fantasy 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.rubocop.yml +13 -0
- data/CHANGELOG.md +5 -0
- data/Gemfile +12 -0
- data/LICENSE.txt +21 -0
- data/README.md +163 -0
- data/Rakefile +16 -0
- data/bin/console +15 -0
- data/bin/setup +8 -0
- data/fantasy.gemspec +40 -0
- data/fonts/OFL.txt +93 -0
- data/fonts/VT323-Regular.ttf +0 -0
- data/lib/fantasy/actor.rb +141 -0
- data/lib/fantasy/base.rb +59 -0
- data/lib/fantasy/camera.rb +7 -0
- data/lib/fantasy/clock.rb +39 -0
- data/lib/fantasy/color.rb +5 -0
- data/lib/fantasy/coordinates.rb +31 -0
- data/lib/fantasy/draggable.rb +27 -0
- data/lib/fantasy/global.rb +106 -0
- data/lib/fantasy/hud_image.rb +46 -0
- data/lib/fantasy/hud_text.rb +57 -0
- data/lib/fantasy/loop.rb +55 -0
- data/lib/fantasy/sound.rb +21 -0
- data/lib/fantasy/utils.rb +27 -0
- data/lib/fantasy/version.rb +5 -0
- data/lib/fantasy.rb +17 -0
- metadata +101 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 98740063fd63398988bf5b11e625a75e2526f617ab22e9aa1ff483a65c0f91cb
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SHA512:
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metadata.gz: ab99759553de96490612fbf1c6089db1113ec26969876b88d9215fbb1317a7ee08dfef98cd376c7843750013ed3981b10fc0beba0e816a6c5c7358511166b023
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data.tar.gz: 69c41125931104d3440c02bfe1073b6d37f27d2efebbe3fdd331165c014739bf81f92d80c83c46f636d0eda77d583a802a7f377c943ce8964a8bf9d7567f7d4d
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data/.rubocop.yml
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data/CHANGELOG.md
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2022 Fernando Guillen
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# Ruby in Fantasy
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An upper layer over Gosu library to offer a more friendly API for an easy and lean game development.
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Specially intended to use Ruby as a learning language to introduce children into programming.
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**Attention**: This project is in early development phase, right now it is just an experiment
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem "fantasy"
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```
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And then execute:
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$ bundle install
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Or install it yourself as:
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$ gem install fantasy
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## Features
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### Actor
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Managing game elements which have (optionally) image, movement and collision
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- Easy to set an `image`
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- Managing movement through `direction` and `speed`
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- Built-in movement control through cursors
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- Collision detection, OnCollision callback
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- Jump (TODO)
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- Gravity (TODO)
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- Animations (TODO)
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- Possibility to extend Actor class or instantiate it directly for simple characters
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### Clock
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Create new execution threads to program delayed behaviors, repetitive actions, animations, ...
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- Run now
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- Run after a delay
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- Repeat
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- Stop
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- Callback when finished (TODO)
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### Animations
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Add animations to an Actor and activate them when special state triggered
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- Set frames (TODO)
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- Duration in seconds (TODO)
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- Run once (TODO)
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- Run on loop (TODO)
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- Stop (TODO)
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- Callback when finished (TODO)
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### UI
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#### Button (TODO)
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Easy to set up a graphical component that responds to mouse hover and click events.
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- Set image (TODO)
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- Set image when hover (TODO)
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- Set image when clicked (TODO)
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- OnClicked callback (TODO)
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#### HUD Elements
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For easy creation of head-up display components.
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- Text Element
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- Image Element
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- Auto update text (observer variable changes) (TODO)
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### Debug Mode
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When active different attributes from all the Actors and HUD elements will be visible in the screen.
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- Position
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- Collider
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On top, when debug mode is active, the Actors and HUD elements become draggable.
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The new position won't be persistent but it will be helpful to identify which should be the desired position.
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### Camera
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Setting up a camera component that we can easily move around and all the active
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Actors in the game will be rendered in the relative position to this camera.
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- Allow camera move
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- Easy to follow one actor
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### Colors palette (TODO)
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- Not deal with RGB or anything, just a list of colors (TODO)
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### Game Scene transitions
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Easy to configure 3 basic game states:
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- Initial screen
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- Game
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- Game over screen
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Each state should be independent and unique Actors and other elements can be created and configured for each state
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Built-in mechanism to move from one state to another.
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### Pause Game (TODO)
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- Pause game, pause Actors, animations, clocks, ... (TODO)
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### Core run
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Move the core functions to the top level hierarchy so I don't need to create a `Game::Window` class
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### Sound
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Direct and easy way to play a sound
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### Data Persistance (TODO)
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Simple mechanismo to save data in disk. For user preferences, game progress, high scores and others
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### User Inputs
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Easy access to keyboard and mouse inputs on any part of the code. Specially in the Actors.
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- Allow "on_space_bar" and each Actor (TODO)
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- Allow multiple "on_space_bar" (TODO)
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- Remove "on_space_bar" when changing scene (TODO)
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## API
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## Credits for assets
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- Sprites: www.kenney.nl
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- Font: VT323 Project Authors (peter.hull@oikoi.com)
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## Bugs
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- When dragging in debug mode new elements are being added to the drag (TODO)
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and the created tag, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/fguillen/fantasy.
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## License
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The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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data/Rakefile
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# frozen_string_literal: true
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require "bundler/gem_tasks"
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require "rake/testtask"
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Rake::TestTask.new(:test) do |t|
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t.libs << "test"
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t.libs << "lib"
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t.test_files = FileList["test/**/*_test.rb"]
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end
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require "rubocop/rake_task"
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RuboCop::RakeTask.new
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task default: %i[test rubocop]
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data/bin/console
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#!/usr/bin/env ruby
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# frozen_string_literal: true
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require "bundler/setup"
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require "fantasy"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start(__FILE__)
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data/bin/setup
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data/fantasy.gemspec
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# frozen_string_literal: true
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require_relative "lib/fantasy/version"
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Gem::Specification.new do |spec|
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spec.name = "fantasy"
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spec.version = Fantasy::VERSION
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spec.authors = ["Fernando Guillen"]
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spec.email = ["fguillen.mail@gmail.com"]
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spec.summary = "Simple toolbox library and lean API to build great mini games"
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spec.description = "Simple toolbox library and lean API to build great mini games"
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spec.homepage = "https://github.com/fguillen/fantasy"
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spec.license = "MIT"
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spec.required_ruby_version = ">= 3.0.0"
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spec.metadata["allowed_push_host"] = "https://rubygems.org"
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spec.metadata["homepage_uri"] = spec.homepage
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spec.metadata["source_code_uri"] = "https://github.com/fguillen/fantasy"
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spec.metadata["changelog_uri"] = "https://github.com/fguillen/fantasy/blob/main/CHANGELOG.md"
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# Specify which files should be added to the gem when it is released.
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# The `git ls-files -z` loads the files in the RubyGem that have been added into git.
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spec.files = Dir.chdir(File.expand_path(__dir__)) do
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`git ls-files -z`.split("\x0").reject do |f|
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(f == __FILE__) || f.match(%r{\A(?:(?:test|spec|features)/|\.(?:git|travis|circleci)|appveyor)})
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end
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end
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spec.bindir = "exe"
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spec.executables = spec.files.grep(%r{\Aexe/}) { |f| File.basename(f) }
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spec.require_paths = ["lib"]
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# Uncomment to register a new dependency of your gem
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spec.add_dependency "gosu", "~> 1.4.1"
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spec.add_dependency "vector2d", "~> 2.2.3"
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# For more information and examples about making a new gem, checkout our
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# guide at: https://bundler.io/guides/creating_gem.html
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end
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data/fonts/OFL.txt
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Copyright 2011, The VT323 Project Authors (peter.hull@oikoi.com)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
|
79
|
+
|
80
|
+
TERMINATION
|
81
|
+
This license becomes null and void if any of the above conditions are
|
82
|
+
not met.
|
83
|
+
|
84
|
+
DISCLAIMER
|
85
|
+
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
86
|
+
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
87
|
+
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
88
|
+
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
89
|
+
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
90
|
+
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
91
|
+
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
92
|
+
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
93
|
+
OTHER DEALINGS IN THE FONT SOFTWARE.
|
Binary file
|
@@ -0,0 +1,141 @@
|
|
1
|
+
class Actor
|
2
|
+
attr_reader :image, :moving_with_cursors
|
3
|
+
attr_accessor :position, :direction, :speed, :solid, :scale, :name, :layer
|
4
|
+
|
5
|
+
def initialize(image_name)
|
6
|
+
@image = Gosu::Image.new("#{__dir__}/../images/#{image_name}.png", { retro: true })
|
7
|
+
@name = image_name
|
8
|
+
@position = Coordinates.new(0, 0)
|
9
|
+
@direction = Coordinates.new(0, 0)
|
10
|
+
@speed = 0
|
11
|
+
@scale = 1
|
12
|
+
@on_after_move_callback = nil
|
13
|
+
@moving_with_cursors = false
|
14
|
+
@solid = false
|
15
|
+
@draggable_on_debug = true
|
16
|
+
@dragging = false
|
17
|
+
@dragging_offset = nil
|
18
|
+
@layer = 0
|
19
|
+
|
20
|
+
@on_collision_callback = nil
|
21
|
+
|
22
|
+
Global.actors << self
|
23
|
+
end
|
24
|
+
|
25
|
+
def image=(image_name)
|
26
|
+
@image = Gosu::Image.new("#{__dir__}/../images/#{image_name}.png", { retro: true })
|
27
|
+
end
|
28
|
+
|
29
|
+
def width
|
30
|
+
@image.width() * @scale
|
31
|
+
end
|
32
|
+
|
33
|
+
def height
|
34
|
+
@image.height() * @scale
|
35
|
+
end
|
36
|
+
|
37
|
+
def move_with_cursors
|
38
|
+
@moving_with_cursors = true
|
39
|
+
end
|
40
|
+
|
41
|
+
def direction=(value)
|
42
|
+
@direction = value
|
43
|
+
@direction = @direction.normalize
|
44
|
+
end
|
45
|
+
|
46
|
+
def draw
|
47
|
+
@image.draw(position_in_camera.x, position_in_camera.y, 0, @scale, @scale)
|
48
|
+
|
49
|
+
draw_debug if Global.debug
|
50
|
+
end
|
51
|
+
|
52
|
+
def draw_debug
|
53
|
+
Utils.draw_frame(position_in_camera.x, position_in_camera.y, width, height, 1, Gosu::Color::RED) if solid
|
54
|
+
Global.pixel_font.draw_text("#{@position.x.floor},#{@position.y.floor}", position_in_camera.x, position_in_camera.y - 20, 1)
|
55
|
+
end
|
56
|
+
|
57
|
+
def position_in_camera
|
58
|
+
@position - Global.camera.position
|
59
|
+
end
|
60
|
+
|
61
|
+
def move
|
62
|
+
mouse_position = Global.mouse_position + Global.camera.position
|
63
|
+
|
64
|
+
if @draggable_on_debug && Global.debug && !@dragging && Gosu.button_down?(Gosu::MS_LEFT) && Utils.collision_at?(self, mouse_position.x, mouse_position.y)
|
65
|
+
@dragging = true
|
66
|
+
@dragging_offset = mouse_position - @position
|
67
|
+
end
|
68
|
+
|
69
|
+
if @dragging && !Gosu.button_down?(Gosu::MS_LEFT)
|
70
|
+
@dragging = false
|
71
|
+
end
|
72
|
+
|
73
|
+
if @dragging
|
74
|
+
@position = mouse_position - @dragging_offset
|
75
|
+
else
|
76
|
+
calculate_direction_by_cursors if @moving_with_cursors
|
77
|
+
|
78
|
+
if @direction != Coordinates.zero && !@speed.zero?
|
79
|
+
@last_position = @position
|
80
|
+
@position = @position + (@direction * @speed * Global.frame_time)
|
81
|
+
|
82
|
+
if solid?
|
83
|
+
actual_collisions = collisions
|
84
|
+
actual_collisions.each do |actor|
|
85
|
+
collision_with(actor)
|
86
|
+
actor.collision_with(self)
|
87
|
+
end
|
88
|
+
|
89
|
+
@position = @last_position if actual_collisions.any?
|
90
|
+
end
|
91
|
+
end
|
92
|
+
end
|
93
|
+
|
94
|
+
@on_after_move_callback.call unless @on_after_move_callback.nil?
|
95
|
+
end
|
96
|
+
|
97
|
+
def solid?
|
98
|
+
@solid
|
99
|
+
end
|
100
|
+
|
101
|
+
def on_after_move(&block)
|
102
|
+
@on_after_move_callback = block
|
103
|
+
end
|
104
|
+
|
105
|
+
def on_collision(&block)
|
106
|
+
@on_collision_callback = block
|
107
|
+
end
|
108
|
+
|
109
|
+
def on_destroy(&block)
|
110
|
+
@on_destroy_callback = block
|
111
|
+
end
|
112
|
+
|
113
|
+
def collision_with(actor)
|
114
|
+
@on_collision_callback.call(actor) unless @on_collision_callback.nil?
|
115
|
+
end
|
116
|
+
|
117
|
+
def calculate_direction_by_cursors
|
118
|
+
if Gosu.button_down?(Gosu::KB_DOWN)
|
119
|
+
@direction = Coordinates.down
|
120
|
+
elsif Gosu.button_down?(Gosu::KB_UP)
|
121
|
+
@direction = Coordinates.up
|
122
|
+
elsif Gosu.button_down?(Gosu::KB_RIGHT)
|
123
|
+
@direction = Coordinates.right
|
124
|
+
elsif Gosu.button_down?(Gosu::KB_LEFT)
|
125
|
+
@direction = Coordinates.left
|
126
|
+
else
|
127
|
+
@direction = Coordinates.zero
|
128
|
+
end
|
129
|
+
end
|
130
|
+
|
131
|
+
def collisions
|
132
|
+
Global.actors.reject { |e| e == self }.select { |e| e.solid? }.select do |actor|
|
133
|
+
Utils.collision? self, actor
|
134
|
+
end
|
135
|
+
end
|
136
|
+
|
137
|
+
def destroy
|
138
|
+
@on_destroy_callback.call unless @on_destroy_callback.nil?
|
139
|
+
Global.actors.delete(self)
|
140
|
+
end
|
141
|
+
end
|
data/lib/fantasy/base.rb
ADDED
@@ -0,0 +1,59 @@
|
|
1
|
+
Global.setup_proc = nil
|
2
|
+
Global.loop_proc = nil
|
3
|
+
|
4
|
+
def on_presentation(&block)
|
5
|
+
Global.presentation_proc = block
|
6
|
+
end
|
7
|
+
|
8
|
+
def on_game(&block)
|
9
|
+
Global.game_proc = block
|
10
|
+
end
|
11
|
+
|
12
|
+
def on_end(&block)
|
13
|
+
Global.end_proc = block
|
14
|
+
end
|
15
|
+
|
16
|
+
def on_setup(&block)
|
17
|
+
Global.setup_proc = block
|
18
|
+
end
|
19
|
+
|
20
|
+
def on_loop(&block)
|
21
|
+
Global.loop_proc = block
|
22
|
+
end
|
23
|
+
|
24
|
+
def on_button(&block)
|
25
|
+
Global.button_proc = block
|
26
|
+
end
|
27
|
+
|
28
|
+
def on_space_bar(&block)
|
29
|
+
Global.space_bar_proc = block
|
30
|
+
end
|
31
|
+
|
32
|
+
def on_cursor_up(&block)
|
33
|
+
Global.cursor_up_proc = block
|
34
|
+
end
|
35
|
+
|
36
|
+
def on_cursor_down(&block)
|
37
|
+
Global.cursor_down_proc = block
|
38
|
+
end
|
39
|
+
|
40
|
+
def on_cursor_left(&block)
|
41
|
+
Global.cursor_left_proc = block
|
42
|
+
end
|
43
|
+
|
44
|
+
def on_cursor_right(&block)
|
45
|
+
Global.cursor_right_proc = block
|
46
|
+
end
|
47
|
+
|
48
|
+
def on_mouse_button_left(&block)
|
49
|
+
Global.mouse_button_left_proc = block
|
50
|
+
end
|
51
|
+
|
52
|
+
def on_mouse_button_right(&block)
|
53
|
+
Global.mouse_button_right_proc = block
|
54
|
+
end
|
55
|
+
|
56
|
+
def start!
|
57
|
+
Global.game = Game.new
|
58
|
+
Global.game.show
|
59
|
+
end
|
@@ -0,0 +1,39 @@
|
|
1
|
+
class Clock
|
2
|
+
def initialize(&block)
|
3
|
+
@block = block
|
4
|
+
@thread = nil
|
5
|
+
|
6
|
+
Global.clocks << self
|
7
|
+
end
|
8
|
+
|
9
|
+
def run_now
|
10
|
+
@thread =
|
11
|
+
Thread.new do
|
12
|
+
@block.call
|
13
|
+
end
|
14
|
+
end
|
15
|
+
|
16
|
+
def run_on(seconds:)
|
17
|
+
@thread =
|
18
|
+
Thread.new do
|
19
|
+
sleep(seconds)
|
20
|
+
@block.call
|
21
|
+
end
|
22
|
+
end
|
23
|
+
|
24
|
+
def repeat(seconds: 1, times: Float::INFINITY)
|
25
|
+
times_executed = 0
|
26
|
+
@thread =
|
27
|
+
Thread.new do
|
28
|
+
while(times_executed < times)
|
29
|
+
@block.call
|
30
|
+
times_executed += 1;
|
31
|
+
sleep(seconds)
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
def stop
|
37
|
+
Thread.kill(@thread)
|
38
|
+
end
|
39
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require "vector2d"
|
2
|
+
|
3
|
+
class Coordinates < Vector2d
|
4
|
+
def self.zero
|
5
|
+
Coordinates.new(0, 0)
|
6
|
+
end
|
7
|
+
|
8
|
+
def self.up
|
9
|
+
Coordinates.new(0, -1)
|
10
|
+
end
|
11
|
+
|
12
|
+
def self.down
|
13
|
+
Coordinates.new(0, 1)
|
14
|
+
end
|
15
|
+
|
16
|
+
def self.left
|
17
|
+
Coordinates.new(-1, 0)
|
18
|
+
end
|
19
|
+
|
20
|
+
def self.right
|
21
|
+
Coordinates.new(1, 0)
|
22
|
+
end
|
23
|
+
|
24
|
+
def x=(value)
|
25
|
+
@x = value
|
26
|
+
end
|
27
|
+
|
28
|
+
def y=(value)
|
29
|
+
@y = value
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
module Draggable
|
2
|
+
def drag
|
3
|
+
puts "XXX: dragging 1 #{name}"
|
4
|
+
mouse_position = Global.mouse_position
|
5
|
+
|
6
|
+
puts "@draggable_on_debug: #{@draggable_on_debug}"
|
7
|
+
puts "@dragging: #{@dragging}"
|
8
|
+
puts "Gosu.button_down?(Gosu::MS_LEFT): #{Gosu.button_down?(Gosu::MS_LEFT)}"
|
9
|
+
puts "collision: #{Utils.collision_at?(self, mouse_position.x, mouse_position.y)}"
|
10
|
+
|
11
|
+
if @draggable_on_debug && !@dragging && Gosu.button_down?(Gosu::MS_LEFT) && Utils.collision_at?(self, mouse_position.x, mouse_position.y)
|
12
|
+
puts "XXX: dragging start #{name}"
|
13
|
+
@dragging = true
|
14
|
+
@dragging_offset = mouse_position - @position
|
15
|
+
end
|
16
|
+
|
17
|
+
if @dragging && !Gosu.button_down?(Gosu::MS_LEFT)
|
18
|
+
puts "XXX: dragging end #{name}"
|
19
|
+
@dragging = false
|
20
|
+
end
|
21
|
+
|
22
|
+
if @dragging
|
23
|
+
puts "XXX: dragging 3 #{name}"
|
24
|
+
@position = mouse_position - @dragging_offset
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,106 @@
|
|
1
|
+
require "ostruct"
|
2
|
+
|
3
|
+
module Global
|
4
|
+
class << self
|
5
|
+
attr_accessor :actors, :hud_texts, :hud_images, :clocks
|
6
|
+
attr_accessor :debug
|
7
|
+
attr_accessor :setup_proc, :loop_proc, :button_proc
|
8
|
+
attr_accessor :presentation_proc, :game_proc, :end_proc
|
9
|
+
|
10
|
+
attr_accessor :space_bar_proc
|
11
|
+
attr_accessor :cursor_up_proc, :cursor_down_proc, :cursor_left_proc, :cursor_right_proc
|
12
|
+
attr_accessor :mouse_button_left_proc, :mouse_button_right_proc
|
13
|
+
|
14
|
+
attr_accessor :background
|
15
|
+
|
16
|
+
attr_accessor :game
|
17
|
+
attr_reader :frame_time # delta_time
|
18
|
+
attr_reader :pixel_font
|
19
|
+
attr_reader :references
|
20
|
+
attr_reader :camera
|
21
|
+
attr_reader :game_state
|
22
|
+
|
23
|
+
def initialize
|
24
|
+
puts "Global.initialize"
|
25
|
+
@actors = []
|
26
|
+
@hud_texts = []
|
27
|
+
@hud_images = []
|
28
|
+
@clocks = []
|
29
|
+
@last_frame_at = Time.now
|
30
|
+
@debug = false
|
31
|
+
@pixel_font = Gosu::Font.new(20, { name: "#{__dir__}/../fonts/VT323-Regular.ttf" } )
|
32
|
+
@d_key_pressed = false
|
33
|
+
@references = OpenStruct.new
|
34
|
+
@camera = Camera.new(position: Coordinates.zero)
|
35
|
+
@game_state = Global.presentation_proc.nil? ? "game" : "presentation"
|
36
|
+
|
37
|
+
@presentation_proc = Global.default_on_presentation if @presentation_proc.nil?
|
38
|
+
@game_proc = Global.default_on_game if @game_proc.nil?
|
39
|
+
@end_proc = Global.default_on_end if @end_proc.nil?
|
40
|
+
@paused = false
|
41
|
+
end
|
42
|
+
|
43
|
+
def update
|
44
|
+
@frame_time = Time.now - @last_frame_at
|
45
|
+
@last_frame_at = Time.now
|
46
|
+
|
47
|
+
if Gosu.button_down?(Gosu::KB_D) && !@d_key_pressed
|
48
|
+
@debug = !@debug
|
49
|
+
@d_key_pressed = true
|
50
|
+
end
|
51
|
+
|
52
|
+
if !Gosu.button_down?(Gosu::KB_D) && @d_key_pressed
|
53
|
+
@d_key_pressed = false
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
def add_reference(name:, object:)
|
58
|
+
@references[name] = object
|
59
|
+
end
|
60
|
+
|
61
|
+
def default_on_presentation
|
62
|
+
Global.go_to_game
|
63
|
+
end
|
64
|
+
|
65
|
+
def default_on_game
|
66
|
+
raise "You have to define a 'on_game' block"
|
67
|
+
end
|
68
|
+
|
69
|
+
def default_on_end
|
70
|
+
Global.go_to_presentation
|
71
|
+
end
|
72
|
+
|
73
|
+
def go_to_presentation
|
74
|
+
puts "Game stage 'presentation'"
|
75
|
+
|
76
|
+
clear_state_elements
|
77
|
+
presentation_proc.call
|
78
|
+
end
|
79
|
+
|
80
|
+
def go_to_game
|
81
|
+
puts "Game stage 'game'"
|
82
|
+
|
83
|
+
clear_state_elements
|
84
|
+
game_proc.call
|
85
|
+
end
|
86
|
+
|
87
|
+
def go_to_end
|
88
|
+
puts "Game stage 'end'"
|
89
|
+
|
90
|
+
clear_state_elements
|
91
|
+
end_proc.call
|
92
|
+
end
|
93
|
+
|
94
|
+
def clear_state_elements
|
95
|
+
@actors.clear
|
96
|
+
@hud_texts.clear
|
97
|
+
@hud_images.clear
|
98
|
+
@clocks.each(&:stop)
|
99
|
+
@background = Color.new(r: 0, g: 0, b: 0)
|
100
|
+
end
|
101
|
+
|
102
|
+
def mouse_position
|
103
|
+
Coordinates.new(Global.game.mouse_x, Global.game.mouse_y)
|
104
|
+
end
|
105
|
+
end
|
106
|
+
end
|
@@ -0,0 +1,46 @@
|
|
1
|
+
class HudImage
|
2
|
+
include Draggable
|
3
|
+
|
4
|
+
attr_accessor :name, :scale, :color, :visible, :position, :layer
|
5
|
+
|
6
|
+
def initialize(position:, image_name: )
|
7
|
+
@image = Gosu::Image.new("#{__dir__}/../images/#{image_name}.png", { retro: true })
|
8
|
+
@name = image_name
|
9
|
+
@position = position
|
10
|
+
@scale = 1
|
11
|
+
@visible = true
|
12
|
+
@draggable_on_debug = true
|
13
|
+
@dragging = false
|
14
|
+
@layer = 100
|
15
|
+
|
16
|
+
Global.hud_images.push(self)
|
17
|
+
end
|
18
|
+
|
19
|
+
def width
|
20
|
+
@image.width() * @scale
|
21
|
+
end
|
22
|
+
|
23
|
+
def height
|
24
|
+
@image.height() * @scale
|
25
|
+
end
|
26
|
+
|
27
|
+
def move
|
28
|
+
drag if Global.debug
|
29
|
+
end
|
30
|
+
|
31
|
+
def draw
|
32
|
+
if visible
|
33
|
+
@image.draw(@position.x, @position.y, 0, @scale, @scale)
|
34
|
+
end
|
35
|
+
|
36
|
+
draw_debug if Global.debug
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw_debug
|
40
|
+
Global.pixel_font.draw_text("#{@position.x.floor},#{@position.y.floor}", @position.x, @position.y - 20, 1)
|
41
|
+
end
|
42
|
+
|
43
|
+
def destroy
|
44
|
+
Global.hud_images.delete(self)
|
45
|
+
end
|
46
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
class HudText
|
2
|
+
attr_accessor :text, :size, :color, :visible, :layer, :in_world
|
3
|
+
|
4
|
+
def initialize(position:, text: "")
|
5
|
+
@position = position
|
6
|
+
@text = text
|
7
|
+
@size = "medium"
|
8
|
+
@color = Gosu::Color::WHITE
|
9
|
+
@visible = true
|
10
|
+
@layer = 100
|
11
|
+
@in_world = false
|
12
|
+
|
13
|
+
Global.hud_texts.push(self)
|
14
|
+
end
|
15
|
+
|
16
|
+
def move; end
|
17
|
+
|
18
|
+
def draw
|
19
|
+
if visible
|
20
|
+
Global.pixel_font.draw_markup(text, screen_position.x + scale, screen_position.y - 20 + scale, 1, scale, scale, Gosu::Color::BLACK)
|
21
|
+
Global.pixel_font.draw_markup(text, screen_position.x, screen_position.y - 20, 1, scale, scale, color)
|
22
|
+
end
|
23
|
+
|
24
|
+
draw_debug if Global.debug
|
25
|
+
end
|
26
|
+
|
27
|
+
def scale
|
28
|
+
case @size
|
29
|
+
when "small"
|
30
|
+
1
|
31
|
+
when "medium"
|
32
|
+
2
|
33
|
+
when "big"
|
34
|
+
3
|
35
|
+
when "huge"
|
36
|
+
4
|
37
|
+
else
|
38
|
+
raise "HudText.size not valid '#{@size}'. Valid sizes: 'small, medium, big, huge'"
|
39
|
+
end
|
40
|
+
end
|
41
|
+
|
42
|
+
def screen_position
|
43
|
+
if @in_world
|
44
|
+
@position - Global.camera.position
|
45
|
+
else
|
46
|
+
@position
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
def destroy
|
51
|
+
Global.hud_texts.delete(self)
|
52
|
+
end
|
53
|
+
|
54
|
+
def draw_debug
|
55
|
+
Global.pixel_font.draw_text("#{@position.x.floor},#{@position.y.floor}", @position.x, @position.y, 1)
|
56
|
+
end
|
57
|
+
end
|
data/lib/fantasy/loop.rb
ADDED
@@ -0,0 +1,55 @@
|
|
1
|
+
class Game < Gosu::Window
|
2
|
+
def initialize
|
3
|
+
# TODO: require SCREEN_WIDTH and SCREEN_HEIGHT
|
4
|
+
super(SCREEN_WIDTH, SCREEN_HEIGHT)
|
5
|
+
Global.initialize
|
6
|
+
|
7
|
+
Global.presentation_proc.call()
|
8
|
+
end
|
9
|
+
|
10
|
+
def button_down(button_id)
|
11
|
+
case button_id
|
12
|
+
when Gosu::KB_DOWN then Global.cursor_down_proc.call unless Global.cursor_down_proc.nil?
|
13
|
+
when Gosu::KB_UP then Global.cursor_up_proc.call unless Global.cursor_up_proc.nil?
|
14
|
+
when Gosu::KB_LEFT then Global.cursor_left_proc.call unless Global.cursor_left_proc.nil?
|
15
|
+
when Gosu::KB_RIGHT then Global.cursor_right_proc.call unless Global.cursor_right_proc.nil?
|
16
|
+
when Gosu::MS_LEFT then Global.mouse_button_left_proc.call unless Global.mouse_button_left_proc.nil?
|
17
|
+
when Gosu::MS_RIGHT then Global.mouse_button_right_proc.call unless Global.mouse_button_right_proc.nil?
|
18
|
+
when Gosu::KB_SPACE then Global.space_bar_proc.call unless Global.space_bar_proc.nil?
|
19
|
+
end
|
20
|
+
|
21
|
+
Global.button_proc.call(button_id) unless Global.button_proc.nil?
|
22
|
+
|
23
|
+
super
|
24
|
+
end
|
25
|
+
|
26
|
+
def update
|
27
|
+
Global.update
|
28
|
+
|
29
|
+
Global.actors.each do |e|
|
30
|
+
e.move
|
31
|
+
end
|
32
|
+
|
33
|
+
Global.hud_texts.each do |e|
|
34
|
+
e.move
|
35
|
+
end
|
36
|
+
|
37
|
+
Global.hud_images.each do |e|
|
38
|
+
e.move
|
39
|
+
end
|
40
|
+
|
41
|
+
Global.loop_proc.call() unless Global.loop_proc.nil?
|
42
|
+
end
|
43
|
+
|
44
|
+
def draw
|
45
|
+
Gosu.draw_rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Global.background)
|
46
|
+
|
47
|
+
(
|
48
|
+
Global.actors +
|
49
|
+
Global.hud_texts +
|
50
|
+
Global.hud_images
|
51
|
+
).sort_by(&:layer).each do |e|
|
52
|
+
e.draw
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
@@ -0,0 +1,21 @@
|
|
1
|
+
module Sound
|
2
|
+
class << self
|
3
|
+
@@sounds = {}
|
4
|
+
|
5
|
+
def play(sound_name)
|
6
|
+
locate_sound(sound_name).play
|
7
|
+
end
|
8
|
+
|
9
|
+
def locate_sound(sound_name)
|
10
|
+
return @@sounds[sound_name] if @@sounds[sound_name]
|
11
|
+
|
12
|
+
puts "Initialize Sound: '#{sound_name}'"
|
13
|
+
|
14
|
+
base_path = "#{__dir__}/../sounds"
|
15
|
+
file_name = Dir.entries(base_path).find { |e| e.start_with?(sound_name) }
|
16
|
+
@@sounds[sound_name] = Gosu::Sample.new("#{base_path}/#{file_name}")
|
17
|
+
|
18
|
+
return @@sounds[sound_name]
|
19
|
+
end
|
20
|
+
end
|
21
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
module Utils
|
2
|
+
# https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection
|
3
|
+
def self.collision?(actor_1, actor_2)
|
4
|
+
(
|
5
|
+
actor_1.position.x < (actor_2.position.x + actor_2.width) &&
|
6
|
+
(actor_1.position.x + actor_1.width) > actor_2.position.x &&
|
7
|
+
actor_1.position.y < (actor_2.position.y + actor_2.height) &&
|
8
|
+
actor_1.position.y + actor_1.height > actor_2.position.y
|
9
|
+
)
|
10
|
+
end
|
11
|
+
|
12
|
+
def self.collision_at?(actor, x, y)
|
13
|
+
(
|
14
|
+
actor.position.x < x &&
|
15
|
+
(actor.position.x + actor.width) > x &&
|
16
|
+
actor.position.y < y &&
|
17
|
+
actor.position.y + actor.height > y
|
18
|
+
)
|
19
|
+
end
|
20
|
+
|
21
|
+
def self.draw_frame(x, y, width, height, stroke, color)
|
22
|
+
Gosu.draw_rect(x, y, width, stroke, color)
|
23
|
+
Gosu.draw_rect(x + (width - stroke), y, stroke, height, color)
|
24
|
+
Gosu.draw_rect(x, y + (height - stroke), width, stroke, color)
|
25
|
+
Gosu.draw_rect(x, y, stroke, height, color)
|
26
|
+
end
|
27
|
+
end
|
data/lib/fantasy.rb
ADDED
@@ -0,0 +1,17 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
require "gosu"
|
3
|
+
|
4
|
+
require_relative "fantasy/version"
|
5
|
+
require_relative "fantasy/draggable"
|
6
|
+
require_relative "fantasy/color"
|
7
|
+
require_relative "fantasy/actor"
|
8
|
+
require_relative "fantasy/coordinates"
|
9
|
+
require_relative "fantasy/utils"
|
10
|
+
require_relative "fantasy/global"
|
11
|
+
require_relative "fantasy/clock"
|
12
|
+
require_relative "fantasy/loop"
|
13
|
+
require_relative "fantasy/hud_text"
|
14
|
+
require_relative "fantasy/hud_image"
|
15
|
+
require_relative "fantasy/sound"
|
16
|
+
require_relative "fantasy/camera"
|
17
|
+
require_relative "fantasy/base"
|
metadata
ADDED
@@ -0,0 +1,101 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: fantasy
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Fernando Guillen
|
8
|
+
autorequire:
|
9
|
+
bindir: exe
|
10
|
+
cert_chain: []
|
11
|
+
date: 2022-03-11 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: gosu
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: 1.4.1
|
20
|
+
type: :runtime
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: 1.4.1
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: vector2d
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: 2.2.3
|
34
|
+
type: :runtime
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: 2.2.3
|
41
|
+
description: Simple toolbox library and lean API to build great mini games
|
42
|
+
email:
|
43
|
+
- fguillen.mail@gmail.com
|
44
|
+
executables: []
|
45
|
+
extensions: []
|
46
|
+
extra_rdoc_files: []
|
47
|
+
files:
|
48
|
+
- ".rubocop.yml"
|
49
|
+
- CHANGELOG.md
|
50
|
+
- Gemfile
|
51
|
+
- LICENSE.txt
|
52
|
+
- README.md
|
53
|
+
- Rakefile
|
54
|
+
- bin/console
|
55
|
+
- bin/setup
|
56
|
+
- fantasy.gemspec
|
57
|
+
- fonts/OFL.txt
|
58
|
+
- fonts/VT323-Regular.ttf
|
59
|
+
- lib/fantasy.rb
|
60
|
+
- lib/fantasy/actor.rb
|
61
|
+
- lib/fantasy/base.rb
|
62
|
+
- lib/fantasy/camera.rb
|
63
|
+
- lib/fantasy/clock.rb
|
64
|
+
- lib/fantasy/color.rb
|
65
|
+
- lib/fantasy/coordinates.rb
|
66
|
+
- lib/fantasy/draggable.rb
|
67
|
+
- lib/fantasy/global.rb
|
68
|
+
- lib/fantasy/hud_image.rb
|
69
|
+
- lib/fantasy/hud_text.rb
|
70
|
+
- lib/fantasy/loop.rb
|
71
|
+
- lib/fantasy/sound.rb
|
72
|
+
- lib/fantasy/utils.rb
|
73
|
+
- lib/fantasy/version.rb
|
74
|
+
homepage: https://github.com/fguillen/fantasy
|
75
|
+
licenses:
|
76
|
+
- MIT
|
77
|
+
metadata:
|
78
|
+
allowed_push_host: https://rubygems.org
|
79
|
+
homepage_uri: https://github.com/fguillen/fantasy
|
80
|
+
source_code_uri: https://github.com/fguillen/fantasy
|
81
|
+
changelog_uri: https://github.com/fguillen/fantasy/blob/main/CHANGELOG.md
|
82
|
+
post_install_message:
|
83
|
+
rdoc_options: []
|
84
|
+
require_paths:
|
85
|
+
- lib
|
86
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
87
|
+
requirements:
|
88
|
+
- - ">="
|
89
|
+
- !ruby/object:Gem::Version
|
90
|
+
version: 3.0.0
|
91
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
92
|
+
requirements:
|
93
|
+
- - ">="
|
94
|
+
- !ruby/object:Gem::Version
|
95
|
+
version: '0'
|
96
|
+
requirements: []
|
97
|
+
rubygems_version: 3.2.22
|
98
|
+
signing_key:
|
99
|
+
specification_version: 4
|
100
|
+
summary: Simple toolbox library and lean API to build great mini games
|
101
|
+
test_files: []
|