destiny 0.0.0
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- checksums.yaml +7 -0
- data/bin/destiny +15 -0
- data/lib/destiny.rb +105 -0
- data/lib/game_mechanics.rb +94 -0
- data/lib/mobs.rb +54 -0
- data/lib/places.rb +96 -0
- data/lib/save_game.json +1 -0
- metadata +50 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 6c5ac7d63dba3be69904a064839ce903ec7c976d
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data.tar.gz: 70e56709b40ad02bf52db4f5a80e5b77cadbeca8
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SHA512:
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metadata.gz: b4df0f854ed16649e87d3a69a67fac8ad6c92f8e161c77b8187834bbfba6d73d87dbf42ec45f96d3d1c5451355df0b11dc4928fb1de561d19f1121e8f07c74e0
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data.tar.gz: be554abc959492b6342d3ade9e8f099596a0154a58b44e86bd000a0bfbb367d8dce68b05290c720a37da0a2fc9833a61283af2f75d2ca7e221201d714c8c9a48
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data/bin/destiny
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#!/usr/bin/env ruby
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require 'destiny'
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puts # formatting
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puts " " + "_"*43
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puts "| Welcome to the exciting world of Destiny! |"
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puts " " + "-"*43
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puts # formatting
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puts "Selectable options will normally be enclosed in []'s."
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puts "Would you like to start a new game?"
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GameSelect.new.outcome
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Town.new.choices
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data/lib/destiny.rb
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require "json"
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require "game_mechanics"
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require "mobs"
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require "places"
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include GameMechanics
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def choose_name
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puts #formatting
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puts "Please enter your new character's name:"
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prompt; gets.chomp
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end
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def read_one_line(file_name, line_number)
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File.open(file_name) do |file|
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current_line = 1
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file.each_line do |line|
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return line.chomp if line_number == current_line
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current_line += 1
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end
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end
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end
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class GameSelect
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attr_accessor :game_select
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def initialize default="default"
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#rspec with user input is more tricky, this allows me to test
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@default = default
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return @game_select = @default if @default != "default"
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#restrict input to valid answers, but don't worry about case
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begin
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puts "Please enter [yes] or [no]:"
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prompt; @game_select = STDIN.gets.chomp.downcase
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end while not (@game_select == "yes" or @game_select == "no")
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end
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def outcome
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if @game_select == "yes"
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# this is purely for rspec
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return "Starting a new game, please answer the following questions:" if @default != "default"
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begin
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puts # formatting
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puts "_"*50
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puts "Starting a new game, please answer the following questions:"
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puts "Whould you like to play as a knight or wizard?"
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puts "[1]. Knight"
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puts "[2]. Wizard"
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prompt; class_choice = gets.chomp
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end while not (class_choice == "1" or class_choice == "2")
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begin
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player_name = choose_name
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puts #formatting
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puts "You have chosen #{player_name} as your character's name. Is this correct?"
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puts "Please enter [yes] to confirm."
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prompt; confirm_name = STDIN.gets.chomp.downcase
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end while not (confirm_name == "yes")
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if class_choice == "1"
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@player = Knight.new
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elsif class_choice == "2"
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@player = Wizard.new
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end
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# Set player name, write attributes to save file, then return player to binary
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@player.name = "#{player_name}"
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save_data
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# Intro for new players
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puts #formatting
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puts "Prepare ye, #{@player.name} for great adventure!"
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puts "Ye are a young #{@player.class} with magnificent deeds ahead of ye!"
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puts # formatting
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@player
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elsif @game_select == "no"
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# for rspec
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return "Loading the existing game." if @default != "default"
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puts # formatting
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puts "Loading the existing game."
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puts # formatting
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@player = load_data
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end
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end
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end
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class NewGame
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attr_accessor :save_slot, :char_name
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def initialize new_game
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@new_game = new_game
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end
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def answer_was game_select="yes"
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@game_select = game_select
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#should probably be a case statement that verifies that only yes, y, no, or n was entered
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# and ignores caps (lower and upper are valid)
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if @game_select == "yes"
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puts # formatting
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puts "Starting a new game, please enter character name:"
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# @character_name = gets
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else
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# Here I will display both save slots with the character names.
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"Please select a game to load:"
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end
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end
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end
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module GameMechanics
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@@save_file = 'lib/save_game.json'
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def prompt
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print ">> "
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end
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def save_data
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save_info = {
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role: @player.class,
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cur_hp: @player.cur_hp,
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cur_mana: @player.cur_mana,
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xp: @player.xp,
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lvl: @player.lvl,
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coin: @player.coin,
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name: @player.name
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}
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File.open(@@save_file, "w") do |f|
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f.write(save_info.to_json)
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end
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end
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def load_data
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load_info = JSON.parse(File.read(@@save_file))
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role = load_info['role']
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if role == "Knight"
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@player = Knight.new
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elsif role == "Wizard"
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@player = Wizard.new
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end
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# Set attributes based off information in load_info
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@player.cur_hp = load_info['cur_hp']
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@player.cur_mana = load_info['cur_mana']
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@player.xp = load_info['xp']
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@player.lvl = load_info['lvl']
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@player.coin = load_info['coin']
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@player.name = load_info['name']
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@player
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# I was trying to do the above assignments with iteration, there has to be a way!
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# load_info.each do |attribute, value|
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# @player.#{attribute} = value unless attribute == "role"
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# end
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end
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def restore_player
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@player.cur_hp = @player.hp
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@player.cur_mana = @player.mana
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save_data
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end
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def bar_top
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"_"*25 + " STATS " + "_"*25
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end
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def stat_bar name, xp, lvl, coin, cur_hp, cur_mana
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"Name: #{name} | XP: #{xp} | Lvl: #{lvl} | Coin: #{coin} | HP: #{cur_hp} | Mana: #{cur_mana}"
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end
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def bar_low
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"-"*58
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end
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def dice(sides=6,&block)
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if block_given?
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block.call(rand(1..sides))
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else
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rand(1..sides)
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end
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end
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def random_encounter
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chance = dice(20)
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case
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when (1..5).include?(chance)
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puts # formatting
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puts "You get the feeling you are being watched..."
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puts # formatting
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when (6..10).include?(chance)
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puts #format
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puts "A small goblin springs from the shadows and attacks!!"
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puts #format
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when (11..15).include?(chance)
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puts #format
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puts "You hear squeeking sounds. BIG squeeking sounds!"
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puts #format
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when (16..20).include?(chance)
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puts # formatting
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puts "You step into a puddle of water and angrily lift your boot out."
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puts # formatting
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end
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end
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end
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data/lib/mobs.rb
ADDED
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class Mobs
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attr_accessor :str, :agi, :int, :dmg, :armor, :hp, :cur_hp, :dodge, :mana, :cur_mana, :xp, :lvl, :coin, :name
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def initialize(str, agi, int, dmg, armor, hp, cur_hp, dodge, mana, cur_mana, xp, lvl, coin, name="MOB")
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@str = str
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@agi = agi
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@int = int
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@dmg = dmg
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@armor = armor
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@hp = hp
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@cur_hp = cur_hp
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@dodge = dodge
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@mana = mana
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@cur_mana = cur_mana
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@xp = xp
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@lvl = lvl
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@coin = coin
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@name = name
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end
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end
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class Knight < Mobs
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def initialize(str=14, agi=12, int=8, dmg=6, armor=10, hp=8, cur_hp=8, dodge=20, mana=8, cur_mana=8, xp=0, lvl=1, coin=0, name="Knight")
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super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
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end
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end
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class Wizard < Mobs
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def initialize(str=8, agi=10, int=16, dmg=3, armor=4, hp=4, cur_hp=4, dodge=10, mana=24, cur_mana=24, xp=0, lvl=1, coin=0, name="Wizard")
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super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
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end
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end
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class Goblin < Mobs
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def initialize(str=10, agi=10, int=8, dmg=3, armor=6, hp=3, cur_hp=3, dodge=20, mana=2, cur_mana=2, xp=0, lvl=1, coin=0, name="Goblin")
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super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
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end
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end
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class GiantRat < Mobs
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def initialize(str=12, agi=10, int=4, dmg=3, armor=6, hp=3, cur_hp=3, dodge=10, mana=0, cur_mana=0, xp=0, lvl=1, coin=0, name="ROUS")
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super(str,agi,int,dmg,armor,hp,cur_hp,dodge,mana,cur_mana,xp,lvl,coin,name)
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end
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end
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data/lib/places.rb
ADDED
@@ -0,0 +1,96 @@
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# This file will contain the various places the player can go
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# Town, Tavern, Dungeon and options in each
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class Town
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def initialize
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# only available as an option in the Dungeon (to return to)
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puts "These things always start the same way and your adventure is no exception..."
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puts "You walk into town, scanning each nook and cranny. Most faces are friendly,"
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puts "some are not..."
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end
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12
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13
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def choices
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14
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save_file = 'lib/save_game.txt'
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15
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move = 0
|
16
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until move == "3"
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begin
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18
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load_data
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19
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puts # formatting
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puts bar_top
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puts stat_bar(@player.name, @player.xp, @player.lvl, @player.coin, @player.cur_hp, @player.cur_mana)
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puts bar_low
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puts # formatting
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24
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puts "Please choose where you will head next:"
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25
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puts "[1]. Ye Old Tavern"
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puts "[2]. Dungeon"
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27
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puts "[3]. Exit game"
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28
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prompt; move = gets.chomp
|
29
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+
end while not (move == "1" or move == "2" or move == "3")
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30
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case
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31
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when move == "1"
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32
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# Put this in Tavern class???
|
33
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# also Tavern should restore the cur_hp and cur_mana to max values!
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34
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puts # formatting
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35
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puts "You enter the tavern. The air is thick with smoke, but you find a place"
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36
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puts "near a window and after a bowl of hearty soup and a bit of rest, you feel"
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37
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puts "greatly replenished."
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38
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puts # formatting
|
39
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restore_player
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40
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when move == "2"
|
41
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Dungeon.new.choices
|
42
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when move == "3"
|
43
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# This needs to save the players stats before exit
|
44
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+
# Should probably convert the read from file to restore stats to a module
|
45
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+
exit
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
end
|
51
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+
|
52
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+
class Tavern
|
53
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+
|
54
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+
# only available as an option in the Town
|
55
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+
# This class will essentially "heal" the player by restoring mana and hp
|
56
|
+
|
57
|
+
end
|
58
|
+
|
59
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+
class Dungeon
|
60
|
+
|
61
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+
# can go here from town, will spawn random encounters, etc.
|
62
|
+
def initialize
|
63
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+
puts # formatting
|
64
|
+
puts "You have entered the dungeon! DUM DUM DUM!!"
|
65
|
+
end
|
66
|
+
|
67
|
+
def choices
|
68
|
+
move = 0
|
69
|
+
until move == "2"
|
70
|
+
begin
|
71
|
+
load_data
|
72
|
+
puts # formatting
|
73
|
+
puts bar_top
|
74
|
+
puts stat_bar(@player.name, @player.xp, @player.lvl, @player.coin, @player.cur_hp, @player.cur_mana)
|
75
|
+
puts bar_low
|
76
|
+
puts # formatting
|
77
|
+
puts "Now #{@player.name}, what will you do next?"
|
78
|
+
puts "[1]. Go deeper into the dungeon."
|
79
|
+
puts "[2]. Return to town."
|
80
|
+
prompt; move = gets.chomp
|
81
|
+
end while not (move == "1" or move == "2")
|
82
|
+
case
|
83
|
+
when move == "1"
|
84
|
+
puts # formatting
|
85
|
+
puts "You walk further into the dark, dank,"
|
86
|
+
puts "dirty, dungeon, smirking slightly"
|
87
|
+
puts "at your awesome alliteration ability."
|
88
|
+
puts # formatting
|
89
|
+
random_encounter
|
90
|
+
when move == "2"
|
91
|
+
return
|
92
|
+
end
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
end
|
data/lib/save_game.json
ADDED
@@ -0,0 +1 @@
|
|
1
|
+
{"role":"Wizard","xp":0,"lvl":1,"coin":0,"name":"Gizard"}
|
metadata
ADDED
@@ -0,0 +1,50 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: destiny
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Kody Wilson
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-03-03 00:00:00.000000000 Z
|
12
|
+
dependencies: []
|
13
|
+
description: Role playing game with distinct classes and character development
|
14
|
+
email: kodywilson@gmail.com
|
15
|
+
executables:
|
16
|
+
- destiny
|
17
|
+
extensions: []
|
18
|
+
extra_rdoc_files: []
|
19
|
+
files:
|
20
|
+
- bin/destiny
|
21
|
+
- lib/destiny.rb
|
22
|
+
- lib/game_mechanics.rb
|
23
|
+
- lib/mobs.rb
|
24
|
+
- lib/places.rb
|
25
|
+
- lib/save_game.json
|
26
|
+
homepage: http://rubygems.org/gems/destiny
|
27
|
+
licenses:
|
28
|
+
- MIT
|
29
|
+
metadata: {}
|
30
|
+
post_install_message:
|
31
|
+
rdoc_options: []
|
32
|
+
require_paths:
|
33
|
+
- lib
|
34
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
35
|
+
requirements:
|
36
|
+
- - ">="
|
37
|
+
- !ruby/object:Gem::Version
|
38
|
+
version: '0'
|
39
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
40
|
+
requirements:
|
41
|
+
- - ">="
|
42
|
+
- !ruby/object:Gem::Version
|
43
|
+
version: '0'
|
44
|
+
requirements: []
|
45
|
+
rubyforge_project:
|
46
|
+
rubygems_version: 2.2.2
|
47
|
+
signing_key:
|
48
|
+
specification_version: 4
|
49
|
+
summary: text rpg
|
50
|
+
test_files: []
|