ehb_game_lib 0.3.0 → 0.4.0
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checksums.yaml
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metadata.gz:
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metadata.gz: 42ec189978ad34c8ab1c64d5ba99e63ae27099553310cfa380e1cb2eec9bb19d
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data.tar.gz: aabf62f8fcb17570c9088b3c94dc9d6c47c5900916cb7630e113f3672a3e8f1e
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metadata.gz:
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metadata.gz: 1964fd37af7244749fc0303dbe7c9504e2df777574ada1fb5cd7db174705e485363f45bbeacefb66c27ef2436b3f8c5c8b3926bcdc9004f37c81e0740f816fe0
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data.tar.gz: e8de637269a0de65b42668c04df1632268689cbb26476803b2681d347e1b7ba49525272e5960697b5aca6cbe83f4f1d9a74aee32b7216b34e3c609c2b7217b98
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@@ -1,99 +1,50 @@
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# frozen_string_literal: true
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require 'eac_ruby_utils/core_ext'
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module EhbGameLib
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module Math
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module RectableObject
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require_sub __FILE__
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[%i[ax x width x_anchor left center right], # rubocop:disable Metrics/BlockLength
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%i[ay y height y_anchor top middle bottom]].each do |aa|
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a = ::OpenStruct.new(
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%i[name coord size anchor floor mean ceil]
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.each_with_index.map { |k, i| [k, aa[i]] }.to_h
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)
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define_method a.name do
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@data ||= {}
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@data[a.name] ||=
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Axis.new(
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-> { send(a.coord) },
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->(v) { send("#{a.coord}=", v) },
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-> { send(a.size) }
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)
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end
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RUBY_EVAL
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%i[floor mean ceil].each do |m|
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class_eval <<-RUBY_EVAL, __FILE__, __LINE__ + 1
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def #{a[m]}
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#{a[:name]}.#{m}
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end
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def #{a[m]}=(v)
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#{a[:name]}.#{m} = v
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end
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RUBY_EVAL
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end
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end
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def rect
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::Chingu::Rect.new(left, top, width, height)
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end
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class Axis
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attr_accessor :anchor
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def initialize(coord_get, coord_set, size_get)
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@coord_get = coord_get
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@coord_set = coord_set
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@size_get = size_get
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end
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%i[anchor floor mean ceil].each do |m|
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define_method a[m] do |*args|
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if args.count.zero?
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send(a.name).send(m)
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elsif args.count == 1
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send(a.name).send("#{m}=", args[0])
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def size
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@size_get.call
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end
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%w[floor mean ceil].each do |m|
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class_eval <<-RUBY_EVAL, __FILE__, __LINE__ + 1
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def #{m}
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coord + #{m}_delta
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self
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else
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raise ::ArgumentError, "Invalid number of arguments (#{args.count} for 0..1)"
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end
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def #{m}=(v)
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self.coord = v - #{m}_delta
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end
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RUBY_EVAL
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end
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private
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def floor_delta
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case anchor
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when :mean then - size / 2
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when :ceil then - size
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else 0
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end
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end
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when :mean then 0
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when :ceil then - size / 2
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else size / 2
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define_method "#{a[m]}=" do |v|
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send(a.name).send("#{m}=", v)
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end
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end
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end
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when :mean then size / 2
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when :ceil then 0
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else size
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end
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end
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def rect
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::Chingu::Rect.new(left, top, width, height)
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end
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end
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end
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# frozen_string_literal: true
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require 'eac_ruby_utils/core_ext'
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module EhbGameLib
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module Math
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module RectableObject
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class Axis
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attr_accessor :anchor
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common_constructor :coord_get, :coord_set, :size_get
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def coord
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coord_get.call
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end
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def coord=(v)
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coord_set.call(v)
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end
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def size
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size_get.call
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end
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%w[floor mean ceil].each do |m|
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define_method m do
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coord + send("#{m}_delta")
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end
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define_method "#{m}=" do |v|
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self.coord = v - send("#{m}_delta")
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end
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end
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private
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def floor_delta
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case anchor
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when :mean then - size / 2
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when :ceil then - size
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else 0
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end
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end
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def mean_delta
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case anchor
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when :mean then 0
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when :ceil then - size / 2
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else size / 2
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end
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end
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def ceil_delta
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case anchor
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when :mean then size / 2
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when :ceil then 0
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else size
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end
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end
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end
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end
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end
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end
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quantum
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end
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def quantum_to_magick_range(quantum)
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((quantum / QUANTUM_MAX.to_f) * ::Magick::QuantumRange).floor
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def quantum_to_magick_range(quantum, invert = false)
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r = ((quantum / QUANTUM_MAX.to_f) * ::Magick::QuantumRange).floor
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r = ::Magick::QuantumRange - r if invert
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r
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end
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# @return [Array<EhbGameLib::Palettes::Color>]
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# @return [Magick::Pixel]
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def magick_pixel
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@magick_pixel ||= ::Magick::Pixel.new(
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*[red, green, blue
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*[red, green, blue].map { |n| self.class.quantum_to_magick_range(n) },
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self.class.quantum_to_magick_range(alpha, true)
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)
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end
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data/lib/ehb_game_lib/version.rb
CHANGED
metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: ehb_game_lib
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version: !ruby/object:Gem::Version
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version: 0.
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version: 0.4.0
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platform: ruby
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authors:
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- Eduardo H. Bogoni
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2021-01-
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date: 2021-01-06 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: chingu
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@@ -154,6 +154,7 @@ files:
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- lib/ehb_game_lib/math/line_segment.rb
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- lib/ehb_game_lib/math/quadratic_equation.rb
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- lib/ehb_game_lib/math/rectable_object.rb
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- lib/ehb_game_lib/math/rectable_object/axis.rb
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- lib/ehb_game_lib/math/vector.rb
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- lib/ehb_game_lib/media_path.rb
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- lib/ehb_game_lib/nes.rb
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