empi 0.19 → 0.20
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- checksums.yaml +4 -4
- data/lib/cursor.rb +9 -9
- data/lib/empi.rb +4 -4
- data/lib/infopane.rb +4 -2
- data/lib/{docu → media}/Empi v18.png +0 -0
- data/lib/tile.rb +8 -8
- data/lib/town.rb +2 -2
- data/lib/unit.rb +1 -1
- metadata +11 -7
- data/lib/docu/info.txt +0 -372
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
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---
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2
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SHA256:
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-
metadata.gz:
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-
data.tar.gz:
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3
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+
metadata.gz: f44b7fcbf8da0bfeb456b1aa7515b343466669b84ce1bbb758da28c08c18bd47
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4
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+
data.tar.gz: 0d9da419f8352641e1a42829c38302b2306481a5c7015b7ed656c020980999e8
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5
5
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SHA512:
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: 905bf655272b2cb5b38fcd615b895a599b05376524cd5f904ee95fc4607f7d4a5f1edb4403bdade52dfb57bd8223a632f712de31b19cca38f0c06325edde65fa
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7
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+
data.tar.gz: 4674d0c6c7ba49ec9fb559ccf8ff808ced32beb91863cdca1d0bbf26de9766d6257c150e3a69c0a3bf1d28fc9c84e803d6dd120b3d64b7a08fa3e4ddd175e61d
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data/lib/cursor.rb
CHANGED
@@ -18,23 +18,23 @@ class Cursor
|
|
18
18
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def update(key)
|
19
19
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case key
|
20
20
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# Cardinal directions
|
21
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-
when Gosu::KbLeft, Gosu::KbA then
|
21
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+
when Gosu::KbLeft, Gosu::KbA, Gosu::KB_NUMPAD_4 then
|
22
22
|
move!(-1, 0) unless @x <= 0
|
23
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-
when Gosu::KbRight, Gosu::KbD then
|
23
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+
when Gosu::KbRight, Gosu::KbD, Gosu::KB_NUMPAD_6 then
|
24
24
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move!(1, 0) unless @x >= MAPX
|
25
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-
when Gosu::KbUp, Gosu::KbW then
|
25
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+
when Gosu::KbUp, Gosu::KbW, Gosu::KB_NUMPAD_8 then
|
26
26
|
move!(0, -1) unless @y <= 0
|
27
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-
when Gosu::KbDown, Gosu::KbX then
|
27
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+
when Gosu::KbDown, Gosu::KbX, Gosu::KB_NUMPAD_2 then
|
28
28
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move!(0, 1) unless @y >= MAPY
|
29
29
|
|
30
30
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# Intercardinal directions
|
31
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-
when Gosu::KbQ then
|
31
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+
when Gosu::KbQ, Gosu::KB_NUMPAD_7 then
|
32
32
|
move!(-1, -1) unless @x <= 0 || @y <= 0
|
33
|
-
when Gosu::KbE then
|
33
|
+
when Gosu::KbE, Gosu::KB_NUMPAD_9 then
|
34
34
|
move!(1, -1) unless @x >= MAPX || @y <= 0
|
35
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-
when Gosu::KbZ then
|
35
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+
when Gosu::KbZ, Gosu::KB_NUMPAD_1 then
|
36
36
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move!(-1, 1) unless @x <= 0 || @y >= MAPY
|
37
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-
when Gosu::KbC then
|
37
|
+
when Gosu::KbC, Gosu::KB_NUMPAD_3 then
|
38
38
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move!(1, 1) unless @x >= MAPX || @y >= MAPY
|
39
39
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|
40
40
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# Functions
|
@@ -45,7 +45,7 @@ class Cursor
|
|
45
45
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when Gosu::KbN then
|
46
46
|
set_function_to_unit(FUNCNONE)
|
47
47
|
|
48
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-
when Gosu::KbReturn then
|
48
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+
when Gosu::KbReturn, Gosu::KB_NUMPAD_5 then
|
49
49
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info
|
50
50
|
end
|
51
51
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|
data/lib/empi.rb
CHANGED
@@ -5,8 +5,8 @@ require_relative './army'
|
|
5
5
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require_relative './cursor'
|
6
6
|
require_relative './infopane'
|
7
7
|
require_relative './map'
|
8
|
-
require_relative './tile'
|
9
8
|
require_relative './ship'
|
9
|
+
require_relative './tile'
|
10
10
|
require_relative './town'
|
11
11
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|
12
12
|
TILESIZE = 50
|
@@ -36,7 +36,7 @@ class GameWindow < Gosu::Window
|
|
36
36
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height = (MAPY + 2) * TILESIZE, \
|
37
37
|
fullscreen = false)
|
38
38
|
super
|
39
|
-
self.caption = 'Empi: Ruby Edition 0.
|
39
|
+
self.caption = 'Empi: Ruby Edition 0.20 dev'
|
40
40
|
|
41
41
|
@infopane = Infopane.new
|
42
42
|
@map = Map.new(@infopane)
|
@@ -52,7 +52,7 @@ class GameWindow < Gosu::Window
|
|
52
52
|
# Process given button to cursor
|
53
53
|
def update
|
54
54
|
case(@button)
|
55
|
-
when -1 then # no keys pressed
|
55
|
+
when -1, nil then # no keys pressed (yet)
|
56
56
|
return
|
57
57
|
when Gosu::KbEscape then
|
58
58
|
close
|
@@ -60,7 +60,7 @@ class GameWindow < Gosu::Window
|
|
60
60
|
new_turn
|
61
61
|
when Gosu::KbH then
|
62
62
|
help
|
63
|
-
when Gosu::KbJ then
|
63
|
+
when Gosu::KbJ, Gosu::KB_NUMPAD_0 then
|
64
64
|
@cursor.switch_freeroam!
|
65
65
|
else
|
66
66
|
@cursor.update(@button)
|
data/lib/infopane.rb
CHANGED
@@ -1,3 +1,5 @@
|
|
1
|
+
LINE_HEIGHT = 20
|
2
|
+
|
1
3
|
# Score, turn and event texts
|
2
4
|
class Infopane
|
3
5
|
attr_writer :text, :act_fact
|
@@ -14,10 +16,10 @@ class Infopane
|
|
14
16
|
|
15
17
|
def draw
|
16
18
|
turnscore = Gosu::Image.from_text(
|
17
|
-
|
19
|
+
"Turn: #{@turn}, Score: #{@score[0]} - #{@score[1]}", LINE_HEIGHT)
|
18
20
|
turnscore.draw(XTEXT, YTEXT, ZTEXT)
|
19
21
|
|
20
|
-
text = Gosu::Image.from_text(
|
22
|
+
text = Gosu::Image.from_text("#{@text}", LINE_HEIGHT)
|
21
23
|
text.draw(XTEXT, (TILESIZE / 2) + YTEXT, ZTEXT)
|
22
24
|
end
|
23
25
|
|
File without changes
|
data/lib/tile.rb
CHANGED
@@ -15,14 +15,14 @@ class Tile
|
|
15
15
|
@infopane = infopane
|
16
16
|
|
17
17
|
case(loaded_symbol)
|
18
|
-
|
19
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-
|
20
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-
|
21
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-
|
22
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-
|
23
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-
|
24
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-
|
25
|
-
|
18
|
+
when SYMBOL_SEA then
|
19
|
+
@terrain = TILE_SEA
|
20
|
+
@image = Gosu::Image.new(dir_path + '/media/sea.png')
|
21
|
+
when SYMBOL_GROUND then
|
22
|
+
@terrain = TILE_GROUND
|
23
|
+
@image = Gosu::Image.new(dir_path + '/media/ground.png')
|
24
|
+
else
|
25
|
+
abort("tile.initialize(): Unknown terrain symbol (#{loaded_symbol})")
|
26
26
|
end
|
27
27
|
end
|
28
28
|
|
data/lib/town.rb
CHANGED
@@ -14,9 +14,9 @@ class Town < Unit
|
|
14
14
|
@moves_max = 0
|
15
15
|
@cargo_max = 10
|
16
16
|
|
17
|
+
@project = nil
|
17
18
|
@parts_built = 0
|
18
19
|
@parts_needed = 0
|
19
|
-
@project = nil
|
20
20
|
|
21
21
|
set_function!(FUNCBUILD)
|
22
22
|
end
|
@@ -48,7 +48,7 @@ class Town < Unit
|
|
48
48
|
def set_function!(func)
|
49
49
|
super
|
50
50
|
|
51
|
-
if @faction != 0 and func == FUNCBUILD # neutral towns
|
51
|
+
if @faction != 0 and func == FUNCBUILD # neutral towns don't need projects either
|
52
52
|
set_project!
|
53
53
|
end
|
54
54
|
end
|
data/lib/unit.rb
CHANGED
@@ -122,7 +122,7 @@ class Unit
|
|
122
122
|
uu.y = @y
|
123
123
|
}
|
124
124
|
|
125
|
-
else
|
125
|
+
else # if you are going to be transported
|
126
126
|
newcoords_unit.cargo.insert(-1, self) # -1 = to the end
|
127
127
|
puts PROMPT + to_s + ' got loaded into '+ newcoords_unit.to_s
|
128
128
|
@moves_left = 1 unless newcoords_unit.can_build? # use all your left moves unless you are getting loaded into a town
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: empi
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: '0.
|
4
|
+
version: '0.20'
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Detros
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2020-01-25 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -16,14 +16,14 @@ dependencies:
|
|
16
16
|
requirements:
|
17
17
|
- - "~>"
|
18
18
|
- !ruby/object:Gem::Version
|
19
|
-
version: '0'
|
19
|
+
version: '0.9'
|
20
20
|
type: :runtime
|
21
21
|
prerelease: false
|
22
22
|
version_requirements: !ruby/object:Gem::Requirement
|
23
23
|
requirements:
|
24
24
|
- - "~>"
|
25
25
|
- !ruby/object:Gem::Version
|
26
|
-
version: '0'
|
26
|
+
version: '0.9'
|
27
27
|
- !ruby/object:Gem::Dependency
|
28
28
|
name: rake
|
29
29
|
requirement: !ruby/object:Gem::Requirement
|
@@ -48,11 +48,10 @@ extra_rdoc_files: []
|
|
48
48
|
files:
|
49
49
|
- lib/army.rb
|
50
50
|
- lib/cursor.rb
|
51
|
-
- lib/docu/Empi v18.png
|
52
|
-
- lib/docu/info.txt
|
53
51
|
- lib/empi.rb
|
54
52
|
- lib/infopane.rb
|
55
53
|
- lib/map.rb
|
54
|
+
- lib/media/Empi v18.png
|
56
55
|
- lib/media/army.png
|
57
56
|
- lib/media/cursor.png
|
58
57
|
- lib/media/ground.png
|
@@ -71,7 +70,12 @@ files:
|
|
71
70
|
homepage: http://www.bay12forums.com/smf/index.php?topic=157538
|
72
71
|
licenses:
|
73
72
|
- CC-BY-SA-3.0
|
74
|
-
metadata:
|
73
|
+
metadata:
|
74
|
+
source_code_uri: https://gitlab.com/rasunadon/empi
|
75
|
+
bug_tracker_uri: https://gitlab.com/rasunadon/empi/issues
|
76
|
+
documentation_uri: https://gitlab.com/rasunadon/empi/blob/master/README.md
|
77
|
+
changelog_uri: https://gitlab.com/rasunadon/empi/blob/master/CHANGELOG.md
|
78
|
+
homepage_uri: http://www.bay12forums.com/smf/index.php?topic=157538
|
75
79
|
post_install_message:
|
76
80
|
rdoc_options: []
|
77
81
|
require_paths:
|
data/lib/docu/info.txt
DELETED
@@ -1,372 +0,0 @@
|
|
1
|
-
/-- /// /-/ -/-
|
2
|
-
/-- ||| /-/ |
|
3
|
-
/-- ||| | -/-
|
4
|
-
|
5
|
-
Empi: Ruby Edition
|
6
|
-
====================
|
7
|
-
CC-BY-SA 3.0, Detros
|
8
|
-
http://www.bay12forums.com/smf/index.php?topic=157538
|
9
|
-
https://rubygems.org/gems/empi
|
10
|
-
rasunadon@seznam.cz
|
11
|
-
|
12
|
-
|
13
|
-
v19 dev
|
14
|
-
=========
|
15
|
-
- units which can't build will not only protest against such function but also not set it
|
16
|
-
fixed: units which can't build can still have function set to build
|
17
|
-
- added link to the gem page to the header of this Info file
|
18
|
-
- defenders of capturable units need to be dealt with before it can be captured
|
19
|
-
fixed: capturing town with units leaves those enemy units inside
|
20
|
-
- destroyed transporters first destroy their cargo
|
21
|
-
fixed: destroyed transport ships don't give points for their lost cargo
|
22
|
-
- apparently fixed in v0.18 with storing of last unit in cursor
|
23
|
-
fixed: transported units show in infopane info of their transport instead when selected
|
24
|
-
- cargo part of info shown even for empty transporters
|
25
|
-
- UnitFunction stores its unit
|
26
|
-
fixed: transported units don't function properly, their transports secretly function instead of them
|
27
|
-
- preliminary work done on setting build projects
|
28
|
-
- towns say what their project and its progress are
|
29
|
-
- parts are first build and then checked so building process takes one less turn now
|
30
|
-
- captured towns have their build process reset
|
31
|
-
- reworded function parts of unit info
|
32
|
-
|
33
|
-
newly found issues
|
34
|
-
--------------------
|
35
|
-
! passing a Window to Image.from_text has been deprecated since Gosu 0.9
|
36
|
-
! Fontconfig error: failed reading config file
|
37
|
-
! no way to list cargo in loaded maps
|
38
|
-
! units loaded from tile can spawn on unsuitable terrain
|
39
|
-
|
40
|
-
file changes
|
41
|
-
--------------
|
42
|
-
army.rb
|
43
|
-
PARTS_TO_BE_BUILT
|
44
|
-
|
45
|
-
cursor.rb
|
46
|
-
removed debug printouts from to_next_unit!()
|
47
|
-
|
48
|
-
empi.rb
|
49
|
-
added Build function to help
|
50
|
-
|
51
|
-
ship
|
52
|
-
PARTS_TO_BE_BUILT
|
53
|
-
|
54
|
-
unit.rb
|
55
|
-
set_function(func) properly returns if it tries to set build function for unit which can't build
|
56
|
-
capture(by_whom) renamed to capture!(by_whom)
|
57
|
-
destroy(by_whom) renamed to destroy!(by_whom)
|
58
|
-
tile_check() renamed to is_terrain_suitable?()
|
59
|
-
+engage!(by_whom) - Process engagement targeted at this unit
|
60
|
-
+attack!(by_whom) - Process attack targeted at this unit
|
61
|
-
capture!(by_whom) checks if unit can be captured and if capturing faction is different from current one
|
62
|
-
destroy!(by_whom) removes from cargo of its transporter when transported
|
63
|
-
cargo part shortened in info()
|
64
|
-
positive cargo_max used instead of cargo size to show cargo part of info
|
65
|
-
simplified calling of UnitFunction in function!
|
66
|
-
set_function(func) renamed to set_function!(func)
|
67
|
-
PARTS_TO_BE_BUILT
|
68
|
-
moved build part of capture! to Town
|
69
|
-
moved build part of set_function! to Town
|
70
|
-
+can_be_built?
|
71
|
-
|
72
|
-
unitFunction.rb
|
73
|
-
removed PARTS_NEEDED
|
74
|
-
@unit
|
75
|
-
states project and its state when building in func!()
|
76
|
-
loading needed unit parameters from its stored unit in func!()
|
77
|
-
+info() - Set function part of long info string of unit
|
78
|
-
|
79
|
-
town.rb
|
80
|
-
@parts_needed
|
81
|
-
@project
|
82
|
-
+build_info - Tell the state of current build project
|
83
|
-
+capture!(by_whom) - Process capture targeted at this town and reset build process
|
84
|
-
+set_function(func) - Set desired function and possibly also project
|
85
|
-
+set_project! - Set desired project
|
86
|
-
|
87
|
-
save/m02-err.esf
|
88
|
-
copy of m02 with two extra units on unsuitable terrain
|
89
|
-
|
90
|
-
v18 dev
|
91
|
-
=========
|
92
|
-
- help is now listing all keys
|
93
|
-
- help shown after the first load of new map
|
94
|
-
- units use all left moves when loaded, unless they are loaded into towns
|
95
|
-
- even units with 0 moves left show their moves in their info
|
96
|
-
- added "End of turn" marker
|
97
|
-
- added licensing/contact info also to this info file and not just to gem specs
|
98
|
-
- several exception handlers added to Cursor
|
99
|
-
- units stored in Tile class
|
100
|
-
fixed: units are still stored via Map class instead of Tile one
|
101
|
-
- movement and function keys processed in Cursor, movement checked in Unit
|
102
|
-
fixed: units are still accessed via Window class instead of Cursor one
|
103
|
-
- moving of cursor stores the current unit so it can possibly get moved (again)
|
104
|
-
- function setting of units separated to its own method
|
105
|
-
- autodisabling of freeroam mode on each end of turn moved to the start of next turn
|
106
|
-
|
107
|
-
newly found issues
|
108
|
-
--------------------
|
109
|
-
! help should be shown after each load of new map
|
110
|
-
! transported units can't get commands from freeroaming cursor
|
111
|
-
! transported units don't function properly, their transports secretly function instead of them
|
112
|
-
! unit info shown twice at the start of the first turn
|
113
|
-
! units which can't build can still have function set to build (though they do protest)
|
114
|
-
|
115
|
-
file changes
|
116
|
-
--------------
|
117
|
-
empi.rb
|
118
|
-
help shown at the start of game
|
119
|
-
added End turn and End game keys to help()
|
120
|
-
"End of turn" marker
|
121
|
-
removed calling of @map.draw_units
|
122
|
-
removed search for next movable unit
|
123
|
-
|
124
|
-
map.rb
|
125
|
-
all_map_units() uses indirect access via get_unit()
|
126
|
-
get_unit(), set_unit() access given coordinates of @tiles
|
127
|
-
draw_units() and @units removed
|
128
|
-
|
129
|
-
unit.rb
|
130
|
-
removed processing of movement and function keys
|
131
|
-
info() uses @moves_max > 0 instead of can_move()
|
132
|
-
check_movement() sets @moves_left to 1 when unit is loaded so it then gets lowered to 0
|
133
|
-
|
134
|
-
cursor.rb
|
135
|
-
switch_freeroam() renamed to switch_freeroam!()
|
136
|
-
+move! - Move by given change of coordinates
|
137
|
-
+to_next_unit! - Find next unit to target with cursor
|
138
|
-
@unit
|
139
|
-
+set_function_to_unit(func) - Tries to set function <func> to currently selected unit
|
140
|
-
|
141
|
-
tile.rb
|
142
|
-
@unit
|
143
|
-
|
144
|
-
infopane.rb
|
145
|
-
removed one space from score output
|
146
|
-
|
147
|
-
docu/Empi v18.png
|
148
|
-
docu/Empi v18 - printouts.png
|
149
|
-
|
150
|
-
v17 dev
|
151
|
-
=========
|
152
|
-
- selected map: m02
|
153
|
-
- terrain stuff separated to Tile class
|
154
|
-
! units are still stored via Map class instead of Tile one
|
155
|
-
! units are still accessed via Window class instead of Cursor one
|
156
|
-
- removed debug printout from Unit class
|
157
|
-
- moving transports don't leave their cargo behind
|
158
|
-
- capturing done only by armies
|
159
|
-
fixed: all units can capture towns (armies visiting towns are left allowed for now)
|
160
|
-
- only towns can be captured, other units do battle
|
161
|
-
fixed: battling units capture instead of damaging
|
162
|
-
! capturing town with units leaves those enemy units inside
|
163
|
-
! damaged units are destroyed
|
164
|
-
- printouts tweaked
|
165
|
-
fixed: transported units show only info of their transport instead when selected
|
166
|
-
! transported units show in infopane info of their transport instead when selected
|
167
|
-
! destroyed transport ships don't give points for their lost cargo
|
168
|
-
|
169
|
-
file changes
|
170
|
-
--------------
|
171
|
-
empi.rb
|
172
|
-
cursor prints out info() even for not moved units
|
173
|
-
(say, when friend unit without avaiable cargo capacity was on the destination tile)
|
174
|
-
added PROMPT to responding printouts
|
175
|
-
|
176
|
-
cursor.rb
|
177
|
-
info() shows info of transported units too
|
178
|
-
|
179
|
-
map.rb
|
180
|
-
TILE constants moved to tile.rb
|
181
|
-
initialize() sets tile and leaves processing of loaded symbol to it
|
182
|
-
tile() returns object of tile instead directly its terrain type
|
183
|
-
+all_tiles - Return all tiles
|
184
|
-
draw_tiles
|
185
|
-
|
186
|
-
unit.rb
|
187
|
-
removed debug printout used for checking of units leaving towns
|
188
|
-
added PROMPT to responding printouts
|
189
|
-
check_movement() makes sure cargo is moved too
|
190
|
-
check_movement() checks if moved unit has enough move points
|
191
|
-
check_movement() print outs are more detailed
|
192
|
-
tile_check() doesn't check terrain type for transported units
|
193
|
-
info() prints out also max cargo capacity
|
194
|
-
fixed comparing of functions in set_function()
|
195
|
-
+can_capture?
|
196
|
-
+can_be_captured?
|
197
|
-
can_move() renamed to can_move?()
|
198
|
-
reset_moves() renamed to reset_moves!()
|
199
|
-
|
200
|
-
army.rb
|
201
|
-
can capture
|
202
|
-
|
203
|
-
town.rb
|
204
|
-
can be captured
|
205
|
-
|
206
|
-
save/m02.esf
|
207
|
-
+two ships, one for each faction
|
208
|
-
|
209
|
-
tile.rb
|
210
|
-
|
211
|
-
|
212
|
-
v16 dev
|
213
|
-
=========
|
214
|
-
- units on sentry duty say so when functioning
|
215
|
-
- neutral units can't have functions
|
216
|
-
- links to media and save files use full path
|
217
|
-
- towns build armies
|
218
|
-
fixed: no building of units
|
219
|
-
! hardcoded unit type to be built
|
220
|
-
- units can transport other units
|
221
|
-
- newly built units are stored in town instead of map
|
222
|
-
fixed: new units are saved in map instead of the towns that built them
|
223
|
-
! transported units are never drawn
|
224
|
-
! transported units show only info of their transport instead when selected
|
225
|
-
! all units can capture and visit towns
|
226
|
-
|
227
|
-
file changes
|
228
|
-
--------------
|
229
|
-
map.rb
|
230
|
-
initialize() uses full paths to files
|
231
|
-
all_units renamed to all_map_units() - Return only units directly on map
|
232
|
-
+all_transported_units() - Return only units transported by other units
|
233
|
-
+all_units() - Return both map units and transported units
|
234
|
-
draw_units() draws only map units
|
235
|
-
|
236
|
-
unit.rb
|
237
|
-
+@cargo, @cargo_max
|
238
|
-
+can_transport?() - Unit is able to both transport other units and currently has some space left
|
239
|
-
set_function() checks for @faction == 0
|
240
|
-
checking of movement separated from update()
|
241
|
-
+check_movement() - Processes move of unit and takes care of its (un)loading or attack
|
242
|
-
capture() makes newly captured towns start building
|
243
|
-
|
244
|
-
town.rb
|
245
|
-
initialize() uses full path to file
|
246
|
-
+parts_built
|
247
|
-
+@cargo_max set to 10
|
248
|
-
|
249
|
-
army.rb
|
250
|
-
initialize() uses full path to file
|
251
|
-
|
252
|
-
ship.rb
|
253
|
-
initialize() uses full path to file
|
254
|
-
+@cargo_max set to 3
|
255
|
-
|
256
|
-
unitFunction.rb
|
257
|
-
+FUNCBUILD case in func!()
|
258
|
-
FUNCSENTRY case in func!() sets "ret" even when unit keeps sentrying
|
259
|
-
|
260
|
-
|
261
|
-
v15 dev
|
262
|
-
=========
|
263
|
-
- selected map: m03
|
264
|
-
- units referenced only from map
|
265
|
-
fixed: no destruction of units
|
266
|
-
- loading of units from file
|
267
|
-
fixed: no loading
|
268
|
-
- checks of loaded terrain tiles and units
|
269
|
-
- map stored as [row, column], not [xx, yy]
|
270
|
-
|
271
|
-
file changes
|
272
|
-
--------------
|
273
|
-
empi.rb
|
274
|
-
-scenario_units() - Return list of units for given scenario
|
275
|
-
|
276
|
-
map.rb
|
277
|
-
load_map() now loads units too
|
278
|
-
load_head() now returns number of units to load too
|
279
|
-
load_map(), tile(), get_unit(), set_unit() use rr and cc instead of xx and yy
|
280
|
-
+load_unit() - Load one unit from given line
|
281
|
-
+draw_units() - Draw all units
|
282
|
-
|
283
|
-
save/m01.esf
|
284
|
-
8 units from old empi.scenario_units()
|
285
|
-
|
286
|
-
save/m02.esf
|
287
|
-
10 units similar to old empi.scenario_units()
|
288
|
-
|
289
|
-
save/m03.esf
|
290
|
-
|
291
|
-
|
292
|
-
v14 dev
|
293
|
-
=========
|
294
|
-
- loading of terrain tiles from file
|
295
|
-
fixed: hardcoded starting scenario
|
296
|
-
! hardcoded save file name
|
297
|
-
! hardcoded map size
|
298
|
-
|
299
|
-
file changes
|
300
|
-
--------------
|
301
|
-
empi.rb
|
302
|
-
TILE constants moved to map.rb
|
303
|
-
|
304
|
-
map.rb
|
305
|
-
-scenario_tiles() - Return map tile for given scenario
|
306
|
-
+load_map() - Load map from file (for now only terrain tiles)
|
307
|
-
+load_head() - Load head row of file
|
308
|
-
|
309
|
-
unit.rb
|
310
|
-
removed generic unit image
|
311
|
-
|
312
|
-
save/m01.esf
|
313
|
-
save/m02.esf
|
314
|
-
|
315
|
-
|
316
|
-
older versions
|
317
|
-
================
|
318
|
-
- towns and armies
|
319
|
-
- functions none and sentry
|
320
|
-
- armor and movement points
|
321
|
-
- movement of units
|
322
|
-
- rudimentary terrain checking after move
|
323
|
-
- capturing of units
|
324
|
-
- turn and score counting
|
325
|
-
- command line and screen text output
|
326
|
-
- next available unit / freeroam cursor
|
327
|
-
|
328
|
-
|
329
|
-
current state
|
330
|
-
===============
|
331
|
-
old wishlist
|
332
|
-
! no panning of map
|
333
|
-
!x no destruction of units
|
334
|
-
!x no building of units
|
335
|
-
! no victory conditions
|
336
|
-
!x battling units capture instead of damaging
|
337
|
-
! attacker always wins
|
338
|
-
! player playing both factions at once
|
339
|
-
!x hardcoded starting scenario
|
340
|
-
! no fog of war
|
341
|
-
! no saving
|
342
|
-
!x no loading
|
343
|
-
! no title screen
|
344
|
-
! no highscore screen
|
345
|
-
! no settings
|
346
|
-
! no sound, no music
|
347
|
-
|
348
|
-
new problems
|
349
|
-
! hardcoded save file name
|
350
|
-
! hardcoded map size
|
351
|
-
! hardcoded unit type to be built
|
352
|
-
! transported units are never drawn
|
353
|
-
!x transported units show only info of their transport instead when selected
|
354
|
-
!x all units can capture towns
|
355
|
-
!x all units can visit towns
|
356
|
-
!x units are still stored via Map class instead of Tile one
|
357
|
-
!x units are still accessed via Window class instead of Cursor one
|
358
|
-
!x capturing town with units leaves those enemy units inside
|
359
|
-
! damaged units are destroyed
|
360
|
-
!x transported units show in infopane info of their transport instead when selected
|
361
|
-
!x destroyed transport ships don't give points for their lost cargo
|
362
|
-
! help should be shown after each load of new map
|
363
|
-
! transported units can't get commands from freeroaming cursor
|
364
|
-
!x transported units don't function properly, their transports secretly function instead of them
|
365
|
-
! unit info shown twice at the start of the first turn
|
366
|
-
!x units which can't build can still have function set to build
|
367
|
-
! passing a Window to Image.from_text has been deprecated since Gosu 0.9
|
368
|
-
! Fontconfig error: failed reading config file
|
369
|
-
! no way to list cargo in loaded maps
|
370
|
-
! units loaded from tile can spawn on unsuitable terrain
|
371
|
-
|
372
|
-
(! thing to fix, !x fixed thing)
|