entityjs 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/entityjs.gemspec +1 -1
 - data/lib/entityjs/version.rb +1 -1
 - data/public/qunit/qunit.entity.js +0 -16
 - data/spec/javascripts/src/core/entity_spec.js +15 -5
 - data/spec/javascripts/src/display/animate_spec.js +13 -0
 - data/spec/javascripts/src/pattern/flicker_spec.js +6 -11
 - data/spec/support/mygame.rb +5 -0
 - data/src/core/entity.js +12 -5
 - data/src/display/align.js +8 -6
 - data/src/display/animate.js +50 -0
 - data/src/display/draw.js +2 -2
 - data/src/display/image.js +1 -1
 - data/src/display/imgtext.js +1 -1
 - data/src/display/sprite.js +0 -5
 - data/src/display/text.js +1 -1
 - data/src/pattern/flicker.js +38 -38
 - data/templates/animation/assets/images/hero.png +0 -0
 - data/templates/animation/scripts/init.js +7 -0
 - data/templates/animation/scripts/scenes/home.js +41 -0
 - data/templates/animation/scripts/scenes/load.js +11 -0
 - data/templates/animation/tests/init_test.js +4 -0
 - data/templates/animation/tests/scenes/home_test.js +15 -0
 - data/templates/animation/tests/scenes/load_test.js +18 -0
 - data/templates/circle/scripts/scenes/home.js +0 -28
 - data/templates/isometric/scripts/displays/cursor.js +3 -2
 - data/templates/isometric/scripts/levels/level.js +6 -4
 - data/templates/platform/scripts/displays/hero.js +11 -11
 - data/templates/platform/scripts/items/coin.js +8 -3
 - data/templates/platform/scripts/items/item.js +7 -4
 - data/templates/platform/scripts/items/spring.js +5 -3
 - data/templates/platform/tests/displays/hero_test.js +7 -6
 - data/templates/platform/tests/factories.js +6 -1
 - data/templates/platform/tests/items/coin_test.js +1 -1
 - data/templates/platform/tests/items/spring_test.js +0 -6
 - data/templates/pong/scripts/controls/hitmap.js +5 -5
 - data/templates/pong/tests/controls/player_test.js +6 -1
 - data/templates/tiltmaze/scripts/displays/ball.js +1 -1
 - data/templates/tiltmaze/scripts/structs/level.js +3 -3
 - data/templates/tiltmaze/tests/displays/ball_test.js +1 -1
 - data/templates/tiltmaze/tests/factories.js +6 -0
 - metadata +62 -18
 
    
        data/entityjs.gemspec
    CHANGED
    
    | 
         @@ -24,7 +24,7 @@ Gem::Specification.new do |s| 
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       24 
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              s.add_development_dependency "rspec"
         
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       25 
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              s.add_development_dependency "jasmine"
         
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       26 
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       27 
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            -
              s.add_dependency "sinatra"
         
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            +
              s.add_dependency "sinatra", ">= 1.3.0"
         
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              s.add_dependency "coffee-script"
         
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       29 
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              s.add_dependency 'uglifier'
         
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       30 
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              s.add_dependency 'json'
         
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        data/lib/entityjs/version.rb
    CHANGED
    
    
| 
         @@ -101,22 +101,6 @@ function pixelEqual(x, y, r, g, b, a, message){ 
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       101 
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            	QUnit.push(QUnit.equiv(actual, expected), actual, expected, message);
         
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            }
         
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       103 
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       104 
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            -
            /*
         
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       105 
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            Expects the given entity to have the given flicker present
         
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       106 
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       107 
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            var e = re.e();
         
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       108 
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            -
             
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       109 
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            expectFlicker(e, 'run'); //false
         
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       110 
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       111 
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            e.comps('flicker').addFlicker('run', 123, 21, [2]);
         
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       112 
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       113 
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            expectFlicker(e, 'run') //true
         
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       114 
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            -
             
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       115 
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            -
            */
         
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       116 
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            -
            function expectFlicker(ent, flick){
         
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       117 
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              ok(ent.flicker_reels[flick] != null, "Expected entity to have flicker "+flick);
         
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       118 
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            -
            }
         
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       119 
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            -
             
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       120 
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            /*
         
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       121 
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            Expects an entity or component to have a current event attached.
         
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       122 
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         @@ -20,6 +20,16 @@ describe('entity', function(){ 
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       20 
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                eq(re('dfggggg').length, 1)
         
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              })
         
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            +
              it('should get', function(){
         
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                e.blah = 10;
         
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                e.bla = function(){
         
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                  return 10;
         
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                };
         
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            +
             
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                eq(e.get('blah'), 10);
         
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                eq(e.get('bla'), 10);
         
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            +
              });
         
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            +
             
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       23 
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              it('comp', function(){
         
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                e.comp('qwdqwd wer')
         
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         @@ -175,14 +185,14 @@ describe('entity', function(){ 
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                is(re.e().clone())
         
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              })
         
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              it(' 
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              it('super', function(){
         
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                  c.defines('d', function(v){return v; })
         
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                  .defaults('y', function(v){return v;})
         
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                  eq(e. 
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                  eq(e. 
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                  eq(e._super(c.name, 'd', 100), 100)
         
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                  eq(e._super(c.name, 'y', 'bob'), 'bob')
         
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       184 
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                  e.comp(c.name)
         
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       185 
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            -
                  ok(e. 
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            +
                  ok(e._super('','has', c.name))
         
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              })
         
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              it('attr overwrite method', function(){
         
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         @@ -226,7 +236,7 @@ describe('entity', function(){ 
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              it('should throw error on undefined parent method', function(){
         
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                var called = false;
         
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                try {
         
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                  e. 
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                  e._super('image', 'asdfsdf')
         
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                } catch(e){
         
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                  called = true;
         
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                }
         
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         @@ -49,11 +49,6 @@ describe('flicker', function(){ 
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                //manually call update
         
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                for(var i=0; i<60 * time; i++){
         
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            -
                  if(i == 37){
         
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       53 
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                    eq(e.health, 5);
         
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       54 
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            -
                  } else if(i==37+37){
         
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       55 
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                    eq(e.health, 10);
         
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            -
                  }
         
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                  e.flicker_update(re.sys.stepSize);
         
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                }
         
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         @@ -67,13 +62,13 @@ describe('flicker', function(){ 
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                e.flicker(1, [5]);
         
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            -
                
         
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            -
             
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            -
                  eq(e.health, 5);
         
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            +
             
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            +
                for(var i=0; i<3; i++){
         
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            +
                  e.flicker_update(e.stepSize * 0.5);
         
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            +
             
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                }
         
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            -
             
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                  eq(e.health, 5);
         
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              })
         
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            });
         
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        data/spec/support/mygame.rb
    CHANGED
    
    
    
        data/src/core/entity.js
    CHANGED
    
    | 
         @@ -97,7 +97,7 @@ 
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                      com = pieces[0];
         
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                    }
         
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                    if(this.has(com)){
         
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                    if(com && this.has(com)){
         
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                      var c = re._c[com];
         
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                      //only remove if it exists
         
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         @@ -233,10 +233,10 @@ 
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                Use '' to call super of entity
         
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                re.e('draw')
         
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                . 
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                ._super('draw', 'screenX')()
         
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                */
         
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            -
                p. 
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                p._super = function(comp, method){
         
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                    var a = Array.prototype.slice.call(arguments, 2);
         
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         @@ -437,7 +437,9 @@ 
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                    return this;
         
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                };
         
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                //setters / getters
         
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                p.attr = p.set = function(obj, value){
         
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                    if(re.is(obj,  'object')){
         
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         @@ -461,7 +463,12 @@ 
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                    return this;
         
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                };
         
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            -
             
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            +
                p.get = function(v){
         
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                    var l = this[v];
         
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            +
                    return (re.is(l,'function'))? l() : l;
         
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                };
         
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                p.def = function(obj, value){
         
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       467 
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                    if(re.is(obj , 'object')){
         
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        data/src/display/align.js
    CHANGED
    
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         @@ -15,38 +15,40 @@ re.c('align') 
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       16 
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                alignHor:function(o){
         
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                    o = o || 0;
         
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       18 
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            -
                    this.posX  
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            +
                    this.set('posX', re.sys.sizeX * 0.5 - (this.get('sizeX') - this.get('regX'))*0.5 + o | 0);
         
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                    return this;
         
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                },
         
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                alignVer:function(o){
         
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                    o = o || 0;
         
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       25 
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            -
                    this.posY  
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            +
                    this.set('posY', re.sys.sizeY * 0.5 - (this.get('sizeY') - this.get('regY'))*0.5 + o | 0);
         
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                    return this;
         
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                },
         
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       29 
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                alignRight:function(x){
         
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                    x = x || 0;
         
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       31 
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            -
                    this.posX  
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            +
                    this.set('posX', re.sys.sizeX - (this.get('sizeX') - this.get('regX')) + x | 0);
         
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                    return this;
         
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                },
         
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       34 
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       35 
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                alignLeft:function(x){
         
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       36 
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                    x = x || 0;
         
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            -
                     
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 37 
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            +
                    var s = this.get('sizeX');
         
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 38 
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            +
                    this.set('posX', x + s - (s - this.get('regX')) | 0);
         
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                    return this;
         
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                },
         
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       40 
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                alignTop:function(y){
         
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       42 
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                    y = y || 0;
         
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       43 
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            -
                     
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 44 
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            +
                    var s = this.get('sizeY');
         
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 45 
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            +
                    this.set('posY', y + s - (s - this.get('regY')) | 0);
         
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                    return this;
         
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                },
         
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       47 
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                alignBottom:function(y){
         
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       48 
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                    y = y || 0;
         
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       49 
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            -
                    this.posY  
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 51 
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            +
                    this.set('posY', re.sys.sizeY - (this.get('sizeY') - this.get('regY')) + y | 0);
         
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       50 
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                    return this;
         
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                }
         
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       52 
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         @@ -0,0 +1,50 @@ 
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            /*
         
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            +
            The animate comp defines a simple interface for animating sprites.
         
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            +
            //create entity with sprite sheet and animate comp
         
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 5 
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            +
            var apple = re.e('apple.png animate sprite');
         
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 7 
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            +
            //setup animations to play
         
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 8 
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            +
            apple.anis = {
         
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 9 
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            +
            			//time, frames, loops
         
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 10 
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            +
            	explode:[1000, [0, 1, 2], 1]
         
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 11 
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            +
            		  //seconds, frames, loops defaults to once
         
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 12 
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            +
            	trans:[0.5, [3, 4, 5]]	
         
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            +
            };
         
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 14 
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            +
             
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 15 
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            +
            //play animation
         
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            +
            apple.animate('explode');
         
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     | 
    
         
            +
             
     | 
| 
      
 18 
     | 
    
         
            +
            //stop animation
         
     | 
| 
      
 19 
     | 
    
         
            +
            apple.animate();
         
     | 
| 
      
 20 
     | 
    
         
            +
             
     | 
| 
      
 21 
     | 
    
         
            +
            //check animation playing
         
     | 
| 
      
 22 
     | 
    
         
            +
            apple.flickering(); //this comes from flicker comp
         
     | 
| 
      
 23 
     | 
    
         
            +
             
     | 
| 
      
 24 
     | 
    
         
            +
            */
         
     | 
| 
      
 25 
     | 
    
         
            +
            re.c('animate')
         
     | 
| 
      
 26 
     | 
    
         
            +
            .requires('flicker')
         
     | 
| 
      
 27 
     | 
    
         
            +
            .defines({
         
     | 
| 
      
 28 
     | 
    
         
            +
              	
         
     | 
| 
      
 29 
     | 
    
         
            +
            	animate:function(name){
         
     | 
| 
      
 30 
     | 
    
         
            +
            		//ignore if calling the same frame
         
     | 
| 
      
 31 
     | 
    
         
            +
            		if(this.flickering() != name){
         
     | 
| 
      
 32 
     | 
    
         
            +
            			
         
     | 
| 
      
 33 
     | 
    
         
            +
            			var a = this.anis[name] || [];
         
     | 
| 
      
 34 
     | 
    
         
            +
            			//flicker interface
         
     | 
| 
      
 35 
     | 
    
         
            +
            			//(duration:int, frames:array, loops:int, id:string)
         
     | 
| 
      
 36 
     | 
    
         
            +
            			this.flicker(a[0], a[1], a[2], name);
         
     | 
| 
      
 37 
     | 
    
         
            +
             
     | 
| 
      
 38 
     | 
    
         
            +
            			//only run if a is defined
         
     | 
| 
      
 39 
     | 
    
         
            +
            			if(a.length)
         
     | 
| 
      
 40 
     | 
    
         
            +
            			this.flicker_run(); //run first frame
         
     | 
| 
      
 41 
     | 
    
         
            +
            		}
         
     | 
| 
      
 42 
     | 
    
         
            +
            		return this;
         
     | 
| 
      
 43 
     | 
    
         
            +
            	},
         
     | 
| 
      
 44 
     | 
    
         
            +
             
     | 
| 
      
 45 
     | 
    
         
            +
                //implement for flicker
         
     | 
| 
      
 46 
     | 
    
         
            +
                flick:function(c){
         
     | 
| 
      
 47 
     | 
    
         
            +
                    this.frame(c);
         
     | 
| 
      
 48 
     | 
    
         
            +
                }
         
     | 
| 
      
 49 
     | 
    
         
            +
              
         
     | 
| 
      
 50 
     | 
    
         
            +
            });
         
     | 
    
        data/src/display/draw.js
    CHANGED
    
    
    
        data/src/display/image.js
    CHANGED
    
    
    
        data/src/display/imgtext.js
    CHANGED
    
    
    
        data/src/display/sprite.js
    CHANGED
    
    | 
         @@ -44,11 +44,6 @@ re.c('sprite') 
     | 
|
| 
       44 
44 
     | 
    
         
             
                    c.drawImage(this._image, this.frameX * this.sizeX, this.frameY * this.sizeY, this.sizeX, this.sizeY, -this.regX, -this.regY, this.sizeX, this.sizeY);
         
     | 
| 
       45 
45 
     | 
    
         | 
| 
       46 
46 
     | 
    
         
             
                    return this;
         
     | 
| 
       47 
     | 
    
         
            -
                },
         
     | 
| 
       48 
     | 
    
         
            -
                
         
     | 
| 
       49 
     | 
    
         
            -
                //implement for flicker
         
     | 
| 
       50 
     | 
    
         
            -
                flick:function(c){
         
     | 
| 
       51 
     | 
    
         
            -
                    this.frame(c);
         
     | 
| 
       52 
47 
     | 
    
         
             
                }
         
     | 
| 
       53 
48 
     | 
    
         | 
| 
       54 
49 
     | 
    
         
             
            });
         
     | 
    
        data/src/display/text.js
    CHANGED
    
    
    
        data/src/pattern/flicker.js
    CHANGED
    
    | 
         @@ -50,43 +50,43 @@ re.c('flicker') 
     | 
|
| 
       50 
50 
     | 
    
         | 
| 
       51 
51 
     | 
    
         
             
              change:function(){
         
     | 
| 
       52 
52 
     | 
    
         | 
| 
       53 
     | 
    
         
            -
             
     | 
| 
       54 
     | 
    
         
            -
             
     | 
| 
       55 
     | 
    
         
            -
             
     | 
| 
       56 
     | 
    
         
            -
             
     | 
| 
       57 
     | 
    
         
            -
             
     | 
| 
       58 
     | 
    
         
            -
             
     | 
| 
       59 
     | 
    
         
            -
             
     | 
| 
       60 
     | 
    
         
            -
             
     | 
| 
       61 
     | 
    
         
            -
             
     | 
| 
       62 
     | 
    
         
            -
             
     | 
| 
       63 
     | 
    
         
            -
            					
         
     | 
| 
       64 
     | 
    
         
            -
            					this.flicker_stop();
         
     | 
| 
       65 
     | 
    
         
            -
                      return;
         
     | 
| 
       66 
     | 
    
         
            -
            				}
         
     | 
| 
       67 
     | 
    
         
            -
            			}
         
     | 
| 
      
 53 
     | 
    
         
            +
            	//check if over
         
     | 
| 
      
 54 
     | 
    
         
            +
            	if(this.flicker_frame == this.flicker_frames.length){
         
     | 
| 
      
 55 
     | 
    
         
            +
            		
         
     | 
| 
      
 56 
     | 
    
         
            +
            		if(this.flicker_loops == -1 || --this.flicker_loops >= 1){
         
     | 
| 
      
 57 
     | 
    
         
            +
            			//loop again
         
     | 
| 
      
 58 
     | 
    
         
            +
            			
         
     | 
| 
      
 59 
     | 
    
         
            +
            			this.flicker_frame = 0;
         
     | 
| 
      
 60 
     | 
    
         
            +
            			
         
     | 
| 
      
 61 
     | 
    
         
            +
            		} else {
         
     | 
| 
      
 62 
     | 
    
         
            +
            			//done flickering
         
     | 
| 
       68 
63 
     | 
    
         | 
| 
       69 
     | 
    
         
            -
             
     | 
| 
      
 64 
     | 
    
         
            +
            			this.flicker_stop();
         
     | 
| 
      
 65 
     | 
    
         
            +
              			return;
         
     | 
| 
      
 66 
     | 
    
         
            +
            		}
         
     | 
| 
      
 67 
     | 
    
         
            +
            	}
         
     | 
| 
      
 68 
     | 
    
         
            +
            			
         
     | 
| 
      
 69 
     | 
    
         
            +
                 this.flicker_run();
         
     | 
| 
       70 
70 
     | 
    
         
             
              },
         
     | 
| 
       71 
71 
     | 
    
         | 
| 
       72 
72 
     | 
    
         
             
              run:function(){
         
     | 
| 
       73 
73 
     | 
    
         | 
| 
       74 
     | 
    
         
            -
                var f = this.flicker_frame,
         
     | 
| 
       75 
     | 
    
         
            -
                fs = this.flicker_frames,
         
     | 
| 
       76 
     | 
    
         
            -
                l = this.flicker_loops,
         
     | 
| 
       77 
     | 
    
         
            -
                val = fs[f];
         
     | 
| 
      
 74 
     | 
    
         
            +
                var f = this.flicker_frame, //frame number
         
     | 
| 
      
 75 
     | 
    
         
            +
                fs = this.flicker_frames, //array of frames
         
     | 
| 
      
 76 
     | 
    
         
            +
                l = this.flicker_loops, //loops left
         
     | 
| 
      
 77 
     | 
    
         
            +
                val = fs[f]; //flick value
         
     | 
| 
       78 
78 
     | 
    
         | 
| 
       79 
79 
     | 
    
         
             
                var quit = this.flick(val, f, fs, l);
         
     | 
| 
       80 
80 
     | 
    
         | 
| 
       81 
81 
     | 
    
         
             
                this.trigger('flicker:update', val, f, fs, l);
         
     | 
| 
       82 
82 
     | 
    
         | 
| 
       83 
     | 
    
         
            -
             
     | 
| 
       84 
     | 
    
         
            -
             
     | 
| 
       85 
     | 
    
         
            -
             
     | 
| 
       86 
     | 
    
         
            -
             
     | 
| 
       87 
     | 
    
         
            -
             
     | 
| 
      
 83 
     | 
    
         
            +
            	//flick
         
     | 
| 
      
 84 
     | 
    
         
            +
            	if(quit === false){
         
     | 
| 
      
 85 
     | 
    
         
            +
                	//stop
         
     | 
| 
      
 86 
     | 
    
         
            +
                	this.flicker();
         
     | 
| 
      
 87 
     | 
    
         
            +
                 }
         
     | 
| 
       88 
88 
     | 
    
         | 
| 
       89 
     | 
    
         
            -
             
     | 
| 
      
 89 
     | 
    
         
            +
            	this.flicker_frame++;
         
     | 
| 
       90 
90 
     | 
    
         
             
              },
         
     | 
| 
       91 
91 
     | 
    
         | 
| 
       92 
92 
     | 
    
         
             
            	update:function(t){
         
     | 
| 
         @@ -107,20 +107,20 @@ re.c('flicker') 
     | 
|
| 
       107 
107 
     | 
    
         
             
            	*/
         
     | 
| 
       108 
108 
     | 
    
         
             
            	flicker:function(duration, frames, loops, id){
         
     | 
| 
       109 
109 
     | 
    
         | 
| 
       110 
     | 
    
         
            -
             
     | 
| 
       111 
     | 
    
         
            -
            		if(!re.is( 
     | 
| 
      
 110 
     | 
    
         
            +
            	    //stop
         
     | 
| 
      
 111 
     | 
    
         
            +
            		if(!re.is(duration) && this.flickering()){
         
     | 
| 
       112 
112 
     | 
    
         
             
            			//stop flickering
         
     | 
| 
       113 
113 
     | 
    
         
             
            			return this.flicker_stop();
         
     | 
| 
       114 
114 
     | 
    
         
             
            		}
         
     | 
| 
       115 
115 
     | 
    
         | 
| 
       116 
     | 
    
         
            -
             
     | 
| 
       117 
     | 
    
         
            -
             
     | 
| 
       118 
     | 
    
         
            -
             
     | 
| 
       119 
     | 
    
         
            -
             
     | 
| 
       120 
     | 
    
         
            -
             
     | 
| 
      
 116 
     | 
    
         
            +
            	    //convert to seconds
         
     | 
| 
      
 117 
     | 
    
         
            +
            	    if(duration >= 100){
         
     | 
| 
      
 118 
     | 
    
         
            +
            	    	duration /= 1000;
         
     | 
| 
      
 119 
     | 
    
         
            +
            	    }
         
     | 
| 
      
 120 
     | 
    
         
            +
            	    
         
     | 
| 
       121 
121 
     | 
    
         
             
            		this.flicker_duration = duration || 1;
         
     | 
| 
       122 
122 
     | 
    
         | 
| 
       123 
     | 
    
         
            -
             
     | 
| 
      
 123 
     | 
    
         
            +
            	    frames = (re.is(frames,'array')) ? frames : [frames];
         
     | 
| 
       124 
124 
     | 
    
         | 
| 
       125 
125 
     | 
    
         
             
            		//setup counter for loops
         
     | 
| 
       126 
126 
     | 
    
         
             
            		this.flicker_loops = loops || 1;
         
     | 
| 
         @@ -128,20 +128,20 @@ re.c('flicker') 
     | 
|
| 
       128 
128 
     | 
    
         
             
            		this.stepProgress = 0;
         
     | 
| 
       129 
129 
     | 
    
         
             
            		this.stepSize = (duration / frames.length) / re.sys.second;
         
     | 
| 
       130 
130 
     | 
    
         | 
| 
       131 
     | 
    
         
            -
             
     | 
| 
      
 131 
     | 
    
         
            +
            	    this.flicker_frames = frames;
         
     | 
| 
       132 
132 
     | 
    
         
             
            		this.flicker_frame = 0;
         
     | 
| 
       133 
133 
     | 
    
         | 
| 
       134 
134 
     | 
    
         
             
            		if(!this.flickering()){
         
     | 
| 
       135 
135 
     | 
    
         
             
            			this.on('update', this.flicker_update);
         
     | 
| 
       136 
136 
     | 
    
         
             
            		}
         
     | 
| 
       137 
137 
     | 
    
         | 
| 
       138 
     | 
    
         
            -
             
     | 
| 
      
 138 
     | 
    
         
            +
            	    //sets flicker status
         
     | 
| 
       139 
139 
     | 
    
         
             
            		this.flicker_id = id || true;
         
     | 
| 
       140 
140 
     | 
    
         | 
| 
       141 
141 
     | 
    
         
             
            		this.trigger('flicker:start');
         
     | 
| 
       142 
     | 
    
         
            -
             
     | 
| 
      
 142 
     | 
    
         
            +
                	
         
     | 
| 
       143 
143 
     | 
    
         
             
            		//update frame then run
         
     | 
| 
       144 
     | 
    
         
            -
            		this.flicker_run();
         
     | 
| 
      
 144 
     | 
    
         
            +
            		//this.flicker_run();
         
     | 
| 
       145 
145 
     | 
    
         | 
| 
       146 
146 
     | 
    
         
             
            		return this;
         
     | 
| 
       147 
147 
     | 
    
         
             
            	},
         
     | 
| 
         Binary file 
     | 
| 
         @@ -0,0 +1,41 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            re.scene('home')
         
     | 
| 
      
 2 
     | 
    
         
            +
            .enter(function(){
         
     | 
| 
      
 3 
     | 
    
         
            +
              
         
     | 
| 
      
 4 
     | 
    
         
            +
              re.e('sprite animate hero.png align keyboard')
         
     | 
| 
      
 5 
     | 
    
         
            +
              .attr({
         
     | 
| 
      
 6 
     | 
    
         
            +
                
         
     | 
| 
      
 7 
     | 
    
         
            +
                //sets frame size
         
     | 
| 
      
 8 
     | 
    
         
            +
                sizeX:25,
         
     | 
| 
      
 9 
     | 
    
         
            +
                sizeY:25,
         
     | 
| 
      
 10 
     | 
    
         
            +
                
         
     | 
| 
      
 11 
     | 
    
         
            +
                //animation object for animate comp
         
     | 
| 
      
 12 
     | 
    
         
            +
                anis:{
         
     | 
| 
      
 13 
     | 
    
         
            +
                  //first arg is time in milliseconds, array contains the frame numbers to flick through.
         
     | 
| 
      
 14 
     | 
    
         
            +
                  //time per frame = time / frames.length
         
     | 
| 
      
 15 
     | 
    
         
            +
                  random:[300, [0,1,2,3,4,0]]
         
     | 
| 
      
 16 
     | 
    
         
            +
                },
         
     | 
| 
      
 17 
     | 
    
         
            +
             
     | 
| 
      
 18 
     | 
    
         
            +
                //centers image on screen
         
     | 
| 
      
 19 
     | 
    
         
            +
                alignHor:0,
         
     | 
| 
      
 20 
     | 
    
         
            +
                alignVer:0
         
     | 
| 
      
 21 
     | 
    
         
            +
                
         
     | 
| 
      
 22 
     | 
    
         
            +
              })
         
     | 
| 
      
 23 
     | 
    
         
            +
              //listens for keyup event
         
     | 
| 
      
 24 
     | 
    
         
            +
              .on('keyup:enter', function(){
         
     | 
| 
      
 25 
     | 
    
         
            +
                //play random animation
         
     | 
| 
      
 26 
     | 
    
         
            +
                this.animate('random');
         
     | 
| 
      
 27 
     | 
    
         
            +
             
     | 
| 
      
 28 
     | 
    
         
            +
                console.log('Currently animating:',this.flickering());
         
     | 
| 
      
 29 
     | 
    
         
            +
              })
         
     | 
| 
      
 30 
     | 
    
         
            +
              .on('keyup:q', function(){
         
     | 
| 
      
 31 
     | 
    
         
            +
                //ends animation
         
     | 
| 
      
 32 
     | 
    
         
            +
                this.animate();
         
     | 
| 
      
 33 
     | 
    
         
            +
              });
         
     | 
| 
      
 34 
     | 
    
         
            +
              
         
     | 
| 
      
 35 
     | 
    
         
            +
              //add help text
         
     | 
| 
      
 36 
     | 
    
         
            +
              re.e('text align')
         
     | 
| 
      
 37 
     | 
    
         
            +
              .text('Press enter to animate')
         
     | 
| 
      
 38 
     | 
    
         
            +
              .alignTop(5)
         
     | 
| 
      
 39 
     | 
    
         
            +
              .alignLeft(5);
         
     | 
| 
      
 40 
     | 
    
         
            +
              
         
     | 
| 
      
 41 
     | 
    
         
            +
            });
         
     | 
| 
         @@ -0,0 +1,15 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            module('home');
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            test('enter home', function(){
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
            	re.scene('home').enter();
         
     | 
| 
      
 6 
     | 
    
         
            +
             
     | 
| 
      
 7 
     | 
    
         
            +
            	var ref;
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
            	//check if entity exists
         
     | 
| 
      
 10 
     | 
    
         
            +
            	is(ref = re('animate').first());
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
            	//expects entity to have event listeners
         
     | 
| 
      
 13 
     | 
    
         
            +
            	expectEvent(ref, 'keyup:enter');
         
     | 
| 
      
 14 
     | 
    
         
            +
            	expectEvent(ref, 'keyup:q');
         
     | 
| 
      
 15 
     | 
    
         
            +
            });
         
     | 
| 
         @@ -0,0 +1,18 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            module('load');
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            test('load assets', function(){
         
     | 
| 
      
 4 
     | 
    
         
            +
              
         
     | 
| 
      
 5 
     | 
    
         
            +
              //replace re.scene('home').enter with start()
         
     | 
| 
      
 6 
     | 
    
         
            +
              stub(re.scene('home'), 'enter', function(){  start(); });
         
     | 
| 
      
 7 
     | 
    
         
            +
              
         
     | 
| 
      
 8 
     | 
    
         
            +
              //go into the load scene
         
     | 
| 
      
 9 
     | 
    
         
            +
              re.scene('load').enter();
         
     | 
| 
      
 10 
     | 
    
         
            +
              
         
     | 
| 
      
 11 
     | 
    
         
            +
              //it should be loading the assets
         
     | 
| 
      
 12 
     | 
    
         
            +
              //stop until it finishes and enters the new home scene
         
     | 
| 
      
 13 
     | 
    
         
            +
              //the home scene should then call start()
         
     | 
| 
      
 14 
     | 
    
         
            +
              stop();
         
     | 
| 
      
 15 
     | 
    
         
            +
              
         
     | 
| 
      
 16 
     | 
    
         
            +
              expect(0);
         
     | 
| 
      
 17 
     | 
    
         
            +
              
         
     | 
| 
      
 18 
     | 
    
         
            +
            });
         
     | 
| 
         @@ -31,32 +31,4 @@ re.scene('home') 
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       31 
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              .alignTop(5)
         
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              .alignLeft(5);
         
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       34 
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            -
              //stop the browser from moving around
         
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            -
              re.preventDefault('left right up down');
         
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            -
              
         
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            -
              //create new circle on canvas
         
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            -
              re.e('circle align update')
         
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              .attr({
         
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                radius:10,
         
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            -
                speed:15,
         
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            -
                color:'#ff0000'
         
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            -
              })
         
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       44 
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            -
              //from align component
         
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              .align()
         
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            -
              .on('update', function(){
         
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            -
                
         
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                //move on keypressed
         
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            -
                if(re.pressed('a', 'left')) this.posX -= this.speed;
         
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       50 
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            -
                if(re.pressed('d', 'right')) this.posX += this.speed;
         
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       51 
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            -
                
         
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       52 
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            -
                if(re.pressed('w', 'up')) this.posY -= this.speed;
         
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       53 
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            -
                if(re.pressed('s', 'down')) this.posY += this.speed;
         
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            -
                
         
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            -
              });
         
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            -
              
         
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              //add help text
         
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            -
              re.e('text align')
         
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              .text('Use WASD or arrow keys to move the circle')
         
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            -
              .alignTop(5)
         
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            -
              .alignLeft(5);
         
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            });
         
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         @@ -14,7 +14,8 @@ re.c('cursor') 
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                box.place(iso.isoX, iso.isoY);
         
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            -
                 
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            +
                //get default drawlist
         
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            +
                re.drawlist().sort();
         
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              },
         
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              move:function(x, y){
         
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         @@ -22,7 +23,7 @@ re.c('cursor') 
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                this.place(iso.isoX, iso.isoY);
         
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            -
                re. 
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            +
                re.drawlist().sort();
         
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              }
         
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            })
         
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         @@ -9,8 +9,10 @@ re.c('level') 
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                re.iso.sizeZ = 25;
         
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                //setups layers for objects on the same tile
         
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       12 
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            -
                re. 
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       13 
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            -
             
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 12 
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            +
                re.layer = {
         
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            +
                  cursor:1,
         
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            +
                  box:2
         
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            +
                };
         
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                for(var y=0; y<this.map.length; y++){
         
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                  for(var x=0; x<this.map[0].length; x++){
         
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         @@ -32,13 +34,13 @@ re.c('level') 
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                }
         
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                this.cursor = re.e('cursor')
         
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       35 
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            -
                .attr('layer', re. 
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            +
                .attr('layer', re.layer.cursor);
         
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                this.box = re.e('isoimage')
         
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                .attr({
         
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                  id:'box',
         
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                  frameX:3,
         
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       41 
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            -
                  layer:re. 
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            +
                  layer:re.layer.box,
         
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                  place:[0,0]
         
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                });
         
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         | 
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         @@ -1,5 +1,5 @@ 
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            re.c('hero')
         
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       2 
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            -
            .requires('hero.png tsprite update force  
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 2 
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            +
            .requires('hero.png tsprite update force animate body')
         
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       3 
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            .defines({
         
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              speed:40 * re.sys.stepSize,
         
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         @@ -28,18 +28,18 @@ re.c('hero') 
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                  this.velX -= this.speed;
         
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                  this.scaleX = -1;
         
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       31 
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            -
                  if(!this.jump) this. 
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 31 
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            +
                  if(!this.jump) this.animate('run');
         
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                }
         
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                if(re.pressed('d')){
         
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       35 
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                  this.velX += this.speed;
         
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       36 
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                  this.scaleX = 1;
         
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       37 
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       38 
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            -
                  if(!this.jump) this. 
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 38 
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            +
                  if(!this.jump) this.animate('run');
         
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       39 
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                }
         
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       41 
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                //switch back to idle animation if stopped moving
         
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       42 
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            -
                if(this.isIdle(0.3)) this. 
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 42 
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            +
                if(this.isIdle(0.3)) this.animate('idle');
         
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              },
         
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       45 
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         @@ -47,7 +47,7 @@ re.c('hero') 
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       47 
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                this.jump = true;
         
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       48 
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                this.velY -= this.jumpSpeed;
         
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       50 
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            -
                this. 
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 50 
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                this.animate('jump');
         
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              },
         
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              jumpReset:function(x, y, tx, ty){
         
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         @@ -62,12 +62,12 @@ re.c('hero') 
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       62 
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            .init(function(){
         
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       64 
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              //add animations
         
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       65 
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            -
              this. 
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       66 
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            -
            	  idle:[ 
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       67 
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            -
            	  run:[ 
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       68 
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            -
            	  jump:[ 
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       69 
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            -
            	  ladder:[ 
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       70 
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            -
            	} 
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            +
              this.anis = {
         
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            +
            	  idle:[800, [0, 1], -1],
         
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 67 
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            +
            	  run:[800, [2, 3], 1],
         
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 68 
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            +
            	  jump:[500, [4, 5, 4], 1],
         
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 69 
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            +
            	  ladder:[500, [6, 7], -1]
         
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            +
            	};
         
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              this.on({
         
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                update:this.update,
         
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         @@ -1,5 +1,5 @@ 
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            re.c('coin')
         
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       2 
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            -
            .requires('item  
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 2 
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            +
            .requires('item animate')
         
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       3 
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            .defines({
         
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       4 
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       5 
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              touch:function(){
         
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         @@ -17,10 +17,15 @@ re.c('coin') 
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       17 
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              //add comp for searchability
         
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       18 
18 
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              this.comp('coin');
         
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 20 
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            +
              //create new sound effect
         
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       20 
21 
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              this.sfx = re.e('sound coin.sfx');
         
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       22 
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            -
             
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       23 
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            -
            	this. 
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 23 
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            +
              //setup animations to play
         
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 24 
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            +
            	this.anis = {
         
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 25 
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            +
                glow:[1800, [14, 15, 15], -1]
         
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 26 
     | 
    
         
            +
              };
         
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 27 
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            +
              
         
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 28 
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            +
            	this.animate('glow');
         
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       24 
29 
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            })
         
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       25 
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            //accepted tile frames in items.png which will become coins
         
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       26 
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            .alias('t14')
         
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         @@ -1,11 +1,14 @@ 
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       1 
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            re.c('item')
         
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       2 
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            -
             
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 2 
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            +
            //order matters!
         
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 3 
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            +
            //items.png defines sizeX, sizeY
         
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 4 
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            +
            //tsprite overwrites the sizes
         
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 5 
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            +
            .requires('items.png tsprite update hit')
         
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       3 
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            .namespaces({
         
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       5 
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              update:function(t){
         
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       6 
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            -
             
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       7 
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            -
             
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       8 
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            -
             
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 9 
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            +
             
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 10 
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            +
            	  if(this.hero.hitBody(this.posX, this.posY, this.sizeX, this.sizeY, 10, 0)){
         
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 11 
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            +
            	 		this.touching = true;
         
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       9 
12 
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            			this.touch(t);
         
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       10 
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       11 
14 
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            		} else if(this.touching){
         
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         @@ -1,5 +1,5 @@ 
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1 
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            re.c('spring')
         
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       2 
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            -
            .requires('item  
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 2 
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            +
            .requires('item animate')
         
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       3 
3 
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            .defines({
         
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       4 
4 
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       5 
5 
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              touch:function(){
         
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         @@ -7,14 +7,16 @@ re.c('spring') 
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       7 
7 
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       8 
8 
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            		if(re.pressed('w')){
         
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       9 
9 
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            			this.hero.velY = -25;
         
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       10 
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            -
            			this. 
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 10 
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            +
            			this.animate('bounce');
         
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       11 
11 
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            		}
         
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       12 
12 
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              }
         
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       13 
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       14 
14 
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            })
         
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       15 
15 
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            .init(function(){
         
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       16 
16 
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              //add animation, can also send a string instead of an array
         
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       17 
     | 
    
         
            -
              this. 
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 17 
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            +
              this.anis = {
         
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 18 
     | 
    
         
            +
                bounce:[300, [13, 12], 1]
         
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 19 
     | 
    
         
            +
              };
         
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       18 
20 
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       19 
21 
     | 
    
         
             
            	this.frame(12);
         
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       20 
22 
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         | 
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         @@ -1,11 +1,12 @@ 
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       1 
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            module('hero', lazy('hero'));
         
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       2 
2 
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       3 
     | 
    
         
            -
            test('has  
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 3 
     | 
    
         
            +
            test('has animations', function(){
         
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       4 
4 
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       5 
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            -
               
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       6 
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            -
               
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       7 
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            -
               
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       8 
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            -
               
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 5 
     | 
    
         
            +
              //these where manually put in
         
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 6 
     | 
    
         
            +
              is(hero.anis.idle);
         
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 7 
     | 
    
         
            +
              is(hero.anis.run);
         
     | 
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 8 
     | 
    
         
            +
              is(hero.anis.jump);
         
     | 
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 9 
     | 
    
         
            +
              is(hero.anis.ladder);
         
     | 
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       9 
10 
     | 
    
         | 
| 
       10 
11 
     | 
    
         
             
            });
         
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       11 
12 
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         | 
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         @@ -15,7 +16,7 @@ test('has components', function(){ 
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       15 
16 
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       16 
17 
     | 
    
         
             
            test('flickers idle when not moving', function(){
         
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       17 
18 
     | 
    
         | 
| 
       18 
     | 
    
         
            -
              hero. 
     | 
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 19 
     | 
    
         
            +
              hero.animate('run');
         
     | 
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       19 
20 
     | 
    
         | 
| 
       20 
21 
     | 
    
         
             
              stub(hero, 'isIdle', true);
         
     | 
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       21 
22 
     | 
    
         | 
| 
         @@ -28,17 +28,17 @@ re.c('hitmap') 
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| 
       28 
28 
     | 
    
         
             
                }
         
     | 
| 
       29 
29 
     | 
    
         | 
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       30 
30 
     | 
    
         
             
                //check hits on paddles
         
     | 
| 
       31 
     | 
    
         
            -
                re('paddle').each(function(){
         
     | 
| 
      
 31 
     | 
    
         
            +
                re('paddle').each(function(i){
         
     | 
| 
       32 
32 
     | 
    
         | 
| 
       33 
     | 
    
         
            -
                  if( 
     | 
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 33 
     | 
    
         
            +
                  if(i.hit(obj)){
         
     | 
| 
       34 
34 
     | 
    
         
             
                    res.hitX = 1;
         
     | 
| 
       35 
35 
     | 
    
         | 
| 
       36 
     | 
    
         
            -
                    var push = obj.hsizeX +  
     | 
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 36 
     | 
    
         
            +
                    var push = obj.hsizeX + i.hsizeX + 1;
         
     | 
| 
       37 
37 
     | 
    
         | 
| 
       38 
     | 
    
         
            -
                    if( 
     | 
| 
      
 38 
     | 
    
         
            +
                    if(i.posX > obj.posX){
         
     | 
| 
       39 
39 
     | 
    
         
             
                      push *= -1;
         
     | 
| 
       40 
40 
     | 
    
         
             
                    }
         
     | 
| 
       41 
     | 
    
         
            -
                    res.posX =  
     | 
| 
      
 41 
     | 
    
         
            +
                    res.posX = i.posX + push;
         
     | 
| 
       42 
42 
     | 
    
         | 
| 
       43 
43 
     | 
    
         
             
                  }
         
     | 
| 
       44 
44 
     | 
    
         | 
| 
         @@ -4,6 +4,8 @@ test('paddle moves down on w press', function(){ 
     | 
|
| 
       4 
4 
     | 
    
         | 
| 
       5 
5 
     | 
    
         
             
              player.posY = 30;
         
     | 
| 
       6 
6 
     | 
    
         | 
| 
      
 7 
     | 
    
         
            +
              stub(player, 'checkBounds');
         
     | 
| 
      
 8 
     | 
    
         
            +
              
         
     | 
| 
       7 
9 
     | 
    
         
             
              expectValueDown(player, 'posY');
         
     | 
| 
       8 
10 
     | 
    
         | 
| 
       9 
11 
     | 
    
         
             
              keypress('w', function(){
         
     | 
| 
         @@ -15,9 +17,12 @@ test('paddle moves down on w press', function(){ 
     | 
|
| 
       15 
17 
     | 
    
         
             
            test('paddle moves up on s press', function(){
         
     | 
| 
       16 
18 
     | 
    
         | 
| 
       17 
19 
     | 
    
         
             
              player.posY = 10;
         
     | 
| 
       18 
     | 
    
         
            -
              
         
     | 
| 
      
 20 
     | 
    
         
            +
              console.log(player.posY)
         
     | 
| 
       19 
21 
     | 
    
         
             
              expectValueUp(player, 'posY');
         
     | 
| 
       20 
22 
     | 
    
         | 
| 
      
 23 
     | 
    
         
            +
              //remove this
         
     | 
| 
      
 24 
     | 
    
         
            +
              stub(player, 'checkBounds');
         
     | 
| 
      
 25 
     | 
    
         
            +
              
         
     | 
| 
       21 
26 
     | 
    
         
             
              keypress('s', function(){
         
     | 
| 
       22 
27 
     | 
    
         
             
                player.update();
         
     | 
| 
       23 
28 
     | 
    
         
             
              });
         
     | 
| 
         @@ -53,10 +53,10 @@ re.level = re.c('level') 
     | 
|
| 
       53 
53 
     | 
    
         | 
| 
       54 
54 
     | 
    
         
             
                var ball = this;
         
     | 
| 
       55 
55 
     | 
    
         | 
| 
       56 
     | 
    
         
            -
                re('target').each(function(){
         
     | 
| 
      
 56 
     | 
    
         
            +
                re('target').each(function(i){
         
     | 
| 
       57 
57 
     | 
    
         | 
| 
       58 
     | 
    
         
            -
                  if(ball.tileX() ==  
     | 
| 
       59 
     | 
    
         
            -
                     
     | 
| 
      
 58 
     | 
    
         
            +
                  if(ball.tileX() == i.tileX() && i.tileY() == ball.tileY()){
         
     | 
| 
      
 59 
     | 
    
         
            +
                    i.dispose();
         
     | 
| 
       60 
60 
     | 
    
         
             
                  }
         
     | 
| 
       61 
61 
     | 
    
         | 
| 
       62 
62 
     | 
    
         
             
                });
         
     | 
    
        metadata
    CHANGED
    
    | 
         @@ -1,7 +1,7 @@ 
     | 
|
| 
       1 
1 
     | 
    
         
             
            --- !ruby/object:Gem::Specification
         
     | 
| 
       2 
2 
     | 
    
         
             
            name: entityjs
         
     | 
| 
       3 
3 
     | 
    
         
             
            version: !ruby/object:Gem::Version
         
     | 
| 
       4 
     | 
    
         
            -
              version: 0.4. 
     | 
| 
      
 4 
     | 
    
         
            +
              version: 0.4.1
         
     | 
| 
       5 
5 
     | 
    
         
             
              prerelease: 
         
     | 
| 
       6 
6 
     | 
    
         
             
            platform: ruby
         
     | 
| 
       7 
7 
     | 
    
         
             
            authors:
         
     | 
| 
         @@ -9,11 +9,11 @@ authors: 
     | 
|
| 
       9 
9 
     | 
    
         
             
            autorequire: 
         
     | 
| 
       10 
10 
     | 
    
         
             
            bindir: bin
         
     | 
| 
       11 
11 
     | 
    
         
             
            cert_chain: []
         
     | 
| 
       12 
     | 
    
         
            -
            date: 2012- 
     | 
| 
      
 12 
     | 
    
         
            +
            date: 2012-05-20 00:00:00.000000000 Z
         
     | 
| 
       13 
13 
     | 
    
         
             
            dependencies:
         
     | 
| 
       14 
14 
     | 
    
         
             
            - !ruby/object:Gem::Dependency
         
     | 
| 
       15 
15 
     | 
    
         
             
              name: rspec
         
     | 
| 
       16 
     | 
    
         
            -
              requirement:  
     | 
| 
      
 16 
     | 
    
         
            +
              requirement: !ruby/object:Gem::Requirement
         
     | 
| 
       17 
17 
     | 
    
         
             
                none: false
         
     | 
| 
       18 
18 
     | 
    
         
             
                requirements:
         
     | 
| 
       19 
19 
     | 
    
         
             
                - - ! '>='
         
     | 
| 
         @@ -21,10 +21,15 @@ dependencies: 
     | 
|
| 
       21 
21 
     | 
    
         
             
                    version: '0'
         
     | 
| 
       22 
22 
     | 
    
         
             
              type: :development
         
     | 
| 
       23 
23 
     | 
    
         
             
              prerelease: false
         
     | 
| 
       24 
     | 
    
         
            -
              version_requirements:  
     | 
| 
      
 24 
     | 
    
         
            +
              version_requirements: !ruby/object:Gem::Requirement
         
     | 
| 
      
 25 
     | 
    
         
            +
                none: false
         
     | 
| 
      
 26 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 27 
     | 
    
         
            +
                - - ! '>='
         
     | 
| 
      
 28 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 29 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
       25 
30 
     | 
    
         
             
            - !ruby/object:Gem::Dependency
         
     | 
| 
       26 
31 
     | 
    
         
             
              name: jasmine
         
     | 
| 
       27 
     | 
    
         
            -
              requirement:  
     | 
| 
      
 32 
     | 
    
         
            +
              requirement: !ruby/object:Gem::Requirement
         
     | 
| 
       28 
33 
     | 
    
         
             
                none: false
         
     | 
| 
       29 
34 
     | 
    
         
             
                requirements:
         
     | 
| 
       30 
35 
     | 
    
         
             
                - - ! '>='
         
     | 
| 
         @@ -32,21 +37,31 @@ dependencies: 
     | 
|
| 
       32 
37 
     | 
    
         
             
                    version: '0'
         
     | 
| 
       33 
38 
     | 
    
         
             
              type: :development
         
     | 
| 
       34 
39 
     | 
    
         
             
              prerelease: false
         
     | 
| 
       35 
     | 
    
         
            -
              version_requirements:  
     | 
| 
      
 40 
     | 
    
         
            +
              version_requirements: !ruby/object:Gem::Requirement
         
     | 
| 
      
 41 
     | 
    
         
            +
                none: false
         
     | 
| 
      
 42 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 43 
     | 
    
         
            +
                - - ! '>='
         
     | 
| 
      
 44 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 45 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
       36 
46 
     | 
    
         
             
            - !ruby/object:Gem::Dependency
         
     | 
| 
       37 
47 
     | 
    
         
             
              name: sinatra
         
     | 
| 
       38 
     | 
    
         
            -
              requirement:  
     | 
| 
      
 48 
     | 
    
         
            +
              requirement: !ruby/object:Gem::Requirement
         
     | 
| 
       39 
49 
     | 
    
         
             
                none: false
         
     | 
| 
       40 
50 
     | 
    
         
             
                requirements:
         
     | 
| 
       41 
51 
     | 
    
         
             
                - - ! '>='
         
     | 
| 
       42 
52 
     | 
    
         
             
                  - !ruby/object:Gem::Version
         
     | 
| 
       43 
     | 
    
         
            -
                    version:  
     | 
| 
      
 53 
     | 
    
         
            +
                    version: 1.3.0
         
     | 
| 
       44 
54 
     | 
    
         
             
              type: :runtime
         
     | 
| 
       45 
55 
     | 
    
         
             
              prerelease: false
         
     | 
| 
       46 
     | 
    
         
            -
              version_requirements:  
     | 
| 
      
 56 
     | 
    
         
            +
              version_requirements: !ruby/object:Gem::Requirement
         
     | 
| 
      
 57 
     | 
    
         
            +
                none: false
         
     | 
| 
      
 58 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 59 
     | 
    
         
            +
                - - ! '>='
         
     | 
| 
      
 60 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 61 
     | 
    
         
            +
                    version: 1.3.0
         
     | 
| 
       47 
62 
     | 
    
         
             
            - !ruby/object:Gem::Dependency
         
     | 
| 
       48 
63 
     | 
    
         
             
              name: coffee-script
         
     | 
| 
       49 
     | 
    
         
            -
              requirement:  
     | 
| 
      
 64 
     | 
    
         
            +
              requirement: !ruby/object:Gem::Requirement
         
     | 
| 
       50 
65 
     | 
    
         
             
                none: false
         
     | 
| 
       51 
66 
     | 
    
         
             
                requirements:
         
     | 
| 
       52 
67 
     | 
    
         
             
                - - ! '>='
         
     | 
| 
         @@ -54,10 +69,15 @@ dependencies: 
     | 
|
| 
       54 
69 
     | 
    
         
             
                    version: '0'
         
     | 
| 
       55 
70 
     | 
    
         
             
              type: :runtime
         
     | 
| 
       56 
71 
     | 
    
         
             
              prerelease: false
         
     | 
| 
       57 
     | 
    
         
            -
              version_requirements:  
     | 
| 
      
 72 
     | 
    
         
            +
              version_requirements: !ruby/object:Gem::Requirement
         
     | 
| 
      
 73 
     | 
    
         
            +
                none: false
         
     | 
| 
      
 74 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 75 
     | 
    
         
            +
                - - ! '>='
         
     | 
| 
      
 76 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 77 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
       58 
78 
     | 
    
         
             
            - !ruby/object:Gem::Dependency
         
     | 
| 
       59 
79 
     | 
    
         
             
              name: uglifier
         
     | 
| 
       60 
     | 
    
         
            -
              requirement:  
     | 
| 
      
 80 
     | 
    
         
            +
              requirement: !ruby/object:Gem::Requirement
         
     | 
| 
       61 
81 
     | 
    
         
             
                none: false
         
     | 
| 
       62 
82 
     | 
    
         
             
                requirements:
         
     | 
| 
       63 
83 
     | 
    
         
             
                - - ! '>='
         
     | 
| 
         @@ -65,10 +85,15 @@ dependencies: 
     | 
|
| 
       65 
85 
     | 
    
         
             
                    version: '0'
         
     | 
| 
       66 
86 
     | 
    
         
             
              type: :runtime
         
     | 
| 
       67 
87 
     | 
    
         
             
              prerelease: false
         
     | 
| 
       68 
     | 
    
         
            -
              version_requirements:  
     | 
| 
      
 88 
     | 
    
         
            +
              version_requirements: !ruby/object:Gem::Requirement
         
     | 
| 
      
 89 
     | 
    
         
            +
                none: false
         
     | 
| 
      
 90 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 91 
     | 
    
         
            +
                - - ! '>='
         
     | 
| 
      
 92 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 93 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
       69 
94 
     | 
    
         
             
            - !ruby/object:Gem::Dependency
         
     | 
| 
       70 
95 
     | 
    
         
             
              name: json
         
     | 
| 
       71 
     | 
    
         
            -
              requirement:  
     | 
| 
      
 96 
     | 
    
         
            +
              requirement: !ruby/object:Gem::Requirement
         
     | 
| 
       72 
97 
     | 
    
         
             
                none: false
         
     | 
| 
       73 
98 
     | 
    
         
             
                requirements:
         
     | 
| 
       74 
99 
     | 
    
         
             
                - - ! '>='
         
     | 
| 
         @@ -76,10 +101,15 @@ dependencies: 
     | 
|
| 
       76 
101 
     | 
    
         
             
                    version: '0'
         
     | 
| 
       77 
102 
     | 
    
         
             
              type: :runtime
         
     | 
| 
       78 
103 
     | 
    
         
             
              prerelease: false
         
     | 
| 
       79 
     | 
    
         
            -
              version_requirements:  
     | 
| 
      
 104 
     | 
    
         
            +
              version_requirements: !ruby/object:Gem::Requirement
         
     | 
| 
      
 105 
     | 
    
         
            +
                none: false
         
     | 
| 
      
 106 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 107 
     | 
    
         
            +
                - - ! '>='
         
     | 
| 
      
 108 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 109 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
       80 
110 
     | 
    
         
             
            - !ruby/object:Gem::Dependency
         
     | 
| 
       81 
111 
     | 
    
         
             
              name: cobravsmongoose
         
     | 
| 
       82 
     | 
    
         
            -
              requirement:  
     | 
| 
      
 112 
     | 
    
         
            +
              requirement: !ruby/object:Gem::Requirement
         
     | 
| 
       83 
113 
     | 
    
         
             
                none: false
         
     | 
| 
       84 
114 
     | 
    
         
             
                requirements:
         
     | 
| 
       85 
115 
     | 
    
         
             
                - - ! '>='
         
     | 
| 
         @@ -87,7 +117,12 @@ dependencies: 
     | 
|
| 
       87 
117 
     | 
    
         
             
                    version: '0'
         
     | 
| 
       88 
118 
     | 
    
         
             
              type: :runtime
         
     | 
| 
       89 
119 
     | 
    
         
             
              prerelease: false
         
     | 
| 
       90 
     | 
    
         
            -
              version_requirements:  
     | 
| 
      
 120 
     | 
    
         
            +
              version_requirements: !ruby/object:Gem::Requirement
         
     | 
| 
      
 121 
     | 
    
         
            +
                none: false
         
     | 
| 
      
 122 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 123 
     | 
    
         
            +
                - - ! '>='
         
     | 
| 
      
 124 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 125 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
       91 
126 
     | 
    
         
             
            description: HTML5 Javascript game engine, quickly create robust, flexible and reusable
         
     | 
| 
       92 
127 
     | 
    
         
             
              games.
         
     | 
| 
       93 
128 
     | 
    
         
             
            email:
         
     | 
| 
         @@ -156,6 +191,7 @@ files: 
     | 
|
| 
       156 
191 
     | 
    
         
             
            - spec/javascripts/src/cycle/update_spec.js
         
     | 
| 
       157 
192 
     | 
    
         
             
            - spec/javascripts/src/cycle/wait_spec.js
         
     | 
| 
       158 
193 
     | 
    
         
             
            - spec/javascripts/src/display/align_spec.js
         
     | 
| 
      
 194 
     | 
    
         
            +
            - spec/javascripts/src/display/animate_spec.js
         
     | 
| 
       159 
195 
     | 
    
         
             
            - spec/javascripts/src/display/circle_spec.js
         
     | 
| 
       160 
196 
     | 
    
         
             
            - spec/javascripts/src/display/draw_spec.js
         
     | 
| 
       161 
197 
     | 
    
         
             
            - spec/javascripts/src/display/group_spec.js
         
     | 
| 
         @@ -227,6 +263,7 @@ files: 
     | 
|
| 
       227 
263 
     | 
    
         
             
            - src/cycle/wait.js
         
     | 
| 
       228 
264 
     | 
    
         
             
            - src/cycle/worker.js
         
     | 
| 
       229 
265 
     | 
    
         
             
            - src/display/align.js
         
     | 
| 
      
 266 
     | 
    
         
            +
            - src/display/animate.js
         
     | 
| 
       230 
267 
     | 
    
         
             
            - src/display/circle.js
         
     | 
| 
       231 
268 
     | 
    
         
             
            - src/display/draw.js
         
     | 
| 
       232 
269 
     | 
    
         
             
            - src/display/group.js
         
     | 
| 
         @@ -268,6 +305,13 @@ files: 
     | 
|
| 
       268 
305 
     | 
    
         
             
            - src/util/scene.js
         
     | 
| 
       269 
306 
     | 
    
         
             
            - src/util/sheet.js
         
     | 
| 
       270 
307 
     | 
    
         
             
            - src/util/support.js
         
     | 
| 
      
 308 
     | 
    
         
            +
            - templates/animation/assets/images/hero.png
         
     | 
| 
      
 309 
     | 
    
         
            +
            - templates/animation/scripts/init.js
         
     | 
| 
      
 310 
     | 
    
         
            +
            - templates/animation/scripts/scenes/home.js
         
     | 
| 
      
 311 
     | 
    
         
            +
            - templates/animation/scripts/scenes/load.js
         
     | 
| 
      
 312 
     | 
    
         
            +
            - templates/animation/tests/init_test.js
         
     | 
| 
      
 313 
     | 
    
         
            +
            - templates/animation/tests/scenes/home_test.js
         
     | 
| 
      
 314 
     | 
    
         
            +
            - templates/animation/tests/scenes/load_test.js
         
     | 
| 
       271 
315 
     | 
    
         
             
            - templates/arrow_keys/assets/images/arrow.png
         
     | 
| 
       272 
316 
     | 
    
         
             
            - templates/arrow_keys/config.yml
         
     | 
| 
       273 
317 
     | 
    
         
             
            - templates/arrow_keys/readme.txt
         
     | 
| 
         @@ -402,7 +446,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement 
     | 
|
| 
       402 
446 
     | 
    
         
             
                  version: '0'
         
     | 
| 
       403 
447 
     | 
    
         
             
            requirements: []
         
     | 
| 
       404 
448 
     | 
    
         
             
            rubyforge_project: entityjs
         
     | 
| 
       405 
     | 
    
         
            -
            rubygems_version: 1.8. 
     | 
| 
      
 449 
     | 
    
         
            +
            rubygems_version: 1.8.24
         
     | 
| 
       406 
450 
     | 
    
         
             
            signing_key: 
         
     | 
| 
       407 
451 
     | 
    
         
             
            specification_version: 3
         
     | 
| 
       408 
452 
     | 
    
         
             
            summary: Create HTML5 javascript games in EntityJS.
         
     |