devil 0.1.9.1 → 0.1.9.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,26 +1,26 @@
1
- $direc = File.dirname(__FILE__)
2
-
3
- $LOAD_PATH.push("#{$direc}/../lib/")
4
-
5
- require 'rubygems'
6
- require 'devil/gosu'
7
-
8
- class W < Gosu::Window
9
- def initialize
10
- super(1024, 768, false, 20)
11
-
12
- @img = Gosu::Image.new(self, "tank.png")
13
- @img.circle 100, 100, 50, :color => :purple, :filled => true
14
-
15
- @img.save("tank-modified.png")
16
- end
17
-
18
- def draw
19
- @img.draw 100, 50,1
20
- end
21
-
22
- end
23
-
24
- w = W.new
25
- w.show
26
-
1
+ $direc = File.dirname(__FILE__)
2
+
3
+ $LOAD_PATH.push("#{$direc}/../lib/")
4
+
5
+ require 'rubygems'
6
+ require 'devil/gosu'
7
+
8
+ class W < Gosu::Window
9
+ def initialize
10
+ super(1024, 768, false, 20)
11
+
12
+ @img = Gosu::Image.new(self, "tank.png")
13
+ @img.circle 100, 100, 50, :color => :purple, :filled => true
14
+
15
+ @img.save("tank-modified.png")
16
+ end
17
+
18
+ def draw
19
+ @img.draw 100, 50,1
20
+ end
21
+
22
+ end
23
+
24
+ w = W.new
25
+ w.show
26
+
@@ -1,10 +1,10 @@
1
- $direc = File.dirname(__FILE__)
2
-
3
- $LOAD_PATH.push("#{$direc}/../lib/")
4
-
5
- require 'rubygems'
6
- require 'devil/gosu'
7
-
8
- Devil.load_image("texture.png").emboss.show(512, 400)
9
- Devil.load_image("tank.png").show(300, 400)
10
-
1
+ $direc = File.dirname(__FILE__)
2
+
3
+ $LOAD_PATH.push("#{$direc}/../lib/")
4
+
5
+ require 'rubygems'
6
+ require 'devil/gosu'
7
+
8
+ Devil.load_image("texture.png").emboss.show(512, 400)
9
+ Devil.load_image("tank.png").show(300, 400)
10
+
@@ -1,18 +1,18 @@
1
- $direc = File.dirname(__FILE__)
2
-
3
- $LOAD_PATH.push("#{$direc}/../lib/")
4
-
5
- require 'rubygems'
6
- require 'devil/gosu'
7
-
8
- Devil.with_group("#{$direc}/texture.png", "#{$direc}/red.png") do |img, img2|
9
-
10
- img.blit img2, 100, 100, :crop => [0, 0, img2.width / 2, img2.height / 2]
11
- img.show
12
- end
13
-
14
-
15
-
16
-
17
-
18
-
1
+ $direc = File.dirname(__FILE__)
2
+
3
+ $LOAD_PATH.push("#{$direc}/../lib/")
4
+
5
+ require 'rubygems'
6
+ require 'devil/gosu'
7
+
8
+ Devil.with_group("#{$direc}/texture.png", "#{$direc}/red.png") do |img, img2|
9
+
10
+ img.blit img2, 100, 100, :crop => [0, 0, img2.width / 2, img2.height / 2]
11
+ img.show
12
+ end
13
+
14
+
15
+
16
+
17
+
18
+
@@ -1,95 +1,95 @@
1
- # this test is a hold over from the original ruby-devil bindings (by Jaroslaw Tworek)
2
-
3
- $direc = File.dirname(__FILE__)
4
-
5
- $LOAD_PATH.push("#{$direc}/../lib/")
6
-
7
- require 'rubygems'
8
- require 'glut'
9
- require 'opengl'
10
- require 'devil'
11
- require 'thread'
12
-
13
- $tex_id = 0
14
-
15
- $idle = proc {
16
- GLUT.PostRedisplay
17
- }
18
-
19
- $display = proc {
20
- GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
21
- GL.LoadIdentity
22
- GLU.LookAt(0,0,-5,0,0,0,0,1,0)
23
-
24
- GL.Begin GL::QUADS
25
-
26
-
27
- GL.TexCoord(1,0)
28
- GL.Vertex(1, 1,0)
29
- GL.TexCoord(1,1)
30
- GL.Vertex(1, -1,0)
31
- GL.TexCoord(0,1)
32
- GL.Vertex(-1, -1,0)
33
- GL.TexCoord(0,0)
34
- GL.Vertex(-1, 1,0)
35
-
36
- GL.End
37
-
38
- GLUT.SwapBuffers
39
- }
40
-
41
- $reshape = proc { |w,h|
42
- GL.Viewport(0,0,w,h)
43
- GL.MatrixMode(GL::PROJECTION)
44
- GL.LoadIdentity
45
- GLU.Perspective(45.0, Float(w)/h, 0.01, 100)
46
- GL.MatrixMode(GL::MODELVIEW)
47
- GL.LoadIdentity
48
- }
49
-
50
- def setup_gl
51
- GL.ClearColor( 0,0,0,1)
52
- IL.Init
53
- ILUT.Renderer(ILUT::OPENGL)
54
- GL.Enable(GL::DEPTH_TEST)
55
- GL.DrawBuffer(GL::BACK)
56
- GL.Disable(GL::CULL_FACE)
57
- GL.ShadeModel(GL::FLAT)
58
- GL.Enable(GL::TEXTURE_2D)
59
-
60
- name = IL.GenImages(1)[0]
61
- IL.BindImage(name)
62
-
63
- if File.directory?("test") then
64
- if !File.exist?("test/texture.png") then
65
- raise RuntimeError, "File test/texture.png doesn't exist"
66
- end
67
- IL.LoadImage("test/texture.png")
68
- else
69
- if !File.exist?("texture.png") then
70
- raise RuntimeError, "File texture.png doesn't exist"
71
- end
72
- IL.LoadImage("texture.png")
73
- end
74
-
75
- $tex_id = ILUT.GLBindMipmaps()
76
- IL.DeleteImages([name])
77
-
78
-
79
- end
80
-
81
- def main
82
- GLUT.Init
83
- GLUT.InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH)
84
- GLUT.InitWindowSize(800,600)
85
- GLUT.CreateWindow("Ruby-DevIL test")
86
- setup_gl
87
- GLUT.DisplayFunc($display)
88
- GLUT.ReshapeFunc($reshape)
89
- GLUT.IdleFunc($idle)
90
- GLUT.MainLoop
91
-
92
-
93
- end
94
-
95
- main
1
+ # this test is a hold over from the original ruby-devil bindings (by Jaroslaw Tworek)
2
+
3
+ $direc = File.dirname(__FILE__)
4
+
5
+ $LOAD_PATH.push("#{$direc}/../lib/")
6
+
7
+ require 'rubygems'
8
+ require 'glut'
9
+ require 'opengl'
10
+ require 'devil'
11
+ require 'thread'
12
+
13
+ $tex_id = 0
14
+
15
+ $idle = proc {
16
+ GLUT.PostRedisplay
17
+ }
18
+
19
+ $display = proc {
20
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
21
+ GL.LoadIdentity
22
+ GLU.LookAt(0,0,-5,0,0,0,0,1,0)
23
+
24
+ GL.Begin GL::QUADS
25
+
26
+
27
+ GL.TexCoord(1,0)
28
+ GL.Vertex(1, 1,0)
29
+ GL.TexCoord(1,1)
30
+ GL.Vertex(1, -1,0)
31
+ GL.TexCoord(0,1)
32
+ GL.Vertex(-1, -1,0)
33
+ GL.TexCoord(0,0)
34
+ GL.Vertex(-1, 1,0)
35
+
36
+ GL.End
37
+
38
+ GLUT.SwapBuffers
39
+ }
40
+
41
+ $reshape = proc { |w,h|
42
+ GL.Viewport(0,0,w,h)
43
+ GL.MatrixMode(GL::PROJECTION)
44
+ GL.LoadIdentity
45
+ GLU.Perspective(45.0, Float(w)/h, 0.01, 100)
46
+ GL.MatrixMode(GL::MODELVIEW)
47
+ GL.LoadIdentity
48
+ }
49
+
50
+ def setup_gl
51
+ GL.ClearColor( 0,0,0,1)
52
+ IL.Init
53
+ ILUT.Renderer(ILUT::OPENGL)
54
+ GL.Enable(GL::DEPTH_TEST)
55
+ GL.DrawBuffer(GL::BACK)
56
+ GL.Disable(GL::CULL_FACE)
57
+ GL.ShadeModel(GL::FLAT)
58
+ GL.Enable(GL::TEXTURE_2D)
59
+
60
+ name = IL.GenImages(1)[0]
61
+ IL.BindImage(name)
62
+
63
+ if File.directory?("test") then
64
+ if !File.exist?("test/texture.png") then
65
+ raise RuntimeError, "File test/texture.png doesn't exist"
66
+ end
67
+ IL.LoadImage("test/texture.png")
68
+ else
69
+ if !File.exist?("texture.png") then
70
+ raise RuntimeError, "File texture.png doesn't exist"
71
+ end
72
+ IL.LoadImage("texture.png")
73
+ end
74
+
75
+ $tex_id = ILUT.GLBindMipmaps()
76
+ IL.DeleteImages([name])
77
+
78
+
79
+ end
80
+
81
+ def main
82
+ GLUT.Init
83
+ GLUT.InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH)
84
+ GLUT.InitWindowSize(800,600)
85
+ GLUT.CreateWindow("Ruby-DevIL test")
86
+ setup_gl
87
+ GLUT.DisplayFunc($display)
88
+ GLUT.ReshapeFunc($reshape)
89
+ GLUT.IdleFunc($idle)
90
+ GLUT.MainLoop
91
+
92
+
93
+ end
94
+
95
+ main
@@ -1,28 +1,28 @@
1
- $direc = File.dirname(__FILE__)
2
-
3
- $LOAD_PATH.push("#{$direc}/../lib/")
4
-
5
- require 'rubygems'
6
- require "devil"
7
-
8
- Devil.with_image("#{$direc}/texture.png") do |img|
9
- img.pixelize(10)
10
- img.save("#{$direc}/texture_blocky.png")
11
- img.free
12
- end
13
-
14
- img = Devil.load_image("#{$direc}/texture.png")
15
- bink = Devil.load_image("#{$direc}/texture.png")
16
-
17
- img.gamma_correct(1.6)
18
- bink.resize(50, 50)
19
-
20
- img.save("#{$direc}/texture_gamma.png").free
21
- bink.save("#{$direc}/texture_tiny.png").free
22
-
23
-
24
-
25
-
26
-
27
-
28
-
1
+ $direc = File.dirname(__FILE__)
2
+
3
+ $LOAD_PATH.push("#{$direc}/../lib/")
4
+
5
+ require 'rubygems'
6
+ require "devil"
7
+
8
+ Devil.with_image("#{$direc}/texture.png") do |img|
9
+ img.pixelize(10)
10
+ img.save("#{$direc}/texture_blocky.png")
11
+ img.free
12
+ end
13
+
14
+ img = Devil.load_image("#{$direc}/texture.png")
15
+ bink = Devil.load_image("#{$direc}/texture.png")
16
+
17
+ img.gamma_correct(1.6)
18
+ bink.resize(50, 50)
19
+
20
+ img.save("#{$direc}/texture_gamma.png").free
21
+ bink.save("#{$direc}/texture_tiny.png").free
22
+
23
+
24
+
25
+
26
+
27
+
28
+
@@ -1,8 +1,8 @@
1
- $direc = File.dirname(__FILE__)
2
-
3
- $LOAD_PATH.push("#{$direc}/../lib/")
4
-
5
- require 'rubygems'
6
- require 'devil/gosu'
7
-
8
- Devil.load("texture.png", :inprofile => "sRGB.icm", :out_profile => "AdobeRGB1998.icc").save("texture_out.png").free
1
+ $direc = File.dirname(__FILE__)
2
+
3
+ $LOAD_PATH.push("#{$direc}/../lib/")
4
+
5
+ require 'rubygems'
6
+ require 'devil/gosu'
7
+
8
+ Devil.load("texture.png", :inprofile => "sRGB.icm", :out_profile => "AdobeRGB1998.icc").save("texture_out.png").free
@@ -1,9 +1,9 @@
1
- $direc = File.dirname(__FILE__)
2
-
3
- $LOAD_PATH.push("#{$direc}/../lib/")
4
-
5
- require 'rubygems'
6
- require 'devil/gosu'
7
-
8
- Devil.load("texture.png").save("texture_out1.jpg", :quality => 50).
9
- save("texture_out2.jpg").free
1
+ $direc = File.dirname(__FILE__)
2
+
3
+ $LOAD_PATH.push("#{$direc}/../lib/")
4
+
5
+ require 'rubygems'
6
+ require 'devil/gosu'
7
+
8
+ Devil.load("texture.png").save("texture_out1.jpg", :quality => 50).
9
+ save("texture_out2.jpg").free
@@ -1,30 +1,30 @@
1
- require 'rubygems'
2
- require 'devil'
3
-
4
- algorithms = {
5
- ILU::NEAREST => :nearest,
6
- ILU::LINEAR => :linear,
7
- ILU::BILINEAR => :bilinear,
8
- ILU::SCALE_BOX => :scale_box,
9
- ILU::SCALE_TRIANGLE => :scale_triangle,
10
- ILU::SCALE_BELL => :scale_bell,
11
- ILU::SCALE_BSPLINE => :scale_bspline,
12
- ILU::SCALE_LANCZOS3 => :scale_lanczos3,
13
- ILU::SCALE_MITCHELL => :scale_mitchell
14
- }
15
-
16
-
17
- algorithms.each do |key, value|
18
- puts "Generating image using filter: #{value}"
19
- IL.Init
20
-
21
- name = IL.GenImages(1)[0]
22
- IL.BindImage(name)
23
- IL.LoadImage("texture.jpg")
24
- ILU.ImageParameter(ILU::FILTER, key)
25
-
26
- ILU.Scale(100, 100, 1)
27
- IL.Enable(IL::FILE_OVERWRITE)
28
- IL.SaveImage("scaling_test_#{value}.jpg")
29
-
30
- end
1
+ require 'rubygems'
2
+ require 'devil'
3
+
4
+ algorithms = {
5
+ ILU::NEAREST => :nearest,
6
+ ILU::LINEAR => :linear,
7
+ ILU::BILINEAR => :bilinear,
8
+ ILU::SCALE_BOX => :scale_box,
9
+ ILU::SCALE_TRIANGLE => :scale_triangle,
10
+ ILU::SCALE_BELL => :scale_bell,
11
+ ILU::SCALE_BSPLINE => :scale_bspline,
12
+ ILU::SCALE_LANCZOS3 => :scale_lanczos3,
13
+ ILU::SCALE_MITCHELL => :scale_mitchell
14
+ }
15
+
16
+
17
+ algorithms.each do |key, value|
18
+ puts "Generating image using filter: #{value}"
19
+ IL.Init
20
+
21
+ name = IL.GenImages(1)[0]
22
+ IL.BindImage(name)
23
+ IL.LoadImage("texture.jpg")
24
+ ILU.ImageParameter(ILU::FILTER, key)
25
+
26
+ ILU.Scale(100, 100, 1)
27
+ IL.Enable(IL::FILE_OVERWRITE)
28
+ IL.SaveImage("scaling_test_#{value}.jpg")
29
+
30
+ end