empi 0.18 → 0.23
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- checksums.yaml +4 -4
- data/lib/empi.rb +22 -75
- data/lib/lib/game_states/build_state.rb +82 -0
- data/lib/lib/game_states/game_state.rb +27 -0
- data/lib/lib/game_states/play_state.rb +135 -0
- data/lib/lib/game_states/quit_state.rb +33 -0
- data/lib/lib/game_states/welcome_state.rb +64 -0
- data/lib/{army.rb → lib/units/army.rb} +6 -3
- data/lib/{ship.rb → lib/units/ship.rb} +6 -3
- data/lib/lib/units/town.rb +106 -0
- data/lib/lib/units/unit.rb +301 -0
- data/lib/lib/units/unitFunction.rb +63 -0
- data/lib/lib/user_interface/cursor.rb +184 -0
- data/lib/lib/user_interface/infopane.rb +49 -0
- data/lib/{map.rb → lib/user_interface/map.rb} +32 -26
- data/lib/{tile.rb → lib/user_interface/tile.rb} +2 -2
- data/lib/docu/Empi v18.png b/data/lib/media/Empi → v18.png +0 -0
- data/lib/save/m02-err.esf +26 -0
- metadata +26 -18
- data/lib/cursor.rb +0 -183
- data/lib/docu/Empi v14.png +0 -0
- data/lib/docu/Empi v18 - printouts.png +0 -0
- data/lib/docu/info.txt +0 -282
- data/lib/infopane.rb +0 -36
- data/lib/town.rb +0 -28
- data/lib/unit.rb +0 -238
- data/lib/unitFunction.rb +0 -47
@@ -0,0 +1,184 @@
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class Cursor
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attr_accessor :freeroam, :info_stopped
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def initialize(x, y, map, infopane)
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dir_path = File.dirname(__FILE__)
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@x = x
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@y = y
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@map = map
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@infopane = infopane
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@image = Gosu::Image.new(dir_path + '/../../media/cursor.png')
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@freeroam = false
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@info_stopped = false
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# Give to Infopane link to yourself (for freeroam marker)
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if !@infopane
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abort("Cursor.initialize!(): Infopane is not set")
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end
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@infopane.cursor = self
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end
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def update(button)
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case button
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# Cardinal directions
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when Gosu::KbLeft, Gosu::KbA, Gosu::KB_NUMPAD_4 then
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move!(-1, 0) unless @x <= 0
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when Gosu::KbRight, Gosu::KbD, Gosu::KB_NUMPAD_6 then
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move!(1, 0) unless @x >= MAPX
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when Gosu::KbUp, Gosu::KbW, Gosu::KB_NUMPAD_8 then
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move!(0, -1) unless @y <= 0
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when Gosu::KbDown, Gosu::KbX, Gosu::KB_NUMPAD_2 then
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move!(0, 1) unless @y >= MAPY
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# Intercardinal directions
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when Gosu::KbQ, Gosu::KB_NUMPAD_7 then
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move!(-1, -1) unless @x <= 0 || @y <= 0
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when Gosu::KbE, Gosu::KB_NUMPAD_9 then
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move!(1, -1) unless @x >= MAPX || @y <= 0
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when Gosu::KbZ, Gosu::KB_NUMPAD_1 then
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move!(-1, 1) unless @x <= 0 || @y >= MAPY
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when Gosu::KbC, Gosu::KB_NUMPAD_3 then
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move!(1, 1) unless @x >= MAPX || @y >= MAPY
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# Functions
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when Gosu::KbS then
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set_function_to_unit(FUNCSENTRY)
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when Gosu::KbB then
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set_function_to_unit(FUNCBUILD)
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when Gosu::KbN then
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set_function_to_unit(FUNCNONE)
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# The rest
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when Gosu::KbJ, Gosu::KB_NUMPAD_0 then
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switch_freeroam!
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when Gosu::KbReturn, Gosu::KB_NUMPAD_5 then
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info
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end
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# If in locked mode, stay at current/jump to next movable unit
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to_next_unit! unless @freeroam
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end
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def draw
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@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZCURSOR)
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end
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# Move to coordinates of unit the cursor is locked to
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def warp_to_locked!()
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@x = @locked_to.x
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@y = @locked_to.y
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@local_unit = @locked_to
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end
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# Move by given change of coordinates
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def move!(xx, yy)
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if freeroam
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@x += xx
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@y += yy
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@local_unit = @map.get_unit(@x, @y)
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else
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check_unit
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# Move the unit first
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@locked_to.x += xx
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@locked_to.y += yy
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@locked_to.check_movement(@x, @y) # cursor coordinates work like old_x, old_y
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# Is the unit still alive?
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if @locked_to.armor_left > 0
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warp_to_locked! # whether it moved or not
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else
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# It got destroyed so clear last links then so that (object of)
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# given unit can be truly destroyed
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@local_unit = nil
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@locked_to = nil
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end
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end
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end
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# Tries to set function <func> to local unit
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def set_function_to_unit(func)
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check_unit
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if @local_unit
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@local_unit.set_function!(func, @infopane.faction)
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else
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puts "no unit to set that function to (at #{@x}-#{@y})"
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end
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end
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# Reset to locked mode
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def reset!
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@freeroam = true
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switch_freeroam!
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@local_unit = nil
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@locked_to = nil
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to_next_unit!
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end
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# Find next unit which is still waiting for commands and lock to it
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# (local -> last locked to -> next waiting) or switch (back) to freeroaming
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def to_next_unit!
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if @local_unit and @local_unit.is_waiting_for_commands?
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# Lock to such unit (though it may have already been locked)
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@locked_to = @local_unit
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else
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unless @locked_to and @locked_to.is_waiting_for_commands?
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waiting = @map.all_units.select { |uu| uu.is_waiting_for_commands? }
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# Are there still some units of active faction waiting for commands?
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if waiting.size <= 0 # == would be enough
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puts 'all movable units without functions moved'
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switch_freeroam!
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return
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end
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@locked_to = waiting[0] # newly selected one
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end
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end
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warp_to_locked! # stay at old or go to new
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info unless @info_stopped # due to switching out of the play game state
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end
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# When cursor is in locked mode there needs to be a local unit it is locked to
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# When cursor is in freeroam mode the local unit should still be loaded
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def check_unit
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if !@freeroam and !@local_unit
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abort("cursor.set_function_to_unit(): Cursor is in locked mode " \
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"but there is no unit it is locked to (at #{@x}-#{@y})")
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end
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end
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# Switch between being attached to unit and being able to freeroam
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def switch_freeroam!
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if freeroam
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@infopane.text = 'freeroam disabled'
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puts 'freeroam disabled'
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@freeroam = false
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else
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@infopane.text = 'freeroam enabled'
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puts 'freeroam enabled'
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@freeroam = true
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end
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end
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# Find some info about units on the current tile
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def info
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check_unit
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unless !@local_unit
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@infopane.text = @local_unit.info
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puts @local_unit.info
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if @local_unit.is_transporting?
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@local_unit.cargo.each { |uu| puts '- cargo: ' + uu.info }
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end
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else
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@infopane.text = ''
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puts 'nothing here'
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end
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end
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end
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@@ -0,0 +1,49 @@
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LINE_HEIGHT = 20
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# Score, turn and event texts
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class Infopane
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attr_reader :faction
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attr_writer :cursor, :text
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def initialize
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@turn = 0
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@faction = FACTIONS # so that FAC1 will be then the first active faction
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@score = [0, 0]
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@text = 'ready'
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end
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def update
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end
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def draw
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freeroam_text = ""
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freeroam_text = " (freeroam)" if (@cursor and @cursor.freeroam)
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state = Gosu::Image.from_text(turnscore + freeroam_text, LINE_HEIGHT)
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state.draw(XTEXT, YTEXT, ZTEXT)
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text = Gosu::Image.from_text("#{@text}", LINE_HEIGHT)
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text.draw(XTEXT, (TILESIZE / 2) + YTEXT, ZTEXT)
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end
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def turnscore
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"Turn: #{@turn}, " \
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"Faction: FAC#{@faction}, " \
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"Score: #{@score[0]} - #{@score[1]}"
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end
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# Increment faction counter (modulo count of factions)
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def next_faction!
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@faction += 1
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@faction = 1 if @faction > FACTIONS # marks the end of turn
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end
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# Increment turn counter
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def next_turn!
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@turn += 1
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end
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def add_score(to_whom, how_much)
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@score[to_whom] += how_much
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end
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end
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@@ -1,21 +1,31 @@
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-
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-
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-
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require_relative './tile'
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require_relative './../units/army'
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require_relative './../units/ship'
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require_relative './../units/town'
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class Map
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attr_accessor :name, :mapx, :mapy, :infopane
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def initialize(infopane)
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def initialize(file, infopane)
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dir_path = File.dirname(__FILE__)
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@infopane = infopane
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-
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@known_unit_types = Hash[
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[Army, Ship, Town].collect { |ii| [ii.map_symbol, ii] }
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]
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load_map!(dir_path + "/../../save/#{file}.esf")
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end
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# Load map from file
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-
def load_map(
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-
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-
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def load_map!(file_path)
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unless File.file?(file_path)
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abort("Map.load_map!(): File not found (#{file_path})")
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end
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input = File.open(file_path, 'r')
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unit_count = load_head!(input.gets)
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# Load tiles
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@tiles = []
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@@ -28,7 +38,7 @@ class Map
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}
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# Load units
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31
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-
unit_count.times { load_unit(input.gets) }
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unit_count.times { load_unit!(input.gets) }
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puts("Save loaded: #{@name} with #{unit_count} units")
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input.close
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@@ -36,7 +46,7 @@ class Map
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46
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# Load core info from given head row of file
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# Return number of units to be loaded
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-
def load_head(row)
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def load_head!(row)
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head = []
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size = []
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52
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@@ -51,7 +61,7 @@ class Map
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51
61
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end
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53
63
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# Load one unit from given row
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-
def load_unit(row)
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+
def load_unit!(row)
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65
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unit = []
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coords = []
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@@ -63,34 +73,30 @@ class Map
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63
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coords_y = coords[1].to_i
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if (coords_x < 0 || coords_x >= @mapx ||
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coords_y < 0 || coords_y >= @mapy)
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-
abort("map.load_unit(): Unit out of map borders (#{coords_x}-#{coords_y})")
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+
abort("map.load_unit!(): Unit out of map borders (#{coords_x}-#{coords_y})")
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end
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78
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69
79
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# Check faction
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fac = unit[1].to_i
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71
81
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if(fac < 0 || fac > FACTIONS)
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-
abort("map.load_unit(): Bad faction id (#{fac})")
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82
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+
abort("map.load_unit!(): Bad faction id (#{fac})")
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73
83
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end
|
74
84
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75
85
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# Create unit
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76
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-
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77
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-
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78
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-
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79
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-
when SYMBOL_ARMY then
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80
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-
Army.new(coords_x, coords_y, fac, self, @infopane)
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81
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-
when SYMBOL_SHIP then
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82
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-
Ship.new(coords_x, coords_y, fac, self, @infopane)
|
86
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+
unit_type = unit[0]
|
87
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+
if @known_unit_types.include?(unit_type)
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88
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+
@known_unit_types[unit_type].new(coords_x, coords_y, fac, self, @infopane)
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83
89
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else
|
84
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-
abort("map.load_unit(): Unknown unit type symbol (#{
|
90
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+
abort("map.load_unit!(): Unknown unit type symbol (#{unit_type})")
|
85
91
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end
|
86
92
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end
|
87
93
|
|
88
94
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# Draw all tiles
|
89
95
|
def draw_tiles
|
90
|
-
all_tiles.each { |tt| tt.draw}
|
96
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+
all_tiles.each { |tt| tt.draw}
|
91
97
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end
|
92
98
|
|
93
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-
# Getter for tile
|
99
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+
# Getter for tile at given coordinates
|
94
100
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def tile(cc, rr)
|
95
101
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@tiles[rr][cc]
|
96
102
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end
|
@@ -108,12 +114,12 @@ class Map
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|
108
114
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ret
|
109
115
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end
|
110
116
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|
111
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-
# Getter for unit
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117
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+
# Getter for unit at given coordinates
|
112
118
|
def get_unit(cc, rr)
|
113
119
|
@tiles[rr][cc].unit
|
114
120
|
end
|
115
121
|
|
116
|
-
# Setter for unit
|
122
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+
# Setter for unit at given coordinates
|
117
123
|
def set_unit(cc, rr, uu)
|
118
124
|
@tiles[rr][cc].unit = uu
|
119
125
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end
|
@@ -141,7 +147,7 @@ class Map
|
|
141
147
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# Return only units transported by other units
|
142
148
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def all_transported_units
|
143
149
|
ret = []
|
144
|
-
all_map_units.each { |uu|
|
150
|
+
all_map_units.each { |uu|
|
145
151
|
if uu.is_transporting?
|
146
152
|
ret += uu.cargo
|
147
153
|
end
|
@@ -17,10 +17,10 @@ class Tile
|
|
17
17
|
case(loaded_symbol)
|
18
18
|
when SYMBOL_SEA then
|
19
19
|
@terrain = TILE_SEA
|
20
|
-
@image = Gosu::Image.new(dir_path + '
|
20
|
+
@image = Gosu::Image.new(dir_path + '/../../media/sea.png')
|
21
21
|
when SYMBOL_GROUND then
|
22
22
|
@terrain = TILE_GROUND
|
23
|
-
@image = Gosu::Image.new(dir_path + '
|
23
|
+
@image = Gosu::Image.new(dir_path + '/../../media/ground.png')
|
24
24
|
else
|
25
25
|
abort("tile.initialize(): Unknown terrain symbol (#{loaded_symbol})")
|
26
26
|
end
|
File without changes
|
@@ -0,0 +1,26 @@
|
|
1
|
+
mission02 11x11 14
|
2
|
+
###########
|
3
|
+
#..###..###
|
4
|
+
#....#...##
|
5
|
+
##...#....#
|
6
|
+
##....#...#
|
7
|
+
####...####
|
8
|
+
#...#....##
|
9
|
+
#....#....#
|
10
|
+
##...#....#
|
11
|
+
###..##..##
|
12
|
+
###########
|
13
|
+
T 0 1-3
|
14
|
+
T 0 3-1
|
15
|
+
T 0 6-9
|
16
|
+
T 0 9-6
|
17
|
+
T 1 8-1
|
18
|
+
T 1 9-2
|
19
|
+
A 1 10-0
|
20
|
+
S 1 8-2
|
21
|
+
T 2 1-8
|
22
|
+
T 2 2-9
|
23
|
+
A 2 0-10
|
24
|
+
S 2 2-8
|
25
|
+
S 2 0-0
|
26
|
+
A 2 1-1
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: empi
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: '0.
|
4
|
+
version: '0.23'
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Detros
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2020-08-25 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -16,14 +16,14 @@ dependencies:
|
|
16
16
|
requirements:
|
17
17
|
- - "~>"
|
18
18
|
- !ruby/object:Gem::Version
|
19
|
-
version: '0'
|
19
|
+
version: '0.9'
|
20
20
|
type: :runtime
|
21
21
|
prerelease: false
|
22
22
|
version_requirements: !ruby/object:Gem::Requirement
|
23
23
|
requirements:
|
24
24
|
- - "~>"
|
25
25
|
- !ruby/object:Gem::Version
|
26
|
-
version: '0'
|
26
|
+
version: '0.9'
|
27
27
|
- !ruby/object:Gem::Dependency
|
28
28
|
name: rake
|
29
29
|
requirement: !ruby/object:Gem::Requirement
|
@@ -46,15 +46,22 @@ executables: []
|
|
46
46
|
extensions: []
|
47
47
|
extra_rdoc_files: []
|
48
48
|
files:
|
49
|
-
- lib/army.rb
|
50
|
-
- lib/cursor.rb
|
51
|
-
- lib/docu/Empi v14.png
|
52
|
-
- lib/docu/Empi v18 - printouts.png
|
53
|
-
- lib/docu/Empi v18.png
|
54
|
-
- lib/docu/info.txt
|
55
49
|
- lib/empi.rb
|
56
|
-
- lib/
|
57
|
-
- lib/
|
50
|
+
- lib/lib/game_states/build_state.rb
|
51
|
+
- lib/lib/game_states/game_state.rb
|
52
|
+
- lib/lib/game_states/play_state.rb
|
53
|
+
- lib/lib/game_states/quit_state.rb
|
54
|
+
- lib/lib/game_states/welcome_state.rb
|
55
|
+
- lib/lib/units/army.rb
|
56
|
+
- lib/lib/units/ship.rb
|
57
|
+
- lib/lib/units/town.rb
|
58
|
+
- lib/lib/units/unit.rb
|
59
|
+
- lib/lib/units/unitFunction.rb
|
60
|
+
- lib/lib/user_interface/cursor.rb
|
61
|
+
- lib/lib/user_interface/infopane.rb
|
62
|
+
- lib/lib/user_interface/map.rb
|
63
|
+
- lib/lib/user_interface/tile.rb
|
64
|
+
- lib/media/Empi v18.png
|
58
65
|
- lib/media/army.png
|
59
66
|
- lib/media/cursor.png
|
60
67
|
- lib/media/ground.png
|
@@ -62,17 +69,18 @@ files:
|
|
62
69
|
- lib/media/ship.png
|
63
70
|
- lib/media/town.png
|
64
71
|
- lib/save/m01.esf
|
72
|
+
- lib/save/m02-err.esf
|
65
73
|
- lib/save/m02.esf
|
66
74
|
- lib/save/m03.esf
|
67
|
-
- lib/ship.rb
|
68
|
-
- lib/tile.rb
|
69
|
-
- lib/town.rb
|
70
|
-
- lib/unit.rb
|
71
|
-
- lib/unitFunction.rb
|
72
75
|
homepage: http://www.bay12forums.com/smf/index.php?topic=157538
|
73
76
|
licenses:
|
74
77
|
- CC-BY-SA-3.0
|
75
|
-
metadata:
|
78
|
+
metadata:
|
79
|
+
source_code_uri: https://gitlab.com/rasunadon/empi
|
80
|
+
bug_tracker_uri: https://gitlab.com/rasunadon/empi/issues
|
81
|
+
documentation_uri: https://gitlab.com/rasunadon/empi/blob/master/README.md
|
82
|
+
changelog_uri: https://gitlab.com/rasunadon/empi/blob/master/CHANGELOG.md
|
83
|
+
homepage_uri: http://www.bay12forums.com/smf/index.php?topic=157538
|
76
84
|
post_install_message:
|
77
85
|
rdoc_options: []
|
78
86
|
require_paths:
|