eventmachine 0.12.0-i386-mswin32
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- data/COPYING +60 -0
- data/DEFERRABLES +138 -0
- data/EPOLL +141 -0
- data/GNU +281 -0
- data/KEYBOARD +38 -0
- data/LEGAL +25 -0
- data/LIGHTWEIGHT_CONCURRENCY +72 -0
- data/PURE_RUBY +77 -0
- data/README +74 -0
- data/RELEASE_NOTES +96 -0
- data/SMTP +9 -0
- data/SPAWNED_PROCESSES +93 -0
- data/TODO +10 -0
- data/ext/Makefile +180 -0
- data/ext/binder.cpp +126 -0
- data/ext/binder.h +48 -0
- data/ext/cmain.cpp +527 -0
- data/ext/cplusplus.cpp +172 -0
- data/ext/ed.cpp +1442 -0
- data/ext/ed.h +351 -0
- data/ext/em.cpp +1781 -0
- data/ext/em.h +167 -0
- data/ext/emwin.cpp +300 -0
- data/ext/emwin.h +94 -0
- data/ext/epoll.cpp +26 -0
- data/ext/epoll.h +25 -0
- data/ext/eventmachine.h +83 -0
- data/ext/eventmachine_cpp.h +94 -0
- data/ext/extconf.rb +203 -0
- data/ext/files.cpp +94 -0
- data/ext/files.h +65 -0
- data/ext/kb.cpp +368 -0
- data/ext/mkmf.log +129 -0
- data/ext/page.cpp +107 -0
- data/ext/page.h +51 -0
- data/ext/pipe.cpp +327 -0
- data/ext/project.h +119 -0
- data/ext/rubyeventmachine-i386-mswin32.def +2 -0
- data/ext/rubyeventmachine-i386-mswin32.exp +0 -0
- data/ext/rubyeventmachine-i386-mswin32.lib +0 -0
- data/ext/rubyeventmachine-i386-mswin32.pdb +0 -0
- data/ext/rubyeventmachine.so +0 -0
- data/ext/rubymain.cpp +630 -0
- data/ext/sigs.cpp +89 -0
- data/ext/sigs.h +32 -0
- data/ext/ssl.cpp +408 -0
- data/ext/ssl.h +86 -0
- data/ext/vc60.pdb +0 -0
- data/lib/em/deferrable.rb +208 -0
- data/lib/em/eventable.rb +39 -0
- data/lib/em/future.rb +62 -0
- data/lib/em/messages.rb +66 -0
- data/lib/em/processes.rb +68 -0
- data/lib/em/spawnable.rb +88 -0
- data/lib/em/streamer.rb +112 -0
- data/lib/eventmachine.rb +1621 -0
- data/lib/eventmachine_version.rb +31 -0
- data/lib/evma.rb +32 -0
- data/lib/evma/callback.rb +32 -0
- data/lib/evma/container.rb +75 -0
- data/lib/evma/factory.rb +77 -0
- data/lib/evma/protocol.rb +87 -0
- data/lib/evma/reactor.rb +48 -0
- data/lib/jeventmachine.rb +106 -0
- data/lib/pr_eventmachine.rb +1011 -0
- data/lib/protocols/buftok.rb +127 -0
- data/lib/protocols/header_and_content.rb +123 -0
- data/lib/protocols/httpcli2.rb +784 -0
- data/lib/protocols/httpclient.rb +253 -0
- data/lib/protocols/line_and_text.rb +122 -0
- data/lib/protocols/linetext2.rb +145 -0
- data/lib/protocols/saslauth.rb +179 -0
- data/lib/protocols/smtpclient.rb +308 -0
- data/lib/protocols/smtpserver.rb +543 -0
- data/lib/protocols/stomp.rb +127 -0
- data/lib/protocols/tcptest.rb +57 -0
- data/lib/rubyeventmachine.so +0 -0
- data/tests/test_basic.rb +142 -0
- data/tests/test_defer.rb +63 -0
- data/tests/test_epoll.rb +168 -0
- data/tests/test_errors.rb +82 -0
- data/tests/test_eventables.rb +78 -0
- data/tests/test_exc.rb +58 -0
- data/tests/test_futures.rb +214 -0
- data/tests/test_hc.rb +221 -0
- data/tests/test_httpclient.rb +194 -0
- data/tests/test_httpclient2.rb +133 -0
- data/tests/test_kb.rb +61 -0
- data/tests/test_ltp.rb +190 -0
- data/tests/test_ltp2.rb +261 -0
- data/tests/test_next_tick.rb +58 -0
- data/tests/test_processes.rb +56 -0
- data/tests/test_pure.rb +128 -0
- data/tests/test_running.rb +47 -0
- data/tests/test_sasl.rb +73 -0
- data/tests/test_send_file.rb +238 -0
- data/tests/test_servers.rb +90 -0
- data/tests/test_smtpclient.rb +81 -0
- data/tests/test_smtpserver.rb +93 -0
- data/tests/test_spawn.rb +329 -0
- data/tests/test_timers.rb +138 -0
- data/tests/test_ud.rb +43 -0
- data/tests/testem.rb +5 -0
- metadata +170 -0
data/lib/em/processes.rb
ADDED
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# $Id: processes.rb 668 2008-01-04 23:00:34Z blackhedd $
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#
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# Author:: Francis Cianfrocca (gmail: blackhedd)
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# Homepage:: http://rubyeventmachine.com
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# Date:: 13 Dec 07
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#
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# See EventMachine and EventMachine::Connection for documentation and
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# usage examples.
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#
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#----------------------------------------------------------------------------
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#
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# Copyright (C) 2006-08 by Francis Cianfrocca. All Rights Reserved.
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# Gmail: blackhedd
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of either: 1) the GNU General Public License
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# as published by the Free Software Foundation; either version 2 of the
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# License, or (at your option) any later version; or 2) Ruby's License.
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#
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# See the file COPYING for complete licensing information.
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#
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#---------------------------------------------------------------------------
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#
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#
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module EventMachine
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# EM::DeferrableChildProcess is a sugaring of a common use-case
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# involving EM::popen.
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# Call the #open method on EM::DeferrableChildProcess, passing
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# a command-string. #open immediately returns an EM::Deferrable
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# object. It also schedules the forking of a child process, which
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# will execute the command passed to #open.
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# When the forked child terminates, the Deferrable will be signalled
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# and execute its callbacks, passing the data that the child process
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# wrote to stdout.
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#
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class DeferrableChildProcess < EventMachine::Connection
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include EventMachine::Deferrable
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# Sugars a common use-case involving forked child processes.
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# #open takes a String argument containing an shell command
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# string (including arguments if desired). #open immediately
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# returns an EventMachine::Deferrable object, without blocking.
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#
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# It also invokes EventMachine#popen to run the passed-in
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# command in a forked child process.
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#
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# When the forked child terminates, the Deferrable that
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# #open calls its callbacks, passing the data returned
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# from the child process.
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#
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def self.open cmd
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EventMachine.popen( cmd, DeferrableChildProcess )
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end
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def receive_data data
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(@data ||= []) << data
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end
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def unbind
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succeed( @data.join )
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end
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end
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end
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data/lib/em/spawnable.rb
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# $Id: spawnable.rb 668 2008-01-04 23:00:34Z blackhedd $
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#
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# Author:: Francis Cianfrocca (gmail: blackhedd)
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# Homepage:: http://rubyeventmachine.com
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# Date:: 25 Aug 2007
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#
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# See EventMachine and EventMachine::Connection for documentation and
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# usage examples.
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#
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#----------------------------------------------------------------------------
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#
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# Copyright (C) 2006-07 by Francis Cianfrocca. All Rights Reserved.
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# Gmail: blackhedd
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of either: 1) the GNU General Public License
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# as published by the Free Software Foundation; either version 2 of the
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# License, or (at your option) any later version; or 2) Ruby's License.
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#
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# See the file COPYING for complete licensing information.
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#
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#---------------------------------------------------------------------------
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#
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#
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# Support for Erlang-style processes.
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#
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module EventMachine
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class SpawnedProcess
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#attr_accessor :receiver
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def notify *x
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me = self
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EM.next_tick {
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# A notification executes in the context of this
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# SpawnedProcess object. That makes self and notify
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# work as one would expect.
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#
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y = me.call(*x)
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if y and y.respond_to?(:pull_out_yield_block)
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a,b = y.pull_out_yield_block
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set_receiver a
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self.notify if b
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end
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}
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end
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alias_method :resume, :notify
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alias_method :run, :notify # for formulations like (EM.spawn {xxx}).run
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# I know I'm missing something stupid, but the inside of class << s
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# can't see locally-bound values. It can see globals, though.
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def set_receiver blk
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$em______tmpglobal = blk
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class << self
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define_method :call, $em______tmpglobal.dup
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end
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end
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end
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class YieldBlockFromSpawnedProcess
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def initialize block, notify
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@block = [block,notify]
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end
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def pull_out_yield_block
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@block
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end
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end
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def EventMachine.spawn &block
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s = SpawnedProcess.new
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s.set_receiver block
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s
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end
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def EventMachine.yield &block
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return YieldBlockFromSpawnedProcess.new( block, false )
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end
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def EventMachine.yield_and_notify &block
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return YieldBlockFromSpawnedProcess.new( block, true )
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end
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end
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data/lib/em/streamer.rb
ADDED
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# $Id: streamer.rb 668 2008-01-04 23:00:34Z blackhedd $
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#
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# Author:: Francis Cianfrocca (gmail: blackhedd)
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# Homepage:: http://rubyeventmachine.com
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# Date:: 16 Jul 2006
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#
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# See EventMachine and EventMachine::Connection for documentation and
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# usage examples.
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#
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#----------------------------------------------------------------------------
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#
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# Copyright (C) 2006-07 by Francis Cianfrocca. All Rights Reserved.
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# Gmail: blackhedd
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of either: 1) the GNU General Public License
|
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# as published by the Free Software Foundation; either version 2 of the
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# License, or (at your option) any later version; or 2) Ruby's License.
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#
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# See the file COPYING for complete licensing information.
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#
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#---------------------------------------------------------------------------
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#
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#
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module EventMachine
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class FileStreamer
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MappingThreshold = 16384
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BackpressureLevel = 50000
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ChunkSize = 16384
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include Deferrable
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def initialize connection, filename, args
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@connection = connection
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@http_chunks = args[:http_chunks]
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if File.exist?(filename)
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@size = File.size?(filename)
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if @size <= MappingThreshold
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stream_without_mapping filename
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else
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stream_with_mapping filename
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end
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else
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fail "file not found"
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end
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end
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def stream_without_mapping filename
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if @http_chunks
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@connection.send_data "#{@size.to_s(16)}\r\n"
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@connection.send_file_data filename
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@connection.send_data "\r\n0\r\n\r\n"
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else
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@connection.send_file_data filename
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end
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succeed
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end
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private :stream_without_mapping
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def stream_with_mapping filename
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ensure_mapping_extension_is_present
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@position = 0
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@mapping = EventMachine::FastFileReader::Mapper.new filename
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stream_one_chunk
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end
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private :stream_with_mapping
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def stream_one_chunk
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loop {
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if @position < @size
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if @connection.get_outbound_data_size > BackpressureLevel
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EventMachine::next_tick {stream_one_chunk}
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break
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else
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len = @size - @position
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len = ChunkSize if (len > ChunkSize)
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@connection.send_data( "#{len.to_s(16)}\r\n" ) if @http_chunks
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@connection.send_data( @mapping.get_chunk( @position, len ))
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@connection.send_data("\r\n") if @http_chunks
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@position += len
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end
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else
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@connection.send_data "0\r\n\r\n" if @http_chunks
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@mapping.close
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succeed
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break
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end
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}
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end
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#--
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# We use an outboard extension class to get memory-mapped files.
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# It's outboard to avoid polluting the core distro, but that means
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# there's a "hidden" dependency on it. The first time we get here in
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# any run, try to load up the dependency extension. User code will see
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# a LoadError if it's not available, but code that doesn't require
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# mapped files will work fine without it. This is a somewhat difficult
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# compromise between usability and proper modularization.
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#
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def ensure_mapping_extension_is_present
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@@fastfilereader ||= (require 'fastfilereaderext')
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end
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private :ensure_mapping_extension_is_present
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end
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end
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data/lib/eventmachine.rb
ADDED
@@ -0,0 +1,1621 @@
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# $Id: eventmachine.rb 683 2008-02-03 19:31:37Z francis $
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#
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# Author:: Francis Cianfrocca (gmail: blackhedd)
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# Homepage:: http://rubyeventmachine.com
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5
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# Date:: 8 Apr 2006
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6
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#
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7
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# See EventMachine and EventMachine::Connection for documentation and
|
8
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# usage examples.
|
9
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#
|
10
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#----------------------------------------------------------------------------
|
11
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#
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12
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# Copyright (C) 2006-07 by Francis Cianfrocca. All Rights Reserved.
|
13
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# Gmail: blackhedd
|
14
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#
|
15
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# This program is free software; you can redistribute it and/or modify
|
16
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+
# it under the terms of either: 1) the GNU General Public License
|
17
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+
# as published by the Free Software Foundation; either version 2 of the
|
18
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+
# License, or (at your option) any later version; or 2) Ruby's License.
|
19
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#
|
20
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# See the file COPYING for complete licensing information.
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21
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#
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#---------------------------------------------------------------------------
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#
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#
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#-- Select in a library based on a global variable.
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# PROVISIONALLY commented out this whole mechanism which selects
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# a pure-Ruby EM implementation if the extension is not available.
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# I expect this will cause a lot of people's code to break, as it
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# exposes misconfigurations and path problems that were masked up
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# till now. The reason I'm disabling it is because the pure-Ruby
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# code will have problems of its own, and it's not nearly as fast
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# anyway. Suggested by a problem report from Moshe Litvin. 05Jun07.
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#
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# 05Dec07: Re-enabled the pure-ruby mechanism, but without the automatic
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# fallback feature that tripped up Moshe Litvin. We shouldn't fail over to
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# the pure Ruby version because it's possible that the user intended to
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# run the extension but failed to do so because of a compilation or
|
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+
# similar error. So we require either a global variable or an environment
|
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+
# string be set in order to select the pure-Ruby version.
|
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|
+
#
|
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|
+
|
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|
+
=begin
|
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|
+
$eventmachine_library ||= nil
|
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|
+
case $eventmachine_library
|
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|
+
when :pure_ruby
|
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|
+
require 'pr_eventmachine'
|
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|
+
when :extension
|
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|
+
require 'rubyeventmachine'
|
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|
+
else
|
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|
+
# This is the case that most user code will take.
|
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|
+
# Prefer the extension if available.
|
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|
+
begin
|
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|
+
require 'rubyeventmachine'
|
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|
+
rescue LoadError
|
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|
+
require 'pr_eventmachine'
|
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|
+
end
|
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|
+
end
|
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|
+
=end
|
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|
+
|
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|
+
|
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|
+
if RUBY_PLATFORM =~ /java/
|
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|
+
require 'java'
|
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|
+
require 'jeventmachine'
|
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|
+
else
|
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|
+
if $eventmachine_library == :pure_ruby or ENV['EVENTMACHINE_LIBRARY'] == "pure_ruby"
|
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|
+
require 'pr_eventmachine'
|
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|
+
else
|
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|
+
require 'rubyeventmachine'
|
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|
+
end
|
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|
+
end
|
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|
+
|
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|
+
|
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|
+
require "eventmachine_version"
|
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|
+
require 'em/deferrable'
|
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|
+
require 'em/future'
|
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|
+
require 'em/eventable'
|
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|
+
require 'em/messages'
|
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|
+
require 'em/streamer'
|
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|
+
require 'em/spawnable'
|
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|
+
|
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|
+
require 'shellwords'
|
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|
+
|
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|
+
#-- Additional requires are at the BOTTOM of this file, because they
|
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|
+
#-- depend on stuff defined in here. Refactor that someday.
|
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|
+
|
88
|
+
|
89
|
+
|
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|
+
# == Introduction
|
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|
+
# EventMachine provides a fast, lightweight framework for implementing
|
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# Ruby programs that can use the network to communicate with other
|
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+
# processes. Using EventMachine, Ruby programmers can easily connect
|
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|
+
# to remote servers and act as servers themselves. EventMachine does not
|
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|
+
# supplant the Ruby IP libraries. It does provide an alternate technique
|
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|
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# for those applications requiring better performance, scalability,
|
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|
+
# and discipline over the behavior of network sockets, than is easily
|
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|
+
# obtainable using the built-in libraries, especially in applications
|
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|
+
# which are structurally well-suited for the event-driven programming model.
|
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#
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# EventMachine provides a perpetual event-loop which your programs can
|
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|
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# start and stop. Within the event loop, TCP network connections are
|
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|
+
# initiated and accepted, based on EventMachine methods called by your
|
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|
+
# program. You also define callback methods which are called by EventMachine
|
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|
+
# when events of interest occur within the event-loop.
|
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|
+
#
|
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|
+
# User programs will be called back when the following events occur:
|
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|
+
# * When the event loop accepts network connections from remote peers
|
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|
+
# * When data is received from network connections
|
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|
+
# * When connections are closed, either by the local or the remote side
|
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|
+
# * When user-defined timers expire
|
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|
+
#
|
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|
+
# == Usage example
|
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|
+
#
|
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|
+
# Here's a fully-functional echo server implemented in EventMachine:
|
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|
+
#
|
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|
+
# require 'rubygems'
|
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|
+
# require 'eventmachine'
|
119
|
+
#
|
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|
+
# module EchoServer
|
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|
+
# def receive_data data
|
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|
+
# send_data ">>>you sent: #{data}"
|
123
|
+
# close_connection if data =~ /quit/i
|
124
|
+
# end
|
125
|
+
# end
|
126
|
+
#
|
127
|
+
# EventMachine::run {
|
128
|
+
# EventMachine::start_server "192.168.0.100", 8081, EchoServer
|
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|
+
# }
|
130
|
+
#
|
131
|
+
# What's going on here? Well, we have defined the module EchoServer to
|
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|
+
# implement the semantics of the echo protocol (more about that shortly).
|
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|
+
# The last three lines invoke the event-machine itself, which runs forever
|
134
|
+
# unless one of your callbacks terminates it. The block that you supply
|
135
|
+
# to EventMachine::run contains code that runs immediately after the event
|
136
|
+
# machine is initialized and before it starts looping. This is the place
|
137
|
+
# to open up a TCP server by specifying the address and port it will listen
|
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|
+
# on, together with the module that will process the data.
|
139
|
+
#
|
140
|
+
# Our EchoServer is extremely simple as the echo protocol doesn't require
|
141
|
+
# much work. Basically you want to send back to the remote peer whatever
|
142
|
+
# data it sends you. We'll dress it up with a little extra text to make it
|
143
|
+
# interesting. Also, we'll close the connection in case the received data
|
144
|
+
# contains the word "quit."
|
145
|
+
#
|
146
|
+
# So what about this module EchoServer? Well, whenever a network connection
|
147
|
+
# (either a client or a server) starts up, EventMachine instantiates an anonymous
|
148
|
+
# class, that your module has been mixed into. Exactly one of these class
|
149
|
+
# instances is created for each connection. Whenever an event occurs on a
|
150
|
+
# given connection, its corresponding object automatically calls specific
|
151
|
+
# instance methods which your module may redefine. The code in your module
|
152
|
+
# always runs in the context of a class instance, so you can create instance
|
153
|
+
# variables as you wish and they will be carried over to other callbacks
|
154
|
+
# made on that same connection.
|
155
|
+
#
|
156
|
+
# Looking back up at EchoServer, you can see that we've defined the method
|
157
|
+
# receive_data which (big surprise) is called whenever data has been received
|
158
|
+
# from the remote end of the connection. Very simple. We get the data
|
159
|
+
# (a String object) and can do whatever we wish with it. In this case,
|
160
|
+
# we use the method send_data to return the received data to the caller,
|
161
|
+
# with some extra text added in. And if the user sends the word "quit,"
|
162
|
+
# we'll close the connection with (naturally) close_connection.
|
163
|
+
# (Notice that closing the connection doesn't terminate the processing loop,
|
164
|
+
# or change the fact that your echo server is still accepting connections!)
|
165
|
+
#
|
166
|
+
#
|
167
|
+
# == Questions and Futures
|
168
|
+
# Would it be useful for EventMachine to incorporate the Observer pattern
|
169
|
+
# and make use of the corresponding Ruby <tt>observer</tt> package?
|
170
|
+
# Interesting thought.
|
171
|
+
#
|
172
|
+
#
|
173
|
+
module EventMachine
|
174
|
+
|
175
|
+
|
176
|
+
# EventMachine::run initializes and runs an event loop.
|
177
|
+
# This method only returns if user-callback code calls stop_event_loop.
|
178
|
+
# Use the supplied block to define your clients and servers.
|
179
|
+
# The block is called by EventMachine::run immediately after initializing
|
180
|
+
# its internal event loop but <i>before</i> running the loop.
|
181
|
+
# Therefore this block is the right place to call start_server if you
|
182
|
+
# want to accept connections from remote clients.
|
183
|
+
#
|
184
|
+
# For programs that are structured as servers, it's usually appropriate
|
185
|
+
# to start an event loop by calling EventMachine::run, and let it
|
186
|
+
# run forever. It's also possible to use EventMachine::run to make a single
|
187
|
+
# client-connection to a remote server, process the data flow from that
|
188
|
+
# single connection, and then call stop_event_loop to force EventMachine::run
|
189
|
+
# to return. Your program will then continue from the point immediately
|
190
|
+
# following the call to EventMachine::run.
|
191
|
+
#
|
192
|
+
# You can of course do both client and servers simultaneously in the same program.
|
193
|
+
# One of the strengths of the event-driven programming model is that the
|
194
|
+
# handling of network events on many different connections will be interleaved,
|
195
|
+
# and scheduled according to the actual events themselves. This maximizes
|
196
|
+
# efficiency.
|
197
|
+
#
|
198
|
+
# === Server usage example
|
199
|
+
#
|
200
|
+
# See the text at the top of this file for an example of an echo server.
|
201
|
+
#
|
202
|
+
# === Client usage example
|
203
|
+
#
|
204
|
+
# See the description of stop_event_loop for an extremely simple client example.
|
205
|
+
#
|
206
|
+
#--
|
207
|
+
# Obsoleted the use_threads mechanism.
|
208
|
+
# 25Nov06: Added the begin/ensure block. We need to be sure that release_machine
|
209
|
+
# gets called even if an exception gets thrown within any of the user code
|
210
|
+
# that the event loop runs. The best way to see this is to run a unit
|
211
|
+
# test with two functions, each of which calls EventMachine#run and each of
|
212
|
+
# which throws something inside of #run. Without the ensure, the second test
|
213
|
+
# will start without release_machine being called and will immediately throw
|
214
|
+
# a C++ runtime error.
|
215
|
+
#
|
216
|
+
def EventMachine::run &block
|
217
|
+
@conns = {}
|
218
|
+
@acceptors = {}
|
219
|
+
@timers = {}
|
220
|
+
begin
|
221
|
+
@reactor_running = true
|
222
|
+
initialize_event_machine
|
223
|
+
block and add_timer 0, block
|
224
|
+
run_machine
|
225
|
+
ensure
|
226
|
+
release_machine
|
227
|
+
@reactor_running = false
|
228
|
+
end
|
229
|
+
end
|
230
|
+
|
231
|
+
|
232
|
+
# Sugars a common use case. Will pass the given block to #run, but will terminate
|
233
|
+
# the reactor loop and exit the function as soon as the code in the block completes.
|
234
|
+
# (Normally, #run keeps running indefinitely, even after the block supplied to it
|
235
|
+
# finishes running, until user code calls #stop.)
|
236
|
+
#
|
237
|
+
def EventMachine::run_block &block
|
238
|
+
pr = proc {
|
239
|
+
block.call
|
240
|
+
EventMachine::stop
|
241
|
+
}
|
242
|
+
run(&pr)
|
243
|
+
end
|
244
|
+
|
245
|
+
|
246
|
+
# +deprecated+
|
247
|
+
#--
|
248
|
+
# EventMachine#run_without_threads is semantically identical
|
249
|
+
# to EventMachine#run, but it runs somewhat faster.
|
250
|
+
# However, it must not be used in applications that spin
|
251
|
+
# Ruby threads.
|
252
|
+
def EventMachine::run_without_threads &block
|
253
|
+
#EventMachine::run false, &block
|
254
|
+
EventMachine::run(&block)
|
255
|
+
end
|
256
|
+
|
257
|
+
# EventMachine#add_timer adds a one-shot timer to the event loop.
|
258
|
+
# Call it with one or two parameters. The first parameters is a delay-time
|
259
|
+
# expressed in <i>seconds</i> (not milliseconds). The second parameter, if
|
260
|
+
# present, must be a proc object. If a proc object is not given, then you
|
261
|
+
# can also simply pass a block to the method call.
|
262
|
+
#
|
263
|
+
# EventMachine#add_timer may be called from the block passed to EventMachine#run
|
264
|
+
# or from any callback method. It schedules execution of the proc or block
|
265
|
+
# passed to add_timer, after the passage of an interval of time equal to
|
266
|
+
# <i>at least</i> the number of seconds specified in the first parameter to
|
267
|
+
# the call.
|
268
|
+
#
|
269
|
+
# EventMachine#add_timer is a <i>non-blocking</i> call. Callbacks can and will
|
270
|
+
# be called during the interval of time that the timer is in effect.
|
271
|
+
# There is no built-in limit to the number of timers that can be outstanding at
|
272
|
+
# any given time.
|
273
|
+
#
|
274
|
+
# === Usage example
|
275
|
+
#
|
276
|
+
# This example shows how easy timers are to use. Observe that two timers are
|
277
|
+
# initiated simultaneously. Also, notice that the event loop will continue
|
278
|
+
# to run even after the second timer event is processed, since there was
|
279
|
+
# no call to EventMachine#stop_event_loop. There will be no activity, of
|
280
|
+
# course, since no network clients or servers are defined. Stop the program
|
281
|
+
# with Ctrl-C.
|
282
|
+
#
|
283
|
+
# require 'rubygems'
|
284
|
+
# require 'eventmachine'
|
285
|
+
#
|
286
|
+
# EventMachine::run {
|
287
|
+
# puts "Starting the run now: #{Time.now}"
|
288
|
+
# EventMachine::add_timer 5, proc { puts "Executing timer event: #{Time.now}" }
|
289
|
+
# EventMachine::add_timer( 10 ) { puts "Executing timer event: #{Time.now}" }
|
290
|
+
# }
|
291
|
+
#
|
292
|
+
#
|
293
|
+
#--
|
294
|
+
# Changed 04Oct06: We now pass the interval as an integer number of milliseconds.
|
295
|
+
#
|
296
|
+
def EventMachine::add_timer *args, &block
|
297
|
+
interval = args.shift
|
298
|
+
code = args.shift || block
|
299
|
+
if code
|
300
|
+
# check too many timers!
|
301
|
+
s = add_oneshot_timer((interval * 1000).to_i)
|
302
|
+
@timers[s] = code
|
303
|
+
s
|
304
|
+
end
|
305
|
+
end
|
306
|
+
|
307
|
+
# EventMachine#add_periodic_timer adds a periodic timer to the event loop.
|
308
|
+
# It takes the same parameters as the one-shot timer method, EventMachine#add_timer.
|
309
|
+
# This method schedules execution of the given block repeatedly, at intervals
|
310
|
+
# of time <i>at least</i> as great as the number of seconds given in the first
|
311
|
+
# parameter to the call.
|
312
|
+
#
|
313
|
+
# === Usage example
|
314
|
+
#
|
315
|
+
# The following sample program will write a dollar-sign to stderr every five seconds.
|
316
|
+
# (Of course if the program defined network clients and/or servers, they would
|
317
|
+
# be doing their work while the periodic timer is counting off.)
|
318
|
+
#
|
319
|
+
# EventMachine::run {
|
320
|
+
# EventMachine::add_periodic_timer( 5 ) { $stderr.write "$" }
|
321
|
+
# }
|
322
|
+
#
|
323
|
+
def EventMachine::add_periodic_timer *args, &block
|
324
|
+
interval = args.shift
|
325
|
+
code = args.shift || block
|
326
|
+
if code
|
327
|
+
block_1 = proc {
|
328
|
+
code.call
|
329
|
+
EventMachine::add_periodic_timer interval, code
|
330
|
+
}
|
331
|
+
add_timer interval, block_1
|
332
|
+
end
|
333
|
+
end
|
334
|
+
|
335
|
+
#--
|
336
|
+
#
|
337
|
+
def EventMachine::cancel_timer signature
|
338
|
+
@timers[signature] = proc{} if @timers.has_key?(signature)
|
339
|
+
end
|
340
|
+
private_class_method :cancel_timer
|
341
|
+
|
342
|
+
|
343
|
+
# stop_event_loop may called from within a callback method
|
344
|
+
# while EventMachine's processing loop is running.
|
345
|
+
# It causes the processing loop to stop executing, which
|
346
|
+
# will cause all open connections and accepting servers
|
347
|
+
# to be run down and closed. <i>Callbacks for connection-termination
|
348
|
+
# will be called</i> as part of the processing of stop_event_loop.
|
349
|
+
# (There currently is no option to panic-stop the loop without
|
350
|
+
# closing connections.) When all of this processing is complete,
|
351
|
+
# the call to EventMachine::run which started the processing loop
|
352
|
+
# will return and program flow will resume from the statement
|
353
|
+
# following EventMachine::run call.
|
354
|
+
#
|
355
|
+
# === Usage example
|
356
|
+
#
|
357
|
+
# require 'rubygems'
|
358
|
+
# require 'eventmachine'
|
359
|
+
#
|
360
|
+
# module Redmond
|
361
|
+
#
|
362
|
+
# def post_init
|
363
|
+
# puts "We're sending a dumb HTTP request to the remote peer."
|
364
|
+
# send_data "GET / HTTP/1.1\r\nHost: www.microsoft.com\r\n\r\n"
|
365
|
+
# end
|
366
|
+
#
|
367
|
+
# def receive_data data
|
368
|
+
# puts "We received #{data.length} bytes from the remote peer."
|
369
|
+
# puts "We're going to stop the event loop now."
|
370
|
+
# EventMachine::stop_event_loop
|
371
|
+
# end
|
372
|
+
#
|
373
|
+
# def unbind
|
374
|
+
# puts "A connection has terminated."
|
375
|
+
# end
|
376
|
+
#
|
377
|
+
# end
|
378
|
+
#
|
379
|
+
# puts "We're starting the event loop now."
|
380
|
+
# EventMachine::run {
|
381
|
+
# EventMachine::connect "www.microsoft.com", 80, Redmond
|
382
|
+
# }
|
383
|
+
# puts "The event loop has stopped."
|
384
|
+
#
|
385
|
+
# This program will produce approximately the following output:
|
386
|
+
#
|
387
|
+
# We're starting the event loop now.
|
388
|
+
# We're sending a dumb HTTP request to the remote peer.
|
389
|
+
# We received 1440 bytes from the remote peer.
|
390
|
+
# We're going to stop the event loop now.
|
391
|
+
# A connection has terminated.
|
392
|
+
# The event loop has stopped.
|
393
|
+
#
|
394
|
+
#
|
395
|
+
def EventMachine::stop_event_loop
|
396
|
+
EventMachine::stop
|
397
|
+
end
|
398
|
+
|
399
|
+
# EventMachine::start_server initiates a TCP server (socket
|
400
|
+
# acceptor) on the specified IP address and port.
|
401
|
+
# The IP address must be valid on the machine where the program
|
402
|
+
# runs, and the process must be privileged enough to listen
|
403
|
+
# on the specified port (on Unix-like systems, superuser privileges
|
404
|
+
# are usually required to listen on any port lower than 1024).
|
405
|
+
# Only one listener may be running on any given address/port
|
406
|
+
# combination. start_server will fail if the given address and port
|
407
|
+
# are already listening on the machine, either because of a prior call
|
408
|
+
# to start_server or some unrelated process running on the machine.
|
409
|
+
# If start_server succeeds, the new network listener becomes active
|
410
|
+
# immediately and starts accepting connections from remote peers,
|
411
|
+
# and these connections generate callback events that are processed
|
412
|
+
# by the code specified in the handler parameter to start_server.
|
413
|
+
#
|
414
|
+
# The optional handler which is passed to start_server is the key
|
415
|
+
# to EventMachine's ability to handle particular network protocols.
|
416
|
+
# The handler parameter passed to start_server must be a Ruby Module
|
417
|
+
# that you must define. When the network server that is started by
|
418
|
+
# start_server accepts a new connection, it instantiates a new
|
419
|
+
# object of an anonymous class that is inherited from EventMachine::Connection,
|
420
|
+
# <i>into which the methods from your handler have been mixed.</i>
|
421
|
+
# Your handler module may redefine any of the methods in EventMachine::Connection
|
422
|
+
# in order to implement the specific behavior of the network protocol.
|
423
|
+
#
|
424
|
+
# Callbacks invoked in response to network events <i>always</i> take place
|
425
|
+
# within the execution context of the object derived from EventMachine::Connection
|
426
|
+
# extended by your handler module. There is one object per connection, and
|
427
|
+
# all of the callbacks invoked for a particular connection take the form
|
428
|
+
# of instance methods called against the corresponding EventMachine::Connection
|
429
|
+
# object. Therefore, you are free to define whatever instance variables you
|
430
|
+
# wish, in order to contain the per-connection state required by the network protocol you are
|
431
|
+
# implementing.
|
432
|
+
#
|
433
|
+
# start_server is often called inside the block passed to EventMachine::run,
|
434
|
+
# but it can be called from any EventMachine callback. start_server will fail
|
435
|
+
# unless the EventMachine event loop is currently running (which is why
|
436
|
+
# it's often called in the block suppled to EventMachine::run).
|
437
|
+
#
|
438
|
+
# You may call start_server any number of times to start up network
|
439
|
+
# listeners on different address/port combinations. The servers will
|
440
|
+
# all run simultaneously. More interestingly, each individual call to start_server
|
441
|
+
# can specify a different handler module and thus implement a different
|
442
|
+
# network protocol from all the others.
|
443
|
+
#
|
444
|
+
# === Usage example
|
445
|
+
# Here is an example of a server that counts lines of input from the remote
|
446
|
+
# peer and sends back the total number of lines received, after each line.
|
447
|
+
# Try the example with more than one client connection opened via telnet,
|
448
|
+
# and you will see that the line count increments independently on each
|
449
|
+
# of the client connections. Also very important to note, is that the
|
450
|
+
# handler for the receive_data function, which our handler redefines, may
|
451
|
+
# not assume that the data it receives observes any kind of message boundaries.
|
452
|
+
# Also, to use this example, be sure to change the server and port parameters
|
453
|
+
# to the start_server call to values appropriate for your environment.
|
454
|
+
#
|
455
|
+
# require 'rubygems'
|
456
|
+
# require 'eventmachine'
|
457
|
+
#
|
458
|
+
# module LineCounter
|
459
|
+
#
|
460
|
+
# MaxLinesPerConnection = 10
|
461
|
+
#
|
462
|
+
# def post_init
|
463
|
+
# puts "Received a new connection"
|
464
|
+
# @data_received = ""
|
465
|
+
# @line_count = 0
|
466
|
+
# end
|
467
|
+
#
|
468
|
+
# def receive_data data
|
469
|
+
# @data_received << data
|
470
|
+
# while @data_received.slice!( /^[^\n]*[\n]/m )
|
471
|
+
# @line_count += 1
|
472
|
+
# send_data "received #{@line_count} lines so far\r\n"
|
473
|
+
# @line_count == MaxLinesPerConnection and close_connection_after_writing
|
474
|
+
# end
|
475
|
+
# end
|
476
|
+
#
|
477
|
+
# end # module LineCounter
|
478
|
+
#
|
479
|
+
# EventMachine::run {
|
480
|
+
# host,port = "192.168.0.100", 8090
|
481
|
+
# EventMachine::start_server host, port, LineCounter
|
482
|
+
# puts "Now accepting connections on address #{host}, port #{port}..."
|
483
|
+
# EventMachine::add_periodic_timer( 10 ) { $stderr.write "*" }
|
484
|
+
# }
|
485
|
+
#
|
486
|
+
#
|
487
|
+
def EventMachine::start_server server, port, handler=nil, *args, &block
|
488
|
+
klass = if (handler and handler.is_a?(Class))
|
489
|
+
handler
|
490
|
+
else
|
491
|
+
Class.new( Connection ) {handler and include handler}
|
492
|
+
end
|
493
|
+
|
494
|
+
arity = klass.instance_method(:initialize).arity
|
495
|
+
expected = arity >= 0 ? arity : -(arity + 1)
|
496
|
+
if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
|
497
|
+
raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
|
498
|
+
end
|
499
|
+
|
500
|
+
s = start_tcp_server server, port
|
501
|
+
@acceptors[s] = [klass,args,block]
|
502
|
+
s
|
503
|
+
end
|
504
|
+
|
505
|
+
|
506
|
+
# Stop a TCP server socket that was started with EventMachine#start_server.
|
507
|
+
#--
|
508
|
+
# Requested by Kirk Haines. TODO, this isn't OOP enough. We ought somehow
|
509
|
+
# to have #start_server return an object that has a close or a stop method on it.
|
510
|
+
#
|
511
|
+
def EventMachine::stop_server signature
|
512
|
+
EventMachine::stop_tcp_server signature
|
513
|
+
end
|
514
|
+
|
515
|
+
def EventMachine::start_unix_domain_server filename, handler=nil, *args, &block
|
516
|
+
klass = if (handler and handler.is_a?(Class))
|
517
|
+
handler
|
518
|
+
else
|
519
|
+
Class.new( Connection ) {handler and include handler}
|
520
|
+
end
|
521
|
+
|
522
|
+
arity = klass.instance_method(:initialize).arity
|
523
|
+
expected = arity >= 0 ? arity : -(arity + 1)
|
524
|
+
if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
|
525
|
+
raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
|
526
|
+
end
|
527
|
+
|
528
|
+
s = start_unix_server filename
|
529
|
+
@acceptors[s] = [klass,args,block]
|
530
|
+
end
|
531
|
+
|
532
|
+
# EventMachine#connect initiates a TCP connection to a remote
|
533
|
+
# server and sets up event-handling for the connection.
|
534
|
+
# You can call EventMachine#connect in the block supplied
|
535
|
+
# to EventMachine#run or in any callback method.
|
536
|
+
#
|
537
|
+
# EventMachine#connect takes the IP address (or hostname) and
|
538
|
+
# port of the remote server you want to connect to.
|
539
|
+
# It also takes an optional handler Module which you must define, that
|
540
|
+
# contains the callbacks that will be invoked by the event loop
|
541
|
+
# on behalf of the connection.
|
542
|
+
#
|
543
|
+
# See the description of EventMachine#start_server for a discussion
|
544
|
+
# of the handler Module. All of the details given in that description
|
545
|
+
# apply for connections created with EventMachine#connect.
|
546
|
+
#
|
547
|
+
# === Usage Example
|
548
|
+
#
|
549
|
+
# Here's a program which connects to a web server, sends a naive
|
550
|
+
# request, parses the HTTP header of the response, and then
|
551
|
+
# (antisocially) ends the event loop, which automatically drops the connection
|
552
|
+
# (and incidentally calls the connection's unbind method).
|
553
|
+
#
|
554
|
+
# require 'rubygems'
|
555
|
+
# require 'eventmachine'
|
556
|
+
#
|
557
|
+
# module DumbHttpClient
|
558
|
+
#
|
559
|
+
# def post_init
|
560
|
+
# send_data "GET / HTTP/1.1\r\nHost: _\r\n\r\n"
|
561
|
+
# @data = ""
|
562
|
+
# end
|
563
|
+
#
|
564
|
+
# def receive_data data
|
565
|
+
# @data << data
|
566
|
+
# if @data =~ /[\n][\r]*[\n]/m
|
567
|
+
# puts "RECEIVED HTTP HEADER:"
|
568
|
+
# $`.each {|line| puts ">>> #{line}" }
|
569
|
+
#
|
570
|
+
# puts "Now we'll terminate the loop, which will also close the connection"
|
571
|
+
# EventMachine::stop_event_loop
|
572
|
+
# end
|
573
|
+
# end
|
574
|
+
#
|
575
|
+
# def unbind
|
576
|
+
# puts "A connection has terminated"
|
577
|
+
# end
|
578
|
+
#
|
579
|
+
# end # DumbHttpClient
|
580
|
+
#
|
581
|
+
#
|
582
|
+
# EventMachine::run {
|
583
|
+
# EventMachine::connect "www.bayshorenetworks.com", 80, DumbHttpClient
|
584
|
+
# }
|
585
|
+
# puts "The event loop has ended"
|
586
|
+
#
|
587
|
+
#
|
588
|
+
# There are times when it's more convenient to define a protocol handler
|
589
|
+
# as a Class rather than a Module. Here's how to do this:
|
590
|
+
#
|
591
|
+
# class MyProtocolHandler < EventMachine::Connection
|
592
|
+
# def initialize *args
|
593
|
+
# super
|
594
|
+
# # whatever else you want to do here
|
595
|
+
# end
|
596
|
+
#
|
597
|
+
# #.......your other class code
|
598
|
+
# end # class MyProtocolHandler
|
599
|
+
#
|
600
|
+
# If you do this, then an instance of your class will be instantiated to handle
|
601
|
+
# every network connection created by your code or accepted by servers that you
|
602
|
+
# create. If you redefine #post_init in your protocol-handler class, your
|
603
|
+
# #post_init method will be called _inside_ the call to #super that you will
|
604
|
+
# make in your #initialize method (if you provide one).
|
605
|
+
#
|
606
|
+
#--
|
607
|
+
# EventMachine::connect initiates a TCP connection to a remote
|
608
|
+
# server and sets up event-handling for the connection.
|
609
|
+
# It internally creates an object that should not be handled
|
610
|
+
# by the caller. HOWEVER, it's often convenient to get the
|
611
|
+
# object to set up interfacing to other objects in the system.
|
612
|
+
# We return the newly-created anonymous-class object to the caller.
|
613
|
+
# It's expected that a considerable amount of code will depend
|
614
|
+
# on this behavior, so don't change it.
|
615
|
+
#
|
616
|
+
# Ok, added support for a user-defined block, 13Apr06.
|
617
|
+
# This leads us to an interesting choice because of the
|
618
|
+
# presence of the post_init call, which happens in the
|
619
|
+
# initialize method of the new object. We call the user's
|
620
|
+
# block and pass the new object to it. This is a great
|
621
|
+
# way to do protocol-specific initiation. It happens
|
622
|
+
# AFTER post_init has been called on the object, which I
|
623
|
+
# certainly hope is the right choice.
|
624
|
+
# Don't change this lightly, because accepted connections
|
625
|
+
# are different from connected ones and we don't want
|
626
|
+
# to have them behave differently with respect to post_init
|
627
|
+
# if at all possible.
|
628
|
+
#
|
629
|
+
def EventMachine::connect server, port, handler=nil, *args
|
630
|
+
klass = if (handler and handler.is_a?(Class))
|
631
|
+
handler
|
632
|
+
else
|
633
|
+
Class.new( Connection ) {handler and include handler}
|
634
|
+
end
|
635
|
+
|
636
|
+
arity = klass.instance_method(:initialize).arity
|
637
|
+
expected = arity >= 0 ? arity : -(arity + 1)
|
638
|
+
if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
|
639
|
+
raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
|
640
|
+
end
|
641
|
+
|
642
|
+
s = connect_server server, port
|
643
|
+
c = klass.new s, *args
|
644
|
+
@conns[s] = c
|
645
|
+
block_given? and yield c
|
646
|
+
c
|
647
|
+
end
|
648
|
+
|
649
|
+
|
650
|
+
#--
|
651
|
+
# EXPERIMENTAL. DO NOT RELY ON THIS METHOD TO BE HERE IN THIS FORM, OR AT ALL.
|
652
|
+
# (03Nov06)
|
653
|
+
# Observe, the test for already-connected FAILS if we call a reconnect inside post_init,
|
654
|
+
# because we haven't set up the connection in @conns by that point.
|
655
|
+
# RESIST THE TEMPTATION to "fix" this problem by redefining the behavior of post_init.
|
656
|
+
#
|
657
|
+
# Changed 22Nov06: if called on an already-connected handler, just return the
|
658
|
+
# handler and do nothing more. Originally this condition raised an exception.
|
659
|
+
# We may want to change it yet again and call the block, if any.
|
660
|
+
#
|
661
|
+
def EventMachine::reconnect server, port, handler
|
662
|
+
raise "invalid handler" unless handler.respond_to?(:connection_completed)
|
663
|
+
#raise "still connected" if @conns.has_key?(handler.signature)
|
664
|
+
return handler if @conns.has_key?(handler.signature)
|
665
|
+
s = connect_server server, port
|
666
|
+
handler.signature = s
|
667
|
+
@conns[s] = handler
|
668
|
+
block_given? and yield handler
|
669
|
+
handler
|
670
|
+
end
|
671
|
+
|
672
|
+
|
673
|
+
|
674
|
+
|
675
|
+
# Make a connection to a Unix-domain socket. This is not implemented on Windows platforms.
|
676
|
+
# The parameter socketname is a String which identifies the Unix-domain socket you want
|
677
|
+
# to connect to. socketname is the name of a file on your local system, and in most cases
|
678
|
+
# is a fully-qualified path name. Make sure that your process has enough local permissions
|
679
|
+
# to open the Unix-domain socket.
|
680
|
+
# See also the documentation for #connect_server. This method behaves like #connect_server
|
681
|
+
# in all respects except for the fact that it connects to a local Unix-domain
|
682
|
+
# socket rather than a TCP socket.
|
683
|
+
# NOTE: this functionality will soon be subsumed into the #connect method. This method
|
684
|
+
# will still be supported as an alias.
|
685
|
+
#--
|
686
|
+
# For making connections to Unix-domain sockets.
|
687
|
+
# Eventually this has to get properly documented and unified with the TCP-connect methods.
|
688
|
+
# Note how nearly identical this is to EventMachine#connect
|
689
|
+
def EventMachine::connect_unix_domain socketname, handler=nil, *args
|
690
|
+
klass = if (handler and handler.is_a?(Class))
|
691
|
+
handler
|
692
|
+
else
|
693
|
+
Class.new( Connection ) {handler and include handler}
|
694
|
+
end
|
695
|
+
|
696
|
+
arity = klass.instance_method(:initialize).arity
|
697
|
+
expected = arity >= 0 ? arity : -(arity + 1)
|
698
|
+
if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
|
699
|
+
raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
|
700
|
+
end
|
701
|
+
|
702
|
+
s = connect_unix_server socketname
|
703
|
+
c = klass.new s, *args
|
704
|
+
@conns[s] = c
|
705
|
+
block_given? and yield c
|
706
|
+
c
|
707
|
+
end
|
708
|
+
|
709
|
+
|
710
|
+
# EventMachine#open_datagram_socket is for support of UDP-based
|
711
|
+
# protocols. Its usage is similar to that of EventMachine#start_server.
|
712
|
+
# It takes three parameters: an IP address (which must be valid
|
713
|
+
# on the machine which executes the method), a port number,
|
714
|
+
# and an optional Module name which will handle the data.
|
715
|
+
# This method will create a new UDP (datagram) socket and
|
716
|
+
# bind it to the address and port that you specify.
|
717
|
+
# The normal callbacks (see EventMachine#start_server) will
|
718
|
+
# be called as events of interest occur on the newly-created
|
719
|
+
# socket, but there are some differences in how they behave.
|
720
|
+
#
|
721
|
+
# Connection#receive_data will be called when a datagram packet
|
722
|
+
# is received on the socket, but unlike TCP sockets, the message
|
723
|
+
# boundaries of the received data will be respected. In other words,
|
724
|
+
# if the remote peer sent you a datagram of a particular size,
|
725
|
+
# you may rely on Connection#receive_data to give you the
|
726
|
+
# exact data in the packet, with the original data length.
|
727
|
+
# Also observe that Connection#receive_data may be called with a
|
728
|
+
# <i>zero-length</i> data payload, since empty datagrams are permitted
|
729
|
+
# in UDP.
|
730
|
+
#
|
731
|
+
# Connection#send_data is available with UDP packets as with TCP,
|
732
|
+
# but there is an important difference. Because UDP communications
|
733
|
+
# are <i>connectionless,</i> there is no implicit recipient for the packets you
|
734
|
+
# send. Ordinarily you must specify the recipient for each packet you send.
|
735
|
+
# However, EventMachine
|
736
|
+
# provides for the typical pattern of receiving a UDP datagram
|
737
|
+
# from a remote peer, performing some operation, and then sending
|
738
|
+
# one or more packets in response to the same remote peer.
|
739
|
+
# To support this model easily, just use Connection#send_data
|
740
|
+
# in the code that you supply for Connection:receive_data.
|
741
|
+
# EventMachine will
|
742
|
+
# provide an implicit return address for any messages sent to
|
743
|
+
# Connection#send_data within the context of a Connection#receive_data callback,
|
744
|
+
# and your response will automatically go to the correct remote peer.
|
745
|
+
# (TODO: Example-code needed!)
|
746
|
+
#
|
747
|
+
# Observe that the port number that you supply to EventMachine#open_datagram_socket
|
748
|
+
# may be zero. In this case, EventMachine will create a UDP socket
|
749
|
+
# that is bound to an <i>ephemeral</i> (not well-known) port.
|
750
|
+
# This is not appropriate for servers that must publish a well-known
|
751
|
+
# port to which remote peers may send datagrams. But it can be useful
|
752
|
+
# for clients that send datagrams to other servers.
|
753
|
+
# If you do this, you will receive any responses from the remote
|
754
|
+
# servers through the normal Connection#receive_data callback.
|
755
|
+
# Observe that you will probably have issues with firewalls blocking
|
756
|
+
# the ephemeral port numbers, so this technique is most appropriate for LANs.
|
757
|
+
# (TODO: Need an example!)
|
758
|
+
#
|
759
|
+
# If you wish to send datagrams to arbitrary remote peers (not
|
760
|
+
# necessarily ones that have sent data to which you are responding),
|
761
|
+
# then see Connection#send_datagram.
|
762
|
+
#
|
763
|
+
# DO NOT call send_data from a datagram socket
|
764
|
+
# outside of a #receive_data method. Use #send_datagram. If you do use #send_data
|
765
|
+
# outside of a #receive_data method, you'll get a confusing error
|
766
|
+
# because there is no "peer," as #send_data requires. (Inside of #receive_data,
|
767
|
+
# #send_data "fakes" the peer as described above.)
|
768
|
+
#
|
769
|
+
#--
|
770
|
+
# Replaced the implementation on 01Oct06. Thanks to Tobias Gustafsson for pointing
|
771
|
+
# out that this originally did not take a class but only a module.
|
772
|
+
#
|
773
|
+
def self::open_datagram_socket address, port, handler=nil, *args
|
774
|
+
klass = if (handler and handler.is_a?(Class))
|
775
|
+
handler
|
776
|
+
else
|
777
|
+
Class.new( Connection ) {handler and include handler}
|
778
|
+
end
|
779
|
+
|
780
|
+
arity = klass.instance_method(:initialize).arity
|
781
|
+
expected = arity >= 0 ? arity : -(arity + 1)
|
782
|
+
if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
|
783
|
+
raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
|
784
|
+
end
|
785
|
+
|
786
|
+
s = open_udp_socket address, port
|
787
|
+
c = klass.new s, *args
|
788
|
+
@conns[s] = c
|
789
|
+
block_given? and yield c
|
790
|
+
c
|
791
|
+
end
|
792
|
+
|
793
|
+
|
794
|
+
# For advanced users. This function sets the default timer granularity, which by default is
|
795
|
+
# slightly smaller than 100 milliseconds. Call this function to set a higher or lower granularity.
|
796
|
+
# The function affects the behavior of #add_timer and #add_periodic_timer. Most applications
|
797
|
+
# will not need to call this function.
|
798
|
+
#
|
799
|
+
# The argument is a number of milliseconds. Avoid setting the quantum to very low values because
|
800
|
+
# that may reduce performance under some extreme conditions. We recommend that you not set a quantum
|
801
|
+
# lower than 10.
|
802
|
+
#
|
803
|
+
# You may only call this function while an EventMachine loop is running (that is, after a call to
|
804
|
+
# EventMachine#run and before a subsequent call to EventMachine#stop).
|
805
|
+
#
|
806
|
+
def self::set_quantum mills
|
807
|
+
set_timer_quantum mills.to_i
|
808
|
+
end
|
809
|
+
|
810
|
+
# Sets the maximum number of timers and periodic timers that may be outstanding at any
|
811
|
+
# given time. You only need to call #set_max_timers if you need more than the default
|
812
|
+
# number of timers, which on most platforms is 1000.
|
813
|
+
# Call this method before calling EventMachine#run.
|
814
|
+
#
|
815
|
+
def self::set_max_timers ct
|
816
|
+
set_max_timer_count ct
|
817
|
+
end
|
818
|
+
|
819
|
+
#--
|
820
|
+
# The is the responder for the loopback-signalled event.
|
821
|
+
# It can be fired either by code running on a separate thread (EM#defer) or on
|
822
|
+
# the main thread (EM#next_tick).
|
823
|
+
# It will often happen that a next_tick handler will reschedule itself. We
|
824
|
+
# consume a copy of the tick queue so that tick events scheduled by tick events
|
825
|
+
# have to wait for the next pass through the reactor core.
|
826
|
+
#
|
827
|
+
def self::run_deferred_callbacks # :nodoc:
|
828
|
+
until (@resultqueue ||= []).empty?
|
829
|
+
result,cback = @resultqueue.pop
|
830
|
+
cback.call result if cback
|
831
|
+
end
|
832
|
+
|
833
|
+
@next_tick_queue ||= []
|
834
|
+
if (l = @next_tick_queue.length) > 0
|
835
|
+
l.times {|i| @next_tick_queue[i].call}
|
836
|
+
@next_tick_queue.slice!( 0...l )
|
837
|
+
end
|
838
|
+
|
839
|
+
=begin
|
840
|
+
(@next_tick_queue ||= []).length.times {
|
841
|
+
cback=@next_tick_queue.pop and cback.call
|
842
|
+
}
|
843
|
+
=end
|
844
|
+
=begin
|
845
|
+
if (@next_tick_queue ||= []) and @next_tick_queue.length > 0
|
846
|
+
ary = @next_tick_queue.dup
|
847
|
+
@next_tick_queue.clear
|
848
|
+
until ary.empty?
|
849
|
+
cback=ary.pop and cback.call
|
850
|
+
end
|
851
|
+
end
|
852
|
+
=end
|
853
|
+
end
|
854
|
+
|
855
|
+
|
856
|
+
# #defer is for integrating blocking operations into EventMachine's control flow.
|
857
|
+
# Call #defer with one or two blocks, as shown below (the second block is <i>optional</i>):
|
858
|
+
#
|
859
|
+
# operation = proc {
|
860
|
+
# # perform a long-running operation here, such as a database query.
|
861
|
+
# "result" # as usual, the last expression evaluated in the block will be the return value.
|
862
|
+
# }
|
863
|
+
# callback = proc {|result|
|
864
|
+
# # do something with result here, such as send it back to a network client.
|
865
|
+
# }
|
866
|
+
#
|
867
|
+
# EventMachine.defer( operation, callback )
|
868
|
+
#
|
869
|
+
# The action of #defer is to take the block specified in the first parameter (the "operation")
|
870
|
+
# and schedule it for asynchronous execution on an internal thread pool maintained by EventMachine.
|
871
|
+
# When the operation completes, it will pass the result computed by the block (if any)
|
872
|
+
# back to the EventMachine reactor. Then, EventMachine calls the block specified in the
|
873
|
+
# second parameter to #defer (the "callback"), as part of its normal, synchronous
|
874
|
+
# event handling loop. The result computed by the operation block is passed as a parameter
|
875
|
+
# to the callback. You may omit the callback parameter if you don't need to execute any code
|
876
|
+
# after the operation completes.
|
877
|
+
#
|
878
|
+
# <i>Caveats:</i>
|
879
|
+
# Note carefully that the code in your deferred operation will be executed on a separate
|
880
|
+
# thread from the main EventMachine processing and all other Ruby threads that may exist in
|
881
|
+
# your program. Also, multiple deferred operations may be running at once! Therefore, you
|
882
|
+
# are responsible for ensuring that your operation code is threadsafe. [Need more explanation
|
883
|
+
# and examples.]
|
884
|
+
# Don't write a deferred operation that will block forever. If so, the current implementation will
|
885
|
+
# not detect the problem, and the thread will never be returned to the pool. EventMachine limits
|
886
|
+
# the number of threads in its pool, so if you do this enough times, your subsequent deferred
|
887
|
+
# operations won't get a chance to run. [We might put in a timer to detect this problem.]
|
888
|
+
#
|
889
|
+
#--
|
890
|
+
# OBSERVE that #next_tick hacks into this mechanism, so don't make any changes here
|
891
|
+
# without syncing there.
|
892
|
+
#
|
893
|
+
# Running with $VERBOSE set to true gives a warning unless all ivars are defined when
|
894
|
+
# they appear in rvalues. But we DON'T ever want to initialize @threadqueue unless we
|
895
|
+
# need it, because the Ruby threads are so heavyweight. We end up with this bizarre
|
896
|
+
# way of initializing @threadqueue because EventMachine is a Module, not a Class, and
|
897
|
+
# has no constructor.
|
898
|
+
#
|
899
|
+
def self::defer op, callback = nil
|
900
|
+
@need_threadqueue ||= 0
|
901
|
+
if @need_threadqueue == 0
|
902
|
+
@need_threadqueue = 1
|
903
|
+
require 'thread'
|
904
|
+
@threadqueue = Queue.new
|
905
|
+
@resultqueue = Queue.new
|
906
|
+
20.times {|ix|
|
907
|
+
Thread.new {
|
908
|
+
my_ix = ix
|
909
|
+
loop {
|
910
|
+
op,cback = @threadqueue.pop
|
911
|
+
result = op.call
|
912
|
+
@resultqueue << [result, cback]
|
913
|
+
EventMachine.signal_loopbreak
|
914
|
+
}
|
915
|
+
}
|
916
|
+
}
|
917
|
+
end
|
918
|
+
|
919
|
+
@threadqueue << [op,callback]
|
920
|
+
end
|
921
|
+
|
922
|
+
|
923
|
+
# Schedules a proc for execution immediately after the next "turn" through the reactor
|
924
|
+
# core. An advanced technique, this can be useful for improving memory management and/or
|
925
|
+
# application responsiveness, especially when scheduling large amounts of data for
|
926
|
+
# writing to a network connection. TODO, we need a FAQ entry on this subject.
|
927
|
+
#
|
928
|
+
# #next_tick takes either a single argument (which must be a Proc) or a block.
|
929
|
+
# And I'm taking suggestions for a better name for this method.
|
930
|
+
#--
|
931
|
+
# This works by adding to the @resultqueue that's used for #defer.
|
932
|
+
# The general idea is that next_tick is used when we want to give the reactor a chance
|
933
|
+
# to let other operations run, either to balance the load out more evenly, or to let
|
934
|
+
# outbound network buffers drain, or both. So we probably do NOT want to block, and
|
935
|
+
# we probably do NOT want to be spinning any threads. A program that uses next_tick
|
936
|
+
# but not #defer shouldn't suffer the penalty of having Ruby threads running. They're
|
937
|
+
# extremely expensive even if they're just sleeping.
|
938
|
+
#
|
939
|
+
def self::next_tick pr=nil, &block
|
940
|
+
raise "no argument or block given" unless ((pr && pr.respond_to?(:call)) or block)
|
941
|
+
(@next_tick_queue ||= []) << ( pr || block )
|
942
|
+
EventMachine.signal_loopbreak
|
943
|
+
=begin
|
944
|
+
(@next_tick_procs ||= []) << (pr || block)
|
945
|
+
if @next_tick_procs.length == 1
|
946
|
+
add_timer(0) {
|
947
|
+
@next_tick_procs.each {|t| t.call}
|
948
|
+
@next_tick_procs.clear
|
949
|
+
}
|
950
|
+
end
|
951
|
+
=end
|
952
|
+
end
|
953
|
+
|
954
|
+
# A wrapper over the setuid system call. Particularly useful when opening a network
|
955
|
+
# server on a privileged port because you can use this call to drop privileges
|
956
|
+
# after opening the port. Also very useful after a call to #set_descriptor_table_size,
|
957
|
+
# which generally requires that you start your process with root privileges.
|
958
|
+
#
|
959
|
+
# This method has no effective implementation on Windows or in the pure-Ruby
|
960
|
+
# implementation of EventMachine.
|
961
|
+
# Call #set_effective_user by passing it a string containing the effective name
|
962
|
+
# of the user whose privilege-level your process should attain.
|
963
|
+
# This method is intended for use in enforcing security requirements, consequently
|
964
|
+
# it will throw a fatal error and end your program if it fails.
|
965
|
+
#
|
966
|
+
def self::set_effective_user username
|
967
|
+
EventMachine::setuid_string username
|
968
|
+
end
|
969
|
+
|
970
|
+
|
971
|
+
# Sets the maximum number of file or socket descriptors that your process may open.
|
972
|
+
# You can pass this method an integer specifying the new size of the descriptor table.
|
973
|
+
# Returns the new descriptor-table size, which may be less than the number you
|
974
|
+
# requested. If you call this method with no arguments, it will simply return
|
975
|
+
# the current size of the descriptor table without attempting to change it.
|
976
|
+
#
|
977
|
+
# The new limit on open descriptors ONLY applies to sockets and other descriptors
|
978
|
+
# that belong to EventMachine. It has NO EFFECT on the number of descriptors
|
979
|
+
# you can create in ordinary Ruby code.
|
980
|
+
#
|
981
|
+
# Not available on all platforms. Increasing the number of descriptors beyond its
|
982
|
+
# default limit usually requires superuser privileges. (See #set_effective_user
|
983
|
+
# for a way to drop superuser privileges while your program is running.)
|
984
|
+
#
|
985
|
+
def self::set_descriptor_table_size n_descriptors=nil
|
986
|
+
EventMachine::set_rlimit_nofile n_descriptors
|
987
|
+
end
|
988
|
+
|
989
|
+
|
990
|
+
|
991
|
+
# TODO, must document popen. At this moment, it's only available on Unix.
|
992
|
+
# This limitation is expected to go away.
|
993
|
+
#--
|
994
|
+
# Perhaps misnamed since the underlying function uses socketpair and is full-duplex.
|
995
|
+
#
|
996
|
+
def self::popen cmd, handler=nil
|
997
|
+
klass = if (handler and handler.is_a?(Class))
|
998
|
+
handler
|
999
|
+
else
|
1000
|
+
Class.new( Connection ) {handler and include handler}
|
1001
|
+
end
|
1002
|
+
|
1003
|
+
w = Shellwords::shellwords( cmd )
|
1004
|
+
w.unshift( w.first ) if w.first
|
1005
|
+
s = invoke_popen( w )
|
1006
|
+
c = klass.new s
|
1007
|
+
@conns[s] = c
|
1008
|
+
yield(c) if block_given?
|
1009
|
+
c
|
1010
|
+
end
|
1011
|
+
|
1012
|
+
|
1013
|
+
# Tells you whether the EventMachine reactor loop is currently running. Returns true or
|
1014
|
+
# false. Useful when writing libraries that want to run event-driven code, but may
|
1015
|
+
# be running in programs that are already event-driven. In such cases, if EventMachine#reactor_running?
|
1016
|
+
# returns false, your code can invoke EventMachine#run and run your application code inside
|
1017
|
+
# the block passed to that method. If EventMachine#reactor_running? returns true, just
|
1018
|
+
# execute your event-aware code.
|
1019
|
+
#
|
1020
|
+
# This method is necessary because calling EventMachine#run inside of another call to
|
1021
|
+
# EventMachine#run generates a fatal error.
|
1022
|
+
#
|
1023
|
+
def self::reactor_running?
|
1024
|
+
(@reactor_running || false)
|
1025
|
+
end
|
1026
|
+
|
1027
|
+
|
1028
|
+
# (Experimental)
|
1029
|
+
#
|
1030
|
+
#
|
1031
|
+
def EventMachine::open_keyboard handler=nil, *args
|
1032
|
+
klass = if (handler and handler.is_a?(Class))
|
1033
|
+
handler
|
1034
|
+
else
|
1035
|
+
Class.new( Connection ) {handler and include handler}
|
1036
|
+
end
|
1037
|
+
|
1038
|
+
arity = klass.instance_method(:initialize).arity
|
1039
|
+
expected = arity >= 0 ? arity : -(arity + 1)
|
1040
|
+
if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
|
1041
|
+
raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
|
1042
|
+
end
|
1043
|
+
|
1044
|
+
s = read_keyboard
|
1045
|
+
c = klass.new s, *args
|
1046
|
+
@conns[s] = c
|
1047
|
+
block_given? and yield c
|
1048
|
+
c
|
1049
|
+
end
|
1050
|
+
|
1051
|
+
|
1052
|
+
|
1053
|
+
private
|
1054
|
+
def EventMachine::event_callback conn_binding, opcode, data
|
1055
|
+
#
|
1056
|
+
# Changed 27Dec07: Eliminated the hookable error handling.
|
1057
|
+
# No one was using it, and it degraded performance significantly.
|
1058
|
+
# It's in original_event_callback, which is dead code.
|
1059
|
+
#
|
1060
|
+
if opcode == ConnectionData
|
1061
|
+
c = @conns[conn_binding] or raise ConnectionNotBound
|
1062
|
+
c.receive_data data
|
1063
|
+
elsif opcode == ConnectionUnbound
|
1064
|
+
if c = @conns.delete( conn_binding )
|
1065
|
+
c.unbind
|
1066
|
+
elsif c = @acceptors.delete( conn_binding )
|
1067
|
+
# no-op
|
1068
|
+
else
|
1069
|
+
raise ConnectionNotBound
|
1070
|
+
end
|
1071
|
+
elsif opcode == ConnectionAccepted
|
1072
|
+
accep,args,blk = @acceptors[conn_binding]
|
1073
|
+
raise NoHandlerForAcceptedConnection unless accep
|
1074
|
+
c = accep.new data, *args
|
1075
|
+
@conns[data] = c
|
1076
|
+
blk and blk.call(c)
|
1077
|
+
c # (needed?)
|
1078
|
+
elsif opcode == TimerFired
|
1079
|
+
t = @timers.delete( data ) or raise UnknownTimerFired
|
1080
|
+
t.call
|
1081
|
+
elsif opcode == ConnectionCompleted
|
1082
|
+
c = @conns[conn_binding] or raise ConnectionNotBound
|
1083
|
+
c.connection_completed
|
1084
|
+
elsif opcode == LoopbreakSignalled
|
1085
|
+
run_deferred_callbacks
|
1086
|
+
end
|
1087
|
+
end
|
1088
|
+
|
1089
|
+
private
|
1090
|
+
def EventMachine::original_event_callback conn_binding, opcode, data
|
1091
|
+
#
|
1092
|
+
# Added 03Oct07: Any code path that invokes user-written code must
|
1093
|
+
# wrap itself in a begin/rescue for RuntimeErrors, that calls the
|
1094
|
+
# user-overridable class method #handle_runtime_error.
|
1095
|
+
#
|
1096
|
+
if opcode == ConnectionData
|
1097
|
+
c = @conns[conn_binding] or raise ConnectionNotBound
|
1098
|
+
begin
|
1099
|
+
c.receive_data data
|
1100
|
+
rescue
|
1101
|
+
EventMachine.handle_runtime_error
|
1102
|
+
end
|
1103
|
+
elsif opcode == ConnectionUnbound
|
1104
|
+
if c = @conns.delete( conn_binding )
|
1105
|
+
begin
|
1106
|
+
c.unbind
|
1107
|
+
rescue
|
1108
|
+
EventMachine.handle_runtime_error
|
1109
|
+
end
|
1110
|
+
elsif c = @acceptors.delete( conn_binding )
|
1111
|
+
# no-op
|
1112
|
+
else
|
1113
|
+
raise ConnectionNotBound
|
1114
|
+
end
|
1115
|
+
elsif opcode == ConnectionAccepted
|
1116
|
+
accep,args,blk = @acceptors[conn_binding]
|
1117
|
+
raise NoHandlerForAcceptedConnection unless accep
|
1118
|
+
c = accep.new data, *args
|
1119
|
+
@conns[data] = c
|
1120
|
+
begin
|
1121
|
+
blk and blk.call(c)
|
1122
|
+
rescue
|
1123
|
+
EventMachine.handle_runtime_error
|
1124
|
+
end
|
1125
|
+
c # (needed?)
|
1126
|
+
elsif opcode == TimerFired
|
1127
|
+
t = @timers.delete( data ) or raise UnknownTimerFired
|
1128
|
+
begin
|
1129
|
+
t.call
|
1130
|
+
rescue
|
1131
|
+
EventMachine.handle_runtime_error
|
1132
|
+
end
|
1133
|
+
elsif opcode == ConnectionCompleted
|
1134
|
+
c = @conns[conn_binding] or raise ConnectionNotBound
|
1135
|
+
begin
|
1136
|
+
c.connection_completed
|
1137
|
+
rescue
|
1138
|
+
EventMachine.handle_runtime_error
|
1139
|
+
end
|
1140
|
+
elsif opcode == LoopbreakSignalled
|
1141
|
+
begin
|
1142
|
+
run_deferred_callbacks
|
1143
|
+
rescue
|
1144
|
+
EventMachine.handle_runtime_error
|
1145
|
+
end
|
1146
|
+
end
|
1147
|
+
end
|
1148
|
+
|
1149
|
+
|
1150
|
+
# Default handler for RuntimeErrors that are raised in user code.
|
1151
|
+
# The default behavior is to re-raise the error, which ends your program.
|
1152
|
+
# To override the default behavior, re-implement this method in your code.
|
1153
|
+
# For example:
|
1154
|
+
#
|
1155
|
+
# module EventMachine
|
1156
|
+
# def self.handle_runtime_error
|
1157
|
+
# $>.puts $!
|
1158
|
+
# end
|
1159
|
+
# end
|
1160
|
+
#
|
1161
|
+
#--
|
1162
|
+
# We need to ensure that any code path which invokes user code rescues RuntimeError
|
1163
|
+
# and calls this method. The obvious place to do that is in #event_callback,
|
1164
|
+
# but, scurrilously, it turns out that we need to be finer grained that that.
|
1165
|
+
# Periodic timers, in particular, wrap their invocations of user code inside
|
1166
|
+
# procs that do other stuff we can't not do, like schedule the next invocation.
|
1167
|
+
# This is a potential non-robustness, since we need to remember to hook in the
|
1168
|
+
# error handler whenever and wherever we change how user code is invoked.
|
1169
|
+
#
|
1170
|
+
def EventMachine::handle_runtime_error
|
1171
|
+
@runtime_error_hook ? @runtime_error_hook.call : raise
|
1172
|
+
end
|
1173
|
+
|
1174
|
+
# Sets a handler for RuntimeErrors that are raised in user code.
|
1175
|
+
# Pass a block with no parameters. You can also call this method without a block,
|
1176
|
+
# which restores the default behavior (see #handle_runtime_error).
|
1177
|
+
#
|
1178
|
+
def EventMachine::set_runtime_error_hook &blk
|
1179
|
+
@runtime_error_hook = blk
|
1180
|
+
end
|
1181
|
+
|
1182
|
+
# Documentation stub
|
1183
|
+
#--
|
1184
|
+
# This is a provisional implementation of a stream-oriented file access object.
|
1185
|
+
# We also experiment with wrapping up some better exception reporting.
|
1186
|
+
class << self
|
1187
|
+
def _open_file_for_writing filename, handler=nil
|
1188
|
+
klass = if (handler and handler.is_a?(Class))
|
1189
|
+
handler
|
1190
|
+
else
|
1191
|
+
Class.new( Connection ) {handler and include handler}
|
1192
|
+
end
|
1193
|
+
|
1194
|
+
s = _write_file filename
|
1195
|
+
c = klass.new s
|
1196
|
+
@conns[s] = c
|
1197
|
+
block_given? and yield c
|
1198
|
+
c
|
1199
|
+
end
|
1200
|
+
end
|
1201
|
+
|
1202
|
+
|
1203
|
+
# EventMachine::Connection is a class that is instantiated
|
1204
|
+
# by EventMachine's processing loop whenever a new connection
|
1205
|
+
# is created. (New connections can be either initiated locally
|
1206
|
+
# to a remote server or accepted locally from a remote client.)
|
1207
|
+
# When a Connection object is instantiated, it <i>mixes in</i>
|
1208
|
+
# the functionality contained in the user-defined module
|
1209
|
+
# specified in calls to EventMachine#connect or EventMachine#start_server.
|
1210
|
+
# User-defined handler modules may redefine any or all of the standard
|
1211
|
+
# methods defined here, as well as add arbitrary additional code
|
1212
|
+
# that will also be mixed in.
|
1213
|
+
#
|
1214
|
+
# EventMachine manages one object inherited from EventMachine::Connection
|
1215
|
+
# (and containing the mixed-in user code) for every network connection
|
1216
|
+
# that is active at any given time.
|
1217
|
+
# The event loop will automatically call methods on EventMachine::Connection
|
1218
|
+
# objects whenever specific events occur on the corresponding connections,
|
1219
|
+
# as described below.
|
1220
|
+
#
|
1221
|
+
# This class is never instantiated by user code, and does not publish an
|
1222
|
+
# initialize method. The instance methods of EventMachine::Connection
|
1223
|
+
# which may be called by the event loop are: post_init, receive_data,
|
1224
|
+
# and unbind. All of the other instance methods defined here are called
|
1225
|
+
# only by user code.
|
1226
|
+
#
|
1227
|
+
class Connection
|
1228
|
+
# EXPERIMENTAL. Added the reconnect methods, which may go away.
|
1229
|
+
attr_accessor :signature
|
1230
|
+
|
1231
|
+
# Override .new so subclasses don't have to call super and can ignore
|
1232
|
+
# connection-specific arguments
|
1233
|
+
#
|
1234
|
+
def self.new sig, *args #:nodoc:
|
1235
|
+
allocate.instance_eval do
|
1236
|
+
# Call a superclass's #initialize if it has one
|
1237
|
+
initialize *args
|
1238
|
+
|
1239
|
+
# Store signature and run #post_init
|
1240
|
+
@signature = sig
|
1241
|
+
associate_callback_target sig
|
1242
|
+
post_init
|
1243
|
+
|
1244
|
+
self
|
1245
|
+
end
|
1246
|
+
end
|
1247
|
+
|
1248
|
+
# Stubbed initialize so legacy superclasses can safely call super
|
1249
|
+
#
|
1250
|
+
def initialize(*args) #:nodoc:
|
1251
|
+
end
|
1252
|
+
|
1253
|
+
# EventMachine::Connection#post_init is called by the event loop
|
1254
|
+
# immediately after the network connection has been established,
|
1255
|
+
# and before resumption of the network loop.
|
1256
|
+
# This method is generally not called by user code, but is called automatically
|
1257
|
+
# by the event loop. The base-class implementation is a no-op.
|
1258
|
+
# This is a very good place to initialize instance variables that will
|
1259
|
+
# be used throughout the lifetime of the network connection.
|
1260
|
+
#
|
1261
|
+
def post_init
|
1262
|
+
end
|
1263
|
+
|
1264
|
+
# EventMachine::Connection#receive_data is called by the event loop
|
1265
|
+
# whenever data has been received by the network connection.
|
1266
|
+
# It is never called by user code.
|
1267
|
+
# receive_data is called with a single parameter, a String containing
|
1268
|
+
# the network protocol data, which may of course be binary. You will
|
1269
|
+
# generally redefine this method to perform your own processing of the incoming data.
|
1270
|
+
#
|
1271
|
+
# Here's a key point which is essential to understanding the event-driven
|
1272
|
+
# programming model: <i>EventMachine knows absolutely nothing about the protocol
|
1273
|
+
# which your code implements.</i> You must not make any assumptions about
|
1274
|
+
# the size of the incoming data packets, or about their alignment on any
|
1275
|
+
# particular intra-message or PDU boundaries (such as line breaks).
|
1276
|
+
# receive_data can and will send you arbitrary chunks of data, with the
|
1277
|
+
# only guarantee being that the data is presented to your code in the order
|
1278
|
+
# it was collected from the network. Don't even assume that the chunks of
|
1279
|
+
# data will correspond to network packets, as EventMachine can and will coalesce
|
1280
|
+
# several incoming packets into one, to improve performance. The implication for your
|
1281
|
+
# code is that you generally will need to implement some kind of a state machine
|
1282
|
+
# in your redefined implementation of receive_data. For a better understanding
|
1283
|
+
# of this, read through the examples of specific protocol handlers given
|
1284
|
+
# elsewhere in this package. (STUB, WE MUST ADD THESE!)
|
1285
|
+
#
|
1286
|
+
# The base-class implementation of receive_data (which will be invoked if
|
1287
|
+
# you don't redefine it) simply prints the size of each incoming data packet
|
1288
|
+
# to stdout.
|
1289
|
+
#
|
1290
|
+
def receive_data data
|
1291
|
+
puts "............>>>#{data.length}"
|
1292
|
+
end
|
1293
|
+
|
1294
|
+
# EventMachine::Connection#unbind is called by the framework whenever a connection
|
1295
|
+
# (either a server or client connection) is closed. The close can occur because
|
1296
|
+
# your code intentionally closes it (see close_connection and close_connection_after_writing),
|
1297
|
+
# because the remote peer closed the connection, or because of a network error.
|
1298
|
+
# You may not assume that the network connection is still open and able to send or
|
1299
|
+
# receive data when the callback to unbind is made. This is intended only to give
|
1300
|
+
# you a chance to clean up associations your code may have made to the connection
|
1301
|
+
# object while it was open.
|
1302
|
+
#
|
1303
|
+
def unbind
|
1304
|
+
end
|
1305
|
+
|
1306
|
+
# EventMachine::Connection#close_connection is called only by user code, and never
|
1307
|
+
# by the event loop. You may call this method against a connection object in any
|
1308
|
+
# callback handler, whether or not the callback was made against the connection
|
1309
|
+
# you want to close. close_connection <i>schedules</i> the connection to be closed
|
1310
|
+
# at the next available opportunity within the event loop. You may not assume that
|
1311
|
+
# the connection is closed when close_connection returns. In particular, the framework
|
1312
|
+
# will callback the unbind method for the particular connection at a point shortly
|
1313
|
+
# after you call close_connection. You may assume that the unbind callback will
|
1314
|
+
# take place sometime after your call to close_connection completes. In other words,
|
1315
|
+
# the unbind callback will not re-enter your code "inside" of your call to close_connection.
|
1316
|
+
# However, it's not guaranteed that a future version of EventMachine will not change
|
1317
|
+
# this behavior.
|
1318
|
+
#
|
1319
|
+
# close_connection will <i>silently discard</i> any outbound data which you have
|
1320
|
+
# sent to the connection using EventMachine::Connection#send_data but which has not
|
1321
|
+
# yet been sent across the network. If you want to avoid this behavior, use
|
1322
|
+
# EventMachine::Connection#close_connection_after_writing.
|
1323
|
+
#
|
1324
|
+
def close_connection after_writing = false
|
1325
|
+
EventMachine::close_connection @signature, after_writing
|
1326
|
+
end
|
1327
|
+
|
1328
|
+
# EventMachine::Connection#close_connection_after_writing is a variant of close_connection.
|
1329
|
+
# All of the descriptive comments given for close_connection also apply to
|
1330
|
+
# close_connection_after_writing, <i>with one exception:</i> If the connection has
|
1331
|
+
# outbound data sent using send_dat but which has not yet been sent across the network,
|
1332
|
+
# close_connection_after_writing will schedule the connection to be closed <i>after</i>
|
1333
|
+
# all of the outbound data has been safely written to the remote peer.
|
1334
|
+
#
|
1335
|
+
# Depending on the amount of outgoing data and the speed of the network,
|
1336
|
+
# considerable time may elapse between your call to close_connection_after_writing
|
1337
|
+
# and the actual closing of the socket (at which time the unbind callback will be called
|
1338
|
+
# by the event loop). During this time, you <i>may not</i> call send_data to transmit
|
1339
|
+
# additional data (that is, the connection is closed for further writes). In very
|
1340
|
+
# rare cases, you may experience a receive_data callback after your call to close_connection_after_writing,
|
1341
|
+
# depending on whether incoming data was in the process of being received on the connection
|
1342
|
+
# at the moment when you called close_connection_after_writing. Your protocol handler must
|
1343
|
+
# be prepared to properly deal with such data (probably by ignoring it).
|
1344
|
+
#
|
1345
|
+
def close_connection_after_writing
|
1346
|
+
close_connection true
|
1347
|
+
end
|
1348
|
+
|
1349
|
+
# EventMachine::Connection#send_data is only called by user code, never by
|
1350
|
+
# the event loop. You call this method to send data to the remote end of the
|
1351
|
+
# network connection. send_data is called with a single String argument, which
|
1352
|
+
# may of course contain binary data. You can call send_data any number of times.
|
1353
|
+
# send_data is an instance method of an object derived from EventMachine::Connection
|
1354
|
+
# and containing your mixed-in handler code), so if you call it without qualification
|
1355
|
+
# within a callback function, the data will be sent to the same network connection
|
1356
|
+
# that generated the callback. Calling self.send_data is exactly equivalent.
|
1357
|
+
#
|
1358
|
+
# You can also call send_data to write to a connection <i>other than the one
|
1359
|
+
# whose callback you are calling send_data from.</i> This is done by recording
|
1360
|
+
# the value of the connection in any callback function (the value self), in any
|
1361
|
+
# variable visible to other callback invocations on the same or different
|
1362
|
+
# connection objects. (Need an example to make that clear.)
|
1363
|
+
#
|
1364
|
+
def send_data data
|
1365
|
+
EventMachine::send_data @signature, data, data.length
|
1366
|
+
end
|
1367
|
+
|
1368
|
+
# Returns true if the connection is in an error state, false otherwise.
|
1369
|
+
# In general, you can detect the occurrence of communication errors or unexpected
|
1370
|
+
# disconnection by the remote peer by handing the #unbind method. In some cases, however,
|
1371
|
+
# it's useful to check the status of the connection using #error? before attempting to send data.
|
1372
|
+
# This function is synchronous: it will return immediately without blocking.
|
1373
|
+
#
|
1374
|
+
#
|
1375
|
+
def error?
|
1376
|
+
EventMachine::report_connection_error_status(@signature) != 0
|
1377
|
+
end
|
1378
|
+
|
1379
|
+
# #connection_completed is called by the event loop when a remote TCP connection
|
1380
|
+
# attempt completes successfully. You can expect to get this notification after calls
|
1381
|
+
# to EventMachine#connect. Remember that EventMachine makes remote connections
|
1382
|
+
# asynchronously, just as with any other kind of network event. #connection_completed
|
1383
|
+
# is intended primarily to assist with network diagnostics. For normal protocol
|
1384
|
+
# handling, use #post_init to perform initial work on a new connection (such as
|
1385
|
+
# send an initial set of data).
|
1386
|
+
# #post_init will always be called. #connection_completed will only be called in case
|
1387
|
+
# of a successful completion. A connection-attempt which fails will receive a call
|
1388
|
+
# to #unbind after the failure.
|
1389
|
+
def connection_completed
|
1390
|
+
end
|
1391
|
+
|
1392
|
+
# Call #start_tls at any point to initiate TLS encryption on connected streams.
|
1393
|
+
# The method is smart enough to know whether it should perform a server-side
|
1394
|
+
# or a client-side handshake. An appropriate place to call #start_tls is in
|
1395
|
+
# your redefined #post_init method, or in the #connection_completed handler for
|
1396
|
+
# an outbound connection.
|
1397
|
+
#
|
1398
|
+
# #start_tls takes an optional parameter hash that allows you to specify certificate
|
1399
|
+
# and other options to be used with this Connection object. Here are the currently-supported
|
1400
|
+
# options:
|
1401
|
+
# :cert_chain_file : takes a String, which is interpreted as the name of a readable file in the
|
1402
|
+
# local filesystem. The file is expected to contain a chain of X509 certificates in
|
1403
|
+
# PEM format, with the most-resolved certificate at the top of the file, successive
|
1404
|
+
# intermediate certs in the middle, and the root (or CA) cert at the bottom.
|
1405
|
+
#
|
1406
|
+
# :private_key_file : tales a String, which is interpreted as the name of a readable file in the
|
1407
|
+
# local filesystem. The file must contain a private key in PEM format.
|
1408
|
+
#
|
1409
|
+
#--
|
1410
|
+
# TODO: support passing an encryption parameter, which can be string or Proc, to get a passphrase
|
1411
|
+
# for encrypted private keys.
|
1412
|
+
# TODO: support passing key material via raw strings or Procs that return strings instead of
|
1413
|
+
# just filenames.
|
1414
|
+
# What will get nasty is whether we have to define a location for storing this stuff as files.
|
1415
|
+
# In general, the OpenSSL interfaces for dealing with certs and keys in files are much better
|
1416
|
+
# behaved than the ones for raw chunks of memory.
|
1417
|
+
#
|
1418
|
+
def start_tls args={}
|
1419
|
+
EventMachine::set_tls_parms(
|
1420
|
+
@signature,
|
1421
|
+
args[:private_key_file] || "",
|
1422
|
+
args[:cert_chain_file] || ""
|
1423
|
+
)
|
1424
|
+
EventMachine::start_tls @signature
|
1425
|
+
end
|
1426
|
+
|
1427
|
+
|
1428
|
+
# send_datagram is for sending UDP messages.
|
1429
|
+
# This method may be called from any Connection object that refers
|
1430
|
+
# to an open datagram socket (see EventMachine#open_datagram_socket).
|
1431
|
+
# The method sends a UDP (datagram) packet containing the data you specify,
|
1432
|
+
# to a remote peer specified by the IP address and port that you give
|
1433
|
+
# as parameters to the method.
|
1434
|
+
# Observe that you may send a zero-length packet (empty string).
|
1435
|
+
# However, you may not send an arbitrarily-large data packet because
|
1436
|
+
# your operating system will enforce a platform-specific limit on
|
1437
|
+
# the size of the outbound packet. (Your kernel
|
1438
|
+
# will respond in a platform-specific way if you send an overlarge
|
1439
|
+
# packet: some will send a truncated packet, some will complain, and
|
1440
|
+
# some will silently drop your request).
|
1441
|
+
# On LANs, it's usually OK to send datagrams up to about 4000 bytes in length,
|
1442
|
+
# but to be really safe, send messages smaller than the Ethernet-packet
|
1443
|
+
# size (typically about 1400 bytes). Some very restrictive WANs
|
1444
|
+
# will either drop or truncate packets larger than about 500 bytes.
|
1445
|
+
#--
|
1446
|
+
# Added the Integer wrapper around the port parameter per suggestion by
|
1447
|
+
# Matthieu Riou, after he passed a String and spent hours tearing his hair out.
|
1448
|
+
#
|
1449
|
+
def send_datagram data, recipient_address, recipient_port
|
1450
|
+
data = data.to_s
|
1451
|
+
EventMachine::send_datagram @signature, data, data.length, recipient_address, Integer(recipient_port)
|
1452
|
+
end
|
1453
|
+
|
1454
|
+
|
1455
|
+
# #get_peername is used with stream-connections to obtain the identity
|
1456
|
+
# of the remotely-connected peer. If a peername is available, this method
|
1457
|
+
# returns a sockaddr structure. The method returns nil if no peername is available.
|
1458
|
+
# You can use Socket#unpack_sockaddr_in and its variants to obtain the
|
1459
|
+
# values contained in the peername structure returned from #get_peername.
|
1460
|
+
def get_peername
|
1461
|
+
EventMachine::get_peername @signature
|
1462
|
+
end
|
1463
|
+
|
1464
|
+
# #get_sockname is used with stream-connections to obtain the identity
|
1465
|
+
# of the local side of the connection. If a local name is available, this method
|
1466
|
+
# returns a sockaddr structure. The method returns nil if no local name is available.
|
1467
|
+
# You can use Socket#unpack_sockaddr_in and its variants to obtain the
|
1468
|
+
# values contained in the local-name structure returned from #get_sockname.
|
1469
|
+
def get_sockname
|
1470
|
+
EventMachine::get_sockname @signature
|
1471
|
+
end
|
1472
|
+
|
1473
|
+
# Returns the PID (kernel process identifier) of a subprocess
|
1474
|
+
# associated with this Connection object. For use with EventMachine#popen
|
1475
|
+
# and similar methods. Returns nil when there is no meaningful subprocess.
|
1476
|
+
#--
|
1477
|
+
#
|
1478
|
+
def get_pid
|
1479
|
+
EventMachine::get_subprocess_pid @signature
|
1480
|
+
end
|
1481
|
+
|
1482
|
+
# Returns a subprocess exit status. Only useful for #popen. Call it in your
|
1483
|
+
# #unbind handler.
|
1484
|
+
#
|
1485
|
+
def get_status
|
1486
|
+
EventMachine::get_subprocess_status @signature
|
1487
|
+
end
|
1488
|
+
|
1489
|
+
# comm_inactivity_timeout returns the current value (in seconds) of the inactivity-timeout
|
1490
|
+
# property of network-connection and datagram-socket objects. A nonzero value
|
1491
|
+
# indicates that the connection or socket will automatically be closed if no read or write
|
1492
|
+
# activity takes place for at least that number of seconds.
|
1493
|
+
# A zero value (the default) specifies that no automatic timeout will take place.
|
1494
|
+
def comm_inactivity_timeout
|
1495
|
+
EventMachine::get_comm_inactivity_timeout @signature
|
1496
|
+
end
|
1497
|
+
|
1498
|
+
# Alias for #set_comm_inactivity_timeout.
|
1499
|
+
def comm_inactivity_timeout= value
|
1500
|
+
self.send :set_comm_inactivity_timeout, value
|
1501
|
+
end
|
1502
|
+
|
1503
|
+
# comm_inactivity_timeout= allows you to set the inactivity-timeout property for
|
1504
|
+
# a network connection or datagram socket. Specify a non-negative numeric value in seconds.
|
1505
|
+
# If the value is greater than zero, the connection or socket will automatically be closed
|
1506
|
+
# if no read or write activity takes place for at least that number of seconds.
|
1507
|
+
# Specify a value of zero to indicate that no automatic timeout should take place.
|
1508
|
+
# Zero is the default value.
|
1509
|
+
def set_comm_inactivity_timeout value
|
1510
|
+
EventMachine::set_comm_inactivity_timeout @signature, value
|
1511
|
+
end
|
1512
|
+
|
1513
|
+
#--
|
1514
|
+
# EXPERIMENTAL. DO NOT RELY ON THIS METHOD TO REMAIN SUPPORTED.
|
1515
|
+
# (03Nov06)
|
1516
|
+
def reconnect server, port
|
1517
|
+
EventMachine::reconnect server, port, self
|
1518
|
+
end
|
1519
|
+
|
1520
|
+
|
1521
|
+
# Like EventMachine::Connection#send_data, this sends data to the remote end of
|
1522
|
+
# the network connection. EventMachine::Connection@send_file_data takes a
|
1523
|
+
# filename as an argument, though, and sends the contents of the file, in one
|
1524
|
+
# chunk. Contributed by Kirk Haines.
|
1525
|
+
#
|
1526
|
+
def send_file_data filename
|
1527
|
+
EventMachine::send_file_data @signature, filename
|
1528
|
+
end
|
1529
|
+
|
1530
|
+
# Open a file on the filesystem and send it to the remote peer. This returns an
|
1531
|
+
# object of type EventMachine::Deferrable. The object's callbacks will be executed
|
1532
|
+
# on the reactor main thread when the file has been completely scheduled for
|
1533
|
+
# transmission to the remote peer. Its errbacks will be called in case of an error
|
1534
|
+
# (such as file-not-found). #stream_file_data employs various strategems to achieve
|
1535
|
+
# the fastest possible performance, balanced against minimum consumption of memory.
|
1536
|
+
#
|
1537
|
+
# You can control the behavior of #stream_file_data with the optional arguments parameter.
|
1538
|
+
# Currently-supported arguments are:
|
1539
|
+
# :http_chunks, a boolean flag which defaults false. If true, this flag streams the
|
1540
|
+
# file data in a format compatible with the HTTP chunked-transfer encoding.
|
1541
|
+
#
|
1542
|
+
# Warning: this feature has an implicit dependency on an outboard extension,
|
1543
|
+
# evma_fastfilereader. You must install this extension in order to use #stream_file_data
|
1544
|
+
# with files larger than a certain size (currently 8192 bytes).
|
1545
|
+
#
|
1546
|
+
def stream_file_data filename, args={}
|
1547
|
+
EventMachine::FileStreamer.new( self, filename, args )
|
1548
|
+
end
|
1549
|
+
|
1550
|
+
|
1551
|
+
# TODO, document this
|
1552
|
+
#
|
1553
|
+
#
|
1554
|
+
class EventMachine::PeriodicTimer
|
1555
|
+
def initialize *args, &block
|
1556
|
+
@interval = args.shift
|
1557
|
+
@code = args.shift || block
|
1558
|
+
schedule
|
1559
|
+
end
|
1560
|
+
def schedule
|
1561
|
+
EventMachine::add_timer @interval, proc {self.fire}
|
1562
|
+
end
|
1563
|
+
def fire
|
1564
|
+
@code.call
|
1565
|
+
schedule unless @cancelled
|
1566
|
+
end
|
1567
|
+
def cancel
|
1568
|
+
@cancelled = true
|
1569
|
+
end
|
1570
|
+
end
|
1571
|
+
|
1572
|
+
# TODO, document this
|
1573
|
+
#
|
1574
|
+
#
|
1575
|
+
class EventMachine::Timer
|
1576
|
+
def initialize *args, &block
|
1577
|
+
@signature = EventMachine::add_timer(*args, &block)
|
1578
|
+
end
|
1579
|
+
def cancel
|
1580
|
+
EventMachine.send :cancel_timer, @signature
|
1581
|
+
end
|
1582
|
+
end
|
1583
|
+
|
1584
|
+
|
1585
|
+
|
1586
|
+
|
1587
|
+
end
|
1588
|
+
|
1589
|
+
module Protocols
|
1590
|
+
# In this module, we define standard protocol implementations.
|
1591
|
+
# They get included from separate source files.
|
1592
|
+
end
|
1593
|
+
|
1594
|
+
end # module EventMachine
|
1595
|
+
|
1596
|
+
|
1597
|
+
|
1598
|
+
# Save everyone some typing.
|
1599
|
+
EM = EventMachine
|
1600
|
+
EM::P = EventMachine::Protocols
|
1601
|
+
|
1602
|
+
|
1603
|
+
# At the bottom of this module, we load up protocol handlers that depend on some
|
1604
|
+
# of the classes defined here. Eventually we should refactor this out so it's
|
1605
|
+
# laid out in a more logical way.
|
1606
|
+
#
|
1607
|
+
|
1608
|
+
require 'protocols/tcptest'
|
1609
|
+
require 'protocols/httpclient'
|
1610
|
+
require 'protocols/line_and_text'
|
1611
|
+
require 'protocols/header_and_content'
|
1612
|
+
require 'protocols/linetext2'
|
1613
|
+
require 'protocols/httpcli2'
|
1614
|
+
require 'protocols/stomp'
|
1615
|
+
require 'protocols/smtpclient'
|
1616
|
+
require 'protocols/smtpserver'
|
1617
|
+
require 'protocols/saslauth'
|
1618
|
+
|
1619
|
+
require 'em/processes'
|
1620
|
+
|
1621
|
+
|