entityjs 0.2.2
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- data/.gitignore +7 -0
- data/Gemfile +4 -0
- data/README.md +49 -0
- data/Rakefile +1 -0
- data/bin/entityjs +14 -0
- data/build/build_debug.bat +1 -0
- data/build/build_min.bat +1 -0
- data/build/config.php +64 -0
- data/build/debug.php +48 -0
- data/build/files.php +74 -0
- data/build/jsmin.php +376 -0
- data/build/min.php +50 -0
- data/changelog.txt +53 -0
- data/entityjs.gemspec +25 -0
- data/examples/keys/arrow.png +0 -0
- data/examples/keys/keys.html +59 -0
- data/examples/keys/keys.js +148 -0
- data/examples/mouse/mouse.html +58 -0
- data/examples/mouse/mouse.js +60 -0
- data/examples/scenes/home.png +0 -0
- data/examples/scenes/scenes.html +55 -0
- data/examples/scenes/scenes.js +134 -0
- data/examples/scenes/win.png +0 -0
- data/examples/sounds/sound1.mp3 +0 -0
- data/examples/sounds/sound1.ogg +0 -0
- data/examples/sounds/sounds.html +56 -0
- data/examples/sounds/sounds.js +44 -0
- data/examples/style/background.png +0 -0
- data/examples/style/sheet.css +762 -0
- data/examples/tiles/tiles.html +56 -0
- data/examples/tiles/tiles.js +85 -0
- data/examples/tiles/tiles.png +0 -0
- data/lib/blank/config.js +4 -0
- data/lib/blank/config.yml +21 -0
- data/lib/blank/home.js +11 -0
- data/lib/blank/init.js +7 -0
- data/lib/blank/load.js +21 -0
- data/lib/blank/play.html +29 -0
- data/lib/entity.debug.js +52 -0
- data/lib/entity.min.js +184 -0
- data/lib/entityjs/command.rb +37 -0
- data/lib/entityjs/comp.rb +11 -0
- data/lib/entityjs/game.rb +93 -0
- data/lib/entityjs/min.rb +11 -0
- data/lib/entityjs/refresh.rb +14 -0
- data/lib/entityjs/version.rb +3 -0
- data/lib/entityjs.rb +6 -0
- data/license.txt +1 -0
- data/spec/lib/entityjs/game_spec.rb +11 -0
- data/spec/spec_helper.rb +3 -0
- data/src/entityjs/core/component.js +306 -0
- data/src/entityjs/core/entity.js +516 -0
- data/src/entityjs/core/load.js +224 -0
- data/src/entityjs/core/query.js +410 -0
- data/src/entityjs/core/re.js +70 -0
- data/src/entityjs/core/system.js +125 -0
- data/src/entityjs/cycle/draw.js +185 -0
- data/src/entityjs/cycle/ticker.js +27 -0
- data/src/entityjs/cycle/tween.js +61 -0
- data/src/entityjs/cycle/update.js +86 -0
- data/src/entityjs/cycle/wait.js +22 -0
- data/src/entityjs/cycle/worker.js +9 -0
- data/src/entityjs/display/anchor.js +53 -0
- data/src/entityjs/display/bitfont.js +93 -0
- data/src/entityjs/display/bitmap.js +37 -0
- data/src/entityjs/display/circle.js +30 -0
- data/src/entityjs/display/font.js +41 -0
- data/src/entityjs/display/group.js +63 -0
- data/src/entityjs/display/rect.js +19 -0
- data/src/entityjs/display/screen.js +46 -0
- data/src/entityjs/display/sprite.js +37 -0
- data/src/entityjs/input/keyboard.js +150 -0
- data/src/entityjs/input/mouse.js +123 -0
- data/src/entityjs/input/pressed.js +81 -0
- data/src/entityjs/input/touch.js +28 -0
- data/src/entityjs/math/bind.js +76 -0
- data/src/entityjs/math/bisect.js +69 -0
- data/src/entityjs/math/body.js +39 -0
- data/src/entityjs/math/drag.js +39 -0
- data/src/entityjs/math/hitmap.js +165 -0
- data/src/entityjs/math/hittest.js +26 -0
- data/src/entityjs/math/physics.js +142 -0
- data/src/entityjs/math/point.js +57 -0
- data/src/entityjs/math/tile.js +91 -0
- data/src/entityjs/media/channel.js +93 -0
- data/src/entityjs/media/playlist.js +5 -0
- data/src/entityjs/media/sound.js +110 -0
- data/src/entityjs/net/socket.js +52 -0
- data/src/entityjs/pattern/arraymap.js +89 -0
- data/src/entityjs/pattern/flicker.js +214 -0
- data/src/entityjs/pattern/timestep.js +34 -0
- data/src/entityjs/save/database.js +7 -0
- data/src/entityjs/save/storage.js +57 -0
- data/src/entityjs/util/log.js +25 -0
- data/src/entityjs/util/polyfill.js +25 -0
- data/src/entityjs/util/random.js +38 -0
- data/src/entityjs/util/scene.js +101 -0
- data/src/entityjs/util/sheet.js +51 -0
- data/src/entityjs/util/support.js +132 -0
- metadata +156 -0
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(function(re){
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/*
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Searches through all entities using the selector conditions
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//identifiers
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* identifies all
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^ identifies a signal
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# identifies an id
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- identifies not
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//select all entities
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re('*');
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//select all entities with 2d and ai components
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re('2d ai');
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//select all 2d entities without the monster component
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re('2d -monster');
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//select all draw entities and entities with the id equal to asset
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re('draw #asset')
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//returns a random entity
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.random();
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//select all entities with id of bob and player
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//warning you cannot query for two ids
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re('#bob player')
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//takes values from all objects and returns an array
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.pluck('width height');
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//find all bitmap entities with update signal.
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re('bitmap ^update');
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//add color comp to all text components
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re('text').comp('color');
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//custom entity search
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re(function(index){
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if(entity.has('health') && entity.health > 0){
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//add to query
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return true;
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}
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//skip entity
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return false;
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})
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//calls reset method on all entities
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.method('reset');
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//returns direct reference to first entity with id of player
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re('#player').health = 100;
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*/
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var q = function(selector){
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this._e = [];
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if(selector){
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this.query(selector);
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}
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}
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/*
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Sort a query string into objects
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*/
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q._toObj = function(query){
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if(q.c[query]){
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return q.c[query];
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}
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//convert to object
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var temp = query.split(' ');
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var comps = [];
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var signals = [];
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var minus = [];
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var id = '';
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//split string
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var fl;
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var val;
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for(var j = 0; j<temp.length; j++){
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fl = temp[j].charAt(0);
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val = temp[j].substr(1);
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if(fl == '^'){
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signals.push(val);
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} else if(fl == '-'){
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minus.push(val);
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} else if(fl == '#'){
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id = val;
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} else {
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comps.push(temp[j]);
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}
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}
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var comp = {
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comp:comps,
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signal:signals,
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not:minus,
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id:id
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};
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q.c[query] = comp;
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return comp;
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}
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q.c = {};
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var p = q.prototype;
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p.query = function(select){
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select = select || '';
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var i = 0;
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if(typeof select == 'string'){
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if(select == '*'){
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this._e = re._e.slice();
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return this;
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}
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//optimize search and cache
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var obj = q._toObj(select);
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var en;
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main : for(; i<re._e.length; i++){
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en = re._e[i];
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if(en.has(obj)){
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this._e.push(en);
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}
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}
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} else if(typeof select == 'function'){
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for(; i<re._e.length; i++){
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if(select.call(re._e[i], i, re._e.length)){
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this._e.push(re._e[i]);
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}
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}
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}
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return this;
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}
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/*
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Returns an array with all queried entities.
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*/
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p.toArray = function(){
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return this._e.slice();
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}
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/*
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Calls the given method name on all entities.
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re('enemies').method('rest');
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*/
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p.method = function(m){
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var b = Array.prototype.slice.call(arguments, 1);
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this.each(function(){
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this[m].apply(this, b);
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});
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return this;
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}
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/*
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example
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re('draw').each(function(index, length){
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});
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returning false will break the loop
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*/
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p.each = function(m){
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var l = this._e.length, i = -1, e;
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while(++i < l && (e = this._e[i]) && m.call(e, i, l) !== false);
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return this;
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}
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/*
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The map method allows multidimensional loops.
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//map through and increase y every 3 entities.
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re('draw').map(3, function(x, y){
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this.x(x * width);
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this.y(Y * height);
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});
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//so instead of getting this back
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[e,e,e,e,e...]
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//you will get this
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[
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[e,e,e],
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[e,e,e],
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[e,e,e]
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...
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]
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returning false will break the loop
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*/
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p.map = function(w, method){
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var x = 0;
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var y = 0;
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for(var i =0, l = this._e.length; i<l; i++){
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if(method.call(this._e[i], x, y, i, l) == false) break;
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x++;
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if(x == w){
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x = 0;
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y++;
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}
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}
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}
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/*
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Returns an array of all components in the query.
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*/
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p.getComps = function(){
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var l = [];
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this.each(function(){
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l.concat(this.getComps());
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});
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return l;
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}
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/*
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Returns a random entity.
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*/
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p.random = function(){
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return this._e[~~(Math.random()*this._e.length)];
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}
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/*
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The pluck method returns all values from all entities in an array.
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//will return all pos objs from all entities.
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re('point').pluck('pos visible');
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//if we echo...
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[
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{pos:0, visible:0}
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...
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]
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*/
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p.pluck = function(value){
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var t = [];
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var k = value.split(' ');
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this.each(function(){
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var o = {};
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for(var p in k){
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if(k.hasOwnProperty(p)){
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o[k[p]] = this[k[p]];
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}
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}
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t.push(o);
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});
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return t;
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}
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p.extend = function(obj, value){
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this.each(function(){
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this.extend(obj,value);
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});
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return this;
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}
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p.inherit = function(obj, value){
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this.each(function(){
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this.inherit(obj, value);
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});
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return this;
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}
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p.addComp = function(c){
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this.each(function(ref){
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this.addComp(c);
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});
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return this;
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}
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p.removeComp = function(c){
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this.each(function(ref){
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this.removeComp(c);
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});
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}
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p.signal = function(type, method){
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var p = arguments;
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this.each(function(ref){
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this.signal.apply(this, p);
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});
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return this;
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}
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p.length = function(){
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return this._e.length;
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}
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/*
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filters out entities that do not match credentials
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//spawns all entities that are dead
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re('2d health').filter(function(i){
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if(this.health <= 0){
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//keep entity
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return true;
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}
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//remove entity
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return false;
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}).signal('spawn');
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*/
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p.filter = function(method){
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var q = re();
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var that = this;
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this.each(function(i, l){
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if(method.call(this, i, l)){
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//add entity
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q.push(this);
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}
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});
|
365
|
+
|
366
|
+
return q;
|
367
|
+
}
|
368
|
+
|
369
|
+
p.has = function(comp){
|
370
|
+
|
371
|
+
for(var i=0; i<this._e.length; i++){
|
372
|
+
if(!this._e.has(comp)){
|
373
|
+
return false;
|
374
|
+
}
|
375
|
+
}
|
376
|
+
|
377
|
+
return this;
|
378
|
+
}
|
379
|
+
|
380
|
+
p.dispose = function(){
|
381
|
+
|
382
|
+
this.each(function(){
|
383
|
+
|
384
|
+
this.dispose();
|
385
|
+
|
386
|
+
});
|
387
|
+
|
388
|
+
return this;
|
389
|
+
}
|
390
|
+
|
391
|
+
/*
|
392
|
+
Get specific entity from given index.
|
393
|
+
*/
|
394
|
+
p.get = function(index){
|
395
|
+
return this._e[index];
|
396
|
+
}
|
397
|
+
|
398
|
+
/*
|
399
|
+
Put entity into query array.
|
400
|
+
*/
|
401
|
+
p.put = function(entity){
|
402
|
+
|
403
|
+
this._e.push(entity);
|
404
|
+
|
405
|
+
return this;
|
406
|
+
}
|
407
|
+
|
408
|
+
re.query = q;
|
409
|
+
|
410
|
+
}(re));
|
@@ -0,0 +1,70 @@
|
|
1
|
+
/*
|
2
|
+
EntityJS Javascript Game Engine
|
3
|
+
Copyright 2011, Ben D'Angelo
|
4
|
+
http://entityjs.com
|
5
|
+
|
6
|
+
Licensed under MIT http://entityjs.com/license
|
7
|
+
|
8
|
+
*/
|
9
|
+
re = function(selector){
|
10
|
+
return new re.query(selector);
|
11
|
+
};
|
12
|
+
|
13
|
+
//automatically filled when compiled
|
14
|
+
re.version = "$VERSION";
|
15
|
+
|
16
|
+
//contains all entities
|
17
|
+
re._e = [];
|
18
|
+
//contains all components
|
19
|
+
re._c = {};
|
20
|
+
|
21
|
+
re.ready = function(r){
|
22
|
+
re.ready.c.push(r);
|
23
|
+
|
24
|
+
window.onload = function(){
|
25
|
+
for(var k in re.ready.c){
|
26
|
+
re.ready.c[k].call(re);
|
27
|
+
}
|
28
|
+
};
|
29
|
+
};
|
30
|
+
re.ready.c = [];
|
31
|
+
|
32
|
+
/*
|
33
|
+
The $ method is used for selecting ids and tags.
|
34
|
+
*/
|
35
|
+
re.$ = function(s){
|
36
|
+
return re.$.c[s] = re.$.c[s] || (s.charAt(0) == '#') ? document.getElementById(s.substr(1)) : document.getElementsByTagName(s);
|
37
|
+
};
|
38
|
+
//caches dom queries
|
39
|
+
re.$.c = {};
|
40
|
+
|
41
|
+
re.$new = function(n){
|
42
|
+
return document.createElement(n);
|
43
|
+
};
|
44
|
+
|
45
|
+
/*
|
46
|
+
Special polyfills and object additions
|
47
|
+
*/
|
48
|
+
re.listener = function(t, c){
|
49
|
+
if(window.addEventListener){
|
50
|
+
window.addEventListener(t, c, true);
|
51
|
+
} else {
|
52
|
+
document.attachEvent('on'+t, c);
|
53
|
+
}
|
54
|
+
};
|
55
|
+
|
56
|
+
Function.prototype.context = function(c){
|
57
|
+
var that = this;
|
58
|
+
return function(){ return that.apply(c, arguments); };
|
59
|
+
};
|
60
|
+
|
61
|
+
if(!Array.prototype.indexOf){
|
62
|
+
Array.prototype.indexOf = function(o){
|
63
|
+
for(var i=0; i<this.length; i++){
|
64
|
+
if(this[i]==o){
|
65
|
+
return i;
|
66
|
+
}
|
67
|
+
}
|
68
|
+
return -1;
|
69
|
+
}
|
70
|
+
}
|
@@ -0,0 +1,125 @@
|
|
1
|
+
/*
|
2
|
+
The system component contains all information and references to the entity js engine.
|
3
|
+
Such as the canvas context, fps, start, stop, canvas.
|
4
|
+
|
5
|
+
You can add the component to entities for quick reference to variables.
|
6
|
+
|
7
|
+
FUTURE
|
8
|
+
-add entity extends to allow local usage.
|
9
|
+
-perhaps allow users to override the system class for their own custom usage. (new arrays of entities and components)
|
10
|
+
*/
|
11
|
+
re.c('system')
|
12
|
+
.inherit({
|
13
|
+
|
14
|
+
contextType:'2d',
|
15
|
+
|
16
|
+
clearColor:'#f9f9f9',
|
17
|
+
|
18
|
+
stepSize:0.03,
|
19
|
+
|
20
|
+
running:false,
|
21
|
+
|
22
|
+
sizeX:0,
|
23
|
+
sizeY:0
|
24
|
+
|
25
|
+
})
|
26
|
+
.extend({
|
27
|
+
|
28
|
+
clear:function(color){
|
29
|
+
|
30
|
+
if(color){
|
31
|
+
this.context.fillStyle = color;
|
32
|
+
this.context.fillRect(0, 0, this.sizeX, this.sizeY);
|
33
|
+
} else {
|
34
|
+
this.context.clearRect(0, 0, this.sizeX, this.sizeY);
|
35
|
+
}
|
36
|
+
|
37
|
+
return this;
|
38
|
+
},
|
39
|
+
|
40
|
+
start:function(){
|
41
|
+
if(!this.running){
|
42
|
+
this.running = true;
|
43
|
+
|
44
|
+
var that = this;
|
45
|
+
|
46
|
+
(function mainLoop(){
|
47
|
+
|
48
|
+
that.system_loop.call(that);
|
49
|
+
|
50
|
+
if(that.running){
|
51
|
+
that.requestAnimationFrame(mainLoop, that.canvas);
|
52
|
+
}
|
53
|
+
|
54
|
+
})();
|
55
|
+
|
56
|
+
|
57
|
+
}
|
58
|
+
|
59
|
+
return this;
|
60
|
+
},
|
61
|
+
|
62
|
+
loop:function(m){
|
63
|
+
|
64
|
+
this.system_loop = m;
|
65
|
+
|
66
|
+
return this;
|
67
|
+
},
|
68
|
+
|
69
|
+
stop:function(){
|
70
|
+
this.running = false;
|
71
|
+
return this;
|
72
|
+
},
|
73
|
+
|
74
|
+
init:function(canvasId, screen, contextType){
|
75
|
+
|
76
|
+
//add comps here because system is extendd earlier
|
77
|
+
this.addComp('polyfill ticker timestep');
|
78
|
+
|
79
|
+
//setup canvas
|
80
|
+
this.canvas = re.$(canvasId);
|
81
|
+
|
82
|
+
this.contextType = contextType || this.contextType;
|
83
|
+
|
84
|
+
this.context = this.canvas.getContext(this.contextType);
|
85
|
+
|
86
|
+
this.sizeX = this.canvas.width;
|
87
|
+
this.sizeY = this.canvas.height;
|
88
|
+
|
89
|
+
screen = screen || re.screen;
|
90
|
+
|
91
|
+
if(screen){
|
92
|
+
screen.sizeX = this.sizeX;
|
93
|
+
screen.sizeY = this.sizeY;
|
94
|
+
|
95
|
+
screen.regX = this.sizeX * 0.5;
|
96
|
+
screen.regY = this.sizeY * 0.5;
|
97
|
+
}
|
98
|
+
|
99
|
+
return this;
|
100
|
+
},
|
101
|
+
|
102
|
+
/*
|
103
|
+
Default main loop
|
104
|
+
*/
|
105
|
+
system_loop:function(){
|
106
|
+
|
107
|
+
this.timestep(this.tick(), function(){
|
108
|
+
//update
|
109
|
+
re._c.update.update.call(re._c.update, this, this.stepSize);
|
110
|
+
});
|
111
|
+
|
112
|
+
//clear
|
113
|
+
this.clear(this.clearColor);
|
114
|
+
|
115
|
+
re._c.draw.draw.call(re._c.draw, this);
|
116
|
+
}
|
117
|
+
|
118
|
+
|
119
|
+
})
|
120
|
+
.run(function(){
|
121
|
+
|
122
|
+
//create default system
|
123
|
+
re.system = re.sys = re.e('system');
|
124
|
+
|
125
|
+
});
|