entityjs 0.3.1 → 0.3.2

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Files changed (148) hide show
  1. data/README.md +18 -14
  2. data/entityjs.gemspec +1 -0
  3. data/lib/entityjs/assets.rb +13 -163
  4. data/lib/entityjs/command.rb +5 -2
  5. data/lib/entityjs/commands/build.rb +63 -23
  6. data/lib/entityjs/commands/eunit.rb +44 -0
  7. data/lib/entityjs/commands/release.rb +1 -1
  8. data/lib/entityjs/commands/server.rb +19 -4
  9. data/lib/entityjs/compile.rb +152 -0
  10. data/lib/entityjs/config.rb +8 -0
  11. data/lib/entityjs/dirc.rb +70 -17
  12. data/lib/entityjs/page.rb +106 -0
  13. data/lib/entityjs/parsers/parse_coffee.rb +12 -0
  14. data/lib/entityjs/version.rb +1 -1
  15. data/lib/entityjs.rb +18 -4
  16. data/public/qunit/qunit.css +9 -3
  17. data/public/qunit/qunit.entity.js +113 -31
  18. data/public/qunit/qunit.js +296 -235
  19. data/public/qunit/qunit.mock.js +54 -2
  20. data/public/tests.html +0 -15
  21. data/spec/javascripts/src/cycle/tween_spec.js +59 -0
  22. data/spec/javascripts/src/display/screen_spec.js +0 -15
  23. data/spec/javascripts/src/display/text_spec.js +4 -0
  24. data/spec/javascripts/src/input/mouse_spec.js +18 -18
  25. data/spec/javascripts/src/input/preventdefault_spec.js +14 -0
  26. data/spec/javascripts/src/math/drag_spec.js +2 -2
  27. data/spec/javascripts/src/math/hit_spec.js +24 -0
  28. data/spec/javascripts/src/math/point_spec.js +3 -3
  29. data/spec/javascripts/src/math/tile_spec.js +1 -1
  30. data/spec/javascripts/src/media/sound_spec.js +1 -1
  31. data/spec/javascripts/src/pattern/automap_spec.js +3 -3
  32. data/spec/javascripts/src/pattern/flicker_spec.js +2 -1
  33. data/spec/javascripts/src/util/random_spec.js +17 -0
  34. data/spec/javascripts/src/util/scene_spec.js +15 -0
  35. data/spec/lib/entityjs/assets_spec.rb +2 -201
  36. data/spec/lib/entityjs/commands/build_spec.rb +18 -5
  37. data/spec/lib/entityjs/commands/eunit_spec.rb +18 -0
  38. data/spec/lib/entityjs/commands/release_spec.rb +2 -0
  39. data/spec/lib/entityjs/compile_spec.rb +204 -0
  40. data/spec/lib/entityjs/dirc_spec.rb +8 -4
  41. data/spec/lib/entityjs/page_spec.rb +59 -0
  42. data/spec/support/factories.rb +0 -2
  43. data/src/core/entity.js +4 -18
  44. data/src/core/query.js +1 -1
  45. data/src/core/re.js +6 -6
  46. data/src/core/system.js +17 -12
  47. data/src/cycle/tween.js +93 -31
  48. data/src/display/align.js +11 -6
  49. data/src/display/circle.js +5 -4
  50. data/src/display/imgtext.js +33 -22
  51. data/src/display/screen.js +0 -8
  52. data/src/display/text.js +37 -4
  53. data/src/input/keyboard.js +15 -5
  54. data/src/input/mouse.js +15 -25
  55. data/src/input/preventdefault.js +11 -0
  56. data/src/math/body.js +35 -16
  57. data/src/math/drag.js +2 -2
  58. data/src/math/force.js +2 -2
  59. data/src/math/hit.js +15 -6
  60. data/src/math/hitmap.js +6 -6
  61. data/src/math/point.js +1 -1
  62. data/src/math/tile.js +22 -17
  63. data/src/media/sound.js +1 -1
  64. data/src/pattern/automap.js +16 -27
  65. data/src/pattern/flicker.js +9 -5
  66. data/src/util/random.js +4 -0
  67. data/src/util/scene.js +2 -6
  68. data/templates/arrow_keys/scripts/{display → displays}/arrow.js +0 -0
  69. data/templates/arrow_keys/scripts/{input → inputs}/controls.js +0 -0
  70. data/templates/arrow_keys/tests/{display → displays}/arrow_test.js +1 -1
  71. data/templates/arrow_keys/tests/{input → inputs}/controls_test.js +0 -0
  72. data/templates/arrow_keys/tests/scenes/load_test.js +2 -0
  73. data/templates/{blank → circle}/config.yml +0 -0
  74. data/templates/{blank → circle}/readme.txt +0 -0
  75. data/templates/circle/scripts/init.js +7 -0
  76. data/templates/circle/scripts/scenes/home.js +62 -0
  77. data/templates/circle/scripts/scenes/load.js +11 -0
  78. data/templates/circle/tests/scenes/home_test.js +29 -0
  79. data/templates/circle/tests/scenes/load_test.js +15 -0
  80. data/templates/platform/config.yml +2 -1
  81. data/templates/platform/readme.txt +15 -16
  82. data/templates/platform/scripts/{display → displays}/bit.js +0 -0
  83. data/templates/platform/scripts/{display → displays}/hero.js +0 -0
  84. data/templates/platform/scripts/{display → displays}/tile.js +0 -0
  85. data/templates/platform/scripts/{display → displays}/tsprite.js +0 -0
  86. data/templates/platform/{assets → scripts}/levels/level1.tmx +0 -0
  87. data/templates/platform/scripts/{util → utils}/counter.js +0 -0
  88. data/templates/platform/scripts/{util → utils}/level.js +0 -0
  89. data/templates/platform/tests/{display → displays}/bit_test.js +1 -1
  90. data/templates/platform/tests/displays/hero_test.js +73 -0
  91. data/templates/platform/tests/{display → displays}/tile_test.js +1 -1
  92. data/templates/platform/tests/displays/tsprite_test.js +8 -0
  93. data/templates/platform/tests/items/coin_test.js +10 -10
  94. data/templates/platform/tests/items/item_test.js +9 -9
  95. data/templates/platform/tests/items/spring_test.js +3 -3
  96. data/templates/platform/tests/scenes/load_test.js +2 -1
  97. data/templates/platform/tests/{util → utils}/counter_test.js +2 -2
  98. data/templates/platform/tests/{util → utils}/level_test.js +3 -0
  99. data/templates/pong/config.yml +22 -0
  100. data/templates/pong/readme.txt +3 -0
  101. data/templates/pong/scripts/controls/ai.js +30 -0
  102. data/templates/pong/scripts/controls/arena.js +33 -0
  103. data/templates/pong/scripts/controls/hitmap.js +54 -0
  104. data/templates/pong/scripts/controls/player.js +24 -0
  105. data/templates/pong/scripts/controls/twoarena.js +14 -0
  106. data/templates/pong/scripts/displays/ball.js +29 -0
  107. data/templates/pong/scripts/displays/counter.js +22 -0
  108. data/templates/pong/scripts/displays/paddle.js +22 -0
  109. data/templates/pong/scripts/init.js +9 -0
  110. data/templates/pong/scripts/scenes/game.js +61 -0
  111. data/templates/pong/scripts/scenes/home.js +55 -0
  112. data/templates/pong/scripts/scenes/over.js +29 -0
  113. data/templates/pong/tests/controls/ai_test.js +34 -0
  114. data/templates/pong/tests/controls/arena_test.js +20 -0
  115. data/templates/pong/tests/controls/hitmap_test.js +89 -0
  116. data/templates/pong/tests/controls/player_test.js +25 -0
  117. data/templates/pong/tests/controls/twoarena_test.js +7 -0
  118. data/templates/pong/tests/displays/ball_test.js +10 -0
  119. data/templates/pong/tests/displays/counter_test.js +13 -0
  120. data/templates/pong/tests/displays/paddle_test.js +17 -0
  121. data/templates/pong/tests/scenes/game_test.js +16 -0
  122. data/templates/pong/tests/scenes/home_test.js +30 -0
  123. data/templates/pong/tests/scenes/over_test.js +16 -0
  124. data/templates/tiltmaze/config.yml +25 -0
  125. data/templates/tiltmaze/readme.txt +79 -0
  126. data/templates/tiltmaze/scripts/displays/ball.js +78 -0
  127. data/templates/tiltmaze/scripts/displays/target.js +13 -0
  128. data/templates/tiltmaze/scripts/displays/tile.js +2 -0
  129. data/templates/tiltmaze/scripts/init.js +7 -0
  130. data/templates/tiltmaze/scripts/levels/level1.json +14 -0
  131. data/templates/tiltmaze/scripts/levels/level2.json +14 -0
  132. data/templates/tiltmaze/scripts/levels/level3.json +14 -0
  133. data/templates/tiltmaze/scripts/levels/level4.json +15 -0
  134. data/templates/tiltmaze/scripts/levels/level5.json +18 -0
  135. data/templates/tiltmaze/scripts/scenes/game.js +56 -0
  136. data/templates/tiltmaze/scripts/scenes/home.js +24 -0
  137. data/templates/tiltmaze/scripts/structs/level.js +82 -0
  138. data/templates/tiltmaze/scripts/tiles/walltile.js +147 -0
  139. data/templates/tiltmaze/tests/displays/ball_test.js +67 -0
  140. data/templates/tiltmaze/tests/displays/target_test.js +8 -0
  141. data/templates/tiltmaze/tests/factories.js +38 -0
  142. data/templates/tiltmaze/tests/scenes/game_test.js +59 -0
  143. data/templates/tiltmaze/tests/scenes/home_test.js +7 -0
  144. data/templates/tiltmaze/tests/structs/level_test.js +44 -0
  145. data/templates/tiltmaze/tests/tiles/walltile_test.js +36 -0
  146. metadata +106 -33
  147. data/templates/platform/tests/display/hero_test.js +0 -73
  148. data/templates/platform/tests/display/tsprite_test.js +0 -8
data/src/core/re.js CHANGED
@@ -7,7 +7,7 @@ Licensed under MIT http://entityjs.com/license
7
7
 
8
8
  */
9
9
  re = function(selector){
10
- return new re.query(selector);
10
+ return new re.query(selector);
11
11
  };
12
12
 
13
13
  //automatically filled when compiled
@@ -19,17 +19,17 @@ re._e = [];
19
19
  re._c = {};
20
20
 
21
21
  re.ready = function(r){
22
- re.listener('load', r);
22
+ re.listener('load', r);
23
23
  };
24
24
 
25
25
  /*
26
26
  The $ method is used for selecting ids and tags.
27
27
  */
28
28
  re.$ = function(s){
29
- return re.$.c[s] = re.$.c[s] || ((s.charAt(0) == '#') ? document.getElementById(s.substr(1)) : document.getElementsByTagName(s)[0]);
29
+ return re.$._[s] = re.$._[s] || ((s.charAt(0) == '#') ? document.getElementById(s.substr(1)) : document.getElementsByTagName(s)[0]);
30
30
  };
31
31
  //caches dom queries
32
- re.$.c = {};
32
+ re.$._ = {};
33
33
 
34
34
  re.$new = function(n){
35
35
  return document.createElement(n);
@@ -38,8 +38,8 @@ re.$new = function(n){
38
38
  /*
39
39
  Special polyfills and object additions
40
40
  */
41
- re.listener = function(t, c){
42
- window.addEventListener(t, c, true);
41
+ re.listener = function(t, c, context){
42
+ (context || window).addEventListener(t, c, true);
43
43
  };
44
44
 
45
45
  /*
data/src/core/system.js CHANGED
@@ -51,7 +51,7 @@ re.c('system')
51
51
 
52
52
  }
53
53
 
54
- return this;
54
+ return this;
55
55
  },
56
56
 
57
57
  loop:function(m){
@@ -68,22 +68,16 @@ re.c('system')
68
68
 
69
69
  //scale is currently not implemented!
70
70
  init:function(canvasId, scale, contextType){
71
- //init listeners
72
- if(re._c.keyboard){
73
- re._c.keyboard.i();
74
- }
75
- if(re._c.mouse){
76
- re._c.mouse.i();
77
- }
78
- if(re._c.touch){
79
- re._c.touch.i();
80
- }
81
71
 
82
72
  //add comps here because system is defined earlier than other comps
83
73
  this.comp('polyfill tick timestep');
84
74
 
85
75
  //setup canvas
86
- this.canvas = re.$(canvasId);
76
+ if(re.is(canvasId, 'htmlcanvaselement')){
77
+ this.canvas = canvasId;
78
+ } else {
79
+ this.canvas = re.$(canvasId);
80
+ }
87
81
 
88
82
  this.scale = scale || 1;
89
83
 
@@ -94,6 +88,17 @@ re.c('system')
94
88
  this.sizeX = s.sizeX = this.canvas.width;
95
89
  this.sizeY = s.sizeY = this.canvas.height;
96
90
 
91
+ //init listeners
92
+ if(re._c.keyboard){
93
+ re._c.keyboard.i();
94
+ }
95
+ if(re._c.mouse){
96
+ re._c.mouse.i();
97
+ }
98
+ if(re._c.touch){
99
+ re._c.touch.i();
100
+ }
101
+
97
102
  return this;
98
103
  },
99
104
 
data/src/cycle/tween.js CHANGED
@@ -4,58 +4,120 @@ The tween component tweens properties of entities to the given value over a peri
4
4
  This is useful for animations.
5
5
 
6
6
  re.e('tween')
7
- .tween(0.8, {x:10});
7
+ .tween(800, {x:10})
8
+ .wait(500)
9
+
10
+ EVENTS:
11
+ tween:start
12
+ tween:finish
13
+ tween:update
8
14
 
9
15
  */
10
16
  re.c('tween')
11
17
  .requires('update')
12
- .statics({
13
-
14
- tween:function(obj, time, props){
15
- return obj.comp('tween')
16
- .tween(time, props);
17
- }
18
-
19
- })
20
18
  .namespaces({
21
19
 
22
20
  update:function(t){
21
+ if(!this.tweening) return;
23
22
 
24
-
25
-
23
+ this.tween_time += t;
24
+
25
+ var elapsed = this.tween_time / this.tween_t;
26
+
27
+ if(elapsed > 1) elapsed = 1;
28
+
29
+ //easing function
30
+ value = this.tweenEase(elapsed);
31
+
32
+ //advance
33
+ for(var i in this.tween_d){
34
+
35
+ //set deltas
36
+ var ease = this.tween_s[i] + this.tween_d[i] * value;
37
+ if(re.is(this[i], 'function')){
38
+ this[i](ease);
39
+ } else {
40
+ this[i] = ease;
41
+ }
42
+ }
43
+
44
+ this.trigger('tween:update', value);
45
+
46
+ if(elapsed == 1){
47
+
48
+ this.tweening = false;
49
+
50
+ this.trigger('tween:finish');
51
+
52
+ //remove from queue
53
+ var next = this.tween_queue.shift();
54
+
55
+ if(next){
56
+ this.tween.apply(this, next);
57
+ }
58
+
59
+ }
60
+
26
61
  }
27
62
 
28
63
  })
29
64
  .defaults({
30
65
 
31
- tweening:false
66
+ tweening:false,
67
+
68
+ tweenEase:function(v){
69
+ return v;
70
+ }
32
71
 
33
72
  })
34
73
  .defines({
35
74
 
36
75
  tween:function(time, props){
37
- this.time = time || 5;
38
-
39
- if(this.tweening){
40
- this.unbind('update', this.tween_update);
41
- }
42
-
43
- //collect properties
44
- for(var i in props){
45
-
46
- if(!props.hasOwnProperty(i)) continue;
47
-
48
- this.tween_props[i] = {s:re.sys.stepSize, i:props[i]};
49
-
50
- }
51
-
52
- return this;
76
+ if(this.tweening){
77
+ this.tween_queue.push(arguments);
78
+ return;
79
+ }
80
+
81
+ //accepts ms or seconds
82
+ if(time >= 30){
83
+ time /= 1000;
84
+ }
85
+
86
+ var maxTime = (time || 1) / (re.sys.stepSize * 60);
87
+ this.tween_time = 0;
88
+ //steps are substracted until it reaches zero
89
+
90
+ var deltas = {};
91
+ var starts = {};
92
+ for(var i in props){
93
+ var value = this[i];
94
+ if(re.is(value, 'function')) value = value();
95
+
96
+ deltas[i] = props[i] - value;
97
+ starts[i] = value;
98
+ }
99
+
100
+ //tween initial values
101
+ this.tween_s = starts;
102
+ //tween deltas
103
+ this.tween_d = deltas;
104
+ //tween maximum time
105
+ this.tween_t = maxTime;
106
+
107
+
108
+ this.tweening = true;
109
+
110
+ return this.trigger('tween:start', starts);
53
111
  }
54
-
112
+
55
113
  })
56
114
  .init(function(){
57
115
 
58
- this.tween_props = {};
116
+ this.on('update', this.tween_update);
117
+ this.tween_queue = [];
59
118
 
60
119
  });
61
- re.tween = re.c('tween').tween;
120
+
121
+ re.tween = function(obj, time, props){
122
+ return obj.comp('tween').tween(time, props);
123
+ };
data/src/display/align.js CHANGED
@@ -8,40 +8,45 @@ re.c('align')
8
8
  .requires('draw')
9
9
  .defines({
10
10
 
11
+ align:function(x, y){
12
+ this.alignHor(x);
13
+ return this.alignVer(y);
14
+ },
15
+
11
16
  alignHor:function(o){
12
17
  o = o || 0;
13
- this.posX = re.sys.sizeX * 0.5 - (this.sizeX + this.regX)*0.5 + o | 0;
18
+ this.posX = re.sys.sizeX * 0.5 - (this.sizeX - this.regX)*0.5 + o | 0;
14
19
 
15
20
  return this;
16
21
  },
17
22
 
18
23
  alignVer:function(o){
19
24
  o = o || 0;
20
- this.posY = re.sys.sizeY * 0.5 - (this.sizeY + this.regY)*0.5 + o | 0;
25
+ this.posY = re.sys.sizeY * 0.5 - (this.sizeY - this.regY)*0.5 + o | 0;
21
26
  return this;
22
27
  },
23
28
 
24
29
  alignRight:function(x){
25
30
  x = x || 0;
26
- this.posX = re.sys.sizeX - (this.sizeX + this.regX) + x | 0;
31
+ this.posX = re.sys.sizeX - (this.sizeX - this.regX) + x | 0;
27
32
  return this;
28
33
  },
29
34
 
30
35
  alignLeft:function(x){
31
36
  x = x || 0;
32
- this.posX = x + this.sizeX - (this.sizeX + this.regX) | 0;
37
+ this.posX = x + this.sizeX - (this.sizeX - this.regX) | 0;
33
38
  return this;
34
39
  },
35
40
 
36
41
  alignTop:function(y){
37
42
  y = y || 0;
38
- this.posY = y + this.sizeY - (this.sizeY + this.regY) | 0;
43
+ this.posY = y + this.sizeY - (this.sizeY - this.regY) | 0;
39
44
  return this;
40
45
  },
41
46
 
42
47
  alignBottom:function(y){
43
48
  y = y || 0;
44
- this.posY = re.sys.sizeY - (this.sizeY + this.regY) + y | 0;
49
+ this.posY = re.sys.sizeY - (this.sizeY - this.regY) + y | 0;
45
50
  return this;
46
51
  }
47
52
 
@@ -13,8 +13,9 @@ re.c('circle')
13
13
  c.fillStyle = this.color;
14
14
 
15
15
  c.beginPath();
16
-
17
- c.arc(-this.regX + this.sizeX * 0.5, -this.regY + this.sizeX * 0.5, this.sizeX, 0, Math.PI*2, true);
16
+ var r = this.radius();
17
+
18
+ c.arc(-this.regX + r , -this.regY + r , r, 0, Math.PI*2, true);
18
19
 
19
20
  c.closePath();
20
21
 
@@ -24,10 +25,10 @@ re.c('circle')
24
25
 
25
26
  radius:function(r){
26
27
  if(re.is(r)){
27
- this.sizeX = this.sizeY = r;
28
+ this.sizeX = this.sizeY = r * 2;
28
29
  return this;
29
30
  }
30
- return this.sizeX;
31
+ return this.sizeX * 0.5;
31
32
  }
32
33
 
33
34
  });
@@ -20,6 +20,8 @@ re('font')
20
20
 
21
21
  *could be turned in to a special sprite component but wouldn't
22
22
  be very useful.
23
+
24
+
23
25
  */
24
26
 
25
27
  re.c('imgtext')
@@ -27,8 +29,8 @@ re.c('imgtext')
27
29
  .interfaces('imgtext')
28
30
  .defaults({
29
31
  //remove empty characters in ascii
30
- charOffset:32
31
-
32
+ charOffset:32,
33
+ lineHeight:15
32
34
  })
33
35
  .defines({
34
36
 
@@ -37,13 +39,22 @@ re.c('imgtext')
37
39
  },
38
40
 
39
41
  draw:function(c){
42
+
43
+ for(var i=0; i<this.text_lines.length; i++){
44
+ this.drawText(c, this.text_lines[i], i * this.lineHeight);
45
+ }
46
+
47
+ return this;
48
+ },
40
49
 
50
+ drawText:function(c, text, yPos){
51
+
41
52
  var slot = 0, charWidth, code, charPos;
42
53
 
43
- for(var i=0, l = this._text.length; i<l; ++i){
54
+ for(var i=0, l = text.length; i<l; ++i){
44
55
 
45
56
  //get char code
46
- code = this._text.charCodeAt(i) - this.charOffset;
57
+ code = text.charCodeAt(i) - this.charOffset;
47
58
 
48
59
  //find width of character
49
60
  charWidth = this.imgtext[code];
@@ -57,35 +68,35 @@ re.c('imgtext')
57
68
  this.charCache[code] = charPos;
58
69
  }
59
70
 
60
- c.drawImage(this._image, this.charCache[code], 0, charWidth, this._image.height, -this.regX + slot, -this.regY, charWidth, this._image.height);
71
+ c.drawImage(this._image, this.charCache[code], 0, charWidth, this._image.height, -this.regX + slot, -this.regY + yPos, charWidth, this._image.height);
61
72
 
62
73
  //append to next character slot
63
74
  slot += charWidth;
64
75
 
65
76
  }
66
-
67
- this.sizeX = slot;
68
- this.sizeY = this._image.height;
69
- return this;
70
- },
71
-
77
+ },
78
+
72
79
  text:function(t){
73
80
  if(re.is(t)){
74
81
  this._text = t;
75
82
 
76
- var t = 0;
77
- //TODO size is slightly off
78
- for(var p=0; p<this._text.length; p++){
79
- t += this.imgtext[p];
80
- }
83
+ this.text_lines = this._text.split('\n');
84
+
85
+ this.sizeX = 0;
81
86
 
82
- this.sizeX = t;
87
+ //find the longest line and set that as the width
88
+ for(var i in this.text_lines){
89
+ var w = 0;
90
+ //TODO size is slightly off
91
+ for(var p=0; p<this.text_lines[i].length; p++){
92
+ w += this.imgtext[p];
93
+ }
94
+ if(w > this.sizeX){
95
+ this.sizeX = w;
96
+ }
97
+ }
83
98
 
84
- if(this._image){
85
- this.sizeY = this._image.height;
86
- } else {
87
- this.sizeY = 0;
88
- }
99
+ this.sizeY = this.text_lines.length * this.lineHeight;
89
100
 
90
101
  return this;
91
102
  }
@@ -29,14 +29,6 @@ re.c('screen')
29
29
 
30
30
  toScreenY:function(y){
31
31
  return y + this.posY + this.offY;
32
- },
33
-
34
- toScreen:function(x, y){
35
- if(arguments.length==1){
36
- y = x.posY || x.y;
37
- x = x.posX || x.x;
38
- }
39
- return {x: this.toScreenX(x), y: this.toScreenY(y)};
40
32
  }
41
33
 
42
34
  })
data/src/display/text.js CHANGED
@@ -16,18 +16,43 @@ re.c('text')
16
16
  .defaults({
17
17
  font:"14px sans-serif",
18
18
  textColor:'#000000',
19
- textAlign:'',
20
- font_text:''
19
+ textAlign:'left',
20
+ textBaseline:'top',
21
+ lineHeight:15
21
22
  })
22
23
  .defines({
23
24
 
24
25
  visible:function(){
25
- return this._text && this.parent('draw', 'visible')
26
+ return this._text && this.parent('draw', 'visible');
26
27
  },
27
28
 
28
29
  text:function(t){
29
30
  if(re.is(t)){
31
+ t += '';
32
+ this.text_lines = t.split('\n');
30
33
  this._text = t;
34
+ //set text width
35
+ if(re.sys.context){
36
+ var c = re.sys.context;
37
+ c.save();
38
+ c.font = this.font;
39
+
40
+ this.sizeX = 0;
41
+
42
+ var w = 0;
43
+ for(var i in this.text_lines){
44
+ w = c.measureText(this.text_lines[i]).width;
45
+ if(w > this.sizeX){
46
+ this.sizeX = w;
47
+ }
48
+ }
49
+
50
+ c.restore();
51
+ }
52
+
53
+ //set height
54
+ this.sizeY = this.text_lines.length * this.lineHeight;
55
+
31
56
  return this;
32
57
  }
33
58
  return this._text;
@@ -37,7 +62,15 @@ re.c('text')
37
62
 
38
63
  c.font = this.font;
39
64
  c.fillStyle = this.textColor;
40
- c.fillText(this._text, -this.regX, -this.regY);
65
+ c.textAlign = this.textAlgin;
66
+ c.textBaseline = this.textBaseline;
67
+
68
+ //multi-line
69
+ var lines = this.text_lines;
70
+ for(var i=0, l=lines.length; i<l; i++){
71
+ c.fillText(lines[i], -this.regX, -this.regY + (i * this.lineHeight));
72
+ }
73
+
41
74
  return this;
42
75
  }
43
76
 
@@ -113,8 +113,10 @@ re.c('keyboard')
113
113
  event: function(e){
114
114
  var that = re._c.keyboard;
115
115
 
116
+ var tagName = (e.target || e.srcElement || {}).tagName;
117
+
116
118
  //disable keyboard keys if focus lost
117
- if(re.is(document.activeElement, 'htmlinputelement') || re.is(document.activeElement, 'htmltextareaelement')){
119
+ if(tagName == 'INPUT' || tagName == 'SELECT' || tagName == 'TEXTAREA'){
118
120
  return;
119
121
  }
120
122
 
@@ -122,10 +124,14 @@ re.c('keyboard')
122
124
 
123
125
  var key = that.keyCodes[c];
124
126
 
125
- if(re.pressed.d){
127
+ if(re.pressed && re.pressed.d){
126
128
  re.pressed.d[key] = (e.type == 'keydown');
127
129
  }
128
-
130
+
131
+ if(re.preventDefault && re.preventDefault.d[key]){
132
+ e.preventDefault();
133
+ }
134
+
129
135
  for(var k=0; k<that.l.length; k++){
130
136
  that.l[k]
131
137
  .trigger(e.type, key, e)
@@ -136,8 +142,12 @@ re.c('keyboard')
136
142
 
137
143
  //initialize function
138
144
  i:function(){
139
- re.listener('keydown', this.event, false);
140
- re.listener('keyup', this.event, false);
145
+ re.listener('keydown', this.event);
146
+ re.listener('keyup', this.event);
147
+ //reset all keys
148
+ re.listener('focus', function(){
149
+ re.pressed.d = {};
150
+ });
141
151
  }
142
152
 
143
153
  })
data/src/input/mouse.js CHANGED
@@ -51,32 +51,21 @@ re.c('mouse')
51
51
  event:function(e, extra){
52
52
 
53
53
  //calculate mouse coordinate
54
- var x;
55
- var y;
54
+ var x = e.offsetX;
55
+ var y = e.offsetY;
56
56
 
57
- if(e.pageX){
58
- x = e.pageX;
59
- y = e.pageY;
60
- } else {
61
- x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
62
- y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
63
- }
64
-
65
- x -= re.sys.canvas.offsetLeft;
66
- y -= re.sys.canvas.offsetTop;
57
+ var that = re.c('mouse');
67
58
 
68
- //ignore if off canvas
69
- if(x < 0 || y < 0 || y > re.sys.sizeY || x > re.sys.sizeX){
70
- return;
59
+ /*
60
+ if(re.preventDefault && re.preventDefault.d[key]){
61
+ e.preventDefault();
71
62
  }
63
+ */
72
64
 
73
- var that = re.c('mouse');
74
-
75
- //FUTURE automatically transform screen coordinates?
76
65
  var c, t, obj;
77
66
  for(var i=0; i<that.l.length; i++){
78
67
  t = that.l[i];
79
- obj = {x:x, y:y};
68
+ obj = {posX:x, posY:y};
80
69
  obj.screenX = re.screen.toScreenX(x);
81
70
  obj.screenY = re.screen.toScreenY(y);
82
71
 
@@ -90,12 +79,13 @@ re.c('mouse')
90
79
  },
91
80
 
92
81
  i:function(){
93
- re.listener('mousedown', this.press, false);
94
- re.listener('mouseup', this.press, false);
95
- re.listener('mousemove', this.event, false);
96
- re.listener('click', this.event, false);
97
- re.listener('dblclick', this.event, false);
98
- re.listener('contextmenu', this.event, false);
82
+ var c = re.sys.canvas;
83
+ re.listener('mousedown', this.press, c);
84
+ re.listener('mouseup', this.press, c);
85
+ re.listener('mousemove', this.event, c);
86
+ re.listener('click', this.event, c);
87
+ re.listener('dblclick', this.event, c);
88
+ re.listener('contextmenu', this.event, c);
99
89
  }
100
90
 
101
91
  })
@@ -0,0 +1,11 @@
1
+ /*
2
+ The PreventDefault method prevents defaults for input events.
3
+ */
4
+ re.preventDefault = function(pres){
5
+ if(re.is(pres, 'string')) pres = pres.split(' ');
6
+
7
+ for(var i in pres){
8
+ re.preventDefault.d[pres[i]] = 1;
9
+ }
10
+ };
11
+ re.preventDefault.d = {};
data/src/math/body.js CHANGED
@@ -20,37 +20,56 @@ padX:2 //pushes the body in 2 pixels on both right and left
20
20
  re.c('body')
21
21
  .defines({
22
22
 
23
- hit:function(x, y, w, h){
23
+ hit:function(x, y, w, h, rx, ry){
24
24
  if(re.is(x,'object')){
25
- y = x.posY;
26
- w = x.sizeX;
27
- h = x.sizeY;
28
- x = x.posX;
25
+ y = x.posY || x.y;
26
+ w = x.sizeX || x.w;
27
+ h = x.sizeY || x.h;
28
+ rx = x.regX || 0;
29
+ ry = x.regY || 0;
30
+ x = x.posX || x.x;
29
31
  }
32
+
33
+ rx = rx || 0;
34
+ ry = ry || 0;
35
+
36
+ var regX = this.regX ||0;
37
+ var regY = this.regY ||0;
38
+
30
39
  return !
31
40
  (
32
- x > this.posX + this.bodyX - this.padX ||
33
- x + w < this.posX + this.padX ||
34
- y > this.posY + this.bodyY - this.padY||
35
- y + h < this.posY + this.padY
41
+ x - rx > this.posX + this.bodyX - this.padX - regX ||
42
+ x + w -rx < this.posX + this.padX - regX ||
43
+ y -ry > this.posY + this.bodyY - this.padY - regY ||
44
+ y + h - ry < this.posY + this.padY - regY
36
45
  );
37
46
  },
38
47
 
39
- hitBody:function(x, y, bx, by, px, py){
48
+ hitBody:function(x, y, bx, by, px, py, rx, ry){
40
49
  if(re.is(x,'object')){
41
- y = x.posY;
50
+ y = x.posY || x.y;
42
51
  bx = x.bodyX;
43
52
  by = x.bodyY;
44
53
  px = x.padX;
45
54
  py = x.padY;
46
- x = x.posX;
55
+ rx = x.regX || 0;
56
+ ry = x.regY || 0;
57
+ x = x.posX || x.x;
47
58
  }
59
+
60
+ rx = rx || 0;
61
+ ry = ry || 0;
62
+
63
+ var regX = this.regX ||0;
64
+ var regY = this.regY ||0;
65
+
66
+
48
67
  return !
49
68
  (
50
- x + px > this.posX + this.bodyX + this.padX ||
51
- x + bx - px < this.posX + this.padX ||
52
- y + py > this.posY + this.bodyY - this.padY ||
53
- y + by - py < this.posY + this.padY
69
+ x + px - rx> this.posX + this.bodyX + this.padX -regX ||
70
+ x + bx - px -rx < this.posX + this.padX -regX ||
71
+ y + py -ry > this.posY + this.bodyY - this.padY - regY ||
72
+ y + by - py -ry < this.posY + this.padY - regY
54
73
  );
55
74
  }
56
75