empi 0.22.3 → 0.23
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- checksums.yaml +4 -4
- data/lib/empi.rb +3 -3
- data/lib/lib/game_states/build_state.rb +1 -1
- data/lib/lib/game_states/play_state.rb +57 -22
- data/lib/lib/game_states/{escape_state.rb → quit_state.rb} +3 -4
- data/lib/lib/game_states/welcome_state.rb +64 -0
- data/lib/lib/units/town.rb +4 -4
- data/lib/lib/units/unit.rb +32 -15
- data/lib/lib/user_interface/cursor.rb +79 -63
- data/lib/lib/user_interface/infopane.rb +21 -10
- data/lib/lib/user_interface/map.rb +15 -12
- metadata +4 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA256:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: d7a7e44ce8aebd925aac9b87c2344c2ddfb75dc7e12b2d2d61d584c6c4ca2477
|
4
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+
data.tar.gz: edc23d080b7c85249fd869b4571c6c42eff315a2a5ddee93720b5f7c9aa09004
|
5
5
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SHA512:
|
6
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-
metadata.gz:
|
7
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-
data.tar.gz:
|
6
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+
metadata.gz: 22293eedf9f530feafdc018936a37399c2c4ac975c65e00f4b32ffa4c27a79e912d1e2c5e3d0189d464b348b8f0aebc9b5c2955f7b616daadd813afc9f6e5a11
|
7
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+
data.tar.gz: 4701285d5bb8aa354afd9d766e4b2012489822aaa0e3c59cc3c6b9ae6f9cb3a7c61ab521d142e425bfb582c6fa2c6ef86dc10a5fdb1a785a03ecf2de4a97c4f9
|
data/lib/empi.rb
CHANGED
@@ -2,7 +2,7 @@ require 'rubygems'
|
|
2
2
|
require 'gosu'
|
3
3
|
|
4
4
|
require_relative './lib/game_states/game_state'
|
5
|
-
require_relative './lib/game_states/
|
5
|
+
require_relative './lib/game_states/welcome_state'
|
6
6
|
|
7
7
|
TILESIZE = 50
|
8
8
|
MAPX = 10
|
@@ -19,11 +19,11 @@ class GameWindow < Gosu::Window
|
|
19
19
|
height = (MAPY + 2) * TILESIZE, \
|
20
20
|
fullscreen = false)
|
21
21
|
super
|
22
|
-
self.caption = 'Empi: Ruby Edition 0.
|
22
|
+
self.caption = 'Empi: Ruby Edition 0.23'
|
23
23
|
|
24
24
|
# Activate first state
|
25
25
|
$window = self
|
26
|
-
GameState.switch!(
|
26
|
+
GameState.switch!(WelcomeState.instance)
|
27
27
|
end
|
28
28
|
|
29
29
|
# Catch the released button
|
@@ -52,7 +52,7 @@ class BuildState < GameState
|
|
52
52
|
# If "none" project was selected reset also the function
|
53
53
|
def reset_function!()
|
54
54
|
puts PROMPT + @unit.to_s + ": no project selected, resetting function"
|
55
|
-
@unit.set_function!(FUNCNONE)
|
55
|
+
@unit.set_function!(FUNCNONE, @unit.faction)
|
56
56
|
GameState.switch!(PlayState.instance)
|
57
57
|
end
|
58
58
|
|
@@ -1,7 +1,7 @@
|
|
1
1
|
require 'singleton'
|
2
2
|
|
3
3
|
require_relative './game_state'
|
4
|
-
require_relative './
|
4
|
+
require_relative './welcome_state'
|
5
5
|
|
6
6
|
require_relative './../user_interface/cursor'
|
7
7
|
require_relative './../user_interface/infopane'
|
@@ -26,15 +26,24 @@ FUNCBUILD = 'build'
|
|
26
26
|
class PlayState < GameState
|
27
27
|
include Singleton
|
28
28
|
|
29
|
+
attr_reader :map
|
30
|
+
attr_writer :desired_new_map
|
31
|
+
|
29
32
|
# Load new scenario or resume game
|
30
33
|
def after_start
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
@
|
35
|
-
|
36
|
-
|
34
|
+
if @desired_new_map
|
35
|
+
load_new_map!
|
36
|
+
help # show help after each loading of a new map
|
37
|
+
@desired_new_map = nil
|
38
|
+
|
39
|
+
next_faction_turn! # so FAC1 will be the first active faction, with announcement
|
37
40
|
else
|
41
|
+
# Make sure everything is set up
|
42
|
+
unless @infopane and @map and @cursor
|
43
|
+
abort("PlayState.after_start(): Map parts are not properly loaded
|
44
|
+
(#{@infopane}, #{@map}, #{@cursor})")
|
45
|
+
end
|
46
|
+
|
38
47
|
@cursor.info_stopped = false
|
39
48
|
|
40
49
|
# Remind player the current status
|
@@ -56,9 +65,9 @@ class PlayState < GameState
|
|
56
65
|
def update(button)
|
57
66
|
case(button)
|
58
67
|
when Gosu::KbEscape then
|
59
|
-
GameState.switch!(
|
68
|
+
GameState.switch!(WelcomeState.instance)
|
60
69
|
when Gosu::KbPeriod then
|
61
|
-
|
70
|
+
next_faction_turn!
|
62
71
|
when Gosu::KbH then
|
63
72
|
help
|
64
73
|
else
|
@@ -73,27 +82,53 @@ class PlayState < GameState
|
|
73
82
|
@infopane.draw
|
74
83
|
end
|
75
84
|
|
76
|
-
#
|
77
|
-
def
|
78
|
-
puts
|
79
|
-
"
|
80
|
-
"
|
85
|
+
# Load the desired map
|
86
|
+
def load_new_map!
|
87
|
+
puts("=============\n" \
|
88
|
+
"=============\n" \
|
89
|
+
"Loading save: #{@desired_new_map}")
|
90
|
+
@infopane = Infopane.new
|
91
|
+
@map = Map.new(@desired_new_map, @infopane)
|
92
|
+
@cursor = Cursor.new(0, 0, @map, @infopane)
|
93
|
+
end
|
94
|
+
|
95
|
+
# End turn of the active faction
|
96
|
+
def next_faction_turn!
|
97
|
+
@infopane.next_faction!
|
98
|
+
|
99
|
+
# Have all factions played this turn so we are now back at the first one?
|
100
|
+
if @infopane.faction == 1
|
101
|
+
puts "=============\n" \
|
102
|
+
"End of turn\n" \
|
103
|
+
"=============\n"
|
104
|
+
@infopane.next_turn!
|
105
|
+
end
|
106
|
+
|
107
|
+
# Announce game state at the start of turn of the next faction
|
108
|
+
# TODO add change-of-active-faction screen
|
109
|
+
puts "-----------\n" + @infopane.turnscore
|
81
110
|
|
82
|
-
|
83
|
-
|
111
|
+
# Activate functions and reset moves for units of the next faction
|
112
|
+
functionable_faction_units = @map.all_units.select { |uu|
|
113
|
+
uu.faction == @infopane.faction and
|
114
|
+
uu.function != FUNCNONE
|
115
|
+
}
|
116
|
+
functionable_faction_units.each { |uu| uu.function! }
|
84
117
|
|
85
|
-
@map.all_units.
|
86
|
-
|
118
|
+
all_faction_units = @map.all_units.select { |uu|
|
119
|
+
uu.faction == @infopane.faction
|
120
|
+
}
|
121
|
+
all_faction_units.each { |uu| uu.reset_moves!}
|
87
122
|
|
88
|
-
|
89
|
-
@cursor.
|
123
|
+
# Lock the cursor to the first waiting unit
|
124
|
+
@cursor.reset!
|
90
125
|
end
|
91
126
|
|
92
127
|
# Printout the controls
|
93
128
|
def help
|
94
129
|
puts "-----------\n" \
|
95
|
-
"h: help, Esc:
|
96
|
-
"QWEADZXC or arrow keys: movement, .: end turn\n" \
|
130
|
+
"h: help, Esc: menu, Enter: info, j: switch freeroam\n" \
|
131
|
+
"QWEADZXC or arrow keys: movement, .: end your turn\n" \
|
97
132
|
"functions: s sentry, b build, n none\n" \
|
98
133
|
"-----------\n"
|
99
134
|
end
|
@@ -1,10 +1,10 @@
|
|
1
1
|
require 'singleton'
|
2
2
|
|
3
3
|
require_relative './game_state'
|
4
|
-
require_relative './
|
4
|
+
require_relative './welcome_state'
|
5
5
|
|
6
6
|
# Game state of closing the game window
|
7
|
-
class
|
7
|
+
class QuitState < GameState
|
8
8
|
include Singleton
|
9
9
|
|
10
10
|
# What to do just after state gets activated
|
@@ -13,7 +13,6 @@ class EscapeState < GameState
|
|
13
13
|
|
14
14
|
# What to do just before state gets deactivated
|
15
15
|
#def before_end
|
16
|
-
# TODO hide question?
|
17
16
|
#end
|
18
17
|
|
19
18
|
# Process given button to cursor
|
@@ -22,7 +21,7 @@ class EscapeState < GameState
|
|
22
21
|
when Gosu::KbY then
|
23
22
|
$window.close
|
24
23
|
when Gosu::KbN, Gosu::KbEscape then
|
25
|
-
GameState.switch!(
|
24
|
+
GameState.switch!(WelcomeState.instance)
|
26
25
|
end
|
27
26
|
end
|
28
27
|
|
@@ -0,0 +1,64 @@
|
|
1
|
+
require 'singleton'
|
2
|
+
|
3
|
+
require_relative './game_state'
|
4
|
+
require_relative './play_state'
|
5
|
+
require_relative './quit_state'
|
6
|
+
|
7
|
+
# Game state of closing the game window
|
8
|
+
class WelcomeState < GameState
|
9
|
+
include Singleton
|
10
|
+
|
11
|
+
# What to do just after state gets activated
|
12
|
+
#def after_start
|
13
|
+
#end
|
14
|
+
|
15
|
+
# What to do just before state gets deactivated
|
16
|
+
#def before_end
|
17
|
+
#end
|
18
|
+
|
19
|
+
# Process given button to cursor
|
20
|
+
def update(button)
|
21
|
+
case(button)
|
22
|
+
when Gosu::Kb0, Gosu::KbQ then
|
23
|
+
GameState.switch!(QuitState.instance)
|
24
|
+
when Gosu::KbEscape then
|
25
|
+
if PlayState.instance.map
|
26
|
+
GameState.switch!(PlayState.instance)
|
27
|
+
end
|
28
|
+
when Gosu::Kb1, Gosu::Kb2, Gosu::Kb3 then
|
29
|
+
PlayState.instance.desired_new_map = {
|
30
|
+
Gosu::Kb1 => 'm01',
|
31
|
+
Gosu::Kb2 => 'm02',
|
32
|
+
Gosu::Kb3 => 'm03'
|
33
|
+
}[button]
|
34
|
+
GameState.switch!(PlayState.instance)
|
35
|
+
end
|
36
|
+
end
|
37
|
+
|
38
|
+
def draw
|
39
|
+
header_text = '
|
40
|
+
/-- /// /-/ -/-
|
41
|
+
/-- ||| /-/ |
|
42
|
+
/-- ||| | -/-'
|
43
|
+
|
44
|
+
if PlayState.instance.map # some map is loaded
|
45
|
+
space_text = "\n\n\n"
|
46
|
+
options_text = "
|
47
|
+
Esc – Resume"
|
48
|
+
else
|
49
|
+
space_text = "\n\n\n\n"
|
50
|
+
options_text = ""
|
51
|
+
end
|
52
|
+
|
53
|
+
options_text += "
|
54
|
+
1 – Start New: Map 01
|
55
|
+
2 – Start New: Map 02
|
56
|
+
3 – Start New: Map 03\n
|
57
|
+
0, Q – Quit"
|
58
|
+
|
59
|
+
menu = Gosu::Image.from_text(
|
60
|
+
header_text + space_text + options_text, 20)
|
61
|
+
|
62
|
+
menu.draw((3*TILESIZE) + XTEXT, (2*TILESIZE) + YTEXT, ZTEXT)
|
63
|
+
end
|
64
|
+
end
|
data/lib/lib/units/town.rb
CHANGED
@@ -26,7 +26,7 @@ class Town < Unit
|
|
26
26
|
@parts_built = 0
|
27
27
|
@parts_needed = 0
|
28
28
|
|
29
|
-
set_function!(FUNCBUILD) unless @faction == 0
|
29
|
+
set_function!(FUNCBUILD, @faction) unless @faction == 0
|
30
30
|
end
|
31
31
|
|
32
32
|
def can_build?
|
@@ -51,14 +51,14 @@ class Town < Unit
|
|
51
51
|
@project = nil
|
52
52
|
@parts_built = 0
|
53
53
|
|
54
|
-
set_function!(FUNCBUILD)
|
54
|
+
set_function!(FUNCBUILD, @faction)
|
55
55
|
end
|
56
56
|
|
57
57
|
# Set desired function and possibly also project
|
58
|
-
def set_function!(func)
|
58
|
+
def set_function!(func, commanding_faction)
|
59
59
|
super
|
60
60
|
|
61
|
-
if @faction != 0 and
|
61
|
+
if @faction != 0 and commanding_faction == @faction and func == FUNCBUILD
|
62
62
|
# Set starting project once or ask player about next project
|
63
63
|
if @starting_project
|
64
64
|
set_project!(@starting_project)
|
data/lib/lib/units/unit.rb
CHANGED
@@ -6,6 +6,7 @@ class Unit
|
|
6
6
|
attr_reader :name, :map_symbol, :price, :value
|
7
7
|
end
|
8
8
|
|
9
|
+
attr_reader :armor_left
|
9
10
|
attr_accessor :x, :y, :faction, :function, :cargo, :cargo_max
|
10
11
|
|
11
12
|
def initialize(x, y, faction, map, infopane)
|
@@ -78,6 +79,8 @@ class Unit
|
|
78
79
|
|
79
80
|
# Add <value> to the other faction and remove links to given unit
|
80
81
|
def destroy!
|
82
|
+
@armor_left = 0 # for non-attack damage
|
83
|
+
|
81
84
|
# If you are transporting somebody, destroy them first
|
82
85
|
@cargo.each { |uu| uu.destroy! }
|
83
86
|
|
@@ -160,12 +163,17 @@ class Unit
|
|
160
163
|
end
|
161
164
|
end
|
162
165
|
|
163
|
-
|
164
166
|
def draw
|
165
167
|
@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZUNIT,
|
166
168
|
scale_x = 1, scale_y = 1, color = COLOUR[@faction])
|
167
169
|
end
|
168
170
|
|
171
|
+
def is_waiting_for_commands?
|
172
|
+
@faction == @infopane.faction and
|
173
|
+
function == FUNCNONE and
|
174
|
+
can_move?
|
175
|
+
end
|
176
|
+
|
169
177
|
def can_move?
|
170
178
|
(can_fly? || can_sail? || can_ride?) && @moves_left > 0
|
171
179
|
end
|
@@ -232,22 +240,31 @@ class Unit
|
|
232
240
|
end
|
233
241
|
|
234
242
|
# Set desired function
|
235
|
-
def set_function!(func)
|
243
|
+
def set_function!(func, commanding_faction)
|
244
|
+
# Check your neutrality
|
236
245
|
if @faction == 0
|
237
|
-
puts PROMPT + to_s + ": neutral
|
238
|
-
|
239
|
-
|
240
|
-
puts PROMPT + to_s + ": this unit can't build other units"
|
241
|
-
return
|
242
|
-
end
|
246
|
+
puts PROMPT + to_s + ": neutral units can't have functions set"
|
247
|
+
return
|
248
|
+
end
|
243
249
|
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
|
248
|
-
|
249
|
-
|
250
|
-
|
250
|
+
# Check origin of command
|
251
|
+
if commanding_faction != @faction
|
252
|
+
puts PROMPT + to_s + ": this unit does not take commands from other factions"
|
253
|
+
return
|
254
|
+
end
|
255
|
+
|
256
|
+
# Check your abilities
|
257
|
+
if func == FUNCBUILD and !can_build?
|
258
|
+
puts PROMPT + to_s + ": this unit can't build other units"
|
259
|
+
return
|
260
|
+
end
|
261
|
+
|
262
|
+
# Check current function and set the new one
|
263
|
+
if @function.func == func
|
264
|
+
puts PROMPT + to_s + ": function is already set to #{@function.func}"
|
265
|
+
else
|
266
|
+
@function.func = func
|
267
|
+
puts PROMPT + to_s + ": function set to #{@function.func}"
|
251
268
|
end
|
252
269
|
end
|
253
270
|
|
@@ -1,5 +1,5 @@
|
|
1
1
|
class Cursor
|
2
|
-
attr_accessor :
|
2
|
+
attr_accessor :freeroam, :info_stopped
|
3
3
|
|
4
4
|
def initialize(x, y, map, infopane)
|
5
5
|
dir_path = File.dirname(__FILE__)
|
@@ -12,6 +12,12 @@ class Cursor
|
|
12
12
|
@image = Gosu::Image.new(dir_path + '/../../media/cursor.png')
|
13
13
|
@freeroam = false
|
14
14
|
@info_stopped = false
|
15
|
+
|
16
|
+
# Give to Infopane link to yourself (for freeroam marker)
|
17
|
+
if !@infopane
|
18
|
+
abort("Cursor.initialize!(): Infopane is not set")
|
19
|
+
end
|
20
|
+
@infopane.cursor = self
|
15
21
|
end
|
16
22
|
|
17
23
|
def update(button)
|
@@ -41,7 +47,7 @@ class Cursor
|
|
41
47
|
set_function_to_unit(FUNCSENTRY)
|
42
48
|
when Gosu::KbB then
|
43
49
|
set_function_to_unit(FUNCBUILD)
|
44
|
-
|
50
|
+
when Gosu::KbN then
|
45
51
|
set_function_to_unit(FUNCNONE)
|
46
52
|
|
47
53
|
# The rest
|
@@ -52,18 +58,18 @@ class Cursor
|
|
52
58
|
end
|
53
59
|
|
54
60
|
# If in locked mode, stay at current/jump to next movable unit
|
55
|
-
to_next_unit! unless freeroam
|
61
|
+
to_next_unit! unless @freeroam
|
56
62
|
end
|
57
63
|
|
58
64
|
def draw
|
59
65
|
@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZCURSOR)
|
60
66
|
end
|
61
67
|
|
62
|
-
# Move to coordinates of
|
63
|
-
def
|
64
|
-
@x =
|
65
|
-
@y =
|
66
|
-
@
|
68
|
+
# Move to coordinates of unit the cursor is locked to
|
69
|
+
def warp_to_locked!()
|
70
|
+
@x = @locked_to.x
|
71
|
+
@y = @locked_to.y
|
72
|
+
@local_unit = @locked_to
|
67
73
|
end
|
68
74
|
|
69
75
|
# Move by given change of coordinates
|
@@ -71,94 +77,104 @@ class Cursor
|
|
71
77
|
if freeroam
|
72
78
|
@x += xx
|
73
79
|
@y += yy
|
74
|
-
@
|
75
|
-
|
76
|
-
|
77
|
-
|
78
|
-
|
79
|
-
|
80
|
-
|
80
|
+
@local_unit = @map.get_unit(@x, @y)
|
81
|
+
else
|
82
|
+
check_unit
|
83
|
+
|
84
|
+
# Move the unit first
|
85
|
+
@locked_to.x += xx
|
86
|
+
@locked_to.y += yy
|
87
|
+
@locked_to.check_movement(@x, @y) # cursor coordinates work like old_x, old_y
|
88
|
+
|
89
|
+
# Is the unit still alive?
|
90
|
+
if @locked_to.armor_left > 0
|
91
|
+
warp_to_locked! # whether it moved or not
|
92
|
+
else
|
93
|
+
# It got destroyed so clear last links then so that (object of)
|
94
|
+
# given unit can be truly destroyed
|
95
|
+
@local_unit = nil
|
96
|
+
@locked_to = nil
|
97
|
+
end
|
81
98
|
end
|
99
|
+
end
|
82
100
|
|
83
|
-
|
84
|
-
|
85
|
-
|
101
|
+
# Tries to set function <func> to local unit
|
102
|
+
def set_function_to_unit(func)
|
103
|
+
check_unit
|
86
104
|
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
105
|
+
if @local_unit
|
106
|
+
@local_unit.set_function!(func, @infopane.faction)
|
107
|
+
else
|
108
|
+
puts "no unit to set that function to (at #{@x}-#{@y})"
|
91
109
|
end
|
92
|
-
|
93
|
-
warp_to!(@unit) # whether it moved or not, unless it got destroyed
|
94
110
|
end
|
95
111
|
|
96
|
-
#
|
97
|
-
def
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
end
|
104
|
-
uu = @unit
|
105
|
-
end
|
106
|
-
|
107
|
-
uu.set_function!(func) unless !uu
|
112
|
+
# Reset to locked mode
|
113
|
+
def reset!
|
114
|
+
@freeroam = true
|
115
|
+
switch_freeroam!
|
116
|
+
@local_unit = nil
|
117
|
+
@locked_to = nil
|
118
|
+
to_next_unit!
|
108
119
|
end
|
109
120
|
|
110
|
-
# Find next unit
|
121
|
+
# Find next unit which is still waiting for commands and lock to it
|
122
|
+
# (local -> last locked to -> next waiting) or switch (back) to freeroaming
|
111
123
|
def to_next_unit!
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
|
124
|
+
if @local_unit and @local_unit.is_waiting_for_commands?
|
125
|
+
# Lock to such unit (though it may have already been locked)
|
126
|
+
@locked_to = @local_unit
|
127
|
+
else
|
128
|
+
unless @locked_to and @locked_to.is_waiting_for_commands?
|
129
|
+
waiting = @map.all_units.select { |uu| uu.is_waiting_for_commands? }
|
130
|
+
|
131
|
+
# Are there still some units of active faction waiting for commands?
|
132
|
+
if waiting.size <= 0 # == would be enough
|
133
|
+
puts 'all movable units without functions moved'
|
134
|
+
switch_freeroam!
|
135
|
+
return
|
136
|
+
end
|
118
137
|
|
119
|
-
|
120
|
-
return
|
138
|
+
@locked_to = waiting[0] # newly selected one
|
121
139
|
end
|
122
|
-
|
123
|
-
@unit = movable_units[0] # newly selected one
|
124
140
|
end
|
125
141
|
|
126
|
-
|
142
|
+
warp_to_locked! # stay at old or go to new
|
127
143
|
info unless @info_stopped # due to switching out of the play game state
|
128
144
|
end
|
129
145
|
|
146
|
+
# When cursor is in locked mode there needs to be a local unit it is locked to
|
147
|
+
# When cursor is in freeroam mode the local unit should still be loaded
|
148
|
+
def check_unit
|
149
|
+
if !@freeroam and !@local_unit
|
150
|
+
abort("cursor.set_function_to_unit(): Cursor is in locked mode " \
|
151
|
+
"but there is no unit it is locked to (at #{@x}-#{@y})")
|
152
|
+
end
|
153
|
+
end
|
154
|
+
|
130
155
|
# Switch between being attached to unit and being able to freeroam
|
131
156
|
def switch_freeroam!
|
132
157
|
if freeroam
|
133
158
|
@infopane.text = 'freeroam disabled'
|
134
159
|
puts 'freeroam disabled'
|
135
160
|
@freeroam = false
|
136
|
-
to_next_unit!
|
137
161
|
else
|
138
162
|
@infopane.text = 'freeroam enabled'
|
139
163
|
puts 'freeroam enabled'
|
140
164
|
@freeroam = true
|
141
|
-
@unit = nil
|
142
165
|
end
|
143
166
|
end
|
144
167
|
|
145
168
|
# Find some info about units on the current tile
|
146
169
|
def info
|
147
|
-
|
148
|
-
uu = @map.get_unit(@x, @y)
|
149
|
-
else
|
150
|
-
if !@unit
|
151
|
-
abort("cursor.info(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
|
152
|
-
end
|
153
|
-
uu = @unit
|
154
|
-
end
|
170
|
+
check_unit
|
155
171
|
|
156
|
-
|
157
|
-
@infopane.text =
|
158
|
-
puts
|
172
|
+
unless !@local_unit
|
173
|
+
@infopane.text = @local_unit.info
|
174
|
+
puts @local_unit.info
|
159
175
|
|
160
|
-
if
|
161
|
-
|
176
|
+
if @local_unit.is_transporting?
|
177
|
+
@local_unit.cargo.each { |uu| puts '- cargo: ' + uu.info }
|
162
178
|
end
|
163
179
|
else
|
164
180
|
@infopane.text = ''
|
@@ -2,12 +2,13 @@ LINE_HEIGHT = 20
|
|
2
2
|
|
3
3
|
# Score, turn and event texts
|
4
4
|
class Infopane
|
5
|
-
|
5
|
+
attr_reader :faction
|
6
|
+
attr_writer :cursor, :text
|
6
7
|
|
7
8
|
def initialize
|
8
|
-
@score = [0, 0]
|
9
9
|
@turn = 0
|
10
|
-
@
|
10
|
+
@faction = FACTIONS # so that FAC1 will be then the first active faction
|
11
|
+
@score = [0, 0]
|
11
12
|
@text = 'ready'
|
12
13
|
end
|
13
14
|
|
@@ -15,21 +16,31 @@ class Infopane
|
|
15
16
|
end
|
16
17
|
|
17
18
|
def draw
|
18
|
-
|
19
|
-
|
20
|
-
|
19
|
+
freeroam_text = ""
|
20
|
+
freeroam_text = " (freeroam)" if (@cursor and @cursor.freeroam)
|
21
|
+
|
22
|
+
state = Gosu::Image.from_text(turnscore + freeroam_text, LINE_HEIGHT)
|
23
|
+
state.draw(XTEXT, YTEXT, ZTEXT)
|
21
24
|
|
22
25
|
text = Gosu::Image.from_text("#{@text}", LINE_HEIGHT)
|
23
26
|
text.draw(XTEXT, (TILESIZE / 2) + YTEXT, ZTEXT)
|
24
27
|
end
|
25
28
|
|
26
|
-
def
|
27
|
-
#
|
29
|
+
def turnscore
|
30
|
+
"Turn: #{@turn}, " \
|
31
|
+
"Faction: FAC#{@faction}, " \
|
32
|
+
"Score: #{@score[0]} - #{@score[1]}"
|
33
|
+
end
|
34
|
+
|
35
|
+
# Increment faction counter (modulo count of factions)
|
36
|
+
def next_faction!
|
37
|
+
@faction += 1
|
38
|
+
@faction = 1 if @faction > FACTIONS # marks the end of turn
|
28
39
|
end
|
29
40
|
|
30
|
-
|
41
|
+
# Increment turn counter
|
42
|
+
def next_turn!
|
31
43
|
@turn += 1
|
32
|
-
puts "Turn: #{@turn}, Score: #{@score[0]} - #{@score[1]}"
|
33
44
|
end
|
34
45
|
|
35
46
|
def add_score(to_whom, how_much)
|
@@ -7,7 +7,7 @@ require_relative './../units/town'
|
|
7
7
|
class Map
|
8
8
|
attr_accessor :name, :mapx, :mapy, :infopane
|
9
9
|
|
10
|
-
def initialize(infopane)
|
10
|
+
def initialize(file, infopane)
|
11
11
|
dir_path = File.dirname(__FILE__)
|
12
12
|
|
13
13
|
@infopane = infopane
|
@@ -15,14 +15,17 @@ class Map
|
|
15
15
|
[Army, Ship, Town].collect { |ii| [ii.map_symbol, ii] }
|
16
16
|
]
|
17
17
|
|
18
|
-
|
19
|
-
load_map(dir_path + '/../../save/m02.esf')
|
18
|
+
load_map!(dir_path + "/../../save/#{file}.esf")
|
20
19
|
end
|
21
20
|
|
22
21
|
# Load map from file
|
23
|
-
def load_map(
|
24
|
-
|
25
|
-
|
22
|
+
def load_map!(file_path)
|
23
|
+
unless File.file?(file_path)
|
24
|
+
abort("Map.load_map!(): File not found (#{file_path})")
|
25
|
+
end
|
26
|
+
|
27
|
+
input = File.open(file_path, 'r')
|
28
|
+
unit_count = load_head!(input.gets)
|
26
29
|
|
27
30
|
# Load tiles
|
28
31
|
@tiles = []
|
@@ -35,7 +38,7 @@ class Map
|
|
35
38
|
}
|
36
39
|
|
37
40
|
# Load units
|
38
|
-
unit_count.times { load_unit(input.gets) }
|
41
|
+
unit_count.times { load_unit!(input.gets) }
|
39
42
|
|
40
43
|
puts("Save loaded: #{@name} with #{unit_count} units")
|
41
44
|
input.close
|
@@ -43,7 +46,7 @@ class Map
|
|
43
46
|
|
44
47
|
# Load core info from given head row of file
|
45
48
|
# Return number of units to be loaded
|
46
|
-
def load_head(row)
|
49
|
+
def load_head!(row)
|
47
50
|
head = []
|
48
51
|
size = []
|
49
52
|
|
@@ -58,7 +61,7 @@ class Map
|
|
58
61
|
end
|
59
62
|
|
60
63
|
# Load one unit from given row
|
61
|
-
def load_unit(row)
|
64
|
+
def load_unit!(row)
|
62
65
|
unit = []
|
63
66
|
coords = []
|
64
67
|
|
@@ -70,13 +73,13 @@ class Map
|
|
70
73
|
coords_y = coords[1].to_i
|
71
74
|
if (coords_x < 0 || coords_x >= @mapx ||
|
72
75
|
coords_y < 0 || coords_y >= @mapy)
|
73
|
-
abort("map.load_unit(): Unit out of map borders (#{coords_x}-#{coords_y})")
|
76
|
+
abort("map.load_unit!(): Unit out of map borders (#{coords_x}-#{coords_y})")
|
74
77
|
end
|
75
78
|
|
76
79
|
# Check faction
|
77
80
|
fac = unit[1].to_i
|
78
81
|
if(fac < 0 || fac > FACTIONS)
|
79
|
-
abort("map.load_unit(): Bad faction id (#{fac})")
|
82
|
+
abort("map.load_unit!(): Bad faction id (#{fac})")
|
80
83
|
end
|
81
84
|
|
82
85
|
# Create unit
|
@@ -84,7 +87,7 @@ class Map
|
|
84
87
|
if @known_unit_types.include?(unit_type)
|
85
88
|
@known_unit_types[unit_type].new(coords_x, coords_y, fac, self, @infopane)
|
86
89
|
else
|
87
|
-
abort("map.load_unit(): Unknown unit type symbol (#{unit_type})")
|
90
|
+
abort("map.load_unit!(): Unknown unit type symbol (#{unit_type})")
|
88
91
|
end
|
89
92
|
end
|
90
93
|
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: empi
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: '0.23'
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Detros
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2020-
|
11
|
+
date: 2020-08-25 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -48,9 +48,10 @@ extra_rdoc_files: []
|
|
48
48
|
files:
|
49
49
|
- lib/empi.rb
|
50
50
|
- lib/lib/game_states/build_state.rb
|
51
|
-
- lib/lib/game_states/escape_state.rb
|
52
51
|
- lib/lib/game_states/game_state.rb
|
53
52
|
- lib/lib/game_states/play_state.rb
|
53
|
+
- lib/lib/game_states/quit_state.rb
|
54
|
+
- lib/lib/game_states/welcome_state.rb
|
54
55
|
- lib/lib/units/army.rb
|
55
56
|
- lib/lib/units/ship.rb
|
56
57
|
- lib/lib/units/town.rb
|