dstfvrts_studio_game 1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +1 -0
- data/bin/highscores.txt +4 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +31 -0
- data/bin/studio_game.rb +29 -0
- data/lib/studio_game/auditable.rb +11 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +26 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +80 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +50 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +30 -0
- data/spec/studio_game/game_spec.rb +34 -0
- data/spec/studio_game/player_spec.rb +88 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +89 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 4c3fe6a9d6ad8ad952b1b77d2cdfd876ef68cc16cf389a2d3faf410c317e3ae5
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data.tar.gz: 63b91b6b81992ef11a5a8993a93e7a2f68646b8f158a105637d41053cd609915
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SHA512:
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metadata.gz: f82f885cc89da12877681aefdae817324b684234c8f1a8ca64deea68b5cd077ba8a9fbf05b1fb6c57ad67862e059df589c82a2bb6671215d8ff50e4601231a2e
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data.tar.gz: e2b08198ec746447c2fec624c7f77a44d405b960eb0716c19021fd1f59e927a22a5692abc33aea5bb08dbc948905c4a1f10b7227218c64b6958f795589877343
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data/LICENSE
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Copyright (c) 2019 Dustin Favorite
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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A fun game with action and treasure.
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data/bin/highscores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require './lib/studio_game/player'
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require './lib/studio_game/game'
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require './lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("knuckleheads")
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player1 = StudioGame::Player.new("moe")
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player2 = StudioGame::Player.new("larry", 60)
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player3 = StudioGame::Player.new("curly", 125)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserker", 50))
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loop do
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puts "Start a round of #{knuckleheads.title}? (y/n)"
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answer = gets.chomp
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if answer.start_with?('y')
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knuckleheads.play
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elsif answer.start_with?('n')
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knuckleheads.print_stats
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knuckleheads.save_stats
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break
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else
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puts "Please enter y or n."
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end
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end
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data/bin/studio_game.rb
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require './lib/studio_game/player'
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require './lib/studio_game/game'
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require './lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("knuckleheads")
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player1 = StudioGame::Player.new("moe")
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player2 = StudioGame::Player.new("larry", 60)
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player3 = StudioGame::Player.new("curly", 125)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserker", 50))
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loop do
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puts "Start a round of #{knuckleheads.title}? (y/n)"
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answer = gets.chomp
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if answer.start_with?('y')
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knuckleheads.play
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elsif answer.start_with?('n')
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knuckleheads.print_stats
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knuckleheads.save_stats
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break
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else
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puts "Please enter y or n."
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end
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end
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00ted = 0
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end
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def berserk?
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@w00ted > 5
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end
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def w00t
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super
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@w00ted += 1
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if @w00ted == 6
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puts "#{name} is berserk!"
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end
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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def points
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super / 2
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasures(hammer)
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clumsy.found_treasures(hammer)
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clumsy.found_treasures(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasures(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require 'csv'
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(name)
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@title = name.capitalize
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@round_number = 1
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@players = []
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end
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def add_player(player)
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@players.push(player)
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end
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def play
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puts "Round #{@round_number}"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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@round_number += 1
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puts print_stats
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end
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def load_players(filename)
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players = CSV.open filename, headers: false
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players.each do |row|
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name = row[0]
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health = Integer(row[1])
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add_player(Player.new(name, health))
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end
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end
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def print_treasures
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found."
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treasures.each do |t|
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puts
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end
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end
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def save_stats(filename="./bin/highscores.txt")
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File.open(filename, "w") do |file|
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@players.each do |player|
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file.puts "#{player.name}..........#{player.score}"
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end
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end
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end
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def print_stats
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strong, whimpy = @players.partition { |p| p.strong?}
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puts "\n#{@title} Statistics:\n#{strong.size} strong players:"
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strong.each do |p|
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puts "#{p.name} (#{p.health})"
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end
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puts "\n#{whimpy.size} whimpy players:"
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whimpy.each do |p|
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puts "#{p.name} (#{p.health})"
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end
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sorted_players = @players.sort { |a, b| b.score <=> a.score}
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puts "\n#{@title} Scores:"
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sorted_players.each do |p|
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puts "#{p.name} (#{p.health}):\n#{p.points} total points\nTreasures:"
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p.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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roll = Die.roll
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case roll
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when 5..6
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player.w00t
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when 3..4
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puts player
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else
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player.blam
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end
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player.found_treasures(TreasureTrove.random)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_reader :health, :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def score
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health + points
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end
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def found_treasures(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{name} found a #{treasure.name} worth #{treasure.points}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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yield treasure
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end
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end
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def to_s
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"I'm #{name} with a health of #{health} and a score of #{score}"
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end
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end
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end
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if __FILE__ == $0
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player = Player.new('moe')
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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extend self
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def random
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TREASURES[rand(6)]
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end
|
|
19
|
+
end
|
|
20
|
+
end
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
require './lib/studio_game/berserk_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@initial_health = 50
|
|
8
|
+
@player = StudioGame::BerserkPlayer.new("berserker", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) { @player.w00t }
|
|
13
|
+
|
|
14
|
+
@player.berserk?.should be_falsey
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
18
|
+
1.upto(6) { @player.w00t }
|
|
19
|
+
|
|
20
|
+
@player.berserk?.should be_truthy
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
24
|
+
1.upto(6) { @player.w00t }
|
|
25
|
+
1.upto(2) { @player.blam }
|
|
26
|
+
|
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
28
|
+
end
|
|
29
|
+
end
|
|
30
|
+
end
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
require './lib/studio_game/game'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Game do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@game = StudioGame::Game.new("Knuckleheads")
|
|
8
|
+
|
|
9
|
+
@initial_health = 100
|
|
10
|
+
@player = StudioGame::Player.new("moe", @initial_health)
|
|
11
|
+
|
|
12
|
+
@game.add_player(@player)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it "w00ts the player if a high number is rolled" do
|
|
16
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
|
17
|
+
|
|
18
|
+
@game.play
|
|
19
|
+
|
|
20
|
+
expect(@player.health).to eq(@initial_health + 15)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "assigns a treasure for points during a player's turn" do
|
|
24
|
+
game = StudioGame::Game.new("Knuckleheads")
|
|
25
|
+
player = StudioGame::Player.new("moe")
|
|
26
|
+
|
|
27
|
+
game.add_player(player)
|
|
28
|
+
|
|
29
|
+
game.play
|
|
30
|
+
|
|
31
|
+
expect(player.points).not_to be_zero
|
|
32
|
+
end
|
|
33
|
+
end
|
|
34
|
+
end
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
require './lib/studio_game/player'
|
|
2
|
+
require './lib/studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
before do
|
|
7
|
+
@initial_health = 150
|
|
8
|
+
@player = Player.new("larry", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "has a capitalized name" do
|
|
12
|
+
expect(@player.name).to eq("Larry")
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it "has an initial health" do
|
|
16
|
+
expect(@player.health).to eq(150)
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
it "has a string representation" do
|
|
20
|
+
expect(@player.to_s).to eq("I'm Larry with a health of 150 and a score of 150")
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "computes a score as the sum of its health and points" do
|
|
24
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
|
25
|
+
expect(@player.score).to eq(200)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it "increases health by 15 when w00ted" do
|
|
29
|
+
@player.w00t
|
|
30
|
+
|
|
31
|
+
expect(@player.health).to eq(165)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "decreases health by 10 when blammed" do
|
|
35
|
+
@player.blam
|
|
36
|
+
|
|
37
|
+
expect(@player.health).to eq(140)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
it "computes points as the sum of all treasure points" do
|
|
41
|
+
@player.points.should == 0
|
|
42
|
+
|
|
43
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
|
44
|
+
|
|
45
|
+
@player.points.should == 50
|
|
46
|
+
|
|
47
|
+
@player.found_treasures(Treasure.new(:crowbar, 400))
|
|
48
|
+
|
|
49
|
+
@player.points.should == 450
|
|
50
|
+
|
|
51
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
|
52
|
+
|
|
53
|
+
@player.points.should == 500
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
it "yields each found treasure and its total points" do
|
|
57
|
+
@player.found_treasures(Treasure.new(:skillet, 100))
|
|
58
|
+
@player.found_treasures(Treasure.new(:skillet, 100))
|
|
59
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
|
60
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
|
61
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
|
62
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
|
63
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
|
64
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
|
65
|
+
|
|
66
|
+
yielded = []
|
|
67
|
+
@player.each_found_treasure do |treasure|
|
|
68
|
+
yielded << treasure
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
yielded.should == [
|
|
72
|
+
Treasure.new(:skillet, 200),
|
|
73
|
+
Treasure.new(:hammer, 50),
|
|
74
|
+
Treasure.new(:bottle, 25)
|
|
75
|
+
]
|
|
76
|
+
end
|
|
77
|
+
|
|
78
|
+
context "with a health greater than 100" do
|
|
79
|
+
before do
|
|
80
|
+
@player = Player.new("larry", 150)
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
it "is a strong player" do
|
|
84
|
+
expect(@player.strong?).to eq(true)
|
|
85
|
+
end
|
|
86
|
+
end
|
|
87
|
+
end
|
|
88
|
+
end
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
require './lib/studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :hammer
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 50
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
describe TreasureTrove do
|
|
21
|
+
|
|
22
|
+
it "has six treasures" do
|
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "has a pie worth 5 points" do
|
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "has a bottle worth 25 points" do
|
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "has a hammer worth 50 points" do
|
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "has a skillet worth 100 points" do
|
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "has a broomstick worth 200 points" do
|
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "has a crowbar worth 400 points" do
|
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
it "returns a random treasure" do
|
|
51
|
+
treasure = TreasureTrove.random
|
|
52
|
+
|
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: dstfvrts_studio_game
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: '1.0'
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- dstfvrt
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2019-05-08 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - ">="
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: 2.8.0
|
|
20
|
+
- - "~>"
|
|
21
|
+
- !ruby/object:Gem::Version
|
|
22
|
+
version: '2.8'
|
|
23
|
+
type: :development
|
|
24
|
+
prerelease: false
|
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
26
|
+
requirements:
|
|
27
|
+
- - ">="
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: 2.8.0
|
|
30
|
+
- - "~>"
|
|
31
|
+
- !ruby/object:Gem::Version
|
|
32
|
+
version: '2.8'
|
|
33
|
+
description: 'A fun game with action and treasure.
|
|
34
|
+
|
|
35
|
+
'
|
|
36
|
+
email: dstfvrt@gmail.com
|
|
37
|
+
executables:
|
|
38
|
+
- studio_game
|
|
39
|
+
extensions: []
|
|
40
|
+
extra_rdoc_files: []
|
|
41
|
+
files:
|
|
42
|
+
- LICENSE
|
|
43
|
+
- README
|
|
44
|
+
- bin/highscores.txt
|
|
45
|
+
- bin/players.csv
|
|
46
|
+
- bin/studio_game
|
|
47
|
+
- bin/studio_game.rb
|
|
48
|
+
- lib/studio_game/auditable.rb
|
|
49
|
+
- lib/studio_game/berserk_player.rb
|
|
50
|
+
- lib/studio_game/clumsy_player.rb
|
|
51
|
+
- lib/studio_game/die.rb
|
|
52
|
+
- lib/studio_game/game.rb
|
|
53
|
+
- lib/studio_game/game_turn.rb
|
|
54
|
+
- lib/studio_game/loaded_die.rb
|
|
55
|
+
- lib/studio_game/playable.rb
|
|
56
|
+
- lib/studio_game/player.rb
|
|
57
|
+
- lib/studio_game/treasure_trove.rb
|
|
58
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
59
|
+
- spec/studio_game/game_spec.rb
|
|
60
|
+
- spec/studio_game/player_spec.rb
|
|
61
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
62
|
+
homepage: http://github.com/dstfvrt
|
|
63
|
+
licenses:
|
|
64
|
+
- MIT
|
|
65
|
+
metadata: {}
|
|
66
|
+
post_install_message:
|
|
67
|
+
rdoc_options: []
|
|
68
|
+
require_paths:
|
|
69
|
+
- lib
|
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
71
|
+
requirements:
|
|
72
|
+
- - ">="
|
|
73
|
+
- !ruby/object:Gem::Version
|
|
74
|
+
version: '1.9'
|
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
76
|
+
requirements:
|
|
77
|
+
- - ">="
|
|
78
|
+
- !ruby/object:Gem::Version
|
|
79
|
+
version: '0'
|
|
80
|
+
requirements: []
|
|
81
|
+
rubygems_version: 3.0.3
|
|
82
|
+
signing_key:
|
|
83
|
+
specification_version: 4
|
|
84
|
+
summary: CLI text game
|
|
85
|
+
test_files:
|
|
86
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
87
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
88
|
+
- spec/studio_game/player_spec.rb
|
|
89
|
+
- spec/studio_game/game_spec.rb
|