fantasy_faker 0.2.0 → 0.4.0

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data/CHANGELOG.md CHANGED
@@ -1,5 +1,18 @@
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  # Changelog
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+ ## 0.4.0 - November 11, 2026
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+
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+ - Add `FantasyFaker::Location` with 16 location categories and a general-purpose `.name` generator.
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+ - Add a shared pool of 1,000 invented location names, with English and Polish landmark templates and dark fantasy prefixes and suffixes.
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+ - Share location `.unique` history across all categories, `.name`, and locales, reserving the proper name regardless of decorative variants; keep character uniqueness unchanged.
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+ - Add `FantasyFaker::Location.unique.clear` to reset the shared location history.
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+
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+ ## 0.3.0 - October 24, 2026
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+
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+ - Add `.unique` to all character name and nickname generators, with per-method tracking across locale changes.
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+ - Raise `FantasyFaker::UniqueGenerator::RetryLimitExceeded` after 10,000 unsuccessful attempts to generate a new value.
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+ - Add `FantasyFaker::Character.unique.clear` to reset uniqueness tracking.
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+
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  ## 0.2.0 - October 21, 2026
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  - Expand the first-name dictionaries from 2,499 to 5,040 distinct male names and from 1,380 to 2,795 distinct female names.
data/README.md CHANGED
@@ -50,13 +50,106 @@ FantasyFaker.use_locale(:pl) do
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  end
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  ```
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+ ### Locations
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+
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+ `FantasyFaker::Location` uses a shared pool of 1,000 invented proper names across
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+ 16 categories, with English (`:en`) and Polish (`:pl`) landmark descriptions:
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+
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+ Cities return the proper name alone. Other categories combine it with a localized
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+ landmark type and optional prefixes or suffixes, mixing neutral and dark fantasy styles:
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+ `Alador Forest`, `Dark Alador Forest`, `Las Alador` or `Puszcza Alador Czarnych Cierni`.
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+ Proper names are shared between locales; changing language changes the description,
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+ not the underlying proper-name pool.
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+
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+ | Method | Category |
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+ | --- | --- |
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+ | `city` | Cities |
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+ | `sewer` | Urban sewers |
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+ | `meadow` | Meadows and wetlands |
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+ | `forest` | Forests |
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+ | `swamp` | Swamps |
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+ | `waters` | Rivers and lakes |
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+ | `desert` | Deserts and dunes |
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+ | `cave` | Caves |
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+ | `mine` | Mines |
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+ | `mountain` | Mountains |
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+ | `volcanic_field` | Volcanic fields |
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+ | `ruins` | Ruins |
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+ | `stronghold` | Strongholds |
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+ | `graveyard` | Graveyards |
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+ | `abandoned_monastery` | Abandoned monasteries |
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+ | `labyrinth_or_arena` | Labyrinths and arenas |
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+
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+ Use `name` to choose a random category and generate a name from it:
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+
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+ ```ruby
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+ FantasyFaker::Location.city # => "Alador"
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+ FantasyFaker::Location.forest # => "Dark Alador Forest"
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+ FantasyFaker::Location.name # => a name from any location category
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+
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+ FantasyFaker.use_locale(:pl) do
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+ FantasyFaker::Location.city # => "Alador"
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+ FantasyFaker::Location.forest # => "Mroczny Las Alador"
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+ FantasyFaker::Location.waters # => "Jezioro Alador Zatopionych Dzwonów"
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+ end
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+ ```
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+
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+ ### Unique values
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+
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+ Use `.unique` with any character or location generator.
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+
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+ ```ruby
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+ FantasyFaker::Character.unique.male_name
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+ FantasyFaker::Character.unique.female_nickname
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+ FantasyFaker::Location.unique.city
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+ FantasyFaker::Location.unique.name
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+
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+ # Reset all character generators' uniqueness history (for example, between tests)
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+ FantasyFaker::Character.unique.clear
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+
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+ # Location history is separate from character history
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+ FantasyFaker::Location.unique.clear
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+ ```
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+
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+ In FactoryBot (formerly FactoryGirl), use it inside the attribute block:
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+
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+ ```ruby
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+ factory :character do
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+ name { FantasyFaker::Character.unique.male_name }
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+ end
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+
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+ factory :location do
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+ name { FantasyFaker::Location.unique.forest }
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+ end
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+ ```
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+
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+ Character generators track values separately for each method. Location generators share
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+ one proper-name history across **all categories, `.name`, and both locales**. For example,
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+ after `.unique.city` returns `Alador`, no other unique location generator can return
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+ `Las Alador`, `Dark Alador Forest` or any other variant containing that proper name.
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+ Prefixes and suffixes do not count as new proper names.
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+
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+ Character and location histories are separate. Ordinary calls without `.unique` are not
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+ tracked and can still reuse names. Tracking happens within the current Ruby process;
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+ it does not check existing database records or coordinate separate processes.
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+
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+ If no new value is found after 10,000 attempts, generation raises
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+ `FantasyFaker::UniqueGenerator::RetryLimitExceeded` rather than returning a duplicate.
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+ Because generation is random, this can happen before every possible value has been used.
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+ The shared location pool contains 1,000 proper names in total, not 1,000 per category
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+ or language. Use `FantasyFaker::Location.unique.clear` between tests when names can be reused;
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+ this resets the history for all location categories at once.
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+
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  ## Development
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  Dictionary data is stored in YAML files under `locales/`:
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- - `locales/common.yml`: language-independent lists (e.g. name prefixes and suffixes), grouped by module name (`character:`)
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+ - `locales/common.yml`: language-independent character name components (`character:`) and location proper names (`location:`)
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  - `locales/en/<module>.yml`: English entries for a module
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  - `locales/pl/<module>.yml`: Polish entries for a module
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+ Location locale files contain templates with a single `%{name}` placeholder, including
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+ neutral landmark types and dark fantasy prefixes and suffixes.
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+
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  ```sh
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  bundle install
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  bundle exec rspec
@@ -0,0 +1,28 @@
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+ # frozen_string_literal: true
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+
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+ module FantasyFaker
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+ module Location
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+ extend BaseModule
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+ extend self
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+
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+ CATEGORIES = %i[
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+ city sewer meadow forest swamp waters desert cave mine mountain volcanic_field
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+ ruins stronghold graveyard abandoned_monastery labyrinth_or_arena
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+ ].freeze
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+
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+ CATEGORIES.each do |category|
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+ define_method(category) { fetch_data(category).rand % { name: fetch_data(:proper_names).rand } }
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+ end
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+
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+ def unique
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+ @unique_generator ||= begin
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+ proper_name = /\b#{Regexp.union(fetch_data(:proper_names))}\b/
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+ UniqueGenerator.new(self) { |name| name[proper_name] }
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+ end
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+ end
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+
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+ def name
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+ public_send(CATEGORIES.sample)
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+ end
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+ end
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+ end
@@ -0,0 +1,39 @@
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+ # frozen_string_literal: true
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+
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+ require 'set'
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+
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+ module FantasyFaker
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+ class UniqueGenerator
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+ class RetryLimitExceeded < RuntimeError; end
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+
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+ def initialize(generator, &key)
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+ @generator = generator
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+ @key = key
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+ @previous_results = Hash.new { |results, method| results[method] = Set.new }
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+ end
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+
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+ def clear
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+ @previous_results.clear
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+ end
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+
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+ private
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+
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+ def method_missing(method, ...)
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+ return super unless @generator.respond_to?(method)
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+
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+ # Custom keys identify values across methods, not within one method.
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+ previous_results = @previous_results[@key ? nil : method]
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+ 10_000.times do
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+ result = @generator.public_send(method, ...)
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+ key = @key ? @key.call(result) : result
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+ return result if previous_results.add?(key)
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+ end
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+
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+ raise RetryLimitExceeded, "Unable to generate a unique #{method} after 10,000 attempts"
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+ end
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+
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+ def respond_to_missing?(method, include_private = false)
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+ @generator.respond_to?(method) || super
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+ end
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+ end
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+ end
@@ -5,6 +5,10 @@ require_relative 'array_utils'
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  module FantasyFaker
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  module BaseModule
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+ def unique
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+ @unique_generator ||= UniqueGenerator.new(self)
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+ end
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+
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  def const_missing(const_name)
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  fetch_data(const_name)
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  end
@@ -1,5 +1,5 @@
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  # frozen_string_literal: true
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  module FantasyFaker
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- VERSION = '0.2.0'
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+ VERSION = '0.4.0'
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  end
data/lib/fantasy_faker.rb CHANGED
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  require_relative 'fantasy_faker/version'
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  require_relative 'fantasy_faker/utils/array_utils'
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+ require_relative 'fantasy_faker/unique_generator'
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  require_relative 'fantasy_faker/utils/base_module'
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  require_relative 'fantasy_faker/character'
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+ require_relative 'fantasy_faker/location'
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  module FantasyFaker
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  DEFAULT_LOCALE = :en