empi 0.17 → 0.22.3
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- checksums.yaml +7 -0
- data/lib/empi.rb +22 -108
- data/lib/lib/game_states/build_state.rb +82 -0
- data/lib/lib/game_states/escape_state.rb +34 -0
- data/lib/lib/game_states/game_state.rb +27 -0
- data/lib/lib/game_states/play_state.rb +100 -0
- data/lib/{army.rb → lib/units/army.rb} +6 -3
- data/lib/{ship.rb → lib/units/ship.rb} +6 -3
- data/lib/lib/units/town.rb +106 -0
- data/lib/{unit.rb → lib/units/unit.rb} +103 -106
- data/lib/lib/units/unitFunction.rb +63 -0
- data/lib/lib/user_interface/cursor.rb +168 -0
- data/lib/{infopane.rb → lib/user_interface/infopane.rb} +7 -5
- data/lib/{map.rb → lib/user_interface/map.rb} +32 -37
- data/lib/{tile.rb → lib/user_interface/tile.rb} +7 -4
- data/lib/media/Empi v18.png +0 -0
- data/lib/save/m02-err.esf +26 -0
- metadata +40 -37
- data/lib/cursor.rb +0 -103
- data/lib/docu/Empi v14.png +0 -0
- data/lib/docu/info.txt +0 -219
- data/lib/town.rb +0 -28
- data/lib/unitFunction.rb +0 -47
@@ -0,0 +1,168 @@
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class Cursor
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attr_accessor :x, :y, :freeroam, :info_stopped, :unit
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def initialize(x, y, map, infopane)
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dir_path = File.dirname(__FILE__)
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@x = x
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@y = y
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@map = map
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@infopane = infopane
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@image = Gosu::Image.new(dir_path + '/../../media/cursor.png')
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@freeroam = false
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@info_stopped = false
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end
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def update(button)
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case button
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# Cardinal directions
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when Gosu::KbLeft, Gosu::KbA, Gosu::KB_NUMPAD_4 then
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move!(-1, 0) unless @x <= 0
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when Gosu::KbRight, Gosu::KbD, Gosu::KB_NUMPAD_6 then
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move!(1, 0) unless @x >= MAPX
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when Gosu::KbUp, Gosu::KbW, Gosu::KB_NUMPAD_8 then
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move!(0, -1) unless @y <= 0
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when Gosu::KbDown, Gosu::KbX, Gosu::KB_NUMPAD_2 then
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move!(0, 1) unless @y >= MAPY
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# Intercardinal directions
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when Gosu::KbQ, Gosu::KB_NUMPAD_7 then
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move!(-1, -1) unless @x <= 0 || @y <= 0
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when Gosu::KbE, Gosu::KB_NUMPAD_9 then
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move!(1, -1) unless @x >= MAPX || @y <= 0
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when Gosu::KbZ, Gosu::KB_NUMPAD_1 then
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35
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move!(-1, 1) unless @x <= 0 || @y >= MAPY
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when Gosu::KbC, Gosu::KB_NUMPAD_3 then
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move!(1, 1) unless @x >= MAPX || @y >= MAPY
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# Functions
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when Gosu::KbS then
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set_function_to_unit(FUNCSENTRY)
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when Gosu::KbB then
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set_function_to_unit(FUNCBUILD)
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when Gosu::KbN then
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set_function_to_unit(FUNCNONE)
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# The rest
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when Gosu::KbJ, Gosu::KB_NUMPAD_0 then
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switch_freeroam!
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50
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when Gosu::KbReturn, Gosu::KB_NUMPAD_5 then
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info
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end
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# If in locked mode, stay at current/jump to next movable unit
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to_next_unit! unless freeroam
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end
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def draw
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@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZCURSOR)
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end
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# Move to coordinates of given unit
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def warp_to!(uu)
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@x = uu.x
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@y = uu.y
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@unit = uu
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end
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# Move by given change of coordinates
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def move!(xx, yy)
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if freeroam
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@x += xx
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@y += yy
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@unit = @map.get_unit(@x, @y)
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return
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end
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# If in locked mode
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if !@unit
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abort("cursor.move!(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
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end
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@unit.x += xx
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@unit.y += yy
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@unit.check_movement(@x, @y) # cursor coordinates work like old_x, old_y
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uu = @map.get_unit(@unit.x, @unit.y)
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if !uu # it got destroyed
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@unit = nil # clear the last links so that (object of) given unit can be truly destroyed
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return
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end
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warp_to!(@unit) # whether it moved or not, unless it got destroyed
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end
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# Tries to set function <func> to currently selected unit
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def set_function_to_unit(func)
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if freeroam
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uu = @map.get_unit(@x, @y)
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else # in locked mode
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if !@unit
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abort("cursor.set_function_to_unit(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
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end
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uu = @unit
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end
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uu.set_function!(func) unless !uu
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end
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# Find next unit to target with cursor
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def to_next_unit!
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unless @unit && @unit.can_move? && @unit.function == FUNCNONE # unless the current one is still movable
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movable_units = @map.all_units.select { |uu| uu.can_move? && uu.function == FUNCNONE}
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# If there are no more movable units without function, switch to freeroam mode
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if movable_units.size <= 0 # == would be enough
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puts 'all movable units without functions moved'
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switch_freeroam!
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return
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end
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@unit = movable_units[0] # newly selected one
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end
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warp_to!(@unit) # stay at old or go to new
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info unless @info_stopped # due to switching out of the play game state
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end
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# Switch between being attached to unit and being able to freeroam
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def switch_freeroam!
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if freeroam
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@infopane.text = 'freeroam disabled'
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puts 'freeroam disabled'
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@freeroam = false
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to_next_unit!
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else
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@infopane.text = 'freeroam enabled'
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puts 'freeroam enabled'
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@freeroam = true
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@unit = nil
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end
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end
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144
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145
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# Find some info about units on the current tile
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def info
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if freeroam
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uu = @map.get_unit(@x, @y)
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else
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if !@unit
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abort("cursor.info(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
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end
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uu = @unit
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end
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if uu
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@infopane.text = uu.info
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puts uu.info
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if uu.is_transporting?
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uu.cargo.each { |uu| puts '- cargo: ' + uu.info }
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end
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else
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@infopane.text = ''
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puts 'nothing here'
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end
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end
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end
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@@ -1,3 +1,5 @@
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LINE_HEIGHT = 20
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# Score, turn and event texts
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class Infopane
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attr_writer :text, :act_fact
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@@ -14,20 +16,20 @@ class Infopane
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def draw
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turnscore = Gosu::Image.from_text(
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-
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"Turn: #{@turn}, Score: #{@score[0]} - #{@score[1]}", LINE_HEIGHT)
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turnscore.draw(XTEXT, YTEXT, ZTEXT)
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text = Gosu::Image.from_text(
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text = Gosu::Image.from_text("#{@text}", LINE_HEIGHT)
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text.draw(XTEXT, (TILESIZE / 2) + YTEXT, ZTEXT)
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end
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def next_faction
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-
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# TODO active faction switching
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end
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-
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def next_turn
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@turn += 1
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-
puts "Turn: #{@turn}, Score: #{@score[0]} -
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puts "Turn: #{@turn}, Score: #{@score[0]} - #{@score[1]}"
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end
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def add_score(to_whom, how_much)
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@@ -1,16 +1,22 @@
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-
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-
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-
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require_relative './tile'
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require_relative './../units/army'
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require_relative './../units/ship'
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require_relative './../units/town'
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class Map
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attr_accessor :name, :mapx, :mapy, :infopane
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# Fill tile map and prepare
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def initialize(infopane)
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dir_path = File.dirname(__FILE__)
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@infopane = infopane
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-
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@known_unit_types = Hash[
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[Army, Ship, Town].collect { |ii| [ii.map_symbol, ii] }
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]
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# TODO selectable starting scenario
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load_map(dir_path + '/../../save/m02.esf')
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end
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# Load map from file
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@@ -20,10 +26,8 @@ class Map
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# Load tiles
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@tiles = []
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-
@units = []
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0.upto(@mapy - 1) { |rr|
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@tiles[rr] = []
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-
@units[rr] = []
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map_row = input.gets
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0.upto(@mapx - 1) { |cc|
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@tiles[rr][cc] = Tile.new(cc, rr, map_row[cc], @infopane)
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@@ -53,21 +57,15 @@ class Map
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head[2].to_i # unit_count
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end
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-
# Load one unit from given
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+
# Load one unit from given row
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def load_unit(row)
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unit = []
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coords = []
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unit = row.split(' ')
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-
coords = unit[2].split('-')
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-
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# Check faction
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fac = unit[1].to_i
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-
if(fac < 0 || fac > FACTIONS)
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abort("map.load_unit(): Bad faction id (#{fac})")
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-
end
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# Check coordinates
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coords = unit[2].split('-')
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coords_x = coords[0].to_i
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coords_y = coords[1].to_i
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if (coords_x < 0 || coords_x >= @mapx ||
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@@ -75,30 +73,27 @@ class Map
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abort("map.load_unit(): Unit out of map borders (#{coords_x}-#{coords_y})")
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end
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75
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76
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# Check faction
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fac = unit[1].to_i
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if(fac < 0 || fac > FACTIONS)
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abort("map.load_unit(): Bad faction id (#{fac})")
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end
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81
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+
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82
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# Create unit
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-
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-
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81
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-
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82
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-
when SYMBOL_ARMY then
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-
Army.new(coords_x, coords_y, fac, self, @infopane)
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84
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-
when SYMBOL_SHIP then
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-
Ship.new(coords_x, coords_y, fac, self, @infopane)
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83
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+
unit_type = unit[0]
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if @known_unit_types.include?(unit_type)
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@known_unit_types[unit_type].new(coords_x, coords_y, fac, self, @infopane)
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86
86
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else
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87
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-
abort("map.load_unit(): Unknown unit type symbol (#{
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+
abort("map.load_unit(): Unknown unit type symbol (#{unit_type})")
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88
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end
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89
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end
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90
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91
91
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# Draw all tiles
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def draw_tiles
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-
all_tiles.each { |tt| tt.draw}
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-
end
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95
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-
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96
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-
# Draw all map units
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97
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-
def draw_units
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98
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-
all_map_units.each { |uu| uu.draw} # TODO do not draw transported units? only draw them on selection (with their tile)?
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93
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+
all_tiles.each { |tt| tt.draw}
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94
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end
|
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95
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101
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-
# Getter for tile
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96
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+
# Getter for tile at given coordinates
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97
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def tile(cc, rr)
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98
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@tiles[rr][cc]
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99
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end
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@@ -116,14 +111,14 @@ class Map
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116
111
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ret
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112
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end
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113
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119
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-
# Getter for unit
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+
# Getter for unit at given coordinates
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120
115
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def get_unit(cc, rr)
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121
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-
@
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116
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+
@tiles[rr][cc].unit
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117
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end
|
123
118
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|
124
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-
# Setter for
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119
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+
# Setter for unit at given coordinates
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125
120
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def set_unit(cc, rr, uu)
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126
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-
@
|
121
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+
@tiles[rr][cc].unit = uu
|
127
122
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end
|
128
123
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|
129
124
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# Return both map units and transported units
|
@@ -137,8 +132,8 @@ class Map
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|
137
132
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ii = 0
|
138
133
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0.upto(MAPX) { |rr|
|
139
134
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0.upto(MAPX) { |cc|
|
140
|
-
if
|
141
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-
ret[ii] =
|
135
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+
if get_unit(cc, rr)
|
136
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+
ret[ii] = get_unit(cc, rr)
|
142
137
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ii += 1
|
143
138
|
end
|
144
139
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}
|
@@ -149,7 +144,7 @@ class Map
|
|
149
144
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# Return only units transported by other units
|
150
145
|
def all_transported_units
|
151
146
|
ret = []
|
152
|
-
all_map_units.each { |uu|
|
147
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+
all_map_units.each { |uu|
|
153
148
|
if uu.is_transporting?
|
154
149
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ret += uu.cargo
|
155
150
|
end
|
@@ -5,9 +5,8 @@ SYMBOL_SEA = '.'
|
|
5
5
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SYMBOL_GROUND = '#'
|
6
6
|
|
7
7
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class Tile
|
8
|
-
attr_accessor :terrain, :infopane
|
8
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+
attr_accessor :terrain, :infopane, :unit
|
9
9
|
|
10
|
-
# Fill tile map and prepare
|
11
10
|
def initialize(x, y, loaded_symbol, infopane)
|
12
11
|
dir_path = File.dirname(__FILE__)
|
13
12
|
|
@@ -18,10 +17,10 @@ class Tile
|
|
18
17
|
case(loaded_symbol)
|
19
18
|
when SYMBOL_SEA then
|
20
19
|
@terrain = TILE_SEA
|
21
|
-
@image = Gosu::Image.new(dir_path + '
|
20
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+
@image = Gosu::Image.new(dir_path + '/../../media/sea.png')
|
22
21
|
when SYMBOL_GROUND then
|
23
22
|
@terrain = TILE_GROUND
|
24
|
-
@image = Gosu::Image.new(dir_path + '
|
23
|
+
@image = Gosu::Image.new(dir_path + '/../../media/ground.png')
|
25
24
|
else
|
26
25
|
abort("tile.initialize(): Unknown terrain symbol (#{loaded_symbol})")
|
27
26
|
end
|
@@ -29,5 +28,9 @@ class Tile
|
|
29
28
|
|
30
29
|
def draw
|
31
30
|
@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZTILE)
|
31
|
+
|
32
|
+
if @unit
|
33
|
+
@unit.draw
|
34
|
+
end
|
32
35
|
end
|
33
36
|
end
|
Binary file
|
@@ -0,0 +1,26 @@
|
|
1
|
+
mission02 11x11 14
|
2
|
+
###########
|
3
|
+
#..###..###
|
4
|
+
#....#...##
|
5
|
+
##...#....#
|
6
|
+
##....#...#
|
7
|
+
####...####
|
8
|
+
#...#....##
|
9
|
+
#....#....#
|
10
|
+
##...#....#
|
11
|
+
###..##..##
|
12
|
+
###########
|
13
|
+
T 0 1-3
|
14
|
+
T 0 3-1
|
15
|
+
T 0 6-9
|
16
|
+
T 0 9-6
|
17
|
+
T 1 8-1
|
18
|
+
T 1 9-2
|
19
|
+
A 1 10-0
|
20
|
+
S 1 8-2
|
21
|
+
T 2 1-8
|
22
|
+
T 2 2-9
|
23
|
+
A 2 0-10
|
24
|
+
S 2 2-8
|
25
|
+
S 2 0-0
|
26
|
+
A 2 1-1
|
metadata
CHANGED
@@ -1,49 +1,44 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: empi
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version:
|
5
|
-
prerelease:
|
4
|
+
version: 0.22.3
|
6
5
|
platform: ruby
|
7
6
|
authors:
|
8
7
|
- Detros
|
9
8
|
autorequire:
|
10
9
|
bindir: bin
|
11
10
|
cert_chain: []
|
12
|
-
date:
|
11
|
+
date: 2020-07-05 00:00:00.000000000 Z
|
13
12
|
dependencies:
|
14
13
|
- !ruby/object:Gem::Dependency
|
15
14
|
name: gosu
|
16
15
|
requirement: !ruby/object:Gem::Requirement
|
17
|
-
none: false
|
18
16
|
requirements:
|
19
|
-
- -
|
17
|
+
- - "~>"
|
20
18
|
- !ruby/object:Gem::Version
|
21
|
-
version: '0'
|
19
|
+
version: '0.9'
|
22
20
|
type: :runtime
|
23
21
|
prerelease: false
|
24
22
|
version_requirements: !ruby/object:Gem::Requirement
|
25
|
-
none: false
|
26
23
|
requirements:
|
27
|
-
- -
|
24
|
+
- - "~>"
|
28
25
|
- !ruby/object:Gem::Version
|
29
|
-
version: '0'
|
26
|
+
version: '0.9'
|
30
27
|
- !ruby/object:Gem::Dependency
|
31
28
|
name: rake
|
32
29
|
requirement: !ruby/object:Gem::Requirement
|
33
|
-
none: false
|
34
30
|
requirements:
|
35
|
-
- - ~>
|
31
|
+
- - "~>"
|
36
32
|
- !ruby/object:Gem::Version
|
37
33
|
version: '10.0'
|
38
34
|
type: :development
|
39
35
|
prerelease: false
|
40
36
|
version_requirements: !ruby/object:Gem::Requirement
|
41
|
-
none: false
|
42
37
|
requirements:
|
43
|
-
- - ~>
|
38
|
+
- - "~>"
|
44
39
|
- !ruby/object:Gem::Version
|
45
40
|
version: '10.0'
|
46
|
-
description:
|
41
|
+
description: 'Empi: Ruby Edition is a turn based wargame, currently deep in development.
|
47
42
|
While learning Ruby I have found there are hardly any strategic games avaiable.
|
48
43
|
So this should be Ruby version of Classic Empire, wargame from old times.'
|
49
44
|
email: rasunadon@seznam.cz
|
@@ -51,50 +46,58 @@ executables: []
|
|
51
46
|
extensions: []
|
52
47
|
extra_rdoc_files: []
|
53
48
|
files:
|
54
|
-
- lib/
|
55
|
-
- lib/
|
56
|
-
- lib/
|
57
|
-
- lib/
|
49
|
+
- lib/empi.rb
|
50
|
+
- lib/lib/game_states/build_state.rb
|
51
|
+
- lib/lib/game_states/escape_state.rb
|
52
|
+
- lib/lib/game_states/game_state.rb
|
53
|
+
- lib/lib/game_states/play_state.rb
|
54
|
+
- lib/lib/units/army.rb
|
55
|
+
- lib/lib/units/ship.rb
|
56
|
+
- lib/lib/units/town.rb
|
57
|
+
- lib/lib/units/unit.rb
|
58
|
+
- lib/lib/units/unitFunction.rb
|
59
|
+
- lib/lib/user_interface/cursor.rb
|
60
|
+
- lib/lib/user_interface/infopane.rb
|
61
|
+
- lib/lib/user_interface/map.rb
|
62
|
+
- lib/lib/user_interface/tile.rb
|
63
|
+
- lib/media/Empi v18.png
|
58
64
|
- lib/media/army.png
|
59
65
|
- lib/media/cursor.png
|
60
|
-
- lib/media/sea.png
|
61
66
|
- lib/media/ground.png
|
62
|
-
- lib/
|
67
|
+
- lib/media/sea.png
|
68
|
+
- lib/media/ship.png
|
69
|
+
- lib/media/town.png
|
63
70
|
- lib/save/m01.esf
|
71
|
+
- lib/save/m02-err.esf
|
72
|
+
- lib/save/m02.esf
|
64
73
|
- lib/save/m03.esf
|
65
|
-
- lib/ship.rb
|
66
|
-
- lib/tile.rb
|
67
|
-
- lib/unit.rb
|
68
|
-
- lib/unitFunction.rb
|
69
|
-
- lib/town.rb
|
70
|
-
- lib/map.rb
|
71
|
-
- lib/army.rb
|
72
|
-
- lib/cursor.rb
|
73
|
-
- lib/infopane.rb
|
74
|
-
- lib/empi.rb
|
75
74
|
homepage: http://www.bay12forums.com/smf/index.php?topic=157538
|
76
75
|
licenses:
|
77
|
-
- CC-BY-SA
|
76
|
+
- CC-BY-SA-3.0
|
77
|
+
metadata:
|
78
|
+
source_code_uri: https://gitlab.com/rasunadon/empi
|
79
|
+
bug_tracker_uri: https://gitlab.com/rasunadon/empi/issues
|
80
|
+
documentation_uri: https://gitlab.com/rasunadon/empi/blob/master/README.md
|
81
|
+
changelog_uri: https://gitlab.com/rasunadon/empi/blob/master/CHANGELOG.md
|
82
|
+
homepage_uri: http://www.bay12forums.com/smf/index.php?topic=157538
|
78
83
|
post_install_message:
|
79
84
|
rdoc_options: []
|
80
85
|
require_paths:
|
81
86
|
- lib
|
82
87
|
required_ruby_version: !ruby/object:Gem::Requirement
|
83
|
-
none: false
|
84
88
|
requirements:
|
85
|
-
- -
|
89
|
+
- - ">="
|
86
90
|
- !ruby/object:Gem::Version
|
87
91
|
version: '0'
|
88
92
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
89
|
-
none: false
|
90
93
|
requirements:
|
91
|
-
- -
|
94
|
+
- - ">="
|
92
95
|
- !ruby/object:Gem::Version
|
93
96
|
version: '0'
|
94
97
|
requirements: []
|
95
98
|
rubyforge_project:
|
96
|
-
rubygems_version:
|
99
|
+
rubygems_version: 2.7.6
|
97
100
|
signing_key:
|
98
|
-
specification_version:
|
101
|
+
specification_version: 4
|
99
102
|
summary: Turn-based wargame
|
100
103
|
test_files: []
|