dojo-rails 0.11.0 → 0.14.0

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Files changed (790) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +2 -0
  3. data/.rspec +1 -0
  4. data/CHANGELOG.md +11 -0
  5. data/CONTRIBUTING.md +31 -0
  6. data/Gemfile +3 -0
  7. data/README.md +82 -40
  8. data/Rakefile +6 -0
  9. data/app/helpers/dojo_helper.rb +23 -0
  10. data/dojo-rails.gemspec +12 -6
  11. data/lib/dojo/rails/version.rb +1 -1
  12. data/lib/dojo/version.rb +2 -2
  13. data/spec/dummy_app/Gemfile +38 -0
  14. data/spec/dummy_app/Rakefile +7 -0
  15. data/spec/dummy_app/app/assets/javascripts/application.js +15 -0
  16. data/spec/dummy_app/app/assets/stylesheets/application.css +13 -0
  17. data/spec/dummy_app/app/controllers/application_controller.rb +3 -0
  18. data/spec/dummy_app/app/helpers/application_helper.rb +2 -0
  19. data/spec/dummy_app/app/mailers/.gitkeep +0 -0
  20. data/spec/dummy_app/app/models/.gitkeep +0 -0
  21. data/spec/dummy_app/app/views/layouts/application.html.erb +14 -0
  22. data/spec/dummy_app/config.ru +4 -0
  23. data/spec/dummy_app/config/application.rb +62 -0
  24. data/spec/dummy_app/config/boot.rb +6 -0
  25. data/spec/dummy_app/config/database.yml +25 -0
  26. data/spec/dummy_app/config/environment.rb +5 -0
  27. data/spec/dummy_app/config/environments/development.rb +37 -0
  28. data/spec/dummy_app/config/environments/production.rb +67 -0
  29. data/spec/dummy_app/config/environments/test.rb +37 -0
  30. data/spec/dummy_app/config/initializers/backtrace_silencers.rb +7 -0
  31. data/spec/dummy_app/config/initializers/inflections.rb +15 -0
  32. data/spec/dummy_app/config/initializers/mime_types.rb +5 -0
  33. data/spec/dummy_app/config/initializers/secret_token.rb +7 -0
  34. data/spec/dummy_app/config/initializers/session_store.rb +8 -0
  35. data/spec/dummy_app/config/initializers/wrap_parameters.rb +14 -0
  36. data/spec/dummy_app/config/locales/en.yml +5 -0
  37. data/spec/dummy_app/config/routes.rb +58 -0
  38. data/spec/dummy_app/db/seeds.rb +7 -0
  39. data/spec/dummy_app/lib/assets/.gitkeep +0 -0
  40. data/spec/dummy_app/lib/tasks/.gitkeep +0 -0
  41. data/spec/dummy_app/log/.gitkeep +0 -0
  42. data/spec/dummy_app/public/404.html +26 -0
  43. data/spec/dummy_app/public/422.html +26 -0
  44. data/spec/dummy_app/public/500.html +25 -0
  45. data/spec/dummy_app/public/favicon.ico +0 -0
  46. data/spec/dummy_app/public/index.html +241 -0
  47. data/spec/dummy_app/public/robots.txt +5 -0
  48. data/spec/dummy_app/script/rails +6 -0
  49. data/spec/helpers/dojo_helper_spec.rb +23 -0
  50. data/spec/spec_helper.rb +13 -0
  51. data/vendor/assets/{javascripts/dojo → images}/_firebug/errorIcon.png +0 -0
  52. data/vendor/assets/{javascripts/dojo → images}/_firebug/infoIcon.png +0 -0
  53. data/vendor/assets/{javascripts/dojo → images}/_firebug/tab_lft_norm.png +0 -0
  54. data/vendor/assets/{javascripts/dojo → images}/_firebug/tab_lft_over.png +0 -0
  55. data/vendor/assets/{javascripts/dojo → images}/_firebug/tab_rgt_norm.png +0 -0
  56. data/vendor/assets/images/_firebug/tab_rgt_over.png +0 -0
  57. data/vendor/assets/{javascripts/dojo → images}/_firebug/warningIcon.png +0 -0
  58. data/vendor/assets/images/resources/blank.gif +0 -0
  59. data/vendor/assets/images/resources/images/dndCopy.png +0 -0
  60. data/vendor/assets/images/resources/images/dndMove.png +0 -0
  61. data/vendor/assets/images/resources/images/dndNoCopy.png +0 -0
  62. data/vendor/assets/images/resources/images/dndNoMove.png +0 -0
  63. data/vendor/assets/javascripts/dojo.js +231 -7
  64. data/vendor/assets/javascripts/dojo/AdapterRegistry.js +1 -1
  65. data/vendor/assets/javascripts/dojo/Deferred.js +14 -8
  66. data/vendor/assets/javascripts/dojo/DeferredList.js +1 -1
  67. data/vendor/assets/javascripts/dojo/Evented.js +1 -1
  68. data/vendor/assets/javascripts/dojo/NodeList-data.js +1 -1
  69. data/vendor/assets/javascripts/dojo/NodeList-dom.js +1 -1
  70. data/vendor/assets/javascripts/dojo/NodeList-fx.js +1 -1
  71. data/vendor/assets/javascripts/dojo/NodeList-html.js +1 -1
  72. data/vendor/assets/javascripts/dojo/NodeList-manipulate.js +1 -1
  73. data/vendor/assets/javascripts/dojo/NodeList-traverse.js +1 -1
  74. data/vendor/assets/javascripts/dojo/NodeList.js +1 -1
  75. data/vendor/assets/javascripts/dojo/Stateful.js +2 -2
  76. data/vendor/assets/javascripts/dojo/_base/Color.js +1 -1
  77. data/vendor/assets/javascripts/dojo/_base/Deferred.js +1 -1
  78. data/vendor/assets/javascripts/dojo/_base/NodeList.js +1 -1
  79. data/vendor/assets/javascripts/dojo/_base/array.js +1 -1
  80. data/vendor/assets/javascripts/dojo/_base/browser.js +1 -1
  81. data/vendor/assets/javascripts/dojo/_base/config.js +1 -1
  82. data/vendor/assets/javascripts/dojo/_base/connect.js +1 -1
  83. data/vendor/assets/javascripts/dojo/_base/declare.js +1 -1
  84. data/vendor/assets/javascripts/dojo/_base/event.js +1 -1
  85. data/vendor/assets/javascripts/dojo/_base/fx.js +1 -1
  86. data/vendor/assets/javascripts/dojo/_base/html.js +1 -1
  87. data/vendor/assets/javascripts/dojo/_base/json.js +1 -1
  88. data/vendor/assets/javascripts/dojo/_base/kernel.js +3 -3
  89. data/vendor/assets/javascripts/dojo/_base/lang.js +1 -1
  90. data/vendor/assets/javascripts/dojo/_base/loader.js +1 -1
  91. data/vendor/assets/javascripts/dojo/_base/query.js +1 -1
  92. data/vendor/assets/javascripts/dojo/_base/sniff.js +1 -1
  93. data/vendor/assets/javascripts/dojo/_base/unload.js +1 -1
  94. data/vendor/assets/javascripts/dojo/_base/url.js +1 -1
  95. data/vendor/assets/javascripts/dojo/_base/window.js +1 -1
  96. data/vendor/assets/javascripts/dojo/_base/xhr.js +9 -1
  97. data/vendor/assets/javascripts/dojo/_firebug/firebug.js +1 -1
  98. data/vendor/assets/javascripts/dojo/aspect.js +43 -41
  99. data/vendor/assets/javascripts/dojo/back.js +1 -1
  100. data/vendor/assets/javascripts/dojo/behavior.js +1 -1
  101. data/vendor/assets/javascripts/dojo/cache.js +1 -1
  102. data/vendor/assets/javascripts/dojo/cldr/monetary.js +1 -1
  103. data/vendor/assets/javascripts/dojo/cldr/nls/ar/buddhist.js +2 -2
  104. data/vendor/assets/javascripts/dojo/cldr/nls/ar/currency.js +2 -2
  105. data/vendor/assets/javascripts/dojo/cldr/nls/ar/gregorian.js +2 -2
  106. data/vendor/assets/javascripts/dojo/cldr/nls/ar/hebrew.js +2 -2
  107. data/vendor/assets/javascripts/dojo/cldr/nls/ar/islamic.js +2 -2
  108. data/vendor/assets/javascripts/dojo/cldr/nls/ar/number.js +2 -2
  109. data/vendor/assets/javascripts/dojo/cldr/nls/buddhist.js +2 -2
  110. data/vendor/assets/javascripts/dojo/cldr/nls/ca/buddhist.js +8 -0
  111. data/vendor/assets/javascripts/dojo/cldr/nls/ca/currency.js +2 -2
  112. data/vendor/assets/javascripts/dojo/cldr/nls/ca/gregorian.js +2 -2
  113. data/vendor/assets/javascripts/dojo/cldr/nls/ca/number.js +2 -2
  114. data/vendor/assets/javascripts/dojo/cldr/nls/cs/buddhist.js +2 -2
  115. data/vendor/assets/javascripts/dojo/cldr/nls/cs/currency.js +2 -2
  116. data/vendor/assets/javascripts/dojo/cldr/nls/cs/gregorian.js +2 -2
  117. data/vendor/assets/javascripts/dojo/cldr/nls/cs/islamic.js +2 -2
  118. data/vendor/assets/javascripts/dojo/cldr/nls/cs/number.js +2 -2
  119. data/vendor/assets/javascripts/dojo/cldr/nls/currency.js +2 -2
  120. data/vendor/assets/javascripts/dojo/cldr/nls/da/buddhist.js +2 -2
  121. data/vendor/assets/javascripts/dojo/cldr/nls/da/currency.js +2 -2
  122. data/vendor/assets/javascripts/dojo/cldr/nls/da/gregorian.js +2 -2
  123. data/vendor/assets/javascripts/dojo/cldr/nls/da/islamic.js +2 -2
  124. data/vendor/assets/javascripts/dojo/cldr/nls/da/number.js +2 -2
  125. data/vendor/assets/javascripts/dojo/cldr/nls/de/buddhist.js +2 -2
  126. data/vendor/assets/javascripts/dojo/cldr/nls/de/currency.js +2 -2
  127. data/vendor/assets/javascripts/dojo/cldr/nls/de/gregorian.js +2 -2
  128. data/vendor/assets/javascripts/dojo/cldr/nls/de/islamic.js +2 -2
  129. data/vendor/assets/javascripts/dojo/cldr/nls/de/number.js +2 -2
  130. data/vendor/assets/javascripts/dojo/cldr/nls/el/buddhist.js +2 -2
  131. data/vendor/assets/javascripts/dojo/cldr/nls/el/currency.js +2 -2
  132. data/vendor/assets/javascripts/dojo/cldr/nls/el/gregorian.js +2 -2
  133. data/vendor/assets/javascripts/dojo/cldr/nls/el/hebrew.js +2 -2
  134. data/vendor/assets/javascripts/dojo/cldr/nls/el/number.js +2 -2
  135. data/vendor/assets/javascripts/dojo/cldr/nls/en-au/currency.js +1 -1
  136. data/vendor/assets/javascripts/dojo/cldr/nls/en-au/gregorian.js +2 -2
  137. data/vendor/assets/javascripts/dojo/cldr/nls/en-au/number.js +1 -1
  138. data/vendor/assets/javascripts/dojo/cldr/nls/en-ca/currency.js +1 -1
  139. data/vendor/assets/javascripts/dojo/cldr/nls/en-ca/gregorian.js +2 -2
  140. data/vendor/assets/javascripts/dojo/cldr/nls/en-gb/buddhist.js +2 -2
  141. data/vendor/assets/javascripts/dojo/cldr/nls/en-gb/currency.js +8 -0
  142. data/vendor/assets/javascripts/dojo/cldr/nls/en-gb/gregorian.js +2 -2
  143. data/vendor/assets/javascripts/dojo/cldr/nls/en-gb/islamic.js +2 -2
  144. data/vendor/assets/javascripts/dojo/cldr/nls/en-gb/number.js +2 -2
  145. data/vendor/assets/javascripts/dojo/cldr/nls/en/buddhist.js +2 -2
  146. data/vendor/assets/javascripts/dojo/cldr/nls/en/currency.js +2 -2
  147. data/vendor/assets/javascripts/dojo/cldr/nls/en/gregorian.js +2 -2
  148. data/vendor/assets/javascripts/dojo/cldr/nls/en/islamic.js +2 -2
  149. data/vendor/assets/javascripts/dojo/cldr/nls/en/number.js +2 -2
  150. data/vendor/assets/javascripts/dojo/cldr/nls/es/buddhist.js +2 -2
  151. data/vendor/assets/javascripts/dojo/cldr/nls/es/currency.js +2 -2
  152. data/vendor/assets/javascripts/dojo/cldr/nls/es/gregorian.js +2 -2
  153. data/vendor/assets/javascripts/dojo/cldr/nls/es/islamic.js +2 -2
  154. data/vendor/assets/javascripts/dojo/cldr/nls/es/number.js +2 -2
  155. data/vendor/assets/javascripts/dojo/cldr/nls/fi/buddhist.js +2 -2
  156. data/vendor/assets/javascripts/dojo/cldr/nls/fi/currency.js +2 -2
  157. data/vendor/assets/javascripts/dojo/cldr/nls/fi/gregorian.js +2 -2
  158. data/vendor/assets/javascripts/dojo/cldr/nls/fi/hebrew.js +2 -2
  159. data/vendor/assets/javascripts/dojo/cldr/nls/fi/islamic.js +2 -2
  160. data/vendor/assets/javascripts/dojo/cldr/nls/fi/number.js +2 -2
  161. data/vendor/assets/javascripts/dojo/cldr/nls/fr-ch/gregorian.js +2 -2
  162. data/vendor/assets/javascripts/dojo/cldr/nls/fr-ch/number.js +2 -2
  163. data/vendor/assets/javascripts/dojo/cldr/nls/fr/buddhist.js +2 -2
  164. data/vendor/assets/javascripts/dojo/cldr/nls/fr/currency.js +2 -2
  165. data/vendor/assets/javascripts/dojo/cldr/nls/fr/gregorian.js +2 -2
  166. data/vendor/assets/javascripts/dojo/cldr/nls/fr/hebrew.js +2 -2
  167. data/vendor/assets/javascripts/dojo/cldr/nls/fr/islamic.js +2 -2
  168. data/vendor/assets/javascripts/dojo/cldr/nls/fr/number.js +2 -2
  169. data/vendor/assets/javascripts/dojo/cldr/nls/gregorian.js +2 -2
  170. data/vendor/assets/javascripts/dojo/cldr/nls/he/currency.js +2 -2
  171. data/vendor/assets/javascripts/dojo/cldr/nls/he/gregorian.js +2 -2
  172. data/vendor/assets/javascripts/dojo/cldr/nls/he/hebrew.js +2 -2
  173. data/vendor/assets/javascripts/dojo/cldr/nls/he/islamic.js +2 -2
  174. data/vendor/assets/javascripts/dojo/cldr/nls/he/number.js +2 -2
  175. data/vendor/assets/javascripts/dojo/cldr/nls/hebrew.js +2 -2
  176. data/vendor/assets/javascripts/dojo/cldr/nls/hu/buddhist.js +2 -2
  177. data/vendor/assets/javascripts/dojo/cldr/nls/hu/currency.js +2 -2
  178. data/vendor/assets/javascripts/dojo/cldr/nls/hu/gregorian.js +2 -2
  179. data/vendor/assets/javascripts/dojo/cldr/nls/hu/hebrew.js +2 -2
  180. data/vendor/assets/javascripts/dojo/cldr/nls/hu/islamic.js +2 -2
  181. data/vendor/assets/javascripts/dojo/cldr/nls/hu/number.js +2 -2
  182. data/vendor/assets/javascripts/dojo/cldr/nls/islamic.js +2 -2
  183. data/vendor/assets/javascripts/dojo/cldr/nls/it/buddhist.js +2 -2
  184. data/vendor/assets/javascripts/dojo/cldr/nls/it/currency.js +2 -2
  185. data/vendor/assets/javascripts/dojo/cldr/nls/it/gregorian.js +2 -2
  186. data/vendor/assets/javascripts/dojo/cldr/nls/it/islamic.js +2 -2
  187. data/vendor/assets/javascripts/dojo/cldr/nls/it/number.js +2 -2
  188. data/vendor/assets/javascripts/dojo/cldr/nls/ja/buddhist.js +2 -2
  189. data/vendor/assets/javascripts/dojo/cldr/nls/ja/currency.js +2 -2
  190. data/vendor/assets/javascripts/dojo/cldr/nls/ja/gregorian.js +2 -2
  191. data/vendor/assets/javascripts/dojo/cldr/nls/ja/hebrew.js +2 -2
  192. data/vendor/assets/javascripts/dojo/cldr/nls/ja/islamic.js +2 -2
  193. data/vendor/assets/javascripts/dojo/cldr/nls/ja/number.js +2 -2
  194. data/vendor/assets/javascripts/dojo/cldr/nls/ko/buddhist.js +2 -2
  195. data/vendor/assets/javascripts/dojo/cldr/nls/ko/currency.js +2 -2
  196. data/vendor/assets/javascripts/dojo/cldr/nls/ko/gregorian.js +2 -2
  197. data/vendor/assets/javascripts/dojo/cldr/nls/ko/number.js +2 -2
  198. data/vendor/assets/javascripts/dojo/cldr/nls/nb/buddhist.js +2 -2
  199. data/vendor/assets/javascripts/dojo/cldr/nls/nb/currency.js +2 -2
  200. data/vendor/assets/javascripts/dojo/cldr/nls/nb/gregorian.js +2 -2
  201. data/vendor/assets/javascripts/dojo/cldr/nls/nb/islamic.js +2 -2
  202. data/vendor/assets/javascripts/dojo/cldr/nls/nb/number.js +2 -2
  203. data/vendor/assets/javascripts/dojo/cldr/nls/nl/buddhist.js +2 -2
  204. data/vendor/assets/javascripts/dojo/cldr/nls/nl/currency.js +2 -2
  205. data/vendor/assets/javascripts/dojo/cldr/nls/nl/gregorian.js +2 -2
  206. data/vendor/assets/javascripts/dojo/cldr/nls/nl/hebrew.js +2 -2
  207. data/vendor/assets/javascripts/dojo/cldr/nls/nl/islamic.js +2 -2
  208. data/vendor/assets/javascripts/dojo/cldr/nls/nl/number.js +2 -2
  209. data/vendor/assets/javascripts/dojo/cldr/nls/number.js +2 -2
  210. data/vendor/assets/javascripts/dojo/cldr/nls/pl/buddhist.js +2 -2
  211. data/vendor/assets/javascripts/dojo/cldr/nls/pl/currency.js +2 -2
  212. data/vendor/assets/javascripts/dojo/cldr/nls/pl/gregorian.js +2 -2
  213. data/vendor/assets/javascripts/dojo/cldr/nls/pl/hebrew.js +2 -2
  214. data/vendor/assets/javascripts/dojo/cldr/nls/pl/islamic.js +2 -2
  215. data/vendor/assets/javascripts/dojo/cldr/nls/pl/number.js +2 -2
  216. data/vendor/assets/javascripts/dojo/cldr/nls/pt-pt/buddhist.js +2 -2
  217. data/vendor/assets/javascripts/dojo/cldr/nls/pt-pt/currency.js +1 -1
  218. data/vendor/assets/javascripts/dojo/cldr/nls/pt-pt/gregorian.js +2 -2
  219. data/vendor/assets/javascripts/dojo/cldr/nls/pt-pt/islamic.js +2 -2
  220. data/vendor/assets/javascripts/dojo/cldr/nls/pt-pt/number.js +2 -2
  221. data/vendor/assets/javascripts/dojo/cldr/nls/pt/buddhist.js +2 -2
  222. data/vendor/assets/javascripts/dojo/cldr/nls/pt/currency.js +2 -2
  223. data/vendor/assets/javascripts/dojo/cldr/nls/pt/gregorian.js +2 -2
  224. data/vendor/assets/javascripts/dojo/cldr/nls/pt/hebrew.js +2 -2
  225. data/vendor/assets/javascripts/dojo/cldr/nls/pt/islamic.js +2 -2
  226. data/vendor/assets/javascripts/dojo/cldr/nls/pt/number.js +2 -2
  227. data/vendor/assets/javascripts/dojo/cldr/nls/ro/buddhist.js +2 -2
  228. data/vendor/assets/javascripts/dojo/cldr/nls/ro/currency.js +2 -2
  229. data/vendor/assets/javascripts/dojo/cldr/nls/ro/gregorian.js +2 -2
  230. data/vendor/assets/javascripts/dojo/cldr/nls/ro/hebrew.js +2 -2
  231. data/vendor/assets/javascripts/dojo/cldr/nls/ro/islamic.js +2 -2
  232. data/vendor/assets/javascripts/dojo/cldr/nls/ro/number.js +2 -2
  233. data/vendor/assets/javascripts/dojo/cldr/nls/ru/buddhist.js +2 -2
  234. data/vendor/assets/javascripts/dojo/cldr/nls/ru/currency.js +2 -2
  235. data/vendor/assets/javascripts/dojo/cldr/nls/ru/gregorian.js +2 -2
  236. data/vendor/assets/javascripts/dojo/cldr/nls/ru/hebrew.js +2 -2
  237. data/vendor/assets/javascripts/dojo/cldr/nls/ru/islamic.js +2 -2
  238. data/vendor/assets/javascripts/dojo/cldr/nls/ru/number.js +2 -2
  239. data/vendor/assets/javascripts/dojo/cldr/nls/sk/currency.js +2 -2
  240. data/vendor/assets/javascripts/dojo/cldr/nls/sk/gregorian.js +2 -2
  241. data/vendor/assets/javascripts/dojo/cldr/nls/sk/number.js +2 -2
  242. data/vendor/assets/javascripts/dojo/cldr/nls/sl/currency.js +2 -2
  243. data/vendor/assets/javascripts/dojo/cldr/nls/sl/gregorian.js +2 -2
  244. data/vendor/assets/javascripts/dojo/cldr/nls/sl/number.js +2 -2
  245. data/vendor/assets/javascripts/dojo/cldr/nls/sv/buddhist.js +2 -2
  246. data/vendor/assets/javascripts/dojo/cldr/nls/sv/currency.js +2 -2
  247. data/vendor/assets/javascripts/dojo/cldr/nls/sv/gregorian.js +2 -2
  248. data/vendor/assets/javascripts/dojo/cldr/nls/sv/hebrew.js +2 -2
  249. data/vendor/assets/javascripts/dojo/cldr/nls/sv/islamic.js +2 -2
  250. data/vendor/assets/javascripts/dojo/cldr/nls/sv/number.js +2 -2
  251. data/vendor/assets/javascripts/dojo/cldr/nls/th/buddhist.js +2 -2
  252. data/vendor/assets/javascripts/dojo/cldr/nls/th/currency.js +2 -2
  253. data/vendor/assets/javascripts/dojo/cldr/nls/th/gregorian.js +2 -2
  254. data/vendor/assets/javascripts/dojo/cldr/nls/th/hebrew.js +2 -2
  255. data/vendor/assets/javascripts/dojo/cldr/nls/th/islamic.js +2 -2
  256. data/vendor/assets/javascripts/dojo/cldr/nls/th/number.js +2 -2
  257. data/vendor/assets/javascripts/dojo/cldr/nls/tr/buddhist.js +2 -2
  258. data/vendor/assets/javascripts/dojo/cldr/nls/tr/currency.js +2 -2
  259. data/vendor/assets/javascripts/dojo/cldr/nls/tr/gregorian.js +2 -2
  260. data/vendor/assets/javascripts/dojo/cldr/nls/tr/hebrew.js +2 -2
  261. data/vendor/assets/javascripts/dojo/cldr/nls/tr/islamic.js +2 -2
  262. data/vendor/assets/javascripts/dojo/cldr/nls/tr/number.js +2 -2
  263. data/vendor/assets/javascripts/dojo/cldr/nls/zh-hant/buddhist.js +2 -2
  264. data/vendor/assets/javascripts/dojo/cldr/nls/zh-hant/currency.js +2 -2
  265. data/vendor/assets/javascripts/dojo/cldr/nls/zh-hant/gregorian.js +2 -2
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@@ -1,59 +0,0 @@
1
- define("dojo/_base/event", ["./kernel", "../on", "../has", "../dom-geometry"], function(dojo, on, has, dom){
2
- // module:
3
- // dojo/_base/event
4
-
5
- if(on._fixEvent){
6
- var fixEvent = on._fixEvent;
7
- on._fixEvent = function(evt, se){
8
- // add some additional normalization for back-compat, this isn't in on.js because it is somewhat more expensive
9
- evt = fixEvent(evt, se);
10
- if(evt){
11
- dom.normalizeEvent(evt);
12
- }
13
- return evt;
14
- };
15
- }
16
-
17
- var ret = {
18
- // summary:
19
- // This module defines dojo DOM event API. Usually you should use dojo/on, and evt.stopPropagation() +
20
- // evt.preventDefault(), rather than this module.
21
-
22
- fix: function(/*Event*/ evt, /*DOMNode*/ sender){
23
- // summary:
24
- // normalizes properties on the event object including event
25
- // bubbling methods, keystroke normalization, and x/y positions
26
- // evt: Event
27
- // native event object
28
- // sender: DOMNode
29
- // node to treat as "currentTarget"
30
- if(on._fixEvent){
31
- return on._fixEvent(evt, sender);
32
- }
33
- return evt; // Event
34
- },
35
-
36
- stop: function(/*Event*/ evt){
37
- // summary:
38
- // prevents propagation and clobbers the default action of the
39
- // passed event
40
- // evt: Event
41
- // The event object. If omitted, window.event is used on IE.
42
- if(has("dom-addeventlistener") || (evt && evt.preventDefault)){
43
- evt.preventDefault();
44
- evt.stopPropagation();
45
- }else{
46
- evt = evt || window.event;
47
- evt.cancelBubble = true;
48
- on._preventDefault.call(evt);
49
- }
50
- }
51
- };
52
-
53
- if( 1 ){
54
- dojo.fixEvent = ret.fix;
55
- dojo.stopEvent = ret.stop;
56
- }
57
-
58
- return ret;
59
- });
@@ -1,670 +0,0 @@
1
- define("dojo/_base/fx", ["./kernel", "./config", /*===== "./declare", =====*/ "./lang", "../Evented", "./Color", "./connect", "./sniff", "../dom", "../dom-style"],
2
- function(dojo, config, /*===== declare, =====*/ lang, Evented, Color, connect, has, dom, style){
3
- // module:
4
- // dojo/_base/fx
5
- // notes:
6
- // Animation loosely package based on Dan Pupius' work, contributed under CLA; see
7
- // http://pupius.co.uk/js/Toolkit.Drawing.js
8
-
9
- var _mixin = lang.mixin;
10
-
11
- // Module export
12
- var basefx = {
13
- // summary:
14
- // This module defines the base dojo/_base/fx implementation.
15
- };
16
-
17
- var _Line = basefx._Line = function(/*int*/ start, /*int*/ end){
18
- // summary:
19
- // Object used to generate values from a start value to an end value
20
- // start: int
21
- // Beginning value for range
22
- // end: int
23
- // Ending value for range
24
- this.start = start;
25
- this.end = end;
26
- };
27
-
28
- _Line.prototype.getValue = function(/*float*/ n){
29
- // summary:
30
- // Returns the point on the line
31
- // n:
32
- // a floating point number greater than 0 and less than 1
33
- return ((this.end - this.start) * n) + this.start; // Decimal
34
- };
35
-
36
- var Animation = basefx.Animation = function(args){
37
- // summary:
38
- // A generic animation class that fires callbacks into its handlers
39
- // object at various states.
40
- // description:
41
- // A generic animation class that fires callbacks into its handlers
42
- // object at various states. Nearly all dojo animation functions
43
- // return an instance of this method, usually without calling the
44
- // .play() method beforehand. Therefore, you will likely need to
45
- // call .play() on instances of `Animation` when one is
46
- // returned.
47
- // args: Object
48
- // The 'magic argument', mixing all the properties into this
49
- // animation instance.
50
-
51
- _mixin(this, args);
52
- if(lang.isArray(this.curve)){
53
- this.curve = new _Line(this.curve[0], this.curve[1]);
54
- }
55
-
56
- };
57
- Animation.prototype = new Evented();
58
-
59
- lang.extend(Animation, {
60
- // duration: Integer
61
- // The time in milliseconds the animation will take to run
62
- duration: 350,
63
-
64
- /*=====
65
- // curve: _Line|Array
66
- // A two element array of start and end values, or a `_Line` instance to be
67
- // used in the Animation.
68
- curve: null,
69
-
70
- // easing: Function?
71
- // A Function to adjust the acceleration (or deceleration) of the progress
72
- // across a _Line
73
- easing: null,
74
- =====*/
75
-
76
- // repeat: Integer?
77
- // The number of times to loop the animation
78
- repeat: 0,
79
-
80
- // rate: Integer?
81
- // the time in milliseconds to wait before advancing to next frame
82
- // (used as a fps timer: 1000/rate = fps)
83
- rate: 20 /* 50 fps */,
84
-
85
- /*=====
86
- // delay: Integer?
87
- // The time in milliseconds to wait before starting animation after it
88
- // has been .play()'ed
89
- delay: null,
90
-
91
- // beforeBegin: Event?
92
- // Synthetic event fired before a Animation begins playing (synchronous)
93
- beforeBegin: null,
94
-
95
- // onBegin: Event?
96
- // Synthetic event fired as a Animation begins playing (useful?)
97
- onBegin: null,
98
-
99
- // onAnimate: Event?
100
- // Synthetic event fired at each interval of the Animation
101
- onAnimate: null,
102
-
103
- // onEnd: Event?
104
- // Synthetic event fired after the final frame of the Animation
105
- onEnd: null,
106
-
107
- // onPlay: Event?
108
- // Synthetic event fired any time the Animation is play()'ed
109
- onPlay: null,
110
-
111
- // onPause: Event?
112
- // Synthetic event fired when the Animation is paused
113
- onPause: null,
114
-
115
- // onStop: Event
116
- // Synthetic event fires when the Animation is stopped
117
- onStop: null,
118
-
119
- =====*/
120
-
121
- _percent: 0,
122
- _startRepeatCount: 0,
123
-
124
- _getStep: function(){
125
- var _p = this._percent,
126
- _e = this.easing
127
- ;
128
- return _e ? _e(_p) : _p;
129
- },
130
- _fire: function(/*Event*/ evt, /*Array?*/ args){
131
- // summary:
132
- // Convenience function. Fire event "evt" and pass it the
133
- // arguments specified in "args".
134
- // description:
135
- // Convenience function. Fire event "evt" and pass it the
136
- // arguments specified in "args".
137
- // Fires the callback in the scope of this Animation
138
- // instance.
139
- // evt:
140
- // The event to fire.
141
- // args:
142
- // The arguments to pass to the event.
143
- var a = args||[];
144
- if(this[evt]){
145
- if(config.debugAtAllCosts){
146
- this[evt].apply(this, a);
147
- }else{
148
- try{
149
- this[evt].apply(this, a);
150
- }catch(e){
151
- // squelch and log because we shouldn't allow exceptions in
152
- // synthetic event handlers to cause the internal timer to run
153
- // amuck, potentially pegging the CPU. I'm not a fan of this
154
- // squelch, but hopefully logging will make it clear what's
155
- // going on
156
- console.error("exception in animation handler for:", evt);
157
- console.error(e);
158
- }
159
- }
160
- }
161
- return this; // Animation
162
- },
163
-
164
- play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
165
- // summary:
166
- // Start the animation.
167
- // delay:
168
- // How many milliseconds to delay before starting.
169
- // gotoStart:
170
- // If true, starts the animation from the beginning; otherwise,
171
- // starts it from its current position.
172
- // returns: Animation
173
- // The instance to allow chaining.
174
-
175
- var _t = this;
176
- if(_t._delayTimer){ _t._clearTimer(); }
177
- if(gotoStart){
178
- _t._stopTimer();
179
- _t._active = _t._paused = false;
180
- _t._percent = 0;
181
- }else if(_t._active && !_t._paused){
182
- return _t;
183
- }
184
-
185
- _t._fire("beforeBegin", [_t.node]);
186
-
187
- var de = delay || _t.delay,
188
- _p = lang.hitch(_t, "_play", gotoStart);
189
-
190
- if(de > 0){
191
- _t._delayTimer = setTimeout(_p, de);
192
- return _t;
193
- }
194
- _p();
195
- return _t; // Animation
196
- },
197
-
198
- _play: function(gotoStart){
199
- var _t = this;
200
- if(_t._delayTimer){ _t._clearTimer(); }
201
- _t._startTime = new Date().valueOf();
202
- if(_t._paused){
203
- _t._startTime -= _t.duration * _t._percent;
204
- }
205
-
206
- _t._active = true;
207
- _t._paused = false;
208
- var value = _t.curve.getValue(_t._getStep());
209
- if(!_t._percent){
210
- if(!_t._startRepeatCount){
211
- _t._startRepeatCount = _t.repeat;
212
- }
213
- _t._fire("onBegin", [value]);
214
- }
215
-
216
- _t._fire("onPlay", [value]);
217
-
218
- _t._cycle();
219
- return _t; // Animation
220
- },
221
-
222
- pause: function(){
223
- // summary:
224
- // Pauses a running animation.
225
- var _t = this;
226
- if(_t._delayTimer){ _t._clearTimer(); }
227
- _t._stopTimer();
228
- if(!_t._active){ return _t; /*Animation*/ }
229
- _t._paused = true;
230
- _t._fire("onPause", [_t.curve.getValue(_t._getStep())]);
231
- return _t; // Animation
232
- },
233
-
234
- gotoPercent: function(/*Decimal*/ percent, /*Boolean?*/ andPlay){
235
- // summary:
236
- // Sets the progress of the animation.
237
- // percent:
238
- // A percentage in decimal notation (between and including 0.0 and 1.0).
239
- // andPlay:
240
- // If true, play the animation after setting the progress.
241
- var _t = this;
242
- _t._stopTimer();
243
- _t._active = _t._paused = true;
244
- _t._percent = percent;
245
- if(andPlay){ _t.play(); }
246
- return _t; // Animation
247
- },
248
-
249
- stop: function(/*boolean?*/ gotoEnd){
250
- // summary:
251
- // Stops a running animation.
252
- // gotoEnd:
253
- // If true, the animation will end.
254
- var _t = this;
255
- if(_t._delayTimer){ _t._clearTimer(); }
256
- if(!_t._timer){ return _t; /* Animation */ }
257
- _t._stopTimer();
258
- if(gotoEnd){
259
- _t._percent = 1;
260
- }
261
- _t._fire("onStop", [_t.curve.getValue(_t._getStep())]);
262
- _t._active = _t._paused = false;
263
- return _t; // Animation
264
- },
265
-
266
- status: function(){
267
- // summary:
268
- // Returns a string token representation of the status of
269
- // the animation, one of: "paused", "playing", "stopped"
270
- if(this._active){
271
- return this._paused ? "paused" : "playing"; // String
272
- }
273
- return "stopped"; // String
274
- },
275
-
276
- _cycle: function(){
277
- var _t = this;
278
- if(_t._active){
279
- var curr = new Date().valueOf();
280
- // Allow durations of 0 (instant) by setting step to 1 - see #13798
281
- var step = _t.duration === 0 ? 1 : (curr - _t._startTime) / (_t.duration);
282
-
283
- if(step >= 1){
284
- step = 1;
285
- }
286
- _t._percent = step;
287
-
288
- // Perform easing
289
- if(_t.easing){
290
- step = _t.easing(step);
291
- }
292
-
293
- _t._fire("onAnimate", [_t.curve.getValue(step)]);
294
-
295
- if(_t._percent < 1){
296
- _t._startTimer();
297
- }else{
298
- _t._active = false;
299
-
300
- if(_t.repeat > 0){
301
- _t.repeat--;
302
- _t.play(null, true);
303
- }else if(_t.repeat == -1){
304
- _t.play(null, true);
305
- }else{
306
- if(_t._startRepeatCount){
307
- _t.repeat = _t._startRepeatCount;
308
- _t._startRepeatCount = 0;
309
- }
310
- }
311
- _t._percent = 0;
312
- _t._fire("onEnd", [_t.node]);
313
- !_t.repeat && _t._stopTimer();
314
- }
315
- }
316
- return _t; // Animation
317
- },
318
-
319
- _clearTimer: function(){
320
- // summary:
321
- // Clear the play delay timer
322
- clearTimeout(this._delayTimer);
323
- delete this._delayTimer;
324
- }
325
-
326
- });
327
-
328
- // the local timer, stubbed into all Animation instances
329
- var ctr = 0,
330
- timer = null,
331
- runner = {
332
- run: function(){}
333
- };
334
-
335
- lang.extend(Animation, {
336
-
337
- _startTimer: function(){
338
- if(!this._timer){
339
- this._timer = connect.connect(runner, "run", this, "_cycle");
340
- ctr++;
341
- }
342
- if(!timer){
343
- timer = setInterval(lang.hitch(runner, "run"), this.rate);
344
- }
345
- },
346
-
347
- _stopTimer: function(){
348
- if(this._timer){
349
- connect.disconnect(this._timer);
350
- this._timer = null;
351
- ctr--;
352
- }
353
- if(ctr <= 0){
354
- clearInterval(timer);
355
- timer = null;
356
- ctr = 0;
357
- }
358
- }
359
-
360
- });
361
-
362
- var _makeFadeable =
363
- has("ie") ? function(node){
364
- // only set the zoom if the "tickle" value would be the same as the
365
- // default
366
- var ns = node.style;
367
- // don't set the width to auto if it didn't already cascade that way.
368
- // We don't want to f anyones designs
369
- if(!ns.width.length && style.get(node, "width") == "auto"){
370
- ns.width = "auto";
371
- }
372
- } :
373
- function(){};
374
-
375
- basefx._fade = function(/*Object*/ args){
376
- // summary:
377
- // Returns an animation that will fade the node defined by
378
- // args.node from the start to end values passed (args.start
379
- // args.end) (end is mandatory, start is optional)
380
-
381
- args.node = dom.byId(args.node);
382
- var fArgs = _mixin({ properties: {} }, args),
383
- props = (fArgs.properties.opacity = {});
384
-
385
- props.start = !("start" in fArgs) ?
386
- function(){
387
- return +style.get(fArgs.node, "opacity")||0;
388
- } : fArgs.start;
389
- props.end = fArgs.end;
390
-
391
- var anim = basefx.animateProperty(fArgs);
392
- connect.connect(anim, "beforeBegin", lang.partial(_makeFadeable, fArgs.node));
393
-
394
- return anim; // Animation
395
- };
396
-
397
- /*=====
398
- var __FadeArgs = declare(null, {
399
- // node: DOMNode|String
400
- // The node referenced in the animation
401
- // duration: Integer?
402
- // Duration of the animation in milliseconds.
403
- // easing: Function?
404
- // An easing function.
405
- });
406
- =====*/
407
-
408
- basefx.fadeIn = function(/*__FadeArgs*/ args){
409
- // summary:
410
- // Returns an animation that will fade node defined in 'args' from
411
- // its current opacity to fully opaque.
412
- return basefx._fade(_mixin({ end: 1 }, args)); // Animation
413
- };
414
-
415
- basefx.fadeOut = function(/*__FadeArgs*/ args){
416
- // summary:
417
- // Returns an animation that will fade node defined in 'args'
418
- // from its current opacity to fully transparent.
419
- return basefx._fade(_mixin({ end: 0 }, args)); // Animation
420
- };
421
-
422
- basefx._defaultEasing = function(/*Decimal?*/ n){
423
- // summary:
424
- // The default easing function for Animation(s)
425
- return 0.5 + ((Math.sin((n + 1.5) * Math.PI)) / 2); // Decimal
426
- };
427
-
428
- var PropLine = function(properties){
429
- // PropLine is an internal class which is used to model the values of
430
- // an a group of CSS properties across an animation lifecycle. In
431
- // particular, the "getValue" function handles getting interpolated
432
- // values between start and end for a particular CSS value.
433
- this._properties = properties;
434
- for(var p in properties){
435
- var prop = properties[p];
436
- if(prop.start instanceof Color){
437
- // create a reusable temp color object to keep intermediate results
438
- prop.tempColor = new Color();
439
- }
440
- }
441
- };
442
-
443
- PropLine.prototype.getValue = function(r){
444
- var ret = {};
445
- for(var p in this._properties){
446
- var prop = this._properties[p],
447
- start = prop.start;
448
- if(start instanceof Color){
449
- ret[p] = Color.blendColors(start, prop.end, r, prop.tempColor).toCss();
450
- }else if(!lang.isArray(start)){
451
- ret[p] = ((prop.end - start) * r) + start + (p != "opacity" ? prop.units || "px" : 0);
452
- }
453
- }
454
- return ret;
455
- };
456
-
457
- /*=====
458
- var __AnimArgs = declare(__FadeArgs, {
459
- // properties: Object?
460
- // A hash map of style properties to Objects describing the transition,
461
- // such as the properties of _Line with an additional 'units' property
462
- properties: {}
463
-
464
- //TODOC: add event callbacks
465
- });
466
- =====*/
467
-
468
- basefx.animateProperty = function(/*__AnimArgs*/ args){
469
- // summary:
470
- // Returns an animation that will transition the properties of
471
- // node defined in `args` depending how they are defined in
472
- // `args.properties`
473
- //
474
- // description:
475
- // Foundation of most `dojo/_base/fx`
476
- // animations. It takes an object of "properties" corresponding to
477
- // style properties, and animates them in parallel over a set
478
- // duration.
479
- //
480
- // example:
481
- // A simple animation that changes the width of the specified node.
482
- // | basefx.animateProperty({
483
- // | node: "nodeId",
484
- // | properties: { width: 400 },
485
- // | }).play();
486
- // Dojo figures out the start value for the width and converts the
487
- // integer specified for the width to the more expressive but
488
- // verbose form `{ width: { end: '400', units: 'px' } }` which you
489
- // can also specify directly. Defaults to 'px' if omitted.
490
- //
491
- // example:
492
- // Animate width, height, and padding over 2 seconds... the
493
- // pedantic way:
494
- // | basefx.animateProperty({ node: node, duration:2000,
495
- // | properties: {
496
- // | width: { start: '200', end: '400', units:"px" },
497
- // | height: { start:'200', end: '400', units:"px" },
498
- // | paddingTop: { start:'5', end:'50', units:"px" }
499
- // | }
500
- // | }).play();
501
- // Note 'paddingTop' is used over 'padding-top'. Multi-name CSS properties
502
- // are written using "mixed case", as the hyphen is illegal as an object key.
503
- //
504
- // example:
505
- // Plug in a different easing function and register a callback for
506
- // when the animation ends. Easing functions accept values between
507
- // zero and one and return a value on that basis. In this case, an
508
- // exponential-in curve.
509
- // | basefx.animateProperty({
510
- // | node: "nodeId",
511
- // | // dojo figures out the start value
512
- // | properties: { width: { end: 400 } },
513
- // | easing: function(n){
514
- // | return (n==0) ? 0 : Math.pow(2, 10 * (n - 1));
515
- // | },
516
- // | onEnd: function(node){
517
- // | // called when the animation finishes. The animation
518
- // | // target is passed to this function
519
- // | }
520
- // | }).play(500); // delay playing half a second
521
- //
522
- // example:
523
- // Like all `Animation`s, animateProperty returns a handle to the
524
- // Animation instance, which fires the events common to Dojo FX. Use `aspect.after`
525
- // to access these events outside of the Animation definition:
526
- // | var anim = basefx.animateProperty({
527
- // | node:"someId",
528
- // | properties:{
529
- // | width:400, height:500
530
- // | }
531
- // | });
532
- // | aspect.after(anim, "onEnd", function(){
533
- // | console.log("animation ended");
534
- // | }, true);
535
- // | // play the animation now:
536
- // | anim.play();
537
- //
538
- // example:
539
- // Each property can be a function whose return value is substituted along.
540
- // Additionally, each measurement (eg: start, end) can be a function. The node
541
- // reference is passed directly to callbacks.
542
- // | basefx.animateProperty({
543
- // | node:"mine",
544
- // | properties:{
545
- // | height:function(node){
546
- // | // shrink this node by 50%
547
- // | return domGeom.position(node).h / 2
548
- // | },
549
- // | width:{
550
- // | start:function(node){ return 100; },
551
- // | end:function(node){ return 200; }
552
- // | }
553
- // | }
554
- // | }).play();
555
- //
556
-
557
- var n = args.node = dom.byId(args.node);
558
- if(!args.easing){ args.easing = dojo._defaultEasing; }
559
-
560
- var anim = new Animation(args);
561
- connect.connect(anim, "beforeBegin", anim, function(){
562
- var pm = {};
563
- for(var p in this.properties){
564
- // Make shallow copy of properties into pm because we overwrite
565
- // some values below. In particular if start/end are functions
566
- // we don't want to overwrite them or the functions won't be
567
- // called if the animation is reused.
568
- if(p == "width" || p == "height"){
569
- this.node.display = "block";
570
- }
571
- var prop = this.properties[p];
572
- if(lang.isFunction(prop)){
573
- prop = prop(n);
574
- }
575
- prop = pm[p] = _mixin({}, (lang.isObject(prop) ? prop: { end: prop }));
576
-
577
- if(lang.isFunction(prop.start)){
578
- prop.start = prop.start(n);
579
- }
580
- if(lang.isFunction(prop.end)){
581
- prop.end = prop.end(n);
582
- }
583
- var isColor = (p.toLowerCase().indexOf("color") >= 0);
584
- function getStyle(node, p){
585
- // domStyle.get(node, "height") can return "auto" or "" on IE; this is more reliable:
586
- var v = { height: node.offsetHeight, width: node.offsetWidth }[p];
587
- if(v !== undefined){ return v; }
588
- v = style.get(node, p);
589
- return (p == "opacity") ? +v : (isColor ? v : parseFloat(v));
590
- }
591
- if(!("end" in prop)){
592
- prop.end = getStyle(n, p);
593
- }else if(!("start" in prop)){
594
- prop.start = getStyle(n, p);
595
- }
596
-
597
- if(isColor){
598
- prop.start = new Color(prop.start);
599
- prop.end = new Color(prop.end);
600
- }else{
601
- prop.start = (p == "opacity") ? +prop.start : parseFloat(prop.start);
602
- }
603
- }
604
- this.curve = new PropLine(pm);
605
- });
606
- connect.connect(anim, "onAnimate", lang.hitch(style, "set", anim.node));
607
- return anim; // Animation
608
- };
609
-
610
- basefx.anim = function( /*DOMNode|String*/ node,
611
- /*Object*/ properties,
612
- /*Integer?*/ duration,
613
- /*Function?*/ easing,
614
- /*Function?*/ onEnd,
615
- /*Integer?*/ delay){
616
- // summary:
617
- // A simpler interface to `animateProperty()`, also returns
618
- // an instance of `Animation` but begins the animation
619
- // immediately, unlike nearly every other Dojo animation API.
620
- // description:
621
- // Simpler (but somewhat less powerful) version
622
- // of `animateProperty`. It uses defaults for many basic properties
623
- // and allows for positional parameters to be used in place of the
624
- // packed "property bag" which is used for other Dojo animation
625
- // methods.
626
- //
627
- // The `Animation` object returned will be already playing, so
628
- // calling play() on it again is (usually) a no-op.
629
- // node:
630
- // a DOM node or the id of a node to animate CSS properties on
631
- // duration:
632
- // The number of milliseconds over which the animation
633
- // should run. Defaults to the global animation default duration
634
- // (350ms).
635
- // easing:
636
- // An easing function over which to calculate acceleration
637
- // and deceleration of the animation through its duration.
638
- // A default easing algorithm is provided, but you may
639
- // plug in any you wish. A large selection of easing algorithms
640
- // are available in `dojo/fx/easing`.
641
- // onEnd:
642
- // A function to be called when the animation finishes
643
- // running.
644
- // delay:
645
- // The number of milliseconds to delay beginning the
646
- // animation by. The default is 0.
647
- // example:
648
- // Fade out a node
649
- // | basefx.anim("id", { opacity: 0 });
650
- // example:
651
- // Fade out a node over a full second
652
- // | basefx.anim("id", { opacity: 0 }, 1000);
653
- return basefx.animateProperty({ // Animation
654
- node: node,
655
- duration: duration || Animation.prototype.duration,
656
- properties: properties,
657
- easing: easing,
658
- onEnd: onEnd
659
- }).play(delay || 0);
660
- };
661
-
662
-
663
- if( 1 ){
664
- _mixin(dojo, basefx);
665
- // Alias to drop come 2.0:
666
- dojo._Animation = Animation;
667
- }
668
-
669
- return basefx;
670
- });