dijkstra_fast 1.4.2 → 1.5.2
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- checksums.yaml +4 -4
- data/.yardopts +7 -0
- data/README.md +102 -8
- data/Rakefile +6 -9
- data/dijkstra_fast.gemspec +14 -8
- data/ext/dijkstra_fast/dijkstra_fast.c +2 -2
- data/ext/dijkstra_fast/errors.c +12 -0
- data/ext/dijkstra_fast/errors.h +7 -0
- data/ext/dijkstra_fast/expand_capacity.h +19 -0
- data/ext/dijkstra_fast/native.c +80 -0
- data/ext/dijkstra_fast/native.h +57 -0
- data/ext/dijkstra_fast/native_shortest_path.c +90 -0
- data/ext/dijkstra_fast/priority_queue.c +109 -0
- data/ext/dijkstra_fast/priority_queue.h +42 -0
- data/lib/dijkstra_fast/graph.rb +9 -19
- data/lib/dijkstra_fast/native.rb +68 -0
- data/lib/dijkstra_fast/shortest_path.rb +96 -0
- data/lib/dijkstra_fast/version.rb +1 -1
- data/lib/dijkstra_fast.rb +79 -9
- metadata +44 -9
- data/ext/dijkstra_fast/dijkstra_graph.c +0 -234
- data/ext/dijkstra_fast/dijkstra_graph.h +0 -83
- data/ext/dijkstra_fast/prioritized_item_list.c +0 -128
- data/ext/dijkstra_fast/prioritized_item_list.h +0 -39
- data/lib/dijkstra_fast/best_path.rb +0 -17
@@ -1,83 +0,0 @@
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#ifndef DIJKSTRA_GRAPH_H
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#define DIJKSTRA_GRAPH_H
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#include <ruby.h>
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struct VertexListStruct;
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typedef struct VertexListStruct* VertexList;
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typedef struct VertexListStruct {
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struct VertexStruct *vertex;
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struct VertexListStruct *next;
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} VertexListStruct;
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//////////////////////////////////////////////////////////////////////////////////////
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struct EdgeListStruct;
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typedef struct EdgeListStruct* EdgeList;
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typedef struct EdgeListStruct {
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struct EdgeStruct *edge;
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struct EdgeListStruct *next;
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} EdgeListStruct;
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//////////////////////////////////////////////////////////////////////////////////////
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struct VertexStruct;
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typedef struct VertexStruct* Vertex;
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typedef struct VertexStruct {
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EdgeList edges;
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int id;
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VALUE label;
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} VertexStruct;
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//////////////////////////////////////////////////////////////////////////////////////
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struct EdgeStruct;
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typedef struct EdgeStruct* Edge;
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typedef struct EdgeStruct {
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Vertex source;
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Vertex dest;
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int distance;
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} EdgeStruct;
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//////////////////////////////////////////////////////////////////////////////////////
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struct GraphStruct;
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typedef struct GraphStruct* Graph;
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typedef struct GraphStruct {
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unsigned long vertex_count;
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VertexList vertices;
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st_table *vertex_lookup;
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} GraphStruct;
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//////////////////////////////////////////////////////////////////////////////////////
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void free_graph(void *data);
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void free_vertex(Vertex n);
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void free_vertex_list(VertexList vertices, void (*free_item)(Vertex));
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void free_edge(Edge e);
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void free_edge_list(EdgeList edges, void (*free_item)(Edge));
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//////////////////////////////////////////////////////////////////////////////////////
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Vertex add_vertex(Graph g, VALUE label);
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Edge add_edge(Vertex source, Vertex dest, int distance);
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Edge add_edge_with_labels(Graph g, VALUE source_label, VALUE dest_label, int distance);
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Vertex lookup_vertex(Graph g, VALUE label, bool create_if_missing);
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//////////////////////////////////////////////////////////////////////////////////////
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int shortest_path(Graph g, Vertex source, Vertex dest, VALUE best_path);
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//////////////////////////////////////////////////////////////////////////////////////
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void Init_dijkstra_graph();
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VALUE dijkstra_graph_allocate(VALUE self);
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VALUE dijkstra_graph_add_edge(VALUE self, VALUE source_label, VALUE dest_label, VALUE distance);
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VALUE dijkstra_graph_shortest_path(VALUE self, VALUE source_label, VALUE dest_label, VALUE best_path);
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#endif
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@@ -1,128 +0,0 @@
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#include <prioritized_item_list.h>
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PrioritizedItemList make_prioritized_item_list(int capacity) {
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int i;
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PrioritizedItemList list = malloc(sizeof(PrioritizedItemListStruct));
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list->priorities = malloc(capacity * sizeof(PrioritizedItem));
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list->indices = malloc(capacity * sizeof(int));
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list->capacity = capacity;
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list->last = capacity - 1;
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for (i = 0; i < capacity; i++) {
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list->priorities[i] = malloc(sizeof(PrioritizedItemStruct));
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list->priorities[i]->item = i;
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list->priorities[i]->priority = INT_MAX;
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list->indices[i] = i;
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}
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return list;
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}
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bool empty_prioritized_item_list(PrioritizedItemList list) {
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return list->last < 0;
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}
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bool in_prioritized_item_list(PrioritizedItemList list, int item) {
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return list->indices[item] <= list->last;
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}
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void swap_prioritized_items(PrioritizedItemList list, int i, int j) {
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PrioritizedItem tmp = list->priorities[i];
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list->priorities[i] = list->priorities[j];
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list->priorities[j] = tmp;
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list->indices[list->priorities[i]->item] = i;
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list->indices[list->priorities[j]->item] = j;
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}
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void reprioritize_right(PrioritizedItemList list, int i) {
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int orig_i = i;
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int wi, wj_left, wj_right;
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int j_left, j_right;
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wi = list->priorities[i]->priority;
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while (true) {
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j_left = (i << 1) + 1;
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j_right = j_left + 1;
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wj_left = j_left <= list->last ? list->priorities[j_left]->priority : INT_MAX;
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wj_right = j_right <= list->last ? list->priorities[j_right]->priority : INT_MAX;
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if (wj_right < wi && wj_right < wj_left) {
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swap_prioritized_items(list, i, j_right);
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i = j_right;
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} else if (wj_left < wi) {
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swap_prioritized_items(list, i, j_left);
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i = j_left;
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} else {
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return;
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}
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}
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}
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void reprioritize_left(PrioritizedItemList list, int i) {
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int wi, wj;
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int j;
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wi = list->priorities[i]->priority;
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while (i > 0) {
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j = (i - 1) >> 1;
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wj = list->priorities[j]->priority;
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if (wj > wi) {
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swap_prioritized_items(list, i, j);
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i = j;
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} else {
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return;
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}
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}
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}
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int next_prioritized_item(PrioritizedItemList list) {
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PrioritizedItem item;
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if (empty_prioritized_item_list(list)) {
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return -1;
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}
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item = list->priorities[0];
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swap_prioritized_items(list, 0, list->last);
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list->last--;
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reprioritize_right(list, 0);
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return item->item;
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}
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void update_prioritized_item(PrioritizedItemList list, int item, int priority) {
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int i = list->indices[item];
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list->priorities[i]->priority = priority;
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if (i <= list->last) {
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reprioritize_left(list, i);
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}
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}
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int get_priority(PrioritizedItemList list, int item) {
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int index = list->indices[item];
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return list->priorities[index]->priority;
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}
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// For debugging only
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void print_prioritized_item_list(PrioritizedItemList list) {
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for (int i = 0; i <= list->last; i++) {
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if (i > 0) printf(", ");
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printf("%d (%d)", list->priorities[i]->item, list->priorities[i]->priority);
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}
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printf("\n");
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}
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void free_prioritized_item_list(PrioritizedItemList list) {
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for (int i = 0; i < list->capacity; i++) {
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free(list->priorities[i]);
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}
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free(list->priorities);
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free(list->indices);
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free(list);
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}
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#ifndef PRIORITIZED_ITEM_LIST_H
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#define PRIORITIZED_ITEM_LIST_H
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#include <ruby.h>
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struct PrioritizedItemStruct;
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typedef struct PrioritizedItemStruct* PrioritizedItem;
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typedef struct PrioritizedItemStruct {
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int item;
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int priority;
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} PrioritizedItemStruct;
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//////////////////////////////////////////////////////////////////////////////////////
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struct PrioritizedItemListStruct;
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typedef struct PrioritizedItemListStruct* PrioritizedItemList;
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typedef struct PrioritizedItemListStruct {
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PrioritizedItem *priorities;
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int *indices;
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int capacity;
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int last;
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} PrioritizedItemListStruct;
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//////////////////////////////////////////////////////////////////////////////////////
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PrioritizedItemList make_prioritized_item_list(int capacity);
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bool empty_prioritized_item_list(PrioritizedItemList list);
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bool in_prioritized_item_list(PrioritizedItemList list, int item);
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int next_prioritized_item(PrioritizedItemList list);
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void update_prioritized_item(PrioritizedItemList list, int item, int priority);
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void print_prioritized_item_list(PrioritizedItemList list);
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int get_priority(PrioritizedItemList list, int item);
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void free_prioritized_item_list(PrioritizedItemList list);
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//////////////////////////////////////////////////////////////////////////////////////
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#endif
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module DijkstraFast
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##
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# The "best path" from applying Dijkstra's algorithm contains both the ordered
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# list of nodes travelled as well as the total distance travelled.
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##
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class BestPath
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attr_reader :path
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attr_accessor :distance
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def initialize
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@path = []
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@distance = 0
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end
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end
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end
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