easy_pie_chart 0.1.1
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- checksums.yaml +7 -0
- data/.document +5 -0
- data/.rspec +1 -0
- data/Gemfile +11 -0
- data/Gemfile.lock +109 -0
- data/LICENSE.txt +20 -0
- data/README.md +173 -0
- data/Rakefile +49 -0
- data/VERSION +1 -0
- data/easy_pie_chart.gemspec +72 -0
- data/lib/easy_pie_chart/engine.rb +9 -0
- data/lib/easy_pie_chart/view_helper.rb +17 -0
- data/lib/easy_pie_chart.rb +2 -0
- data/spec/easy_pie_chart/view_helper_spec.rb +27 -0
- data/spec/spec_helper.rb +46 -0
- data/vendor/assets/javascripts/excanvas.js +924 -0
- data/vendor/assets/javascripts/jquery.easy-pie-chart.js +351 -0
- data/vendor/assets/javascripts/jquery.easy-pie-chart.js.coffee +316 -0
- data/vendor/assets/stylesheets/jquery.easy-pie-chart.css +10 -0
- metadata +147 -0
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// Copyright 2006 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Known Issues:
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//
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// * Patterns are not implemented.
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// * Radial gradient are not implemented. The VML version of these look very
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// different from the canvas one.
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// * Clipping paths are not implemented.
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// * Coordsize. The width and height attribute have higher priority than the
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// width and height style values which isn't correct.
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// * Painting mode isn't implemented.
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// * Canvas width/height should is using content-box by default. IE in
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// Quirks mode will draw the canvas using border-box. Either change your
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// doctype to HTML5
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// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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// or use Box Sizing Behavior from WebFX
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// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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// * Non uniform scaling does not correctly scale strokes.
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// * Optimize. There is always room for speed improvements.
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// Only add this code if we do not already have a canvas implementation
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if (!document.createElement('canvas').getContext) {
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(function() {
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// alias some functions to make (compiled) code shorter
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var m = Math;
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var mr = m.round;
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var ms = m.sin;
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var mc = m.cos;
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var abs = m.abs;
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var sqrt = m.sqrt;
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// this is used for sub pixel precision
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var Z = 10;
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var Z2 = Z / 2;
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/**
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* This funtion is assigned to the <canvas> elements as element.getContext().
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* @this {HTMLElement}
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* @return {CanvasRenderingContext2D_}
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*/
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function getContext() {
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return this.context_ ||
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(this.context_ = new CanvasRenderingContext2D_(this));
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}
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var slice = Array.prototype.slice;
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/**
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* Binds a function to an object. The returned function will always use the
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* passed in {@code obj} as {@code this}.
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*
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* Example:
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*
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* g = bind(f, obj, a, b)
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* g(c, d) // will do f.call(obj, a, b, c, d)
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*
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* @param {Function} f The function to bind the object to
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* @param {Object} obj The object that should act as this when the function
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* is called
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* @param {*} var_args Rest arguments that will be used as the initial
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* arguments when the function is called
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* @return {Function} A new function that has bound this
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*/
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function bind(f, obj, var_args) {
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var a = slice.call(arguments, 2);
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return function() {
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return f.apply(obj, a.concat(slice.call(arguments)));
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};
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}
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var G_vmlCanvasManager_ = {
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init: function(opt_doc) {
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if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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var doc = opt_doc || document;
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// Create a dummy element so that IE will allow canvas elements to be
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// recognized.
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doc.createElement('canvas');
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doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
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}
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},
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init_: function(doc) {
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// create xmlns
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if (!doc.namespaces['g_vml_']) {
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doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
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'#default#VML');
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}
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if (!doc.namespaces['g_o_']) {
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doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
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'#default#VML');
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}
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// Setup default CSS. Only add one style sheet per document
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if (!doc.styleSheets['ex_canvas_']) {
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var ss = doc.createStyleSheet();
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ss.owningElement.id = 'ex_canvas_';
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ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
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// default size is 300x150 in Gecko and Opera
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'text-align:left;width:300px;height:150px}' +
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'g_vml_\\:*{behavior:url(#default#VML)}' +
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'g_o_\\:*{behavior:url(#default#VML)}';
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}
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// find all canvas elements
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var els = doc.getElementsByTagName('canvas');
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for (var i = 0; i < els.length; i++) {
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this.initElement(els[i]);
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}
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},
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/**
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* Public initializes a canvas element so that it can be used as canvas
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* element from now on. This is called automatically before the page is
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* loaded but if you are creating elements using createElement you need to
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* make sure this is called on the element.
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* @param {HTMLElement} el The canvas element to initialize.
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* @return {HTMLElement} the element that was created.
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*/
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initElement: function(el) {
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if (!el.getContext) {
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el.getContext = getContext;
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// Remove fallback content. There is no way to hide text nodes so we
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// just remove all childNodes. We could hide all elements and remove
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// text nodes but who really cares about the fallback content.
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el.innerHTML = '';
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// do not use inline function because that will leak memory
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el.attachEvent('onpropertychange', onPropertyChange);
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el.attachEvent('onresize', onResize);
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var attrs = el.attributes;
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if (attrs.width && attrs.width.specified) {
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// TODO: use runtimeStyle and coordsize
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// el.getContext().setWidth_(attrs.width.nodeValue);
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el.style.width = attrs.width.nodeValue + 'px';
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} else {
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el.width = el.clientWidth;
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}
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if (attrs.height && attrs.height.specified) {
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// TODO: use runtimeStyle and coordsize
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// el.getContext().setHeight_(attrs.height.nodeValue);
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el.style.height = attrs.height.nodeValue + 'px';
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} else {
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el.height = el.clientHeight;
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}
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//el.getContext().setCoordsize_()
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}
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return el;
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}
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};
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function onPropertyChange(e) {
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var el = e.srcElement;
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switch (e.propertyName) {
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case 'width':
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el.style.width = el.attributes.width.nodeValue + 'px';
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el.getContext().clearRect();
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break;
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case 'height':
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el.style.height = el.attributes.height.nodeValue + 'px';
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el.getContext().clearRect();
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break;
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}
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}
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function onResize(e) {
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var el = e.srcElement;
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if (el.firstChild) {
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el.firstChild.style.width = el.clientWidth + 'px';
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el.firstChild.style.height = el.clientHeight + 'px';
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}
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}
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G_vmlCanvasManager_.init();
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// precompute "00" to "FF"
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var dec2hex = [];
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for (var i = 0; i < 16; i++) {
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for (var j = 0; j < 16; j++) {
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dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
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}
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}
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function createMatrixIdentity() {
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return [
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[1, 0, 0],
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[0, 1, 0],
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[0, 0, 1]
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];
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}
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function matrixMultiply(m1, m2) {
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var result = createMatrixIdentity();
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for (var x = 0; x < 3; x++) {
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for (var y = 0; y < 3; y++) {
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var sum = 0;
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for (var z = 0; z < 3; z++) {
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sum += m1[x][z] * m2[z][y];
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}
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result[x][y] = sum;
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}
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}
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return result;
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}
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function copyState(o1, o2) {
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o2.fillStyle = o1.fillStyle;
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o2.lineCap = o1.lineCap;
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o2.lineJoin = o1.lineJoin;
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o2.lineWidth = o1.lineWidth;
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o2.miterLimit = o1.miterLimit;
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o2.shadowBlur = o1.shadowBlur;
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o2.shadowColor = o1.shadowColor;
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o2.shadowOffsetX = o1.shadowOffsetX;
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o2.shadowOffsetY = o1.shadowOffsetY;
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o2.strokeStyle = o1.strokeStyle;
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o2.globalAlpha = o1.globalAlpha;
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o2.arcScaleX_ = o1.arcScaleX_;
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o2.arcScaleY_ = o1.arcScaleY_;
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o2.lineScale_ = o1.lineScale_;
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}
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function processStyle(styleString) {
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var str, alpha = 1;
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styleString = String(styleString);
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if (styleString.substring(0, 3) == 'rgb') {
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var start = styleString.indexOf('(', 3);
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var end = styleString.indexOf(')', start + 1);
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var guts = styleString.substring(start + 1, end).split(',');
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str = '#';
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for (var i = 0; i < 3; i++) {
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str += dec2hex[Number(guts[i])];
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}
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if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
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alpha = guts[3];
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}
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} else {
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str = styleString;
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}
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return {color: str, alpha: alpha};
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}
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function processLineCap(lineCap) {
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switch (lineCap) {
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case 'butt':
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return 'flat';
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case 'round':
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return 'round';
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case 'square':
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default:
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return 'square';
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}
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}
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/**
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* This class implements CanvasRenderingContext2D interface as described by
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* the WHATWG.
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* @param {HTMLElement} surfaceElement The element that the 2D context should
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* be associated with
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*/
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function CanvasRenderingContext2D_(surfaceElement) {
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this.m_ = createMatrixIdentity();
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this.mStack_ = [];
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this.aStack_ = [];
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this.currentPath_ = [];
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// Canvas context properties
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this.strokeStyle = '#000';
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this.fillStyle = '#000';
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this.lineWidth = 1;
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this.lineJoin = 'miter';
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this.lineCap = 'butt';
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this.miterLimit = Z * 1;
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this.globalAlpha = 1;
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this.canvas = surfaceElement;
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var el = surfaceElement.ownerDocument.createElement('div');
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el.style.width = surfaceElement.clientWidth + 'px';
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el.style.height = surfaceElement.clientHeight + 'px';
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el.style.overflow = 'hidden';
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el.style.position = 'absolute';
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surfaceElement.appendChild(el);
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this.element_ = el;
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this.arcScaleX_ = 1;
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this.arcScaleY_ = 1;
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this.lineScale_ = 1;
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}
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var contextPrototype = CanvasRenderingContext2D_.prototype;
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contextPrototype.clearRect = function() {
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this.element_.innerHTML = '';
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};
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contextPrototype.beginPath = function() {
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// TODO: Branch current matrix so that save/restore has no effect
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// as per safari docs.
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this.currentPath_ = [];
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};
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contextPrototype.moveTo = function(aX, aY) {
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var p = this.getCoords_(aX, aY);
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this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
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this.currentX_ = p.x;
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this.currentY_ = p.y;
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};
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contextPrototype.lineTo = function(aX, aY) {
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var p = this.getCoords_(aX, aY);
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this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
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this.currentX_ = p.x;
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this.currentY_ = p.y;
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};
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contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
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aCP2x, aCP2y,
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aX, aY) {
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var p = this.getCoords_(aX, aY);
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var cp1 = this.getCoords_(aCP1x, aCP1y);
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var cp2 = this.getCoords_(aCP2x, aCP2y);
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bezierCurveTo(this, cp1, cp2, p);
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};
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// Helper function that takes the already fixed cordinates.
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function bezierCurveTo(self, cp1, cp2, p) {
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self.currentPath_.push({
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type: 'bezierCurveTo',
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cp1x: cp1.x,
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cp1y: cp1.y,
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|
+
cp2x: cp2.x,
|
361
|
+
cp2y: cp2.y,
|
362
|
+
x: p.x,
|
363
|
+
y: p.y
|
364
|
+
});
|
365
|
+
self.currentX_ = p.x;
|
366
|
+
self.currentY_ = p.y;
|
367
|
+
}
|
368
|
+
|
369
|
+
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
|
370
|
+
// the following is lifted almost directly from
|
371
|
+
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
|
372
|
+
|
373
|
+
var cp = this.getCoords_(aCPx, aCPy);
|
374
|
+
var p = this.getCoords_(aX, aY);
|
375
|
+
|
376
|
+
var cp1 = {
|
377
|
+
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
|
378
|
+
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
|
379
|
+
};
|
380
|
+
var cp2 = {
|
381
|
+
x: cp1.x + (p.x - this.currentX_) / 3.0,
|
382
|
+
y: cp1.y + (p.y - this.currentY_) / 3.0
|
383
|
+
};
|
384
|
+
|
385
|
+
bezierCurveTo(this, cp1, cp2, p);
|
386
|
+
};
|
387
|
+
|
388
|
+
contextPrototype.arc = function(aX, aY, aRadius,
|
389
|
+
aStartAngle, aEndAngle, aClockwise) {
|
390
|
+
aRadius *= Z;
|
391
|
+
var arcType = aClockwise ? 'at' : 'wa';
|
392
|
+
|
393
|
+
var xStart = aX + mc(aStartAngle) * aRadius - Z2;
|
394
|
+
var yStart = aY + ms(aStartAngle) * aRadius - Z2;
|
395
|
+
|
396
|
+
var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
|
397
|
+
var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
|
398
|
+
|
399
|
+
// IE won't render arches drawn counter clockwise if xStart == xEnd.
|
400
|
+
if (xStart == xEnd && !aClockwise) {
|
401
|
+
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
|
402
|
+
// that can be represented in binary
|
403
|
+
}
|
404
|
+
|
405
|
+
var p = this.getCoords_(aX, aY);
|
406
|
+
var pStart = this.getCoords_(xStart, yStart);
|
407
|
+
var pEnd = this.getCoords_(xEnd, yEnd);
|
408
|
+
|
409
|
+
this.currentPath_.push({type: arcType,
|
410
|
+
x: p.x,
|
411
|
+
y: p.y,
|
412
|
+
radius: aRadius,
|
413
|
+
xStart: pStart.x,
|
414
|
+
yStart: pStart.y,
|
415
|
+
xEnd: pEnd.x,
|
416
|
+
yEnd: pEnd.y});
|
417
|
+
|
418
|
+
};
|
419
|
+
|
420
|
+
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
|
421
|
+
this.moveTo(aX, aY);
|
422
|
+
this.lineTo(aX + aWidth, aY);
|
423
|
+
this.lineTo(aX + aWidth, aY + aHeight);
|
424
|
+
this.lineTo(aX, aY + aHeight);
|
425
|
+
this.closePath();
|
426
|
+
};
|
427
|
+
|
428
|
+
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
|
429
|
+
var oldPath = this.currentPath_;
|
430
|
+
this.beginPath();
|
431
|
+
|
432
|
+
this.moveTo(aX, aY);
|
433
|
+
this.lineTo(aX + aWidth, aY);
|
434
|
+
this.lineTo(aX + aWidth, aY + aHeight);
|
435
|
+
this.lineTo(aX, aY + aHeight);
|
436
|
+
this.closePath();
|
437
|
+
this.stroke();
|
438
|
+
|
439
|
+
this.currentPath_ = oldPath;
|
440
|
+
};
|
441
|
+
|
442
|
+
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
|
443
|
+
var oldPath = this.currentPath_;
|
444
|
+
this.beginPath();
|
445
|
+
|
446
|
+
this.moveTo(aX, aY);
|
447
|
+
this.lineTo(aX + aWidth, aY);
|
448
|
+
this.lineTo(aX + aWidth, aY + aHeight);
|
449
|
+
this.lineTo(aX, aY + aHeight);
|
450
|
+
this.closePath();
|
451
|
+
this.fill();
|
452
|
+
|
453
|
+
this.currentPath_ = oldPath;
|
454
|
+
};
|
455
|
+
|
456
|
+
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
|
457
|
+
var gradient = new CanvasGradient_('gradient');
|
458
|
+
gradient.x0_ = aX0;
|
459
|
+
gradient.y0_ = aY0;
|
460
|
+
gradient.x1_ = aX1;
|
461
|
+
gradient.y1_ = aY1;
|
462
|
+
return gradient;
|
463
|
+
};
|
464
|
+
|
465
|
+
contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
|
466
|
+
aX1, aY1, aR1) {
|
467
|
+
var gradient = new CanvasGradient_('gradientradial');
|
468
|
+
gradient.x0_ = aX0;
|
469
|
+
gradient.y0_ = aY0;
|
470
|
+
gradient.r0_ = aR0;
|
471
|
+
gradient.x1_ = aX1;
|
472
|
+
gradient.y1_ = aY1;
|
473
|
+
gradient.r1_ = aR1;
|
474
|
+
return gradient;
|
475
|
+
};
|
476
|
+
|
477
|
+
contextPrototype.drawImage = function(image, var_args) {
|
478
|
+
var dx, dy, dw, dh, sx, sy, sw, sh;
|
479
|
+
|
480
|
+
// to find the original width we overide the width and height
|
481
|
+
var oldRuntimeWidth = image.runtimeStyle.width;
|
482
|
+
var oldRuntimeHeight = image.runtimeStyle.height;
|
483
|
+
image.runtimeStyle.width = 'auto';
|
484
|
+
image.runtimeStyle.height = 'auto';
|
485
|
+
|
486
|
+
// get the original size
|
487
|
+
var w = image.width;
|
488
|
+
var h = image.height;
|
489
|
+
|
490
|
+
// and remove overides
|
491
|
+
image.runtimeStyle.width = oldRuntimeWidth;
|
492
|
+
image.runtimeStyle.height = oldRuntimeHeight;
|
493
|
+
|
494
|
+
if (arguments.length == 3) {
|
495
|
+
dx = arguments[1];
|
496
|
+
dy = arguments[2];
|
497
|
+
sx = sy = 0;
|
498
|
+
sw = dw = w;
|
499
|
+
sh = dh = h;
|
500
|
+
} else if (arguments.length == 5) {
|
501
|
+
dx = arguments[1];
|
502
|
+
dy = arguments[2];
|
503
|
+
dw = arguments[3];
|
504
|
+
dh = arguments[4];
|
505
|
+
sx = sy = 0;
|
506
|
+
sw = w;
|
507
|
+
sh = h;
|
508
|
+
} else if (arguments.length == 9) {
|
509
|
+
sx = arguments[1];
|
510
|
+
sy = arguments[2];
|
511
|
+
sw = arguments[3];
|
512
|
+
sh = arguments[4];
|
513
|
+
dx = arguments[5];
|
514
|
+
dy = arguments[6];
|
515
|
+
dw = arguments[7];
|
516
|
+
dh = arguments[8];
|
517
|
+
} else {
|
518
|
+
throw Error('Invalid number of arguments');
|
519
|
+
}
|
520
|
+
|
521
|
+
var d = this.getCoords_(dx, dy);
|
522
|
+
|
523
|
+
var w2 = sw / 2;
|
524
|
+
var h2 = sh / 2;
|
525
|
+
|
526
|
+
var vmlStr = [];
|
527
|
+
|
528
|
+
var W = 10;
|
529
|
+
var H = 10;
|
530
|
+
|
531
|
+
// For some reason that I've now forgotten, using divs didn't work
|
532
|
+
vmlStr.push(' <g_vml_:group',
|
533
|
+
' coordsize="', Z * W, ',', Z * H, '"',
|
534
|
+
' coordorigin="0,0"' ,
|
535
|
+
' style="width:', W, 'px;height:', H, 'px;position:absolute;');
|
536
|
+
|
537
|
+
// If filters are necessary (rotation exists), create them
|
538
|
+
// filters are bog-slow, so only create them if abbsolutely necessary
|
539
|
+
// The following check doesn't account for skews (which don't exist
|
540
|
+
// in the canvas spec (yet) anyway.
|
541
|
+
|
542
|
+
if (this.m_[0][0] != 1 || this.m_[0][1]) {
|
543
|
+
var filter = [];
|
544
|
+
|
545
|
+
// Note the 12/21 reversal
|
546
|
+
filter.push('M11=', this.m_[0][0], ',',
|
547
|
+
'M12=', this.m_[1][0], ',',
|
548
|
+
'M21=', this.m_[0][1], ',',
|
549
|
+
'M22=', this.m_[1][1], ',',
|
550
|
+
'Dx=', mr(d.x / Z), ',',
|
551
|
+
'Dy=', mr(d.y / Z), '');
|
552
|
+
|
553
|
+
// Bounding box calculation (need to minimize displayed area so that
|
554
|
+
// filters don't waste time on unused pixels.
|
555
|
+
var max = d;
|
556
|
+
var c2 = this.getCoords_(dx + dw, dy);
|
557
|
+
var c3 = this.getCoords_(dx, dy + dh);
|
558
|
+
var c4 = this.getCoords_(dx + dw, dy + dh);
|
559
|
+
|
560
|
+
max.x = m.max(max.x, c2.x, c3.x, c4.x);
|
561
|
+
max.y = m.max(max.y, c2.y, c3.y, c4.y);
|
562
|
+
|
563
|
+
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
|
564
|
+
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
|
565
|
+
filter.join(''), ", sizingmethod='clip');")
|
566
|
+
} else {
|
567
|
+
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
|
568
|
+
}
|
569
|
+
|
570
|
+
vmlStr.push(' ">' ,
|
571
|
+
'<g_vml_:image src="', image.src, '"',
|
572
|
+
' style="width:', Z * dw, 'px;',
|
573
|
+
' height:', Z * dh, 'px;"',
|
574
|
+
' cropleft="', sx / w, '"',
|
575
|
+
' croptop="', sy / h, '"',
|
576
|
+
' cropright="', (w - sx - sw) / w, '"',
|
577
|
+
' cropbottom="', (h - sy - sh) / h, '"',
|
578
|
+
' />',
|
579
|
+
'</g_vml_:group>');
|
580
|
+
|
581
|
+
this.element_.insertAdjacentHTML('BeforeEnd',
|
582
|
+
vmlStr.join(''));
|
583
|
+
};
|
584
|
+
|
585
|
+
contextPrototype.stroke = function(aFill) {
|
586
|
+
var lineStr = [];
|
587
|
+
var lineOpen = false;
|
588
|
+
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
|
589
|
+
var color = a.color;
|
590
|
+
var opacity = a.alpha * this.globalAlpha;
|
591
|
+
|
592
|
+
var W = 10;
|
593
|
+
var H = 10;
|
594
|
+
|
595
|
+
lineStr.push('<g_vml_:shape',
|
596
|
+
' filled="', !!aFill, '"',
|
597
|
+
' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
|
598
|
+
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
|
599
|
+
' stroked="', !aFill, '"',
|
600
|
+
' path="');
|
601
|
+
|
602
|
+
var newSeq = false;
|
603
|
+
var min = {x: null, y: null};
|
604
|
+
var max = {x: null, y: null};
|
605
|
+
|
606
|
+
for (var i = 0; i < this.currentPath_.length; i++) {
|
607
|
+
var p = this.currentPath_[i];
|
608
|
+
var c;
|
609
|
+
|
610
|
+
switch (p.type) {
|
611
|
+
case 'moveTo':
|
612
|
+
c = p;
|
613
|
+
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
|
614
|
+
break;
|
615
|
+
case 'lineTo':
|
616
|
+
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
|
617
|
+
break;
|
618
|
+
case 'close':
|
619
|
+
lineStr.push(' x ');
|
620
|
+
p = null;
|
621
|
+
break;
|
622
|
+
case 'bezierCurveTo':
|
623
|
+
lineStr.push(' c ',
|
624
|
+
mr(p.cp1x), ',', mr(p.cp1y), ',',
|
625
|
+
mr(p.cp2x), ',', mr(p.cp2y), ',',
|
626
|
+
mr(p.x), ',', mr(p.y));
|
627
|
+
break;
|
628
|
+
case 'at':
|
629
|
+
case 'wa':
|
630
|
+
lineStr.push(' ', p.type, ' ',
|
631
|
+
mr(p.x - this.arcScaleX_ * p.radius), ',',
|
632
|
+
mr(p.y - this.arcScaleY_ * p.radius), ' ',
|
633
|
+
mr(p.x + this.arcScaleX_ * p.radius), ',',
|
634
|
+
mr(p.y + this.arcScaleY_ * p.radius), ' ',
|
635
|
+
mr(p.xStart), ',', mr(p.yStart), ' ',
|
636
|
+
mr(p.xEnd), ',', mr(p.yEnd));
|
637
|
+
break;
|
638
|
+
}
|
639
|
+
|
640
|
+
|
641
|
+
// TODO: Following is broken for curves due to
|
642
|
+
// move to proper paths.
|
643
|
+
|
644
|
+
// Figure out dimensions so we can do gradient fills
|
645
|
+
// properly
|
646
|
+
if (p) {
|
647
|
+
if (min.x == null || p.x < min.x) {
|
648
|
+
min.x = p.x;
|
649
|
+
}
|
650
|
+
if (max.x == null || p.x > max.x) {
|
651
|
+
max.x = p.x;
|
652
|
+
}
|
653
|
+
if (min.y == null || p.y < min.y) {
|
654
|
+
min.y = p.y;
|
655
|
+
}
|
656
|
+
if (max.y == null || p.y > max.y) {
|
657
|
+
max.y = p.y;
|
658
|
+
}
|
659
|
+
}
|
660
|
+
}
|
661
|
+
lineStr.push(' ">');
|
662
|
+
|
663
|
+
if (!aFill) {
|
664
|
+
var lineWidth = this.lineScale_ * this.lineWidth;
|
665
|
+
|
666
|
+
// VML cannot correctly render a line if the width is less than 1px.
|
667
|
+
// In that case, we dilute the color to make the line look thinner.
|
668
|
+
if (lineWidth < 1) {
|
669
|
+
opacity *= lineWidth;
|
670
|
+
}
|
671
|
+
|
672
|
+
lineStr.push(
|
673
|
+
'<g_vml_:stroke',
|
674
|
+
' opacity="', opacity, '"',
|
675
|
+
' joinstyle="', this.lineJoin, '"',
|
676
|
+
' miterlimit="', this.miterLimit, '"',
|
677
|
+
' endcap="', processLineCap(this.lineCap), '"',
|
678
|
+
' weight="', lineWidth, 'px"',
|
679
|
+
' color="', color, '" />'
|
680
|
+
);
|
681
|
+
} else if (typeof this.fillStyle == 'object') {
|
682
|
+
var fillStyle = this.fillStyle;
|
683
|
+
var angle = 0;
|
684
|
+
var focus = {x: 0, y: 0};
|
685
|
+
|
686
|
+
// additional offset
|
687
|
+
var shift = 0;
|
688
|
+
// scale factor for offset
|
689
|
+
var expansion = 1;
|
690
|
+
|
691
|
+
if (fillStyle.type_ == 'gradient') {
|
692
|
+
var x0 = fillStyle.x0_ / this.arcScaleX_;
|
693
|
+
var y0 = fillStyle.y0_ / this.arcScaleY_;
|
694
|
+
var x1 = fillStyle.x1_ / this.arcScaleX_;
|
695
|
+
var y1 = fillStyle.y1_ / this.arcScaleY_;
|
696
|
+
var p0 = this.getCoords_(x0, y0);
|
697
|
+
var p1 = this.getCoords_(x1, y1);
|
698
|
+
var dx = p1.x - p0.x;
|
699
|
+
var dy = p1.y - p0.y;
|
700
|
+
angle = Math.atan2(dx, dy) * 180 / Math.PI;
|
701
|
+
|
702
|
+
// The angle should be a non-negative number.
|
703
|
+
if (angle < 0) {
|
704
|
+
angle += 360;
|
705
|
+
}
|
706
|
+
|
707
|
+
// Very small angles produce an unexpected result because they are
|
708
|
+
// converted to a scientific notation string.
|
709
|
+
if (angle < 1e-6) {
|
710
|
+
angle = 0;
|
711
|
+
}
|
712
|
+
} else {
|
713
|
+
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
|
714
|
+
var width = max.x - min.x;
|
715
|
+
var height = max.y - min.y;
|
716
|
+
focus = {
|
717
|
+
x: (p0.x - min.x) / width,
|
718
|
+
y: (p0.y - min.y) / height
|
719
|
+
};
|
720
|
+
|
721
|
+
width /= this.arcScaleX_ * Z;
|
722
|
+
height /= this.arcScaleY_ * Z;
|
723
|
+
var dimension = m.max(width, height);
|
724
|
+
shift = 2 * fillStyle.r0_ / dimension;
|
725
|
+
expansion = 2 * fillStyle.r1_ / dimension - shift;
|
726
|
+
}
|
727
|
+
|
728
|
+
// We need to sort the color stops in ascending order by offset,
|
729
|
+
// otherwise IE won't interpret it correctly.
|
730
|
+
var stops = fillStyle.colors_;
|
731
|
+
stops.sort(function(cs1, cs2) {
|
732
|
+
return cs1.offset - cs2.offset;
|
733
|
+
});
|
734
|
+
|
735
|
+
var length = stops.length;
|
736
|
+
var color1 = stops[0].color;
|
737
|
+
var color2 = stops[length - 1].color;
|
738
|
+
var opacity1 = stops[0].alpha * this.globalAlpha;
|
739
|
+
var opacity2 = stops[length - 1].alpha * this.globalAlpha;
|
740
|
+
|
741
|
+
var colors = [];
|
742
|
+
for (var i = 0; i < length; i++) {
|
743
|
+
var stop = stops[i];
|
744
|
+
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
|
745
|
+
}
|
746
|
+
|
747
|
+
// When colors attribute is used, the meanings of opacity and o:opacity2
|
748
|
+
// are reversed.
|
749
|
+
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
|
750
|
+
' method="none" focus="100%"',
|
751
|
+
' color="', color1, '"',
|
752
|
+
' color2="', color2, '"',
|
753
|
+
' colors="', colors.join(','), '"',
|
754
|
+
' opacity="', opacity2, '"',
|
755
|
+
' g_o_:opacity2="', opacity1, '"',
|
756
|
+
' angle="', angle, '"',
|
757
|
+
' focusposition="', focus.x, ',', focus.y, '" />');
|
758
|
+
} else {
|
759
|
+
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
|
760
|
+
'" />');
|
761
|
+
}
|
762
|
+
|
763
|
+
lineStr.push('</g_vml_:shape>');
|
764
|
+
|
765
|
+
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
|
766
|
+
};
|
767
|
+
|
768
|
+
contextPrototype.fill = function() {
|
769
|
+
this.stroke(true);
|
770
|
+
}
|
771
|
+
|
772
|
+
contextPrototype.closePath = function() {
|
773
|
+
this.currentPath_.push({type: 'close'});
|
774
|
+
};
|
775
|
+
|
776
|
+
/**
|
777
|
+
* @private
|
778
|
+
*/
|
779
|
+
contextPrototype.getCoords_ = function(aX, aY) {
|
780
|
+
var m = this.m_;
|
781
|
+
return {
|
782
|
+
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
|
783
|
+
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
|
784
|
+
}
|
785
|
+
};
|
786
|
+
|
787
|
+
contextPrototype.save = function() {
|
788
|
+
var o = {};
|
789
|
+
copyState(this, o);
|
790
|
+
this.aStack_.push(o);
|
791
|
+
this.mStack_.push(this.m_);
|
792
|
+
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
|
793
|
+
};
|
794
|
+
|
795
|
+
contextPrototype.restore = function() {
|
796
|
+
copyState(this.aStack_.pop(), this);
|
797
|
+
this.m_ = this.mStack_.pop();
|
798
|
+
};
|
799
|
+
|
800
|
+
function matrixIsFinite(m) {
|
801
|
+
for (var j = 0; j < 3; j++) {
|
802
|
+
for (var k = 0; k < 2; k++) {
|
803
|
+
if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
|
804
|
+
return false;
|
805
|
+
}
|
806
|
+
}
|
807
|
+
}
|
808
|
+
return true;
|
809
|
+
}
|
810
|
+
|
811
|
+
function setM(ctx, m, updateLineScale) {
|
812
|
+
if (!matrixIsFinite(m)) {
|
813
|
+
return;
|
814
|
+
}
|
815
|
+
ctx.m_ = m;
|
816
|
+
|
817
|
+
if (updateLineScale) {
|
818
|
+
// Get the line scale.
|
819
|
+
// Determinant of this.m_ means how much the area is enlarged by the
|
820
|
+
// transformation. So its square root can be used as a scale factor
|
821
|
+
// for width.
|
822
|
+
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
|
823
|
+
ctx.lineScale_ = sqrt(abs(det));
|
824
|
+
}
|
825
|
+
}
|
826
|
+
|
827
|
+
contextPrototype.translate = function(aX, aY) {
|
828
|
+
var m1 = [
|
829
|
+
[1, 0, 0],
|
830
|
+
[0, 1, 0],
|
831
|
+
[aX, aY, 1]
|
832
|
+
];
|
833
|
+
|
834
|
+
setM(this, matrixMultiply(m1, this.m_), false);
|
835
|
+
};
|
836
|
+
|
837
|
+
contextPrototype.rotate = function(aRot) {
|
838
|
+
var c = mc(aRot);
|
839
|
+
var s = ms(aRot);
|
840
|
+
|
841
|
+
var m1 = [
|
842
|
+
[c, s, 0],
|
843
|
+
[-s, c, 0],
|
844
|
+
[0, 0, 1]
|
845
|
+
];
|
846
|
+
|
847
|
+
setM(this, matrixMultiply(m1, this.m_), false);
|
848
|
+
};
|
849
|
+
|
850
|
+
contextPrototype.scale = function(aX, aY) {
|
851
|
+
this.arcScaleX_ *= aX;
|
852
|
+
this.arcScaleY_ *= aY;
|
853
|
+
var m1 = [
|
854
|
+
[aX, 0, 0],
|
855
|
+
[0, aY, 0],
|
856
|
+
[0, 0, 1]
|
857
|
+
];
|
858
|
+
|
859
|
+
setM(this, matrixMultiply(m1, this.m_), true);
|
860
|
+
};
|
861
|
+
|
862
|
+
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
|
863
|
+
var m1 = [
|
864
|
+
[m11, m12, 0],
|
865
|
+
[m21, m22, 0],
|
866
|
+
[dx, dy, 1]
|
867
|
+
];
|
868
|
+
|
869
|
+
setM(this, matrixMultiply(m1, this.m_), true);
|
870
|
+
};
|
871
|
+
|
872
|
+
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
|
873
|
+
var m = [
|
874
|
+
[m11, m12, 0],
|
875
|
+
[m21, m22, 0],
|
876
|
+
[dx, dy, 1]
|
877
|
+
];
|
878
|
+
|
879
|
+
setM(this, m, true);
|
880
|
+
};
|
881
|
+
|
882
|
+
/******** STUBS ********/
|
883
|
+
contextPrototype.clip = function() {
|
884
|
+
// TODO: Implement
|
885
|
+
};
|
886
|
+
|
887
|
+
contextPrototype.arcTo = function() {
|
888
|
+
// TODO: Implement
|
889
|
+
};
|
890
|
+
|
891
|
+
contextPrototype.createPattern = function() {
|
892
|
+
return new CanvasPattern_;
|
893
|
+
};
|
894
|
+
|
895
|
+
// Gradient / Pattern Stubs
|
896
|
+
function CanvasGradient_(aType) {
|
897
|
+
this.type_ = aType;
|
898
|
+
this.x0_ = 0;
|
899
|
+
this.y0_ = 0;
|
900
|
+
this.r0_ = 0;
|
901
|
+
this.x1_ = 0;
|
902
|
+
this.y1_ = 0;
|
903
|
+
this.r1_ = 0;
|
904
|
+
this.colors_ = [];
|
905
|
+
}
|
906
|
+
|
907
|
+
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
|
908
|
+
aColor = processStyle(aColor);
|
909
|
+
this.colors_.push({offset: aOffset,
|
910
|
+
color: aColor.color,
|
911
|
+
alpha: aColor.alpha});
|
912
|
+
};
|
913
|
+
|
914
|
+
function CanvasPattern_() {}
|
915
|
+
|
916
|
+
// set up externs
|
917
|
+
G_vmlCanvasManager = G_vmlCanvasManager_;
|
918
|
+
CanvasRenderingContext2D = CanvasRenderingContext2D_;
|
919
|
+
CanvasGradient = CanvasGradient_;
|
920
|
+
CanvasPattern = CanvasPattern_;
|
921
|
+
|
922
|
+
})();
|
923
|
+
|
924
|
+
} // if
|