doomfire 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +9 -3
- data/Gemfile.lock +1 -1
- data/README.md +14 -0
- data/exe/doomfire +11 -1
- data/lib/doomfire.rb +0 -2
- data/lib/doomfire/ffi_sdl.rb +0 -1
- data/lib/doomfire/sdl.rb +4 -6
- data/lib/doomfire/version.rb +1 -1
- metadata +1 -1
checksums.yaml
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 89b6b146226294362b53ab49479381e4fd58ebba7481ecfd1c8f2106ad8e1714
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data.tar.gz: 9141d2f4f5ffcf4be8b4a3447db05a8b08158b916c9914184d3a48a4e26e4b21
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 45a8f024ba820a3aca42ae5a64e6bef4a2cb2388f17a2f7174da05d4aa56cda344dcbea2b802275569969e6110f53097d5a1d3b8fa82d1c41da405812cdcd623
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data.tar.gz: 16362cf09982cc961aab53e7034c2f0060a0272539300db4a08f6583635a1030e26d9047cd723033dd13027ad869697bb3f98c675bae5b17eba7d3ff80afacdb
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data/CHANGELOG.md
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# 0.3.1
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- [x] Updated documentation
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- [x] Switched SDL window to 320x240
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- [x] Don't explode if there's no libsDL2 installed
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# 0.3.0
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- [
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- [
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- [
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- [x] SDL output in progress.
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- [x] Improve SDL performance
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- [x] Fixed accidental bug breaking terminal/spinner output
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# 0.2.0
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data/Gemfile.lock
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data/README.md
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This will run the fire in a separate thread while your rake tasks works in the main thread, and at the end of the task it will gracefully extinguish the fire and clear the terminal.
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## SDL
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Now with actual pixel manipulation! You can set the output to use the SDL2 library, which will put the output in a graphical window. It's a bit restricted right now to a small window and sometimes blows up, so I consider it a bit of an experiment.
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You need [libSDL2](http://www.libsdl.org/download-2.0.php) installed on your system (most likely through Homebrew, apt or whatever your system uses). The doomfire executable script will complain if you don't have it.
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$ brew install sdl2
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Then you can run the executable:
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$ doomfire --sdl
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And the output should be shown in a separate window. Closing the window will end the program after a few seconds of the ending animation.
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/marcinruszkiewicz/doomfire.
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data/exe/doomfire
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@@ -21,4 +21,14 @@ OptionParser.new do |opts|
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end
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end.parse!
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options[:sdl]
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if options[:sdl]
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begin
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require 'doomfire/ffi_sdl'
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require 'doomfire/sdl'
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Doomfire::SDL.new.run
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rescue Fiddle::DLError
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puts 'You need to install libSDL2 to use the SDL output.'
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end
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else
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Doomfire::Terminal.new.run
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end
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data/lib/doomfire.rb
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data/lib/doomfire/ffi_sdl.rb
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data/lib/doomfire/sdl.rb
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# frozen_string_literal: true
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require 'pry'
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module Doomfire
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# Output to a separate SDL window
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class SDL < Base
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end
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def prepare_output
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@fire_width =
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@fire_height =
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@fire_width = 320
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@fire_height = 240
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FFI_SDL.SDL_Init(FFI_SDL::SDL_INIT_VIDEO)
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@window = FFI_SDL.SDL_CreateWindow(
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'Doomfire.rb',
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FFI_SDL::
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FFI_SDL::
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FFI_SDL::SDL_WINDOWPOS_CENTERED,
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FFI_SDL::SDL_WINDOWPOS_CENTERED,
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@fire_width,
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@fire_height,
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FFI_SDL::SDL_WINDOW_OPENGL
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data/lib/doomfire/version.rb
CHANGED