destiny 0.0.2 → 0.0.3

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Files changed (4) hide show
  1. checksums.yaml +8 -8
  2. data/lib/game_mechanics.rb +57 -14
  3. data/lib/mobs.rb +6 -6
  4. metadata +2 -2
checksums.yaml CHANGED
@@ -1,15 +1,15 @@
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@@ -15,6 +15,20 @@ module GameMechanics
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  end
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  def save_data
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+ case
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+ when (0..1000).include?(@player.xp)
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+ @player.lvl = 1
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+ when (1001..2500).include?(@player.xp)
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+ @player.lvl = 2
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+ when (2501..5000).include?(@player.xp)
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+ @player.lvl = 3
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+ when (5001..8000).include?(@player.xp)
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+ @player.lvl = 4
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+ when (8001..11500).include?(@player.xp)
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+ @player.lvl = 5
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+ when (11501..15000).include?(@player.xp)
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+ @player.lvl = 6
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+ end
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  save_info = {
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  role: @player.class,
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  cur_hp: @player.cur_hp,
@@ -37,13 +51,17 @@ module GameMechanics
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  elsif role == "Wizard"
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  @player = Wizard.new
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  end
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- # Set attributes based off information in load_info
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- @player.cur_hp = load_info['cur_hp']
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- @player.cur_mana = load_info['cur_mana']
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- @player.xp = load_info['xp']
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+ # Set stats based off information in load_info
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  @player.lvl = load_info['lvl']
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+ @player.xp = load_info['xp']
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  @player.coin = load_info['coin']
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  @player.name = load_info['name']
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+ @player.cur_hp = load_info['cur_hp']
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+ @player.cur_mana = load_info['cur_mana']
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+ # Adjust stats based off player level
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+ @player.hp = @player.hp*@player.lvl
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+ @player.mana = @player.mana*@player.lvl
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+ @player.dmg = @player.dmg*@player.lvl
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  @player
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  # I was trying to do the above assignments with iteration, there has to be a way!
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  # load_info.each do |attribute, value|
@@ -70,7 +88,12 @@ module GameMechanics
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  end
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  def combat bad_guy
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+ # create an opponent
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  @bad_guy = bad_guy.new
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+ # scale power of opponent to level of player
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+ @bad_guy.cur_hp = @bad_guy.hp*@player.lvl
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+ @bad_guy.cur_mana = @bad_guy.mana*@player.lvl
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+ @bad_guy.dmg = @bad_guy.dmg*@player.lvl
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  puts @bad_guy.name + " says, you kill my father, now you will die!!" unless (@bad_guy.name == "ROUS" or @bad_guy.name == "Skeleton")
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  move = 0
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  until move == "2"
@@ -91,7 +114,8 @@ module GameMechanics
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  if @player.class.to_s == "Knight"
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  puts "#{@player.name} swings the mighty sword at the #{@bad_guy.name}."
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  puts # formatting
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- @dmg_dlt = dice(@player.dmg)
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+ dmg_mod = (@player.str-10)/2 # knights use their str for damage mod
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+ @dmg_dlt = dice(@player.dmg) + dmg_mod
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  elsif @player.class.to_s == "Wizard"
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  begin
97
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  puts "How many magic darts will you shoot?"
@@ -100,13 +124,25 @@ module GameMechanics
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  puts "[3]."
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  prompt; darts = gets.chomp.to_i
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126
  end while not (darts == 1 or darts == 2 or darts == 3)
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+ puts # formatting
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  puts "#{@player.name} conjures #{darts} magic darts that zip toward the #{@bad_guy.name}."
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- @dmg_dlt = dice(@player.dmg) + darts # more darts more damage
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- @player.cur_mana = @player.cur_mana - darts # more darts more mana spent
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+ dmg_mod = (@player.int-10)/2 # wizards use their int for damage mod
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+ @dmg_dlt = dice(@player.dmg) + darts*@player.lvl + dmg_mod# more darts more damage, scales with level
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+ @player.cur_mana = @player.cur_mana - darts*@player.lvl # more darts more mana spent, scales with level
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+ end
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+ miss_chance = dice(100)
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+ agi_boost = (@bad_guy.agi-10)*2 + @bad_guy.dodge
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+ if (1..agi_boost).include?(miss_chance)
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+ puts @bad_guy.name + " jumps out of the way, avoiding being hit by " + @player.name + "!"
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+ puts # formatting
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+ else
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+ @dmg_dlt = @dmg_dlt - @bad_guy.armor/4
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+ @dmg_dlt = 0 if @dmg_dlt < 1
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+ puts #formatting
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+ puts "You deal #{@dmg_dlt} damage to the #{@bad_guy.name}." unless @dmg_dlt < 1
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+ puts # formatting
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+ @bad_guy.cur_hp = @bad_guy.cur_hp - @dmg_dlt
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145
  end
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- puts "You deal #{@dmg_dlt} damage to the #{@bad_guy.name}"
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- puts # formatting
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- @bad_guy.cur_hp = @bad_guy.cur_hp - @dmg_dlt
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146
  if @bad_guy.cur_hp <= 0
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  puts "You have slain the #{@bad_guy.name} and won the day!"
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  # rewards for winning the battle!
@@ -117,10 +153,17 @@ module GameMechanics
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  else
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  puts "#{@bad_guy.name} viciously attacks #{@player.name}!"
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  puts # formatting
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- dmg_taken = dice(@bad_guy.dmg)
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- @player.cur_hp = @player.cur_hp - dmg_taken
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- puts "#{@bad_guy.name} hits YOU for #{dmg_taken} damage!"
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- puts "OUCH!"
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+ miss_chance = dice(100)
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+ agi_boost = (@player.agi-10)*2 + @player.dodge
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+ if (1..agi_boost).include?(miss_chance)
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+ puts @player.name + " totally leaps out of the way, avoiding being hit by " + @bad_guy.name + "!"
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+ else
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+ dmg_taken = dice(@bad_guy.dmg) - @player.armor/4
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+ dmg_taken = 0 if dmg_taken < 1
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+ @player.cur_hp = @player.cur_hp - dmg_taken
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+ puts "#{@bad_guy.name} hits YOU for #{dmg_taken} damage!" unless dmg_taken < 1
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+ puts "OUCH!" unless dmg_taken < 1
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+ end
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  puts #formatting
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  end
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  if @player.cur_hp <= 0
@@ -25,7 +25,7 @@ end
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  class Knight < Mobs
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- def initialize(str=14, agi=12, int=8, dmg=6, armor=10, hp=8, cur_hp=8, dodge=20, mana=8, cur_mana=8, xp=0, lvl=1, coin=0, name="Knight")
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+ def initialize(str=14, agi=12, int=8, dmg=6, armor=10, hp=8, cur_hp=8, dodge=10, mana=8, cur_mana=8, xp=0, lvl=1, coin=0, name="Knight")
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  super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
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  end
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@@ -33,7 +33,7 @@ end
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  class Wizard < Mobs
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- def initialize(str=8, agi=10, int=16, dmg=4, armor=4, hp=4, cur_hp=4, dodge=10, mana=16, cur_mana=16, xp=0, lvl=1, coin=0, name="Wizard")
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+ def initialize(str=8, agi=10, int=16, dmg=4, armor=4, hp=4, cur_hp=4, dodge=5, mana=16, cur_mana=16, xp=0, lvl=1, coin=0, name="Wizard")
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  super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
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  end
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@@ -43,7 +43,7 @@ end
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43
 
44
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  class GiantRat < Mobs
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45
 
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- def initialize(str=12, agi=10, int=4, dmg=4, armor=6, hp=8, cur_hp=8, dodge=10, mana=0, cur_mana=0, xp=200, lvl=1, coin=1, name="ROUS")
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+ def initialize(str=12, agi=10, int=4, dmg=5, armor=6, hp=8, cur_hp=8, dodge=5, mana=0, cur_mana=0, xp=200, lvl=1, coin=1, name="ROUS")
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  super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
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  end
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49
 
@@ -51,7 +51,7 @@ end
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51
 
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52
  class Goblin < Mobs
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53
 
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- def initialize(str=10, agi=10, int=8, dmg=3, armor=6, hp=6, cur_hp=6, dodge=20, mana=2, cur_mana=2, xp=100, lvl=1, coin=1, name="Goblin")
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+ def initialize(str=10, agi=10, int=8, dmg=4, armor=6, hp=6, cur_hp=6, dodge=15, mana=2, cur_mana=2, xp=100, lvl=1, coin=1, name="Goblin")
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  super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
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  end
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@@ -59,7 +59,7 @@ end
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  class Kobold < Mobs
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61
 
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- def initialize(str=12, agi=8, int=8, dmg=4, armor=5, hp=6, cur_hp=6, dodge=10, mana=2, cur_mana=2, xp=150, lvl=1, coin=2, name="Kobold")
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+ def initialize(str=12, agi=8, int=8, dmg=5, armor=5, hp=6, cur_hp=6, dodge=10, mana=2, cur_mana=2, xp=150, lvl=1, coin=2, name="Kobold")
63
63
  super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
64
64
  end
65
65
 
@@ -67,7 +67,7 @@ end
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67
 
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68
  class Skeleton < Mobs
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69
 
70
- def initialize(str=12, agi=12, int=8, dmg=5, armor=6, hp=10, cur_hp=10, dodge=10, mana=0, cur_mana=0, xp=300, lvl=1, coin=4, name="Skeleton")
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+ def initialize(str=12, agi=12, int=8, dmg=6, armor=6, hp=10, cur_hp=10, dodge=5, mana=0, cur_mana=0, xp=300, lvl=1, coin=4, name="Skeleton")
71
71
  super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
72
72
  end
73
73
 
metadata CHANGED
@@ -1,14 +1,14 @@
1
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  --- !ruby/object:Gem::Specification
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  name: destiny
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  version: !ruby/object:Gem::Version
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- version: 0.0.2
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+ version: 0.0.3
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  platform: ruby
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  authors:
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  - Kody Wilson
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2014-03-08 00:00:00.000000000 Z
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+ date: 2014-03-10 00:00:00.000000000 Z
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  dependencies: []
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  description: Role playing game with distinct classes and character development
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14
  email: kodywilson@gmail.com