empi 0.19 → 0.24
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- checksums.yaml +4 -4
- data/lib/empi.rb +22 -75
- data/lib/lib/game_states/build_state.rb +68 -0
- data/lib/lib/game_states/game_state.rb +27 -0
- data/lib/lib/game_states/play_state.rb +135 -0
- data/lib/lib/game_states/quit_state.rb +33 -0
- data/lib/lib/game_states/welcome_state.rb +64 -0
- data/lib/{army.rb → lib/units/army.rb} +7 -4
- data/lib/{ship.rb → lib/units/ship.rb} +7 -4
- data/lib/lib/units/town.rb +108 -0
- data/lib/{unit.rb → lib/units/unit.rb} +66 -41
- data/lib/{unitFunction.rb → lib/units/unitFunction.rb} +15 -6
- data/lib/lib/user_interface/cursor.rb +190 -0
- data/lib/lib/user_interface/infopane.rb +49 -0
- data/lib/{map.rb → lib/user_interface/map.rb} +31 -25
- data/lib/lib/user_interface/tile.rb +52 -0
- data/lib/docu/Empi v18.png b/data/lib/media/Empi → v18.png +0 -0
- metadata +30 -20
- data/lib/cursor.rb +0 -166
- data/lib/docu/info.txt +0 -372
- data/lib/infopane.rb +0 -36
- data/lib/tile.rb +0 -36
- data/lib/town.rb +0 -77
@@ -0,0 +1,49 @@
|
|
1
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+
LINE_HEIGHT = 20
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2
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+
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3
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+
# Score, turn and event texts
|
4
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+
class Infopane
|
5
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+
attr_reader :faction
|
6
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+
attr_writer :cursor, :text
|
7
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+
|
8
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+
def initialize
|
9
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+
@turn = 0
|
10
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+
@faction = FACTIONS # so that FAC1 will be then the first active faction
|
11
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+
@score = [0, 0]
|
12
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+
@text = 'ready'
|
13
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+
end
|
14
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+
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15
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+
def update
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16
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+
end
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17
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+
|
18
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+
def draw
|
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+
freeroam_text = ""
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20
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+
freeroam_text = " (freeroam)" if (@cursor and @cursor.freeroam)
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21
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+
|
22
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+
state = Gosu::Image.from_text(turnscore + freeroam_text, LINE_HEIGHT)
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23
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+
state.draw(XTEXT, YTEXT, ZTEXT)
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24
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+
|
25
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+
text = Gosu::Image.from_text("#{@text}", LINE_HEIGHT)
|
26
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+
text.draw(XTEXT, (TILESIZE / 2) + YTEXT, ZTEXT)
|
27
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+
end
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28
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+
|
29
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+
def turnscore
|
30
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+
"Turn: #{@turn}, " \
|
31
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+
"Faction: FAC#{@faction}, " \
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32
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+
"Score: #{@score[0]} - #{@score[1]}"
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33
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+
end
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34
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+
|
35
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+
# Increment faction counter (modulo count of factions)
|
36
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+
def next_faction!
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37
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+
@faction += 1
|
38
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+
@faction = 1 if @faction > FACTIONS # marks the end of turn
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39
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+
end
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+
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+
# Increment turn counter
|
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+
def next_turn!
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43
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+
@turn += 1
|
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+
end
|
45
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+
|
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+
def add_score(to_whom, how_much)
|
47
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+
@score[to_whom] += how_much
|
48
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+
end
|
49
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+
end
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@@ -1,21 +1,31 @@
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1
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-
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2
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-
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3
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-
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1
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require_relative './tile'
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+
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require_relative './../units/army'
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4
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require_relative './../units/ship'
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5
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+
require_relative './../units/town'
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4
6
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7
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class Map
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attr_accessor :name, :mapx, :mapy, :infopane
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9
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8
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-
def initialize(infopane)
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+
def initialize(file, infopane)
|
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dir_path = File.dirname(__FILE__)
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12
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@infopane = infopane
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-
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+
@known_unit_types = Hash[
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+
[Army, Ship, Town].collect { |ii| [ii.map_symbol, ii] }
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]
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+
|
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load_map!(dir_path + "/../../save/#{file}.esf")
|
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19
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end
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20
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# Load map from file
|
16
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-
def load_map(
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-
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-
|
22
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+
def load_map!(file_path)
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unless File.file?(file_path)
|
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+
abort("Map.load_map!(): File not found (#{file_path})")
|
25
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+
end
|
26
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+
|
27
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input = File.open(file_path, 'r')
|
28
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unit_count = load_head!(input.gets)
|
19
29
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|
20
30
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# Load tiles
|
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31
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@tiles = []
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@@ -28,7 +38,7 @@ class Map
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28
38
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}
|
29
39
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30
40
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# Load units
|
31
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-
unit_count.times { load_unit(input.gets) }
|
41
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+
unit_count.times { load_unit!(input.gets) }
|
32
42
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|
33
43
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puts("Save loaded: #{@name} with #{unit_count} units")
|
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input.close
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@@ -36,7 +46,7 @@ class Map
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46
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# Load core info from given head row of file
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# Return number of units to be loaded
|
39
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-
def load_head(row)
|
49
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+
def load_head!(row)
|
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50
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head = []
|
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51
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size = []
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52
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@@ -51,7 +61,7 @@ class Map
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51
61
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end
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52
62
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53
63
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# Load one unit from given row
|
54
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-
def load_unit(row)
|
64
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+
def load_unit!(row)
|
55
65
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unit = []
|
56
66
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coords = []
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67
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@@ -63,34 +73,30 @@ class Map
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73
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coords_y = coords[1].to_i
|
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74
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if (coords_x < 0 || coords_x >= @mapx ||
|
65
75
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coords_y < 0 || coords_y >= @mapy)
|
66
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-
abort("map.load_unit(): Unit out of map borders (#{coords_x}-#{coords_y})")
|
76
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+
abort("map.load_unit!(): Unit out of map borders (#{coords_x}-#{coords_y})")
|
67
77
|
end
|
68
78
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|
69
79
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# Check faction
|
70
80
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fac = unit[1].to_i
|
71
81
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if(fac < 0 || fac > FACTIONS)
|
72
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-
abort("map.load_unit(): Bad faction id (#{fac})")
|
82
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+
abort("map.load_unit!(): Bad faction id (#{fac})")
|
73
83
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end
|
74
84
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|
75
85
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# Create unit
|
76
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-
|
77
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-
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78
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-
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79
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-
when SYMBOL_ARMY then
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80
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-
Army.new(coords_x, coords_y, fac, self, @infopane)
|
81
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-
when SYMBOL_SHIP then
|
82
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-
Ship.new(coords_x, coords_y, fac, self, @infopane)
|
86
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+
unit_type = unit[0]
|
87
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+
if @known_unit_types.include?(unit_type)
|
88
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+
@known_unit_types[unit_type].new(coords_x, coords_y, fac, self, @infopane)
|
83
89
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else
|
84
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-
abort("map.load_unit(): Unknown unit type symbol (#{
|
90
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+
abort("map.load_unit!(): Unknown unit type symbol (#{unit_type})")
|
85
91
|
end
|
86
92
|
end
|
87
93
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|
88
94
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# Draw all tiles
|
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95
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def draw_tiles
|
90
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-
all_tiles.each { |tt| tt.draw}
|
96
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+
all_tiles.each { |tt| tt.draw}
|
91
97
|
end
|
92
98
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|
93
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-
# Getter for tile
|
99
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+
# Getter for tile at given coordinates
|
94
100
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def tile(cc, rr)
|
95
101
|
@tiles[rr][cc]
|
96
102
|
end
|
@@ -108,12 +114,12 @@ class Map
|
|
108
114
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ret
|
109
115
|
end
|
110
116
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|
111
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-
# Getter for unit
|
117
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+
# Getter for unit at given coordinates
|
112
118
|
def get_unit(cc, rr)
|
113
119
|
@tiles[rr][cc].unit
|
114
120
|
end
|
115
121
|
|
116
|
-
# Setter for unit
|
122
|
+
# Setter for unit at given coordinates
|
117
123
|
def set_unit(cc, rr, uu)
|
118
124
|
@tiles[rr][cc].unit = uu
|
119
125
|
end
|
@@ -0,0 +1,52 @@
|
|
1
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+
TILE_SEA = 0
|
2
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TILE_GROUND = 1
|
3
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+
|
4
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SYMBOL_SEA = '.'
|
5
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+
SYMBOL_GROUND = '#'
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6
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+
|
7
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+
class Tile
|
8
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+
attr_accessor :terrain, :infopane, :unit
|
9
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+
|
10
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+
def initialize(x, y, loaded_symbol, infopane)
|
11
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+
dir_path = File.dirname(__FILE__)
|
12
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+
|
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@x = x
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14
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@y = y
|
15
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@infopane = infopane
|
16
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+
|
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case(loaded_symbol)
|
18
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when SYMBOL_SEA then
|
19
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+
@terrain = TILE_SEA
|
20
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+
@image = Gosu::Image.new(dir_path + '/../../media/sea.png')
|
21
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+
when SYMBOL_GROUND then
|
22
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+
@terrain = TILE_GROUND
|
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@image = Gosu::Image.new(dir_path + '/../../media/ground.png')
|
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else
|
25
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abort("tile.initialize(): Unknown terrain symbol (#{loaded_symbol})")
|
26
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+
end
|
27
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+
end
|
28
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+
|
29
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+
def draw
|
30
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+
# 1) terrain
|
31
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@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZTILE)
|
32
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+
|
33
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# 2) unit
|
34
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if @unit
|
35
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@unit.draw
|
36
|
+
end
|
37
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+
|
38
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+
# 3) axes
|
39
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+
draw_axis_tick(@x, @y, 0) # TODO 0 -> viewport.y
|
40
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+
draw_axis_tick(@y, @x, 0) # TODO 0 -> viewport.x
|
41
|
+
end
|
42
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+
|
43
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+
# Draw one tick of axis for appropriate tiles
|
44
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+
def draw_axis_tick(draw_coord, test_coord, test_against)
|
45
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+
# TODO appropriatness can be changed (show axes: no/top/left/bottom/right)
|
46
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+
if test_coord == test_against
|
47
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+
tick = Gosu::Image.from_text(draw_coord, 20)
|
48
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+
tick.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZTEXT)
|
49
|
+
# ^^ TODO substract test_against of viewport from @x and @y here?
|
50
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+
end
|
51
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+
end
|
52
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+
end
|
File without changes
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
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1
1
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--- !ruby/object:Gem::Specification
|
2
2
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name: empi
|
3
3
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version: !ruby/object:Gem::Version
|
4
|
-
version: '0.
|
4
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+
version: '0.24'
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
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- Detros
|
8
8
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autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2020-10-22 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -16,14 +16,14 @@ dependencies:
|
|
16
16
|
requirements:
|
17
17
|
- - "~>"
|
18
18
|
- !ruby/object:Gem::Version
|
19
|
-
version: '0'
|
19
|
+
version: '0.9'
|
20
20
|
type: :runtime
|
21
21
|
prerelease: false
|
22
22
|
version_requirements: !ruby/object:Gem::Requirement
|
23
23
|
requirements:
|
24
24
|
- - "~>"
|
25
25
|
- !ruby/object:Gem::Version
|
26
|
-
version: '0'
|
26
|
+
version: '0.9'
|
27
27
|
- !ruby/object:Gem::Dependency
|
28
28
|
name: rake
|
29
29
|
requirement: !ruby/object:Gem::Requirement
|
@@ -38,21 +38,31 @@ dependencies:
|
|
38
38
|
- - "~>"
|
39
39
|
- !ruby/object:Gem::Version
|
40
40
|
version: '10.0'
|
41
|
-
description:
|
42
|
-
|
43
|
-
|
41
|
+
description: |-
|
42
|
+
Empi: Ruby Edition is a turn-based wargame with hotseat
|
43
|
+
multiplayer, currently in alpha development state. The game is inspired by
|
44
|
+
Classic Empire, originally from 1977.
|
44
45
|
email: rasunadon@seznam.cz
|
45
46
|
executables: []
|
46
47
|
extensions: []
|
47
48
|
extra_rdoc_files: []
|
48
49
|
files:
|
49
|
-
- lib/army.rb
|
50
|
-
- lib/cursor.rb
|
51
|
-
- lib/docu/Empi v18.png
|
52
|
-
- lib/docu/info.txt
|
53
50
|
- lib/empi.rb
|
54
|
-
- lib/
|
55
|
-
- lib/
|
51
|
+
- lib/lib/game_states/build_state.rb
|
52
|
+
- lib/lib/game_states/game_state.rb
|
53
|
+
- lib/lib/game_states/play_state.rb
|
54
|
+
- lib/lib/game_states/quit_state.rb
|
55
|
+
- lib/lib/game_states/welcome_state.rb
|
56
|
+
- lib/lib/units/army.rb
|
57
|
+
- lib/lib/units/ship.rb
|
58
|
+
- lib/lib/units/town.rb
|
59
|
+
- lib/lib/units/unit.rb
|
60
|
+
- lib/lib/units/unitFunction.rb
|
61
|
+
- lib/lib/user_interface/cursor.rb
|
62
|
+
- lib/lib/user_interface/infopane.rb
|
63
|
+
- lib/lib/user_interface/map.rb
|
64
|
+
- lib/lib/user_interface/tile.rb
|
65
|
+
- lib/media/Empi v18.png
|
56
66
|
- lib/media/army.png
|
57
67
|
- lib/media/cursor.png
|
58
68
|
- lib/media/ground.png
|
@@ -63,15 +73,15 @@ files:
|
|
63
73
|
- lib/save/m02-err.esf
|
64
74
|
- lib/save/m02.esf
|
65
75
|
- lib/save/m03.esf
|
66
|
-
- lib/ship.rb
|
67
|
-
- lib/tile.rb
|
68
|
-
- lib/town.rb
|
69
|
-
- lib/unit.rb
|
70
|
-
- lib/unitFunction.rb
|
71
76
|
homepage: http://www.bay12forums.com/smf/index.php?topic=157538
|
72
77
|
licenses:
|
73
78
|
- CC-BY-SA-3.0
|
74
|
-
metadata:
|
79
|
+
metadata:
|
80
|
+
source_code_uri: https://gitlab.com/rasunadon/empi
|
81
|
+
bug_tracker_uri: https://gitlab.com/rasunadon/empi/issues
|
82
|
+
documentation_uri: https://gitlab.com/rasunadon/empi/blob/master/README.md
|
83
|
+
changelog_uri: https://gitlab.com/rasunadon/empi/blob/master/CHANGELOG.md
|
84
|
+
homepage_uri: http://www.bay12forums.com/smf/index.php?topic=157538
|
75
85
|
post_install_message:
|
76
86
|
rdoc_options: []
|
77
87
|
require_paths:
|
@@ -91,5 +101,5 @@ rubyforge_project:
|
|
91
101
|
rubygems_version: 2.7.6
|
92
102
|
signing_key:
|
93
103
|
specification_version: 4
|
94
|
-
summary:
|
104
|
+
summary: A turn-based wargame
|
95
105
|
test_files: []
|
data/lib/cursor.rb
DELETED
@@ -1,166 +0,0 @@
|
|
1
|
-
class Cursor
|
2
|
-
attr_accessor :x, :y, :freeroam, :unit
|
3
|
-
|
4
|
-
def initialize(x, y, map, infopane)
|
5
|
-
dir_path = File.dirname(__FILE__)
|
6
|
-
|
7
|
-
@x = x
|
8
|
-
@y = y
|
9
|
-
@map = map
|
10
|
-
@infopane = infopane
|
11
|
-
|
12
|
-
@image = Gosu::Image.new(dir_path + '/media/cursor.png')
|
13
|
-
@freeroam = false
|
14
|
-
|
15
|
-
# to_next_unit! # get to the first one
|
16
|
-
end
|
17
|
-
|
18
|
-
def update(key)
|
19
|
-
case key
|
20
|
-
# Cardinal directions
|
21
|
-
when Gosu::KbLeft, Gosu::KbA then
|
22
|
-
move!(-1, 0) unless @x <= 0
|
23
|
-
when Gosu::KbRight, Gosu::KbD then
|
24
|
-
move!(1, 0) unless @x >= MAPX
|
25
|
-
when Gosu::KbUp, Gosu::KbW then
|
26
|
-
move!(0, -1) unless @y <= 0
|
27
|
-
when Gosu::KbDown, Gosu::KbX then
|
28
|
-
move!(0, 1) unless @y >= MAPY
|
29
|
-
|
30
|
-
# Intercardinal directions
|
31
|
-
when Gosu::KbQ then
|
32
|
-
move!(-1, -1) unless @x <= 0 || @y <= 0
|
33
|
-
when Gosu::KbE then
|
34
|
-
move!(1, -1) unless @x >= MAPX || @y <= 0
|
35
|
-
when Gosu::KbZ then
|
36
|
-
move!(-1, 1) unless @x <= 0 || @y >= MAPY
|
37
|
-
when Gosu::KbC then
|
38
|
-
move!(1, 1) unless @x >= MAPX || @y >= MAPY
|
39
|
-
|
40
|
-
# Functions
|
41
|
-
when Gosu::KbS then
|
42
|
-
set_function_to_unit(FUNCSENTRY)
|
43
|
-
when Gosu::KbB then
|
44
|
-
set_function_to_unit(FUNCBUILD)
|
45
|
-
when Gosu::KbN then
|
46
|
-
set_function_to_unit(FUNCNONE)
|
47
|
-
|
48
|
-
when Gosu::KbReturn then
|
49
|
-
info
|
50
|
-
end
|
51
|
-
|
52
|
-
# If in locked mode, stay at current/jump to next movable unit
|
53
|
-
to_next_unit! unless freeroam
|
54
|
-
end
|
55
|
-
|
56
|
-
def draw
|
57
|
-
@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZCURSOR)
|
58
|
-
end
|
59
|
-
|
60
|
-
# Move to coordinates of given unit
|
61
|
-
def warp_to!(uu)
|
62
|
-
@x = uu.x
|
63
|
-
@y = uu.y
|
64
|
-
@unit = uu
|
65
|
-
end
|
66
|
-
|
67
|
-
# Move by given change of coordinates
|
68
|
-
def move!(xx, yy)
|
69
|
-
if freeroam
|
70
|
-
@x += xx
|
71
|
-
@y += yy
|
72
|
-
@unit = @map.get_unit(@x, @y)
|
73
|
-
return
|
74
|
-
end
|
75
|
-
|
76
|
-
# If in locked mode
|
77
|
-
if !@unit
|
78
|
-
abort("cursor.move!(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
|
79
|
-
end
|
80
|
-
|
81
|
-
@unit.x += xx
|
82
|
-
@unit.y += yy
|
83
|
-
@unit.check_movement(@x, @y) # cursor coordinates work like old_x, old_y
|
84
|
-
|
85
|
-
uu = @map.get_unit(@unit.x, @unit.y)
|
86
|
-
if !uu # it got destroyed
|
87
|
-
@unit = nil # clear the last links so that (object of) given unit can be truly destroyed
|
88
|
-
return
|
89
|
-
end
|
90
|
-
|
91
|
-
warp_to!(@unit) # whether it moved or not, unless it got destroyed
|
92
|
-
end
|
93
|
-
|
94
|
-
# Tries to set function <func> to currently selected unit
|
95
|
-
def set_function_to_unit(func)
|
96
|
-
if freeroam
|
97
|
-
uu = @map.get_unit(@x, @y)
|
98
|
-
else # in locked mode
|
99
|
-
if !@unit
|
100
|
-
abort("cursor.set_function_to_unit(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
|
101
|
-
end
|
102
|
-
uu = @unit
|
103
|
-
end
|
104
|
-
|
105
|
-
uu.set_function!(func) unless !uu
|
106
|
-
end
|
107
|
-
|
108
|
-
# Find next unit to target with cursor
|
109
|
-
def to_next_unit!
|
110
|
-
unless @unit && @unit.can_move? && @unit.function == FUNCNONE # unless the current one is still movable
|
111
|
-
movable_units = @map.all_units.select { |uu| uu.can_move? && uu.function == FUNCNONE}
|
112
|
-
|
113
|
-
# If there are no more movable units without function, switch to freeroam mode
|
114
|
-
if movable_units.size <= 0 # == would be enough
|
115
|
-
puts 'all movable units without functions moved'
|
116
|
-
|
117
|
-
switch_freeroam!
|
118
|
-
return
|
119
|
-
end
|
120
|
-
|
121
|
-
@unit = movable_units[0] # newly selected one
|
122
|
-
end
|
123
|
-
|
124
|
-
warp_to!(@unit) # stay at old or go to new
|
125
|
-
info
|
126
|
-
end
|
127
|
-
|
128
|
-
# Switch between being attached to unit and being able to freeroam
|
129
|
-
def switch_freeroam!
|
130
|
-
if freeroam
|
131
|
-
@infopane.text = 'freeroam disabled'
|
132
|
-
puts 'freeroam disabled'
|
133
|
-
@freeroam = false
|
134
|
-
to_next_unit!
|
135
|
-
else
|
136
|
-
@infopane.text = 'freeroam enabled'
|
137
|
-
puts 'freeroam enabled'
|
138
|
-
@freeroam = true
|
139
|
-
@unit = nil
|
140
|
-
end
|
141
|
-
end
|
142
|
-
|
143
|
-
# Find some info about units on the current tile
|
144
|
-
def info
|
145
|
-
if freeroam
|
146
|
-
uu = @map.get_unit(@x, @y)
|
147
|
-
else
|
148
|
-
if !@unit
|
149
|
-
abort("cursor.info(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
|
150
|
-
end
|
151
|
-
uu = @unit
|
152
|
-
end
|
153
|
-
|
154
|
-
if uu
|
155
|
-
@infopane.text = uu.info
|
156
|
-
puts uu.info
|
157
|
-
|
158
|
-
if uu.is_transporting?
|
159
|
-
uu.cargo.each { |uu| puts '- cargo: ' + uu.info }
|
160
|
-
end
|
161
|
-
else
|
162
|
-
@infopane.text = ''
|
163
|
-
puts 'nothing here'
|
164
|
-
end
|
165
|
-
end
|
166
|
-
end
|