extzstd 0.0.3.CONCEPT → 0.3.1

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Files changed (138) hide show
  1. checksums.yaml +5 -5
  2. data/HISTORY.ja.md +39 -0
  3. data/LICENSE +6 -6
  4. data/README.md +26 -45
  5. data/contrib/zstd/CHANGELOG +555 -0
  6. data/contrib/zstd/CODE_OF_CONDUCT.md +5 -0
  7. data/contrib/zstd/CONTRIBUTING.md +392 -0
  8. data/contrib/zstd/COPYING +339 -0
  9. data/contrib/zstd/LICENSE +13 -9
  10. data/contrib/zstd/Makefile +414 -0
  11. data/contrib/zstd/README.md +170 -45
  12. data/contrib/zstd/TESTING.md +44 -0
  13. data/contrib/zstd/appveyor.yml +289 -0
  14. data/contrib/zstd/lib/BUCK +234 -0
  15. data/contrib/zstd/lib/Makefile +354 -0
  16. data/contrib/zstd/lib/README.md +179 -0
  17. data/contrib/zstd/{common → lib/common}/bitstream.h +170 -130
  18. data/contrib/zstd/lib/common/compiler.h +175 -0
  19. data/contrib/zstd/lib/common/cpu.h +215 -0
  20. data/contrib/zstd/lib/common/debug.c +24 -0
  21. data/contrib/zstd/lib/common/debug.h +114 -0
  22. data/contrib/zstd/{common → lib/common}/entropy_common.c +79 -94
  23. data/contrib/zstd/lib/common/error_private.c +55 -0
  24. data/contrib/zstd/lib/common/error_private.h +80 -0
  25. data/contrib/zstd/{common → lib/common}/fse.h +153 -93
  26. data/contrib/zstd/{common → lib/common}/fse_decompress.c +37 -82
  27. data/contrib/zstd/lib/common/huf.h +340 -0
  28. data/contrib/zstd/{common → lib/common}/mem.h +154 -78
  29. data/contrib/zstd/lib/common/pool.c +344 -0
  30. data/contrib/zstd/lib/common/pool.h +84 -0
  31. data/contrib/zstd/lib/common/threading.c +121 -0
  32. data/contrib/zstd/lib/common/threading.h +155 -0
  33. data/contrib/zstd/{common → lib/common}/xxhash.c +85 -75
  34. data/contrib/zstd/{common → lib/common}/xxhash.h +85 -73
  35. data/contrib/zstd/lib/common/zstd_common.c +83 -0
  36. data/contrib/zstd/lib/common/zstd_errors.h +94 -0
  37. data/contrib/zstd/lib/common/zstd_internal.h +447 -0
  38. data/contrib/zstd/{compress → lib/compress}/fse_compress.c +194 -303
  39. data/contrib/zstd/lib/compress/hist.c +183 -0
  40. data/contrib/zstd/lib/compress/hist.h +75 -0
  41. data/contrib/zstd/lib/compress/huf_compress.c +798 -0
  42. data/contrib/zstd/lib/compress/zstd_compress.c +4278 -0
  43. data/contrib/zstd/lib/compress/zstd_compress_internal.h +1125 -0
  44. data/contrib/zstd/lib/compress/zstd_compress_literals.c +158 -0
  45. data/contrib/zstd/lib/compress/zstd_compress_literals.h +29 -0
  46. data/contrib/zstd/lib/compress/zstd_compress_sequences.c +419 -0
  47. data/contrib/zstd/lib/compress/zstd_compress_sequences.h +54 -0
  48. data/contrib/zstd/lib/compress/zstd_compress_superblock.c +845 -0
  49. data/contrib/zstd/lib/compress/zstd_compress_superblock.h +32 -0
  50. data/contrib/zstd/lib/compress/zstd_cwksp.h +525 -0
  51. data/contrib/zstd/lib/compress/zstd_double_fast.c +521 -0
  52. data/contrib/zstd/lib/compress/zstd_double_fast.h +38 -0
  53. data/contrib/zstd/lib/compress/zstd_fast.c +496 -0
  54. data/contrib/zstd/lib/compress/zstd_fast.h +37 -0
  55. data/contrib/zstd/lib/compress/zstd_lazy.c +1138 -0
  56. data/contrib/zstd/lib/compress/zstd_lazy.h +67 -0
  57. data/contrib/zstd/lib/compress/zstd_ldm.c +619 -0
  58. data/contrib/zstd/lib/compress/zstd_ldm.h +110 -0
  59. data/contrib/zstd/lib/compress/zstd_opt.c +1200 -0
  60. data/contrib/zstd/lib/compress/zstd_opt.h +56 -0
  61. data/contrib/zstd/lib/compress/zstdmt_compress.c +2143 -0
  62. data/contrib/zstd/lib/compress/zstdmt_compress.h +192 -0
  63. data/contrib/zstd/lib/decompress/huf_decompress.c +1248 -0
  64. data/contrib/zstd/lib/decompress/zstd_ddict.c +244 -0
  65. data/contrib/zstd/lib/decompress/zstd_ddict.h +44 -0
  66. data/contrib/zstd/lib/decompress/zstd_decompress.c +1885 -0
  67. data/contrib/zstd/lib/decompress/zstd_decompress_block.c +1432 -0
  68. data/contrib/zstd/lib/decompress/zstd_decompress_block.h +59 -0
  69. data/contrib/zstd/lib/decompress/zstd_decompress_internal.h +189 -0
  70. data/contrib/zstd/{common → lib/deprecated}/zbuff.h +86 -69
  71. data/contrib/zstd/lib/deprecated/zbuff_common.c +26 -0
  72. data/contrib/zstd/lib/deprecated/zbuff_compress.c +147 -0
  73. data/contrib/zstd/lib/deprecated/zbuff_decompress.c +75 -0
  74. data/contrib/zstd/lib/dictBuilder/cover.c +1236 -0
  75. data/contrib/zstd/lib/dictBuilder/cover.h +157 -0
  76. data/contrib/zstd/{dictBuilder → lib/dictBuilder}/divsufsort.c +3 -3
  77. data/contrib/zstd/{dictBuilder → lib/dictBuilder}/divsufsort.h +5 -5
  78. data/contrib/zstd/lib/dictBuilder/fastcover.c +757 -0
  79. data/contrib/zstd/{dictBuilder → lib/dictBuilder}/zdict.c +437 -347
  80. data/contrib/zstd/lib/dictBuilder/zdict.h +305 -0
  81. data/contrib/zstd/lib/legacy/zstd_legacy.h +415 -0
  82. data/contrib/zstd/{legacy → lib/legacy}/zstd_v01.c +272 -292
  83. data/contrib/zstd/{legacy → lib/legacy}/zstd_v01.h +26 -32
  84. data/contrib/zstd/{legacy → lib/legacy}/zstd_v02.c +162 -392
  85. data/contrib/zstd/{legacy → lib/legacy}/zstd_v02.h +26 -32
  86. data/contrib/zstd/{legacy → lib/legacy}/zstd_v03.c +162 -391
  87. data/contrib/zstd/{legacy → lib/legacy}/zstd_v03.h +27 -33
  88. data/contrib/zstd/{legacy → lib/legacy}/zstd_v04.c +195 -604
  89. data/contrib/zstd/{legacy → lib/legacy}/zstd_v04.h +26 -32
  90. data/contrib/zstd/{legacy → lib/legacy}/zstd_v05.c +300 -575
  91. data/contrib/zstd/{legacy → lib/legacy}/zstd_v05.h +22 -31
  92. data/contrib/zstd/{legacy → lib/legacy}/zstd_v06.c +165 -592
  93. data/contrib/zstd/{legacy → lib/legacy}/zstd_v06.h +54 -67
  94. data/contrib/zstd/lib/legacy/zstd_v07.c +4541 -0
  95. data/contrib/zstd/lib/legacy/zstd_v07.h +187 -0
  96. data/contrib/zstd/lib/libzstd.pc.in +15 -0
  97. data/contrib/zstd/lib/zstd.h +2090 -0
  98. data/ext/depend +2 -0
  99. data/ext/extconf.rb +18 -5
  100. data/ext/extzstd.c +296 -214
  101. data/ext/extzstd.h +81 -36
  102. data/ext/extzstd_nogvls.h +0 -117
  103. data/ext/extzstd_stream.c +622 -0
  104. data/ext/libzstd_conf.h +8 -0
  105. data/ext/zstd_common.c +11 -0
  106. data/ext/zstd_compress.c +15 -0
  107. data/ext/zstd_decompress.c +6 -0
  108. data/ext/zstd_dictbuilder.c +10 -0
  109. data/ext/zstd_dictbuilder_fastcover.c +3 -0
  110. data/ext/zstd_legacy_v01.c +3 -1
  111. data/ext/zstd_legacy_v02.c +3 -1
  112. data/ext/zstd_legacy_v03.c +3 -1
  113. data/ext/zstd_legacy_v04.c +3 -1
  114. data/ext/zstd_legacy_v05.c +3 -1
  115. data/ext/zstd_legacy_v06.c +3 -1
  116. data/ext/zstd_legacy_v07.c +3 -0
  117. data/gemstub.rb +27 -21
  118. data/lib/extzstd.rb +82 -161
  119. data/lib/extzstd/version.rb +1 -1
  120. data/test/test_basic.rb +19 -6
  121. metadata +127 -59
  122. data/contrib/zstd/common/error_private.h +0 -125
  123. data/contrib/zstd/common/error_public.h +0 -77
  124. data/contrib/zstd/common/huf.h +0 -228
  125. data/contrib/zstd/common/zstd.h +0 -475
  126. data/contrib/zstd/common/zstd_common.c +0 -91
  127. data/contrib/zstd/common/zstd_internal.h +0 -238
  128. data/contrib/zstd/compress/huf_compress.c +0 -577
  129. data/contrib/zstd/compress/zbuff_compress.c +0 -327
  130. data/contrib/zstd/compress/zstd_compress.c +0 -3074
  131. data/contrib/zstd/compress/zstd_opt.h +0 -1046
  132. data/contrib/zstd/decompress/huf_decompress.c +0 -894
  133. data/contrib/zstd/decompress/zbuff_decompress.c +0 -294
  134. data/contrib/zstd/decompress/zstd_decompress.c +0 -1362
  135. data/contrib/zstd/dictBuilder/zdict.h +0 -113
  136. data/contrib/zstd/legacy/zstd_legacy.h +0 -140
  137. data/ext/extzstd_buffered.c +0 -265
  138. data/ext/zstd_amalgam.c +0 -18
@@ -0,0 +1,5 @@
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+ # Code of Conduct
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+
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+ Facebook has adopted a Code of Conduct that we expect project participants to adhere to.
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+ Please read the [full text](https://code.fb.com/codeofconduct/)
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+ so that you can understand what actions will and will not be tolerated.
@@ -0,0 +1,392 @@
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+ # Contributing to Zstandard
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+ We want to make contributing to this project as easy and transparent as
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+ possible.
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+
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+ ## Our Development Process
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+ New versions are being developed in the "dev" branch,
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+ or in their own feature branch.
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+ When they are deemed ready for a release, they are merged into "master".
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+
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+ As a consequences, all contributions must stage first through "dev"
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+ or their own feature branch.
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+
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+ ## Pull Requests
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+ We actively welcome your pull requests.
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+
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+ 1. Fork the repo and create your branch from `dev`.
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+ 2. If you've added code that should be tested, add tests.
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+ 3. If you've changed APIs, update the documentation.
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+ 4. Ensure the test suite passes.
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+ 5. Make sure your code lints.
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+ 6. If you haven't already, complete the Contributor License Agreement ("CLA").
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+
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+ ## Contributor License Agreement ("CLA")
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+ In order to accept your pull request, we need you to submit a CLA. You only need
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+ to do this once to work on any of Facebook's open source projects.
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+
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+ Complete your CLA here: <https://code.facebook.com/cla>
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+
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+ ## Workflow
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+ Zstd uses a branch-based workflow for making changes to the codebase. Typically, zstd
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+ will use a new branch per sizable topic. For smaller changes, it is okay to lump multiple
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+ related changes into a branch.
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+
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+ Our contribution process works in three main stages:
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+ 1. Local development
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+ * Update:
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+ * Checkout your fork of zstd if you have not already
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+ ```
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+ git checkout https://github.com/<username>/zstd
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+ cd zstd
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+ ```
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+ * Update your local dev branch
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+ ```
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+ git pull https://github.com/facebook/zstd dev
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+ git push origin dev
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+ ```
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+ * Topic and development:
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+ * Make a new branch on your fork about the topic you're developing for
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+ ```
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+ # branch names should be consise but sufficiently informative
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+ git checkout -b <branch-name>
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+ git push origin <branch-name>
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+ ```
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+ * Make commits and push
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+ ```
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+ # make some changes =
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+ git add -u && git commit -m <message>
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+ git push origin <branch-name>
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+ ```
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+ * Note: run local tests to ensure that your changes didn't break existing functionality
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+ * Quick check
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+ ```
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+ make shortest
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+ ```
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+ * Longer check
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+ ```
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+ make test
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+ ```
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+ 2. Code Review and CI tests
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+ * Ensure CI tests pass:
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+ * Before sharing anything to the community, make sure that all CI tests pass on your local fork.
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+ See our section on setting up your CI environment for more information on how to do this.
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+ * Ensure that static analysis passes on your development machine. See the Static Analysis section
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+ below to see how to do this.
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+ * Create a pull request:
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+ * When you are ready to share you changes to the community, create a pull request from your branch
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+ to facebook:dev. You can do this very easily by clicking 'Create Pull Request' on your fork's home
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+ page.
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+ * From there, select the branch where you made changes as your source branch and facebook:dev
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+ as the destination.
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+ * Examine the diff presented between the two branches to make sure there is nothing unexpected.
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+ * Write a good pull request description:
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+ * While there is no strict template that our contributors follow, we would like them to
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+ sufficiently summarize and motivate the changes they are proposing. We recommend all pull requests,
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+ at least indirectly, address the following points.
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+ * Is this pull request important and why?
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+ * Is it addressing an issue? If so, what issue? (provide links for convenience please)
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+ * Is this a new feature? If so, why is it useful and/or necessary?
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+ * Are there background references and documents that reviewers should be aware of to properly assess this change?
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+ * Note: make sure to point out any design and architectural decisions that you made and the rationale behind them.
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+ * Note: if you have been working with a specific user and would like them to review your work, make sure you mention them using (@<username>)
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+ * Submit the pull request and iterate with feedback.
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+ 3. Merge and Release
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+ * Getting approval:
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+ * You will have to iterate on your changes with feedback from other collaborators to reach a point
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+ where your pull request can be safely merged.
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+ * To avoid too many comments on style and convention, make sure that you have a
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+ look at our style section below before creating a pull request.
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+ * Eventually, someone from the zstd team will approve your pull request and not long after merge it into
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+ the dev branch.
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+ * Housekeeping:
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+ * Most PRs are linked with one or more Github issues. If this is the case for your PR, make sure
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+ the corresponding issue is mentioned. If your change 'fixes' or completely addresses the
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+ issue at hand, then please indicate this by requesting that an issue be closed by commenting.
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+ * Just because your changes have been merged does not mean the topic or larger issue is complete. Remember
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+ that the change must make it to an official zstd release for it to be meaningful. We recommend
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+ that contributers track the activity on their pull request and corresponding issue(s) page(s) until
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+ their change makes it to the next release of zstd. Users will often discover bugs in your code or
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+ suggest ways to refine and improve your initial changes even after the pull request is merged.
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+
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+ ## Static Analysis
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+ Static analysis is a process for examining the correctness or validity of a program without actually
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+ executing it. It usually helps us find many simple bugs. Zstd uses clang's `scan-build` tool for
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+ static analysis. You can install it by following the instructions for your OS on https://clang-analyzer.llvm.org/scan-build.
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+
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+ Once installed, you can ensure that our static analysis tests pass on your local development machine
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+ by running:
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+ ```
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+ make staticAnalyze
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+ ```
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+
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+ In general, you can use `scan-build` to static analyze any build script. For example, to static analyze
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+ just `contrib/largeNbDicts` and nothing else, you can run:
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+
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+ ```
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+ scan-build make -C contrib/largeNbDicts largeNbDicts
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+ ```
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+
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+ ## Performance
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+ Performance is extremely important for zstd and we only merge pull requests whose performance
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+ landscape and corresponding trade-offs have been adequately analyzed, reproduced, and presented.
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+ This high bar for performance means that every PR which has the potential to
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+ impact performance takes a very long time for us to properly review. That being said, we
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+ always welcome contributions to improve performance (or worsen performance for the trade-off of
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+ something else). Please keep the following in mind before submitting a performance related PR:
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+
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+ 1. Zstd isn't as old as gzip but it has been around for time now and its evolution is
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+ very well documented via past Github issues and pull requests. It may be the case that your
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+ particular performance optimization has already been considered in the past. Please take some
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+ time to search through old issues and pull requests using keywords specific to your
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+ would-be PR. Of course, just because a topic has already been discussed (and perhaps rejected
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+ on some grounds) in the past, doesn't mean it isn't worth bringing up again. But even in that case,
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+ it will be helpful for you to have context from that topic's history before contributing.
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+ 2. The distinction between noise and actual performance gains can unfortunately be very subtle
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+ especially when microbenchmarking extremely small wins or losses. The only remedy to getting
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+ something subtle merged is extensive benchmarking. You will be doing us a great favor if you
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+ take the time to run extensive, long-duration, and potentially cross-(os, platform, process, etc)
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+ benchmarks on your end before submitting a PR. Of course, you will not be able to benchmark
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+ your changes on every single processor and os out there (and neither will we) but do that best
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+ you can:) We've adding some things to think about when benchmarking below in the Benchmarking
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+ Performance section which might be helpful for you.
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+ 3. Optimizing performance for a certain OS, processor vendor, compiler, or network system is a perfectly
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+ legitimate thing to do as long as it does not harm the overall performance health of Zstd.
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+ This is a hard balance to strike but please keep in mind other aspects of Zstd when
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+ submitting changes that are clang-specific, windows-specific, etc.
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+
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+ ## Benchmarking Performance
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+ Performance microbenchmarking is a tricky subject but also essential for Zstd. We value empirical
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+ testing over theoretical speculation. This guide it not perfect but for most scenarios, it
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+ is a good place to start.
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+
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+ ### Stability
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+ Unfortunately, the most important aspect in being able to benchmark reliably is to have a stable
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+ benchmarking machine. A virtual machine, a machine with shared resources, or your laptop
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+ will typically not be stable enough to obtain reliable benchmark results. If you can get your
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+ hands on a desktop, this is usually a better scenario.
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+
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+ Of course, benchmarking can be done on non-hyper-stable machines as well. You will just have to
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+ do a little more work to ensure that you are in fact measuring the changes you've made not and
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+ noise. Here are some things you can do to make your benchmarks more stable:
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+
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+ 1. The most simple thing you can do to drastically improve the stability of your benchmark is
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+ to run it multiple times and then aggregate the results of those runs. As a general rule of
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+ thumb, the smaller the change you are trying to measure, the more samples of benchmark runs
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+ you will have to aggregate over to get reliable results. Here are some additional things to keep in
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+ mind when running multiple trials:
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+ * How you aggregate your samples are important. You might be tempted to use the mean of your
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+ results. While this is certainly going to be a more stable number than a raw single sample
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+ benchmark number, you might have more luck by taking the median. The mean is not robust to
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+ outliers whereas the median is. Better still, you could simply take the fastest speed your
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+ benchmark achieved on each run since that is likely the fastest your process will be
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+ capable of running your code. In our experience, this (aggregating by just taking the sample
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+ with the fastest running time) has been the most stable approach.
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+ * The more samples you have, the more stable your benchmarks should be. You can verify
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+ your improved stability by looking at the size of your confidence intervals as you
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+ increase your sample count. These should get smaller and smaller. Eventually hopefully
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+ smaller than the performance win you are expecting.
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+ * Most processors will take some time to get `hot` when running anything. The observations
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+ you collect during that time period will very different from the true performance number. Having
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+ a very large number of sample will help alleviate this problem slightly but you can also
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+ address is directly by simply not including the first `n` iterations of your benchmark in
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+ your aggregations. You can determine `n` by simply looking at the results from each iteration
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+ and then hand picking a good threshold after which the variance in results seems to stabilize.
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+ 2. You cannot really get reliable benchmarks if your host machine is simultaneously running
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+ another cpu/memory-intensive application in the background. If you are running benchmarks on your
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+ personal laptop for instance, you should close all applications (including your code editor and
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+ browser) before running your benchmarks. You might also have invisible background applications
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+ running. You can see what these are by looking at either Activity Monitor on Mac or Task Manager
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+ on Windows. You will get more stable benchmark results of you end those processes as well.
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+ * If you have multiple cores, you can even run your benchmark on a reserved core to prevent
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+ pollution from other OS and user processes. There are a number of ways to do this depending
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+ on your OS:
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+ * On linux boxes, you have use https://github.com/lpechacek/cpuset.
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+ * On Windows, you can "Set Processor Affinity" using https://www.thewindowsclub.com/processor-affinity-windows
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+ * On Mac, you can try to use their dedicated affinity API https://developer.apple.com/library/archive/releasenotes/Performance/RN-AffinityAPI/#//apple_ref/doc/uid/TP40006635-CH1-DontLinkElementID_2
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+ 3. To benchmark, you will likely end up writing a separate c/c++ program that will link libzstd.
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+ Dynamically linking your library will introduce some added variation (not a large amount but
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+ definitely some). Statically linking libzstd will be more stable. Static libraries should
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+ be enabled by default when building zstd.
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+ 4. Use a profiler with a good high resolution timer. See the section below on profiling for
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+ details on this.
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+ 5. Disable frequency scaling, turbo boost and address space randomization (this will vary by OS)
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+ 6. Try to avoid storage. On some systems you can use tmpfs. Putting the program, inputs and outputs on
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+ tmpfs avoids touching a real storage system, which can have a pretty big variability.
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+
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+ Also check our LLVM's guide on benchmarking here: https://llvm.org/docs/Benchmarking.html
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+
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+ ### Zstd benchmark
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+ The fastest signal you can get regarding your performance changes is via the in-build zstd cli
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+ bench option. You can run Zstd as you typically would for your scenario using some set of options
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+ and then additionally also specify the `-b#` option. Doing this will run our benchmarking pipeline
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+ for that options you have just provided. If you want to look at the internals of how this
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+ benchmarking script works, you can check out programs/benchzstd.c
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+
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+ For example: say you have made a change that you believe improves the speed of zstd level 1. The
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+ very first thing you should use to asses whether you actually achieved any sort of improvement
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+ is `zstd -b`. You might try to do something like this. Note: you can use the `-i` option to
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+ specify a running time for your benchmark in seconds (default is 3 seconds).
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+ Usually, the longer the running time, the more stable your results will be.
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+
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+ ```
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+ $ git checkout <commit-before-your-change>
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+ $ make && cp zstd zstd-old
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+ $ git checkout <commit-after-your-change>
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+ $ make && cp zstd zstd-new
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+ $ zstd-old -i5 -b1 <your-test-data>
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+ 1<your-test-data> : 8990 -> 3992 (2.252), 302.6 MB/s , 626.4 MB/s
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+ $ zstd-new -i5 -b1 <your-test-data>
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+ 1<your-test-data> : 8990 -> 3992 (2.252), 302.8 MB/s , 628.4 MB/s
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+ ```
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+
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+ Unless your performance win is large enough to be visible despite the intrinsic noise
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+ on your computer, benchzstd alone will likely not be enough to validate the impact of your
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+ changes. For example, the results of the example above indicate that effectively nothing
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+ changed but there could be a small <3% improvement that the noise on the host machine
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+ obscured. So unless you see a large performance win (10-15% consistently) using just
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+ this method of evaluation will not be sufficient.
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+
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+ ### Profiling
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+ There are a number of great profilers out there. We're going to briefly mention how you can
251
+ profile your code using `instruments` on mac, `perf` on linux and `visual studio profiler`
252
+ on windows.
253
+
254
+ Say you have an idea for a change that you think will provide some good performance gains
255
+ for level 1 compression on Zstd. Typically this means, you have identified a section of
256
+ code that you think can be made to run faster.
257
+
258
+ The first thing you will want to do is make sure that the piece of code is actually taking up
259
+ a notable amount of time to run. It is usually not worth optimzing something which accounts for less than
260
+ 0.0001% of the total running time. Luckily, there are tools to help with this.
261
+ Profilers will let you see how much time your code spends inside a particular function.
262
+ If your target code snippit is only part of a function, it might be worth trying to
263
+ isolate that snippit by moving it to its own function (this is usually not necessary but
264
+ might be).
265
+
266
+ Most profilers (including the profilers dicusssed below) will generate a call graph of
267
+ functions for you. Your goal will be to find your function of interest in this call grapch
268
+ and then inspect the time spent inside of it. You might also want to to look at the
269
+ annotated assembly which most profilers will provide you with.
270
+
271
+ #### Instruments
272
+ We will once again consider the scenario where you think you've identified a piece of code
273
+ whose performance can be improved upon. Follow these steps to profile your code using
274
+ Instruments.
275
+
276
+ 1. Open Instruments
277
+ 2. Select `Time Profiler` from the list of standard templates
278
+ 3. Close all other applications except for your instruments window and your terminal
279
+ 4. Run your benchmarking script from your terminal window
280
+ * You will want a benchmark that runs for at least a few seconds (5 seconds will
281
+ usually be long enough). This way the profiler will have something to work with
282
+ and you will have ample time to attach your profiler to this process:)
283
+ * I will just use benchzstd as my bencharmking script for this example:
284
+ ```
285
+ $ zstd -b1 -i5 <my-data> # this will run for 5 seconds
286
+ ```
287
+ 5. Once you run your benchmarking script, switch back over to instruments and attach your
288
+ process to the time profiler. You can do this by:
289
+ * Clicking on the `All Processes` drop down in the top left of the toolbar.
290
+ * Selecting your process from the dropdown. In my case, it is just going to be labled
291
+ `zstd`
292
+ * Hitting the bright red record circle button on the top left of the toolbar
293
+ 6. You profiler will now start collecting metrics from your bencharking script. Once
294
+ you think you have collected enough samples (usually this is the case after 3 seconds of
295
+ recording), stop your profiler.
296
+ 7. Make sure that in toolbar of the bottom window, `profile` is selected.
297
+ 8. You should be able to see your call graph.
298
+ * If you don't see the call graph or an incomplete call graph, make sure you have compiled
299
+ zstd and your benchmarking scripg using debug flags. On mac and linux, this just means
300
+ you will have to supply the `-g` flag alone with your build script. You might also
301
+ have to provide the `-fno-omit-frame-pointer` flag
302
+ 9. Dig down the graph to find your function call and then inspect it by double clicking
303
+ the list item. You will be able to see the annotated source code and the assembly side by
304
+ side.
305
+
306
+ #### Perf
307
+
308
+ This wiki has a pretty detailed tutorial on getting started working with perf so we'll
309
+ leave you to check that out of you're getting started:
310
+
311
+ https://perf.wiki.kernel.org/index.php/Tutorial
312
+
313
+ Some general notes on perf:
314
+ * Use `perf stat -r # <bench-program>` to quickly get some relevant timing and
315
+ counter statistics. Perf uses a high resolution timer and this is likely one
316
+ of the first things your team will run when assessing your PR.
317
+ * Perf has a long list of hardware counters that can be viewed with `perf --list`.
318
+ When measuring optimizations, something worth trying is to make sure the handware
319
+ counters you expect to be impacted by your change are in fact being so. For example,
320
+ if you expect the L1 cache misses to decrease with your change, you can look at the
321
+ counter `L1-dcache-load-misses`
322
+ * Perf hardware counters will not work on a virtual machine.
323
+
324
+ #### Visual Studio
325
+
326
+ TODO
327
+
328
+
329
+ ## Setting up continuous integration (CI) on your fork
330
+ Zstd uses a number of different continuous integration (CI) tools to ensure that new changes
331
+ are well tested before they make it to an official release. Specifically, we use the platforms
332
+ travis-ci, circle-ci, and appveyor.
333
+
334
+ Changes cannot be merged into the main dev branch unless they pass all of our CI tests.
335
+ The easiest way to run these CI tests on your own before submitting a PR to our dev branch
336
+ is to configure your personal fork of zstd with each of the CI platforms. Below, you'll find
337
+ instructions for doing this.
338
+
339
+ ### travis-ci
340
+ Follow these steps to link travis-ci with your github fork of zstd
341
+
342
+ 1. Make sure you are logged into your github account
343
+ 2. Go to https://travis-ci.org/
344
+ 3. Click 'Sign in with Github' on the top right
345
+ 4. Click 'Authorize travis-ci'
346
+ 5. Click 'Activate all repositories using Github Apps'
347
+ 6. Select 'Only select repositories' and select your fork of zstd from the drop down
348
+ 7. Click 'Approve and Install'
349
+ 8. Click 'Sign in with Github' again. This time, it will be for travis-pro (which will let you view your tests on the web dashboard)
350
+ 9. Click 'Authorize travis-pro'
351
+ 10. You should have travis set up on your fork now.
352
+
353
+ ### circle-ci
354
+ TODO
355
+
356
+ ### appveyor
357
+ Follow these steps to link circle-ci with your girhub fork of zstd
358
+
359
+ 1. Make sure you are logged into your github account
360
+ 2. Go to https://www.appveyor.com/
361
+ 3. Click 'Sign in' on the top right
362
+ 4. Select 'Github' on the left panel
363
+ 5. Click 'Authorize appveyor'
364
+ 6. You might be asked to select which repositories you want to give appveyor permission to. Select your fork of zstd if you're prompted
365
+ 7. You should have appveyor set up on your fork now.
366
+
367
+ ### General notes on CI
368
+ CI tests run every time a pull request (PR) is created or updated. The exact tests
369
+ that get run will depend on the destination branch you specify. Some tests take
370
+ longer to run than others. Currently, our CI is set up to run a short
371
+ series of tests when creating a PR to the dev branch and a longer series of tests
372
+ when creating a PR to the master branch. You can look in the configuration files
373
+ of the respective CI platform for more information on what gets run when.
374
+
375
+ Most people will just want to create a PR with the destination set to their local dev
376
+ branch of zstd. You can then find the status of the tests on the PR's page. You can also
377
+ re-run tests and cancel running tests from the PR page or from the respective CI's dashboard.
378
+
379
+ ## Issues
380
+ We use GitHub issues to track public bugs. Please ensure your description is
381
+ clear and has sufficient instructions to be able to reproduce the issue.
382
+
383
+ Facebook has a [bounty program](https://www.facebook.com/whitehat/) for the safe
384
+ disclosure of security bugs. In those cases, please go through the process
385
+ outlined on that page and do not file a public issue.
386
+
387
+ ## Coding Style
388
+ * 4 spaces for indentation rather than tabs
389
+
390
+ ## License
391
+ By contributing to Zstandard, you agree that your contributions will be licensed
392
+ under both the [LICENSE](LICENSE) file and the [COPYING](COPYING) file in the root directory of this source tree.
@@ -0,0 +1,339 @@
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+ How to Apply These Terms to Your New Programs
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+ If the program is interactive, make it output a short notice like this
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+ Gnomovision version 69, Copyright (C) year name of author
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329
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
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+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
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+
332
+ <signature of Ty Coon>, 1 April 1989
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+ Ty Coon, President of Vice
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+
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+ This General Public License does not permit incorporating your program into
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