enum_state_machine 0.0.2 → 0.1.0
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- checksums.yaml +4 -4
- data/.gitignore +0 -12
- data/.ruby-version +1 -1
- data/.ruby-version.orig +5 -0
- data/Gemfile +0 -1
- data/Rakefile +0 -18
- data/enum_state_machine.gemspec +35 -0
- data/enum_state_machine.gemspec.orig +43 -0
- data/lib/enum_state_machine/assertions.rb +36 -0
- data/lib/enum_state_machine/branch.rb +225 -0
- data/lib/enum_state_machine/callback.rb +232 -0
- data/lib/enum_state_machine/core.rb +12 -0
- data/lib/enum_state_machine/core_ext/class/state_machine.rb +5 -0
- data/lib/enum_state_machine/core_ext.rb +2 -0
- data/lib/enum_state_machine/error.rb +13 -0
- data/lib/enum_state_machine/eval_helpers.rb +87 -0
- data/lib/enum_state_machine/event.rb +257 -0
- data/lib/enum_state_machine/event_collection.rb +141 -0
- data/lib/enum_state_machine/extensions.rb +149 -0
- data/lib/enum_state_machine/graph.rb +93 -0
- data/lib/enum_state_machine/helper_module.rb +17 -0
- data/lib/enum_state_machine/initializers/rails.rb +22 -0
- data/lib/enum_state_machine/initializers.rb +4 -0
- data/lib/enum_state_machine/integrations/active_model/locale.rb +11 -0
- data/lib/enum_state_machine/integrations/active_model/observer.rb +33 -0
- data/lib/enum_state_machine/integrations/active_model/observer_update.rb +42 -0
- data/lib/enum_state_machine/integrations/active_model/versions.rb +31 -0
- data/lib/enum_state_machine/integrations/active_model.rb +585 -0
- data/lib/enum_state_machine/integrations/active_record/locale.rb +20 -0
- data/lib/enum_state_machine/integrations/active_record/versions.rb +123 -0
- data/lib/enum_state_machine/integrations/active_record.rb +548 -0
- data/lib/enum_state_machine/integrations/base.rb +100 -0
- data/lib/enum_state_machine/integrations.rb +97 -0
- data/lib/enum_state_machine/machine.rb +2292 -0
- data/lib/enum_state_machine/machine_collection.rb +86 -0
- data/lib/enum_state_machine/macro_methods.rb +518 -0
- data/lib/enum_state_machine/matcher.rb +123 -0
- data/lib/enum_state_machine/matcher_helpers.rb +54 -0
- data/lib/enum_state_machine/node_collection.rb +222 -0
- data/lib/enum_state_machine/path.rb +120 -0
- data/lib/enum_state_machine/path_collection.rb +90 -0
- data/lib/enum_state_machine/state.rb +297 -0
- data/lib/enum_state_machine/state_collection.rb +112 -0
- data/lib/enum_state_machine/state_context.rb +138 -0
- data/lib/enum_state_machine/state_enum.rb +23 -0
- data/lib/enum_state_machine/transition.rb +470 -0
- data/lib/enum_state_machine/transition_collection.rb +245 -0
- data/lib/enum_state_machine/version.rb +3 -0
- data/lib/enum_state_machine/yard/handlers/base.rb +32 -0
- data/lib/enum_state_machine/yard/handlers/event.rb +25 -0
- data/lib/enum_state_machine/yard/handlers/machine.rb +344 -0
- data/lib/enum_state_machine/yard/handlers/state.rb +25 -0
- data/lib/enum_state_machine/yard/handlers/transition.rb +47 -0
- data/lib/enum_state_machine/yard/handlers.rb +12 -0
- data/lib/enum_state_machine/yard/templates/default/class/html/setup.rb +30 -0
- data/lib/enum_state_machine/yard/templates/default/class/html/state_machines.erb +12 -0
- data/lib/enum_state_machine/yard/templates.rb +3 -0
- data/lib/enum_state_machine/yard.rb +8 -0
- data/lib/enum_state_machine.rb +9 -0
- data/lib/tasks/enum_state_machine.rake +1 -0
- data/lib/tasks/enum_state_machine.rb +24 -0
- data/lib/yard-enum_state_machine.rb +2 -0
- data/test/functional/state_machine_test.rb +1066 -0
- data/test/unit/graph_test.rb +9 -5
- data/test/unit/integrations/active_model_test.rb +1245 -0
- data/test/unit/integrations/active_record_test.rb +2551 -0
- data/test/unit/integrations/base_test.rb +104 -0
- data/test/unit/integrations_test.rb +71 -0
- data/test/unit/invalid_event_test.rb +20 -0
- data/test/unit/invalid_parallel_transition_test.rb +18 -0
- data/test/unit/invalid_transition_test.rb +115 -0
- data/test/unit/machine_collection_test.rb +603 -0
- data/test/unit/machine_test.rb +3395 -0
- data/test/unit/state_machine_test.rb +31 -0
- metadata +212 -44
- data/Appraisals +0 -28
- data/gemfiles/active_model_4.0.4.gemfile +0 -9
- data/gemfiles/active_model_4.0.4.gemfile.lock +0 -51
- data/gemfiles/active_record_4.0.4.gemfile +0 -11
- data/gemfiles/active_record_4.0.4.gemfile.lock +0 -61
- data/gemfiles/default.gemfile +0 -7
- data/gemfiles/default.gemfile.lock +0 -27
- data/gemfiles/graphviz_1.0.9.gemfile +0 -7
- data/gemfiles/graphviz_1.0.9.gemfile.lock +0 -30
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module EnumStateMachine
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# An error occurred during a state machine invocation
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class Error < StandardError
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# The object that failed
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attr_reader :object
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def initialize(object, message = nil) #:nodoc:
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@object = object
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super(message)
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end
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end
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end
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module EnumStateMachine
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# Provides a set of helper methods for evaluating methods within the context
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# of an object.
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module EvalHelpers
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# Evaluates one of several different types of methods within the context
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# of the given object. Methods can be one of the following types:
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# * Symbol
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# * Method / Proc
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# * String
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#
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# == Examples
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#
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# Below are examples of the various ways that a method can be evaluated
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# on an object:
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#
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# class Person
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# def initialize(name)
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# @name = name
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# end
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#
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# def name
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# @name
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# end
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# end
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#
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# class PersonCallback
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# def self.run(person)
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# person.name
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# end
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# end
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#
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# person = Person.new('John Smith')
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#
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# evaluate_method(person, :name) # => "John Smith"
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# evaluate_method(person, PersonCallback.method(:run)) # => "John Smith"
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# evaluate_method(person, Proc.new {|person| person.name}) # => "John Smith"
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# evaluate_method(person, lambda {|person| person.name}) # => "John Smith"
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# evaluate_method(person, '@name') # => "John Smith"
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#
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# == Additional arguments
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#
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# Additional arguments can be passed to the methods being evaluated. If
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# the method defines additional arguments other than the object context,
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# then all arguments are required.
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#
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# For example,
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#
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# person = Person.new('John Smith')
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#
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# evaluate_method(person, lambda {|person| person.name}, 21) # => "John Smith"
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# evaluate_method(person, lambda {|person, age| "#{person.name} is #{age}"}, 21) # => "John Smith is 21"
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# evaluate_method(person, lambda {|person, age| "#{person.name} is #{age}"}, 21, 'male') # => ArgumentError: wrong number of arguments (3 for 2)
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def evaluate_method(object, method, *args, &block)
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case method
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when Symbol
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klass = (class << object; self; end)
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args = [] if (klass.method_defined?(method) || klass.private_method_defined?(method)) && object.method(method).arity == 0
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object.send(method, *args, &block)
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when Proc, Method
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args.unshift(object)
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arity = method.arity
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# Procs don't support blocks in < Ruby 1.9, so it's tacked on as an
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# argument for consistency across versions of Ruby
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if block_given? && Proc === method && arity != 0
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if [1, 2].include?(arity)
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# Force the block to be either the only argument or the 2nd one
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# after the object (may mean additional arguments get discarded)
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args = args[0, arity - 1] + [block]
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else
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# Tack the block to the end of the args
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args << block
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end
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else
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# These method types are only called with 0, 1, or n arguments
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args = args[0, arity] if [0, 1].include?(arity)
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end
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method.is_a?(Proc) ? method.call(*args) : method.call(*args, &block)
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when String
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eval(method, object.instance_eval {binding}, &block)
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else
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raise ArgumentError, 'Methods must be a symbol denoting the method to call, a block to be invoked, or a string to be evaluated'
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end
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end
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end
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end
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require 'enum_state_machine/transition'
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require 'enum_state_machine/branch'
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require 'enum_state_machine/assertions'
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require 'enum_state_machine/matcher_helpers'
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require 'enum_state_machine/error'
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module EnumStateMachine
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# An invalid event was specified
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class InvalidEvent < Error
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# The event that was attempted to be run
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attr_reader :event
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def initialize(object, event_name) #:nodoc:
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@event = event_name
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super(object, "#{event.inspect} is an unknown state machine event")
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end
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end
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# An event defines an action that transitions an attribute from one state to
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# another. The state that an attribute is transitioned to depends on the
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# branches configured for the event.
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class Event
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include Assertions
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include MatcherHelpers
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# The state machine for which this event is defined
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attr_accessor :machine
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# The name of the event
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attr_reader :name
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# The fully-qualified name of the event, scoped by the machine's namespace
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attr_reader :qualified_name
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# The human-readable name for the event
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attr_writer :human_name
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# The list of branches that determine what state this event transitions
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# objects to when fired
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attr_reader :branches
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# A list of all of the states known to this event using the configured
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# branches/transitions as the source
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attr_reader :known_states
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# Creates a new event within the context of the given machine
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#
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# Configuration options:
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# * <tt>:human_name</tt> - The human-readable version of this event's name
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def initialize(machine, name, options = {}) #:nodoc:
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assert_valid_keys(options, :human_name)
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@machine = machine
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@name = name
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@qualified_name = machine.namespace ? :"#{name}_#{machine.namespace}" : name
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@human_name = options[:human_name] || @name.to_s.tr('_', ' ')
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reset
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# Output a warning if another event has a conflicting qualified name
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if conflict = machine.owner_class.state_machines.detect {|other_name, other_machine| other_machine != @machine && other_machine.events[qualified_name, :qualified_name]}
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name, other_machine = conflict
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warn "Event #{qualified_name.inspect} for #{machine.name.inspect} is already defined in #{other_machine.name.inspect}"
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else
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add_actions
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end
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end
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# Creates a copy of this event in addition to the list of associated
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# branches to prevent conflicts across events within a class hierarchy.
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def initialize_copy(orig) #:nodoc:
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super
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@branches = @branches.dup
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@known_states = @known_states.dup
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end
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# Transforms the event name into a more human-readable format, such as
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# "turn on" instead of "turn_on"
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def human_name(klass = @machine.owner_class)
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@human_name.is_a?(Proc) ? @human_name.call(self, klass) : @human_name
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end
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# Evaluates the given block within the context of this event. This simply
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# provides a DSL-like syntax for defining transitions.
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def context(&block)
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instance_eval(&block)
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end
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# Creates a new transition that determines what to change the current state
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# to when this event fires.
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#
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# Since this transition is being defined within an event context, you do
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# *not* need to specify the <tt>:on</tt> option for the transition. For
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# example:
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#
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# state_machine do
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# event :ignite do
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# transition :parked => :idling, :idling => same, :if => :seatbelt_on? # Transitions to :idling if seatbelt is on
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# transition all => :parked, :unless => :seatbelt_on? # Transitions to :parked if seatbelt is off
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# end
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# end
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#
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# See EnumStateMachine::Machine#transition for a description of the possible
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# configurations for defining transitions.
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def transition(options)
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raise ArgumentError, 'Must specify as least one transition requirement' if options.empty?
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# Only a certain subset of explicit options are allowed for transition
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# requirements
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assert_valid_keys(options, :from, :to, :except_from, :except_to, :if, :unless) if (options.keys - [:from, :to, :on, :except_from, :except_to, :except_on, :if, :unless]).empty?
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branches << branch = Branch.new(options.merge(:on => name))
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@known_states |= branch.known_states
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branch
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end
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# Determines whether any transitions can be performed for this event based
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# on the current state of the given object.
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#
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# If the event can't be fired, then this will return false, otherwise true.
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#
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# *Note* that this will not take the object context into account. Although
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# a transition may be possible based on the state machine definition,
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# object-specific behaviors (like validations) may prevent it from firing.
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def can_fire?(object, requirements = {})
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!transition_for(object, requirements).nil?
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end
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# Finds and builds the next transition that can be performed on the given
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# object. If no transitions can be made, then this will return nil.
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#
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# Valid requirement options:
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# * <tt>:from</tt> - One or more states being transitioned from. If none
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# are specified, then this will be the object's current state.
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# * <tt>:to</tt> - One or more states being transitioned to. If none are
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# specified, then this will match any to state.
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# * <tt>:guard</tt> - Whether to guard transitions with the if/unless
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# conditionals defined for each one. Default is true.
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def transition_for(object, requirements = {})
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assert_valid_keys(requirements, :from, :to, :guard)
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requirements[:from] = machine.states.match!(object).name unless custom_from_state = requirements.include?(:from)
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branches.each do |branch|
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if match = branch.match(object, requirements)
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# Branch allows for the transition to occur
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from = requirements[:from]
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to = if match[:to].is_a?(LoopbackMatcher)
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from
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else
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values = requirements.include?(:to) ? [requirements[:to]].flatten : [from] | machine.states.map {|state| state.name}
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match[:to].filter(values).first
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end
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return Transition.new(object, machine, name, from, to, !custom_from_state)
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end
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end
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# No transition matched
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nil
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end
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# Attempts to perform the next available transition on the given object.
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# If no transitions can be made, then this will return false, otherwise
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# true.
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#
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# Any additional arguments are passed to the EnumStateMachine::Transition#perform
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# instance method.
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def fire(object, *args)
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machine.reset(object)
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if transition = transition_for(object)
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transition.perform(*args)
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else
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on_failure(object)
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false
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end
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end
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# Marks the object as invalid and runs any failure callbacks associated with
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# this event. This should get called anytime this event fails to transition.
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def on_failure(object)
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state = machine.states.match!(object)
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machine.invalidate(object, :state, :invalid_transition, [[:event, human_name(object.class)], [:state, state.human_name(object.class)]])
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+
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Transition.new(object, machine, name, state.name, state.name).run_callbacks(:before => false)
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+
end
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+
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# Resets back to the initial state of the event, with no branches / known
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# states associated. This allows you to redefine an event in situations
|
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+
# where you either are re-using an existing state machine implementation
|
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# or are subclassing machines.
|
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def reset
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@branches = []
|
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@known_states = []
|
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+
end
|
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+
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# Draws a representation of this event on the given graph. This will
|
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# create 1 or more edges on the graph for each branch (i.e. transition)
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# configured.
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#
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# Configuration options:
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# * <tt>:human_name</tt> - Whether to use the event's human name for the
|
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# node's label that gets drawn on the graph
|
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def draw(graph, options = {})
|
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valid_states = machine.states.by_priority.map {|state| state.name}
|
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branches.each do |branch|
|
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branch.draw(graph, options[:human_name] ? human_name : name, valid_states)
|
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+
end
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+
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true
|
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+
end
|
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+
|
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|
+
# Generates a nicely formatted description of this event's contents.
|
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+
#
|
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|
+
# For example,
|
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|
+
#
|
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+
# event = EnumStateMachine::Event.new(machine, :park)
|
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|
+
# event.transition all - :idling => :parked, :idling => same
|
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+
# event # => #<EnumStateMachine::Event name=:park transitions=[all - :idling => :parked, :idling => same]>
|
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|
+
def inspect
|
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|
+
transitions = branches.map do |branch|
|
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|
+
branch.state_requirements.map do |state_requirement|
|
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|
+
"#{state_requirement[:from].description} => #{state_requirement[:to].description}"
|
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|
+
end * ', '
|
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|
+
end
|
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|
+
|
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|
+
"#<#{self.class} name=#{name.inspect} transitions=[#{transitions * ', '}]>"
|
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|
+
end
|
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|
+
|
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|
+
protected
|
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|
+
# Add the various instance methods that can transition the object using
|
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|
+
# the current event
|
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|
+
def add_actions
|
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|
+
# Checks whether the event can be fired on the current object
|
236
|
+
machine.define_helper(:instance, "can_#{qualified_name}?") do |machine, object, *args|
|
237
|
+
machine.event(name).can_fire?(object, *args)
|
238
|
+
end
|
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|
+
|
240
|
+
# Gets the next transition that would be performed if the event were
|
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|
+
# fired now
|
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|
+
machine.define_helper(:instance, "#{qualified_name}_transition") do |machine, object, *args|
|
243
|
+
machine.event(name).transition_for(object, *args)
|
244
|
+
end
|
245
|
+
|
246
|
+
# Fires the event
|
247
|
+
machine.define_helper(:instance, qualified_name) do |machine, object, *args|
|
248
|
+
machine.event(name).fire(object, *args)
|
249
|
+
end
|
250
|
+
|
251
|
+
# Fires the event, raising an exception if it fails
|
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|
+
machine.define_helper(:instance, "#{qualified_name}!") do |machine, object, *args|
|
253
|
+
object.send(qualified_name, *args) || raise(EnumStateMachine::InvalidTransition.new(object, machine, name))
|
254
|
+
end
|
255
|
+
end
|
256
|
+
end
|
257
|
+
end
|
@@ -0,0 +1,141 @@
|
|
1
|
+
require 'enum_state_machine/node_collection'
|
2
|
+
|
3
|
+
module EnumStateMachine
|
4
|
+
# Represents a collection of events in a state machine
|
5
|
+
class EventCollection < NodeCollection
|
6
|
+
def initialize(machine) #:nodoc:
|
7
|
+
super(machine, :index => [:name, :qualified_name])
|
8
|
+
end
|
9
|
+
|
10
|
+
# Gets the list of events that can be fired on the given object.
|
11
|
+
#
|
12
|
+
# Valid requirement options:
|
13
|
+
# * <tt>:from</tt> - One or more states being transitioned from. If none
|
14
|
+
# are specified, then this will be the object's current state.
|
15
|
+
# * <tt>:to</tt> - One or more states being transitioned to. If none are
|
16
|
+
# specified, then this will match any to state.
|
17
|
+
# * <tt>:on</tt> - One or more events that fire the transition. If none
|
18
|
+
# are specified, then this will match any event.
|
19
|
+
# * <tt>:guard</tt> - Whether to guard transitions with the if/unless
|
20
|
+
# conditionals defined for each one. Default is true.
|
21
|
+
#
|
22
|
+
# == Examples
|
23
|
+
#
|
24
|
+
# class Vehicle
|
25
|
+
# state_machine :initial => :parked do
|
26
|
+
# event :park do
|
27
|
+
# transition :idling => :parked
|
28
|
+
# end
|
29
|
+
#
|
30
|
+
# event :ignite do
|
31
|
+
# transition :parked => :idling
|
32
|
+
# end
|
33
|
+
# end
|
34
|
+
# end
|
35
|
+
#
|
36
|
+
# events = Vehicle.state_machine(:state).events
|
37
|
+
#
|
38
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
|
39
|
+
# events.valid_for(vehicle) # => [#<EnumStateMachine::Event name=:ignite transitions=[:parked => :idling]>]
|
40
|
+
#
|
41
|
+
# vehicle.state = 'idling'
|
42
|
+
# events.valid_for(vehicle) # => [#<EnumStateMachine::Event name=:park transitions=[:idling => :parked]>]
|
43
|
+
def valid_for(object, requirements = {})
|
44
|
+
match(requirements).select {|event| event.can_fire?(object, requirements)}
|
45
|
+
end
|
46
|
+
|
47
|
+
# Gets the list of transitions that can be run on the given object.
|
48
|
+
#
|
49
|
+
# Valid requirement options:
|
50
|
+
# * <tt>:from</tt> - One or more states being transitioned from. If none
|
51
|
+
# are specified, then this will be the object's current state.
|
52
|
+
# * <tt>:to</tt> - One or more states being transitioned to. If none are
|
53
|
+
# specified, then this will match any to state.
|
54
|
+
# * <tt>:on</tt> - One or more events that fire the transition. If none
|
55
|
+
# are specified, then this will match any event.
|
56
|
+
# * <tt>:guard</tt> - Whether to guard transitions with the if/unless
|
57
|
+
# conditionals defined for each one. Default is true.
|
58
|
+
#
|
59
|
+
# == Examples
|
60
|
+
#
|
61
|
+
# class Vehicle
|
62
|
+
# state_machine :initial => :parked do
|
63
|
+
# event :park do
|
64
|
+
# transition :idling => :parked
|
65
|
+
# end
|
66
|
+
#
|
67
|
+
# event :ignite do
|
68
|
+
# transition :parked => :idling
|
69
|
+
# end
|
70
|
+
# end
|
71
|
+
# end
|
72
|
+
#
|
73
|
+
# events = Vehicle.state_machine.events
|
74
|
+
#
|
75
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
|
76
|
+
# events.transitions_for(vehicle) # => [#<EnumStateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
|
77
|
+
#
|
78
|
+
# vehicle.state = 'idling'
|
79
|
+
# events.transitions_for(vehicle) # => [#<EnumStateMachine::Transition attribute=:state event=:park from="idling" from_name=:idling to="parked" to_name=:parked>]
|
80
|
+
#
|
81
|
+
# # Search for explicit transitions regardless of the current state
|
82
|
+
# events.transitions_for(vehicle, :from => :parked) # => [#<EnumStateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
|
83
|
+
def transitions_for(object, requirements = {})
|
84
|
+
match(requirements).map {|event| event.transition_for(object, requirements)}.compact
|
85
|
+
end
|
86
|
+
|
87
|
+
# Gets the transition that should be performed for the event stored in the
|
88
|
+
# given object's event attribute. This also takes an additional parameter
|
89
|
+
# for automatically invalidating the object if the event or transition are
|
90
|
+
# invalid. By default, this is turned off.
|
91
|
+
#
|
92
|
+
# *Note* that if a transition has already been generated for the event, then
|
93
|
+
# that transition will be used.
|
94
|
+
#
|
95
|
+
# == Examples
|
96
|
+
#
|
97
|
+
# class Vehicle < ActiveRecord::Base
|
98
|
+
# state_machine :initial => :parked do
|
99
|
+
# event :ignite do
|
100
|
+
# transition :parked => :idling
|
101
|
+
# end
|
102
|
+
# end
|
103
|
+
# end
|
104
|
+
#
|
105
|
+
# vehicle = Vehicle.new # => #<Vehicle id: nil, state: "parked">
|
106
|
+
# events = Vehicle.state_machine.events
|
107
|
+
#
|
108
|
+
# vehicle.state_event = nil
|
109
|
+
# events.attribute_transition_for(vehicle) # => nil # Event isn't defined
|
110
|
+
#
|
111
|
+
# vehicle.state_event = 'invalid'
|
112
|
+
# events.attribute_transition_for(vehicle) # => false # Event is invalid
|
113
|
+
#
|
114
|
+
# vehicle.state_event = 'ignite'
|
115
|
+
# events.attribute_transition_for(vehicle) # => #<EnumStateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>
|
116
|
+
def attribute_transition_for(object, invalidate = false)
|
117
|
+
return unless machine.action
|
118
|
+
|
119
|
+
result = machine.read(object, :event_transition) || if event_name = machine.read(object, :event)
|
120
|
+
if event = self[event_name.to_sym, :name]
|
121
|
+
event.transition_for(object) || begin
|
122
|
+
# No valid transition: invalidate
|
123
|
+
machine.invalidate(object, :event, :invalid_event, [[:state, machine.states.match!(object).human_name(object.class)]]) if invalidate
|
124
|
+
false
|
125
|
+
end
|
126
|
+
else
|
127
|
+
# Event is unknown: invalidate
|
128
|
+
machine.invalidate(object, :event, :invalid) if invalidate
|
129
|
+
false
|
130
|
+
end
|
131
|
+
end
|
132
|
+
|
133
|
+
result
|
134
|
+
end
|
135
|
+
|
136
|
+
private
|
137
|
+
def match(requirements) #:nodoc:
|
138
|
+
requirements && requirements[:on] ? [fetch(requirements.delete(:on))] : self
|
139
|
+
end
|
140
|
+
end
|
141
|
+
end
|
@@ -0,0 +1,149 @@
|
|
1
|
+
require 'enum_state_machine/machine_collection'
|
2
|
+
|
3
|
+
module EnumStateMachine
|
4
|
+
module ClassMethods
|
5
|
+
def self.extended(base) #:nodoc:
|
6
|
+
base.class_eval do
|
7
|
+
@state_machines = MachineCollection.new
|
8
|
+
end
|
9
|
+
end
|
10
|
+
|
11
|
+
# Gets the current list of state machines defined for this class. This
|
12
|
+
# class-level attribute acts like an inheritable attribute. The attribute
|
13
|
+
# is available to each subclass, each having a copy of its superclass's
|
14
|
+
# attribute.
|
15
|
+
#
|
16
|
+
# The hash of state machines maps <tt>:attribute</tt> => +machine+, e.g.
|
17
|
+
#
|
18
|
+
# Vehicle.state_machines # => {:state => #<EnumStateMachine::Machine:0xb6f6e4a4 ...>}
|
19
|
+
def state_machines
|
20
|
+
@state_machines ||= superclass.state_machines.dup
|
21
|
+
end
|
22
|
+
end
|
23
|
+
|
24
|
+
module InstanceMethods
|
25
|
+
# Runs one or more events in parallel. All events will run through the
|
26
|
+
# following steps:
|
27
|
+
# * Before callbacks
|
28
|
+
# * Persist state
|
29
|
+
# * Invoke action
|
30
|
+
# * After callbacks
|
31
|
+
#
|
32
|
+
# For example, if two events (for state machines A and B) are run in
|
33
|
+
# parallel, the order in which steps are run is:
|
34
|
+
# * A - Before transition callbacks
|
35
|
+
# * B - Before transition callbacks
|
36
|
+
# * A - Persist new state
|
37
|
+
# * B - Persist new state
|
38
|
+
# * A - Invoke action
|
39
|
+
# * B - Invoke action (only if different than A's action)
|
40
|
+
# * A - After transition callbacks
|
41
|
+
# * B - After transition callbacks
|
42
|
+
#
|
43
|
+
# *Note* that multiple events on the same state machine / attribute cannot
|
44
|
+
# be run in parallel. If this is attempted, an ArgumentError will be
|
45
|
+
# raised.
|
46
|
+
#
|
47
|
+
# == Halting callbacks
|
48
|
+
#
|
49
|
+
# When running multiple events in parallel, special consideration should
|
50
|
+
# be taken with regard to how halting within callbacks affects the flow.
|
51
|
+
#
|
52
|
+
# For *before* callbacks, any <tt>:halt</tt> error that's thrown will
|
53
|
+
# immediately cancel the perform for all transitions. As a result, it's
|
54
|
+
# possible for one event's transition to affect the continuation of
|
55
|
+
# another.
|
56
|
+
#
|
57
|
+
# On the other hand, any <tt>:halt</tt> error that's thrown within an
|
58
|
+
# *after* callback with only affect that event's transition. Other
|
59
|
+
# transitions will continue to run their own callbacks.
|
60
|
+
#
|
61
|
+
# == Example
|
62
|
+
#
|
63
|
+
# class Vehicle
|
64
|
+
# state_machine :initial => :parked do
|
65
|
+
# event :ignite do
|
66
|
+
# transition :parked => :idling
|
67
|
+
# end
|
68
|
+
#
|
69
|
+
# event :park do
|
70
|
+
# transition :idling => :parked
|
71
|
+
# end
|
72
|
+
# end
|
73
|
+
#
|
74
|
+
# state_machine :alarm_state, :namespace => 'alarm', :initial => :on do
|
75
|
+
# event :enable do
|
76
|
+
# transition all => :active
|
77
|
+
# end
|
78
|
+
#
|
79
|
+
# event :disable do
|
80
|
+
# transition all => :off
|
81
|
+
# end
|
82
|
+
# end
|
83
|
+
# end
|
84
|
+
#
|
85
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb7c02850 @state="parked", @alarm_state="active">
|
86
|
+
# vehicle.state # => "parked"
|
87
|
+
# vehicle.alarm_state # => "active"
|
88
|
+
#
|
89
|
+
# vehicle.fire_events(:ignite, :disable_alarm) # => true
|
90
|
+
# vehicle.state # => "idling"
|
91
|
+
# vehicle.alarm_state # => "off"
|
92
|
+
#
|
93
|
+
# # If any event fails, the entire event chain fails
|
94
|
+
# vehicle.fire_events(:ignite, :enable_alarm) # => false
|
95
|
+
# vehicle.state # => "idling"
|
96
|
+
# vehicle.alarm_state # => "off"
|
97
|
+
#
|
98
|
+
# # Exception raised on invalid event
|
99
|
+
# vehicle.fire_events(:park, :invalid) # => EnumStateMachine::InvalidEvent: :invalid is an unknown event
|
100
|
+
# vehicle.state # => "idling"
|
101
|
+
# vehicle.alarm_state # => "off"
|
102
|
+
def fire_events(*events)
|
103
|
+
self.class.state_machines.fire_events(self, *events)
|
104
|
+
end
|
105
|
+
|
106
|
+
# Run one or more events in parallel. If any event fails to run, then
|
107
|
+
# a EnumStateMachine::InvalidTransition exception will be raised.
|
108
|
+
#
|
109
|
+
# See EnumStateMachine::InstanceMethods#fire_events for more information.
|
110
|
+
#
|
111
|
+
# == Example
|
112
|
+
#
|
113
|
+
# class Vehicle
|
114
|
+
# state_machine :initial => :parked do
|
115
|
+
# event :ignite do
|
116
|
+
# transition :parked => :idling
|
117
|
+
# end
|
118
|
+
#
|
119
|
+
# event :park do
|
120
|
+
# transition :idling => :parked
|
121
|
+
# end
|
122
|
+
# end
|
123
|
+
#
|
124
|
+
# state_machine :alarm_state, :namespace => 'alarm', :initial => :active do
|
125
|
+
# event :enable do
|
126
|
+
# transition all => :active
|
127
|
+
# end
|
128
|
+
#
|
129
|
+
# event :disable do
|
130
|
+
# transition all => :off
|
131
|
+
# end
|
132
|
+
# end
|
133
|
+
# end
|
134
|
+
#
|
135
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb7c02850 @state="parked", @alarm_state="active">
|
136
|
+
# vehicle.fire_events(:ignite, :disable_alarm) # => true
|
137
|
+
#
|
138
|
+
# vehicle.fire_events!(:ignite, :disable_alarm) # => EnumStateMachine::InvalidTranstion: Cannot run events in parallel: ignite, disable_alarm
|
139
|
+
def fire_events!(*events)
|
140
|
+
run_action = [true, false].include?(events.last) ? events.pop : true
|
141
|
+
fire_events(*(events + [run_action])) || raise(EnumStateMachine::InvalidParallelTransition.new(self, events))
|
142
|
+
end
|
143
|
+
|
144
|
+
protected
|
145
|
+
def initialize_state_machines(options = {}, &block) #:nodoc:
|
146
|
+
self.class.state_machines.initialize_states(self, options, &block)
|
147
|
+
end
|
148
|
+
end
|
149
|
+
end
|