escape_to_rubyconf 1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gemtest +0 -0
- data/CHANGELOG.rdoc +6 -0
- data/Manifest.txt +24 -0
- data/README.rdoc +47 -0
- data/Rakefile +20 -0
- data/bin/escape_to_rubyconf +5 -0
- data/escape_to_rubyconf.gemspec +43 -0
- data/lib/escape_to_rubyconf.rb +73 -0
- data/lib/escape_to_rubyconf/assets/begin.wav +0 -0
- data/lib/escape_to_rubyconf/assets/fail.png +0 -0
- data/lib/escape_to_rubyconf/assets/fail.wav +0 -0
- data/lib/escape_to_rubyconf/assets/ninja-walk.wav +0 -0
- data/lib/escape_to_rubyconf/assets/ninja.png +0 -0
- data/lib/escape_to_rubyconf/assets/rubyconf-background.png +0 -0
- data/lib/escape_to_rubyconf/assets/snake-hiss.wav +0 -0
- data/lib/escape_to_rubyconf/assets/snake.png +0 -0
- data/lib/escape_to_rubyconf/assets/win.png +0 -0
- data/lib/escape_to_rubyconf/assets/win.wav +0 -0
- data/lib/escape_to_rubyconf/fail_level.rb +60 -0
- data/lib/escape_to_rubyconf/ninja.rb +120 -0
- data/lib/escape_to_rubyconf/play_level.rb +125 -0
- data/lib/escape_to_rubyconf/round.rb +5 -0
- data/lib/escape_to_rubyconf/snake.rb +113 -0
- data/lib/escape_to_rubyconf/win_level.rb +62 -0
- data/test/test_escape_to_rubyconf.rb +8 -0
- metadata +141 -0
data/.gemtest
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File without changes
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data/CHANGELOG.rdoc
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data/Manifest.txt
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CHANGELOG.rdoc
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Manifest.txt
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README.rdoc
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Rakefile
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bin/escape_to_rubyconf
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escape_to_rubyconf.gemspec
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lib/escape_to_rubyconf.rb
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lib/escape_to_rubyconf/assets/begin.wav
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lib/escape_to_rubyconf/assets/fail.png
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lib/escape_to_rubyconf/assets/fail.wav
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lib/escape_to_rubyconf/assets/ninja-walk.wav
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lib/escape_to_rubyconf/assets/ninja.png
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lib/escape_to_rubyconf/assets/rubyconf-background.png
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lib/escape_to_rubyconf/assets/snake-hiss.wav
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lib/escape_to_rubyconf/assets/snake.png
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lib/escape_to_rubyconf/assets/win.png
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lib/escape_to_rubyconf/assets/win.wav
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lib/escape_to_rubyconf/fail_level.rb
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lib/escape_to_rubyconf/ninja.rb
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lib/escape_to_rubyconf/play_level.rb
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lib/escape_to_rubyconf/round.rb
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lib/escape_to_rubyconf/snake.rb
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lib/escape_to_rubyconf/win_level.rb
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test/test_escape_to_rubyconf.rb
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data/README.rdoc
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= Escape to RubyConf!
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You want to get to RubyConf, but there are snakes in the way!
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You need to train by playing this exciting game!
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== Install
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gem install escape_to_rubyconf
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== Start the game
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$ escape_to_rubyconf
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== Wait, what?
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This game was born from a talk I gave at RubyConf 2010 on Writing Games with Ruby:
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http://www.confreaks.com/videos/490-rubyconf2010-writing-games-with-ruby
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You can find the code I used here:
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https://github.com/blowmage/ZOMG_GAMES
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== LICENSE:
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(The MIT License)
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Copyright (c) 2010 Mike Moore
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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'Software'), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/Rakefile
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require 'rubygems'
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require 'hoe'
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Hoe.plugin :git
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Hoe.plugin :gemspec
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Hoe.plugin :minitest
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Hoe.plugins.delete :rubyforge
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Hoe.spec 'escape_to_rubyconf' do
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developer 'Mike Moore', 'mike@blowmage.com'
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self.summary = 'Escape to RubyConf!'
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self.description = 'Game built for Writing Games with Ruby presentation at RubyConf 2010.'
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self.urls = ['https://github.com/blowmage/escape_to_rubyconf']
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self.history_file = "CHANGELOG.rdoc"
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self.readme_file = "README.rdoc"
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dependency 'gosu', '~> 0.7.45'
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end
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# -*- encoding: utf-8 -*-
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Gem::Specification.new do |s|
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s.name = "escape_to_rubyconf"
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s.version = "1.0.20120919175018"
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["Mike Moore"]
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s.date = "2012-09-19"
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s.description = "Game built for Writing Games with Ruby presentation at RubyConf 2010."
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s.email = ["mike@blowmage.com"]
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s.executables = ["escape_to_rubyconf"]
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s.extra_rdoc_files = ["CHANGELOG.rdoc", "Manifest.txt", "README.rdoc"]
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s.files = ["CHANGELOG.rdoc", "Manifest.txt", "README.rdoc", "Rakefile", "bin/escape_to_rubyconf", "escape_to_rubyconf.gemspec", "lib/escape_to_rubyconf.rb", "lib/escape_to_rubyconf/assets/begin.wav", "lib/escape_to_rubyconf/assets/fail.png", "lib/escape_to_rubyconf/assets/fail.wav", "lib/escape_to_rubyconf/assets/ninja-walk.wav", "lib/escape_to_rubyconf/assets/ninja.png", "lib/escape_to_rubyconf/assets/rubyconf-background.png", "lib/escape_to_rubyconf/assets/snake-hiss.wav", "lib/escape_to_rubyconf/assets/snake.png", "lib/escape_to_rubyconf/assets/win.png", "lib/escape_to_rubyconf/assets/win.wav", "lib/escape_to_rubyconf/fail_level.rb", "lib/escape_to_rubyconf/ninja.rb", "lib/escape_to_rubyconf/play_level.rb", "lib/escape_to_rubyconf/round.rb", "lib/escape_to_rubyconf/snake.rb", "lib/escape_to_rubyconf/win_level.rb", "test/test_escape_to_rubyconf.rb", ".gemtest"]
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s.homepage = "https://github.com/blowmage/escape_to_rubyconf"
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s.rdoc_options = ["--main", "README.rdoc"]
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s.require_paths = ["lib"]
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s.rubyforge_project = "escape_to_rubyconf"
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s.rubygems_version = "1.8.24"
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s.summary = "Escape to RubyConf!"
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s.test_files = ["test/test_escape_to_rubyconf.rb"]
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if s.respond_to? :specification_version then
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s.specification_version = 3
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if Gem::Version.new(Gem::VERSION) >= Gem::Version.new('1.2.0') then
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s.add_runtime_dependency(%q<gosu>, ["~> 0.7.45"])
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s.add_development_dependency(%q<minitest>, ["~> 3.4"])
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s.add_development_dependency(%q<rdoc>, ["~> 3.10"])
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s.add_development_dependency(%q<hoe>, ["~> 3.0"])
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else
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s.add_dependency(%q<gosu>, ["~> 0.7.45"])
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s.add_dependency(%q<minitest>, ["~> 3.4"])
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s.add_dependency(%q<rdoc>, ["~> 3.10"])
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s.add_dependency(%q<hoe>, ["~> 3.0"])
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end
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else
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s.add_dependency(%q<gosu>, ["~> 0.7.45"])
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s.add_dependency(%q<minitest>, ["~> 3.4"])
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s.add_dependency(%q<rdoc>, ["~> 3.10"])
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s.add_dependency(%q<hoe>, ["~> 3.0"])
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end
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end
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require 'rubygems'
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require 'gosu'
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require 'escape_to_rubyconf/play_level'
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require 'escape_to_rubyconf/win_level'
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require 'escape_to_rubyconf/fail_level'
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class EscapeToRubyConf < Gosu::Window
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VERSION = "1.0"
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attr_reader :time, :sounds
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def initialize width=800, height=600, fullscreen=false
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super
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self.caption = 'ESCAPE TO RUBYCONF!!!'
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# So multiple sprites don't create duplicate objects
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@sounds = {}
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# Levels
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@play = PlayLevel.new self
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@win = WinLevel.new self
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@fail = FailLevel.new self
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# @play.on_start { do_something_here! }
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@play.on_win { win! }
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@play.on_fail { fail! }
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@play.on_quit { close }
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@fail.on_continue { play! }
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@fail.on_quit { close }
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@win.on_continue { @play.add_snake!; play!}
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@win.on_quit { close }
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play!
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end
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def play!
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@level = @play
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@play.start!
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end
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def fail!
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@level = @fail
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@fail.start!
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end
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def win!
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@level = @win
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@win.start!
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end
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def button_down id
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@level.button_down id if @level.respond_to? :button_down
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end
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def button_up id
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@level.button_up id if @level.respond_to? :button_up
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end
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def snakes_count
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@play.snakes_count
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end
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def update
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@time = Time.now.to_f
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@level.update
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end
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def draw
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@level.draw
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end
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end
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require 'gosu'
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class FailLevel
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attr_accessor :window
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def initialize window
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@window = window
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@fail = Gosu::Image.new @window, File.dirname(__FILE__) + '/assets/fail.png'
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@msg = Gosu::Image.from_text @window,
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"You were defeated!\n" +
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"Press ESCAPE to quit. Quitter\n" +
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"Or SPACE to try again. Doubt it.",
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Gosu::default_font_name, 24
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@msg_x = @window.width/2 - @msg.width/2
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@msg_y = @window.height * 2 / 3
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@sound = Gosu::Sample.new @window, File.dirname(__FILE__) + '/assets/fail.wav'
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# Add callback holders
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@continue_callbacks = []
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@quit_callbacks = []
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end
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def on_continue &block
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@continue_callbacks << block
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end
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def on_quit &block
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@quit_callbacks << block
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end
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def continue!
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@continue_callbacks.each { |c| c.call }
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end
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def quit!
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@quit_callbacks.each { |c| c.call }
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end
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def start!
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@sound.play
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end
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def update
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quit! if @window.button_down? Gosu::KbEscape
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continue! if ( @window.button_down?(Gosu::KbSpace) ||
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@window.button_down?(Gosu::KbReturn) ||
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@window.button_down?(Gosu::KbEnter) )
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end
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def draw
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c = Math.cos(@window.time*4)
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@fail.draw_rot(((@window.width)/2), ((@window.height)/2 - 80), 1, 0,
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0.5, 0.5, 1.0+c*0.25, 1.0+c*0.25)
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s = Math.sin @window.time
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@msg.draw_rot( ((@window.width)/2 + (100*(s)).to_i),
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((@window.height)/2 + 160 + s*s*s.abs*50),
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1, s*5, 0.5, 0.5,
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1.0+(0.1*s*s*s.abs), 1.0+(0.1*s*s*s.abs),
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Gosu::Color::RED )
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end
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end
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require 'gosu'
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require 'escape_to_rubyconf/round'
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class Ninja
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attr_accessor :x, :y, :width, :height, :boundary
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def initialize level, width=128, height=128, boundary=80
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@level = level
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@width, @height = width, height
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# x and y are the center of the bounds
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@x, @y = 0, 0
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@boundary = boundary
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@tiles = Gosu::Image.load_tiles @level.window,
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File.dirname(__FILE__) + '/assets/ninja.png',
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@width, @height, false
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@direction = :right
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@state = :idle
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@states = { :walk => { :frames => [1,2,3,4], :speed => 0.5,
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:movement => 5, :time => 0.0 },
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:idle => { :frames => [0], :speed => 1.0,
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:movement => 0, :time => 0.0 } }
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@bounds = [ [ @boundary/2 - 0.49, @boundary/2 - 0.49 ],
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[ @level.window.width - @boundary/2 + 0.49,
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@level.window.height - @boundary/2 + 0.49] ]
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@sneak = Gosu::Sample.new @level.window, File.dirname(__FILE__) + '/assets/ninja-walk.wav'
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@sneak_impl = nil
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end
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def state
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@states[idle? ? :idle : :walk]
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end
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def idle?
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@state == :idle
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end
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def walk?
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!idle?
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end
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def frame
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(((@level.window.time - state[:time]) / state[:speed] % 1) * state[:frames].size).to_i + state[:frames].first
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end
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def play_sneak
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if @sneak_impl.nil?
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@sneak_impl = @sneak.play 1, 1, true
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end
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49
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+
end
|
50
|
+
|
51
|
+
def stop_sneak
|
52
|
+
@sneak_impl.stop if @sneak_impl
|
53
|
+
@sneak_impl = nil
|
54
|
+
end
|
55
|
+
|
56
|
+
def update
|
57
|
+
a = current_angle
|
58
|
+
if a
|
59
|
+
@state = :walk
|
60
|
+
@direction = direction_from_angle a
|
61
|
+
@x += Gosu::offset_x a, state[:movement]
|
62
|
+
@y += Gosu::offset_y a, state[:movement]
|
63
|
+
play_sneak
|
64
|
+
else
|
65
|
+
@state = :idle
|
66
|
+
stop_sneak
|
67
|
+
end
|
68
|
+
@x = @bounds[0][0] if @x < @bounds[0][0]
|
69
|
+
@x = @bounds[1][0] if @x > @bounds[1][0]
|
70
|
+
@y = @bounds[0][1] if @y < @bounds[0][1]
|
71
|
+
@y = @bounds[1][1] if @y > @bounds[1][1]
|
72
|
+
end
|
73
|
+
|
74
|
+
def current_angle
|
75
|
+
angle = nil
|
76
|
+
if @level.window.button_down? Gosu::KbRight
|
77
|
+
if @level.window.button_down? Gosu::KbUp
|
78
|
+
45
|
79
|
+
elsif @level.window.button_down? Gosu::KbDown
|
80
|
+
angle = 135
|
81
|
+
else
|
82
|
+
angle = 90
|
83
|
+
end
|
84
|
+
elsif @level.window.button_down? Gosu::KbLeft
|
85
|
+
if @level.window.button_down? Gosu::KbUp
|
86
|
+
angle = 315
|
87
|
+
elsif @level.window.button_down? Gosu::KbDown
|
88
|
+
angle = 225
|
89
|
+
else
|
90
|
+
angle = 270
|
91
|
+
end
|
92
|
+
elsif @level.window.button_down? Gosu::KbUp
|
93
|
+
angle = 0
|
94
|
+
elsif @level.window.button_down? Gosu::KbDown
|
95
|
+
angle = 180
|
96
|
+
end
|
97
|
+
angle
|
98
|
+
end
|
99
|
+
|
100
|
+
def direction_from_angle a
|
101
|
+
(a >= 0 && a <= 180) ? :right : :left
|
102
|
+
end
|
103
|
+
|
104
|
+
def draw
|
105
|
+
@tiles[frame].draw *draw_coordinates
|
106
|
+
end
|
107
|
+
|
108
|
+
def draw_coordinates
|
109
|
+
x = Math::round(@x - @width/2)
|
110
|
+
y = Math::round((@y - @boundary/2)/2+200 - @height + @boundary/2)
|
111
|
+
z = 1 + (@y/@level.window.height)
|
112
|
+
fx = 1.0
|
113
|
+
fy = 1.0
|
114
|
+
if @direction == :left
|
115
|
+
fx = -1.0
|
116
|
+
x += @width
|
117
|
+
end
|
118
|
+
[x, y, z, fx, fy]
|
119
|
+
end
|
120
|
+
end
|
@@ -0,0 +1,125 @@
|
|
1
|
+
require 'gosu'
|
2
|
+
|
3
|
+
require 'escape_to_rubyconf/ninja'
|
4
|
+
require 'escape_to_rubyconf/snake'
|
5
|
+
|
6
|
+
class PlayLevel # inherit from Level? why?!?
|
7
|
+
attr_accessor :window, :state, :sounds
|
8
|
+
def initialize window
|
9
|
+
@window = window
|
10
|
+
|
11
|
+
@begin = Gosu::Sample.new @window, File.dirname(__FILE__) + '/assets/begin.wav'
|
12
|
+
|
13
|
+
# Create level elements
|
14
|
+
@background = Gosu::Image.new @window, File.dirname(__FILE__) + '/assets/rubyconf-background.png'
|
15
|
+
@ninja = Ninja.new self
|
16
|
+
@snakes = []
|
17
|
+
3.times { add_snake! }
|
18
|
+
|
19
|
+
# Set ninja start and win positions
|
20
|
+
offset = @ninja.boundary/2
|
21
|
+
@start_position = [offset, offset]
|
22
|
+
@win_position = [@window.width - offset, @window.height - offset]
|
23
|
+
|
24
|
+
# Add callback holders
|
25
|
+
# @start_callbacks = []
|
26
|
+
@win_callbacks = []
|
27
|
+
@fail_callbacks = []
|
28
|
+
@quit_callbacks = []
|
29
|
+
end
|
30
|
+
|
31
|
+
# def on_start &block
|
32
|
+
# @start_callbacks << block
|
33
|
+
# end
|
34
|
+
|
35
|
+
def on_win &block
|
36
|
+
@win_callbacks << block
|
37
|
+
end
|
38
|
+
|
39
|
+
def on_fail &block
|
40
|
+
@fail_callbacks << block
|
41
|
+
end
|
42
|
+
|
43
|
+
def on_quit &block
|
44
|
+
@quit_callbacks << block
|
45
|
+
end
|
46
|
+
|
47
|
+
def start!
|
48
|
+
# @start_callbacks.each { |c| c.call }
|
49
|
+
@ninja.x = @start_position[0]
|
50
|
+
@ninja.y = @start_position[1]
|
51
|
+
@snakes.each do |snake|
|
52
|
+
snake.start *rand_position
|
53
|
+
snake.end *rand_position
|
54
|
+
end
|
55
|
+
play_begin_sound
|
56
|
+
end
|
57
|
+
|
58
|
+
def play_begin_sound
|
59
|
+
@begin.play
|
60
|
+
end
|
61
|
+
|
62
|
+
def rand_position
|
63
|
+
x, y = 0, 0
|
64
|
+
begin
|
65
|
+
x, y = rand(@window.width), rand(@window.height)
|
66
|
+
end while ((x < 120 && y < 120) ||
|
67
|
+
(x > @window.width-120 && y > @window.height-120))
|
68
|
+
[x, y]
|
69
|
+
end
|
70
|
+
|
71
|
+
def ninja_escaped?
|
72
|
+
( (Math::round(@ninja.x) == @win_position.first) &&
|
73
|
+
(Math::round(@ninja.y) == @win_position.last) )
|
74
|
+
end
|
75
|
+
|
76
|
+
def snakes_count
|
77
|
+
@snakes.size
|
78
|
+
end
|
79
|
+
|
80
|
+
def add_snake!
|
81
|
+
@snakes << Snake.new(self)
|
82
|
+
end
|
83
|
+
|
84
|
+
def win!
|
85
|
+
stop
|
86
|
+
@win_callbacks.each { |c| c.call }
|
87
|
+
end
|
88
|
+
|
89
|
+
def fail!
|
90
|
+
stop
|
91
|
+
@fail_callbacks.each { |c| c.call }
|
92
|
+
end
|
93
|
+
|
94
|
+
def quit!
|
95
|
+
stop
|
96
|
+
@quit_callbacks.each { |c| c.call }
|
97
|
+
end
|
98
|
+
|
99
|
+
def stop
|
100
|
+
@ninja.stop_sneak
|
101
|
+
end
|
102
|
+
|
103
|
+
def update
|
104
|
+
quit! if @window.button_down? Gosu::KbEscape
|
105
|
+
@ninja.update
|
106
|
+
@snakes.each { |snake| snake.update }
|
107
|
+
# Did the player make it?
|
108
|
+
if ninja_escaped?
|
109
|
+
win!
|
110
|
+
return
|
111
|
+
end
|
112
|
+
# Check for collision and attacks
|
113
|
+
@snakes.each do |snake|
|
114
|
+
range = Gosu.distance @ninja.x, @ninja.y, snake.x, snake.y
|
115
|
+
fail! if range < snake.range
|
116
|
+
snake.attack! if range < snake.range*2.5
|
117
|
+
end
|
118
|
+
end
|
119
|
+
|
120
|
+
def draw
|
121
|
+
@background.draw 0, 0, 0
|
122
|
+
@ninja.draw
|
123
|
+
@snakes.each { |snake| snake.draw }
|
124
|
+
end
|
125
|
+
end
|
@@ -0,0 +1,113 @@
|
|
1
|
+
require 'gosu'
|
2
|
+
require 'escape_to_rubyconf/round'
|
3
|
+
|
4
|
+
class Snake
|
5
|
+
attr_accessor :x, :y, :height, :width, :boundary, :range
|
6
|
+
def initialize level, width=128, height=128, boundary=80
|
7
|
+
@level = level
|
8
|
+
@width, @height = width, height
|
9
|
+
# x and y are the center of the bounds
|
10
|
+
@range = @boundary = boundary
|
11
|
+
@tiles = Gosu::Image.load_tiles @level.window,
|
12
|
+
File.dirname(__FILE__) + '/assets/snake.png',
|
13
|
+
@width, @height, false
|
14
|
+
@direction = :right
|
15
|
+
@state = :walk
|
16
|
+
@states = { :walk => { :frames => [0,1], :speed => 0.25,
|
17
|
+
:movement => 6, :time => 0.0 },
|
18
|
+
:attack => { :frames => [2,3,4], :speed => 0.35,
|
19
|
+
:movement => 6, :time => 0.0 } }
|
20
|
+
self.start @level.window.width-@boundary, @boundary
|
21
|
+
self.end @boundary, @level.window.height-@boundary
|
22
|
+
@target = :start # :start
|
23
|
+
|
24
|
+
# Register the sound so multiple snakes will use same hiss
|
25
|
+
register_hiss
|
26
|
+
end
|
27
|
+
|
28
|
+
def state
|
29
|
+
@states[attack? ? :attack : :walk]
|
30
|
+
end
|
31
|
+
|
32
|
+
def attack!
|
33
|
+
unless attack?
|
34
|
+
@states[:attack][:time] = @level.window.time
|
35
|
+
hiss!
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
def attack?
|
40
|
+
@states[:attack][:time] + @states[:attack][:speed] > @level.window.time
|
41
|
+
end
|
42
|
+
|
43
|
+
def walk?
|
44
|
+
!attack
|
45
|
+
end
|
46
|
+
|
47
|
+
def frame
|
48
|
+
(((@level.window.time - state[:time]) / state[:speed] % 1) * state[:frames].size).to_i + state[:frames].first
|
49
|
+
end
|
50
|
+
|
51
|
+
def target
|
52
|
+
(@target == :start) ? @start : @end # patrol state
|
53
|
+
end
|
54
|
+
|
55
|
+
def reverse!
|
56
|
+
@target = (@target == :start) ? :end : :start
|
57
|
+
end
|
58
|
+
|
59
|
+
def at_target?
|
60
|
+
( (@x <= target.first + 0.5 && @x >= target.first - 0.5) &&
|
61
|
+
(@y <= target.last + 0.5 && @y >= target.last - 0.5) )
|
62
|
+
end
|
63
|
+
|
64
|
+
def start x, y
|
65
|
+
@x, @y = x, y
|
66
|
+
@start = [x, y]
|
67
|
+
end
|
68
|
+
|
69
|
+
def end x, y
|
70
|
+
@end = [x, y]
|
71
|
+
end
|
72
|
+
|
73
|
+
def register_hiss
|
74
|
+
if @level.window.sounds[:hiss].nil?
|
75
|
+
hiss = Gosu::Sample.new @level.window, File.dirname(__FILE__) + '/assets/snake-hiss.wav'
|
76
|
+
@level.window.sounds[:hiss] = hiss
|
77
|
+
end
|
78
|
+
end
|
79
|
+
|
80
|
+
def hiss!
|
81
|
+
hiss = @level.window.sounds[:hiss]
|
82
|
+
hiss.play if hiss
|
83
|
+
end
|
84
|
+
|
85
|
+
def update
|
86
|
+
a = Gosu::angle @x, @y, target.first, target.last
|
87
|
+
xmd = Gosu::offset_x a, state[:movement]
|
88
|
+
xsd = target.first - @x
|
89
|
+
ymd = Gosu::offset_y a, state[:movement]
|
90
|
+
ysd = target.last - @y
|
91
|
+
@direction = (xmd < 0) ? :left : :right
|
92
|
+
@x += (xmd.abs < xsd.abs) ? xmd : xsd
|
93
|
+
@y += (ymd.abs < ysd.abs) ? ymd : ysd
|
94
|
+
reverse! if at_target?
|
95
|
+
end
|
96
|
+
|
97
|
+
def draw
|
98
|
+
@tiles[frame].draw *draw_coordinates
|
99
|
+
end
|
100
|
+
|
101
|
+
def draw_coordinates
|
102
|
+
x = Math::round(@x - @width/2)
|
103
|
+
y = Math::round((@y - @boundary/2)/2+200 - @height + @boundary/2)
|
104
|
+
z = 1 + (@y/@level.window.height)
|
105
|
+
fx = 1.0
|
106
|
+
fy = 1.0
|
107
|
+
if @direction == :left
|
108
|
+
fx = -1.0
|
109
|
+
x += @width
|
110
|
+
end
|
111
|
+
[x, y, z, fx, fy]
|
112
|
+
end
|
113
|
+
end
|
@@ -0,0 +1,62 @@
|
|
1
|
+
require 'gosu'
|
2
|
+
|
3
|
+
class WinLevel
|
4
|
+
attr_accessor :window, :difficulty
|
5
|
+
def initialize window
|
6
|
+
@window = window
|
7
|
+
@win = Gosu::Image.new @window, File.dirname(__FILE__) + '/assets/win.png'
|
8
|
+
@sound = Gosu::Sample.new @window, File.dirname(__FILE__) + '/assets/win.wav'
|
9
|
+
|
10
|
+
# Add callback holders
|
11
|
+
@continue_callbacks = []
|
12
|
+
@quit_callbacks = []
|
13
|
+
end
|
14
|
+
|
15
|
+
def on_continue &block
|
16
|
+
@continue_callbacks << block
|
17
|
+
end
|
18
|
+
|
19
|
+
def on_quit &block
|
20
|
+
@quit_callbacks << block
|
21
|
+
end
|
22
|
+
|
23
|
+
def start!
|
24
|
+
@sound.play
|
25
|
+
create_msg!
|
26
|
+
end
|
27
|
+
|
28
|
+
def continue!
|
29
|
+
@continue_callbacks.each { |c| c.call }
|
30
|
+
end
|
31
|
+
|
32
|
+
def quit!
|
33
|
+
@quit_callbacks.each { |c| c.call }
|
34
|
+
end
|
35
|
+
|
36
|
+
def create_msg!
|
37
|
+
@msg = Gosu::Image.from_text @window,
|
38
|
+
"You are a RUBY NINJA ROCKSTAR!!1!\n" +
|
39
|
+
"You avoided #{@window.snakes_count} snakes!!!\n" +
|
40
|
+
"Press SPACE if you dare to continue...\n" +
|
41
|
+
"Or ESCAPE if it is just too much for you.",
|
42
|
+
Gosu::default_font_name, 24
|
43
|
+
@msg_x = @window.width/2 - @msg.width/2
|
44
|
+
@msg_y = @window.height * 2 / 3
|
45
|
+
end
|
46
|
+
|
47
|
+
def update
|
48
|
+
quit! if @window.button_down? Gosu::KbEscape
|
49
|
+
continue! if ( @window.button_down?(Gosu::KbSpace) ||
|
50
|
+
@window.button_down?(Gosu::KbReturn) ||
|
51
|
+
@window.button_down?(Gosu::KbEnter) )
|
52
|
+
end
|
53
|
+
|
54
|
+
def draw
|
55
|
+
c = Math.cos(@window.time*4)
|
56
|
+
a = Math.cos(@window.time)
|
57
|
+
@win.draw_rot(((@window.width)/2), ((@window.height)/2 - 80), 1, a,
|
58
|
+
0.5, 0.5, 1.0+c*0.25, 1.0+c*0.25)
|
59
|
+
|
60
|
+
@msg.draw @msg_x, @msg_y, 1, 1.0, 1.0, Gosu::Color::RED if @msg
|
61
|
+
end
|
62
|
+
end
|
metadata
ADDED
@@ -0,0 +1,141 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: escape_to_rubyconf
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1.0'
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Mike Moore
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-09-19 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: gosu
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ~>
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: 0.7.45
|
22
|
+
type: :runtime
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ~>
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: 0.7.45
|
30
|
+
- !ruby/object:Gem::Dependency
|
31
|
+
name: minitest
|
32
|
+
requirement: !ruby/object:Gem::Requirement
|
33
|
+
none: false
|
34
|
+
requirements:
|
35
|
+
- - ~>
|
36
|
+
- !ruby/object:Gem::Version
|
37
|
+
version: '3.4'
|
38
|
+
type: :development
|
39
|
+
prerelease: false
|
40
|
+
version_requirements: !ruby/object:Gem::Requirement
|
41
|
+
none: false
|
42
|
+
requirements:
|
43
|
+
- - ~>
|
44
|
+
- !ruby/object:Gem::Version
|
45
|
+
version: '3.4'
|
46
|
+
- !ruby/object:Gem::Dependency
|
47
|
+
name: rdoc
|
48
|
+
requirement: !ruby/object:Gem::Requirement
|
49
|
+
none: false
|
50
|
+
requirements:
|
51
|
+
- - ~>
|
52
|
+
- !ruby/object:Gem::Version
|
53
|
+
version: '3.10'
|
54
|
+
type: :development
|
55
|
+
prerelease: false
|
56
|
+
version_requirements: !ruby/object:Gem::Requirement
|
57
|
+
none: false
|
58
|
+
requirements:
|
59
|
+
- - ~>
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: '3.10'
|
62
|
+
- !ruby/object:Gem::Dependency
|
63
|
+
name: hoe
|
64
|
+
requirement: !ruby/object:Gem::Requirement
|
65
|
+
none: false
|
66
|
+
requirements:
|
67
|
+
- - ~>
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '3.0'
|
70
|
+
type: :development
|
71
|
+
prerelease: false
|
72
|
+
version_requirements: !ruby/object:Gem::Requirement
|
73
|
+
none: false
|
74
|
+
requirements:
|
75
|
+
- - ~>
|
76
|
+
- !ruby/object:Gem::Version
|
77
|
+
version: '3.0'
|
78
|
+
description: Game built for Writing Games with Ruby presentation at RubyConf 2010.
|
79
|
+
email:
|
80
|
+
- mike@blowmage.com
|
81
|
+
executables:
|
82
|
+
- escape_to_rubyconf
|
83
|
+
extensions: []
|
84
|
+
extra_rdoc_files:
|
85
|
+
- CHANGELOG.rdoc
|
86
|
+
- Manifest.txt
|
87
|
+
- README.rdoc
|
88
|
+
files:
|
89
|
+
- CHANGELOG.rdoc
|
90
|
+
- Manifest.txt
|
91
|
+
- README.rdoc
|
92
|
+
- Rakefile
|
93
|
+
- bin/escape_to_rubyconf
|
94
|
+
- escape_to_rubyconf.gemspec
|
95
|
+
- lib/escape_to_rubyconf.rb
|
96
|
+
- lib/escape_to_rubyconf/assets/begin.wav
|
97
|
+
- lib/escape_to_rubyconf/assets/fail.png
|
98
|
+
- lib/escape_to_rubyconf/assets/fail.wav
|
99
|
+
- lib/escape_to_rubyconf/assets/ninja-walk.wav
|
100
|
+
- lib/escape_to_rubyconf/assets/ninja.png
|
101
|
+
- lib/escape_to_rubyconf/assets/rubyconf-background.png
|
102
|
+
- lib/escape_to_rubyconf/assets/snake-hiss.wav
|
103
|
+
- lib/escape_to_rubyconf/assets/snake.png
|
104
|
+
- lib/escape_to_rubyconf/assets/win.png
|
105
|
+
- lib/escape_to_rubyconf/assets/win.wav
|
106
|
+
- lib/escape_to_rubyconf/fail_level.rb
|
107
|
+
- lib/escape_to_rubyconf/ninja.rb
|
108
|
+
- lib/escape_to_rubyconf/play_level.rb
|
109
|
+
- lib/escape_to_rubyconf/round.rb
|
110
|
+
- lib/escape_to_rubyconf/snake.rb
|
111
|
+
- lib/escape_to_rubyconf/win_level.rb
|
112
|
+
- test/test_escape_to_rubyconf.rb
|
113
|
+
- .gemtest
|
114
|
+
homepage: https://github.com/blowmage/escape_to_rubyconf
|
115
|
+
licenses: []
|
116
|
+
post_install_message:
|
117
|
+
rdoc_options:
|
118
|
+
- --main
|
119
|
+
- README.rdoc
|
120
|
+
require_paths:
|
121
|
+
- lib
|
122
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
123
|
+
none: false
|
124
|
+
requirements:
|
125
|
+
- - ! '>='
|
126
|
+
- !ruby/object:Gem::Version
|
127
|
+
version: '0'
|
128
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
129
|
+
none: false
|
130
|
+
requirements:
|
131
|
+
- - ! '>='
|
132
|
+
- !ruby/object:Gem::Version
|
133
|
+
version: '0'
|
134
|
+
requirements: []
|
135
|
+
rubyforge_project: escape_to_rubyconf
|
136
|
+
rubygems_version: 1.8.24
|
137
|
+
signing_key:
|
138
|
+
specification_version: 3
|
139
|
+
summary: Escape to RubyConf!
|
140
|
+
test_files:
|
141
|
+
- test/test_escape_to_rubyconf.rb
|