evolvable 1.0.0 → 1.2.0
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- checksums.yaml +4 -4
- data/.yardopts +4 -0
- data/CHANGELOG.md +56 -1
- data/Gemfile +3 -0
- data/Gemfile.lock +38 -21
- data/LICENSE +21 -0
- data/README.md +234 -161
- data/README_YARD.md +237 -0
- data/bin/console +18 -5
- data/evolvable.gemspec +2 -2
- data/examples/ascii_art.rb +62 -0
- data/examples/ascii_gene.rb +9 -0
- data/examples/hello_world.rb +91 -0
- data/examples/images/diagram.png +0 -0
- data/examples/stickman.rb +77 -0
- data/exe/hello +16 -0
- data/lib/evolvable/count_gene.rb +42 -0
- data/lib/evolvable/equalize_goal.rb +29 -0
- data/lib/evolvable/evaluation.rb +29 -6
- data/lib/evolvable/evolution.rb +40 -8
- data/lib/evolvable/gene.rb +54 -2
- data/lib/evolvable/gene_combination.rb +73 -0
- data/lib/evolvable/genome.rb +86 -0
- data/lib/evolvable/goal.rb +36 -3
- data/lib/evolvable/maximize_goal.rb +30 -0
- data/lib/evolvable/minimize_goal.rb +29 -0
- data/lib/evolvable/mutation.rb +66 -15
- data/lib/evolvable/point_crossover.rb +33 -19
- data/lib/evolvable/population.rb +171 -31
- data/lib/evolvable/rigid_count_gene.rb +17 -0
- data/lib/evolvable/search_space.rb +181 -0
- data/lib/evolvable/selection.rb +28 -1
- data/lib/evolvable/serializer.rb +21 -0
- data/lib/evolvable/uniform_crossover.rb +28 -8
- data/lib/evolvable/version.rb +1 -1
- data/lib/evolvable.rb +197 -29
- metadata +38 -27
- data/.rubocop.yml +0 -20
- data/examples/evolvable_string/char_gene.rb +0 -9
- data/examples/evolvable_string.rb +0 -32
- data/lib/evolvable/gene_crossover.rb +0 -28
- data/lib/evolvable/gene_space.rb +0 -37
- data/lib/evolvable/goal/equalize.rb +0 -19
- data/lib/evolvable/goal/maximize.rb +0 -19
- data/lib/evolvable/goal/minimize.rb +0 -19
data/lib/evolvable/evolution.rb
CHANGED
@@ -1,25 +1,57 @@
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# frozen_string_literal: true
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module Evolvable
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#
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# @readme
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# After a population's instances are evaluated, they undergo evolution.
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# The default evolution object is composed of selection,
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# crossover, and mutation objects and applies them as operations to
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# a population's evolvables in that order.
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#
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class Evolution
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extend Forwardable
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#
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# Initializes a new evolution object.
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#
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# Keyword arguments:
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#
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# #### selection
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# The default is `Selection.new`
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# #### crossover - deprecated
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# The default is `GeneCrossover.new`
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# #### mutation
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# The default is `Mutation.new`
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#
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def initialize(selection: Selection.new,
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-
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combination: GeneCombination.new,
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crossover: nil, # deprecated
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mutation: Mutation.new)
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@selection = selection
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-
@
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@combination = crossover || combination
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@mutation = mutation
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end
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-
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-
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-
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attr_reader :selection,
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:combination,
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:mutation
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def selection=(val)
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@selection = Evolvable.new_object(@selection, val, Selection)
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end
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def combination=(val)
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@combination = Evolvable.new_object(@combination, val, GeneCombination)
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end
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def mutation=(val)
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@mutation = Evolvable.new_object(@mutation, val, Mutation)
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end
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def call(population)
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-
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-
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-
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selection.call(population)
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combination.call(population)
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mutation.call(population)
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population
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end
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end
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data/lib/evolvable/gene.rb
CHANGED
@@ -1,13 +1,65 @@
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# frozen_string_literal: true
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module Evolvable
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#
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# @readme
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# For evolution to be effective, an evolvable's genes must be able to influence
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# its behavior. Evolvables are composed of genes that can be used to run simple
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# functions or orchestrate complex interactions. The level of abstraction is up
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# to you.
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#
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# Defining gene classes requires encapsulating some "sample space" and returning
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# a sample outcome when a gene attribute is accessed. For evolution to proceed
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# in a non-random way, the same sample outcome should be returned every time
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# a particular gene is accessed with a particular set of parameters.
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# Memoization is a useful technique for doing just this. The
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# [memo_wise](https://github.com/panorama-ed/memo_wise) gem may be useful for
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# more complex memoizations.
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#
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# @example
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# # This gene generates a random hexidecimal color code for use by evolvables.
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#
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# require 'securerandom'
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#
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# class ColorGene
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# include Evolvable::Gene
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#
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# def hex_code
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# @hex_code ||= SecureRandom.hex(3)
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# end
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# end
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#
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module Gene
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def self.included(base)
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-
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base.extend(ClassMethods)
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end
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module ClassMethods
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def key=(val)
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@key = val
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end
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def key
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@key
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end
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def combine(gene_a, gene_b)
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[gene_a, gene_b].sample
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end
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#
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# @deprecated
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# Will be removed in 2.0
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# Use {#combine}
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#
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alias crossover combine
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end
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attr_accessor :
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attr_accessor :evolvable
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def key
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self.class.key
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end
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end
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end
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@@ -0,0 +1,73 @@
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# frozen_string_literal: true
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module Evolvable
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#
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# @readme
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# Combination generates new evolvable instances by combining the genes of selected instances.
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# You can think of it as a mixing of parent genes from one generation to
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# produce the next generation.
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#
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# You may choose from a selection of combination objects or implement your own.
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# The default combination object is `Evolvable::GeneCombination`.
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#
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# Custom crossover objects must implement the `#call` method which accepts
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# the population as the first object.
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# Enables gene types to define combination behaviors.
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#
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# Each gene class can implement a unique behavior for
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# combination by overriding the following default implementation
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# which mirrors the behavior of `Evolvable::UniformCrossover`
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#
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class GeneCombination
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def call(population)
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new_evolvables(population, population.size)
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population
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end
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def new_evolvables(population, count)
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parent_genome_cycle = population.new_parent_genome_cycle
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Array.new(count) do
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genome = build_genome(parent_genome_cycle.next)
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population.new_evolvable(genome: genome)
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end
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end
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private
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def build_genome(genome_pair)
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new_config = {}
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genome_1, genome_2 = genome_pair.shuffle!
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genome_1.each do |gene_key, gene_config_1|
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gene_config_2 = genome_2.config[gene_key]
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count_gene = combine_count_genes(gene_config_1, gene_config_2)
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genes = combine_genes(count_gene.count, gene_config_1, gene_config_2)
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new_config[gene_key] = { count_gene: count_gene, genes: genes }
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end
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Genome.new(config: new_config)
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end
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def combine_count_genes(gene_config_1, gene_config_2)
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count_gene_1 = gene_config_1[:count_gene]
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count_gene_2 = gene_config_2[:count_gene]
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count_gene_1.class.combine(count_gene_1, count_gene_2)
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end
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def combine_genes(count, gene_config_1, gene_config_2)
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genes_1 = gene_config_1[:genes]
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genes_2 = gene_config_2[:genes]
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first_gene = genes_1.first || genes_2.first
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return [] unless first_gene
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gene_class = first_gene.class
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Array.new(count) do |index|
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gene_a = genes_1[index]
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gene_b = genes_2[index]
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if gene_a && gene_b
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gene_class.combine(gene_a, gene_b)
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else
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gene_a || gene_b || gene_class.new
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end
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end
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end
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end
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end
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@@ -0,0 +1,86 @@
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# frozen_string_literal: true
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module Evolvable
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#
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# @readme
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# TODO...
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#
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class Genome
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extend Forwardable
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def self.load(data, serializer: Serializer)
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new(config: serializer.load(data))
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end
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def initialize(config: {})
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@config = config
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end
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attr_reader :config
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#
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# Returns the first gene with the given key. In the Melody example above, the instrument gene has the key `:instrument` so we might write something like: `instrument_gene = melody.find_gene(instrument)`
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#
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# @param [<Type>] key <description>
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#
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# @return [<Type>] <description>
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#
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def find_gene(key)
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@config.dig(key, :genes, 0)
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end
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#
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# Returns an array of genes that have the given key. Gene keys are defined in the [EvolvableClass.search_space](#evolvableclasssearch_space) method. In the Melody example above, the key for the note genes would be `:notes`. The following would return an array of them: `note_genes = melody.find_genes(:notes)`
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#
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# @param [<Type>] *keys <description>
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#
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# @return [<Type>] <description>
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#
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def find_genes(*keys)
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keys.flatten!
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return @config.dig(keys.first, :genes) if keys.count <= 1
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@config.values_at(*keys).flat_map { _1&.fetch(:genes, []) || [] }
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end
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#
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# <Description>
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#
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# @param [<Type>] key <description>
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#
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# @return [<Type>] <description>
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#
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def find_genes_count(key)
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find_count_gene(key).count
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end
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#
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# <Description>
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#
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# @param [<Type>] key <description>
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#
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# @return [<Type>] <description>
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#
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def find_count_gene(key)
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@config.dig(key, :count_gene)
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end
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def_delegators :config, :each
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def gene_keys
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@config.keys
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end
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def genes
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@config.flat_map { |_gene_key, gene_config| gene_config[:genes] }
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end
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def inspect
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self.class.name
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end
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def dump(serializer: Serializer)
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serializer.dump @config
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end
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end
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end
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data/lib/evolvable/goal.rb
CHANGED
@@ -1,18 +1,51 @@
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# frozen_string_literal: true
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module Evolvable
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-
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#
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# The goal for a population can be specified via assignment - `population.goal = Evolvable::Goal::Equalize.new` - or by passing an evaluation object when [initializing a population](#evolvablepopulationnew).
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#
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# You can intialize the `Evolvable::Evaluation` object with any goal object like this:
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#
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# You can implement custom goal object like so:
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#
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# @example
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# goal_object = SomeGoal.new(value: 100)
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# Evolvable::Evaluation.new(goal_object)
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#
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# or more succinctly like this:
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#
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# @example
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# Evolvable::Evaluation.new(:maximize) # Uses default goal value of Float::INFINITY
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# Evolvable::Evaluation.new(maximize: 50) # Sets goal value to 50
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# Evolvable::Evaluation.new(:minimize) # Uses default goal value of -Float::INFINITY
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# Evolvable::Evaluation.new(minimize: 100) # Sets goal value to 100
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# Evolvable::Evaluation.new(:equalize) # Uses default goal value of 0
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# Evolvable::Evaluation.new(equalize: 1000) # Sets goal value to 1000
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#
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# @example
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# class CustomGoal < Evolvable::Goal
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# def evaluate(instance)
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# # Required by Evolvable::Evaluation in order to sort instances in preparation for selection.
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# end
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#
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# def met?(instance)
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# # Used by Evolvable::Population#evolve to stop evolving when the goal value has been reached.
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# end
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# end
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#
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class Goal
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def initialize(value: nil)
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@value = value if value
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end
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9
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attr_accessor :value
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-
def evaluate(
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def evaluate(_evolvable)
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raise Errors::UndefinedMethod, "#{self.class.name}##{__method__}"
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end
|
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15
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-
def met?(
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def met?(_evolvable)
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raise Errors::UndefinedMethod, "#{self.class.name}##{__method__}"
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end
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end
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@@ -0,0 +1,30 @@
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# frozen_string_literal: true
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2
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+
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3
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module Evolvable
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#
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5
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# Prioritizes instances with greater values. This is the default.
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6
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#
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7
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# The default goal value is `Float::INFINITY`, but it can be reassigned
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# to any numeric value.
|
9
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#
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10
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class MaximizeGoal < Goal
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def value
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@value ||= Float::INFINITY
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+
end
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14
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+
|
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def evaluate(evolvable)
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+
evolvable.value
|
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+
end
|
18
|
+
|
19
|
+
def met?(evolvable)
|
20
|
+
evolvable.value >= value
|
21
|
+
end
|
22
|
+
end
|
23
|
+
|
24
|
+
#
|
25
|
+
# @deprecated
|
26
|
+
# Will be removed in 2.0.
|
27
|
+
# Use {MaximizeGoal} instead
|
28
|
+
#
|
29
|
+
class Goal::Maximize < MaximizeGoal; end
|
30
|
+
end
|
@@ -0,0 +1,29 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Evolvable
|
4
|
+
# Prioritizes instances with lesser values.
|
5
|
+
#
|
6
|
+
# The default goal value is `-Float::INFINITY`, but it can be reassigned
|
7
|
+
# to any numeric value
|
8
|
+
#
|
9
|
+
class MinimizeGoal < Goal
|
10
|
+
def value
|
11
|
+
@value ||= -Float::INFINITY
|
12
|
+
end
|
13
|
+
|
14
|
+
def evaluate(evolvable)
|
15
|
+
-evolvable.value
|
16
|
+
end
|
17
|
+
|
18
|
+
def met?(evolvable)
|
19
|
+
evolvable.value <= value
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
#
|
24
|
+
# @deprecated
|
25
|
+
# Will be removed in 2.0.
|
26
|
+
# Use {MinimizeGoal} instead
|
27
|
+
#
|
28
|
+
class Goal::Minimize < MinimizeGoal; end
|
29
|
+
end
|
data/lib/evolvable/mutation.rb
CHANGED
@@ -1,42 +1,93 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
3
|
module Evolvable
|
4
|
+
#
|
5
|
+
# @readme
|
6
|
+
# Mutation serves the role of increasing genetic variation. When an evolvable
|
7
|
+
# undergoes a mutation, one or more of its genes are replaced by newly
|
8
|
+
# initialized ones. In effect, a gene mutation invokes a new random outcome
|
9
|
+
# from the genetic search space.
|
10
|
+
#
|
11
|
+
# Mutation frequency is configurable using the `probability` and `rate`
|
12
|
+
# parameters.
|
13
|
+
#
|
14
|
+
# @example
|
15
|
+
# # Show how to initialize/assign population with a specific mutation object
|
16
|
+
#
|
4
17
|
class Mutation
|
5
18
|
extend Forwardable
|
6
19
|
|
20
|
+
DEFAULT_PROBABILITY = 0.03
|
21
|
+
|
22
|
+
#
|
23
|
+
# Initializes a new mutation object.
|
24
|
+
#
|
25
|
+
# Keyword arguments:
|
26
|
+
#
|
27
|
+
# #### probability
|
28
|
+
# The probability that a particular instance undergoes a mutation.
|
29
|
+
# By default, the probability is 0.03 which translates to 3%.
|
30
|
+
# If initialized with a `rate`, the probability will be 1 which
|
31
|
+
# means all genes _can_ undergo mutation, but actual gene mutations
|
32
|
+
# will be subject to the given mutation rate.
|
33
|
+
# #### rate
|
34
|
+
# the rate at which individual genes mutate. The default rate is 0 which,
|
35
|
+
# when combined with a non-zero `probability` (the default), means that
|
36
|
+
# one gene for each instance that undergoes mutation will change.
|
37
|
+
# If a rate is given, but no `probability` is given, then the `probability`
|
38
|
+
# will bet set to 1 which always defers to the mutation rate.
|
39
|
+
#
|
40
|
+
# To summarize, the `probability` represents the chance of mutation on
|
41
|
+
# the instance level and the `rate` represents the chance on the gene level.
|
42
|
+
# The `probability` and `rate` can be any number from 0 to 1. When the
|
43
|
+
# `probability` is 0, no mutation will ever happen. When the `probability`
|
44
|
+
# is not 0 but the rate is 0, then any instance that undergoes mutation
|
45
|
+
# will only receive one mutant gene. If the rate is not 0, then if an
|
46
|
+
# instance has been chosen to undergo mutation, each of its genes will
|
47
|
+
# mutate with a probability as defined by the `rate`.
|
48
|
+
#
|
49
|
+
# @example Example Initializations:
|
50
|
+
# Evolvable::Mutation.new # Approximately #{DEFAULT_PROBABILITY} of instances will receive one mutant gene
|
51
|
+
# Evolvable::Mutation.new(probability: 0.5) # Approximately 50% of instances will receive one mutant gene
|
52
|
+
# Evolvable::Mutation.new(rate: 0.03) # Approximately 3% of all genes in the population will mutate.
|
53
|
+
# Evolvable::Mutation.new(probability: 0.3, rate: 0.03) # Approximately 30% of instances will have approximately 3% of their genes mutated.
|
54
|
+
#
|
55
|
+
# Custom mutation objects must implement the `#call` method which accepts the population as the first object.
|
56
|
+
#
|
7
57
|
def initialize(probability: nil, rate: nil)
|
8
|
-
@probability = probability || (rate ? 1 :
|
9
|
-
@rate = rate
|
58
|
+
@probability = probability || (rate ? 1 : DEFAULT_PROBABILITY)
|
59
|
+
@rate = rate
|
10
60
|
end
|
11
61
|
|
12
62
|
attr_accessor :probability,
|
13
63
|
:rate
|
14
64
|
|
15
65
|
def call(population)
|
16
|
-
|
66
|
+
mutate_evolvables(population.evolvables) unless probability.zero?
|
67
|
+
population
|
68
|
+
end
|
17
69
|
|
18
|
-
|
19
|
-
|
70
|
+
def mutate_evolvables(evolvables)
|
71
|
+
evolvables.each do |evolvable|
|
72
|
+
next unless rand <= probability
|
73
|
+
|
74
|
+
evolvable.genome.each { |_key, config| mutate_genes(config[:genes]) }
|
20
75
|
end
|
21
|
-
population
|
22
76
|
end
|
23
77
|
|
24
78
|
private
|
25
79
|
|
26
|
-
def
|
27
|
-
genes_count =
|
80
|
+
def mutate_genes(genes)
|
81
|
+
genes_count = genes.count
|
28
82
|
return if genes_count.zero?
|
29
83
|
|
30
|
-
return
|
84
|
+
return mutate_gene_by_index(genes, rand(genes_count)) unless rate
|
31
85
|
|
32
|
-
genes_count.times { |index|
|
86
|
+
genes_count.times { |index| mutate_gene_by_index(genes, index) if rand <= rate }
|
33
87
|
end
|
34
88
|
|
35
|
-
def
|
36
|
-
|
37
|
-
mutant_gene = gene.class.new
|
38
|
-
mutant_gene.key = gene.key
|
39
|
-
instance.genes[gene_index] = mutant_gene
|
89
|
+
def mutate_gene_by_index(genes, gene_index)
|
90
|
+
genes[gene_index] = genes[gene_index].class.new
|
40
91
|
end
|
41
92
|
end
|
42
93
|
end
|
@@ -1,6 +1,12 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
3
|
module Evolvable
|
4
|
+
#
|
5
|
+
# Supports single and multi-point crossover. The default is single-point
|
6
|
+
# crossover via a `points_count` of 1 which can be changed on an existing population
|
7
|
+
# (`population.crossover.points_count = 5`) or during initialization
|
8
|
+
# (`Evolvable::PointCrossover.new(5)`)
|
9
|
+
#
|
4
10
|
class PointCrossover
|
5
11
|
def initialize(points_count: 1)
|
6
12
|
@points_count = points_count
|
@@ -9,35 +15,43 @@ module Evolvable
|
|
9
15
|
attr_accessor :points_count
|
10
16
|
|
11
17
|
def call(population)
|
12
|
-
population.
|
18
|
+
population.evolvables = new_evolvables(population, population.size)
|
13
19
|
population
|
14
20
|
end
|
15
21
|
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
parent_genes = population.instances.map!(&:genes)
|
20
|
-
parent_gene_couples = parent_genes.combination(2).cycle
|
21
|
-
offspring = []
|
22
|
-
population_index = 0
|
22
|
+
def new_evolvables(population, count)
|
23
|
+
parent_genome_cycle = population.new_parent_genome_cycle
|
24
|
+
evolvables = []
|
23
25
|
loop do
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
return
|
26
|
+
genome_1, genome_2 = parent_genome_cycle.next
|
27
|
+
crossover_genomes(genome_1, genome_2).each do |genome|
|
28
|
+
evolvable = population.new_evolvable(genome: genome)
|
29
|
+
evolvables << evolvable
|
30
|
+
return evolvables if evolvable.generation_index == count
|
29
31
|
end
|
30
32
|
end
|
31
33
|
end
|
32
34
|
|
33
|
-
|
34
|
-
|
35
|
+
private
|
36
|
+
|
37
|
+
def crossover_genomes(genome_1, genome_2)
|
38
|
+
genome_1 = genome_1.dup
|
39
|
+
genome_2 = genome_2.dup
|
40
|
+
genome_1.each do |gene_key, gene_config_1|
|
41
|
+
gene_config_2 = genome_2.config[gene_key]
|
42
|
+
genes_1 = gene_config_1[:genes]
|
43
|
+
genes_2 = gene_config_2[:genes]
|
44
|
+
crossover_genes!(genes_1, genes_2)
|
45
|
+
end
|
46
|
+
[genome_1, genome_2]
|
47
|
+
end
|
48
|
+
|
49
|
+
def crossover_genes!(genes_1, genes_2)
|
35
50
|
generate_ranges(genes_1.length).each do |range|
|
36
|
-
|
37
|
-
|
38
|
-
|
51
|
+
genes_2_range_values = genes_2[range]
|
52
|
+
genes_2[range] = genes_1[range]
|
53
|
+
genes_1[range] = genes_2_range_values
|
39
54
|
end
|
40
|
-
offspring_genes
|
41
55
|
end
|
42
56
|
|
43
57
|
def generate_ranges(genes_count)
|