disp3D 0.1.0

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data/.document ADDED
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+ lib/**/*.rb
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+ bin/*
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+ -
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+ features/**/*.feature
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+ LICENSE.txt
data/Gemfile ADDED
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+ source "http://rubygems.org"
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+ # Add dependencies required to use your gem here.
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+ # Example:
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+ # gem "activesupport", ">= 2.3.5"
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+
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+ # Add dependencies to develop your gem here.
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+ # Include everything needed to run rake, tests, features, etc.
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+ group :development do
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+ gem "bundler", "~> 1.0.0"
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+ gem "jeweler", "~> 1.6.4"
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+ gem "gmath3D"
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+ gem "ruby-opengl", "0.60.1"
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+ gem "qtbindings", "4.6.3.4"
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+ end
data/Gemfile.lock ADDED
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+ GEM
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+ remote: http://rubygems.org/
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+ specs:
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+ git (1.2.5)
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+ gmath3D (0.2.0)
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+ jeweler (1.6.4)
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+ bundler (~> 1.0)
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+ git (>= 1.2.5)
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+ rake
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+ mkrf (0.2.3)
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+ qtbindings (4.6.3.4)
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+ rake (0.9.2)
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+ ruby-opengl (0.60.1)
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+ mkrf (>= 0.2.0)
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+ rake
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+
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+ PLATFORMS
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+ ruby
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+
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+ DEPENDENCIES
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+ bundler (~> 1.0.0)
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+ gmath3D
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+ jeweler (~> 1.6.4)
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+ qtbindings (= 4.6.3.4)
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+ ruby-opengl (= 0.60.1)
data/LICENSE.txt ADDED
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+ Copyright (c) 2011 Toshiyasu Shimizu
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.rdoc ADDED
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+ = disp3D
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+
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+ This library provide 3D GUI framework.
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+
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+ == Copyright
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+
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+ Copyright (c) 2011 Toshiyasu Shimizu. See LICENSE.txt for
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+ further details.
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+
data/Rakefile ADDED
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+ # encoding: utf-8
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+
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+ require 'rubygems'
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+ require 'bundler'
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+ begin
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+ Bundler.setup(:default, :development)
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+ rescue Bundler::BundlerError => e
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+ $stderr.puts e.message
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+ $stderr.puts "Run `bundle install` to install missing gems"
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+ exit e.status_code
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+ end
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+ require 'rake'
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+
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+ require 'jeweler'
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+ Jeweler::Tasks.new do |gem|
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+ # gem is a Gem::Specification... see http://docs.rubygems.org/read/chapter/20 for more options
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+ gem.name = "disp3D"
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+ gem.homepage = "http://github.com/toshi0328/disp3D"
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+ gem.license = "MIT"
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+ gem.summary = %Q{disp3D provide 3D GUI framework.}
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+ gem.description = %Q{disp3D provide 3D GUI framework}
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+ gem.email = "toshi0328@gmail.com"
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+ gem.authors = ["Toshiyasu Shimizu"]
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+ # dependencies defined in Gemfile
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+ end
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+ Jeweler::RubygemsDotOrgTasks.new
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+
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+ require 'rake/testtask'
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+ Rake::TestTask.new(:test) do |test|
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+ test.libs << 'lib' << 'test'
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+ test.pattern = 'test/**/test_*.rb'
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+ test.verbose = true
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+ end
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+
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+ task :default => :test
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+
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+ require 'rake/rdoctask'
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+ Rake::RDocTask.new do |rdoc|
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+ version = File.exist?('VERSION') ? File.read('VERSION') : ""
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+
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+ rdoc.rdoc_dir = 'rdoc'
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+ rdoc.title = "disp3D #{version}"
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+ rdoc.rdoc_files.include('README*')
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+ rdoc.rdoc_files.include('lib/**/*.rb')
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+ end
data/VERSION ADDED
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+ 0.1.0
data/lib/camera.rb ADDED
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+ require 'disp3D'
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+
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+ module Disp3D
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+ class Camera
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+ attr_accessor :rotX
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+ attr_accessor :rotY
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+
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+ LIGHT_POSITION = [0.25, 1.0, 0.25, 0.0]
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+ LIGHT_DIFFUSE = [1.0, 1.0, 1.0]
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+ LIGHT_AMBIENT = [0.25, 0.25, 0.25]
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+ LIGHT_SPECULAR = [1.0, 1.0, 1.0]
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+
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+ MAT_DIFFUSE = [0.0, 0.0, 0.0]
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+ MAT_AMBIENT = [0.25, 0.25, 0.25]
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+ MAT_SPECULAR = [1.0, 1.0, 1.0]
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+ MAT_SHININESS = [32.0]
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+
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+ def reshape(w,h)
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+ GL.Viewport(0,0,w,h)
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+
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+ GL.MatrixMode(GL::GL_PROJECTION)
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+ GL.LoadIdentity()
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+ GLU.Perspective(45.0, w.to_f()/h.to_f(), 0.1, 100.0)
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+ # GL.Ortho(-1,1,-1,1,2,4)
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+ end
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+
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+ def display()
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+ GL.MatrixMode(GL::GL_MODELVIEW)
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+ GL.LoadIdentity()
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+ GLU.LookAt(0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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+
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+ GL.Lightfv(GL::GL_LIGHT0, GL::GL_POSITION, LIGHT_POSITION)
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+ GL.Lightfv(GL::GL_LIGHT0, GL::GL_DIFFUSE, LIGHT_DIFFUSE)
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+ GL.Lightfv(GL::GL_LIGHT0, GL::GL_AMBIENT, LIGHT_AMBIENT)
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+ GL.Lightfv(GL::GL_LIGHT0, GL::GL_SPECULAR, LIGHT_SPECULAR)
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+
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+ GL.Materialfv(GL::GL_FRONT, GL::GL_DIFFUSE, MAT_DIFFUSE)
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+ GL.Materialfv(GL::GL_FRONT, GL::GL_AMBIENT, MAT_AMBIENT)
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+ GL.Materialfv(GL::GL_FRONT, GL::GL_SPECULAR, MAT_SPECULAR)
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+ GL.Materialfv(GL::GL_FRONT, GL::GL_SHININESS, MAT_SHININESS)
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+
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+ GL.Clear(GL::GL_COLOR_BUFFER_BIT | GL::GL_DEPTH_BUFFER_BIT)
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+
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+ GL.Rotate(@rotX, 1, 0, 0)
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+ GL.Rotate(@rotY, 0, 1, 0)
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+ end
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+
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+ def initialize()
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+ @rotY = 0
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+ @rotX = 0
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+ GL.Enable(GL::GL_LIGHTING)
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+ GL.Enable(GL::GL_LIGHT0)
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+
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+ GLUT.ReshapeFunc(method(:reshape).to_proc())
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+ end
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+ end
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+ end
data/lib/disp3D.rb ADDED
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+ $LOAD_PATH.unshift(File.dirname(__FILE__))
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+
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+ require 'gmath3D'
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+
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+ require 'opengl'
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+ require 'glut'
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+
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+ require 'view'
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+ require 'camera'
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+ require 'manipulator'
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+ require 'scene_graph'
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+ require 'node'
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+ require 'node_collection'
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+
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+ require 'node_tea_pod'
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+ require 'node_lines'
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+ require 'node_points'
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+
data/lib/helloworld.rb ADDED
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+ require "rubygems"
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+ require "opengl"
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+ require "glut"
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+
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+ class Teapot
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+ LIGHT_POSITION = [0.25, 1.0, 0.25, 0.0]
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+ LIGHT_DIFFUSE = [1.0, 1.0, 1.0]
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+ LIGHT_AMBIENT = [0.25, 0.25, 0.25]
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+ LIGHT_SPECULAR = [1.0, 1.0, 1.0]
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+
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+ MAT_DIFFUSE = [1.0, 0.0, 0.0]
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+ MAT_AMBIENT = [0.25, 0.25, 0.25]
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+ MAT_SPECULAR = [1.0, 1.0, 1.0]
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+ MAT_SHININESS = [32.0]
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+
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+ def reshape(w,h)
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+ GL.Viewport(0,0,w,h)
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+
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+ GL.MatrixMode(GL::GL_PROJECTION)
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+ GL.LoadIdentity()
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+ GLU.Perspective(45.0, w.to_f()/h.to_f(), 0.1, 100.0)
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+ # GL.Ortho(-1,1,-1,1,2,4)
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+ end
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+
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+ def display()
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+ GL.MatrixMode(GL::GL_MODELVIEW)
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+ GL.LoadIdentity()
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+ GLU.LookAt(0.5, 1.5, 2.5, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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+
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+ GL.Lightfv(GL::GL_LIGHT0, GL::GL_POSITION, LIGHT_POSITION)
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+ GL.Lightfv(GL::GL_LIGHT0, GL::GL_DIFFUSE, LIGHT_DIFFUSE)
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+ GL.Lightfv(GL::GL_LIGHT0, GL::GL_AMBIENT, LIGHT_AMBIENT)
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+ GL.Lightfv(GL::GL_LIGHT0, GL::GL_SPECULAR, LIGHT_SPECULAR)
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+
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+ GL.Materialfv(GL::GL_FRONT, GL::GL_DIFFUSE, MAT_DIFFUSE)
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+ GL.Materialfv(GL::GL_FRONT, GL::GL_AMBIENT, MAT_AMBIENT)
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+ GL.Materialfv(GL::GL_FRONT, GL::GL_SPECULAR, MAT_SPECULAR)
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+ GL.Materialfv(GL::GL_FRONT, GL::GL_SHININESS, MAT_SHININESS)
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+
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+ GL.ClearColor(0.0, 0.0, 0.0, 1.0)
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+ GL.Clear(GL::GL_COLOR_BUFFER_BIT | GL::GL_DEPTH_BUFFER_BIT)
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+
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+ GL.Rotate(@rotX, 1, 0, 0)
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+ GL.Rotate(@rotY, 0, 1, 0)
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+ GLUT.SolidTeapot(0.5)
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+
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+ GLUT.SwapBuffers()
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+ end
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+
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+ def mouse(button,state,x,y)
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+ if button == GLUT::GLUT_LEFT_BUTTON && state == GLUT::GLUT_DOWN then
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+ @start_x = x
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+ @start_y = y
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+ @drag_flg = true
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+ elsif state == GLUT::GLUT_UP then
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+ @drag_flg = false
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+ end
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+ end
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+
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+ def motion(x,y)
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+ if @drag_flg then
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+ dx = x - @start_x
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+ dy = y - @start_y
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+
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+ @rotY += dx
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+ @rotY = @rotY % 360
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+
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+ @rotX += dy
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+ @rotX = @rotX % 360
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+ end
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+ @start_x = x
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+ @start_y = y
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+ GLUT.PostRedisplay()
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+ end
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+
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+ def initialize()
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+ @start_x = 0
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+ @start_y = 0
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+ @rotY = 0
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+ @rotX = 0
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+ @drag_flg = false
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+ GLUT.InitWindowPosition(100, 100)
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+ GLUT.InitWindowSize(300,300)
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+ GLUT.Init
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+ GLUT.InitDisplayMode(GLUT::GLUT_DOUBLE | GLUT::GLUT_RGB | GLUT::GLUT_DEPTH)
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+ GLUT.CreateWindow("Ruby de OpenGL")
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+
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+ GL.Enable(GL::GL_DEPTH_TEST)
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+ GL.Enable(GL::GL_LIGHTING)
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+ GL.Enable(GL::GL_LIGHT0)
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+
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+ GL.FrontFace(GL::GL_CW)
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+ GL.Enable(GL::GL_AUTO_NORMAL)
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+ GL.Enable(GL::GL_NORMALIZE)
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+ GL.Enable(GL::GL_DEPTH_TEST)
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+ GL.DepthFunc(GL::GL_LESS)
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+
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+ GL.ShadeModel(GL::SMOOTH)
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+
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+ GLUT.ReshapeFunc(method(:reshape).to_proc())
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+ GLUT.DisplayFunc(method(:display).to_proc())
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+ GLUT.MouseFunc(method(:mouse).to_proc())
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+ GLUT.MotionFunc(method(:motion).to_proc())
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+ end
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+
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+ def start()
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+ GLUT.MainLoop()
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+ end
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+ end
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+
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+ Teapot.new().start()
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+
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+ require 'disp3D'
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+
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+ module Disp3D
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+ class Manipulator
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+ def mouse(button,state,x,y)
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+ if button == GLUT::GLUT_LEFT_BUTTON && state == GLUT::GLUT_DOWN then
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+ @start_x = x
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+ @start_y = y
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+ @drag_flg = true
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+ elsif state == GLUT::GLUT_UP then
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+ @drag_flg = false
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+ end
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+ end
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+
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+ def motion(x,y)
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+ if @drag_flg then
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+ dx = x - @start_x
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+ dy = y - @start_y
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+
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+ @camera.rotY += dx
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+ @camera.rotY = @camera.rotY % 360
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+
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+ @camera.rotX += dy
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+ @camera.rotX = @camera.rotX % 360
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+ end
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+ @start_x = x
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+ @start_y = y
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+ GLUT.PostRedisplay()
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+ end
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+
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+ def initialize(camera)
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+ @camera = camera
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+ @start_x = 0
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+ @start_y = 0
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+ @drag_flg = false
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+
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+ GLUT.MouseFunc(method(:mouse).to_proc())
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+ GLUT.MotionFunc(method(:motion).to_proc())
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+ end
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+ end
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+ end
data/lib/node.rb ADDED
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+ require 'disp3D'
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+
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+ module Disp3D
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+ class Node
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+ attr_accessor :geom
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+
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+ attr_accessor :translate
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+
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+ attr_accessor :color
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+
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+ def pre_draw
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+ GL.Color(@color[0], @color[1], @color[2]) if(@color && @color.size == 3)
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+ GL.Color(@color[0], @color[1], @color[2], @color[3]) if(@color && @color.size == 4)
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+
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+ GL.PushMatrix()
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+ GL.Translate(translate[0], translate[1], translate[2]) if(@translate)
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+ end
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+
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+ def post_draw
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+ GL.PopMatrix()
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+ end
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+
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+ def initialize(geometry)
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+ @geom = geometry
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+ @color = [1.0, 1.0, 1.0]
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+ end
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+ end
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+ end
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+ require 'disp3D'
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+
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+ module Disp3D
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+ class NodeCollection < Node
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+ def add(node)
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+ # TODO if ancestor Node is added then cancel...
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+ # add parents and check
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+ if(node.kind_of?(Array))
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+ node.each do |item|
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+
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+ @children.push(item)
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+ end
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+ else
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+ @children.push(node)
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+ end
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+ end
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+
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+ def draw
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+ @children.each do |child|
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+ child.draw
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+ end
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+ end
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+
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+ def initialize()
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+ @children = []
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+ end
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+ end
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+ end
data/lib/node_lines.rb ADDED
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+ require 'disp3D'
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+
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+ module Disp3D
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+ class NodeLines < Node
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+ attr_accessor :width
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+
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+ def draw
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+ pre_draw()
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+
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+ if(@geom)
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+ GL.LineWidth(@width) if(@width)
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+
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+ GL.Begin(GL::LINES)
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+ if(@geom.kind_of?(GMath3D::FiniteLine))
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+ GL.Vertex( @geom.start_point.x, @geom.start_point.y, @geom.start_point.z )
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+ GL.Vertex( @geom.end_point.x, @geom.end_point.y, @geom.end_point.z )
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+ elsif(@geom.kind_of?(Array))
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+ @geom.each do |line|
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+ GL.Vertex( line.start_point.x, line.start_point.y, line.start_point.z )
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+ GL.Vertex( line.end_point.x, line.end_point.y, line.end_point.z )
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+ end
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+ end
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+ GL.End()
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+
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+ post_draw()
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+ end
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+ end
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+
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+ end
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+ end
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+ require 'disp3D'
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+
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+ module Disp3D
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+ class NodePoints < Node
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+ attr_accessor :size
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+
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+ def draw
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+ pre_draw()
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+ if(@geom)
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+ GL.PointSize(@size)
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+
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+ GL.Begin(GL::POINTS)
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+
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+ if(@geom.kind_of?(GMath3D::Vector3))
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+ GL.Vertex( @geom.x, @geom.y, @geom.z )
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+ elsif(@geom.kind_of?(Array))
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+ @geom.each do |point|
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+ GL.Vertex( point.x, point.y, point.z )
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+ end
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+ else
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+ #TODO error message
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+ end
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+
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+ GL.End()
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+ end
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+ post_draw()
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+ end
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+
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+ def initialize(geom)
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+ super(geom)
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+ @size = 3.0;
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+ end
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+ end
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+ end
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+ require 'disp3D'
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+
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+ module Disp3D
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+ class NodeTeaPod
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+ def draw
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+ GLUT.SolidTeapot(0.5)
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+ end
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+ end
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+ end
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+ require 'disp3D'
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+
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+ module Disp3D
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+ class SceneGraph
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+ attr_accessor :root_node
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+
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+ def initialize()
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+ @root_node = NodeCollection.new()
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+ end
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+
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+ def display()
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+ @root_node.draw()
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+ end
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+
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+ def add(node)
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+ @root_node.add(node)
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+ end
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+ end
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+ end
data/lib/view.rb ADDED
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+ require 'disp3D'
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+
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+ module Disp3D
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+ class View
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+ attr_accessor :world_scene_graph
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+ attr_accessor :camera
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+
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+ attr_accessor :bk_color
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+
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+ def display()
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+ GL.ClearColor(@bk_color[0],@bk_color[1],@bk_color[2],@bk_color[3])
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+
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+ @camera.display() if(@camera)
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+ @world_scene_graph.display() if(@world_scene_graph)
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+ GLUT.SwapBuffers()
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+ end
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+
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+ def initialize(x,y,width,height)
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+ GLUT.InitWindowPosition(x, y)
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+ GLUT.InitWindowSize(width, height)
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+ GLUT.Init
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+ GLUT.InitDisplayMode(GLUT::GLUT_DOUBLE | GLUT::GLUT_RGB | GLUT::GLUT_DEPTH)
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+ GLUT.CreateWindow("Disp3D view test")
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+
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+ GL.Enable(GL::GL_DEPTH_TEST)
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+
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+ GL.FrontFace(GL::GL_CW)
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+ GL.Enable(GL::GL_AUTO_NORMAL)
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+ GL.Enable(GL::GL_NORMALIZE)
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+ GL.Enable(GL::GL_DEPTH_TEST)
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+ GL.DepthFunc(GL::GL_LESS)
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+ GL.ShadeModel(GL::SMOOTH)
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+
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+ GLUT.DisplayFunc(method(:display).to_proc())
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+
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+ @camera = Camera.new()
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+ @manipulator = Manipulator.new(@camera)
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+ @world_scene_graph = SceneGraph.new()
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+
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+ @bk_color = [0.5,0.5,0.5,0]
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+ end
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+
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+ def start
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+ GLUT.MainLoop()
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+ end
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+ end
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+ end
data/test/helper.rb ADDED
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+ $LOAD_PATH.unshift(File.join(File.dirname(__FILE__), '..', 'lib'))
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+ $LOAD_PATH.unshift(File.dirname(__FILE__))
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+ require 'disp3D'
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+ require 'gmath3D'
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+
data/test/test_line.rb ADDED
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+ $LOAD_PATH.unshift(File.dirname(__FILE__))
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+ require 'helper'
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+
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+ main_view = Disp3D::View.new(100,100,200,200)
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+ line_geom = GMath3D::FiniteLine.new()
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+ line_node = Disp3D::NodeLines.new(line_geom)
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+ main_view.world_scene_graph.add(line_node)
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+ main_view.start
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+ $LOAD_PATH.unshift(File.dirname(__FILE__))
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+ require 'helper'
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+
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+ include GMath3D
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+
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+ main_view = Disp3D::View.new(100,100,200,200)
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+
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+ nodes = []
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+
10
+ geoms = [FiniteLine.new(),
11
+ FiniteLine.new(Vector3.new(), Vector3.new(Math::sqrt(2)/2, Math::sqrt(2)/2, 0)),
12
+ FiniteLine.new(Vector3.new(), Vector3.new(0,1,0))]
13
+ nodes.push( Disp3D::NodeLines.new(geoms) )
14
+
15
+ main_view.world_scene_graph.add(nodes)
16
+
17
+ main_view.start
@@ -0,0 +1,25 @@
1
+ $LOAD_PATH.unshift(File.dirname(__FILE__))
2
+ require 'helper'
3
+
4
+ main_view = Disp3D::View.new(100,100,200,200)
5
+
6
+ geom1 = GMath3D::Vector3.new(-1,0,0)
7
+ node1 = Disp3D::NodePoints.new(geom1)
8
+ node1.color = [1,1,1]
9
+ main_view.world_scene_graph.add(node1)
10
+
11
+ geom2 = GMath3D::Vector3.new(0,0,0)
12
+ node2 = Disp3D::NodePoints.new(geom2)
13
+ node2.color = [0,1,1]
14
+ node2.size = 6
15
+ main_view.world_scene_graph.add(node2)
16
+
17
+ geom3 = GMath3D::Vector3.new(1,0,0)
18
+ node3 = Disp3D::NodePoints.new(geom3)
19
+ node3.color = [1,0,0]
20
+ node3.size = 9
21
+ main_view.world_scene_graph.add(node3)
22
+
23
+
24
+
25
+ main_view.start
@@ -0,0 +1,27 @@
1
+ $LOAD_PATH.unshift(File.dirname(__FILE__))
2
+ require 'helper'
3
+
4
+ main_view = Disp3D::View.new(100,100,200,200)
5
+
6
+ nodes = []
7
+
8
+ geom1 = [GMath3D::Vector3.new(-1,0,0),
9
+ GMath3D::Vector3.new( 0,0,0),
10
+ GMath3D::Vector3.new( 1,0,0)]
11
+ nodes.push( Disp3D::NodePoints.new(geom1) )
12
+
13
+ geom2 = GMath3D::Vector3.new(1,0,0)
14
+ node1 = Disp3D::NodePoints.new(geom2)
15
+ node2 = Disp3D::NodePoints.new(geom2)
16
+ node3 = Disp3D::NodePoints.new(geom2)
17
+
18
+ node1.translate = [ 0,0.5,0]
19
+ node2.translate = [-1,0.5,0]
20
+ node3.translate = [-2,0.5,0]
21
+ nodes.push( node1 )
22
+ nodes.push( node2 )
23
+ nodes.push( node3 )
24
+
25
+ main_view.world_scene_graph.add(nodes)
26
+
27
+ main_view.start
@@ -0,0 +1,7 @@
1
+ $LOAD_PATH.unshift(File.dirname(__FILE__))
2
+ require 'helper'
3
+
4
+ main_view = Disp3D::View.new(100,100,200,200)
5
+ main_view.world_scene_graph.add(Disp3D::NodeTeaPod.new())
6
+ main_view.start
7
+
metadata ADDED
@@ -0,0 +1,131 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: disp3D
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.1.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Toshiyasu Shimizu
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2011-10-19 00:00:00.000000000 +09:00
13
+ default_executable:
14
+ dependencies:
15
+ - !ruby/object:Gem::Dependency
16
+ name: bundler
17
+ requirement: &2151931760 !ruby/object:Gem::Requirement
18
+ none: false
19
+ requirements:
20
+ - - ~>
21
+ - !ruby/object:Gem::Version
22
+ version: 1.0.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: *2151931760
26
+ - !ruby/object:Gem::Dependency
27
+ name: jeweler
28
+ requirement: &2151930840 !ruby/object:Gem::Requirement
29
+ none: false
30
+ requirements:
31
+ - - ~>
32
+ - !ruby/object:Gem::Version
33
+ version: 1.6.4
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: *2151930840
37
+ - !ruby/object:Gem::Dependency
38
+ name: gmath3D
39
+ requirement: &2151929800 !ruby/object:Gem::Requirement
40
+ none: false
41
+ requirements:
42
+ - - ! '>='
43
+ - !ruby/object:Gem::Version
44
+ version: '0'
45
+ type: :development
46
+ prerelease: false
47
+ version_requirements: *2151929800
48
+ - !ruby/object:Gem::Dependency
49
+ name: ruby-opengl
50
+ requirement: &2151928860 !ruby/object:Gem::Requirement
51
+ none: false
52
+ requirements:
53
+ - - =
54
+ - !ruby/object:Gem::Version
55
+ version: 0.60.1
56
+ type: :development
57
+ prerelease: false
58
+ version_requirements: *2151928860
59
+ - !ruby/object:Gem::Dependency
60
+ name: qtbindings
61
+ requirement: &2151927380 !ruby/object:Gem::Requirement
62
+ none: false
63
+ requirements:
64
+ - - =
65
+ - !ruby/object:Gem::Version
66
+ version: 4.6.3.4
67
+ type: :development
68
+ prerelease: false
69
+ version_requirements: *2151927380
70
+ description: disp3D provide 3D GUI framework
71
+ email: toshi0328@gmail.com
72
+ executables: []
73
+ extensions: []
74
+ extra_rdoc_files:
75
+ - LICENSE.txt
76
+ - README.rdoc
77
+ files:
78
+ - .document
79
+ - Gemfile
80
+ - Gemfile.lock
81
+ - LICENSE.txt
82
+ - README.rdoc
83
+ - Rakefile
84
+ - VERSION
85
+ - lib/camera.rb
86
+ - lib/disp3D.rb
87
+ - lib/helloworld.rb
88
+ - lib/manipulator.rb
89
+ - lib/node.rb
90
+ - lib/node_collection.rb
91
+ - lib/node_lines.rb
92
+ - lib/node_points.rb
93
+ - lib/node_tea_pod.rb
94
+ - lib/scene_graph.rb
95
+ - lib/view.rb
96
+ - test/helper.rb
97
+ - test/test_line.rb
98
+ - test/test_lines.rb
99
+ - test/test_point.rb
100
+ - test/test_points.rb
101
+ - test/test_tea_pod.rb
102
+ has_rdoc: true
103
+ homepage: http://github.com/toshi0328/disp3D
104
+ licenses:
105
+ - MIT
106
+ post_install_message:
107
+ rdoc_options: []
108
+ require_paths:
109
+ - lib
110
+ required_ruby_version: !ruby/object:Gem::Requirement
111
+ none: false
112
+ requirements:
113
+ - - ! '>='
114
+ - !ruby/object:Gem::Version
115
+ version: '0'
116
+ segments:
117
+ - 0
118
+ hash: -2105497599991202075
119
+ required_rubygems_version: !ruby/object:Gem::Requirement
120
+ none: false
121
+ requirements:
122
+ - - ! '>='
123
+ - !ruby/object:Gem::Version
124
+ version: '0'
125
+ requirements: []
126
+ rubyforge_project:
127
+ rubygems_version: 1.6.2
128
+ signing_key:
129
+ specification_version: 3
130
+ summary: disp3D provide 3D GUI framework.
131
+ test_files: []