
+
103
+ return closest_version
104
+ end
105
+
106
+ def self.sort_unity_versions(unity_versions)
107
+ return unity_versions.sort_by { |v| Gem::Version.new(v) }
108
+ end
109
+ end
110
+ end
111
+ end
@@ -0,0 +1,95 @@
1
+ require 'fastlane_core/ui/ui'
2
+ require_relative './generic_helper'
3
+
4
+ module Fastlane
5
+ UI = FastlaneCore::UI unless Fastlane.const_defined?("UI")
6
+
7
+ module Helper
8
+ class UnityHubHelper
9
+ def self.unity_hub_path(escape_for_shell)
10
+ # https://docs.unity3d.com/Manual/GettingStartedInstallingHub.html
11
+ hub_path = ""
12
+
13
+ if FastlaneCore::Helper.is_mac?
14
+ hub_path = "/Applications/Unity Hub.app/Contents/MacOS/Unity Hub"
15
+ elsif FastlaneCore::Helper.is_windows?
16
+ hub_path = "C:\\Program Files\\Unity Hub\\Unity Hub.exe"
17
+ elsif FastlaneCore::Helper.linux?
18
+ # TODO
19
+ UI.error("Not implemented yet")
20
+ end
21
+
22
+ if escape_for_shell
23
+ return Helper::GenericHelper.shellify(hub_path)
24
+ else
25
+ return hub_path
26
+ end
27
+ end
28
+
29
+ def self.verify_default_path
30
+ # verifies that the Unity Hub exists at the default path
31
+ exists = File.file?(Helper::UnityHubHelper.unity_hub_path(false)) == true
32
+ unless exists
33
+ UI.error("Unity Hub does not exist at path '#{Helper::UnityHubHelper.unity_hub_path(false)}'")
34
+ end
35
+
36
+ return exists
37
+ end
38
+
39
+ def self.unity_hub_installed_editors
40
+ UI.message("Looking for installed Unity Editors known to the Unity Hub...")
41
+
42
+ # Unity Hub help: "./Unity\ Hub -- --headless help"
43
+ installed_editors_result = `#{unity_hub_path(true)} -- --headless editors -i`
44
+ installed_editors_list = parse_installed_editors(installed_editors_result)
45
+ installed_editors = installed_editors_list.collect do |installed_editor|
46
+ [installed_editor[0],
47
+ [
48
+ installed_editor[0],
49
+ installed_editor[1],
50
+ unity_binary_relative_to_path(installed_editor[2])
51
+ ]]
52
+ end.to_h
53
+
54
+ UI.message("Found Unity Editors: #{installed_editors.keys}")
55
+ return installed_editors
56
+ end
57
+
58
+ def self.parse_installed_editors(installed_editors_string)
59
+ installed_editors_list = []
60
+ installed_editors_string.split("\n").each do |editor_description|
61
+ next if editor_description == "" # skipping empty strings
62
+
63
+ # Mac: "2019.4.18f1 , installed at /Applications/Unity/Hub/Editor/2019.4.18f1/Unity.app"
64
+ # Windows: "2019.4.18f1 , installed at C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Unity.exe"
65
+ # Linux: ?? TODO
66
+ editor_match = editor_description.scan(/((\d+\.\d+\.\d+)[abf]\d+).*installed at (.*)/)
67
+ installed_editors_list.append(
68
+ [
69
+ editor_match[0][0], # the Unity version
70
+ editor_match[0][1], # the semantic version part of the Unity version
71
+ editor_match[0][2] # the path to the Unity Editor
72
+ ]
73
+ )
74
+ end
75
+ return installed_editors_list
76
+ end
77
+
78
+ def self.unity_binary_relative_to_path(unity_path)
79
+ # https://docs.unity3d.com/Manual/GettingStartedInstallingHub.html#install
80
+
81
+ if FastlaneCore::Helper.is_mac?
82
+ # Mac example: "/Applications/Unity/Hub/Editor/<version>/Unity.app"
83
+ return "#{unity_path}/Contents/MacOS/Unity"
84
+ elsif FastlaneCore::Helper.is_windows?
85
+ # Windows example: "C:\Program Files\Unity\Hub\Editor\<version>\Editor\Unity.exe"
86
+ # path can be taken as is
87
+ return unity_path
88
+ elsif FastlaneCore::Helper.linux?
89
+ # Linux example: ?? TODO
90
+ UI.error("Not implemented yet")
91
+ end
92
+ end
93
+ end
94
+ end
95
+ end
@@ -0,0 +1,5 @@
1
+ module Fastlane
2
+ module UnityExporter
3
+ VERSION = "1.0.0"
4
+ end
5
+ end
metadata ADDED
@@ -0,0 +1,192 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: fastlane-plugin-unity_exporter
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - ar:met
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2021-07-26 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ - !ruby/object:Gem::Dependency
28
+ name: fastlane
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - ">="
32
+ - !ruby/object:Gem::Version
33
+ version: 2.187.0
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - ">="
39
+ - !ruby/object:Gem::Version
40
+ version: 2.187.0
41
+ - !ruby/object:Gem::Dependency
42
+ name: pry
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - ">="
46
+ - !ruby/object:Gem::Version
47
+ version: '0'
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - ">="
53
+ - !ruby/object:Gem::Version
54
+ version: '0'
55
+ - !ruby/object:Gem::Dependency
56
+ name: rake
57
+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - ">="
60
+ - !ruby/object:Gem::Version
61
+ version: '0'
62
+ type: :development
63
+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - ">="
67
+ - !ruby/object:Gem::Version
68
+ version: '0'
69
+ - !ruby/object:Gem::Dependency
70
+ name: rspec
71
+ requirement: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ type: :development
77
+ prerelease: false
78
+ version_requirements: !ruby/object:Gem::Requirement
79
+ requirements:
80
+ - - ">="
81
+ - !ruby/object:Gem::Version
82
+ version: '0'
83
+ - !ruby/object:Gem::Dependency
84
+ name: rspec_junit_formatter
85
+ requirement: !ruby/object:Gem::Requirement
86
+ requirements:
87
+ - - ">="
88
+ - !ruby/object:Gem::Version
89
+ version: '0'
90
+ type: :development
91
+ prerelease: false
92
+ version_requirements: !ruby/object:Gem::Requirement
93
+ requirements:
94
+ - - ">="
95
+ - !ruby/object:Gem::Version
96
+ version: '0'
97
+ - !ruby/object:Gem::Dependency
98
+ name: rubocop
99
+ requirement: !ruby/object:Gem::Requirement
100
+ requirements:
101
+ - - '='
102
+ - !ruby/object:Gem::Version
103
+ version: 1.12.1
104
+ type: :development
105
+ prerelease: false
106
+ version_requirements: !ruby/object:Gem::Requirement
107
+ requirements:
108
+ - - '='
109
+ - !ruby/object:Gem::Version
110
+ version: 1.12.1
111
+ - !ruby/object:Gem::Dependency
112
+ name: rubocop-performance
113
+ requirement: !ruby/object:Gem::Requirement
114
+ requirements:
115
+ - - ">="
116
+ - !ruby/object:Gem::Version
117
+ version: '0'
118
+ type: :development
119
+ prerelease: false
120
+ version_requirements: !ruby/object:Gem::Requirement
121
+ requirements:
122
+ - - ">="
123
+ - !ruby/object:Gem::Version
124
+ version: '0'
125
+ - !ruby/object:Gem::Dependency
126
+ name: rubocop-require_tools
127
+ requirement: !ruby/object:Gem::Requirement
128
+ requirements:
129
+ - - ">="
130
+ - !ruby/object:Gem::Version
131
+ version: '0'
132
+ type: :development
133
+ prerelease: false
134
+ version_requirements: !ruby/object:Gem::Requirement
135
+ requirements:
136
+ - - ">="
137
+ - !ruby/object:Gem::Version
138
+ version: '0'
139
+ - !ruby/object:Gem::Dependency
140
+ name: simplecov
141
+ requirement: !ruby/object:Gem::Requirement
142
+ requirements:
143
+ - - ">="
144
+ - !ruby/object:Gem::Version
145
+ version: '0'
146
+ type: :development
147
+ prerelease: false
148
+ version_requirements: !ruby/object:Gem::Requirement
149
+ requirements:
150
+ - - ">="
151
+ - !ruby/object:Gem::Version
152
+ version: '0'
153
+ description:
154
+ email: office@armet.at
155
+ executables: []
156
+ extensions: []
157
+ extra_rdoc_files: []
158
+ files:
159
+ - LICENSE
160
+ - README.md
161
+ - lib/fastlane/plugin/unity_exporter.rb
162
+ - lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb
163
+ - lib/fastlane/plugin/unity_exporter/actions/unity_export.rb
164
+ - lib/fastlane/plugin/unity_exporter/helper/generic_helper.rb
165
+ - lib/fastlane/plugin/unity_exporter/helper/unity_editor_helper.rb
166
+ - lib/fastlane/plugin/unity_exporter/helper/unity_hub_helper.rb
167
+ - lib/fastlane/plugin/unity_exporter/version.rb
168
+ homepage: https://github.com/ar-met/fastlane-plugin-unity-exporter
169
+ licenses:
170
+ - MIT
171
+ metadata: {}
172
+ post_install_message:
173
+ rdoc_options: []
174
+ require_paths:
175
+ - lib
176
+ required_ruby_version: !ruby/object:Gem::Requirement
177
+ requirements:
178
+ - - ">="
179
+ - !ruby/object:Gem::Version
180
+ version: '2.5'
181
+ required_rubygems_version: !ruby/object:Gem::Requirement
182
+ requirements:
183
+ - - ">="
184
+ - !ruby/object:Gem::Version
185
+ version: '0'
186
+ requirements: []
187
+ rubygems_version: 3.1.6
188
+ signing_key:
189
+ specification_version: 4
190
+ summary: Plugin for 'fastlane' that defines an action to export iOS and Android projects
191
+ via Unity3d. This allows Unity3d to more easily integrate with 'fastlane'.
192
+ test_files: []