demiurge 0.2.0
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/.travis.yml +5 -0
- data/.yardopts +5 -0
- data/AUTHORS.txt +6 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/CONCEPTS.md +271 -0
- data/Gemfile +4 -0
- data/HACKING.md +34 -0
- data/LICENSE.txt +21 -0
- data/README.md +181 -0
- data/RELOADING.md +94 -0
- data/Rakefile +10 -0
- data/SECURITY.md +103 -0
- data/WORLD_FILES.md +134 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/demiurge.gemspec +31 -0
- data/exe/demirun +16 -0
- data/lib/demiurge/action_item.rb +643 -0
- data/lib/demiurge/agent.rb +338 -0
- data/lib/demiurge/container.rb +194 -0
- data/lib/demiurge/dsl.rb +583 -0
- data/lib/demiurge/exception.rb +170 -0
- data/lib/demiurge/inert_state_item.rb +21 -0
- data/lib/demiurge/intention.rb +164 -0
- data/lib/demiurge/location.rb +85 -0
- data/lib/demiurge/notification_names.rb +93 -0
- data/lib/demiurge/tmx.rb +439 -0
- data/lib/demiurge/util.rb +67 -0
- data/lib/demiurge/version.rb +4 -0
- data/lib/demiurge/zone.rb +108 -0
- data/lib/demiurge.rb +812 -0
- metadata +165 -0
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module Demiurge
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# A Demiurge::ActionItem keeps track of actions from Ruby code
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# blocks and implements the Demiurge DSL for action code, including
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# inside World Files.
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#
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# @since 0.0.1
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class ActionItem < StateItem
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# Constructor. Set up ActionItem-specific things like EveryXTicks actions.
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#
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# @param name [String] The registered StateItem name
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# @param engine [Demiurge::Engine] The Engine this item is part of
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# @param state [Hash] The state hash for this item
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# @return [void]
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# @since 0.0.1
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def initialize(name, engine, state)
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super # Set @name and @engine and @state
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@every_x_ticks_intention = ActionItemInternal::EveryXTicksIntention.new(engine, name)
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nil
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end
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# Callback to be called from the Engine when all items are loaded.
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#
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# @return [void]
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# @since 0.0.1
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def finished_init
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loc = self.location
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loc.move_item_inside(self) unless loc.nil?
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nil
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end
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# Get the name of this item's location. This is compatible with
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# complex positions, and removes any sub-location suffix, if there
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# is one.
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#
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# @return [String, nil] The location name where this item exists, or nil if it has no location
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# @since 0.0.1
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def location_name
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pos = @state["position"]
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pos ? pos.split("#",2)[0] : nil
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end
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# Get the location StateItem where this item is located.
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#
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# @return [Demiurge::StateItem, nil] The location's StateItem, or nil if this item has no location
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# @since 0.0.1
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def location
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ln = location_name
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return nil if ln == "" || ln == nil
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@engine.item_by_name(location_name)
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end
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# A Position can be simply a location ("here's a room-type object
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# and you're in it") or something more specific, such as a
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# specific coordinate within a room. In general, a Position
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# consists of a location's unique item name, optionally followed
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# by an optional pound sign ("#") and zone-specific additional
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# coordinates.
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#
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# @return [String, nil] This item's position, or nil if it has no location.
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def position
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@state["position"]
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end
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# Get the StateItem of the Zone where this item is located. This
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# may be different from its "home" Zone.
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#
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# @return [StateItem, nil] This item's Zone's StateItem, or nil in the very unusual case that it has no current Zone.
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def zone
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zn = zone_name
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zn ? @engine.item_by_name(zn) : nil
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end
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# Get the Zone name for this StateItem's current location, which
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# may be different from its "home" Zone.
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#
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# @return [String, nil] This item's Zone's name, or nil in the very unusual case that it has no current Zone.
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def zone_name
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l = location
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l ? l.zone_name : state["zone"]
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end
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# An internal function that provides the object's internal state
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# to an action block via a Runner class.
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#
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# @return [Hash] The internal state of this item for use in DSL action blocks
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# @api private
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# @since 0.0.1
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def __state_internal
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@state
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end
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# Get this item's intentions for the next tick.
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#
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# @return [Array<Demiurge::Intention>] An array of intentions for next tick
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# @since 0.0.1
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def intentions_for_next_step
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everies = @state["everies"]
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return [] if everies.nil? || everies.empty?
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[@every_x_ticks_intention]
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end
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# Legal keys to pass to ActionItem#register_actions' hash
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# @since 0.0.1
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ACTION_LEGAL_KEYS = [ "name", "block", "busy", "engine_code", "tags" ]
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# This method is called by (among other things) define_action to
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# specify things about an action. It's how to specify the
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# action's code, how busy it makes an agent when it occurs, what
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# Runner to use with it, and any appropriate String tags. While it
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# can be called multiple times to specify different things about a
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# single action, it must not be called with the same information.
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# So the block can only be specified once, "busy" can only be
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# specified once and so on.
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#
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# This means that if an action's block is given implicitly by
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# something like an every_X_ticks declaration, it can use
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# define_action to set "busy" or "engine_code". But it can't
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# define a different block of code to run with define_action.
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#
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# @param action_hash [Hash] Specify something or everything about an action by its name.
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# @option action_hash [String] name The name of the action, which is required.
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# @option action_hash [Proc] block The block of code for the action itself
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# @return void
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# @since 0.0.1
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def register_actions(action_hash)
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@engine.register_actions_by_item_and_action_name(@name => action_hash)
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end
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# This is a raw, low-level way to execute an action of an
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# ActionItem. It doesn't wait for Intentions. It doesn't send
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# extra notifications. It doesn't offer or give a chance to cancel
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# the action. It just runs.
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#
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# @param action_name [String] The name of the action to run. Must already be registered.
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# @param args [Array] Additional arguments to pass to the action's code block
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# @param current_intention [nil, Intention] Current intention being executed, if any. This is used for to cancel an intention, if necessary
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# @return [void]
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# @since 0.0.1
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def run_action(action_name, *args, current_intention: nil)
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action = get_action(action_name)
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raise ::Demiurge::Errors::NoSuchActionError.new("No such action as #{action_name.inspect} for #{@name.inspect}!",
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"item" => self.name, "action" => action_name,
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execution_context: @engine.execution_context) unless action
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block = action["block"]
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raise ::Demiurge::Errors::NoSuchActionError.new("Action was never defined for #{action_name.inspect} of object #{@name.inspect}!",
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"item" => self.name, "action" => action_name,
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execution_context: @engine.execution_context) unless block
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runner_constructor_args = {}
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if action["engine_code"]
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block_runner_type = ActionItemInternal::EngineBlockRunner
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elsif self.agent?
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block_runner_type = ActionItemInternal::AgentBlockRunner
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runner_constructor_args[:current_intention] = current_intention
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else
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block_runner_type = ActionItemInternal::ActionItemBlockRunner
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runner_constructor_args[:current_intention] = current_intention
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end
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# TODO: can we save block runners between actions?
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block_runner = block_runner_type.new(self, **runner_constructor_args)
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begin
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@engine.push_context("running_action" => action_name, "running_action_item" => @name) do
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block_runner.instance_exec(*args, &block)
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end
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rescue
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#STDERR.puts "#{$!.message}\n#{$!.backtrace.join("\n")}"
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raise ::Demiurge::Errors::BadScriptError.new("Script error of type #{$!.class} with message: #{$!.message}",
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{ "runner type": block_runner_type.to_s, "action" => action_name, },
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execution_context: @engine.execution_context);
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end
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nil
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end
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# Get the action hash structure for a given action name. This is
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# normally done to verify that a specific action name exists at
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# all.
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#
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# @param action_name [String] The action name to query
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# @return [Hash, nil] A hash of information about the action, or nil if the action doesn't exist
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# @since 0.0.1
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def get_action(action_name)
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action = @engine.action_for_item(@name, action_name)
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if !action && state["parent"]
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# Do we have a parent and no action definition yet? If so, defer to the parent.
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action = @engine.item_by_name(state["parent"]).get_action(action_name)
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end
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action
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end
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# Return all actions which have the given String tags specified for them.
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#
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# @param tags [Array<String>] An array of tags the returned actions should match
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# @return [Array<Hash>] An array of action structures. The "name" field of each gives the action name
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# @since 0.0.1
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def get_actions_with_tags(tags)
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tags = [tags].flatten # Allow calling with a single tag string
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@actions = []
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@engine.actions_for_item(@name).each do |action_name, action_struct|
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# I'm sure there's some more clever way to check if the action contains all these tags...
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if (tags - (action_struct["tags"] || [])).empty?
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@actions.push action_struct
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end
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end
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@actions
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end
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end
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# This module is for Intentions, BlockRunners and whatnot that are
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# internal implementation details of ActionItem.
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#
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# @api private
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# @since 0.0.1
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module ActionItemInternal; end
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# BlockRunners set up the environment for an action's block of code.
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# They provide available information and available actions. The
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# BlockRunner parent class is mostly to provide a root location to
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# begin looking for BlockRunners.
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#
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# @since 0.0.1
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class ActionItemInternal::BlockRunner
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# @return [Demiurge::ActionItem] The item the BlockRunner is attached to
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attr_reader :item
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# @return [Demiurge::Engine] The engine the BlockRunner is attached to
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attr_reader :engine
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# Constructor: set the item
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# Ruby bug: with no unused kw args, passing this an empty hash of kw args will give "ArgumentError: wrong number of arguments"
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#
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# @param item [Demiurge::ActionItem] The item using the block, and (usually) the item taking action
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def initialize(item, unused_kw_arg:nil)
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@item = item
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@engine = item.engine
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end
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end
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# This is a very simple BlockRunner for defining DSL actions that
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# need very little extra support. It's for weird, powerful actions
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# that mess with the internals of the engine. You can request it by
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# passing the "engine_code" option to define_action.
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#
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# @since 0.0.1
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class ActionItemInternal::EngineBlockRunner < ActionItemInternal::BlockRunner
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end
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# The ActionItemBlockRunner is a good, general-purpose block runner
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# that supplies more context and more "gentle" object accessors to
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# the block code. The methods of this class are generally intended
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# to be used in the block code.
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#
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# @since 0.0.1
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class ActionItemInternal::ActionItemBlockRunner < ActionItemInternal::BlockRunner
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# @return [Demiurge::Intention, nil] The current intention, if any
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# @since 0.0.1
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attr_reader :current_intention
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# The constructor
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#
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# @param item The item receiving the block and (usually) taking action
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# @param current_intention The current intention, if any; used for canceling
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# @since 0.0.1
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def initialize(item, current_intention:)
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super(item)
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@current_intention = current_intention
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end
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# Access the item's state via a state wrapper. This only allows
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# setting new fields or reading fields that already exist.
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#
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# @return [Demiurge::ActionItemInternal::ActionItemStateWrapper] The state wrapper to control access
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# @since 0.0.1
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def state
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@state_wrapper ||= ActionItemInternal::ActionItemStateWrapper.new(@item)
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end
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private
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def to_demiurge_name(item)
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return item if item.is_a?(String)
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return item.name if item.respond_to?(:name)
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raise Demiurge::Errors::BadScriptError.new("Not sure how to convert PORO to Demiurge name: #{item.inspect}!",
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execution_context: @item.engine.execution_context)
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end
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public
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# Send a notification, starting from the location of the
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# ActionItem. Any fields other than the special "type", "zone",
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# "location" and "actor" fields will be sent as additional
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# notification fields.
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#
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# @param data [Hash] The fields for the notification to send
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# @option data [String] type The notification type to send
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# @option data [String] zone The zone name to send the notification in; defaults to ActionItem's zone
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# @option data [String] location The location name to send the notification in; defaults to ActionItem's location
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# @option data [String] actor The acting item's name; defaults to this ActionItem
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# @return [void]
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# @since 0.0.1
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def notification(data)
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type = data.delete("type") || data.delete(:type) || data.delete("type") || data.delete(:type)
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zone = to_demiurge_name(data.delete("zone") || data.delete(:zone) || @item.zone)
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location = to_demiurge_name(data.delete("location") || data.delete(:location) || @item.location)
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actor = to_demiurge_name(data.delete("actor") || data.delete(:actor) || @item)
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@item.engine.send_notification(data, type: type.to_s, zone: zone, location: location, actor: actor, include_context: true)
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nil
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end
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# Create an action to be executed immediately. This doesn't go
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# through an agent's action queue or make anybody busy. It just
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# happens during the current tick, but it uses the normal
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# allow/offer/execute/notify cycle.
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#
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# @param name [String] The action name
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# @param args [Array] Additional arguments to send to the action
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# @return [void]
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# @since 0.0.1
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def action(name, *args)
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intention = ActionItemInternal::ActionIntention.new(engine, @item.name, name, *args)
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@item.engine.queue_intention(intention)
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nil
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end
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|
322
|
+
# For tiled maps, cut the position string apart into a location
|
323
|
+
# and X and Y tile coordinates within that location.
|
324
|
+
#
|
325
|
+
# @param position [String] The position string
|
326
|
+
# @return [String, Integer, Integer] The location string, the X coordinate and the Y coordinate
|
327
|
+
# @since 0.0.1
|
328
|
+
def position_to_location_and_tile_coords(position)
|
329
|
+
::Demiurge::TmxLocation.position_to_loc_coords(position)
|
330
|
+
end
|
331
|
+
|
332
|
+
# Cancel the current intention. Raise a NoCurrentIntentionError if there isn't one.
|
333
|
+
#
|
334
|
+
# @param reason [String] The reason to cancel
|
335
|
+
# @param extra_info [Hash] Additional cancellation info, if any
|
336
|
+
# @return [void]
|
337
|
+
# @since 0.0.1
|
338
|
+
def cancel_intention(reason, extra_info = {})
|
339
|
+
raise ::Demiurge::Errors::NoCurrentIntentionError.new("No current intention in action of item #{@item.name}!", { "script_item": @item.name },
|
340
|
+
execution_context: @item.engine.execution_context) unless @current_intention
|
341
|
+
@current_intention.cancel(reason, extra_info)
|
342
|
+
nil
|
343
|
+
end
|
344
|
+
|
345
|
+
# Cancel the current intention. Do nothing if there isn't one.
|
346
|
+
#
|
347
|
+
# @param reason [String] The reason to cancel
|
348
|
+
# @param extra_info [Hash] Additional cancellation info, if any
|
349
|
+
# @return [void]
|
350
|
+
# @since 0.0.1
|
351
|
+
def cancel_intention_if_present(reason, extra_info = {})
|
352
|
+
@current_intention.cancel(reason, extra_info) if @current_intention
|
353
|
+
end
|
354
|
+
end
|
355
|
+
|
356
|
+
# This is a BlockRunner for an agent's actions - it will be used if
|
357
|
+
# "engine_code" isn't set and the item for the action is an agent.
|
358
|
+
#
|
359
|
+
# @since 0.0.1
|
360
|
+
class ActionItemInternal::AgentBlockRunner < ActionItemInternal::ActionItemBlockRunner
|
361
|
+
# Move the agent to a specific position immediately. Don't play a
|
362
|
+
# walking animation or anything. Just put it where it needs to be.
|
363
|
+
#
|
364
|
+
# @param position [String] The position to move to
|
365
|
+
# @return [void]
|
366
|
+
# @since 0.0.1
|
367
|
+
def move_to_instant(position)
|
368
|
+
# TODO: We don't have a great way to do this for non-agent entities. How does "accomodate" work for non-agents?
|
369
|
+
# This may be app-specific.
|
370
|
+
|
371
|
+
loc_name, next_x, next_y = TmxLocation.position_to_loc_coords(position)
|
372
|
+
location = @item.engine.item_by_name(loc_name)
|
373
|
+
if !location
|
374
|
+
cancel_intention_if_present "Location #{loc_name.inspect} doesn't exist.", "position" => position, "mover" => @item.name
|
375
|
+
elsif location.can_accomodate_agent?(@item, position)
|
376
|
+
@item.move_to_position(position)
|
377
|
+
else
|
378
|
+
cancel_intention_if_present "That position is blocked.", "position" => position, "message" => "position blocked", "mover" => @item.name
|
379
|
+
end
|
380
|
+
end
|
381
|
+
|
382
|
+
# Queue an action for this agent, to be performed during the next
|
383
|
+
# tick.
|
384
|
+
#
|
385
|
+
# @param action_name [String] The action name to queue up
|
386
|
+
# @param args [Array] Additional arguments to pass to the action block
|
387
|
+
# @return [void]
|
388
|
+
# @since 0.0.1
|
389
|
+
def queue_action(action_name, *args)
|
390
|
+
unless @item.is_a?(::Demiurge::Agent)
|
391
|
+
@engine.admin_warning("Trying to queue an action #{action_name.inspect} for an item #{@item.name.inspect} that isn't an agent! Skipping.")
|
392
|
+
return
|
393
|
+
end
|
394
|
+
act = @item.get_action(action_name)
|
395
|
+
unless act
|
396
|
+
raise Demiurge::Errors::NoSuchActionError.new("Trying to queue an action #{action_name.inspect} for an item #{@item.name.inspect} that doesn't have it!",
|
397
|
+
"item" => @item.name, "action" => action_name, execution_context: @item.engine.execution_context)
|
398
|
+
return
|
399
|
+
end
|
400
|
+
@item.queue_action(action_name, args)
|
401
|
+
end
|
402
|
+
|
403
|
+
# Dump the engine's state as JSON, as an admin-only action.
|
404
|
+
#
|
405
|
+
# @param filename [String] The filename to dump state to.
|
406
|
+
# @return [void]
|
407
|
+
# @since 0.0.1
|
408
|
+
def dump_state(filename = "statedump.json")
|
409
|
+
unless @item.state["admin"] # Admin-only command
|
410
|
+
cancel_intention_if_present("The dump_state operation is admin-only!")
|
411
|
+
return
|
412
|
+
end
|
413
|
+
|
414
|
+
ss = @item.engine.structured_state
|
415
|
+
File.open(filename) do |f|
|
416
|
+
f.print MultiJson.dump(ss, :pretty => true)
|
417
|
+
end
|
418
|
+
nil
|
419
|
+
end
|
420
|
+
end
|
421
|
+
|
422
|
+
# An Intention for an ActionItem to perform one of its actions. This
|
423
|
+
# isn't an agent-specific intention which checks if the agent is
|
424
|
+
# busy and performs the action exclusively. Instead, it's an
|
425
|
+
# ActionItem performing this action as soon as the next tick happens
|
426
|
+
# - more than one can occur, for instance.
|
427
|
+
#
|
428
|
+
# @since 0.0.1
|
429
|
+
class ActionItemInternal::ActionIntention < Demiurge::Intention
|
430
|
+
# @return [String] The action name to perform
|
431
|
+
# @since 0.0.1
|
432
|
+
attr :action_name
|
433
|
+
|
434
|
+
# @return [Array] Additional arguments to pass to the argument's code block
|
435
|
+
# @since 0.0.1
|
436
|
+
attr :action_args
|
437
|
+
|
438
|
+
# Constructor. Pass in the engine, item name, action name and additional arguments.
|
439
|
+
#
|
440
|
+
# @param engine [Demiurge::Engine] The engine this Intention operates within
|
441
|
+
# @param name [String] The item name of the ActionItem acting
|
442
|
+
# @param action_name [String] The action name to perform
|
443
|
+
# @param args [Array] Additional arguments to pass to the code block
|
444
|
+
# @return [void]
|
445
|
+
# @since 0.0.1
|
446
|
+
def initialize(engine, name, action_name, *args)
|
447
|
+
@name = name
|
448
|
+
@item = engine.item_by_name(name)
|
449
|
+
raise Demiurge::Errors::NoSuchAgentError.new("Can't get agent's item for name #{name.inspect}!", execution_context: engine.execution_context) unless @item
|
450
|
+
@action_name = action_name
|
451
|
+
@action_args = args
|
452
|
+
super(engine)
|
453
|
+
nil
|
454
|
+
end
|
455
|
+
|
456
|
+
# For now, ActionIntentions don't have a way to specify "allowed"
|
457
|
+
# blocks in their DSL, so they are always considered "allowed".
|
458
|
+
#
|
459
|
+
# return [void]
|
460
|
+
# @since 0.0.1
|
461
|
+
def allowed?
|
462
|
+
true
|
463
|
+
end
|
464
|
+
|
465
|
+
# Make an offer of this ActionIntention and see if it is cancelled
|
466
|
+
# or modified. By default, offers are coordinated through the
|
467
|
+
# item's location.
|
468
|
+
#
|
469
|
+
# return [void]
|
470
|
+
# @since 0.0.1
|
471
|
+
# @note This method changed signature in 0.2.0 to stop taking an intention ID.
|
472
|
+
def offer
|
473
|
+
loc = @item.location || @item.zone
|
474
|
+
@engine.push_context("offered_action" => @action_name, "offered_location" => loc.name, "offering_item" => @item.name) do
|
475
|
+
loc.receive_offer(@action_name, self)
|
476
|
+
end
|
477
|
+
end
|
478
|
+
|
479
|
+
# Apply the ActionIntention's effects to the appropriate StateItems.
|
480
|
+
#
|
481
|
+
# return [void]
|
482
|
+
# @since 0.0.1
|
483
|
+
def apply
|
484
|
+
@item.run_action(@action_name, *@action_args, current_intention: self)
|
485
|
+
end
|
486
|
+
|
487
|
+
# Send out a notification to indicate this ActionIntention was
|
488
|
+
# cancelled. If "silent" is set to true in the cancellation info,
|
489
|
+
# no notification will be sent.
|
490
|
+
#
|
491
|
+
# @return [void]
|
492
|
+
# @since 0.0.1
|
493
|
+
def cancel_notification
|
494
|
+
return if @cancelled_info && @cancelled_info["silent"]
|
495
|
+
@engine.send_notification({
|
496
|
+
reason: @cancelled_reason,
|
497
|
+
by: @cancelled_by,
|
498
|
+
id: @intention_id,
|
499
|
+
intention_type: self.class.to_s,
|
500
|
+
info: @cancelled_info,
|
501
|
+
},
|
502
|
+
type: Demiurge::Notifications::IntentionCancelled,
|
503
|
+
zone: @item.zone_name,
|
504
|
+
location: @item.location_name,
|
505
|
+
actor: @item.name,
|
506
|
+
include_context: true)
|
507
|
+
nil
|
508
|
+
end
|
509
|
+
|
510
|
+
# Send out a notification to indicate this ActionIntention was
|
511
|
+
# applied.
|
512
|
+
#
|
513
|
+
# @return [void]
|
514
|
+
# @since 0.2.0
|
515
|
+
def apply_notification
|
516
|
+
@engine.send_notification({
|
517
|
+
id: @intention_id,
|
518
|
+
intention_type: self.class.to_s,
|
519
|
+
},
|
520
|
+
type: Demiurge::Notifications::IntentionApplied,
|
521
|
+
zone: @item.zone_name,
|
522
|
+
location: @item.location_name,
|
523
|
+
actor: @item.name,
|
524
|
+
include_context: true)
|
525
|
+
nil
|
526
|
+
end
|
527
|
+
end
|
528
|
+
|
529
|
+
# This class acts to wrap item state to avoid reading fields that
|
530
|
+
# haven't been set. Later, it may prevent access to protected state
|
531
|
+
# from lower-privilege code. Though it should always be kept in
|
532
|
+
# mind that no World File DSL code is actually secure. At best,
|
533
|
+
# security in this API may prevent accidents by the
|
534
|
+
# well-intentioned.
|
535
|
+
#
|
536
|
+
# ActionItemStateWrappers can act as Hashes (preferred) with
|
537
|
+
# square-bracket assignment, or can use (deprecated) method_missing
|
538
|
+
# to set fields. The method_missing version is deprecated both
|
539
|
+
# because it's slower and because it only allows certain key names
|
540
|
+
# to be used.
|
541
|
+
#
|
542
|
+
# @api private
|
543
|
+
# @since 0.0.1
|
544
|
+
class ActionItemInternal::ActionItemStateWrapper
|
545
|
+
def initialize(item)
|
546
|
+
@item = item
|
547
|
+
end
|
548
|
+
|
549
|
+
def has_key?(key)
|
550
|
+
@item.__state_internal.has_key?(key)
|
551
|
+
end
|
552
|
+
|
553
|
+
def [](key)
|
554
|
+
unless @item.__state_internal.has_key?(key)
|
555
|
+
raise ::Demiurge::Errors::NoSuchStateKeyError.new("No such state key as #{method_name.inspect}",
|
556
|
+
"method" => method_name, "item" => @item.name,
|
557
|
+
execution_context: @item.engine.execution_context)
|
558
|
+
end
|
559
|
+
@item.__state_internal[key]
|
560
|
+
end
|
561
|
+
|
562
|
+
def []=(key, value)
|
563
|
+
@item.__state_internal[key] = value
|
564
|
+
end
|
565
|
+
|
566
|
+
def method_missing(method_name, *args, &block)
|
567
|
+
if method_name.to_s[-1] == "="
|
568
|
+
getter_name = method_name.to_s[0..-2]
|
569
|
+
setter_name = method_name.to_s
|
570
|
+
else
|
571
|
+
getter_name = method_name.to_s
|
572
|
+
setter_name = method_name.to_s + "="
|
573
|
+
end
|
574
|
+
|
575
|
+
if @item.state.has_key?(getter_name) || method_name.to_s[-1] == "="
|
576
|
+
self.class.send(:define_method, getter_name) do
|
577
|
+
@item.__state_internal[getter_name]
|
578
|
+
end
|
579
|
+
self.class.send(:define_method, setter_name) do |val|
|
580
|
+
@item.__state_internal[getter_name] = val
|
581
|
+
end
|
582
|
+
|
583
|
+
# Call to new defined method
|
584
|
+
return self.send(method_name, *args, &block)
|
585
|
+
end
|
586
|
+
|
587
|
+
# Nope, no matching state.
|
588
|
+
raise ::Demiurge::Errors::NoSuchStateKeyError.new("No such state key as #{method_name.inspect}", "method" => method_name, "item" => @item.name,
|
589
|
+
execution_context: @item.engine.execution_context)
|
590
|
+
super
|
591
|
+
end
|
592
|
+
|
593
|
+
def respond_to_missing?(method_name, include_private = false)
|
594
|
+
@item.state.has_key?(method_name.to_s) || super
|
595
|
+
end
|
596
|
+
end
|
597
|
+
|
598
|
+
# This is a simple Intention that performs a particular action every
|
599
|
+
# so many ticks. It expects its state to be set up via the DSL
|
600
|
+
# Builder classes.
|
601
|
+
#
|
602
|
+
# @since 0.0.1
|
603
|
+
class ActionItemInternal::EveryXTicksIntention < Intention
|
604
|
+
def initialize(engine, name)
|
605
|
+
@name = name
|
606
|
+
super(engine)
|
607
|
+
end
|
608
|
+
|
609
|
+
def allowed?
|
610
|
+
true
|
611
|
+
end
|
612
|
+
|
613
|
+
# For now, empty. Later we'll want it to honor
|
614
|
+
# the offer setting of the underlying action.
|
615
|
+
def offer
|
616
|
+
end
|
617
|
+
|
618
|
+
# Shouldn't normally happen, but just in case...
|
619
|
+
def cancel_notification
|
620
|
+
# "Silent" notifications are things like an agent's action queue
|
621
|
+
# being empty so it cancels its intention. These are normal
|
622
|
+
# operation and nobody is likely to need notification every
|
623
|
+
# tick that they didn't ask to do anything so they didn't.
|
624
|
+
return if @cancelled_info && @cancelled_info["silent"]
|
625
|
+
item = @engine.item_by_name(@name)
|
626
|
+
@engine.send_notification({ reason: @cancelled_reason, by: @cancelled_by, id: @intention_id, intention_type: self.class.to_s },
|
627
|
+
type: Demiurge::Notifications::IntentionCancelled, zone: item.zone_name, location: item.location_name, actor: item.name,
|
628
|
+
include_context: true)
|
629
|
+
end
|
630
|
+
|
631
|
+
def apply
|
632
|
+
item = @engine.item_by_name(@name)
|
633
|
+
everies = item.state["everies"]
|
634
|
+
everies.each do |every|
|
635
|
+
every["counter"] += 1
|
636
|
+
if every["counter"] >= every["every"]
|
637
|
+
item.run_action(every["action"])
|
638
|
+
every["counter"] = 0
|
639
|
+
end
|
640
|
+
end
|
641
|
+
end
|
642
|
+
end
|
643
|
+
end
|