dxruby_sdl 0.0.4 → 0.0.5
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- checksums.yaml +8 -8
- data/.rubocop.yml +9 -0
- data/.travis.yml +2 -1
- data/Guardfile +1 -1
- data/README.md +41 -17
- data/lib/dxruby_sdl/color.rb +2 -2
- data/lib/dxruby_sdl/font.rb +132 -11
- data/lib/dxruby_sdl/image.rb +49 -3
- data/lib/dxruby_sdl/input.rb +40 -24
- data/lib/dxruby_sdl/sound.rb +20 -3
- data/lib/dxruby_sdl/sound_effect.rb +4 -0
- data/lib/dxruby_sdl/sprite.rb +178 -0
- data/lib/dxruby_sdl/version.rb +1 -1
- data/lib/dxruby_sdl/window.rb +46 -7
- data/lib/dxruby_sdl.rb +3 -0
- data/spec/{dxruby_sdl → lib/dxruby_sdl}/color_spec.rb +2 -2
- data/spec/lib/dxruby_sdl/font_spec.rb +40 -0
- data/spec/{dxruby_sdl → lib/dxruby_sdl}/image_spec.rb +47 -4
- data/spec/{dxruby_sdl → lib/dxruby_sdl}/input_spec.rb +82 -43
- data/spec/{dxruby_sdl → lib/dxruby_sdl}/sound_effect_spec.rb +0 -0
- data/spec/{dxruby_sdl → lib/dxruby_sdl}/sound_spec.rb +0 -0
- data/spec/lib/dxruby_sdl/sprite_spec.rb +570 -0
- data/spec/{dxruby_sdl → lib/dxruby_sdl}/window__draw_spec.rb +64 -5
- data/spec/{dxruby_sdl → lib/dxruby_sdl}/window_spec.rb +32 -0
- data/spec/{dxruby_sdl_spec.rb → lib/dxruby_sdl_spec.rb} +0 -0
- data/spec/{dxruby_spec.rb → lib/dxruby_spec.rb} +4 -0
- data/spec/spec_helper.rb +9 -0
- metadata +25 -22
- data/spec/dxruby_sdl/font_spec.rb +0 -13
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# -*- coding: utf-8 -*-
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require 'spec_helper'
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describe DXRubySDL::Sprite, 'ゲームのキャラを扱う場合の基本となるクラス' do
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let(:image) { DXRubySDL::Image.load(fixture_path('logo.png')) }
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let(:sprite) { described_class.new(50, 150, image) }
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describe '.check' do
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def make_o_sprite(collision, discard = false)
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s = described_class.new(0, 0)
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allow(s).to receive(:===).and_return(collision)
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if discard
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allow(s).to receive(:shot).and_return(:discard)
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else
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allow(s).to receive(:shot)
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end
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return s
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end
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def make_d_sprite(discard = false)
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s = described_class.new(0, 0)
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if discard
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allow(s).to receive(:hit).and_return(:discard)
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else
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allow(s).to receive(:hit)
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end
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return s
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end
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let(:o_sprites) {
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Array.new(5) {
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make_o_sprite(true)
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}
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}
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let(:d_sprites) {
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Array.new(5) {
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make_d_sprite
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}
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}
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subject { described_class.check(o_sprites, d_sprites) }
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before do
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subject
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end
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shared_examples 'return' do |val|
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describe '戻り値' do
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if val
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it { should be_true }
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else
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it { should be_false }
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end
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end
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end
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context 'Spriteが衝突している場合' do
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context 'o_sprites引数がSpriteオブジェクトの場合' do
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let(:o_sprites) { make_o_sprite(true) }
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specify 'o_spritesに対して#shotが呼ばれる' do
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d_sprites.each do |d_sprite|
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expect(o_sprites).to have_received(:shot).with(d_sprite).once
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end
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end
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specify 'd_spritesの各要素に対して#hitが呼ばれる' do
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d_sprites.each do |d_sprite|
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expect(d_sprite).to have_received(:hit).with(o_sprites).once
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end
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end
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include_examples 'return', true
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end
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context 'd_sprites引数がSpriteオブジェクトの場合' do
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let(:d_sprites) { make_d_sprite }
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specify 'o_spritesに対して#shotが呼ばれる' do
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o_sprites.each do |o_sprite|
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expect(o_sprite).to have_received(:shot).with(d_sprites).once
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end
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end
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specify 'd_spritesに対して#hitが呼ばれる' do
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o_sprites.each do |o_sprite|
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expect(d_sprites).to have_received(:hit).with(o_sprite).once
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end
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end
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include_examples 'return', true
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end
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context 'o_sprites引数がSpriteオブジェクトの配列の場合' do
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specify 'o_spritesの各要素に対して#shotが呼ばれる' do
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o_sprites.each do |o_sprite|
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d_sprites.each do |d_sprite|
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expect(o_sprite).to have_received(:shot).with(d_sprite).once
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end
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end
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end
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specify 'd_spritesの各要素に対して#hitが呼ばれる' do
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d_sprites.each do |d_sprite|
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o_sprites.each do |o_sprite|
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expect(d_sprite).to have_received(:hit).with(o_sprite)
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end
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end
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end
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include_examples 'return', true
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end
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context 'o_sprites引数の#shotが:discardを返す場合' do
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let(:o_sprites) {
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Array.new(5) {
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make_o_sprite(true, true)
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}
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}
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specify 'o_spritesの各要素は#shotが1回だけ呼ばれる' do
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o_sprites.each.with_index do |o_sprite, i|
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d_sprites.each.with_index do |d_sprite, j|
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if i == j
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expect(o_sprite).to have_received(:shot).with(d_sprite).once
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else
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expect(o_sprite).not_to have_received(:shot).with(d_sprite)
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end
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end
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end
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end
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specify 'd_spritesの各要素は#hitが1回だけ呼ばれる' do
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o_sprites.each.with_index do |o_sprite, i|
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d_sprites.each.with_index do |d_sprite, j|
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if i == j
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expect(d_sprite).to have_received(:hit).with(o_sprite).once
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else
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expect(d_sprite).not_to have_received(:hit).with(o_sprite)
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end
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end
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end
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end
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include_examples 'return', true
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end
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context 'd_sprites引数の#hitが:discardを返す場合' do
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let(:d_sprites) {
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Array.new(5) {
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make_d_sprite(true)
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}
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}
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specify 'o_spritesの各要素は#shotが1回だけ呼ばれる' do
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o_sprites.each.with_index do |o_sprite, i|
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d_sprites.each.with_index do |d_sprite, j|
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if i == j
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expect(o_sprite).to have_received(:shot).with(d_sprite).once
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else
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expect(o_sprite).not_to have_received(:shot).with(d_sprite)
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end
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end
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end
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end
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specify 'd_spritesの各要素は#hitが1回だけ呼ばれる' do
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o_sprites.each.with_index do |o_sprite, i|
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d_sprites.each.with_index do |d_sprite, j|
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if i == j
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expect(d_sprite).to have_received(:hit).with(o_sprite).once
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else
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expect(d_sprite).not_to have_received(:hit).with(o_sprite)
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end
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end
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end
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end
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include_examples 'return', true
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end
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end
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context 'Spriteが衝突していない場合' do
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let(:o_sprites) {
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Array.new(5) {
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make_o_sprite(false)
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}
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}
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specify 'o_spritesの各要素に対してSprite#shotが呼ばれない' do
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o_sprites.each do |o_sprite|
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expect(o_sprite).not_to have_received(:shot)
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end
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end
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specify 'd_spritesの各要素に対してSprite#hitが呼ばれない' do
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d_sprites.each do |d_sprite|
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expect(d_sprite).not_to have_received(:hit)
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end
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end
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include_examples 'return', false
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end
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context 'o_sprites引数やd_sprites引数に' \
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'Spriteオブジェクト以外を指定した場合' do
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let(:o_sprites) {
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s = double('Some Object')
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allow(s).to receive(:===).and_return(true)
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allow(s).to receive(:shot)
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s
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}
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let(:d_sprites) {
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s = double('Some Object')
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allow(s).to receive(:hit)
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s
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}
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describe 'o_sprites引数' do
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it { expect(o_sprites).not_to have_received(:===) }
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it { expect(o_sprites).not_to have_received(:shot) }
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end
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describe 'd_sprites引数' do
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it { expect(d_sprites).not_to have_received(:hit) }
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end
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include_examples 'return', false
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end
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end
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shared_context '配列内のオブジェクトのメソッドの呼び出し' do |_method|
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describe ".#{_method}",
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"配列内のすべてのオブジェクトの#{_method}メソッドを呼び出す" do
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let(:method) { _method }
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subject do
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expect {
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described_class.send(method, ary)
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}.not_to raise_error
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end
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shared_context 'メソッドを呼び出す' do
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context "配列内のすべてのオブジェクトに#{_method}メソッドがある場合" do
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def make_sprite(i)
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s = double('Sprite')
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expect(s).to receive(method).once
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return s
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end
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specify "配列内のすべてのオブジェクトの#{_method}メソッドを" \
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'1回呼び出す' do
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subject
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end
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end
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context "配列内のオブジェクトの一部に#{_method}メソッドがある場合" do
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def make_sprite(i)
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s = double('Sprite')
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if i.even?
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expect(s).to receive(method).once
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end
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return s
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end
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specify "配列内の一部のオブジェクトの#{_method}メソッドを" \
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'1回呼び出す' do
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subject
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end
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end
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context "配列内のオブジェクトに#{_method}メソッドがない場合" do
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def make_sprite(i)
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return double('Sprite')
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end
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specify "配列内のすべてのオブジェクトの#{_method}メソッドを" \
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'呼び出さない' do
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subject
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end
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end
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end
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context '引数がネストしていない配列の場合' do
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let(:ary) {
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5.times.map { |i|
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make_sprite(i)
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}
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}
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include_context 'メソッドを呼び出す'
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end
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context '引数がネストした配列の場合' do
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let(:ary) {
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Array.new(5) {
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5.times.map { |i|
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make_sprite(i)
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}
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}
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}
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include_context 'メソッドを呼び出す'
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end
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end
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end
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include_context '配列内のオブジェクトのメソッドの呼び出し', :update
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include_context '配列内のオブジェクトのメソッドの呼び出し', :draw
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describe '.clean',
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'配列内のすべてのオブジェクトのvanished?メソッドを呼び出し、' \
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'trueが返ってきた要素と、もともとnilだった要素を削除する' do
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subject { described_class.clean(ary) }
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shared_examples 'vanished?メソッドを呼び出す' do
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it '配列内のすべてのオブジェクトのvanished?メソッドを呼び出す' do
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subject
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ary.flatten.each do |s|
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expect(s).to have_received(:vanished?).once
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end
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end
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end
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shared_context '.clean' do
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context 'すべてのvanished?がtrueを返す場合' do
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def make_sprite(i)
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s = double('Sprite')
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allow(s).to receive(:vanished?).and_return(true)
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return s
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end
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include_examples 'vanished?メソッドを呼び出す'
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it { should be_empty }
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end
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context '一部のvanished?がtrueを返す場合' do
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def make_sprite(i)
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s = double('Sprite')
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if i.even?
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allow(s).to receive(:vanished?).and_return(true)
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else
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allow(s).to receive(:vanished?).and_return(false)
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end
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return s
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end
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include_examples 'vanished?メソッドを呼び出す'
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+
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350
|
+
it 'vanished?がtrueのものが取り除かれた配列を返す' do
|
351
|
+
should eq(ary.flatten.reject(&:vanished?))
|
352
|
+
end
|
353
|
+
end
|
354
|
+
|
355
|
+
context '一部がnil、それ以外のvanished?がfalseを返す場合' do
|
356
|
+
def make_sprite(i)
|
357
|
+
if i.even?
|
358
|
+
s = double('Sprite')
|
359
|
+
allow(s).to receive(:vanished?).and_return(false)
|
360
|
+
return s
|
361
|
+
else
|
362
|
+
return nil
|
363
|
+
end
|
364
|
+
end
|
365
|
+
|
366
|
+
it '配列内のnilではないオブジェクトのvanished?メソッドを呼び出す' do
|
367
|
+
expect {
|
368
|
+
subject
|
369
|
+
}.not_to raise_error
|
370
|
+
|
371
|
+
ary.flatten.each do |s|
|
372
|
+
if !s.nil?
|
373
|
+
expect(s).to have_received(:vanished?).once
|
374
|
+
end
|
375
|
+
end
|
376
|
+
end
|
377
|
+
|
378
|
+
it 'nilのものが取り除かれた配列を返す' do
|
379
|
+
should eq(ary.flatten.reject(&:nil?))
|
380
|
+
end
|
381
|
+
end
|
382
|
+
|
383
|
+
context 'すべてのvanished?がfalseを返す場合' do
|
384
|
+
def make_sprite(i)
|
385
|
+
s = double('Sprite')
|
386
|
+
allow(s).to receive(:vanished?).and_return(false)
|
387
|
+
return s
|
388
|
+
end
|
389
|
+
|
390
|
+
include_examples 'vanished?メソッドを呼び出す'
|
391
|
+
|
392
|
+
it 'なにも取り除かずにフラットにした配列を返す' do
|
393
|
+
should eq(ary.flatten)
|
394
|
+
end
|
395
|
+
end
|
396
|
+
end
|
397
|
+
|
398
|
+
context '引数がネストしていない配列の場合' do
|
399
|
+
let(:ary) {
|
400
|
+
5.times.map { |i|
|
401
|
+
make_sprite(i)
|
402
|
+
}
|
403
|
+
}
|
404
|
+
|
405
|
+
include_context '.clean'
|
406
|
+
end
|
407
|
+
|
408
|
+
context '引数がネストした配列の場合' do
|
409
|
+
let(:ary) {
|
410
|
+
Array.new(5) {
|
411
|
+
5.times.map { |i|
|
412
|
+
make_sprite(i)
|
413
|
+
}
|
414
|
+
}
|
415
|
+
}
|
416
|
+
|
417
|
+
include_context '.clean'
|
418
|
+
end
|
419
|
+
end
|
420
|
+
|
421
|
+
describe '.new' do
|
422
|
+
subject { sprite }
|
423
|
+
|
424
|
+
shared_examples 'default' do
|
425
|
+
its(:z) { should be_nil }
|
426
|
+
its(:angle) { should be_nil }
|
427
|
+
its(:scale_x) { should be_nil }
|
428
|
+
its(:scale_y) { should be_nil }
|
429
|
+
its(:alpha) { should be_nil }
|
430
|
+
its(:blend) { should be_nil }
|
431
|
+
its(:shader) { should be_nil }
|
432
|
+
end
|
433
|
+
|
434
|
+
its(:x) { should eq(50) }
|
435
|
+
its(:y) { should eq(150) }
|
436
|
+
its(:image) { should eq(image) }
|
437
|
+
include_examples 'default'
|
438
|
+
|
439
|
+
context 'image引数を省略した場合' do
|
440
|
+
subject { described_class.new(50, 150) }
|
441
|
+
|
442
|
+
its(:x) { should eq(50) }
|
443
|
+
its(:y) { should eq(150) }
|
444
|
+
its(:image) { should be_nil }
|
445
|
+
include_examples 'default'
|
446
|
+
end
|
447
|
+
|
448
|
+
context 'y, image引数を省略した場合' do
|
449
|
+
subject { described_class.new(50) }
|
450
|
+
|
451
|
+
its(:x) { should eq(50) }
|
452
|
+
its(:y) { should eq(0) }
|
453
|
+
include_examples 'default'
|
454
|
+
end
|
455
|
+
|
456
|
+
context 'x, y, image引数を省略した場合' do
|
457
|
+
subject { described_class.new }
|
458
|
+
|
459
|
+
its(:x) { should eq(0) }
|
460
|
+
its(:y) { should eq(0) }
|
461
|
+
its(:image) { should be_nil }
|
462
|
+
include_examples 'default'
|
463
|
+
end
|
464
|
+
end
|
465
|
+
|
466
|
+
{
|
467
|
+
x: [-1, 0, 1, 100, 639, 640, 641],
|
468
|
+
y: [-1, 0, 1, 100, 479, 480, 481],
|
469
|
+
z: [-1, 0, 1, 99, 100, 101],
|
470
|
+
angle: [0, 90, 180, 260, 360],
|
471
|
+
scale_x: [10.0, 1.0, 0.5, 0, -0.5, -1.0, -10.0],
|
472
|
+
scale_y: [10.0, 1.0, 0.5, 0, -0.5, -1.0, -10.0],
|
473
|
+
center_x: [-1, 0, 1, 100, 639, 640, 641],
|
474
|
+
center_y: [-1, 0, 1, 100, 479, 480, 481],
|
475
|
+
alpha: [0, 1, 254, 255],
|
476
|
+
blend: [:alpha, :none, :add, :add2, :sub],
|
477
|
+
shader: [:shader],
|
478
|
+
image: [DXRubySDL::Image.load(fixture_path('logo.png'))],
|
479
|
+
target: [:render_target1, :render_target2],
|
480
|
+
collision: [1, [0, 0, 639, 439]],
|
481
|
+
collision_sync: [true, false],
|
482
|
+
collision_enable: [true, false],
|
483
|
+
visible: [true, false],
|
484
|
+
}.each do |method, vals|
|
485
|
+
describe "##{method}=" do
|
486
|
+
vals.each do |val|
|
487
|
+
context "#{val.inspect}を指定した場合" do
|
488
|
+
subject {
|
489
|
+
sprite.send("#{method}=".to_sym, val)
|
490
|
+
sprite.send(method)
|
491
|
+
}
|
492
|
+
|
493
|
+
it { should eq(val) }
|
494
|
+
end
|
495
|
+
end
|
496
|
+
end
|
497
|
+
end
|
498
|
+
|
499
|
+
describe '#vanish' do
|
500
|
+
describe 'レシーバ' do
|
501
|
+
subject { sprite }
|
502
|
+
|
503
|
+
context '呼び出す前' do
|
504
|
+
its(:vanished?) { should be_false }
|
505
|
+
end
|
506
|
+
|
507
|
+
context '呼び出した後' do
|
508
|
+
before do
|
509
|
+
sprite.vanish
|
510
|
+
end
|
511
|
+
|
512
|
+
its(:vanished?) { should be_true }
|
513
|
+
end
|
514
|
+
end
|
515
|
+
end
|
516
|
+
|
517
|
+
describe '#vanished?' do
|
518
|
+
subject { sprite.vanished? }
|
519
|
+
|
520
|
+
context 'Spriteが有効な場合' do
|
521
|
+
it { should be_false }
|
522
|
+
end
|
523
|
+
|
524
|
+
context 'vanishを呼び出してSpriteを無効化している場合' do
|
525
|
+
before { sprite.vanish }
|
526
|
+
|
527
|
+
it { should be_true }
|
528
|
+
end
|
529
|
+
end
|
530
|
+
|
531
|
+
describe '#check' do
|
532
|
+
let(:others) { [1, 2, 3, 4, 5] }
|
533
|
+
|
534
|
+
subject { sprite.check(others) }
|
535
|
+
|
536
|
+
before do
|
537
|
+
allow(sprite).to receive(:===) { |other|
|
538
|
+
if [1, 3, 5].include?(other)
|
539
|
+
true
|
540
|
+
else
|
541
|
+
false
|
542
|
+
end
|
543
|
+
}
|
544
|
+
end
|
545
|
+
|
546
|
+
it { should include(1, 3, 5) }
|
547
|
+
it { should have(3).items }
|
548
|
+
end
|
549
|
+
|
550
|
+
describe '#draw' do
|
551
|
+
subject do
|
552
|
+
expect {
|
553
|
+
DXRubySDL::Window.loop do
|
554
|
+
sprite.draw
|
555
|
+
SDL::Event.push(SDL::Event::Quit.new)
|
556
|
+
end
|
557
|
+
}.to raise_error(SystemExit)
|
558
|
+
end
|
559
|
+
|
560
|
+
context '左右反転' do
|
561
|
+
before do
|
562
|
+
sprite.scale_x = -1.0
|
563
|
+
end
|
564
|
+
|
565
|
+
it '描画できる' do
|
566
|
+
subject
|
567
|
+
end
|
568
|
+
end
|
569
|
+
end
|
570
|
+
end
|
@@ -2,11 +2,15 @@
|
|
2
2
|
require 'spec_helper'
|
3
3
|
|
4
4
|
describe DXRubySDL::Window do
|
5
|
-
|
5
|
+
shared_context '.draw' do
|
6
|
+
def call_draw(x, y, image, z = 0)
|
7
|
+
DXRubySDL::Window.draw(0, 0, image)
|
8
|
+
end
|
9
|
+
|
6
10
|
subject do
|
7
11
|
expect {
|
8
12
|
DXRubySDL::Window.loop do
|
9
|
-
|
13
|
+
call_draw(0, 0, image)
|
10
14
|
SDL::Event.push(SDL::Event::Quit.new)
|
11
15
|
end
|
12
16
|
}.to raise_error(SystemExit)
|
@@ -70,9 +74,9 @@ describe DXRubySDL::Window do
|
|
70
74
|
i = 0
|
71
75
|
4.times do |y|
|
72
76
|
2.times do |x|
|
73
|
-
|
74
|
-
|
75
|
-
|
77
|
+
call_draw(x * (images[i].width + margin),
|
78
|
+
y * (images[i].height + margin),
|
79
|
+
images[i])
|
76
80
|
i += 1
|
77
81
|
end
|
78
82
|
end
|
@@ -82,4 +86,59 @@ describe DXRubySDL::Window do
|
|
82
86
|
end
|
83
87
|
end
|
84
88
|
end
|
89
|
+
|
90
|
+
describe '.draw', 'Imageオブジェクトを描画する' do
|
91
|
+
include_context '.draw'
|
92
|
+
end
|
93
|
+
|
94
|
+
describe '.draw_ex',
|
95
|
+
'拡縮回転半透明加算合成を行ったImageオブジェクトを描画する' do
|
96
|
+
it_behaves_like '.draw' do
|
97
|
+
def call_draw(x, y, image, z = 0)
|
98
|
+
DXRubySDL::Window.draw_ex(x, y, image, z: z)
|
99
|
+
end
|
100
|
+
end
|
101
|
+
|
102
|
+
context 'hash引数を指定した場合' do
|
103
|
+
let!(:image) {
|
104
|
+
DXRubySDL::Image.load(fixture_path('logo.png'))
|
105
|
+
}
|
106
|
+
let(:hash) { {} }
|
107
|
+
|
108
|
+
subject do
|
109
|
+
expect {
|
110
|
+
DXRubySDL::Window.loop do
|
111
|
+
DXRubySDL::Window.draw_ex(320, 240, image, hash)
|
112
|
+
SDL::Event.push(SDL::Event::Quit.new)
|
113
|
+
end
|
114
|
+
}.to raise_error(SystemExit)
|
115
|
+
end
|
116
|
+
|
117
|
+
context '上下反転' do
|
118
|
+
let(:hash) { { scale_x: 1, scale_y: -1 } }
|
119
|
+
|
120
|
+
it '描画する' do
|
121
|
+
subject
|
122
|
+
end
|
123
|
+
end
|
124
|
+
|
125
|
+
context '左右反転' do
|
126
|
+
let(:hash) { { scale_x: -1, scale_y: 1 } }
|
127
|
+
|
128
|
+
it '描画する' do
|
129
|
+
subject
|
130
|
+
end
|
131
|
+
end
|
132
|
+
end
|
133
|
+
|
134
|
+
describe 'alias' do
|
135
|
+
describe '.drawEx' do
|
136
|
+
it_behaves_like '.draw' do
|
137
|
+
def call_draw(x, y, image, z = 0)
|
138
|
+
DXRubySDL::Window.drawEx(x, y, image, z: z)
|
139
|
+
end
|
140
|
+
end
|
141
|
+
end
|
142
|
+
end
|
143
|
+
end
|
85
144
|
end
|
@@ -60,6 +60,22 @@ describe DXRubySDL::Window do
|
|
60
60
|
end
|
61
61
|
end
|
62
62
|
|
63
|
+
describe '.scale' do
|
64
|
+
subject { DXRubySDL::Window.scale }
|
65
|
+
|
66
|
+
context '初期状態' do
|
67
|
+
it { should eq(1) }
|
68
|
+
end
|
69
|
+
|
70
|
+
context '10に設定済みの場合' do
|
71
|
+
before do
|
72
|
+
DXRubySDL::Window.scale = 10
|
73
|
+
end
|
74
|
+
|
75
|
+
it { should eq(10) }
|
76
|
+
end
|
77
|
+
end
|
78
|
+
|
63
79
|
describe '.fps=', 'FPSを設定する' do
|
64
80
|
context '15に設定した場合' do
|
65
81
|
let(:fps) { 15 }
|
@@ -85,6 +101,22 @@ describe DXRubySDL::Window do
|
|
85
101
|
subject
|
86
102
|
end
|
87
103
|
|
104
|
+
context '引数が空文字列の場合' do
|
105
|
+
let(:args) { [0, 0, '', font] }
|
106
|
+
|
107
|
+
it 'なにもしない' do
|
108
|
+
expect { subject }.not_to raise_error
|
109
|
+
end
|
110
|
+
end
|
111
|
+
|
112
|
+
context '引数が複数行の場合' do
|
113
|
+
let(:args) { [0, 0, "やあ\n\nこんにちは\n\nHello\n", font] }
|
114
|
+
|
115
|
+
it 'なにもしない' do
|
116
|
+
expect { subject }.not_to raise_error
|
117
|
+
end
|
118
|
+
end
|
119
|
+
|
88
120
|
hash = { color: [255, 0, 0] }
|
89
121
|
context "第5引数に色(#{hash.inspect})を指定した場合" do
|
90
122
|
let(:args) { [0, 0, 'やあ', font, hash] }
|
File without changes
|