destiny 0.0.1 → 0.0.2
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- checksums.yaml +8 -8
- data/bin/destiny +7 -3
- data/lib/destiny.rb +1 -5
- data/lib/game_mechanics.rb +122 -8
- data/lib/mobs.rb +24 -4
- data/lib/places.rb +9 -9
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,15 +1,15 @@
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---
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!binary "U0hBMQ==":
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metadata.gz: !binary |-
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-
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+
ZDFhZDQ1ZTc0NzNkNjhkMjM2NGRmZjFkNDY2OWQwYWMzMzZiNzhiZQ==
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data.tar.gz: !binary |-
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-
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+
NTVhZTM3NWRmODlhNjFjNTFlOTA4MDMyMGU1ZGNhZDZmYTY0MGM0MA==
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SHA512:
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metadata.gz: !binary |-
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-
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ZjY4NGM0YzUzYzkwNGEzNmNmNmU3MmY2YzlkYzA5ZjNmN2ZmYTk3MGEyMjhj
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+
OTIyYjQ1MzgwNGFlZGU2MTljYjFjYTJiZTY1OTU1ZTgzODM2YTMxYmY0OWRk
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+
MDQxM2IwMjdjMzc3OTk2ODc1OWQ3ZjhlZGMzOGZmZGI3MDU5NWE=
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data.tar.gz: !binary |-
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YjE4ODgzODc5NzA4Yjg3NmQ3NzE5OTM5NzNmMDkwOGYzYzM3MjcwYTIwN2Vj
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OTk3OTJhMmE5NzQzMWQ4OGYxNzUwNmNkZGY4Nzg2NzRiNDFiMDQ4NGNkOTBm
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+
ZTQyN2ZkMzFmZmYyZGU5YTIyN2M1MmU0ZDc0MTVlMzQ3OTgzODE=
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data/bin/destiny
CHANGED
@@ -5,15 +5,19 @@ Dir.chdir(File.dirname(__FILE__))
|
|
5
5
|
require 'destiny'
|
6
6
|
|
7
7
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puts # formatting
|
8
|
-
puts " " + "_"*
|
9
|
-
puts "|
|
10
|
-
puts "
|
8
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+
puts " " + "_"*53
|
9
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+
puts "|" + " "*53 + "|"
|
10
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+
puts "| Welcome to the exciting world of Destiny! |"
|
11
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+
puts "|" + " "*53 + "|"
|
12
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+
puts " " + "-"*53
|
13
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+
puts # formatting
|
11
14
|
puts # formatting
|
12
15
|
puts "Selectable options will normally be enclosed in []'s."
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13
16
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puts # formatting
|
14
17
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if File.exists?('../lib/save_game.json')
|
15
18
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puts "Would you like to start a new game?"
|
16
19
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GameSelect.new.outcome
|
20
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+
puts # formatting
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17
21
|
else
|
18
22
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GameSelect.new("yes").outcome
|
19
23
|
end
|
data/lib/destiny.rb
CHANGED
@@ -28,11 +28,7 @@ class GameSelect
|
|
28
28
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#rspec with user input is more tricky, this allows me to test
|
29
29
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@default = default
|
30
30
|
return @game_select = @default if @default != "default"
|
31
|
-
|
32
|
-
begin
|
33
|
-
puts "Please enter [yes] or [no]:"
|
34
|
-
prompt; @game_select = STDIN.gets.chomp.downcase
|
35
|
-
end while not (@game_select == "yes" or @game_select == "no")
|
31
|
+
yes_no
|
36
32
|
end
|
37
33
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|
38
34
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def outcome
|
data/lib/game_mechanics.rb
CHANGED
@@ -6,6 +6,14 @@ module GameMechanics
|
|
6
6
|
print ">> "
|
7
7
|
end
|
8
8
|
|
9
|
+
def yes_no
|
10
|
+
#restrict input to valid answers, but don't worry about case
|
11
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+
begin
|
12
|
+
puts "Please enter [yes] or [no]:"
|
13
|
+
prompt; @game_select = STDIN.gets.chomp.downcase
|
14
|
+
end while not (@game_select == "yes" or @game_select == "no")
|
15
|
+
end
|
16
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+
|
9
17
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def save_data
|
10
18
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save_info = {
|
11
19
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role: @player.class,
|
@@ -50,15 +58,94 @@ module GameMechanics
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|
50
58
|
end
|
51
59
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|
52
60
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def bar_top
|
53
|
-
"_"*
|
61
|
+
"_"*27 + " STATS " + "_"*27
|
54
62
|
end
|
55
63
|
|
56
64
|
def stat_bar name, xp, lvl, coin, cur_hp, cur_mana
|
57
|
-
"Name: #{name} | XP: #{xp} | Lvl: #{lvl} | Coin: #{coin} | HP: #{cur_hp} | Mana: #{cur_mana}"
|
65
|
+
" Name: #{name} | XP: #{xp} | Lvl: #{lvl} | Coin: #{coin} | HP: #{cur_hp} | Mana: #{cur_mana}"
|
58
66
|
end
|
59
67
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|
60
68
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def bar_low
|
61
|
-
"-"*
|
69
|
+
"-"*61
|
70
|
+
end
|
71
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+
|
72
|
+
def combat bad_guy
|
73
|
+
@bad_guy = bad_guy.new
|
74
|
+
puts @bad_guy.name + " says, you kill my father, now you will die!!" unless (@bad_guy.name == "ROUS" or @bad_guy.name == "Skeleton")
|
75
|
+
move = 0
|
76
|
+
until move == "2"
|
77
|
+
begin
|
78
|
+
puts # formatting
|
79
|
+
puts bar_low + "--"
|
80
|
+
puts " #{@player.name} - HP: #{@player.cur_hp} - Mana: #{@player.cur_mana} | - VS - | #{@bad_guy.name} - HP: #{@bad_guy.cur_hp} - Mana: #{@bad_guy.cur_mana}"
|
81
|
+
puts bar_low + "--"
|
82
|
+
puts # formatting
|
83
|
+
puts "#{@bad_guy.name} vs. #{@player.name}, what will you do?"
|
84
|
+
puts "[1]. Attack."
|
85
|
+
puts "[2]. Run."
|
86
|
+
prompt; move = gets.chomp
|
87
|
+
end while not (move == "1" or move == "2")
|
88
|
+
case
|
89
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+
when move == "1"
|
90
|
+
puts # formatting
|
91
|
+
if @player.class.to_s == "Knight"
|
92
|
+
puts "#{@player.name} swings the mighty sword at the #{@bad_guy.name}."
|
93
|
+
puts # formatting
|
94
|
+
@dmg_dlt = dice(@player.dmg)
|
95
|
+
elsif @player.class.to_s == "Wizard"
|
96
|
+
begin
|
97
|
+
puts "How many magic darts will you shoot?"
|
98
|
+
puts "[1]."
|
99
|
+
puts "[2]."
|
100
|
+
puts "[3]."
|
101
|
+
prompt; darts = gets.chomp.to_i
|
102
|
+
end while not (darts == 1 or darts == 2 or darts == 3)
|
103
|
+
puts "#{@player.name} conjures #{darts} magic darts that zip toward the #{@bad_guy.name}."
|
104
|
+
@dmg_dlt = dice(@player.dmg) + darts # more darts more damage
|
105
|
+
@player.cur_mana = @player.cur_mana - darts # more darts more mana spent
|
106
|
+
end
|
107
|
+
puts "You deal #{@dmg_dlt} damage to the #{@bad_guy.name}"
|
108
|
+
puts # formatting
|
109
|
+
@bad_guy.cur_hp = @bad_guy.cur_hp - @dmg_dlt
|
110
|
+
if @bad_guy.cur_hp <= 0
|
111
|
+
puts "You have slain the #{@bad_guy.name} and won the day!"
|
112
|
+
# rewards for winning the battle!
|
113
|
+
@player.xp = @player.xp + @bad_guy.xp
|
114
|
+
@player.coin = @player.coin + @bad_guy.coin
|
115
|
+
save_data
|
116
|
+
return
|
117
|
+
else
|
118
|
+
puts "#{@bad_guy.name} viciously attacks #{@player.name}!"
|
119
|
+
puts # formatting
|
120
|
+
dmg_taken = dice(@bad_guy.dmg)
|
121
|
+
@player.cur_hp = @player.cur_hp - dmg_taken
|
122
|
+
puts "#{@bad_guy.name} hits YOU for #{dmg_taken} damage!"
|
123
|
+
puts "OUCH!"
|
124
|
+
puts #formatting
|
125
|
+
end
|
126
|
+
if @player.cur_hp <= 0
|
127
|
+
puts "You were killed by the #{@bad_guy.name}."
|
128
|
+
puts "Killed dead."
|
129
|
+
puts # formatting
|
130
|
+
puts "It happens to the best of us #{@player.name}."
|
131
|
+
puts "Fortunately for you, the game of Destiny never ends."
|
132
|
+
puts "The game will exit now and you can restart in town."
|
133
|
+
puts # formatting
|
134
|
+
puts "Better luck next time, eh?"
|
135
|
+
exit
|
136
|
+
end
|
137
|
+
when move == "2"
|
138
|
+
puts # formatting
|
139
|
+
puts "Sometimes the right thing to do is run."
|
140
|
+
puts "This is one of those times."
|
141
|
+
puts # formatting
|
142
|
+
puts "You shout what is that? and point frantically in the opposite direction."
|
143
|
+
puts "The #{@bad_guy.name} turns to look and you high tail it away!"
|
144
|
+
save_data
|
145
|
+
return
|
146
|
+
end
|
147
|
+
end
|
148
|
+
|
62
149
|
end
|
63
150
|
|
64
151
|
def dice(sides=6,&block)
|
@@ -72,22 +159,49 @@ module GameMechanics
|
|
72
159
|
def random_encounter
|
73
160
|
chance = dice(20)
|
74
161
|
case
|
75
|
-
when (1..
|
162
|
+
when (1..2).include?(chance)
|
76
163
|
puts # formatting
|
77
164
|
puts "You get the feeling you are being watched..."
|
78
165
|
puts # formatting
|
79
|
-
when (
|
166
|
+
when (3..4).include?(chance)
|
167
|
+
puts # formatting
|
168
|
+
puts "You notice a coin stuck in the dirt, pry it loose,"
|
169
|
+
puts "and place the coin in your wallet."
|
170
|
+
puts "Today must be your lucky day, #{@player.name}!"
|
171
|
+
@player.xp = @player.xp + 50
|
172
|
+
@player.coin = @player.coin + 1
|
173
|
+
puts # formatting
|
174
|
+
when (5..8).include?(chance)
|
80
175
|
puts #format
|
81
176
|
puts "A small goblin springs from the shadows and attacks!!"
|
82
177
|
puts #format
|
83
|
-
|
178
|
+
combat(Goblin)
|
179
|
+
when (9..11).include?(chance)
|
84
180
|
puts #format
|
85
181
|
puts "You hear squeeking sounds. BIG squeeking sounds!"
|
86
182
|
puts #format
|
87
|
-
|
183
|
+
combat(GiantRat)
|
184
|
+
when (12..15).include?(chance)
|
185
|
+
puts #format
|
186
|
+
puts "A kobold peers out of a hole in the wall and then snarls."
|
187
|
+
puts #format
|
188
|
+
combat(Kobold)
|
189
|
+
when (16..18).include?(chance)
|
190
|
+
puts #format
|
191
|
+
puts "Although you have never heard bones scrape across a floor"
|
192
|
+
puts "before, you know without a doubt what approaches..."
|
193
|
+
puts #format
|
194
|
+
combat(Skeleton)
|
195
|
+
when (19..20).include?(chance)
|
88
196
|
puts # formatting
|
89
|
-
|
197
|
+
trip_event = dice(3)
|
198
|
+
trip_part = "knee" if trip_event == 1
|
199
|
+
trip_part = "elbow" if trip_event == 2
|
200
|
+
trip_part = "hands" if trip_event == 3
|
201
|
+
puts "You stumble and scrape your #{trip_part}."
|
202
|
+
puts "You take 1 damage."
|
90
203
|
puts # formatting
|
204
|
+
@player.cur_hp = @player.cur_hp - 1
|
91
205
|
end
|
92
206
|
end
|
93
207
|
|
data/lib/mobs.rb
CHANGED
@@ -21,6 +21,8 @@ class Mobs
|
|
21
21
|
|
22
22
|
end
|
23
23
|
|
24
|
+
# playable character roles
|
25
|
+
|
24
26
|
class Knight < Mobs
|
25
27
|
|
26
28
|
def initialize(str=14, agi=12, int=8, dmg=6, armor=10, hp=8, cur_hp=8, dodge=20, mana=8, cur_mana=8, xp=0, lvl=1, coin=0, name="Knight")
|
@@ -31,7 +33,17 @@ end
|
|
31
33
|
|
32
34
|
class Wizard < Mobs
|
33
35
|
|
34
|
-
def initialize(str=8, agi=10, int=16, dmg=
|
36
|
+
def initialize(str=8, agi=10, int=16, dmg=4, armor=4, hp=4, cur_hp=4, dodge=10, mana=16, cur_mana=16, xp=0, lvl=1, coin=0, name="Wizard")
|
37
|
+
super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
|
38
|
+
end
|
39
|
+
|
40
|
+
end
|
41
|
+
|
42
|
+
# Opponents below
|
43
|
+
|
44
|
+
class GiantRat < Mobs
|
45
|
+
|
46
|
+
def initialize(str=12, agi=10, int=4, dmg=4, armor=6, hp=8, cur_hp=8, dodge=10, mana=0, cur_mana=0, xp=200, lvl=1, coin=1, name="ROUS")
|
35
47
|
super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
|
36
48
|
end
|
37
49
|
|
@@ -39,15 +51,23 @@ end
|
|
39
51
|
|
40
52
|
class Goblin < Mobs
|
41
53
|
|
42
|
-
def initialize(str=10, agi=10, int=8, dmg=3, armor=6, hp=
|
54
|
+
def initialize(str=10, agi=10, int=8, dmg=3, armor=6, hp=6, cur_hp=6, dodge=20, mana=2, cur_mana=2, xp=100, lvl=1, coin=1, name="Goblin")
|
43
55
|
super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
|
44
56
|
end
|
45
57
|
|
46
58
|
end
|
47
59
|
|
48
|
-
class
|
60
|
+
class Kobold < Mobs
|
61
|
+
|
62
|
+
def initialize(str=12, agi=8, int=8, dmg=4, armor=5, hp=6, cur_hp=6, dodge=10, mana=2, cur_mana=2, xp=150, lvl=1, coin=2, name="Kobold")
|
63
|
+
super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
|
64
|
+
end
|
65
|
+
|
66
|
+
end
|
67
|
+
|
68
|
+
class Skeleton < Mobs
|
49
69
|
|
50
|
-
def initialize(str=12, agi=
|
70
|
+
def initialize(str=12, agi=12, int=8, dmg=5, armor=6, hp=10, cur_hp=10, dodge=10, mana=0, cur_mana=0, xp=300, lvl=1, coin=4, name="Skeleton")
|
51
71
|
super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
|
52
72
|
end
|
53
73
|
|
data/lib/places.rb
CHANGED
@@ -4,14 +4,14 @@
|
|
4
4
|
class Town
|
5
5
|
|
6
6
|
def initialize
|
7
|
-
# only available as an option in the Dungeon (to return to)
|
7
|
+
# Town is only available as an option in the Dungeon (to return to)
|
8
|
+
# initialize is only called the first time, so this greeting is only seen once
|
8
9
|
puts "These things always start the same way and your adventure is no exception..."
|
9
10
|
puts "You walk into town, scanning each nook and cranny. Most faces are friendly,"
|
10
11
|
puts "some are not..."
|
11
12
|
end
|
12
13
|
|
13
14
|
def choices
|
14
|
-
save_file = 'lib/save_game.txt'
|
15
15
|
move = 0
|
16
16
|
until move == "3"
|
17
17
|
begin
|
@@ -40,8 +40,8 @@ class Town
|
|
40
40
|
when move == "2"
|
41
41
|
Dungeon.new.choices
|
42
42
|
when move == "3"
|
43
|
-
#
|
44
|
-
|
43
|
+
# save the player's stats before exit
|
44
|
+
save_data
|
45
45
|
exit
|
46
46
|
end
|
47
47
|
end
|
@@ -64,11 +64,11 @@ class Dungeon
|
|
64
64
|
puts "You have entered the dungeon! DUM DUM DUM!!"
|
65
65
|
end
|
66
66
|
|
67
|
-
def choices
|
67
|
+
def choices
|
68
68
|
move = 0
|
69
|
+
load_data
|
69
70
|
until move == "2"
|
70
71
|
begin
|
71
|
-
load_data
|
72
72
|
puts # formatting
|
73
73
|
puts bar_top
|
74
74
|
puts stat_bar(@player.name, @player.xp, @player.lvl, @player.coin, @player.cur_hp, @player.cur_mana)
|
@@ -82,12 +82,12 @@ def choices
|
|
82
82
|
case
|
83
83
|
when move == "1"
|
84
84
|
puts # formatting
|
85
|
-
puts "You walk further into the dark, dank,"
|
86
|
-
puts "
|
87
|
-
puts "at your awesome alliteration ability."
|
85
|
+
puts "You walk further into the dark, dank, dirty, dungeon,"
|
86
|
+
puts "smirking slightly at your awesome alliteration ability."
|
88
87
|
puts # formatting
|
89
88
|
random_encounter
|
90
89
|
when move == "2"
|
90
|
+
save_data
|
91
91
|
return
|
92
92
|
end
|
93
93
|
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: destiny
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.0.
|
4
|
+
version: 0.0.2
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Kody Wilson
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2014-03-
|
11
|
+
date: 2014-03-08 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: Role playing game with distinct classes and character development
|
14
14
|
email: kodywilson@gmail.com
|