didier_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +40 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +28 -0
- data/lib/studio_game/die.rb +17 -0
- data/lib/studio_game/game.rb +89 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +58 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +45 -0
- data/spec/studio_game/player_spec.rb +123 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +84 -0
checksums.yaml
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
---
|
|
2
|
+
SHA1:
|
|
3
|
+
metadata.gz: 2d3a0631f9517611b9a3843804d107dd99b13964
|
|
4
|
+
data.tar.gz: 2960d366a0ef0106f5784fe2363f75a8c27448ad
|
|
5
|
+
SHA512:
|
|
6
|
+
metadata.gz: 317b6703234f998edd706e42774bd26c1b6acd0efff1b1aa52b8f170818a37cc4dfe00e68b8a10ac62e7e6445bd1ce504eecd88b66abe92956a1775c5b6b99eb
|
|
7
|
+
data.tar.gz: a8f2a2d430bf7ebd38f0a4882a61a09b7dcffc4b422a190473af686d1f9c9743c40c9b0845eccc39740b96c67bbec73c0a34540aec8044952c41e41a0e85c430
|
data/LICENSE
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
licence text
|
data/README
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
readme text
|
data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
#!/usr/bin/env ruby
|
|
2
|
+
|
|
3
|
+
require_relative '../lib/studio_game/player'
|
|
4
|
+
require_relative '../lib/studio_game/clumsy_player'
|
|
5
|
+
require_relative '../lib/studio_game/berserk_player'
|
|
6
|
+
require_relative '../lib/studio_game/game'
|
|
7
|
+
|
|
8
|
+
# player1 = StudioGame::Player.new("moe")
|
|
9
|
+
# player2 = StudioGame::Player.new("larry",60)
|
|
10
|
+
# player3 = StudioGame::Player.new("curly",125)
|
|
11
|
+
|
|
12
|
+
knuckleheads = StudioGame::Game.new("Knuckleheads")
|
|
13
|
+
default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
|
|
14
|
+
knuckleheads.load_players(ARGV.shift || default_player_file)
|
|
15
|
+
|
|
16
|
+
klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
|
|
17
|
+
knuckleheads.add_player(klutz)
|
|
18
|
+
|
|
19
|
+
berserker = StudioGame::BerserkPlayer.new("berserker", 50)
|
|
20
|
+
knuckleheads.add_player(berserker)
|
|
21
|
+
# knuckleheads.add_player(player1)
|
|
22
|
+
# knuckleheads.add_player(player2)
|
|
23
|
+
# knuckleheads.add_player(player3)
|
|
24
|
+
|
|
25
|
+
loop do
|
|
26
|
+
puts "\nHow many game rounds ('quit to exit') ?"
|
|
27
|
+
answer = gets.chomp.downcase
|
|
28
|
+
case answer
|
|
29
|
+
when /^\d+$/
|
|
30
|
+
knuckleheads.play(answer.to_i)
|
|
31
|
+
when 'quit', 'exit'
|
|
32
|
+
knuckleheads.print_stats
|
|
33
|
+
break
|
|
34
|
+
else
|
|
35
|
+
puts "Please enter a number or 'quit'"
|
|
36
|
+
end
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
# knuckleheads.print_highscores
|
|
40
|
+
knuckleheads.save_highscores
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
class BerserkPlayer < Player
|
|
5
|
+
def initialize(name, health=100)
|
|
6
|
+
super(name,health)
|
|
7
|
+
@w00t_count = 0
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
def berserk?
|
|
11
|
+
@w00t_count > 5
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def w00t
|
|
15
|
+
super
|
|
16
|
+
@w00t_count += 1
|
|
17
|
+
puts "#{@name} is berserk!" if berserk?
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def blam
|
|
21
|
+
berserk? ? w00t : super
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
if __FILE__ == $0
|
|
27
|
+
berserker = BerserkPlayer.new("berserker",50)
|
|
28
|
+
6.times {berserker.w00t}
|
|
29
|
+
2.times {berserker.blam}
|
|
30
|
+
puts berserker.health
|
|
31
|
+
end
|
|
32
|
+
end
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
class ClumsyPlayer < Player
|
|
5
|
+
def found_treasure(treasure)
|
|
6
|
+
damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
|
|
7
|
+
super(damaged_treasure)
|
|
8
|
+
end
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
if __FILE__ == $0
|
|
13
|
+
clumsy = ClumsyPlayer.new("klutz")
|
|
14
|
+
|
|
15
|
+
hammer = Treasure.new(:hammer, 50)
|
|
16
|
+
clumsy.found_treasure(hammer)
|
|
17
|
+
clumsy.found_treasure(hammer)
|
|
18
|
+
clumsy.found_treasure(hammer)
|
|
19
|
+
|
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
21
|
+
clumsy.found_treasure(crowbar)
|
|
22
|
+
|
|
23
|
+
clumsy.each_found_treasure do |treasure|
|
|
24
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
|
25
|
+
end
|
|
26
|
+
puts "#{clumsy.points} grand total points"
|
|
27
|
+
end
|
|
28
|
+
end
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
require_relative 'game_turn'
|
|
3
|
+
require_relative 'treasure_trove'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
class Game
|
|
7
|
+
attr_reader :title
|
|
8
|
+
|
|
9
|
+
def initialize(title)
|
|
10
|
+
@title = title
|
|
11
|
+
@players = []
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def add_player(a_player)
|
|
15
|
+
@players << a_player
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def load_players(from_file)
|
|
19
|
+
File.readlines(from_file).each do |line|
|
|
20
|
+
add_player(Player.from_csv(line))
|
|
21
|
+
end
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def play (rounds)
|
|
25
|
+
puts "There are #{@players.size} players in #{@title}:"
|
|
26
|
+
@players.each do |player|
|
|
27
|
+
puts player
|
|
28
|
+
end
|
|
29
|
+
treasures = TreasureTrove::TREASURES
|
|
30
|
+
puts "\There are #{treasures.size} treasures to be found:"
|
|
31
|
+
treasures.each do |treasure|
|
|
32
|
+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
1.upto(rounds) do |round|
|
|
36
|
+
puts "\nRound #{round}:"
|
|
37
|
+
@players.each do |player|
|
|
38
|
+
GameTurn.take_turn(player)
|
|
39
|
+
puts player
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def print_name_and_health(player)
|
|
45
|
+
puts "#{player.name} (#{player.health})"
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def print_stats
|
|
49
|
+
strong_players, wimpy_players = @players.partition {|player| player.strong?}
|
|
50
|
+
|
|
51
|
+
puts "#{@title} Statistics:"
|
|
52
|
+
|
|
53
|
+
puts "\n#{strong_players.size} strong players:"
|
|
54
|
+
strong_players.each do |player|
|
|
55
|
+
print_name_and_health(player)
|
|
56
|
+
end
|
|
57
|
+
puts "\n#{wimpy_players.size} wimpy players:"
|
|
58
|
+
wimpy_players.each do |player|
|
|
59
|
+
print_name_and_health(player)
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
@players.each do |player|
|
|
63
|
+
puts "\n#{player.name}'s point totals:"
|
|
64
|
+
player.each_found_treasure {|treasure| puts "#{treasure.points} total #{treasure.name} points"}
|
|
65
|
+
puts "#{player.points} grand total points"
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
|
|
69
|
+
def high_score_entry(player)
|
|
70
|
+
"#{player.name.ljust(20, '.')} #{player.score}"
|
|
71
|
+
end
|
|
72
|
+
|
|
73
|
+
def print_highscores
|
|
74
|
+
puts "\n#{@title} High Scores:"
|
|
75
|
+
@players.sort.each do |player|
|
|
76
|
+
puts high_score_entry(player)
|
|
77
|
+
end
|
|
78
|
+
end
|
|
79
|
+
|
|
80
|
+
def save_highscores(to_file="high_scores.txt")
|
|
81
|
+
File.open(to_file,'w') do |file|
|
|
82
|
+
file.puts "#{@title} High Scores:"
|
|
83
|
+
@players.sort.each do |player|
|
|
84
|
+
file.puts high_score_entry(player)
|
|
85
|
+
end
|
|
86
|
+
end
|
|
87
|
+
end
|
|
88
|
+
end
|
|
89
|
+
end
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
require_relative 'die'
|
|
3
|
+
require_relative 'loaded_die'
|
|
4
|
+
require_relative 'treasure_trove'
|
|
5
|
+
|
|
6
|
+
module StudioGame
|
|
7
|
+
module GameTurn
|
|
8
|
+
def self.take_turn(player)
|
|
9
|
+
die = Die.new
|
|
10
|
+
case die.roll
|
|
11
|
+
when 1..2
|
|
12
|
+
player.blam
|
|
13
|
+
when 3..4
|
|
14
|
+
puts "#{player.name} was skipped."
|
|
15
|
+
else
|
|
16
|
+
player.w00t
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
treasure = TreasureTrove.random
|
|
20
|
+
player.found_treasure(treasure)
|
|
21
|
+
end
|
|
22
|
+
end
|
|
23
|
+
end
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
require_relative 'treasure_trove'
|
|
2
|
+
require_relative 'playable.rb'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
class Player
|
|
6
|
+
include Playable
|
|
7
|
+
attr_reader :health
|
|
8
|
+
attr_accessor :name
|
|
9
|
+
|
|
10
|
+
def initialize(name,health=100)
|
|
11
|
+
@name = name.capitalize
|
|
12
|
+
@health = health
|
|
13
|
+
@found_treasures = Hash.new(0)
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
def score
|
|
17
|
+
@health + points
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def <=>(other)
|
|
21
|
+
other.score <=> score
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def to_s
|
|
25
|
+
"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def self.from_csv(string)
|
|
29
|
+
name, health = string.split(',')
|
|
30
|
+
Player.new(name, Integer(health))
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
def found_treasure(treasure)
|
|
34
|
+
@found_treasures[treasure.name] += treasure.points
|
|
35
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
|
36
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
def points
|
|
40
|
+
@found_treasures.values.reduce(0, :+)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
def each_found_treasure
|
|
44
|
+
@found_treasures.each do |name, points|
|
|
45
|
+
yield Treasure.new(name, points)
|
|
46
|
+
end
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
if __FILE__ == $0
|
|
50
|
+
player = Player.new("moe")
|
|
51
|
+
puts player.name
|
|
52
|
+
puts player.health
|
|
53
|
+
player.w00t
|
|
54
|
+
puts player.health
|
|
55
|
+
player.blam
|
|
56
|
+
puts player.health
|
|
57
|
+
end
|
|
58
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure = Struct.new(:name, :points)
|
|
3
|
+
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES = [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick,200),
|
|
11
|
+
Treasure.new(:crowbar,400)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@initial_health = 50
|
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) { @player.w00t }
|
|
13
|
+
|
|
14
|
+
@player.berserk?.should be_false
|
|
15
|
+
|
|
16
|
+
# or if using Rspec 3.0:
|
|
17
|
+
# @player.berserk?.should be_falsey
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
21
|
+
1.upto(6) { @player.w00t }
|
|
22
|
+
|
|
23
|
+
@player.berserk?.should be_true
|
|
24
|
+
|
|
25
|
+
# or if using Rspec 3.0:
|
|
26
|
+
# @player.berserk?.should be_truthy
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
30
|
+
1.upto(6) { @player.w00t }
|
|
31
|
+
1.upto(2) { @player.blam }
|
|
32
|
+
|
|
33
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
end
|
|
37
|
+
end
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "only gets half the point value for each treasure" do
|
|
10
|
+
@player.points.should == 0
|
|
11
|
+
|
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
|
|
17
|
+
@player.points.should == 75
|
|
18
|
+
|
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
20
|
+
@player.found_treasure(crowbar)
|
|
21
|
+
|
|
22
|
+
@player.points.should == 275
|
|
23
|
+
|
|
24
|
+
yielded = []
|
|
25
|
+
@player.each_found_treasure do |treasure|
|
|
26
|
+
yielded << treasure
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
end
|
|
33
|
+
end
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Game do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@game = Game.new("Knuckleheads")
|
|
8
|
+
|
|
9
|
+
@initial_health = 100
|
|
10
|
+
@player = Player.new("moe", @initial_health)
|
|
11
|
+
|
|
12
|
+
@game.add_player(@player)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it "w00ts the player if a high number is rolled" do
|
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
|
17
|
+
|
|
18
|
+
@game.play(2)
|
|
19
|
+
@player.health.should == @initial_health + (15 * 2)
|
|
20
|
+
end
|
|
21
|
+
it "skips the player if a medium number is rolled" do
|
|
22
|
+
Die.any_instance.stub(:roll).and_return(3)
|
|
23
|
+
|
|
24
|
+
@game.play(2)
|
|
25
|
+
@player.health.should == @initial_health
|
|
26
|
+
end
|
|
27
|
+
it "blams the player if a low number is rolled" do
|
|
28
|
+
Die.any_instance.stub(:roll).and_return(1)
|
|
29
|
+
|
|
30
|
+
@game.play(2)
|
|
31
|
+
@player.health.should == @initial_health - (10 * 2)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "assigns a treasure for points during a player's turn" do
|
|
35
|
+
game = Game.new("Knuckleheads")
|
|
36
|
+
player = Player.new("moe")
|
|
37
|
+
|
|
38
|
+
game.add_player(player)
|
|
39
|
+
|
|
40
|
+
game.play(1)
|
|
41
|
+
|
|
42
|
+
player.points.should_not be_zero
|
|
43
|
+
end
|
|
44
|
+
end
|
|
45
|
+
end
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
before do
|
|
7
|
+
$stdout= StringIO.new
|
|
8
|
+
@initial_health = 150
|
|
9
|
+
@player = Player.new("larry", @initial_health)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
it "has a capitalized name" do
|
|
13
|
+
@player.name.should == "Larry"
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
it "has an initial health" do
|
|
17
|
+
@player.health.should == 150
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
it "has a string representation" do
|
|
21
|
+
@player.found_treasure(Treasure.new(:hammer,50))
|
|
22
|
+
@player.found_treasure(Treasure.new(:hammer,50))
|
|
23
|
+
@player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "can be created from a CSV string" do
|
|
27
|
+
player = Player.from_csv("larry,150")
|
|
28
|
+
|
|
29
|
+
player.name.should == "Larry"
|
|
30
|
+
player.health.should == 150
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "computes a score as the sum of its health and points" do
|
|
34
|
+
@player.found_treasure(Treasure.new(:hammer,50))
|
|
35
|
+
@player.found_treasure(Treasure.new(:hammer,50))
|
|
36
|
+
@player.score.should == 250
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "increases health by 15 when w00ted" do
|
|
40
|
+
@player.w00t
|
|
41
|
+
|
|
42
|
+
@player.health.should == @initial_health + 15
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
it "decreases health by 10 when blammed" do
|
|
46
|
+
@player.blam
|
|
47
|
+
|
|
48
|
+
@player.health.should == @initial_health - 10
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
it "computes points as the sum of all treasure points" do
|
|
52
|
+
@player.points.should == 0
|
|
53
|
+
|
|
54
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
55
|
+
|
|
56
|
+
@player.points.should == 50
|
|
57
|
+
|
|
58
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
59
|
+
|
|
60
|
+
@player.points.should == 450
|
|
61
|
+
|
|
62
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
63
|
+
|
|
64
|
+
@player.points.should == 500
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
context "with a health greather than 100" do
|
|
68
|
+
before do
|
|
69
|
+
@player = Player.new("larry",150)
|
|
70
|
+
end
|
|
71
|
+
|
|
72
|
+
it "is strong" do
|
|
73
|
+
@player.should be_strong
|
|
74
|
+
end
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
context "with a health equal or lower than 100" do
|
|
78
|
+
before do
|
|
79
|
+
@player = Player.new("larry",90)
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
it "is wimpy" do
|
|
83
|
+
@player.should_not be_strong
|
|
84
|
+
end
|
|
85
|
+
end
|
|
86
|
+
|
|
87
|
+
context "in a collection of players" do
|
|
88
|
+
before do
|
|
89
|
+
@player1 = Player.new("moe",100)
|
|
90
|
+
@player2 = Player.new("larry",200)
|
|
91
|
+
@player3 = Player.new("curly",300)
|
|
92
|
+
|
|
93
|
+
@players = [@player1, @player2, @player3]
|
|
94
|
+
end
|
|
95
|
+
|
|
96
|
+
it "is sorted by decreasing score" do
|
|
97
|
+
@players.sort.should == [@player3, @player2, @player1]
|
|
98
|
+
end
|
|
99
|
+
end
|
|
100
|
+
|
|
101
|
+
it "yields each found treasure and its total points" do
|
|
102
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
103
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
104
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
105
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
106
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
107
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
109
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
110
|
+
|
|
111
|
+
yielded = []
|
|
112
|
+
@player.each_found_treasure do |treasure|
|
|
113
|
+
yielded << treasure
|
|
114
|
+
end
|
|
115
|
+
|
|
116
|
+
yielded.should == [
|
|
117
|
+
Treasure.new(:skillet, 200),
|
|
118
|
+
Treasure.new(:hammer, 50),
|
|
119
|
+
Treasure.new(:bottle, 25)
|
|
120
|
+
]
|
|
121
|
+
end
|
|
122
|
+
end
|
|
123
|
+
end
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :hammer
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 50
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
describe TreasureTrove do
|
|
21
|
+
|
|
22
|
+
it "has six treasures" do
|
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "has a pie worth 5 points" do
|
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "has a bottle worth 25 points" do
|
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "has a hammer worth 50 points" do
|
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "has a skillet worth 100 points" do
|
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "has a broomstick worth 200 points" do
|
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "has a crowbar worth 400 points" do
|
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
it "returns a random treasure" do
|
|
51
|
+
treasure = TreasureTrove.random
|
|
52
|
+
|
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: didier_studio_game
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Didier Delhez
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2018-01-10 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - ">="
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '0'
|
|
20
|
+
type: :development
|
|
21
|
+
prerelease: false
|
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
23
|
+
requirements:
|
|
24
|
+
- - ">="
|
|
25
|
+
- !ruby/object:Gem::Version
|
|
26
|
+
version: '0'
|
|
27
|
+
description: 'readme text
|
|
28
|
+
|
|
29
|
+
'
|
|
30
|
+
email: didier.delhez@selinko.com
|
|
31
|
+
executables:
|
|
32
|
+
- studio_game
|
|
33
|
+
extensions: []
|
|
34
|
+
extra_rdoc_files: []
|
|
35
|
+
files:
|
|
36
|
+
- LICENSE
|
|
37
|
+
- README
|
|
38
|
+
- bin/players.csv
|
|
39
|
+
- bin/studio_game
|
|
40
|
+
- lib/studio_game/auditable.rb
|
|
41
|
+
- lib/studio_game/berserk_player.rb
|
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
|
43
|
+
- lib/studio_game/die.rb
|
|
44
|
+
- lib/studio_game/game.rb
|
|
45
|
+
- lib/studio_game/game_turn.rb
|
|
46
|
+
- lib/studio_game/loaded_die.rb
|
|
47
|
+
- lib/studio_game/playable.rb
|
|
48
|
+
- lib/studio_game/player.rb
|
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
52
|
+
- spec/studio_game/game_spec.rb
|
|
53
|
+
- spec/studio_game/player_spec.rb
|
|
54
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
55
|
+
homepage: https://www.selinko.com
|
|
56
|
+
licenses:
|
|
57
|
+
- MIT
|
|
58
|
+
metadata: {}
|
|
59
|
+
post_install_message:
|
|
60
|
+
rdoc_options: []
|
|
61
|
+
require_paths:
|
|
62
|
+
- lib
|
|
63
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
64
|
+
requirements:
|
|
65
|
+
- - ">="
|
|
66
|
+
- !ruby/object:Gem::Version
|
|
67
|
+
version: '1.9'
|
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
69
|
+
requirements:
|
|
70
|
+
- - ">="
|
|
71
|
+
- !ruby/object:Gem::Version
|
|
72
|
+
version: '0'
|
|
73
|
+
requirements: []
|
|
74
|
+
rubyforge_project:
|
|
75
|
+
rubygems_version: 2.6.12
|
|
76
|
+
signing_key:
|
|
77
|
+
specification_version: 4
|
|
78
|
+
summary: game where players can find treasures
|
|
79
|
+
test_files:
|
|
80
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
81
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
82
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
83
|
+
- spec/studio_game/player_spec.rb
|
|
84
|
+
- spec/studio_game/game_spec.rb
|