entityjs 0.4.2 → 0.4.3
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- data/README.md +40 -20
- data/entityjs.gemspec +1 -1
- data/lib/entityjs/commands/build.rb +5 -2
- data/lib/entityjs/commands/server.rb +2 -2
- data/lib/entityjs/config.rb +1 -1
- data/lib/entityjs/version.rb +1 -1
- data/spec/javascripts/src/core/comp_spec.js +10 -0
- data/spec/javascripts/src/core/load_spec.js +1 -1
- data/spec/javascripts/src/core/query_spec.js +1 -0
- data/spec/javascripts/src/math/bisect_spec.js +1 -1
- data/spec/lib/entityjs/commands/new_spec.rb +1 -1
- data/spec/support/mygame.rb +1 -1
- data/src/core/comp.js +12 -4
- data/src/core/load.js +11 -10
- data/src/core/query.js +9 -0
- data/src/display/circle.js +2 -2
- data/src/display/el.js +12 -10
- data/src/display/image.js +1 -1
- data/src/math/bisect.js +3 -3
- data/src/pattern/flicker.js +13 -13
- data/src/pattern/pathfind.js +1 -1
- data/templates/circle/game.json +1 -1
- data/templates/dom/game.json +1 -1
- data/templates/dom/scripts/els/btn.js +2 -2
- data/templates/isometric/game.json +1 -1
- data/templates/platform/game.json +1 -1
- data/templates/pong/game.json +1 -1
- data/templates/tiltmaze/game.json +1 -1
- metadata +20 -60
data/README.md
CHANGED
@@ -3,11 +3,15 @@ An HTML5 javascript game engine utlizing the entity-component design. Write high
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3
3
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4
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[EntityJS Website](http://entityjs.com) | [Demos](http://entityjs.com/demos) | [Tutorials](http://entityjs.com/tutorials) | [API](http://entityjs.com/api)
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6
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-
## Version 0.
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6
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+
## Version 0.4.2
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7
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-
*
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-
*
|
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-
*
|
8
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+
* Stylesheets are now automatically included. Place css in the styles folder.
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9
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+
* Factory method added to comp.
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10
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+
* El comp can place elements on top of canvas.
|
11
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+
* Converted config.yml to game.json.
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+
* Attributes inside game.json are available in js.
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* Use `entityjs html` make changes to the html.
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+
* Builds folder removed and replaced with a single build.
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## API
|
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Currently the [API](http://entityjs.com/api) is out of date. It will slowly be updated everyday.
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@@ -83,7 +87,7 @@ To play visit:
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`localhost:2345`
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To run tests visit:
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-
`localhost:2345/
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+
`localhost:2345/test`
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Assets are located here:
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`localhost:2345/assets/*name`
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@@ -96,24 +100,16 @@ View [all commands](/bendangelo/EntityJS/wiki/commands)
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* Images - Add any images here and retrieve them with `re.assets.images`
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* Sounds - Add any sounds and retrieve them with `re.assets.sounds`
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-
*
|
103
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+
* Build - Contains built game
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104
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* Scripts - Contains all js, coffee sources. Xml, tmx and json files will be converted into js.
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* Plugins - Contains minified scripts for plugin play.
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* Tests - Contains test files to run in [QUnit](http://docs.jquery.com/QUnit)
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-
*
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* readme.txt - Optional, simple description of the game.
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-
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-
## Changes In V0.3
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-
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-
* `Inherit()` is now `defaults()`
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-
* `Extend()` is now `defines()`
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-
* `Inherit()` on entities is now `def()`
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-
* `Extend()` on entities is now `attr()`
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+
* Styles - Contains all css to be included. Will support sass and others later on.
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-
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+
* game.json - Optional, configurate scripts order, ignore certain files, etc
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### Short getters and setters
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|
@@ -131,11 +127,35 @@ There are many more name changes, make sure to read the component source code fo
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//or
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tile.attr('tile', [1,2]); //samething
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|
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-
###
|
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+
### Factories in 0.4.2
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+
|
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+
All components now have a factory method which can be used to create complex entities.
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re.c("button")
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.factory(function(label, click){
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this.label = label;
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if(click){
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+
this.on('click', click);
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+
}
|
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});
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+
|
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re.button("Hello", function(){
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alert(this.label+" clicked!");
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});
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//Can be overwritten using the `method` function. A singleton is created below.
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re.c("player")
|
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.method(function(){
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if(!this.instance){
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+
this.instance = re.e('player');
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}
|
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return this.instance;
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});
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-
|
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-
|
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-
* `signal()` is now `trigger()`
|
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+
//get player
|
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+
re.player();
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## QUnit Testing
|
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data/entityjs.gemspec
CHANGED
@@ -23,7 +23,7 @@ Gem::Specification.new do |s|
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s.add_development_dependency "rspec"
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s.add_development_dependency "jasmine"
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-
s.add_dependency "sinatra", ">= 1.0"
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+
s.add_dependency "sinatra", ">= 1.3.0"
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s.add_dependency "coffee-script"
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s.add_dependency 'uglifier'
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s.add_dependency 'json'
|
@@ -19,6 +19,7 @@ module Entityjs
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images_folder = Config.images_folder
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20
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sounds_folder = Config.sounds_folder
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scripts_folder = Config.scripts_folder
|
22
|
+
styles_folder = Config.instance.build_styles_path
|
22
23
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|
23
24
|
final_name = Config.instance.build_name+'.js'
|
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html_name = 'play.html'
|
@@ -60,7 +61,9 @@ module Entityjs
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|
60
61
|
end
|
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#save css
|
63
|
-
|
64
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+
Dirc.create_dir(styles_folder)
|
65
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+
|
66
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+
File.open(styles_folder+"/"+Config.instance.build_styles_name+'.css', 'w') do |f|
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f.write(css)
|
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68
|
end
|
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|
@@ -98,7 +101,7 @@ module Entityjs
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101
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|
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102
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puts "Build Complete!"
|
100
103
|
puts "Build is at"
|
101
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-
puts " #{
|
104
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+
puts " #{build_folder}"
|
102
105
|
|
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106
|
Dirc.to_game_root
|
104
107
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|
@@ -14,7 +14,7 @@ module Entityjs
|
|
14
14
|
puts " http://localhost:2345/"
|
15
15
|
puts ""
|
16
16
|
puts "Your tests are here:"
|
17
|
-
puts " http://localhost:2345/
|
17
|
+
puts " http://localhost:2345/test"
|
18
18
|
puts ""
|
19
19
|
|
20
20
|
Entityjs::Server.run! :port=>2345
|
@@ -72,4 +72,4 @@ module Entityjs
|
|
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|
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73
|
end
|
74
74
|
|
75
|
-
end
|
75
|
+
end
|
data/lib/entityjs/config.rb
CHANGED
data/lib/entityjs/version.rb
CHANGED
@@ -30,6 +30,16 @@ describe('comp', function(){
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|
30
30
|
eq(re[k.name](val).ref, val);
|
31
31
|
|
32
32
|
});
|
33
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+
|
34
|
+
it('should overwrite method', function(){
|
35
|
+
|
36
|
+
|
37
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+
k.method(function(){
|
38
|
+
eq(this, re[k.name]);
|
39
|
+
});
|
40
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+
|
41
|
+
re[k.name]();
|
42
|
+
});
|
33
43
|
|
34
44
|
it('should add events', function(){
|
35
45
|
k.events('mouseup', function(){})
|
@@ -13,7 +13,7 @@ describe 'new' do
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|
13
13
|
Entityjs::New.generate(['mygame', 'blank']).should == 0
|
14
14
|
Dir.pwd.should match /\/EntityJS$/i
|
15
15
|
|
16
|
-
File.exists?('mygame/
|
16
|
+
File.exists?('mygame/game.json').should == true
|
17
17
|
File.exists?('mygame/readme.txt').should == true
|
18
18
|
end
|
19
19
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|
data/spec/support/mygame.rb
CHANGED
data/src/core/comp.js
CHANGED
@@ -71,6 +71,14 @@ re.c.init.prototype = {
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|
71
71
|
}
|
72
72
|
},
|
73
73
|
|
74
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+
//turns global method into a singleton
|
75
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+
singleton:function(){
|
76
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+
this._re_method = function(){
|
77
|
+
return this._ || (this._ = re.e(this.name));
|
78
|
+
}
|
79
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+
return this;
|
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+
},
|
81
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+
|
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statics:function(obj, value){
|
75
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this._checkFinal();
|
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|
@@ -126,10 +134,10 @@ re.c.init.prototype = {
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126
134
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},
|
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135
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|
128
136
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_re_method:function(){
|
129
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-
var e = re.e(this.name);
|
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+
var e = re.e(this.name), f = this._re_factory;
|
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138
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|
131
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-
if(
|
132
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-
|
139
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+
if(f)
|
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+
f.apply(e, arguments);
|
133
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|
|
134
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return e;
|
135
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},
|
@@ -146,7 +154,7 @@ re.c.init.prototype = {
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|
146
154
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|
147
155
|
*/
|
148
156
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method:function(f){
|
149
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-
this._re_method = f;
|
157
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+
this._re_method = f.bind(re[this.name]);
|
150
158
|
return this;
|
151
159
|
},
|
152
160
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|
data/src/core/load.js
CHANGED
@@ -5,6 +5,10 @@
|
|
5
5
|
}
|
6
6
|
|
7
7
|
b.path = "";
|
8
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+
//returns file name of path
|
9
|
+
b.file = function(name){
|
10
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+
return name.split('/').pop().split('?').shift();
|
11
|
+
};
|
8
12
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|
9
13
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b.imageExt = 'img';
|
10
14
|
b.soundExt = 'sfx';
|
@@ -74,13 +78,10 @@
|
|
74
78
|
a = this.assets[i];
|
75
79
|
|
76
80
|
//copy full source path
|
77
|
-
var s = a;
|
78
|
-
|
81
|
+
var s = (a.charAt(0)=='/')?a:re.load.path+a;
|
82
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+
|
79
83
|
//remove directories
|
80
|
-
|
81
|
-
if(d != -1){
|
82
|
-
a = a.substr(d+1, a.length);
|
83
|
-
}
|
84
|
+
a = re.load.file(a);
|
84
85
|
|
85
86
|
//find file extension
|
86
87
|
var j = a.lastIndexOf('.')+1;
|
@@ -154,7 +155,7 @@
|
|
154
155
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|
155
156
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};
|
156
157
|
|
157
|
-
img.src =
|
158
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+
img.src = src;
|
158
159
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|
159
160
|
return this;
|
160
161
|
};
|
@@ -189,7 +190,7 @@
|
|
189
190
|
|
190
191
|
s = soundManager.createSound({
|
191
192
|
id:a,
|
192
|
-
url:
|
193
|
+
url:src,
|
193
194
|
autoLoad:true,
|
194
195
|
onload:function(){
|
195
196
|
that._loaded();
|
@@ -201,8 +202,8 @@
|
|
201
202
|
});
|
202
203
|
|
203
204
|
} else {
|
204
|
-
s = new Audio(
|
205
|
-
s.src =
|
205
|
+
s = new Audio(src);
|
206
|
+
s.src = src;
|
206
207
|
s.preload = "auto";
|
207
208
|
s.load();
|
208
209
|
|
data/src/core/query.js
CHANGED
@@ -367,6 +367,15 @@
|
|
367
367
|
|
368
368
|
return val;
|
369
369
|
}
|
370
|
+
|
371
|
+
p.sum = function(method, context){
|
372
|
+
var val = 0;
|
373
|
+
|
374
|
+
this.each(function(e, i, l){
|
375
|
+
val += method.call(context || this, e, i, l);
|
376
|
+
});
|
377
|
+
return val;
|
378
|
+
}
|
370
379
|
|
371
380
|
//without this filter would return a normal array.
|
372
381
|
p.filter = function(){
|
data/src/display/circle.js
CHANGED
@@ -13,7 +13,7 @@ re.c('circle')
|
|
13
13
|
c.fillStyle = this.color;
|
14
14
|
|
15
15
|
c.beginPath();
|
16
|
-
var r = this.radius
|
16
|
+
var r = this.radius;
|
17
17
|
|
18
18
|
c.arc(-this.regX + r , -this.regY + r , r, 0, Math.PI*2, true);
|
19
19
|
|
@@ -31,4 +31,4 @@ re.c('circle')
|
|
31
31
|
return this.sizeX * 0.5;
|
32
32
|
}
|
33
33
|
|
34
|
-
});
|
34
|
+
});
|
data/src/display/el.js
CHANGED
@@ -2,7 +2,7 @@
|
|
2
2
|
The element comp creates and displays DOM elements. This can be used to display buttons,
|
3
3
|
images, icons etc. on top of the canvas element.
|
4
4
|
|
5
|
-
re.e('el:a').$el //jquery element
|
5
|
+
re.e('el:a').$el //jquery element reference
|
6
6
|
|
7
7
|
Jquery must be available to work!
|
8
8
|
|
@@ -13,7 +13,8 @@ re.c('el')
|
|
13
13
|
|
14
14
|
posX:function(x){
|
15
15
|
if(re.is(x)){
|
16
|
-
|
16
|
+
this.$el.css('left', x);
|
17
|
+
return this;
|
17
18
|
}
|
18
19
|
|
19
20
|
return this.$el.position().left;
|
@@ -21,7 +22,8 @@ re.c('el')
|
|
21
22
|
|
22
23
|
posY:function(y){
|
23
24
|
if(re.is(y)){
|
24
|
-
|
25
|
+
this.$el.css('top', y);
|
26
|
+
return this;
|
25
27
|
}
|
26
28
|
return this.$el.position().top;
|
27
29
|
},
|
@@ -38,7 +40,6 @@ re.c('el')
|
|
38
40
|
var that = this;
|
39
41
|
this.$el.click(function(e){
|
40
42
|
f.call(that,e);
|
41
|
-
return false;
|
42
43
|
});
|
43
44
|
return this;
|
44
45
|
},
|
@@ -48,7 +49,7 @@ re.c('el')
|
|
48
49
|
},
|
49
50
|
|
50
51
|
setEl:function(el){
|
51
|
-
this.
|
52
|
+
this.removeEl();
|
52
53
|
|
53
54
|
this.el = el;
|
54
55
|
this.$el = $(el).addClass('el');
|
@@ -67,15 +68,16 @@ re.c('el')
|
|
67
68
|
},
|
68
69
|
|
69
70
|
//places element to parent of canvas
|
70
|
-
|
71
|
-
$(re.sys.canvas).parent()
|
71
|
+
addEl:function(targ){
|
72
|
+
targ = targ || $(re.sys.canvas).parent();
|
73
|
+
|
74
|
+
targ.append(this.el);
|
72
75
|
return this;
|
73
76
|
},
|
74
77
|
|
75
|
-
|
78
|
+
removeEl:function(){
|
76
79
|
if(this.$el){
|
77
80
|
this.$el.remove();
|
78
|
-
this.$el = this.el = null;
|
79
81
|
}
|
80
82
|
return this;
|
81
83
|
},
|
@@ -95,5 +97,5 @@ re.c('el')
|
|
95
97
|
if(e) this.setEl(re.$new(e));
|
96
98
|
})
|
97
99
|
.dispose(function(){
|
98
|
-
this.
|
100
|
+
this.removeEl();
|
99
101
|
});
|
data/src/display/image.js
CHANGED
data/src/math/bisect.js
CHANGED
@@ -23,9 +23,9 @@ re.c('bisect')
|
|
23
23
|
return this.toTileX(bi, width, size) * size;
|
24
24
|
},
|
25
25
|
|
26
|
-
toY:function(bi, width,
|
26
|
+
toY:function(bi, width, sizeX, sizeY){
|
27
27
|
|
28
|
-
return this.toTileY(bi, width,
|
28
|
+
return this.toTileY(bi, width, sizeX) * sizeY;
|
29
29
|
},
|
30
30
|
|
31
31
|
toTileX:function(bi, width, size){
|
@@ -56,7 +56,7 @@ re.c('bisect')
|
|
56
56
|
|
57
57
|
biToY:function(bi){
|
58
58
|
|
59
|
-
return re.bisect.toY(bi, this.bisect, this.sizeX);
|
59
|
+
return re.bisect.toY(bi, this.bisect, this.sizeX, this.sizeY);
|
60
60
|
},
|
61
61
|
|
62
62
|
biToTileX:function(bi){
|
data/src/pattern/flicker.js
CHANGED
@@ -50,21 +50,21 @@ re.c('flicker')
|
|
50
50
|
|
51
51
|
change:function(){
|
52
52
|
|
53
|
-
|
54
|
-
|
55
|
-
|
56
|
-
if(this.flicker_loops == -1 || --this.flicker_loops >= 1){
|
57
|
-
//loop again
|
58
|
-
|
59
|
-
this.flicker_frame = 0;
|
53
|
+
//check if over
|
54
|
+
if(this.flicker_frame == this.flicker_frames.length){
|
60
55
|
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
|
65
|
-
|
56
|
+
if(this.flicker_loops == -1 || --this.flicker_loops >= 1){
|
57
|
+
//loop again
|
58
|
+
|
59
|
+
this.flicker_frame = 0;
|
60
|
+
|
61
|
+
} else {
|
62
|
+
//done flickering
|
63
|
+
|
64
|
+
this.flicker_stop();
|
65
|
+
return;
|
66
|
+
}
|
66
67
|
}
|
67
|
-
}
|
68
68
|
|
69
69
|
this.flicker_run();
|
70
70
|
},
|
data/src/pattern/pathfind.js
CHANGED
data/templates/circle/game.json
CHANGED
data/templates/dom/game.json
CHANGED
data/templates/pong/game.json
CHANGED
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: entityjs
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.4.
|
4
|
+
version: 0.4.3
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,11 +9,11 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2012-
|
12
|
+
date: 2012-07-22 00:00:00.000000000 Z
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: rspec
|
16
|
-
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirement: &23146660 !ruby/object:Gem::Requirement
|
17
17
|
none: false
|
18
18
|
requirements:
|
19
19
|
- - ! '>='
|
@@ -21,15 +21,10 @@ dependencies:
|
|
21
21
|
version: '0'
|
22
22
|
type: :development
|
23
23
|
prerelease: false
|
24
|
-
version_requirements:
|
25
|
-
none: false
|
26
|
-
requirements:
|
27
|
-
- - ! '>='
|
28
|
-
- !ruby/object:Gem::Version
|
29
|
-
version: '0'
|
24
|
+
version_requirements: *23146660
|
30
25
|
- !ruby/object:Gem::Dependency
|
31
26
|
name: jasmine
|
32
|
-
requirement: !ruby/object:Gem::Requirement
|
27
|
+
requirement: &23146240 !ruby/object:Gem::Requirement
|
33
28
|
none: false
|
34
29
|
requirements:
|
35
30
|
- - ! '>='
|
@@ -37,31 +32,21 @@ dependencies:
|
|
37
32
|
version: '0'
|
38
33
|
type: :development
|
39
34
|
prerelease: false
|
40
|
-
version_requirements:
|
41
|
-
none: false
|
42
|
-
requirements:
|
43
|
-
- - ! '>='
|
44
|
-
- !ruby/object:Gem::Version
|
45
|
-
version: '0'
|
35
|
+
version_requirements: *23146240
|
46
36
|
- !ruby/object:Gem::Dependency
|
47
37
|
name: sinatra
|
48
|
-
requirement: !ruby/object:Gem::Requirement
|
38
|
+
requirement: &23145740 !ruby/object:Gem::Requirement
|
49
39
|
none: false
|
50
40
|
requirements:
|
51
41
|
- - ! '>='
|
52
42
|
- !ruby/object:Gem::Version
|
53
|
-
version:
|
43
|
+
version: 1.3.0
|
54
44
|
type: :runtime
|
55
45
|
prerelease: false
|
56
|
-
version_requirements:
|
57
|
-
none: false
|
58
|
-
requirements:
|
59
|
-
- - ! '>='
|
60
|
-
- !ruby/object:Gem::Version
|
61
|
-
version: '1.0'
|
46
|
+
version_requirements: *23145740
|
62
47
|
- !ruby/object:Gem::Dependency
|
63
48
|
name: coffee-script
|
64
|
-
requirement: !ruby/object:Gem::Requirement
|
49
|
+
requirement: &23145320 !ruby/object:Gem::Requirement
|
65
50
|
none: false
|
66
51
|
requirements:
|
67
52
|
- - ! '>='
|
@@ -69,15 +54,10 @@ dependencies:
|
|
69
54
|
version: '0'
|
70
55
|
type: :runtime
|
71
56
|
prerelease: false
|
72
|
-
version_requirements:
|
73
|
-
none: false
|
74
|
-
requirements:
|
75
|
-
- - ! '>='
|
76
|
-
- !ruby/object:Gem::Version
|
77
|
-
version: '0'
|
57
|
+
version_requirements: *23145320
|
78
58
|
- !ruby/object:Gem::Dependency
|
79
59
|
name: uglifier
|
80
|
-
requirement: !ruby/object:Gem::Requirement
|
60
|
+
requirement: &23144860 !ruby/object:Gem::Requirement
|
81
61
|
none: false
|
82
62
|
requirements:
|
83
63
|
- - ! '>='
|
@@ -85,15 +65,10 @@ dependencies:
|
|
85
65
|
version: '0'
|
86
66
|
type: :runtime
|
87
67
|
prerelease: false
|
88
|
-
version_requirements:
|
89
|
-
none: false
|
90
|
-
requirements:
|
91
|
-
- - ! '>='
|
92
|
-
- !ruby/object:Gem::Version
|
93
|
-
version: '0'
|
68
|
+
version_requirements: *23144860
|
94
69
|
- !ruby/object:Gem::Dependency
|
95
70
|
name: json
|
96
|
-
requirement: !ruby/object:Gem::Requirement
|
71
|
+
requirement: &23144440 !ruby/object:Gem::Requirement
|
97
72
|
none: false
|
98
73
|
requirements:
|
99
74
|
- - ! '>='
|
@@ -101,15 +76,10 @@ dependencies:
|
|
101
76
|
version: '0'
|
102
77
|
type: :runtime
|
103
78
|
prerelease: false
|
104
|
-
version_requirements:
|
105
|
-
none: false
|
106
|
-
requirements:
|
107
|
-
- - ! '>='
|
108
|
-
- !ruby/object:Gem::Version
|
109
|
-
version: '0'
|
79
|
+
version_requirements: *23144440
|
110
80
|
- !ruby/object:Gem::Dependency
|
111
81
|
name: cobravsmongoose
|
112
|
-
requirement: !ruby/object:Gem::Requirement
|
82
|
+
requirement: &23144020 !ruby/object:Gem::Requirement
|
113
83
|
none: false
|
114
84
|
requirements:
|
115
85
|
- - ! '>='
|
@@ -117,15 +87,10 @@ dependencies:
|
|
117
87
|
version: '0'
|
118
88
|
type: :runtime
|
119
89
|
prerelease: false
|
120
|
-
version_requirements:
|
121
|
-
none: false
|
122
|
-
requirements:
|
123
|
-
- - ! '>='
|
124
|
-
- !ruby/object:Gem::Version
|
125
|
-
version: '0'
|
90
|
+
version_requirements: *23144020
|
126
91
|
- !ruby/object:Gem::Dependency
|
127
92
|
name: cssmin
|
128
|
-
requirement: !ruby/object:Gem::Requirement
|
93
|
+
requirement: &23143600 !ruby/object:Gem::Requirement
|
129
94
|
none: false
|
130
95
|
requirements:
|
131
96
|
- - ! '>='
|
@@ -133,12 +98,7 @@ dependencies:
|
|
133
98
|
version: '0'
|
134
99
|
type: :runtime
|
135
100
|
prerelease: false
|
136
|
-
version_requirements:
|
137
|
-
none: false
|
138
|
-
requirements:
|
139
|
-
- - ! '>='
|
140
|
-
- !ruby/object:Gem::Version
|
141
|
-
version: '0'
|
101
|
+
version_requirements: *23143600
|
142
102
|
description: HTML5 Javascript game engine, quickly create robust, flexible and reusable
|
143
103
|
games.
|
144
104
|
email:
|
@@ -459,7 +419,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
459
419
|
version: '0'
|
460
420
|
requirements: []
|
461
421
|
rubyforge_project: entityjs
|
462
|
-
rubygems_version: 1.8.
|
422
|
+
rubygems_version: 1.8.15
|
463
423
|
signing_key:
|
464
424
|
specification_version: 3
|
465
425
|
summary: Create HTML5 javascript games in EntityJS.
|