didier_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
 - data/LICENSE +1 -0
 - data/README +1 -0
 - data/bin/players.csv +3 -0
 - data/bin/studio_game +40 -0
 - data/lib/studio_game/auditable.rb +7 -0
 - data/lib/studio_game/berserk_player.rb +32 -0
 - data/lib/studio_game/clumsy_player.rb +28 -0
 - data/lib/studio_game/die.rb +17 -0
 - data/lib/studio_game/game.rb +89 -0
 - data/lib/studio_game/game_turn.rb +23 -0
 - data/lib/studio_game/loaded_die.rb +15 -0
 - data/lib/studio_game/playable.rb +18 -0
 - data/lib/studio_game/player.rb +58 -0
 - data/lib/studio_game/treasure_trove.rb +18 -0
 - data/spec/studio_game/berserk_player_spec.rb +37 -0
 - data/spec/studio_game/clumsy_player_spec.rb +33 -0
 - data/spec/studio_game/game_spec.rb +45 -0
 - data/spec/studio_game/player_spec.rb +123 -0
 - data/spec/studio_game/treasure_trove_spec.rb +56 -0
 - metadata +84 -0
 
    
        checksums.yaml
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            ---
         
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            SHA1:
         
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              metadata.gz: 2d3a0631f9517611b9a3843804d107dd99b13964
         
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              data.tar.gz: 2960d366a0ef0106f5784fe2363f75a8c27448ad
         
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            SHA512:
         
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              metadata.gz: 317b6703234f998edd706e42774bd26c1b6acd0efff1b1aa52b8f170818a37cc4dfe00e68b8a10ac62e7e6445bd1ce504eecd88b66abe92956a1775c5b6b99eb
         
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              data.tar.gz: a8f2a2d430bf7ebd38f0a4882a61a09b7dcffc4b422a190473af686d1f9c9743c40c9b0845eccc39740b96c67bbec73c0a34540aec8044952c41e41a0e85c430
         
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        data/LICENSE
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            licence text
         
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        data/README
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            readme text
         
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        data/bin/players.csv
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        data/bin/studio_game
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            #!/usr/bin/env ruby
         
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            require_relative '../lib/studio_game/player'
         
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            require_relative '../lib/studio_game/clumsy_player'
         
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            require_relative '../lib/studio_game/berserk_player'
         
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            require_relative '../lib/studio_game/game'
         
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            # player1 = StudioGame::Player.new("moe")
         
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            # player2 = StudioGame::Player.new("larry",60)
         
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            # player3 = StudioGame::Player.new("curly",125)
         
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            knuckleheads = StudioGame::Game.new("Knuckleheads")
         
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            default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
         
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            knuckleheads.load_players(ARGV.shift || default_player_file)
         
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            klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
         
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            knuckleheads.add_player(klutz)
         
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            berserker = StudioGame::BerserkPlayer.new("berserker", 50)
         
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            knuckleheads.add_player(berserker)
         
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            # knuckleheads.add_player(player1)
         
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            # knuckleheads.add_player(player2)
         
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            # knuckleheads.add_player(player3)
         
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            loop do
         
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              puts "\nHow many game rounds ('quit to exit') ?"
         
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              answer = gets.chomp.downcase
         
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              case answer
         
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              when /^\d+$/
         
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                knuckleheads.play(answer.to_i)
         
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              when 'quit', 'exit'
         
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                knuckleheads.print_stats
         
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                break
         
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              else
         
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                puts "Please enter a number or 'quit'"
         
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              end
         
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            end
         
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            # knuckleheads.print_highscores
         
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            knuckleheads.save_highscores
         
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            require_relative 'player'
         
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            module StudioGame
         
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              class BerserkPlayer < Player
         
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                def initialize(name, health=100)
         
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                  super(name,health)
         
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                  @w00t_count = 0
         
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                end
         
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                def berserk?
         
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                  @w00t_count > 5
         
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                end
         
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                def w00t
         
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                  super
         
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                  @w00t_count += 1
         
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                  puts "#{@name} is berserk!" if berserk?
         
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                end
         
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                def blam
         
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                  berserk? ? w00t : super
         
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                end
         
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              end
         
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              if __FILE__ == $0
         
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                berserker = BerserkPlayer.new("berserker",50)
         
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                6.times {berserker.w00t}
         
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                2.times {berserker.blam}
         
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                puts berserker.health
         
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              end
         
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            end
         
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            require_relative 'player'
         
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            module StudioGame
         
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              class ClumsyPlayer < Player
         
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                def found_treasure(treasure)
         
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                  damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
         
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                  super(damaged_treasure)
         
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                end
         
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              end
         
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              if __FILE__ == $0
         
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                clumsy = ClumsyPlayer.new("klutz")
         
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                hammer = Treasure.new(:hammer, 50)
         
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                clumsy.found_treasure(hammer)
         
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                clumsy.found_treasure(hammer)
         
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                clumsy.found_treasure(hammer)
         
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                crowbar = Treasure.new(:crowbar, 400)
         
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                clumsy.found_treasure(crowbar)
         
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                clumsy.each_found_treasure do |treasure|
         
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                  puts "#{treasure.points} total #{treasure.name} points"
         
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                end
         
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                puts "#{clumsy.points} grand total points"
         
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              end
         
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            end
         
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            require_relative 'player'
         
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            require_relative 'game_turn'
         
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            require_relative 'treasure_trove'
         
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            module StudioGame
         
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              class Game
         
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                attr_reader :title
         
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                def initialize(title)
         
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                  @title = title
         
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                  @players = []
         
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                end
         
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                def add_player(a_player)
         
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                  @players << a_player
         
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                end
         
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                def load_players(from_file)
         
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                  File.readlines(from_file).each do |line|
         
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                    add_player(Player.from_csv(line))
         
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                  end
         
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                end
         
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                def play (rounds)
         
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                  puts "There are #{@players.size} players in #{@title}:"
         
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                  @players.each do |player|
         
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                    puts player
         
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                  end
         
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                  treasures = TreasureTrove::TREASURES
         
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                  puts "\There are #{treasures.size} treasures to be found:"
         
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                  treasures.each do |treasure|
         
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                    puts "A #{treasure.name} is worth #{treasure.points} points"
         
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                  end
         
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                  1.upto(rounds) do |round|
         
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                    puts "\nRound #{round}:"
         
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                    @players.each do |player|
         
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                      GameTurn.take_turn(player)
         
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                      puts player
         
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                    end
         
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                  end
         
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                end
         
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                def print_name_and_health(player)
         
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                  puts "#{player.name} (#{player.health})"
         
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                end
         
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                def print_stats
         
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                  strong_players, wimpy_players = @players.partition {|player| player.strong?}
         
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                  puts "#{@title} Statistics:"
         
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                  puts "\n#{strong_players.size} strong players:"
         
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                  strong_players.each do |player|
         
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                    print_name_and_health(player)
         
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                  end
         
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                  puts "\n#{wimpy_players.size} wimpy players:"
         
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                  wimpy_players.each do |player|
         
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                    print_name_and_health(player)
         
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                  end
         
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                  @players.each do |player|
         
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                    puts "\n#{player.name}'s point totals:"
         
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                    player.each_found_treasure {|treasure| puts "#{treasure.points} total #{treasure.name} points"}
         
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                    puts "#{player.points} grand total points"
         
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                  end
         
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                end
         
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                def high_score_entry(player)
         
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                  "#{player.name.ljust(20, '.')} #{player.score}"
         
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                end
         
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                def print_highscores
         
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                  puts "\n#{@title} High Scores:"
         
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                  @players.sort.each do |player|
         
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                    puts high_score_entry(player)
         
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                  end
         
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                end
         
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                def save_highscores(to_file="high_scores.txt")
         
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                  File.open(to_file,'w') do |file|
         
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                    file.puts "#{@title} High Scores:"
         
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                    @players.sort.each do |player|
         
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                      file.puts high_score_entry(player)
         
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                    end
         
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                  end
         
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                end
         
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              end
         
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            end
         
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            require_relative 'player'
         
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            require_relative 'die'
         
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            require_relative 'loaded_die'
         
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            require_relative 'treasure_trove'
         
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            module StudioGame
         
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              module GameTurn
         
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     | 
    
         
            +
                def self.take_turn(player)
         
     | 
| 
      
 9 
     | 
    
         
            +
                  die = Die.new
         
     | 
| 
      
 10 
     | 
    
         
            +
                  case die.roll
         
     | 
| 
      
 11 
     | 
    
         
            +
                  when 1..2
         
     | 
| 
      
 12 
     | 
    
         
            +
                    player.blam
         
     | 
| 
      
 13 
     | 
    
         
            +
                  when 3..4
         
     | 
| 
      
 14 
     | 
    
         
            +
                    puts "#{player.name} was skipped."
         
     | 
| 
      
 15 
     | 
    
         
            +
                  else
         
     | 
| 
      
 16 
     | 
    
         
            +
                    player.w00t
         
     | 
| 
      
 17 
     | 
    
         
            +
                  end
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
                  treasure = TreasureTrove.random
         
     | 
| 
      
 20 
     | 
    
         
            +
                  player.found_treasure(treasure)
         
     | 
| 
      
 21 
     | 
    
         
            +
                end
         
     | 
| 
      
 22 
     | 
    
         
            +
              end
         
     | 
| 
      
 23 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,58 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require_relative 'treasure_trove'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require_relative 'playable.rb'
         
     | 
| 
      
 3 
     | 
    
         
            +
             
     | 
| 
      
 4 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 5 
     | 
    
         
            +
              class Player
         
     | 
| 
      
 6 
     | 
    
         
            +
                include Playable
         
     | 
| 
      
 7 
     | 
    
         
            +
                attr_reader :health
         
     | 
| 
      
 8 
     | 
    
         
            +
                attr_accessor :name
         
     | 
| 
      
 9 
     | 
    
         
            +
             
     | 
| 
      
 10 
     | 
    
         
            +
                def initialize(name,health=100)
         
     | 
| 
      
 11 
     | 
    
         
            +
                  @name = name.capitalize
         
     | 
| 
      
 12 
     | 
    
         
            +
                  @health = health
         
     | 
| 
      
 13 
     | 
    
         
            +
                  @found_treasures = Hash.new(0)
         
     | 
| 
      
 14 
     | 
    
         
            +
                end
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
                def score
         
     | 
| 
      
 17 
     | 
    
         
            +
                  @health + points
         
     | 
| 
      
 18 
     | 
    
         
            +
                end
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
                def <=>(other)
         
     | 
| 
      
 21 
     | 
    
         
            +
                  other.score <=> score
         
     | 
| 
      
 22 
     | 
    
         
            +
                end
         
     | 
| 
      
 23 
     | 
    
         
            +
             
     | 
| 
      
 24 
     | 
    
         
            +
                def to_s
         
     | 
| 
      
 25 
     | 
    
         
            +
                  "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
         
     | 
| 
      
 26 
     | 
    
         
            +
                end
         
     | 
| 
      
 27 
     | 
    
         
            +
             
     | 
| 
      
 28 
     | 
    
         
            +
                def self.from_csv(string)
         
     | 
| 
      
 29 
     | 
    
         
            +
                  name, health = string.split(',')
         
     | 
| 
      
 30 
     | 
    
         
            +
                  Player.new(name, Integer(health))
         
     | 
| 
      
 31 
     | 
    
         
            +
                end
         
     | 
| 
      
 32 
     | 
    
         
            +
             
     | 
| 
      
 33 
     | 
    
         
            +
                def found_treasure(treasure)
         
     | 
| 
      
 34 
     | 
    
         
            +
                  @found_treasures[treasure.name] += treasure.points
         
     | 
| 
      
 35 
     | 
    
         
            +
                  puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
         
     | 
| 
      
 36 
     | 
    
         
            +
                  puts "#{@name}'s treasures: #{@found_treasures}"
         
     | 
| 
      
 37 
     | 
    
         
            +
                end
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
                def points
         
     | 
| 
      
 40 
     | 
    
         
            +
                  @found_treasures.values.reduce(0, :+)
         
     | 
| 
      
 41 
     | 
    
         
            +
                end
         
     | 
| 
      
 42 
     | 
    
         
            +
             
     | 
| 
      
 43 
     | 
    
         
            +
                def each_found_treasure
         
     | 
| 
      
 44 
     | 
    
         
            +
                  @found_treasures.each do |name, points|
         
     | 
| 
      
 45 
     | 
    
         
            +
                    yield Treasure.new(name, points)
         
     | 
| 
      
 46 
     | 
    
         
            +
                  end
         
     | 
| 
      
 47 
     | 
    
         
            +
                end
         
     | 
| 
      
 48 
     | 
    
         
            +
              end
         
     | 
| 
      
 49 
     | 
    
         
            +
              if __FILE__ == $0
         
     | 
| 
      
 50 
     | 
    
         
            +
                player = Player.new("moe")
         
     | 
| 
      
 51 
     | 
    
         
            +
                puts player.name
         
     | 
| 
      
 52 
     | 
    
         
            +
                puts player.health
         
     | 
| 
      
 53 
     | 
    
         
            +
                player.w00t
         
     | 
| 
      
 54 
     | 
    
         
            +
                puts player.health
         
     | 
| 
      
 55 
     | 
    
         
            +
                player.blam
         
     | 
| 
      
 56 
     | 
    
         
            +
                puts player.health
         
     | 
| 
      
 57 
     | 
    
         
            +
              end
         
     | 
| 
      
 58 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,18 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 2 
     | 
    
         
            +
              Treasure = Struct.new(:name, :points)
         
     | 
| 
      
 3 
     | 
    
         
            +
             
     | 
| 
      
 4 
     | 
    
         
            +
              module TreasureTrove
         
     | 
| 
      
 5 
     | 
    
         
            +
                TREASURES = [
         
     | 
| 
      
 6 
     | 
    
         
            +
                  Treasure.new(:pie, 5),
         
     | 
| 
      
 7 
     | 
    
         
            +
                  Treasure.new(:bottle, 25),
         
     | 
| 
      
 8 
     | 
    
         
            +
                  Treasure.new(:hammer, 50),
         
     | 
| 
      
 9 
     | 
    
         
            +
                  Treasure.new(:skillet, 100),
         
     | 
| 
      
 10 
     | 
    
         
            +
                  Treasure.new(:broomstick,200),
         
     | 
| 
      
 11 
     | 
    
         
            +
                  Treasure.new(:crowbar,400)
         
     | 
| 
      
 12 
     | 
    
         
            +
                ]
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
                def self.random
         
     | 
| 
      
 15 
     | 
    
         
            +
                  TREASURES.sample
         
     | 
| 
      
 16 
     | 
    
         
            +
                end
         
     | 
| 
      
 17 
     | 
    
         
            +
              end
         
     | 
| 
      
 18 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,37 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/berserk_player'
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 4 
     | 
    
         
            +
              describe BerserkPlayer do
         
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
                before do
         
     | 
| 
      
 7 
     | 
    
         
            +
                  @initial_health = 50
         
     | 
| 
      
 8 
     | 
    
         
            +
                  @player = BerserkPlayer.new("berserker", @initial_health)
         
     | 
| 
      
 9 
     | 
    
         
            +
                end
         
     | 
| 
      
 10 
     | 
    
         
            +
             
     | 
| 
      
 11 
     | 
    
         
            +
                it "does not go berserk when w00ted up to 5 times" do
         
     | 
| 
      
 12 
     | 
    
         
            +
                  1.upto(5) { @player.w00t }
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
                  @player.berserk?.should be_false
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
                  # or if using Rspec 3.0:
         
     | 
| 
      
 17 
     | 
    
         
            +
                  # @player.berserk?.should be_falsey
         
     | 
| 
      
 18 
     | 
    
         
            +
                end
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
                it "goes berserk when w00ted more than 5 times" do
         
     | 
| 
      
 21 
     | 
    
         
            +
                  1.upto(6) { @player.w00t }
         
     | 
| 
      
 22 
     | 
    
         
            +
             
     | 
| 
      
 23 
     | 
    
         
            +
                  @player.berserk?.should be_true
         
     | 
| 
      
 24 
     | 
    
         
            +
             
     | 
| 
      
 25 
     | 
    
         
            +
                  # or if using Rspec 3.0:
         
     | 
| 
      
 26 
     | 
    
         
            +
                  # @player.berserk?.should be_truthy
         
     | 
| 
      
 27 
     | 
    
         
            +
                end
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
                it "gets w00ted instead of blammed when it's gone berserk" do
         
     | 
| 
      
 30 
     | 
    
         
            +
                  1.upto(6) { @player.w00t }
         
     | 
| 
      
 31 
     | 
    
         
            +
                  1.upto(2) { @player.blam }
         
     | 
| 
      
 32 
     | 
    
         
            +
             
     | 
| 
      
 33 
     | 
    
         
            +
                  @player.health.should == @initial_health + (8 * 15)
         
     | 
| 
      
 34 
     | 
    
         
            +
                end
         
     | 
| 
      
 35 
     | 
    
         
            +
             
     | 
| 
      
 36 
     | 
    
         
            +
              end
         
     | 
| 
      
 37 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,33 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/clumsy_player'
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 4 
     | 
    
         
            +
              describe ClumsyPlayer do
         
     | 
| 
      
 5 
     | 
    
         
            +
                before do
         
     | 
| 
      
 6 
     | 
    
         
            +
                  @player = ClumsyPlayer.new("klutz")
         
     | 
| 
      
 7 
     | 
    
         
            +
                end
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
                it "only gets half the point value for each treasure" do
         
     | 
| 
      
 10 
     | 
    
         
            +
                  @player.points.should == 0
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
                  hammer = Treasure.new(:hammer, 50)
         
     | 
| 
      
 13 
     | 
    
         
            +
                  @player.found_treasure(hammer)
         
     | 
| 
      
 14 
     | 
    
         
            +
                  @player.found_treasure(hammer)
         
     | 
| 
      
 15 
     | 
    
         
            +
                  @player.found_treasure(hammer)
         
     | 
| 
      
 16 
     | 
    
         
            +
             
     | 
| 
      
 17 
     | 
    
         
            +
                  @player.points.should == 75
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
                  crowbar = Treasure.new(:crowbar, 400)
         
     | 
| 
      
 20 
     | 
    
         
            +
                  @player.found_treasure(crowbar)
         
     | 
| 
      
 21 
     | 
    
         
            +
             
     | 
| 
      
 22 
     | 
    
         
            +
                  @player.points.should == 275
         
     | 
| 
      
 23 
     | 
    
         
            +
             
     | 
| 
      
 24 
     | 
    
         
            +
                  yielded = []
         
     | 
| 
      
 25 
     | 
    
         
            +
                  @player.each_found_treasure do |treasure|
         
     | 
| 
      
 26 
     | 
    
         
            +
                    yielded << treasure
         
     | 
| 
      
 27 
     | 
    
         
            +
                  end
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
                  yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
         
     | 
| 
      
 30 
     | 
    
         
            +
                end
         
     | 
| 
      
 31 
     | 
    
         
            +
             
     | 
| 
      
 32 
     | 
    
         
            +
              end
         
     | 
| 
      
 33 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,45 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/game'
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 4 
     | 
    
         
            +
              describe Game do
         
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
                before do
         
     | 
| 
      
 7 
     | 
    
         
            +
                  @game = Game.new("Knuckleheads")
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
                  @initial_health = 100
         
     | 
| 
      
 10 
     | 
    
         
            +
                  @player = Player.new("moe", @initial_health)
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
                  @game.add_player(@player)
         
     | 
| 
      
 13 
     | 
    
         
            +
                end
         
     | 
| 
      
 14 
     | 
    
         
            +
             
     | 
| 
      
 15 
     | 
    
         
            +
                it "w00ts the player if a high number is rolled" do
         
     | 
| 
      
 16 
     | 
    
         
            +
                  Die.any_instance.stub(:roll).and_return(5)
         
     | 
| 
      
 17 
     | 
    
         
            +
             
     | 
| 
      
 18 
     | 
    
         
            +
                  @game.play(2)
         
     | 
| 
      
 19 
     | 
    
         
            +
                  @player.health.should == @initial_health + (15 * 2)
         
     | 
| 
      
 20 
     | 
    
         
            +
                end
         
     | 
| 
      
 21 
     | 
    
         
            +
                it "skips the player if a medium number is rolled" do
         
     | 
| 
      
 22 
     | 
    
         
            +
                  Die.any_instance.stub(:roll).and_return(3)
         
     | 
| 
      
 23 
     | 
    
         
            +
             
     | 
| 
      
 24 
     | 
    
         
            +
                  @game.play(2)
         
     | 
| 
      
 25 
     | 
    
         
            +
                  @player.health.should == @initial_health
         
     | 
| 
      
 26 
     | 
    
         
            +
                end
         
     | 
| 
      
 27 
     | 
    
         
            +
                it "blams the player if a low number is rolled" do
         
     | 
| 
      
 28 
     | 
    
         
            +
                  Die.any_instance.stub(:roll).and_return(1)
         
     | 
| 
      
 29 
     | 
    
         
            +
             
     | 
| 
      
 30 
     | 
    
         
            +
                  @game.play(2)
         
     | 
| 
      
 31 
     | 
    
         
            +
                  @player.health.should == @initial_health - (10 * 2)
         
     | 
| 
      
 32 
     | 
    
         
            +
                end
         
     | 
| 
      
 33 
     | 
    
         
            +
             
     | 
| 
      
 34 
     | 
    
         
            +
                it "assigns a treasure for points during a player's turn" do
         
     | 
| 
      
 35 
     | 
    
         
            +
                  game = Game.new("Knuckleheads")
         
     | 
| 
      
 36 
     | 
    
         
            +
                  player = Player.new("moe")
         
     | 
| 
      
 37 
     | 
    
         
            +
             
     | 
| 
      
 38 
     | 
    
         
            +
                  game.add_player(player)
         
     | 
| 
      
 39 
     | 
    
         
            +
             
     | 
| 
      
 40 
     | 
    
         
            +
                  game.play(1)
         
     | 
| 
      
 41 
     | 
    
         
            +
             
     | 
| 
      
 42 
     | 
    
         
            +
                  player.points.should_not be_zero
         
     | 
| 
      
 43 
     | 
    
         
            +
                end
         
     | 
| 
      
 44 
     | 
    
         
            +
              end
         
     | 
| 
      
 45 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,123 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/player'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'studio_game/treasure_trove'
         
     | 
| 
      
 3 
     | 
    
         
            +
             
     | 
| 
      
 4 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 5 
     | 
    
         
            +
              describe Player do
         
     | 
| 
      
 6 
     | 
    
         
            +
                before do
         
     | 
| 
      
 7 
     | 
    
         
            +
                  $stdout= StringIO.new
         
     | 
| 
      
 8 
     | 
    
         
            +
                  @initial_health = 150
         
     | 
| 
      
 9 
     | 
    
         
            +
                  @player = Player.new("larry", @initial_health)
         
     | 
| 
      
 10 
     | 
    
         
            +
                end
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
                it "has a capitalized name" do
         
     | 
| 
      
 13 
     | 
    
         
            +
                  @player.name.should == "Larry"
         
     | 
| 
      
 14 
     | 
    
         
            +
                end
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
                it "has an initial health" do
         
     | 
| 
      
 17 
     | 
    
         
            +
                  @player.health.should == 150
         
     | 
| 
      
 18 
     | 
    
         
            +
                end
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
                it "has a string representation" do
         
     | 
| 
      
 21 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer,50))
         
     | 
| 
      
 22 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer,50))
         
     | 
| 
      
 23 
     | 
    
         
            +
                  @player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
         
     | 
| 
      
 24 
     | 
    
         
            +
                end
         
     | 
| 
      
 25 
     | 
    
         
            +
             
     | 
| 
      
 26 
     | 
    
         
            +
                it "can be created from a CSV string" do
         
     | 
| 
      
 27 
     | 
    
         
            +
                  player = Player.from_csv("larry,150")
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
                  player.name.should == "Larry"
         
     | 
| 
      
 30 
     | 
    
         
            +
                  player.health.should == 150
         
     | 
| 
      
 31 
     | 
    
         
            +
                end
         
     | 
| 
      
 32 
     | 
    
         
            +
             
     | 
| 
      
 33 
     | 
    
         
            +
                it "computes a score as the sum of its health and points" do
         
     | 
| 
      
 34 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer,50))
         
     | 
| 
      
 35 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer,50))
         
     | 
| 
      
 36 
     | 
    
         
            +
                  @player.score.should == 250
         
     | 
| 
      
 37 
     | 
    
         
            +
                end
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
                it "increases health by 15 when w00ted" do
         
     | 
| 
      
 40 
     | 
    
         
            +
                  @player.w00t
         
     | 
| 
      
 41 
     | 
    
         
            +
             
     | 
| 
      
 42 
     | 
    
         
            +
                  @player.health.should == @initial_health + 15
         
     | 
| 
      
 43 
     | 
    
         
            +
                end
         
     | 
| 
      
 44 
     | 
    
         
            +
             
     | 
| 
      
 45 
     | 
    
         
            +
                it "decreases health by 10 when blammed" do
         
     | 
| 
      
 46 
     | 
    
         
            +
                  @player.blam
         
     | 
| 
      
 47 
     | 
    
         
            +
             
     | 
| 
      
 48 
     | 
    
         
            +
                  @player.health.should == @initial_health - 10
         
     | 
| 
      
 49 
     | 
    
         
            +
                end
         
     | 
| 
      
 50 
     | 
    
         
            +
             
     | 
| 
      
 51 
     | 
    
         
            +
                it "computes points as the sum of all treasure points" do
         
     | 
| 
      
 52 
     | 
    
         
            +
                  @player.points.should == 0
         
     | 
| 
      
 53 
     | 
    
         
            +
             
     | 
| 
      
 54 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 55 
     | 
    
         
            +
             
     | 
| 
      
 56 
     | 
    
         
            +
                  @player.points.should == 50
         
     | 
| 
      
 57 
     | 
    
         
            +
             
     | 
| 
      
 58 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:crowbar, 400))
         
     | 
| 
      
 59 
     | 
    
         
            +
             
     | 
| 
      
 60 
     | 
    
         
            +
                  @player.points.should == 450
         
     | 
| 
      
 61 
     | 
    
         
            +
             
     | 
| 
      
 62 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 63 
     | 
    
         
            +
             
     | 
| 
      
 64 
     | 
    
         
            +
                  @player.points.should == 500
         
     | 
| 
      
 65 
     | 
    
         
            +
                end
         
     | 
| 
      
 66 
     | 
    
         
            +
             
     | 
| 
      
 67 
     | 
    
         
            +
                context "with a health greather than 100" do
         
     | 
| 
      
 68 
     | 
    
         
            +
                  before do
         
     | 
| 
      
 69 
     | 
    
         
            +
                    @player = Player.new("larry",150)
         
     | 
| 
      
 70 
     | 
    
         
            +
                  end
         
     | 
| 
      
 71 
     | 
    
         
            +
             
     | 
| 
      
 72 
     | 
    
         
            +
                  it "is strong" do
         
     | 
| 
      
 73 
     | 
    
         
            +
                    @player.should be_strong
         
     | 
| 
      
 74 
     | 
    
         
            +
                  end
         
     | 
| 
      
 75 
     | 
    
         
            +
                end
         
     | 
| 
      
 76 
     | 
    
         
            +
             
     | 
| 
      
 77 
     | 
    
         
            +
                context "with a health equal or lower than 100" do
         
     | 
| 
      
 78 
     | 
    
         
            +
                  before do
         
     | 
| 
      
 79 
     | 
    
         
            +
                    @player = Player.new("larry",90)
         
     | 
| 
      
 80 
     | 
    
         
            +
                  end
         
     | 
| 
      
 81 
     | 
    
         
            +
             
     | 
| 
      
 82 
     | 
    
         
            +
                  it "is wimpy" do
         
     | 
| 
      
 83 
     | 
    
         
            +
                    @player.should_not be_strong
         
     | 
| 
      
 84 
     | 
    
         
            +
                  end
         
     | 
| 
      
 85 
     | 
    
         
            +
                end
         
     | 
| 
      
 86 
     | 
    
         
            +
             
     | 
| 
      
 87 
     | 
    
         
            +
                context "in a collection of players" do
         
     | 
| 
      
 88 
     | 
    
         
            +
                  before do
         
     | 
| 
      
 89 
     | 
    
         
            +
                    @player1 = Player.new("moe",100)
         
     | 
| 
      
 90 
     | 
    
         
            +
                    @player2 = Player.new("larry",200)
         
     | 
| 
      
 91 
     | 
    
         
            +
                    @player3 = Player.new("curly",300)
         
     | 
| 
      
 92 
     | 
    
         
            +
             
     | 
| 
      
 93 
     | 
    
         
            +
                    @players = [@player1, @player2, @player3]
         
     | 
| 
      
 94 
     | 
    
         
            +
                  end
         
     | 
| 
      
 95 
     | 
    
         
            +
             
     | 
| 
      
 96 
     | 
    
         
            +
                  it "is sorted by decreasing score" do
         
     | 
| 
      
 97 
     | 
    
         
            +
                    @players.sort.should == [@player3, @player2, @player1]
         
     | 
| 
      
 98 
     | 
    
         
            +
                  end
         
     | 
| 
      
 99 
     | 
    
         
            +
                end
         
     | 
| 
      
 100 
     | 
    
         
            +
             
     | 
| 
      
 101 
     | 
    
         
            +
                it "yields each found treasure and its total points" do
         
     | 
| 
      
 102 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:skillet, 100))
         
     | 
| 
      
 103 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:skillet, 100))
         
     | 
| 
      
 104 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 105 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 106 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 107 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 108 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 109 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 110 
     | 
    
         
            +
             
     | 
| 
      
 111 
     | 
    
         
            +
                  yielded = []
         
     | 
| 
      
 112 
     | 
    
         
            +
                  @player.each_found_treasure do |treasure|
         
     | 
| 
      
 113 
     | 
    
         
            +
                    yielded << treasure
         
     | 
| 
      
 114 
     | 
    
         
            +
                  end
         
     | 
| 
      
 115 
     | 
    
         
            +
             
     | 
| 
      
 116 
     | 
    
         
            +
                  yielded.should == [
         
     | 
| 
      
 117 
     | 
    
         
            +
                    Treasure.new(:skillet, 200),
         
     | 
| 
      
 118 
     | 
    
         
            +
                    Treasure.new(:hammer, 50),
         
     | 
| 
      
 119 
     | 
    
         
            +
                    Treasure.new(:bottle, 25)
         
     | 
| 
      
 120 
     | 
    
         
            +
                 ]
         
     | 
| 
      
 121 
     | 
    
         
            +
                end
         
     | 
| 
      
 122 
     | 
    
         
            +
              end
         
     | 
| 
      
 123 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,56 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/treasure_trove'
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 4 
     | 
    
         
            +
              describe Treasure do
         
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
                before do
         
     | 
| 
      
 7 
     | 
    
         
            +
                  @treasure = Treasure.new(:hammer, 50)
         
     | 
| 
      
 8 
     | 
    
         
            +
                end
         
     | 
| 
      
 9 
     | 
    
         
            +
             
     | 
| 
      
 10 
     | 
    
         
            +
                it "has a name attribute" do
         
     | 
| 
      
 11 
     | 
    
         
            +
                  @treasure.name.should == :hammer
         
     | 
| 
      
 12 
     | 
    
         
            +
                end
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
                it "has a points attribute" do
         
     | 
| 
      
 15 
     | 
    
         
            +
                  @treasure.points.should == 50
         
     | 
| 
      
 16 
     | 
    
         
            +
                end
         
     | 
| 
      
 17 
     | 
    
         
            +
             
     | 
| 
      
 18 
     | 
    
         
            +
              end
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
              describe TreasureTrove do
         
     | 
| 
      
 21 
     | 
    
         
            +
             
     | 
| 
      
 22 
     | 
    
         
            +
                it "has six treasures" do
         
     | 
| 
      
 23 
     | 
    
         
            +
                  TreasureTrove::TREASURES.size.should == 6
         
     | 
| 
      
 24 
     | 
    
         
            +
                end
         
     | 
| 
      
 25 
     | 
    
         
            +
             
     | 
| 
      
 26 
     | 
    
         
            +
                it "has a pie worth 5 points" do
         
     | 
| 
      
 27 
     | 
    
         
            +
                  TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
         
     | 
| 
      
 28 
     | 
    
         
            +
                end
         
     | 
| 
      
 29 
     | 
    
         
            +
             
     | 
| 
      
 30 
     | 
    
         
            +
                it "has a bottle worth 25 points" do
         
     | 
| 
      
 31 
     | 
    
         
            +
                  TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
         
     | 
| 
      
 32 
     | 
    
         
            +
                end
         
     | 
| 
      
 33 
     | 
    
         
            +
             
     | 
| 
      
 34 
     | 
    
         
            +
                it "has a hammer worth 50 points" do
         
     | 
| 
      
 35 
     | 
    
         
            +
                  TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
         
     | 
| 
      
 36 
     | 
    
         
            +
                end
         
     | 
| 
      
 37 
     | 
    
         
            +
             
     | 
| 
      
 38 
     | 
    
         
            +
                it "has a skillet worth 100 points" do
         
     | 
| 
      
 39 
     | 
    
         
            +
                  TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
         
     | 
| 
      
 40 
     | 
    
         
            +
                end
         
     | 
| 
      
 41 
     | 
    
         
            +
             
     | 
| 
      
 42 
     | 
    
         
            +
                it "has a broomstick worth 200 points" do
         
     | 
| 
      
 43 
     | 
    
         
            +
                  TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
         
     | 
| 
      
 44 
     | 
    
         
            +
                end
         
     | 
| 
      
 45 
     | 
    
         
            +
             
     | 
| 
      
 46 
     | 
    
         
            +
                it "has a crowbar worth 400 points" do
         
     | 
| 
      
 47 
     | 
    
         
            +
                  TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
         
     | 
| 
      
 48 
     | 
    
         
            +
                end
         
     | 
| 
      
 49 
     | 
    
         
            +
             
     | 
| 
      
 50 
     | 
    
         
            +
                it "returns a random treasure" do
         
     | 
| 
      
 51 
     | 
    
         
            +
                  treasure = TreasureTrove.random
         
     | 
| 
      
 52 
     | 
    
         
            +
             
     | 
| 
      
 53 
     | 
    
         
            +
                  TreasureTrove::TREASURES.should include(treasure)
         
     | 
| 
      
 54 
     | 
    
         
            +
                end
         
     | 
| 
      
 55 
     | 
    
         
            +
              end
         
     | 
| 
      
 56 
     | 
    
         
            +
            end
         
     | 
    
        metadata
    ADDED
    
    | 
         @@ -0,0 +1,84 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            --- !ruby/object:Gem::Specification
         
     | 
| 
      
 2 
     | 
    
         
            +
            name: didier_studio_game
         
     | 
| 
      
 3 
     | 
    
         
            +
            version: !ruby/object:Gem::Version
         
     | 
| 
      
 4 
     | 
    
         
            +
              version: 1.0.0
         
     | 
| 
      
 5 
     | 
    
         
            +
            platform: ruby
         
     | 
| 
      
 6 
     | 
    
         
            +
            authors:
         
     | 
| 
      
 7 
     | 
    
         
            +
            - Didier Delhez
         
     | 
| 
      
 8 
     | 
    
         
            +
            autorequire: 
         
     | 
| 
      
 9 
     | 
    
         
            +
            bindir: bin
         
     | 
| 
      
 10 
     | 
    
         
            +
            cert_chain: []
         
     | 
| 
      
 11 
     | 
    
         
            +
            date: 2018-01-10 00:00:00.000000000 Z
         
     | 
| 
      
 12 
     | 
    
         
            +
            dependencies:
         
     | 
| 
      
 13 
     | 
    
         
            +
            - !ruby/object:Gem::Dependency
         
     | 
| 
      
 14 
     | 
    
         
            +
              name: rspec
         
     | 
| 
      
 15 
     | 
    
         
            +
              requirement: !ruby/object:Gem::Requirement
         
     | 
| 
      
 16 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 17 
     | 
    
         
            +
                - - ">="
         
     | 
| 
      
 18 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 19 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
      
 20 
     | 
    
         
            +
              type: :development
         
     | 
| 
      
 21 
     | 
    
         
            +
              prerelease: false
         
     | 
| 
      
 22 
     | 
    
         
            +
              version_requirements: !ruby/object:Gem::Requirement
         
     | 
| 
      
 23 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 24 
     | 
    
         
            +
                - - ">="
         
     | 
| 
      
 25 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 26 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
      
 27 
     | 
    
         
            +
            description: 'readme text
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
            '
         
     | 
| 
      
 30 
     | 
    
         
            +
            email: didier.delhez@selinko.com
         
     | 
| 
      
 31 
     | 
    
         
            +
            executables:
         
     | 
| 
      
 32 
     | 
    
         
            +
            - studio_game
         
     | 
| 
      
 33 
     | 
    
         
            +
            extensions: []
         
     | 
| 
      
 34 
     | 
    
         
            +
            extra_rdoc_files: []
         
     | 
| 
      
 35 
     | 
    
         
            +
            files:
         
     | 
| 
      
 36 
     | 
    
         
            +
            - LICENSE
         
     | 
| 
      
 37 
     | 
    
         
            +
            - README
         
     | 
| 
      
 38 
     | 
    
         
            +
            - bin/players.csv
         
     | 
| 
      
 39 
     | 
    
         
            +
            - bin/studio_game
         
     | 
| 
      
 40 
     | 
    
         
            +
            - lib/studio_game/auditable.rb
         
     | 
| 
      
 41 
     | 
    
         
            +
            - lib/studio_game/berserk_player.rb
         
     | 
| 
      
 42 
     | 
    
         
            +
            - lib/studio_game/clumsy_player.rb
         
     | 
| 
      
 43 
     | 
    
         
            +
            - lib/studio_game/die.rb
         
     | 
| 
      
 44 
     | 
    
         
            +
            - lib/studio_game/game.rb
         
     | 
| 
      
 45 
     | 
    
         
            +
            - lib/studio_game/game_turn.rb
         
     | 
| 
      
 46 
     | 
    
         
            +
            - lib/studio_game/loaded_die.rb
         
     | 
| 
      
 47 
     | 
    
         
            +
            - lib/studio_game/playable.rb
         
     | 
| 
      
 48 
     | 
    
         
            +
            - lib/studio_game/player.rb
         
     | 
| 
      
 49 
     | 
    
         
            +
            - lib/studio_game/treasure_trove.rb
         
     | 
| 
      
 50 
     | 
    
         
            +
            - spec/studio_game/berserk_player_spec.rb
         
     | 
| 
      
 51 
     | 
    
         
            +
            - spec/studio_game/clumsy_player_spec.rb
         
     | 
| 
      
 52 
     | 
    
         
            +
            - spec/studio_game/game_spec.rb
         
     | 
| 
      
 53 
     | 
    
         
            +
            - spec/studio_game/player_spec.rb
         
     | 
| 
      
 54 
     | 
    
         
            +
            - spec/studio_game/treasure_trove_spec.rb
         
     | 
| 
      
 55 
     | 
    
         
            +
            homepage: https://www.selinko.com
         
     | 
| 
      
 56 
     | 
    
         
            +
            licenses:
         
     | 
| 
      
 57 
     | 
    
         
            +
            - MIT
         
     | 
| 
      
 58 
     | 
    
         
            +
            metadata: {}
         
     | 
| 
      
 59 
     | 
    
         
            +
            post_install_message: 
         
     | 
| 
      
 60 
     | 
    
         
            +
            rdoc_options: []
         
     | 
| 
      
 61 
     | 
    
         
            +
            require_paths:
         
     | 
| 
      
 62 
     | 
    
         
            +
            - lib
         
     | 
| 
      
 63 
     | 
    
         
            +
            required_ruby_version: !ruby/object:Gem::Requirement
         
     | 
| 
      
 64 
     | 
    
         
            +
              requirements:
         
     | 
| 
      
 65 
     | 
    
         
            +
              - - ">="
         
     | 
| 
      
 66 
     | 
    
         
            +
                - !ruby/object:Gem::Version
         
     | 
| 
      
 67 
     | 
    
         
            +
                  version: '1.9'
         
     | 
| 
      
 68 
     | 
    
         
            +
            required_rubygems_version: !ruby/object:Gem::Requirement
         
     | 
| 
      
 69 
     | 
    
         
            +
              requirements:
         
     | 
| 
      
 70 
     | 
    
         
            +
              - - ">="
         
     | 
| 
      
 71 
     | 
    
         
            +
                - !ruby/object:Gem::Version
         
     | 
| 
      
 72 
     | 
    
         
            +
                  version: '0'
         
     | 
| 
      
 73 
     | 
    
         
            +
            requirements: []
         
     | 
| 
      
 74 
     | 
    
         
            +
            rubyforge_project: 
         
     | 
| 
      
 75 
     | 
    
         
            +
            rubygems_version: 2.6.12
         
     | 
| 
      
 76 
     | 
    
         
            +
            signing_key: 
         
     | 
| 
      
 77 
     | 
    
         
            +
            specification_version: 4
         
     | 
| 
      
 78 
     | 
    
         
            +
            summary: game where players can find treasures
         
     | 
| 
      
 79 
     | 
    
         
            +
            test_files:
         
     | 
| 
      
 80 
     | 
    
         
            +
            - spec/studio_game/clumsy_player_spec.rb
         
     | 
| 
      
 81 
     | 
    
         
            +
            - spec/studio_game/treasure_trove_spec.rb
         
     | 
| 
      
 82 
     | 
    
         
            +
            - spec/studio_game/berserk_player_spec.rb
         
     | 
| 
      
 83 
     | 
    
         
            +
            - spec/studio_game/player_spec.rb
         
     | 
| 
      
 84 
     | 
    
         
            +
            - spec/studio_game/game_spec.rb
         
     |