enum_state_machine 0.0.2 → 0.1.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (84) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +0 -12
  3. data/.ruby-version +1 -1
  4. data/.ruby-version.orig +5 -0
  5. data/Gemfile +0 -1
  6. data/Rakefile +0 -18
  7. data/enum_state_machine.gemspec +35 -0
  8. data/enum_state_machine.gemspec.orig +43 -0
  9. data/lib/enum_state_machine/assertions.rb +36 -0
  10. data/lib/enum_state_machine/branch.rb +225 -0
  11. data/lib/enum_state_machine/callback.rb +232 -0
  12. data/lib/enum_state_machine/core.rb +12 -0
  13. data/lib/enum_state_machine/core_ext/class/state_machine.rb +5 -0
  14. data/lib/enum_state_machine/core_ext.rb +2 -0
  15. data/lib/enum_state_machine/error.rb +13 -0
  16. data/lib/enum_state_machine/eval_helpers.rb +87 -0
  17. data/lib/enum_state_machine/event.rb +257 -0
  18. data/lib/enum_state_machine/event_collection.rb +141 -0
  19. data/lib/enum_state_machine/extensions.rb +149 -0
  20. data/lib/enum_state_machine/graph.rb +93 -0
  21. data/lib/enum_state_machine/helper_module.rb +17 -0
  22. data/lib/enum_state_machine/initializers/rails.rb +22 -0
  23. data/lib/enum_state_machine/initializers.rb +4 -0
  24. data/lib/enum_state_machine/integrations/active_model/locale.rb +11 -0
  25. data/lib/enum_state_machine/integrations/active_model/observer.rb +33 -0
  26. data/lib/enum_state_machine/integrations/active_model/observer_update.rb +42 -0
  27. data/lib/enum_state_machine/integrations/active_model/versions.rb +31 -0
  28. data/lib/enum_state_machine/integrations/active_model.rb +585 -0
  29. data/lib/enum_state_machine/integrations/active_record/locale.rb +20 -0
  30. data/lib/enum_state_machine/integrations/active_record/versions.rb +123 -0
  31. data/lib/enum_state_machine/integrations/active_record.rb +548 -0
  32. data/lib/enum_state_machine/integrations/base.rb +100 -0
  33. data/lib/enum_state_machine/integrations.rb +97 -0
  34. data/lib/enum_state_machine/machine.rb +2292 -0
  35. data/lib/enum_state_machine/machine_collection.rb +86 -0
  36. data/lib/enum_state_machine/macro_methods.rb +518 -0
  37. data/lib/enum_state_machine/matcher.rb +123 -0
  38. data/lib/enum_state_machine/matcher_helpers.rb +54 -0
  39. data/lib/enum_state_machine/node_collection.rb +222 -0
  40. data/lib/enum_state_machine/path.rb +120 -0
  41. data/lib/enum_state_machine/path_collection.rb +90 -0
  42. data/lib/enum_state_machine/state.rb +297 -0
  43. data/lib/enum_state_machine/state_collection.rb +112 -0
  44. data/lib/enum_state_machine/state_context.rb +138 -0
  45. data/lib/enum_state_machine/state_enum.rb +23 -0
  46. data/lib/enum_state_machine/transition.rb +470 -0
  47. data/lib/enum_state_machine/transition_collection.rb +245 -0
  48. data/lib/enum_state_machine/version.rb +3 -0
  49. data/lib/enum_state_machine/yard/handlers/base.rb +32 -0
  50. data/lib/enum_state_machine/yard/handlers/event.rb +25 -0
  51. data/lib/enum_state_machine/yard/handlers/machine.rb +344 -0
  52. data/lib/enum_state_machine/yard/handlers/state.rb +25 -0
  53. data/lib/enum_state_machine/yard/handlers/transition.rb +47 -0
  54. data/lib/enum_state_machine/yard/handlers.rb +12 -0
  55. data/lib/enum_state_machine/yard/templates/default/class/html/setup.rb +30 -0
  56. data/lib/enum_state_machine/yard/templates/default/class/html/state_machines.erb +12 -0
  57. data/lib/enum_state_machine/yard/templates.rb +3 -0
  58. data/lib/enum_state_machine/yard.rb +8 -0
  59. data/lib/enum_state_machine.rb +9 -0
  60. data/lib/tasks/enum_state_machine.rake +1 -0
  61. data/lib/tasks/enum_state_machine.rb +24 -0
  62. data/lib/yard-enum_state_machine.rb +2 -0
  63. data/test/functional/state_machine_test.rb +1066 -0
  64. data/test/unit/graph_test.rb +9 -5
  65. data/test/unit/integrations/active_model_test.rb +1245 -0
  66. data/test/unit/integrations/active_record_test.rb +2551 -0
  67. data/test/unit/integrations/base_test.rb +104 -0
  68. data/test/unit/integrations_test.rb +71 -0
  69. data/test/unit/invalid_event_test.rb +20 -0
  70. data/test/unit/invalid_parallel_transition_test.rb +18 -0
  71. data/test/unit/invalid_transition_test.rb +115 -0
  72. data/test/unit/machine_collection_test.rb +603 -0
  73. data/test/unit/machine_test.rb +3395 -0
  74. data/test/unit/state_machine_test.rb +31 -0
  75. metadata +212 -44
  76. data/Appraisals +0 -28
  77. data/gemfiles/active_model_4.0.4.gemfile +0 -9
  78. data/gemfiles/active_model_4.0.4.gemfile.lock +0 -51
  79. data/gemfiles/active_record_4.0.4.gemfile +0 -11
  80. data/gemfiles/active_record_4.0.4.gemfile.lock +0 -61
  81. data/gemfiles/default.gemfile +0 -7
  82. data/gemfiles/default.gemfile.lock +0 -27
  83. data/gemfiles/graphviz_1.0.9.gemfile +0 -7
  84. data/gemfiles/graphviz_1.0.9.gemfile.lock +0 -30
@@ -0,0 +1,13 @@
1
+ module EnumStateMachine
2
+ # An error occurred during a state machine invocation
3
+ class Error < StandardError
4
+ # The object that failed
5
+ attr_reader :object
6
+
7
+ def initialize(object, message = nil) #:nodoc:
8
+ @object = object
9
+
10
+ super(message)
11
+ end
12
+ end
13
+ end
@@ -0,0 +1,87 @@
1
+ module EnumStateMachine
2
+ # Provides a set of helper methods for evaluating methods within the context
3
+ # of an object.
4
+ module EvalHelpers
5
+ # Evaluates one of several different types of methods within the context
6
+ # of the given object. Methods can be one of the following types:
7
+ # * Symbol
8
+ # * Method / Proc
9
+ # * String
10
+ #
11
+ # == Examples
12
+ #
13
+ # Below are examples of the various ways that a method can be evaluated
14
+ # on an object:
15
+ #
16
+ # class Person
17
+ # def initialize(name)
18
+ # @name = name
19
+ # end
20
+ #
21
+ # def name
22
+ # @name
23
+ # end
24
+ # end
25
+ #
26
+ # class PersonCallback
27
+ # def self.run(person)
28
+ # person.name
29
+ # end
30
+ # end
31
+ #
32
+ # person = Person.new('John Smith')
33
+ #
34
+ # evaluate_method(person, :name) # => "John Smith"
35
+ # evaluate_method(person, PersonCallback.method(:run)) # => "John Smith"
36
+ # evaluate_method(person, Proc.new {|person| person.name}) # => "John Smith"
37
+ # evaluate_method(person, lambda {|person| person.name}) # => "John Smith"
38
+ # evaluate_method(person, '@name') # => "John Smith"
39
+ #
40
+ # == Additional arguments
41
+ #
42
+ # Additional arguments can be passed to the methods being evaluated. If
43
+ # the method defines additional arguments other than the object context,
44
+ # then all arguments are required.
45
+ #
46
+ # For example,
47
+ #
48
+ # person = Person.new('John Smith')
49
+ #
50
+ # evaluate_method(person, lambda {|person| person.name}, 21) # => "John Smith"
51
+ # evaluate_method(person, lambda {|person, age| "#{person.name} is #{age}"}, 21) # => "John Smith is 21"
52
+ # evaluate_method(person, lambda {|person, age| "#{person.name} is #{age}"}, 21, 'male') # => ArgumentError: wrong number of arguments (3 for 2)
53
+ def evaluate_method(object, method, *args, &block)
54
+ case method
55
+ when Symbol
56
+ klass = (class << object; self; end)
57
+ args = [] if (klass.method_defined?(method) || klass.private_method_defined?(method)) && object.method(method).arity == 0
58
+ object.send(method, *args, &block)
59
+ when Proc, Method
60
+ args.unshift(object)
61
+ arity = method.arity
62
+
63
+ # Procs don't support blocks in < Ruby 1.9, so it's tacked on as an
64
+ # argument for consistency across versions of Ruby
65
+ if block_given? && Proc === method && arity != 0
66
+ if [1, 2].include?(arity)
67
+ # Force the block to be either the only argument or the 2nd one
68
+ # after the object (may mean additional arguments get discarded)
69
+ args = args[0, arity - 1] + [block]
70
+ else
71
+ # Tack the block to the end of the args
72
+ args << block
73
+ end
74
+ else
75
+ # These method types are only called with 0, 1, or n arguments
76
+ args = args[0, arity] if [0, 1].include?(arity)
77
+ end
78
+
79
+ method.is_a?(Proc) ? method.call(*args) : method.call(*args, &block)
80
+ when String
81
+ eval(method, object.instance_eval {binding}, &block)
82
+ else
83
+ raise ArgumentError, 'Methods must be a symbol denoting the method to call, a block to be invoked, or a string to be evaluated'
84
+ end
85
+ end
86
+ end
87
+ end
@@ -0,0 +1,257 @@
1
+ require 'enum_state_machine/transition'
2
+ require 'enum_state_machine/branch'
3
+ require 'enum_state_machine/assertions'
4
+ require 'enum_state_machine/matcher_helpers'
5
+ require 'enum_state_machine/error'
6
+
7
+ module EnumStateMachine
8
+ # An invalid event was specified
9
+ class InvalidEvent < Error
10
+ # The event that was attempted to be run
11
+ attr_reader :event
12
+
13
+ def initialize(object, event_name) #:nodoc:
14
+ @event = event_name
15
+
16
+ super(object, "#{event.inspect} is an unknown state machine event")
17
+ end
18
+ end
19
+
20
+ # An event defines an action that transitions an attribute from one state to
21
+ # another. The state that an attribute is transitioned to depends on the
22
+ # branches configured for the event.
23
+ class Event
24
+ include Assertions
25
+ include MatcherHelpers
26
+
27
+ # The state machine for which this event is defined
28
+ attr_accessor :machine
29
+
30
+ # The name of the event
31
+ attr_reader :name
32
+
33
+ # The fully-qualified name of the event, scoped by the machine's namespace
34
+ attr_reader :qualified_name
35
+
36
+ # The human-readable name for the event
37
+ attr_writer :human_name
38
+
39
+ # The list of branches that determine what state this event transitions
40
+ # objects to when fired
41
+ attr_reader :branches
42
+
43
+ # A list of all of the states known to this event using the configured
44
+ # branches/transitions as the source
45
+ attr_reader :known_states
46
+
47
+ # Creates a new event within the context of the given machine
48
+ #
49
+ # Configuration options:
50
+ # * <tt>:human_name</tt> - The human-readable version of this event's name
51
+ def initialize(machine, name, options = {}) #:nodoc:
52
+ assert_valid_keys(options, :human_name)
53
+
54
+ @machine = machine
55
+ @name = name
56
+ @qualified_name = machine.namespace ? :"#{name}_#{machine.namespace}" : name
57
+ @human_name = options[:human_name] || @name.to_s.tr('_', ' ')
58
+ reset
59
+
60
+ # Output a warning if another event has a conflicting qualified name
61
+ if conflict = machine.owner_class.state_machines.detect {|other_name, other_machine| other_machine != @machine && other_machine.events[qualified_name, :qualified_name]}
62
+ name, other_machine = conflict
63
+ warn "Event #{qualified_name.inspect} for #{machine.name.inspect} is already defined in #{other_machine.name.inspect}"
64
+ else
65
+ add_actions
66
+ end
67
+ end
68
+
69
+ # Creates a copy of this event in addition to the list of associated
70
+ # branches to prevent conflicts across events within a class hierarchy.
71
+ def initialize_copy(orig) #:nodoc:
72
+ super
73
+ @branches = @branches.dup
74
+ @known_states = @known_states.dup
75
+ end
76
+
77
+ # Transforms the event name into a more human-readable format, such as
78
+ # "turn on" instead of "turn_on"
79
+ def human_name(klass = @machine.owner_class)
80
+ @human_name.is_a?(Proc) ? @human_name.call(self, klass) : @human_name
81
+ end
82
+
83
+ # Evaluates the given block within the context of this event. This simply
84
+ # provides a DSL-like syntax for defining transitions.
85
+ def context(&block)
86
+ instance_eval(&block)
87
+ end
88
+
89
+ # Creates a new transition that determines what to change the current state
90
+ # to when this event fires.
91
+ #
92
+ # Since this transition is being defined within an event context, you do
93
+ # *not* need to specify the <tt>:on</tt> option for the transition. For
94
+ # example:
95
+ #
96
+ # state_machine do
97
+ # event :ignite do
98
+ # transition :parked => :idling, :idling => same, :if => :seatbelt_on? # Transitions to :idling if seatbelt is on
99
+ # transition all => :parked, :unless => :seatbelt_on? # Transitions to :parked if seatbelt is off
100
+ # end
101
+ # end
102
+ #
103
+ # See EnumStateMachine::Machine#transition for a description of the possible
104
+ # configurations for defining transitions.
105
+ def transition(options)
106
+ raise ArgumentError, 'Must specify as least one transition requirement' if options.empty?
107
+
108
+ # Only a certain subset of explicit options are allowed for transition
109
+ # requirements
110
+ assert_valid_keys(options, :from, :to, :except_from, :except_to, :if, :unless) if (options.keys - [:from, :to, :on, :except_from, :except_to, :except_on, :if, :unless]).empty?
111
+
112
+ branches << branch = Branch.new(options.merge(:on => name))
113
+ @known_states |= branch.known_states
114
+ branch
115
+ end
116
+
117
+ # Determines whether any transitions can be performed for this event based
118
+ # on the current state of the given object.
119
+ #
120
+ # If the event can't be fired, then this will return false, otherwise true.
121
+ #
122
+ # *Note* that this will not take the object context into account. Although
123
+ # a transition may be possible based on the state machine definition,
124
+ # object-specific behaviors (like validations) may prevent it from firing.
125
+ def can_fire?(object, requirements = {})
126
+ !transition_for(object, requirements).nil?
127
+ end
128
+
129
+ # Finds and builds the next transition that can be performed on the given
130
+ # object. If no transitions can be made, then this will return nil.
131
+ #
132
+ # Valid requirement options:
133
+ # * <tt>:from</tt> - One or more states being transitioned from. If none
134
+ # are specified, then this will be the object's current state.
135
+ # * <tt>:to</tt> - One or more states being transitioned to. If none are
136
+ # specified, then this will match any to state.
137
+ # * <tt>:guard</tt> - Whether to guard transitions with the if/unless
138
+ # conditionals defined for each one. Default is true.
139
+ def transition_for(object, requirements = {})
140
+ assert_valid_keys(requirements, :from, :to, :guard)
141
+ requirements[:from] = machine.states.match!(object).name unless custom_from_state = requirements.include?(:from)
142
+
143
+ branches.each do |branch|
144
+ if match = branch.match(object, requirements)
145
+ # Branch allows for the transition to occur
146
+ from = requirements[:from]
147
+ to = if match[:to].is_a?(LoopbackMatcher)
148
+ from
149
+ else
150
+ values = requirements.include?(:to) ? [requirements[:to]].flatten : [from] | machine.states.map {|state| state.name}
151
+
152
+ match[:to].filter(values).first
153
+ end
154
+
155
+ return Transition.new(object, machine, name, from, to, !custom_from_state)
156
+ end
157
+ end
158
+
159
+ # No transition matched
160
+ nil
161
+ end
162
+
163
+ # Attempts to perform the next available transition on the given object.
164
+ # If no transitions can be made, then this will return false, otherwise
165
+ # true.
166
+ #
167
+ # Any additional arguments are passed to the EnumStateMachine::Transition#perform
168
+ # instance method.
169
+ def fire(object, *args)
170
+ machine.reset(object)
171
+
172
+ if transition = transition_for(object)
173
+ transition.perform(*args)
174
+ else
175
+ on_failure(object)
176
+ false
177
+ end
178
+ end
179
+
180
+ # Marks the object as invalid and runs any failure callbacks associated with
181
+ # this event. This should get called anytime this event fails to transition.
182
+ def on_failure(object)
183
+ state = machine.states.match!(object)
184
+ machine.invalidate(object, :state, :invalid_transition, [[:event, human_name(object.class)], [:state, state.human_name(object.class)]])
185
+
186
+ Transition.new(object, machine, name, state.name, state.name).run_callbacks(:before => false)
187
+ end
188
+
189
+ # Resets back to the initial state of the event, with no branches / known
190
+ # states associated. This allows you to redefine an event in situations
191
+ # where you either are re-using an existing state machine implementation
192
+ # or are subclassing machines.
193
+ def reset
194
+ @branches = []
195
+ @known_states = []
196
+ end
197
+
198
+ # Draws a representation of this event on the given graph. This will
199
+ # create 1 or more edges on the graph for each branch (i.e. transition)
200
+ # configured.
201
+ #
202
+ # Configuration options:
203
+ # * <tt>:human_name</tt> - Whether to use the event's human name for the
204
+ # node's label that gets drawn on the graph
205
+ def draw(graph, options = {})
206
+ valid_states = machine.states.by_priority.map {|state| state.name}
207
+ branches.each do |branch|
208
+ branch.draw(graph, options[:human_name] ? human_name : name, valid_states)
209
+ end
210
+
211
+ true
212
+ end
213
+
214
+ # Generates a nicely formatted description of this event's contents.
215
+ #
216
+ # For example,
217
+ #
218
+ # event = EnumStateMachine::Event.new(machine, :park)
219
+ # event.transition all - :idling => :parked, :idling => same
220
+ # event # => #<EnumStateMachine::Event name=:park transitions=[all - :idling => :parked, :idling => same]>
221
+ def inspect
222
+ transitions = branches.map do |branch|
223
+ branch.state_requirements.map do |state_requirement|
224
+ "#{state_requirement[:from].description} => #{state_requirement[:to].description}"
225
+ end * ', '
226
+ end
227
+
228
+ "#<#{self.class} name=#{name.inspect} transitions=[#{transitions * ', '}]>"
229
+ end
230
+
231
+ protected
232
+ # Add the various instance methods that can transition the object using
233
+ # the current event
234
+ def add_actions
235
+ # Checks whether the event can be fired on the current object
236
+ machine.define_helper(:instance, "can_#{qualified_name}?") do |machine, object, *args|
237
+ machine.event(name).can_fire?(object, *args)
238
+ end
239
+
240
+ # Gets the next transition that would be performed if the event were
241
+ # fired now
242
+ machine.define_helper(:instance, "#{qualified_name}_transition") do |machine, object, *args|
243
+ machine.event(name).transition_for(object, *args)
244
+ end
245
+
246
+ # Fires the event
247
+ machine.define_helper(:instance, qualified_name) do |machine, object, *args|
248
+ machine.event(name).fire(object, *args)
249
+ end
250
+
251
+ # Fires the event, raising an exception if it fails
252
+ machine.define_helper(:instance, "#{qualified_name}!") do |machine, object, *args|
253
+ object.send(qualified_name, *args) || raise(EnumStateMachine::InvalidTransition.new(object, machine, name))
254
+ end
255
+ end
256
+ end
257
+ end
@@ -0,0 +1,141 @@
1
+ require 'enum_state_machine/node_collection'
2
+
3
+ module EnumStateMachine
4
+ # Represents a collection of events in a state machine
5
+ class EventCollection < NodeCollection
6
+ def initialize(machine) #:nodoc:
7
+ super(machine, :index => [:name, :qualified_name])
8
+ end
9
+
10
+ # Gets the list of events that can be fired on the given object.
11
+ #
12
+ # Valid requirement options:
13
+ # * <tt>:from</tt> - One or more states being transitioned from. If none
14
+ # are specified, then this will be the object's current state.
15
+ # * <tt>:to</tt> - One or more states being transitioned to. If none are
16
+ # specified, then this will match any to state.
17
+ # * <tt>:on</tt> - One or more events that fire the transition. If none
18
+ # are specified, then this will match any event.
19
+ # * <tt>:guard</tt> - Whether to guard transitions with the if/unless
20
+ # conditionals defined for each one. Default is true.
21
+ #
22
+ # == Examples
23
+ #
24
+ # class Vehicle
25
+ # state_machine :initial => :parked do
26
+ # event :park do
27
+ # transition :idling => :parked
28
+ # end
29
+ #
30
+ # event :ignite do
31
+ # transition :parked => :idling
32
+ # end
33
+ # end
34
+ # end
35
+ #
36
+ # events = Vehicle.state_machine(:state).events
37
+ #
38
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
39
+ # events.valid_for(vehicle) # => [#<EnumStateMachine::Event name=:ignite transitions=[:parked => :idling]>]
40
+ #
41
+ # vehicle.state = 'idling'
42
+ # events.valid_for(vehicle) # => [#<EnumStateMachine::Event name=:park transitions=[:idling => :parked]>]
43
+ def valid_for(object, requirements = {})
44
+ match(requirements).select {|event| event.can_fire?(object, requirements)}
45
+ end
46
+
47
+ # Gets the list of transitions that can be run on the given object.
48
+ #
49
+ # Valid requirement options:
50
+ # * <tt>:from</tt> - One or more states being transitioned from. If none
51
+ # are specified, then this will be the object's current state.
52
+ # * <tt>:to</tt> - One or more states being transitioned to. If none are
53
+ # specified, then this will match any to state.
54
+ # * <tt>:on</tt> - One or more events that fire the transition. If none
55
+ # are specified, then this will match any event.
56
+ # * <tt>:guard</tt> - Whether to guard transitions with the if/unless
57
+ # conditionals defined for each one. Default is true.
58
+ #
59
+ # == Examples
60
+ #
61
+ # class Vehicle
62
+ # state_machine :initial => :parked do
63
+ # event :park do
64
+ # transition :idling => :parked
65
+ # end
66
+ #
67
+ # event :ignite do
68
+ # transition :parked => :idling
69
+ # end
70
+ # end
71
+ # end
72
+ #
73
+ # events = Vehicle.state_machine.events
74
+ #
75
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
76
+ # events.transitions_for(vehicle) # => [#<EnumStateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
77
+ #
78
+ # vehicle.state = 'idling'
79
+ # events.transitions_for(vehicle) # => [#<EnumStateMachine::Transition attribute=:state event=:park from="idling" from_name=:idling to="parked" to_name=:parked>]
80
+ #
81
+ # # Search for explicit transitions regardless of the current state
82
+ # events.transitions_for(vehicle, :from => :parked) # => [#<EnumStateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
83
+ def transitions_for(object, requirements = {})
84
+ match(requirements).map {|event| event.transition_for(object, requirements)}.compact
85
+ end
86
+
87
+ # Gets the transition that should be performed for the event stored in the
88
+ # given object's event attribute. This also takes an additional parameter
89
+ # for automatically invalidating the object if the event or transition are
90
+ # invalid. By default, this is turned off.
91
+ #
92
+ # *Note* that if a transition has already been generated for the event, then
93
+ # that transition will be used.
94
+ #
95
+ # == Examples
96
+ #
97
+ # class Vehicle < ActiveRecord::Base
98
+ # state_machine :initial => :parked do
99
+ # event :ignite do
100
+ # transition :parked => :idling
101
+ # end
102
+ # end
103
+ # end
104
+ #
105
+ # vehicle = Vehicle.new # => #<Vehicle id: nil, state: "parked">
106
+ # events = Vehicle.state_machine.events
107
+ #
108
+ # vehicle.state_event = nil
109
+ # events.attribute_transition_for(vehicle) # => nil # Event isn't defined
110
+ #
111
+ # vehicle.state_event = 'invalid'
112
+ # events.attribute_transition_for(vehicle) # => false # Event is invalid
113
+ #
114
+ # vehicle.state_event = 'ignite'
115
+ # events.attribute_transition_for(vehicle) # => #<EnumStateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>
116
+ def attribute_transition_for(object, invalidate = false)
117
+ return unless machine.action
118
+
119
+ result = machine.read(object, :event_transition) || if event_name = machine.read(object, :event)
120
+ if event = self[event_name.to_sym, :name]
121
+ event.transition_for(object) || begin
122
+ # No valid transition: invalidate
123
+ machine.invalidate(object, :event, :invalid_event, [[:state, machine.states.match!(object).human_name(object.class)]]) if invalidate
124
+ false
125
+ end
126
+ else
127
+ # Event is unknown: invalidate
128
+ machine.invalidate(object, :event, :invalid) if invalidate
129
+ false
130
+ end
131
+ end
132
+
133
+ result
134
+ end
135
+
136
+ private
137
+ def match(requirements) #:nodoc:
138
+ requirements && requirements[:on] ? [fetch(requirements.delete(:on))] : self
139
+ end
140
+ end
141
+ end
@@ -0,0 +1,149 @@
1
+ require 'enum_state_machine/machine_collection'
2
+
3
+ module EnumStateMachine
4
+ module ClassMethods
5
+ def self.extended(base) #:nodoc:
6
+ base.class_eval do
7
+ @state_machines = MachineCollection.new
8
+ end
9
+ end
10
+
11
+ # Gets the current list of state machines defined for this class. This
12
+ # class-level attribute acts like an inheritable attribute. The attribute
13
+ # is available to each subclass, each having a copy of its superclass's
14
+ # attribute.
15
+ #
16
+ # The hash of state machines maps <tt>:attribute</tt> => +machine+, e.g.
17
+ #
18
+ # Vehicle.state_machines # => {:state => #<EnumStateMachine::Machine:0xb6f6e4a4 ...>}
19
+ def state_machines
20
+ @state_machines ||= superclass.state_machines.dup
21
+ end
22
+ end
23
+
24
+ module InstanceMethods
25
+ # Runs one or more events in parallel. All events will run through the
26
+ # following steps:
27
+ # * Before callbacks
28
+ # * Persist state
29
+ # * Invoke action
30
+ # * After callbacks
31
+ #
32
+ # For example, if two events (for state machines A and B) are run in
33
+ # parallel, the order in which steps are run is:
34
+ # * A - Before transition callbacks
35
+ # * B - Before transition callbacks
36
+ # * A - Persist new state
37
+ # * B - Persist new state
38
+ # * A - Invoke action
39
+ # * B - Invoke action (only if different than A's action)
40
+ # * A - After transition callbacks
41
+ # * B - After transition callbacks
42
+ #
43
+ # *Note* that multiple events on the same state machine / attribute cannot
44
+ # be run in parallel. If this is attempted, an ArgumentError will be
45
+ # raised.
46
+ #
47
+ # == Halting callbacks
48
+ #
49
+ # When running multiple events in parallel, special consideration should
50
+ # be taken with regard to how halting within callbacks affects the flow.
51
+ #
52
+ # For *before* callbacks, any <tt>:halt</tt> error that's thrown will
53
+ # immediately cancel the perform for all transitions. As a result, it's
54
+ # possible for one event's transition to affect the continuation of
55
+ # another.
56
+ #
57
+ # On the other hand, any <tt>:halt</tt> error that's thrown within an
58
+ # *after* callback with only affect that event's transition. Other
59
+ # transitions will continue to run their own callbacks.
60
+ #
61
+ # == Example
62
+ #
63
+ # class Vehicle
64
+ # state_machine :initial => :parked do
65
+ # event :ignite do
66
+ # transition :parked => :idling
67
+ # end
68
+ #
69
+ # event :park do
70
+ # transition :idling => :parked
71
+ # end
72
+ # end
73
+ #
74
+ # state_machine :alarm_state, :namespace => 'alarm', :initial => :on do
75
+ # event :enable do
76
+ # transition all => :active
77
+ # end
78
+ #
79
+ # event :disable do
80
+ # transition all => :off
81
+ # end
82
+ # end
83
+ # end
84
+ #
85
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c02850 @state="parked", @alarm_state="active">
86
+ # vehicle.state # => "parked"
87
+ # vehicle.alarm_state # => "active"
88
+ #
89
+ # vehicle.fire_events(:ignite, :disable_alarm) # => true
90
+ # vehicle.state # => "idling"
91
+ # vehicle.alarm_state # => "off"
92
+ #
93
+ # # If any event fails, the entire event chain fails
94
+ # vehicle.fire_events(:ignite, :enable_alarm) # => false
95
+ # vehicle.state # => "idling"
96
+ # vehicle.alarm_state # => "off"
97
+ #
98
+ # # Exception raised on invalid event
99
+ # vehicle.fire_events(:park, :invalid) # => EnumStateMachine::InvalidEvent: :invalid is an unknown event
100
+ # vehicle.state # => "idling"
101
+ # vehicle.alarm_state # => "off"
102
+ def fire_events(*events)
103
+ self.class.state_machines.fire_events(self, *events)
104
+ end
105
+
106
+ # Run one or more events in parallel. If any event fails to run, then
107
+ # a EnumStateMachine::InvalidTransition exception will be raised.
108
+ #
109
+ # See EnumStateMachine::InstanceMethods#fire_events for more information.
110
+ #
111
+ # == Example
112
+ #
113
+ # class Vehicle
114
+ # state_machine :initial => :parked do
115
+ # event :ignite do
116
+ # transition :parked => :idling
117
+ # end
118
+ #
119
+ # event :park do
120
+ # transition :idling => :parked
121
+ # end
122
+ # end
123
+ #
124
+ # state_machine :alarm_state, :namespace => 'alarm', :initial => :active do
125
+ # event :enable do
126
+ # transition all => :active
127
+ # end
128
+ #
129
+ # event :disable do
130
+ # transition all => :off
131
+ # end
132
+ # end
133
+ # end
134
+ #
135
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c02850 @state="parked", @alarm_state="active">
136
+ # vehicle.fire_events(:ignite, :disable_alarm) # => true
137
+ #
138
+ # vehicle.fire_events!(:ignite, :disable_alarm) # => EnumStateMachine::InvalidTranstion: Cannot run events in parallel: ignite, disable_alarm
139
+ def fire_events!(*events)
140
+ run_action = [true, false].include?(events.last) ? events.pop : true
141
+ fire_events(*(events + [run_action])) || raise(EnumStateMachine::InvalidParallelTransition.new(self, events))
142
+ end
143
+
144
+ protected
145
+ def initialize_state_machines(options = {}, &block) #:nodoc:
146
+ self.class.state_machines.initialize_states(self, options, &block)
147
+ end
148
+ end
149
+ end