dstfvrts_studio_game 1.0

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+ ---
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+ SHA256:
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data/LICENSE ADDED
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+ Copyright (c) 2019 Dustin Favorite
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ A fun game with action and treasure.
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+ Moe..........125
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+ Curly..........100
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+ Jon..........45
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+ Berserker..........50
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+ Moe,125
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+ Curly,100
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+ Jon, 45
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+ #!/usr/bin/env ruby
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+
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+ require './lib/studio_game/player'
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+ require './lib/studio_game/game'
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+ require './lib/studio_game/berserk_player'
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+
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+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("curly", 125)
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserker", 50))
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+ loop do
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+ puts "Start a round of #{knuckleheads.title}? (y/n)"
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+ answer = gets.chomp
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+
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+ if answer.start_with?('y')
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+ knuckleheads.play
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+ elsif answer.start_with?('n')
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+ knuckleheads.print_stats
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+ knuckleheads.save_stats
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+ break
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+ else
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+ puts "Please enter y or n."
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+ end
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+ end
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+ require './lib/studio_game/player'
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+ require './lib/studio_game/game'
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+ require './lib/studio_game/berserk_player'
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+
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+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("curly", 125)
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserker", 50))
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+ loop do
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+ puts "Start a round of #{knuckleheads.title}? (y/n)"
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+ answer = gets.chomp
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+
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+ if answer.start_with?('y')
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+ knuckleheads.play
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+ elsif answer.start_with?('n')
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+ knuckleheads.print_stats
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+ knuckleheads.save_stats
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+ break
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+ else
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+ puts "Please enter y or n."
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{number} (#{classname})"
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+ end
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+
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+ def classname
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+ self.class.to_s.split('::').last
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00ted = 0
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+ end
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+
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+ def berserk?
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+ @w00ted > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00ted += 1
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+
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+ if @w00ted == 6
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+ puts "#{name} is berserk!"
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+ end
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def points
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+ super / 2
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasures(hammer)
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+ clumsy.found_treasures(hammer)
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+ clumsy.found_treasures(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasures(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+ require 'pry'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ @number = rand(1..6)
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+ audit
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+ end
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+
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+ def self.roll
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+ new.number
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+ end
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+ end
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+ end
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+ require 'csv'
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(name)
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+ @title = name.capitalize
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+ @round_number = 1
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def play
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+ puts "Round #{@round_number}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+
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+ @round_number += 1
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+ puts print_stats
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+ end
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+
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+ def load_players(filename)
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+ players = CSV.open filename, headers: false
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+
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+ players.each do |row|
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+ name = row[0]
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+ health = Integer(row[1])
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+ add_player(Player.new(name, health))
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+ end
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+ end
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+
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+ def print_treasures
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.size} treasures to be found."
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+ treasures.each do |t|
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+ puts
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+ end
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+ end
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+
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+ def save_stats(filename="./bin/highscores.txt")
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+ File.open(filename, "w") do |file|
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+ @players.each do |player|
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+ file.puts "#{player.name}..........#{player.score}"
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ strong, whimpy = @players.partition { |p| p.strong?}
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+
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+ puts "\n#{@title} Statistics:\n#{strong.size} strong players:"
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+ strong.each do |p|
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+ puts "#{p.name} (#{p.health})"
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+ end
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+
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+ puts "\n#{whimpy.size} whimpy players:"
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+ whimpy.each do |p|
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+ puts "#{p.name} (#{p.health})"
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+ end
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+
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+ sorted_players = @players.sort { |a, b| b.score <=> a.score}
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+
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+ puts "\n#{@title} Scores:"
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+ sorted_players.each do |p|
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+ puts "#{p.name} (#{p.health}):\n#{p.points} total points\nTreasures:"
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+ p.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ roll = Die.roll
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+ case roll
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+ when 5..6
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+ player.w00t
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+ when 3..4
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+ puts player
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+ else
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+ player.blam
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+ end
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+
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+ player.found_treasures(TreasureTrove.random)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ return @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ puts "#{name} got blammed!"
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+ @health -= 10
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+ end
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+
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+ def w00t
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+ puts "#{name} got w00ted!"
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+ @health += 15
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_reader :health, :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def score
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+ health + points
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+ end
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+
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+ def found_treasures(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{name} found a #{treasure.name} worth #{treasure.points}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield treasure
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+ end
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+ end
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+
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+ def to_s
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+ "I'm #{name} with a health of #{health} and a score of #{score}"
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new('moe')
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ extend self
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def random
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+ TREASURES[rand(6)]
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+ end
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+ end
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+ end
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+ require './lib/studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = StudioGame::BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require './lib/studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = StudioGame::Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = StudioGame::Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play
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+
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+ expect(@player.health).to eq(@initial_health + 15)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = StudioGame::Game.new("Knuckleheads")
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+ player = StudioGame::Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play
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+
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+ expect(player.points).not_to be_zero
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+ end
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+ end
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+ end
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+ require './lib/studio_game/player'
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+ require './lib/studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ expect(@player.name).to eq("Larry")
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+ end
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+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(150)
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+ end
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+
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+ it "has a string representation" do
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+ expect(@player.to_s).to eq("I'm Larry with a health of 150 and a score of 150")
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasures(Treasure.new(:hammer, 50))
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+ expect(@player.score).to eq(200)
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+
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+ expect(@player.health).to eq(165)
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+
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+ expect(@player.health).to eq(140)
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasures(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasures(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasures(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasures(Treasure.new(:skillet, 100))
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+ @player.found_treasures(Treasure.new(:skillet, 100))
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+ @player.found_treasures(Treasure.new(:hammer, 50))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+ @player.found_treasures(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
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+ ]
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+ end
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+
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+ context "with a health greater than 100" do
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+ before do
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+ @player = Player.new("larry", 150)
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+ end
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+
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+ it "is a strong player" do
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+ expect(@player.strong?).to eq(true)
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+ end
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+ end
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+ end
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+ end
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+ require './lib/studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Treasure do
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+
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+ before do
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+ @treasure = Treasure.new(:hammer, 50)
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+ end
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+
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+ it "has a name attribute" do
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+ @treasure.name.should == :hammer
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+ end
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+
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+ it "has a points attribute" do
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+ @treasure.points.should == 50
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+ end
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+
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+ end
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+
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+ describe TreasureTrove do
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+
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+ it "has six treasures" do
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+ TreasureTrove::TREASURES.size.should == 6
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+ end
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+
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+ it "has a pie worth 5 points" do
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+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
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+ end
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+
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+ it "has a bottle worth 25 points" do
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+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
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+ end
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+
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+ it "has a hammer worth 50 points" do
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+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
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+ end
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+
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+ it "has a skillet worth 100 points" do
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+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
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+ end
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+
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+ it "has a broomstick worth 200 points" do
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+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
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+ end
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+
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+ it "has a crowbar worth 400 points" do
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+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
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+ end
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+
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+ it "returns a random treasure" do
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+ treasure = TreasureTrove.random
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+
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+ expect(TreasureTrove::TREASURES).to include(treasure)
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+ end
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: dstfvrts_studio_game
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+ version: !ruby/object:Gem::Version
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+ version: '1.0'
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+ platform: ruby
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+ authors:
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+ - dstfvrt
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2019-05-08 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: 2.8.0
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '2.8'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: 2.8.0
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '2.8'
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+ description: 'A fun game with action and treasure.
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+
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+ '
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+ email: dstfvrt@gmail.com
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+ executables:
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+ - studio_game
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - LICENSE
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+ - README
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+ - bin/highscores.txt
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+ - bin/players.csv
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+ - bin/studio_game
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+ - bin/studio_game.rb
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+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserk_player.rb
50
+ - lib/studio_game/clumsy_player.rb
51
+ - lib/studio_game/die.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/loaded_die.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/player.rb
57
+ - lib/studio_game/treasure_trove.rb
58
+ - spec/studio_game/berserk_player_spec.rb
59
+ - spec/studio_game/game_spec.rb
60
+ - spec/studio_game/player_spec.rb
61
+ - spec/studio_game/treasure_trove_spec.rb
62
+ homepage: http://github.com/dstfvrt
63
+ licenses:
64
+ - MIT
65
+ metadata: {}
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '0'
80
+ requirements: []
81
+ rubygems_version: 3.0.3
82
+ signing_key:
83
+ specification_version: 4
84
+ summary: CLI text game
85
+ test_files:
86
+ - spec/studio_game/treasure_trove_spec.rb
87
+ - spec/studio_game/berserk_player_spec.rb
88
+ - spec/studio_game/player_spec.rb
89
+ - spec/studio_game/game_spec.rb