extlz4 0.3.1 → 0.3.2

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Files changed (59) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +9 -4
  3. data/bin/extlz4 +1 -1
  4. data/contrib/lz4/NEWS +36 -0
  5. data/contrib/lz4/README.md +11 -12
  6. data/contrib/lz4/build/README.md +55 -0
  7. data/contrib/lz4/build/VS2010/datagen/datagen.vcxproj +169 -0
  8. data/contrib/lz4/build/VS2010/frametest/frametest.vcxproj +176 -0
  9. data/contrib/lz4/build/VS2010/fullbench-dll/fullbench-dll.vcxproj +180 -0
  10. data/contrib/lz4/build/VS2010/fullbench/fullbench.vcxproj +176 -0
  11. data/contrib/lz4/build/VS2010/fuzzer/fuzzer.vcxproj +173 -0
  12. data/contrib/lz4/build/VS2010/liblz4-dll/liblz4-dll.rc +51 -0
  13. data/contrib/lz4/build/VS2010/liblz4-dll/liblz4-dll.vcxproj +179 -0
  14. data/contrib/lz4/build/VS2010/liblz4/liblz4.vcxproj +175 -0
  15. data/contrib/lz4/build/VS2010/lz4.sln +98 -0
  16. data/contrib/lz4/build/VS2010/lz4/lz4.rc +51 -0
  17. data/contrib/lz4/build/VS2010/lz4/lz4.vcxproj +189 -0
  18. data/contrib/lz4/build/VS2017/datagen/datagen.vcxproj +173 -0
  19. data/contrib/lz4/build/VS2017/frametest/frametest.vcxproj +180 -0
  20. data/contrib/lz4/build/VS2017/fullbench-dll/fullbench-dll.vcxproj +184 -0
  21. data/contrib/lz4/build/VS2017/fullbench/fullbench.vcxproj +180 -0
  22. data/contrib/lz4/build/VS2017/fuzzer/fuzzer.vcxproj +177 -0
  23. data/contrib/lz4/build/VS2017/liblz4-dll/liblz4-dll.rc +51 -0
  24. data/contrib/lz4/build/VS2017/liblz4-dll/liblz4-dll.vcxproj +183 -0
  25. data/contrib/lz4/build/VS2017/liblz4/liblz4.vcxproj +179 -0
  26. data/contrib/lz4/build/VS2017/lz4.sln +103 -0
  27. data/contrib/lz4/build/VS2017/lz4/lz4.rc +51 -0
  28. data/contrib/lz4/build/VS2017/lz4/lz4.vcxproj +164 -0
  29. data/contrib/lz4/build/cmake/CMakeLists.txt +235 -0
  30. data/contrib/lz4/lib/README.md +27 -10
  31. data/contrib/lz4/lib/lz4.c +327 -230
  32. data/contrib/lz4/lib/lz4.h +80 -70
  33. data/contrib/lz4/lib/lz4frame.c +93 -54
  34. data/contrib/lz4/lib/lz4frame.h +22 -14
  35. data/contrib/lz4/lib/lz4hc.c +192 -115
  36. data/contrib/lz4/lib/lz4hc.h +15 -40
  37. data/contrib/lz4/ossfuzz/Makefile +12 -8
  38. data/contrib/lz4/ossfuzz/compress_frame_fuzzer.c +11 -5
  39. data/contrib/lz4/ossfuzz/compress_fuzzer.c +9 -2
  40. data/contrib/lz4/ossfuzz/compress_hc_fuzzer.c +10 -3
  41. data/contrib/lz4/ossfuzz/decompress_frame_fuzzer.c +11 -3
  42. data/contrib/lz4/ossfuzz/decompress_fuzzer.c +6 -2
  43. data/contrib/lz4/ossfuzz/fuzz_data_producer.c +77 -0
  44. data/contrib/lz4/ossfuzz/fuzz_data_producer.h +36 -0
  45. data/contrib/lz4/ossfuzz/round_trip_frame_fuzzer.c +8 -4
  46. data/contrib/lz4/ossfuzz/round_trip_fuzzer.c +9 -2
  47. data/contrib/lz4/ossfuzz/round_trip_hc_fuzzer.c +7 -2
  48. data/contrib/lz4/ossfuzz/travisoss.sh +6 -1
  49. data/contrib/lz4/tmp +0 -0
  50. data/contrib/lz4/tmpsparse +0 -0
  51. data/ext/extlz4.c +2 -0
  52. data/ext/extlz4.h +5 -0
  53. data/ext/hashargs.c +1 -1
  54. data/ext/hashargs.h +1 -1
  55. data/gemstub.rb +3 -14
  56. data/lib/extlz4.rb +0 -2
  57. data/lib/extlz4/oldstream.rb +1 -1
  58. metadata +40 -25
  59. data/lib/extlz4/version.rb +0 -3
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data/README.md CHANGED
@@ -179,6 +179,11 @@ p src2 == data # => true
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  ```
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+ ## Support `Ractor` with Ruby3
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+
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+ Ruby3 で追加された `Ractor` に対応しています。
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+
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+
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  ## BONUS (おまけ)
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188
 
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  コマンドラインプログラムとして ``extlz4`` が追加されます。
@@ -191,16 +196,16 @@ p src2 == data # => true
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  ## SPECIFICATION (仕様)
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  - package name: extlz4
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- - author: dearblue (mailto:dearblue@users.noreply.github.com)
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+ - author: dearblue (mailto:dearblue@users.osdn.me)
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  - project page: <https://github.com/dearblue/ruby-extlz4>
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  - how to install: `gem install extlz4`
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- - version: 0.3.1
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+ - version: 0.3.2
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  - product quality: technical preview
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  - licensing: [2 clause BSD License](LICENSE)
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  - dependency gems: none
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  - dependency external c libraries: none
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  - bundled external c libraries (git submodules):
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  - [lz4](https://github.com/lz4/lz4)
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- [version 1.9.2](https://github.com/lz4/lz4/tree/v1.9.2)
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- under [2 clause BSD license](https://github.com/lz4/lz4/blob/v1.9.2/LICENSE)
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+ [version 1.9.3](https://github.com/lz4/lz4/tree/v1.9.3)
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+ under [2 clause BSD license](https://github.com/lz4/lz4/blob/v1.9.3/LICENSE)
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  by [Yann Collet](https://github.com/Cyan4973)
data/bin/extlz4 CHANGED
@@ -1,7 +1,7 @@
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  #!ruby
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  #vim: set fileencoding:utf-8
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- # AUTHOR: dearblue <dearblue@users.noreply.github.com>
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+ # AUTHOR: dearblue <dearblue@users.osdn.me>
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  # Only this program is usable as public domain software.
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  require "extlz4"
data/contrib/lz4/NEWS CHANGED
@@ -1,3 +1,39 @@
1
+ v1.9.3
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+ perf: highly improved speed in kernel space, by @terrelln
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+ perf: faster speed with Visual Studio, thanks to @wolfpld and @remittor
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+ perf: improved dictionary compression speed, by @felixhandte
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+ perf: fixed LZ4_compress_HC_destSize() ratio, detected by @hsiangkao
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+ perf: reduced stack usage in high compression mode, by @Yanpas
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+ api : LZ4_decompress_safe_partial() supports unknown compressed size, requested by @jfkthame
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+ api : improved LZ4F_compressBound() with automatic flushing, by Christopher Harvie
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+ api : can (de)compress to/from NULL without UBs
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+ api : fix alignment test on 32-bit systems (state initialization)
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+ api : fix LZ4_saveDictHC() in corner case scenario, detected by @IgorKorkin
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+ cli : `-l` legacy format is now compatible with `-m` multiple files, by Filipe Calasans
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+ cli : benchmark mode supports dictionary, by @rkoradi
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+ cli : fix --fast with large argument, detected by @picoHz
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+ build: link to user-defined memory functions with LZ4_USER_MEMORY_FUNCTIONS, suggested by Yuriy Levchenko
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+ build: contrib/cmake_unofficial/ moved to build/cmake/
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+ build: visual/* moved to build/
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+ build: updated meson script, by @neheb
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+ build: tinycc support, by Anton Kochkov
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+ install: Haiku support, by Jerome Duval
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+ doc : updated LZ4 frame format, clarify EndMark
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+
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+ v1.9.2
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+ fix : out-of-bound read in exceptional circumstances when using decompress_partial(), by @terrelln
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+ fix : slim opportunity for out-of-bound write with compress_fast() with a large enough input and when providing an output smaller than recommended (< LZ4_compressBound(inputSize)), by @terrelln
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+ fix : rare data corruption bug with LZ4_compress_destSize(), by @terrelln
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+ fix : data corruption bug when Streaming with an Attached Dict in HC Mode, by @felixhandte
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+ perf: enable LZ4_FAST_DEC_LOOP on aarch64/GCC by default, by @prekageo
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+ perf: improved lz4frame streaming API speed, by @dreambottle
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+ perf: speed up lz4hc on slow patterns when using external dictionary, by @terrelln
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+ api: better in-place decompression and compression support
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+ cli : --list supports multi-frames files, by @gstedman
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+ cli: --version outputs to stdout
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+ cli : add option --best as an alias of -12 , by @Low-power
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+ misc: Integration into oss-fuzz by @cmeister2, expanded list of scenarios by @terrelln
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+
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  v1.9.1
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  fix : decompression functions were reading a few bytes beyond input size (introduced in v1.9.0, reported by @ppodolsky and @danlark1)
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  api : fix : lz4frame initializers compatibility with c++, reported by @degski
@@ -26,25 +26,13 @@ LZ4 library is provided as open-source software using BSD 2-Clause license.
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  |Branch |Status |
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  |------------|---------|
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- |master | [![Build Status][travisMasterBadge]][travisLink] [![Build status][AppveyorMasterBadge]][AppveyorLink] [![coverity][coverBadge]][coverlink] |
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  |dev | [![Build Status][travisDevBadge]][travisLink] [![Build status][AppveyorDevBadge]][AppveyorLink] |
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- [travisMasterBadge]: https://travis-ci.org/lz4/lz4.svg?branch=master "Continuous Integration test suite"
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  [travisDevBadge]: https://travis-ci.org/lz4/lz4.svg?branch=dev "Continuous Integration test suite"
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  [travisLink]: https://travis-ci.org/lz4/lz4
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- [AppveyorMasterBadge]: https://ci.appveyor.com/api/projects/status/github/lz4/lz4?branch=master&svg=true "Windows test suite"
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  [AppveyorDevBadge]: https://ci.appveyor.com/api/projects/status/github/lz4/lz4?branch=dev&svg=true "Windows test suite"
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  [AppveyorLink]: https://ci.appveyor.com/project/YannCollet/lz4-1lndh
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- [coverBadge]: https://scan.coverity.com/projects/4735/badge.svg "Static code analysis of Master branch"
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- [coverlink]: https://scan.coverity.com/projects/4735
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- > **Branch Policy:**
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- > - The "master" branch is considered stable, at all times.
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- > - The "dev" branch is the one where all contributions must be merged
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- before being promoted to master.
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- > + If you plan to propose a patch, please commit into the "dev" branch,
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- or its own feature branch.
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- Direct commit to "master" are not permitted.
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  Benchmarks
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  -------------------------
@@ -95,6 +83,17 @@ It is compatible with parallel builds (`-j#`).
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  [redirection]: https://www.gnu.org/prep/standards/html_node/Directory-Variables.html
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  [command redefinition]: https://www.gnu.org/prep/standards/html_node/Utilities-in-Makefiles.html
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+ Building LZ4 - Using vcpkg
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+
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+ You can download and install LZ4 using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
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+
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+ git clone https://github.com/Microsoft/vcpkg.git
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+ cd vcpkg
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+ ./bootstrap-vcpkg.sh
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+ ./vcpkg integrate install
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+ vcpkg install lz4
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+
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+ The LZ4 port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
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  Documentation
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  -------------------------
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+ Projects for various integrated development environments (IDE)
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+ ==============================================================
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+
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+ #### Included projects
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+
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+ The following projects are included with the lz4 distribution:
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+ - `cmake` - CMake project
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+ - `VS2010` - Visual Studio 2010 project (which also works well with Visual Studio 2012, 2013, 2015)
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+ - `VS2017` - Visual Studio 2017 project
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+
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+
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+ #### How to compile lz4 with Visual Studio
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+
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+ 1. Install Visual Studio e.g. VS 2015 Community Edition (it's free).
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+ 2. Download the latest version of lz4 from https://github.com/lz4/lz4/releases
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+ 3. Decompress ZIP archive.
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+ 4. Go to decompressed directory then to `build` then `VS2010` and open `lz4.sln`
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+ 5. Visual Studio will ask about converting VS2010 project to VS2015 and you should agree.
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+ 6. Change `Debug` to `Release` and if you have 64-bit Windows change also `Win32` to `x64`.
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+ 7. Press F7 on keyboard or select `BUILD` from the menu bar and choose `Build Solution`.
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+ 8. If compilation will be fine a compiled executable will be in `build\VS2010\bin\x64_Release\lz4.exe`
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+
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+
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+ #### Projects available within lz4.sln
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+
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+ The Visual Studio solution file `lz4.sln` contains many projects that will be compiled to the
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+ `build\VS2010\bin\$(Platform)_$(Configuration)` directory. For example `lz4` set to `x64` and
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+ `Release` will be compiled to `build\VS2010\bin\x64_Release\lz4.exe`. The solution file contains the
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+ following projects:
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+
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+ - `lz4` : Command Line Utility, supporting gzip-like arguments
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+ - `datagen` : Synthetic and parametrable data generator, for tests
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+ - `frametest` : Test tool that checks lz4frame integrity on target platform
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+ - `fullbench` : Precisely measure speed for each lz4 inner functions
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+ - `fuzzer` : Test tool, to check lz4 integrity on target platform
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+ - `liblz4` : A static LZ4 library compiled to `liblz4_static.lib`
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+ - `liblz4-dll` : A dynamic LZ4 library (DLL) compiled to `liblz4.dll` with the import library `liblz4.lib`
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+ - `fullbench-dll` : The fullbench program compiled with the import library; the executable requires LZ4 DLL
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+
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+
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+ #### Using LZ4 DLL with Microsoft Visual C++ project
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+
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+ The header files `lib\lz4.h`, `lib\lz4hc.h`, `lib\lz4frame.h` and the import library
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+ `build\VS2010\bin\$(Platform)_$(Configuration)\liblz4.lib` are required to
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+ compile a project using Visual C++.
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+
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+ 1. The path to header files should be added to `Additional Include Directories` that can
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+ be found in Project Properties of Visual Studio IDE in the `C/C++` Property Pages on the `General` page.
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+ 2. The import library has to be added to `Additional Dependencies` that can
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+ be found in Project Properties in the `Linker` Property Pages on the `Input` page.
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+ If one will provide only the name `liblz4.lib` without a full path to the library
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+ then the directory has to be added to `Linker\General\Additional Library Directories`.
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+
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+ The compiled executable will require LZ4 DLL which is available at
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+ `build\VS2010\bin\$(Platform)_$(Configuration)\liblz4.dll`.
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="Debug|Win32">
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+ <Configuration>Debug</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Debug|x64">
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+ <Configuration>Debug</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|Win32">
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+ <Configuration>Release</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|x64">
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+ <Configuration>Release</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ </ItemGroup>
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+ <PropertyGroup Label="Globals">
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+ <ProjectGuid>{D745AE2F-596A-403A-9B91-81A8C6779243}</ProjectGuid>
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+ <Keyword>Win32Proj</Keyword>
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+ <RootNamespace>datagen</RootNamespace>
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+ <OutDir>$(SolutionDir)bin\$(Platform)_$(Configuration)\</OutDir>
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+ <IntDir>$(SolutionDir)bin\obj\$(RootNamespace)_$(Platform)_$(Configuration)\</IntDir>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <CharacterSet>Unicode</CharacterSet>
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+ <WholeProgramOptimization Condition="'$(EnableWholeProgramOptimization)'=='true'">true</WholeProgramOptimization>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <CharacterSet>Unicode</CharacterSet>
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+ <WholeProgramOptimization Condition="'$(EnableWholeProgramOptimization)'=='true'">true</WholeProgramOptimization>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ <ImportGroup Label="ExtensionSettings">
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <PropertyGroup Label="UserMacros" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <LinkIncremental>true</LinkIncremental>
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+ <IncludePath>$(IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)..\..\programs;$(SolutionDir)..\..\lib;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <LinkIncremental>true</LinkIncremental>
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+ <IncludePath>$(IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)..\..\programs;$(SolutionDir)..\..\lib;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
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+ <RunCodeAnalysis>true</RunCodeAnalysis>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <LinkIncremental>false</LinkIncremental>
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+ <IncludePath>$(IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)..\..\programs;$(SolutionDir)..\..\lib;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <LinkIncremental>false</LinkIncremental>
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+ <IncludePath>$(IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)..\..\programs;$(SolutionDir)..\..\lib;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
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+ <RunCodeAnalysis>true</RunCodeAnalysis>
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+ </PropertyGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <ClCompile>
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+ <PrecompiledHeader>
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+ </PrecompiledHeader>
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+ <WarningLevel>Level4</WarningLevel>
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+ <Optimization>Disabled</Optimization>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <TreatWarningAsError>true</TreatWarningAsError>
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+ <EnablePREfast>false</EnablePREfast>
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+ <RuntimeLibrary Condition="'$(UseStaticCRT)'=='true'">MultiThreadedDebug</RuntimeLibrary>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Console</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ </Link>
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