disp3D 0.1.0
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- data/.document +5 -0
- data/Gemfile +14 -0
- data/Gemfile.lock +25 -0
- data/LICENSE.txt +20 -0
- data/README.rdoc +9 -0
- data/Rakefile +45 -0
- data/VERSION +1 -0
- data/lib/camera.rb +57 -0
- data/lib/disp3D.rb +18 -0
- data/lib/helloworld.rb +112 -0
- data/lib/manipulator.rb +41 -0
- data/lib/node.rb +28 -0
- data/lib/node_collection.rb +28 -0
- data/lib/node_lines.rb +30 -0
- data/lib/node_points.rb +34 -0
- data/lib/node_tea_pod.rb +9 -0
- data/lib/scene_graph.rb +19 -0
- data/lib/view.rb +47 -0
- data/test/helper.rb +5 -0
- data/test/test_line.rb +8 -0
- data/test/test_lines.rb +17 -0
- data/test/test_point.rb +25 -0
- data/test/test_points.rb +27 -0
- data/test/test_tea_pod.rb +7 -0
- metadata +131 -0
data/.document
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data/Gemfile
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source "http://rubygems.org"
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# Add dependencies required to use your gem here.
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# Example:
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# gem "activesupport", ">= 2.3.5"
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# Add dependencies to develop your gem here.
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# Include everything needed to run rake, tests, features, etc.
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group :development do
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gem "bundler", "~> 1.0.0"
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gem "jeweler", "~> 1.6.4"
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gem "gmath3D"
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gem "ruby-opengl", "0.60.1"
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gem "qtbindings", "4.6.3.4"
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end
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data/Gemfile.lock
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GEM
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remote: http://rubygems.org/
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specs:
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git (1.2.5)
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gmath3D (0.2.0)
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6
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jeweler (1.6.4)
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bundler (~> 1.0)
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8
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git (>= 1.2.5)
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rake
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10
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mkrf (0.2.3)
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11
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qtbindings (4.6.3.4)
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rake (0.9.2)
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13
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ruby-opengl (0.60.1)
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mkrf (>= 0.2.0)
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rake
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PLATFORMS
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ruby
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20
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DEPENDENCIES
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bundler (~> 1.0.0)
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gmath3D
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jeweler (~> 1.6.4)
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qtbindings (= 4.6.3.4)
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ruby-opengl (= 0.60.1)
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data/LICENSE.txt
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Copyright (c) 2011 Toshiyasu Shimizu
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.rdoc
ADDED
data/Rakefile
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# encoding: utf-8
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require 'rubygems'
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require 'bundler'
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begin
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Bundler.setup(:default, :development)
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rescue Bundler::BundlerError => e
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$stderr.puts e.message
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$stderr.puts "Run `bundle install` to install missing gems"
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exit e.status_code
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end
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require 'rake'
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require 'jeweler'
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Jeweler::Tasks.new do |gem|
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# gem is a Gem::Specification... see http://docs.rubygems.org/read/chapter/20 for more options
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gem.name = "disp3D"
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gem.homepage = "http://github.com/toshi0328/disp3D"
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gem.license = "MIT"
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gem.summary = %Q{disp3D provide 3D GUI framework.}
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gem.description = %Q{disp3D provide 3D GUI framework}
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gem.email = "toshi0328@gmail.com"
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gem.authors = ["Toshiyasu Shimizu"]
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# dependencies defined in Gemfile
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end
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Jeweler::RubygemsDotOrgTasks.new
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require 'rake/testtask'
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Rake::TestTask.new(:test) do |test|
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test.libs << 'lib' << 'test'
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test.pattern = 'test/**/test_*.rb'
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test.verbose = true
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end
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task :default => :test
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require 'rake/rdoctask'
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Rake::RDocTask.new do |rdoc|
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version = File.exist?('VERSION') ? File.read('VERSION') : ""
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rdoc.rdoc_dir = 'rdoc'
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rdoc.title = "disp3D #{version}"
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rdoc.rdoc_files.include('README*')
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rdoc.rdoc_files.include('lib/**/*.rb')
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end
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data/VERSION
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1
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0.1.0
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data/lib/camera.rb
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require 'disp3D'
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module Disp3D
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class Camera
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attr_accessor :rotX
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attr_accessor :rotY
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LIGHT_POSITION = [0.25, 1.0, 0.25, 0.0]
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LIGHT_DIFFUSE = [1.0, 1.0, 1.0]
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LIGHT_AMBIENT = [0.25, 0.25, 0.25]
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LIGHT_SPECULAR = [1.0, 1.0, 1.0]
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MAT_DIFFUSE = [0.0, 0.0, 0.0]
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MAT_AMBIENT = [0.25, 0.25, 0.25]
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MAT_SPECULAR = [1.0, 1.0, 1.0]
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MAT_SHININESS = [32.0]
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def reshape(w,h)
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GL.Viewport(0,0,w,h)
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GL.MatrixMode(GL::GL_PROJECTION)
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GL.LoadIdentity()
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GLU.Perspective(45.0, w.to_f()/h.to_f(), 0.1, 100.0)
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# GL.Ortho(-1,1,-1,1,2,4)
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end
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def display()
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GL.MatrixMode(GL::GL_MODELVIEW)
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GL.LoadIdentity()
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GLU.LookAt(0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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GL.Lightfv(GL::GL_LIGHT0, GL::GL_POSITION, LIGHT_POSITION)
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GL.Lightfv(GL::GL_LIGHT0, GL::GL_DIFFUSE, LIGHT_DIFFUSE)
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GL.Lightfv(GL::GL_LIGHT0, GL::GL_AMBIENT, LIGHT_AMBIENT)
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GL.Lightfv(GL::GL_LIGHT0, GL::GL_SPECULAR, LIGHT_SPECULAR)
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GL.Materialfv(GL::GL_FRONT, GL::GL_DIFFUSE, MAT_DIFFUSE)
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GL.Materialfv(GL::GL_FRONT, GL::GL_AMBIENT, MAT_AMBIENT)
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GL.Materialfv(GL::GL_FRONT, GL::GL_SPECULAR, MAT_SPECULAR)
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GL.Materialfv(GL::GL_FRONT, GL::GL_SHININESS, MAT_SHININESS)
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GL.Clear(GL::GL_COLOR_BUFFER_BIT | GL::GL_DEPTH_BUFFER_BIT)
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GL.Rotate(@rotX, 1, 0, 0)
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GL.Rotate(@rotY, 0, 1, 0)
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end
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def initialize()
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@rotY = 0
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@rotX = 0
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GL.Enable(GL::GL_LIGHTING)
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GL.Enable(GL::GL_LIGHT0)
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GLUT.ReshapeFunc(method(:reshape).to_proc())
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end
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end
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end
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data/lib/disp3D.rb
ADDED
@@ -0,0 +1,18 @@
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$LOAD_PATH.unshift(File.dirname(__FILE__))
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require 'gmath3D'
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require 'opengl'
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require 'glut'
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require 'view'
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require 'camera'
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require 'manipulator'
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require 'scene_graph'
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require 'node'
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require 'node_collection'
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require 'node_tea_pod'
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require 'node_lines'
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require 'node_points'
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18
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data/lib/helloworld.rb
ADDED
@@ -0,0 +1,112 @@
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require "rubygems"
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require "opengl"
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require "glut"
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class Teapot
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LIGHT_POSITION = [0.25, 1.0, 0.25, 0.0]
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LIGHT_DIFFUSE = [1.0, 1.0, 1.0]
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LIGHT_AMBIENT = [0.25, 0.25, 0.25]
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9
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LIGHT_SPECULAR = [1.0, 1.0, 1.0]
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10
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+
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11
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MAT_DIFFUSE = [1.0, 0.0, 0.0]
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12
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MAT_AMBIENT = [0.25, 0.25, 0.25]
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MAT_SPECULAR = [1.0, 1.0, 1.0]
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MAT_SHININESS = [32.0]
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15
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16
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def reshape(w,h)
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GL.Viewport(0,0,w,h)
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18
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+
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GL.MatrixMode(GL::GL_PROJECTION)
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GL.LoadIdentity()
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GLU.Perspective(45.0, w.to_f()/h.to_f(), 0.1, 100.0)
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# GL.Ortho(-1,1,-1,1,2,4)
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end
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def display()
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GL.MatrixMode(GL::GL_MODELVIEW)
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GL.LoadIdentity()
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GLU.LookAt(0.5, 1.5, 2.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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+
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30
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GL.Lightfv(GL::GL_LIGHT0, GL::GL_POSITION, LIGHT_POSITION)
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GL.Lightfv(GL::GL_LIGHT0, GL::GL_DIFFUSE, LIGHT_DIFFUSE)
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GL.Lightfv(GL::GL_LIGHT0, GL::GL_AMBIENT, LIGHT_AMBIENT)
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GL.Lightfv(GL::GL_LIGHT0, GL::GL_SPECULAR, LIGHT_SPECULAR)
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GL.Materialfv(GL::GL_FRONT, GL::GL_DIFFUSE, MAT_DIFFUSE)
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GL.Materialfv(GL::GL_FRONT, GL::GL_AMBIENT, MAT_AMBIENT)
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GL.Materialfv(GL::GL_FRONT, GL::GL_SPECULAR, MAT_SPECULAR)
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GL.Materialfv(GL::GL_FRONT, GL::GL_SHININESS, MAT_SHININESS)
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+
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GL.ClearColor(0.0, 0.0, 0.0, 1.0)
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GL.Clear(GL::GL_COLOR_BUFFER_BIT | GL::GL_DEPTH_BUFFER_BIT)
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+
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GL.Rotate(@rotX, 1, 0, 0)
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GL.Rotate(@rotY, 0, 1, 0)
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45
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GLUT.SolidTeapot(0.5)
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46
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+
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47
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GLUT.SwapBuffers()
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end
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49
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+
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50
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def mouse(button,state,x,y)
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51
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if button == GLUT::GLUT_LEFT_BUTTON && state == GLUT::GLUT_DOWN then
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@start_x = x
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53
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@start_y = y
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54
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@drag_flg = true
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55
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elsif state == GLUT::GLUT_UP then
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56
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@drag_flg = false
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57
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end
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58
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+
end
|
59
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+
|
60
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def motion(x,y)
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61
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if @drag_flg then
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62
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dx = x - @start_x
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63
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dy = y - @start_y
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64
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+
|
65
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@rotY += dx
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66
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@rotY = @rotY % 360
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67
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+
|
68
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@rotX += dy
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69
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@rotX = @rotX % 360
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70
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+
end
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71
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@start_x = x
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72
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@start_y = y
|
73
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GLUT.PostRedisplay()
|
74
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+
end
|
75
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+
|
76
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def initialize()
|
77
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@start_x = 0
|
78
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@start_y = 0
|
79
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@rotY = 0
|
80
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+
@rotX = 0
|
81
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+
@drag_flg = false
|
82
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+
GLUT.InitWindowPosition(100, 100)
|
83
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+
GLUT.InitWindowSize(300,300)
|
84
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+
GLUT.Init
|
85
|
+
GLUT.InitDisplayMode(GLUT::GLUT_DOUBLE | GLUT::GLUT_RGB | GLUT::GLUT_DEPTH)
|
86
|
+
GLUT.CreateWindow("Ruby de OpenGL")
|
87
|
+
|
88
|
+
GL.Enable(GL::GL_DEPTH_TEST)
|
89
|
+
GL.Enable(GL::GL_LIGHTING)
|
90
|
+
GL.Enable(GL::GL_LIGHT0)
|
91
|
+
|
92
|
+
GL.FrontFace(GL::GL_CW)
|
93
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+
GL.Enable(GL::GL_AUTO_NORMAL)
|
94
|
+
GL.Enable(GL::GL_NORMALIZE)
|
95
|
+
GL.Enable(GL::GL_DEPTH_TEST)
|
96
|
+
GL.DepthFunc(GL::GL_LESS)
|
97
|
+
|
98
|
+
GL.ShadeModel(GL::SMOOTH)
|
99
|
+
|
100
|
+
GLUT.ReshapeFunc(method(:reshape).to_proc())
|
101
|
+
GLUT.DisplayFunc(method(:display).to_proc())
|
102
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+
GLUT.MouseFunc(method(:mouse).to_proc())
|
103
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+
GLUT.MotionFunc(method(:motion).to_proc())
|
104
|
+
end
|
105
|
+
|
106
|
+
def start()
|
107
|
+
GLUT.MainLoop()
|
108
|
+
end
|
109
|
+
end
|
110
|
+
|
111
|
+
Teapot.new().start()
|
112
|
+
|
data/lib/manipulator.rb
ADDED
@@ -0,0 +1,41 @@
|
|
1
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require 'disp3D'
|
2
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+
|
3
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module Disp3D
|
4
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+
class Manipulator
|
5
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+
def mouse(button,state,x,y)
|
6
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+
if button == GLUT::GLUT_LEFT_BUTTON && state == GLUT::GLUT_DOWN then
|
7
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+
@start_x = x
|
8
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+
@start_y = y
|
9
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+
@drag_flg = true
|
10
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+
elsif state == GLUT::GLUT_UP then
|
11
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@drag_flg = false
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
def motion(x,y)
|
16
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+
if @drag_flg then
|
17
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+
dx = x - @start_x
|
18
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+
dy = y - @start_y
|
19
|
+
|
20
|
+
@camera.rotY += dx
|
21
|
+
@camera.rotY = @camera.rotY % 360
|
22
|
+
|
23
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+
@camera.rotX += dy
|
24
|
+
@camera.rotX = @camera.rotX % 360
|
25
|
+
end
|
26
|
+
@start_x = x
|
27
|
+
@start_y = y
|
28
|
+
GLUT.PostRedisplay()
|
29
|
+
end
|
30
|
+
|
31
|
+
def initialize(camera)
|
32
|
+
@camera = camera
|
33
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+
@start_x = 0
|
34
|
+
@start_y = 0
|
35
|
+
@drag_flg = false
|
36
|
+
|
37
|
+
GLUT.MouseFunc(method(:mouse).to_proc())
|
38
|
+
GLUT.MotionFunc(method(:motion).to_proc())
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
data/lib/node.rb
ADDED
@@ -0,0 +1,28 @@
|
|
1
|
+
require 'disp3D'
|
2
|
+
|
3
|
+
module Disp3D
|
4
|
+
class Node
|
5
|
+
attr_accessor :geom
|
6
|
+
|
7
|
+
attr_accessor :translate
|
8
|
+
|
9
|
+
attr_accessor :color
|
10
|
+
|
11
|
+
def pre_draw
|
12
|
+
GL.Color(@color[0], @color[1], @color[2]) if(@color && @color.size == 3)
|
13
|
+
GL.Color(@color[0], @color[1], @color[2], @color[3]) if(@color && @color.size == 4)
|
14
|
+
|
15
|
+
GL.PushMatrix()
|
16
|
+
GL.Translate(translate[0], translate[1], translate[2]) if(@translate)
|
17
|
+
end
|
18
|
+
|
19
|
+
def post_draw
|
20
|
+
GL.PopMatrix()
|
21
|
+
end
|
22
|
+
|
23
|
+
def initialize(geometry)
|
24
|
+
@geom = geometry
|
25
|
+
@color = [1.0, 1.0, 1.0]
|
26
|
+
end
|
27
|
+
end
|
28
|
+
end
|
@@ -0,0 +1,28 @@
|
|
1
|
+
require 'disp3D'
|
2
|
+
|
3
|
+
module Disp3D
|
4
|
+
class NodeCollection < Node
|
5
|
+
def add(node)
|
6
|
+
# TODO if ancestor Node is added then cancel...
|
7
|
+
# add parents and check
|
8
|
+
if(node.kind_of?(Array))
|
9
|
+
node.each do |item|
|
10
|
+
|
11
|
+
@children.push(item)
|
12
|
+
end
|
13
|
+
else
|
14
|
+
@children.push(node)
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
def draw
|
19
|
+
@children.each do |child|
|
20
|
+
child.draw
|
21
|
+
end
|
22
|
+
end
|
23
|
+
|
24
|
+
def initialize()
|
25
|
+
@children = []
|
26
|
+
end
|
27
|
+
end
|
28
|
+
end
|
data/lib/node_lines.rb
ADDED
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'disp3D'
|
2
|
+
|
3
|
+
module Disp3D
|
4
|
+
class NodeLines < Node
|
5
|
+
attr_accessor :width
|
6
|
+
|
7
|
+
def draw
|
8
|
+
pre_draw()
|
9
|
+
|
10
|
+
if(@geom)
|
11
|
+
GL.LineWidth(@width) if(@width)
|
12
|
+
|
13
|
+
GL.Begin(GL::LINES)
|
14
|
+
if(@geom.kind_of?(GMath3D::FiniteLine))
|
15
|
+
GL.Vertex( @geom.start_point.x, @geom.start_point.y, @geom.start_point.z )
|
16
|
+
GL.Vertex( @geom.end_point.x, @geom.end_point.y, @geom.end_point.z )
|
17
|
+
elsif(@geom.kind_of?(Array))
|
18
|
+
@geom.each do |line|
|
19
|
+
GL.Vertex( line.start_point.x, line.start_point.y, line.start_point.z )
|
20
|
+
GL.Vertex( line.end_point.x, line.end_point.y, line.end_point.z )
|
21
|
+
end
|
22
|
+
end
|
23
|
+
GL.End()
|
24
|
+
|
25
|
+
post_draw()
|
26
|
+
end
|
27
|
+
end
|
28
|
+
|
29
|
+
end
|
30
|
+
end
|
data/lib/node_points.rb
ADDED
@@ -0,0 +1,34 @@
|
|
1
|
+
require 'disp3D'
|
2
|
+
|
3
|
+
module Disp3D
|
4
|
+
class NodePoints < Node
|
5
|
+
attr_accessor :size
|
6
|
+
|
7
|
+
def draw
|
8
|
+
pre_draw()
|
9
|
+
if(@geom)
|
10
|
+
GL.PointSize(@size)
|
11
|
+
|
12
|
+
GL.Begin(GL::POINTS)
|
13
|
+
|
14
|
+
if(@geom.kind_of?(GMath3D::Vector3))
|
15
|
+
GL.Vertex( @geom.x, @geom.y, @geom.z )
|
16
|
+
elsif(@geom.kind_of?(Array))
|
17
|
+
@geom.each do |point|
|
18
|
+
GL.Vertex( point.x, point.y, point.z )
|
19
|
+
end
|
20
|
+
else
|
21
|
+
#TODO error message
|
22
|
+
end
|
23
|
+
|
24
|
+
GL.End()
|
25
|
+
end
|
26
|
+
post_draw()
|
27
|
+
end
|
28
|
+
|
29
|
+
def initialize(geom)
|
30
|
+
super(geom)
|
31
|
+
@size = 3.0;
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
data/lib/node_tea_pod.rb
ADDED
data/lib/scene_graph.rb
ADDED
@@ -0,0 +1,19 @@
|
|
1
|
+
require 'disp3D'
|
2
|
+
|
3
|
+
module Disp3D
|
4
|
+
class SceneGraph
|
5
|
+
attr_accessor :root_node
|
6
|
+
|
7
|
+
def initialize()
|
8
|
+
@root_node = NodeCollection.new()
|
9
|
+
end
|
10
|
+
|
11
|
+
def display()
|
12
|
+
@root_node.draw()
|
13
|
+
end
|
14
|
+
|
15
|
+
def add(node)
|
16
|
+
@root_node.add(node)
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
data/lib/view.rb
ADDED
@@ -0,0 +1,47 @@
|
|
1
|
+
require 'disp3D'
|
2
|
+
|
3
|
+
module Disp3D
|
4
|
+
class View
|
5
|
+
attr_accessor :world_scene_graph
|
6
|
+
attr_accessor :camera
|
7
|
+
|
8
|
+
attr_accessor :bk_color
|
9
|
+
|
10
|
+
def display()
|
11
|
+
GL.ClearColor(@bk_color[0],@bk_color[1],@bk_color[2],@bk_color[3])
|
12
|
+
|
13
|
+
@camera.display() if(@camera)
|
14
|
+
@world_scene_graph.display() if(@world_scene_graph)
|
15
|
+
GLUT.SwapBuffers()
|
16
|
+
end
|
17
|
+
|
18
|
+
def initialize(x,y,width,height)
|
19
|
+
GLUT.InitWindowPosition(x, y)
|
20
|
+
GLUT.InitWindowSize(width, height)
|
21
|
+
GLUT.Init
|
22
|
+
GLUT.InitDisplayMode(GLUT::GLUT_DOUBLE | GLUT::GLUT_RGB | GLUT::GLUT_DEPTH)
|
23
|
+
GLUT.CreateWindow("Disp3D view test")
|
24
|
+
|
25
|
+
GL.Enable(GL::GL_DEPTH_TEST)
|
26
|
+
|
27
|
+
GL.FrontFace(GL::GL_CW)
|
28
|
+
GL.Enable(GL::GL_AUTO_NORMAL)
|
29
|
+
GL.Enable(GL::GL_NORMALIZE)
|
30
|
+
GL.Enable(GL::GL_DEPTH_TEST)
|
31
|
+
GL.DepthFunc(GL::GL_LESS)
|
32
|
+
GL.ShadeModel(GL::SMOOTH)
|
33
|
+
|
34
|
+
GLUT.DisplayFunc(method(:display).to_proc())
|
35
|
+
|
36
|
+
@camera = Camera.new()
|
37
|
+
@manipulator = Manipulator.new(@camera)
|
38
|
+
@world_scene_graph = SceneGraph.new()
|
39
|
+
|
40
|
+
@bk_color = [0.5,0.5,0.5,0]
|
41
|
+
end
|
42
|
+
|
43
|
+
def start
|
44
|
+
GLUT.MainLoop()
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
data/test/helper.rb
ADDED
data/test/test_line.rb
ADDED
data/test/test_lines.rb
ADDED
@@ -0,0 +1,17 @@
|
|
1
|
+
$LOAD_PATH.unshift(File.dirname(__FILE__))
|
2
|
+
require 'helper'
|
3
|
+
|
4
|
+
include GMath3D
|
5
|
+
|
6
|
+
main_view = Disp3D::View.new(100,100,200,200)
|
7
|
+
|
8
|
+
nodes = []
|
9
|
+
|
10
|
+
geoms = [FiniteLine.new(),
|
11
|
+
FiniteLine.new(Vector3.new(), Vector3.new(Math::sqrt(2)/2, Math::sqrt(2)/2, 0)),
|
12
|
+
FiniteLine.new(Vector3.new(), Vector3.new(0,1,0))]
|
13
|
+
nodes.push( Disp3D::NodeLines.new(geoms) )
|
14
|
+
|
15
|
+
main_view.world_scene_graph.add(nodes)
|
16
|
+
|
17
|
+
main_view.start
|
data/test/test_point.rb
ADDED
@@ -0,0 +1,25 @@
|
|
1
|
+
$LOAD_PATH.unshift(File.dirname(__FILE__))
|
2
|
+
require 'helper'
|
3
|
+
|
4
|
+
main_view = Disp3D::View.new(100,100,200,200)
|
5
|
+
|
6
|
+
geom1 = GMath3D::Vector3.new(-1,0,0)
|
7
|
+
node1 = Disp3D::NodePoints.new(geom1)
|
8
|
+
node1.color = [1,1,1]
|
9
|
+
main_view.world_scene_graph.add(node1)
|
10
|
+
|
11
|
+
geom2 = GMath3D::Vector3.new(0,0,0)
|
12
|
+
node2 = Disp3D::NodePoints.new(geom2)
|
13
|
+
node2.color = [0,1,1]
|
14
|
+
node2.size = 6
|
15
|
+
main_view.world_scene_graph.add(node2)
|
16
|
+
|
17
|
+
geom3 = GMath3D::Vector3.new(1,0,0)
|
18
|
+
node3 = Disp3D::NodePoints.new(geom3)
|
19
|
+
node3.color = [1,0,0]
|
20
|
+
node3.size = 9
|
21
|
+
main_view.world_scene_graph.add(node3)
|
22
|
+
|
23
|
+
|
24
|
+
|
25
|
+
main_view.start
|
data/test/test_points.rb
ADDED
@@ -0,0 +1,27 @@
|
|
1
|
+
$LOAD_PATH.unshift(File.dirname(__FILE__))
|
2
|
+
require 'helper'
|
3
|
+
|
4
|
+
main_view = Disp3D::View.new(100,100,200,200)
|
5
|
+
|
6
|
+
nodes = []
|
7
|
+
|
8
|
+
geom1 = [GMath3D::Vector3.new(-1,0,0),
|
9
|
+
GMath3D::Vector3.new( 0,0,0),
|
10
|
+
GMath3D::Vector3.new( 1,0,0)]
|
11
|
+
nodes.push( Disp3D::NodePoints.new(geom1) )
|
12
|
+
|
13
|
+
geom2 = GMath3D::Vector3.new(1,0,0)
|
14
|
+
node1 = Disp3D::NodePoints.new(geom2)
|
15
|
+
node2 = Disp3D::NodePoints.new(geom2)
|
16
|
+
node3 = Disp3D::NodePoints.new(geom2)
|
17
|
+
|
18
|
+
node1.translate = [ 0,0.5,0]
|
19
|
+
node2.translate = [-1,0.5,0]
|
20
|
+
node3.translate = [-2,0.5,0]
|
21
|
+
nodes.push( node1 )
|
22
|
+
nodes.push( node2 )
|
23
|
+
nodes.push( node3 )
|
24
|
+
|
25
|
+
main_view.world_scene_graph.add(nodes)
|
26
|
+
|
27
|
+
main_view.start
|
metadata
ADDED
@@ -0,0 +1,131 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: disp3D
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Toshiyasu Shimizu
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2011-10-19 00:00:00.000000000 +09:00
|
13
|
+
default_executable:
|
14
|
+
dependencies:
|
15
|
+
- !ruby/object:Gem::Dependency
|
16
|
+
name: bundler
|
17
|
+
requirement: &2151931760 !ruby/object:Gem::Requirement
|
18
|
+
none: false
|
19
|
+
requirements:
|
20
|
+
- - ~>
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 1.0.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: *2151931760
|
26
|
+
- !ruby/object:Gem::Dependency
|
27
|
+
name: jeweler
|
28
|
+
requirement: &2151930840 !ruby/object:Gem::Requirement
|
29
|
+
none: false
|
30
|
+
requirements:
|
31
|
+
- - ~>
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: 1.6.4
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: *2151930840
|
37
|
+
- !ruby/object:Gem::Dependency
|
38
|
+
name: gmath3D
|
39
|
+
requirement: &2151929800 !ruby/object:Gem::Requirement
|
40
|
+
none: false
|
41
|
+
requirements:
|
42
|
+
- - ! '>='
|
43
|
+
- !ruby/object:Gem::Version
|
44
|
+
version: '0'
|
45
|
+
type: :development
|
46
|
+
prerelease: false
|
47
|
+
version_requirements: *2151929800
|
48
|
+
- !ruby/object:Gem::Dependency
|
49
|
+
name: ruby-opengl
|
50
|
+
requirement: &2151928860 !ruby/object:Gem::Requirement
|
51
|
+
none: false
|
52
|
+
requirements:
|
53
|
+
- - =
|
54
|
+
- !ruby/object:Gem::Version
|
55
|
+
version: 0.60.1
|
56
|
+
type: :development
|
57
|
+
prerelease: false
|
58
|
+
version_requirements: *2151928860
|
59
|
+
- !ruby/object:Gem::Dependency
|
60
|
+
name: qtbindings
|
61
|
+
requirement: &2151927380 !ruby/object:Gem::Requirement
|
62
|
+
none: false
|
63
|
+
requirements:
|
64
|
+
- - =
|
65
|
+
- !ruby/object:Gem::Version
|
66
|
+
version: 4.6.3.4
|
67
|
+
type: :development
|
68
|
+
prerelease: false
|
69
|
+
version_requirements: *2151927380
|
70
|
+
description: disp3D provide 3D GUI framework
|
71
|
+
email: toshi0328@gmail.com
|
72
|
+
executables: []
|
73
|
+
extensions: []
|
74
|
+
extra_rdoc_files:
|
75
|
+
- LICENSE.txt
|
76
|
+
- README.rdoc
|
77
|
+
files:
|
78
|
+
- .document
|
79
|
+
- Gemfile
|
80
|
+
- Gemfile.lock
|
81
|
+
- LICENSE.txt
|
82
|
+
- README.rdoc
|
83
|
+
- Rakefile
|
84
|
+
- VERSION
|
85
|
+
- lib/camera.rb
|
86
|
+
- lib/disp3D.rb
|
87
|
+
- lib/helloworld.rb
|
88
|
+
- lib/manipulator.rb
|
89
|
+
- lib/node.rb
|
90
|
+
- lib/node_collection.rb
|
91
|
+
- lib/node_lines.rb
|
92
|
+
- lib/node_points.rb
|
93
|
+
- lib/node_tea_pod.rb
|
94
|
+
- lib/scene_graph.rb
|
95
|
+
- lib/view.rb
|
96
|
+
- test/helper.rb
|
97
|
+
- test/test_line.rb
|
98
|
+
- test/test_lines.rb
|
99
|
+
- test/test_point.rb
|
100
|
+
- test/test_points.rb
|
101
|
+
- test/test_tea_pod.rb
|
102
|
+
has_rdoc: true
|
103
|
+
homepage: http://github.com/toshi0328/disp3D
|
104
|
+
licenses:
|
105
|
+
- MIT
|
106
|
+
post_install_message:
|
107
|
+
rdoc_options: []
|
108
|
+
require_paths:
|
109
|
+
- lib
|
110
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
111
|
+
none: false
|
112
|
+
requirements:
|
113
|
+
- - ! '>='
|
114
|
+
- !ruby/object:Gem::Version
|
115
|
+
version: '0'
|
116
|
+
segments:
|
117
|
+
- 0
|
118
|
+
hash: -2105497599991202075
|
119
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
120
|
+
none: false
|
121
|
+
requirements:
|
122
|
+
- - ! '>='
|
123
|
+
- !ruby/object:Gem::Version
|
124
|
+
version: '0'
|
125
|
+
requirements: []
|
126
|
+
rubyforge_project:
|
127
|
+
rubygems_version: 1.6.2
|
128
|
+
signing_key:
|
129
|
+
specification_version: 3
|
130
|
+
summary: disp3D provide 3D GUI framework.
|
131
|
+
test_files: []
|