decolmor 1.1.0 → 1.3.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +47 -5
- data/NEWS.md +24 -3
- data/README.md +88 -30
- data/decolmor.gemspec +5 -5
- data/lib/decolmor/main.rb +353 -225
- data/lib/decolmor/version.rb +1 -1
- data/lib/decolmor.rb +0 -14
- data/spec/decolmor_spec.rb +373 -90
- data/spec/factories/colors.rb +51 -24
- metadata +8 -8
data/lib/decolmor/main.rb
CHANGED
@@ -1,282 +1,410 @@
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module Decolmor
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def self.hex_to_rgb(hex, alpha_round = 3)
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hex = hex.gsub('#','')
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hex = if [3, 4].include? hex.length
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hex.chars.map{ |char| char * 2 }
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else
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hex.scan(/../)
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end
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rgb = hex.map(&:hex)
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rgb.size == 4 ? rgb + [(rgb.delete_at(3) / 255.to_f).round(alpha_round)] : rgb
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def self.included(base)
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base.extend ClassMethods
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end
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template = rgb.size == 3 ? "#%02X%02X%02X" : "#%02X%02X%02X%02X"
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rgb = rgb[0..2] + [(rgb[3] * 255).round] if rgb.size == 4
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template % rgb
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end
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#========= Set default rounding for HSL/HSV/HSB/CMYK conversion ========
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# round 1 enough for lossless conversion RGB -> HSL/HSV/HSB -> RGB
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# for lossless conversion HSL <==> HSV (HSB) better to use round 2
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#
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HSX_ROUND = 1
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def self.new_rgb(red: nil, green: nil, blue: nil, alpha: nil)
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range = 0..255
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rgb = [red, green, blue].map { |channel| channel || rand(range) }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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module ClassMethods
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attr_writer :hsx_round
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def hsx_round
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@hsx_round ||= HSX_ROUND
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end
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#========= HEX <==> RGB(A) =============================================
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def hex_to_rgb(hex, alpha_round = 3, alpha_255: false)
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hex = hex.gsub('#','')
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hex = if [3, 4].include? hex.length
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hex.chars.map{ |char| char * 2 }
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else
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hex.scan(/../)
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end
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rgb = hex.map(&:hex)
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if rgb.size == 4
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rgb[3] = (rgb[3] / 255.to_f).round(alpha_round) unless alpha_255
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end
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rgb
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end
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def rgb_to_hex(rgb, alpha_255: false)
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if rgb.size == 3
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"#%02X%02X%02X" % rgb
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else
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rgb[3] = (rgb[3] * 255).round unless alpha_255
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"#%02X%02X%02X%02X" % rgb
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end
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end
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saturation *= 100
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lightness *= 100
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#=======================================================================
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#
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# simple generator RGB, you can set any channel(s)
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def new_rgb(red: nil, green: nil, blue: nil, alpha: nil)
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range = 0..255
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rgb = [red, green, blue].map { |channel| channel || rand(range) }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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# scaling RGB values into range 0..1
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red, green, blue, alpha = rgb_arr.map { |color| color / 255.to_f }
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#========= RGB(A) to HSL/HSV/HSB =======================================
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def rgb_to_hsl(rgb_arr, rounding = hsx_round)
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# scaling RGB values into range 0..1
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red, green, blue, alpha = rgb_arr.map { |color| color / 255.to_f }
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saturation = chroma == 0 ? 0 : chroma / cmax
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value = cmax
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# calculation intermediate values
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cmin, cmax, chroma = get_min_max_chroma(red, green, blue)
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# calculation HSL values
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hue = get_hue(red, green, blue)
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lightness = (cmax + cmin) / 2
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saturation = chroma == 0 ? 0 : chroma / (1 - (2 * lightness - 1).abs)
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end
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# scaling values to fill 0..100 interval
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saturation *= 100
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lightness *= 100
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# rounding, drop Alpha if not set (nil)
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hsl = [hue, saturation, lightness].map { |x| x.round(rounding) }
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alpha.nil? ? hsl : hsl + [alpha * 255]
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end
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def rgb_to_hsv(rgb_arr, rounding = hsx_round)
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# scaling RGB values into range 0..1
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red, green, blue, alpha = rgb_arr.map { |color| color / 255.to_f }
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# calculation intermediate values
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_cmin, cmax, chroma = get_min_max_chroma(red, green, blue)
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# calculation HSV values
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hue = get_hue(red, green, blue)
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saturation = chroma == 0 ? 0 : chroma / cmax
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value = cmax
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saturation /= 100
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lightness /= 100
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# scaling values into range 0..100
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saturation *= 100
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value *= 100
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k = (n + hue / 30) % 12
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lightness - a * [-1, [k - 3, 9 - k, 1].min].max
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# rounding
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hsv = [hue, saturation, value].map { |x| x.round(rounding) }
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alpha.nil? ? hsv : hsv + [alpha * 255]
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end
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alpha.nil? ? rgb : rgb + [alpha]
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end
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alias_method :rgb_to_hsb, :rgb_to_hsv
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#========= HSL/HSV/HSB to RGB(A) =======================================
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def hsl_to_rgb(hsl_arr)
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hue, saturation, lightness, alpha = hsl_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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lightness /= 100
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# calculation intermediate values
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a = saturation * [lightness, 1 - lightness].min
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# calculation rgb & scaling into range 0..255
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rgb = [0, 8, 4]
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rgb.map! do |channel|
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k = (channel + hue / 30) % 12
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channel = lightness - a * [-1, [k - 3, 9 - k, 1].min].max
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(channel * 255).round
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end
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alpha.nil? ? rgb : rgb + [alpha]
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end
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def hsv_to_rgb(hsv_arr)
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hue, saturation, value, alpha = hsv_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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value /= 100
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# calculation rgb & scaling into range 0..255
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rgb = [5, 3, 1]
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rgb.map! do |channel|
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k = (channel + hue / 60) % 6
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channel = value - value * saturation * [0, [k, 4 - k, 1].min].max
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(channel * 255).round
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end
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alpha.nil? ? rgb : rgb + [alpha]
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end
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alias_method :hsb_to_rgb, :hsv_to_rgb
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#========= Alternative implementation HSL/HSV/HSB to RGB(A) ============
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def hsl_to_rgb_alt(hsl_arr)
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hue, saturation, lightness, alpha = hsl_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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lightness /= 100
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# calculation chroma & intermediate values
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hue = (hue % 360) / 60
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chroma = (1 - (2 * lightness - 1).abs) * saturation
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x = chroma * (1 - (hue % 2 - 1).abs)
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point = get_rgb_point(hue, chroma, x)
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# calculation rgb & scaling into range 0..255
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m = lightness - chroma / 2
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rgb = point.map { |channel| ((channel + m) * 255).round }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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def hsv_to_rgb_alt(hsv_arr)
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hue, saturation, value, alpha = hsv_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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value /= 100
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# calculation chroma & intermediate values
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hue = (hue % 360) / 60
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chroma = value * saturation
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x = chroma * (1 - (hue % 2 - 1).abs)
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point = get_rgb_point(hue, chroma, x)
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# calculation rgb & scaling into range 0..255
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m = value - chroma
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rgb = point.map { |channel| ((channel + m) * 255).round }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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hue, saturation, value, alpha = hsv_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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value /= 100
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alias_method :hsb_to_rgb_alt, :hsv_to_rgb_alt
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chroma = value * saturation
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hue /= 60
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x = chroma * (1 - (hue % 2 - 1).abs)
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#========= RGB <==> HSI ================================================
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[0, x, chroma],
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[x, 0, chroma],
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[chroma, 0, x]]
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# point selection based on entering HUE input in range
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point = points.each_with_index.detect { |rgb_, n| (n * (1 / 100.000)...n + 1).include? hue }&.first
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# if point == nil (hue undefined)
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rgb = point || [0, 0, 0]
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# calculation rgb & scaling into range 0..255
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m = value - chroma
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rgb.map! { |channel| ((channel + m) * 255).round }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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def rgb_to_hsi(rgb_arr, rounding = hsx_round)
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# scaling RGB values into range 0..1
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rgb = rgb_arr[0..2].map { |color| color / 255.to_f }
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alpha = rgb_arr[3]
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# calculation HSI values
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hue = get_hue(*rgb)
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intensity = rgb.sum / 3
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saturation = intensity.zero? ? 0 : 1 - rgb.min / intensity
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# scaling values to fill 0..100 interval
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saturation *= 100
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intensity *= 100
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lightness /= 100
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# rounding, drop Alpha if not set (nil)
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hsi = [hue, saturation, intensity].map { |x| x.round(rounding) }
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alpha.nil? ? hsi : hsi + [alpha]
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end
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def hsi_to_rgb(hsi_arr)
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hue, saturation, intensity, alpha = hsi_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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intensity /= 100
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# calculation chroma & intermediate values
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#
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# as 360/60 does not get_rgb_point in any of the ranges 0...1 or 5...6
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# so in the method we use (hue % 360)
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# at the same time solving if hue is not in the 0..360 range
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hue = (hue % 360) / 60
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z = 1 - (hue % 2 - 1).abs
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chroma = (3 * intensity * saturation) / (1 + z)
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x = chroma * z
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point = get_rgb_point(hue, chroma, x)
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# calculation rgb
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m = intensity * (1 - saturation)
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rgb = point.map { |channel| channel + m }
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# checking rgb on overrange 0..1
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rgb = fix_overrange_rgb(rgb)
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# scaling into range 0..255 & rounding
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rgb.map! { |channel| (channel * 255).round }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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hsv = [hue, saturation_hsv * 100, value * 100].map { |x| x.round(rounding) }
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alpha.nil? ? hsv : hsv + [alpha]
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end
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#========= HSL <==> HSV (HSB) ==========================================
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saturation /= 100
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value /= 100
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# calculation lightness & saturation HSL
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lightness = value * (1 - saturation / 2)
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saturation_hsl = if [0, 1].any? { |v| v == lightness }
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0
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else
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211
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(value - lightness) / [lightness, 1 - lightness].min
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-
end
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213
|
-
|
214
|
-
# scaling HSL values & rounding
|
215
|
-
hsl = [hue, saturation_hsl * 100, lightness * 100].map { |x| x.round(rounding) }
|
216
|
-
alpha.nil? ? hsl : hsl + [alpha]
|
217
|
-
end
|
234
|
+
def hsl_to_hsv(hsl_arr, rounding = hsx_round)
|
235
|
+
hue, saturation, lightness, alpha = hsl_arr.map(&:to_f)
|
236
|
+
# scaling values into range 0..1
|
237
|
+
saturation /= 100
|
238
|
+
lightness /= 100
|
218
239
|
|
219
|
-
|
240
|
+
# calculation value & saturation HSV
|
241
|
+
value = lightness + saturation * [lightness, 1 - lightness].min
|
242
|
+
saturation_hsv = lightness == 0 ? 0 : 2 * (1 - lightness / value)
|
220
243
|
|
221
|
-
|
244
|
+
# scaling HSV values & rounding
|
245
|
+
hsv = [hue, saturation_hsv * 100, value * 100].map { |x| x.round(rounding) }
|
246
|
+
alpha.nil? ? hsv : hsv + [alpha]
|
247
|
+
end
|
222
248
|
|
223
|
-
|
224
|
-
|
225
|
-
|
226
|
-
|
227
|
-
|
228
|
-
|
249
|
+
alias_method :hsl_to_hsb, :hsl_to_hsv
|
250
|
+
|
251
|
+
def hsv_to_hsl(hsv_arr, rounding = hsx_round)
|
252
|
+
hue, saturation, value, alpha = hsv_arr.map(&:to_f)
|
253
|
+
# scaling values into range 0..1
|
254
|
+
saturation /= 100
|
255
|
+
value /= 100
|
256
|
+
|
257
|
+
# calculation lightness & saturation HSL
|
258
|
+
lightness = value * (1 - saturation / 2)
|
259
|
+
saturation_hsl = if [0, 1].any? { |v| v == lightness }
|
260
|
+
0
|
261
|
+
else
|
262
|
+
(value - lightness) / [lightness, 1 - lightness].min
|
263
|
+
end
|
264
|
+
|
265
|
+
# scaling HSL values & rounding
|
266
|
+
hsl = [hue, saturation_hsl * 100, lightness * 100].map { |x| x.round(rounding) }
|
267
|
+
alpha.nil? ? hsl : hsl + [alpha]
|
229
268
|
end
|
230
269
|
|
231
|
-
|
232
|
-
|
233
|
-
|
234
|
-
|
235
|
-
|
270
|
+
alias_method :hsb_to_hsl, :hsv_to_hsl
|
271
|
+
|
272
|
+
#========= RGB(A) <==> CMYK ============================================
|
273
|
+
|
274
|
+
def rgb_to_cmyk(rgb_arr, rounding = hsx_round)
|
275
|
+
# scaling RGB values into range 0..1
|
276
|
+
rgb = rgb_arr[0..2].map { |color| color / 255.to_f }
|
277
|
+
k = 1 - rgb.max
|
278
|
+
converter = proc do |color|
|
279
|
+
(1 - k) == 0 ? 0 : (1 - color - k) / (1 - k)
|
280
|
+
end
|
236
281
|
|
237
|
-
|
238
|
-
|
239
|
-
|
240
|
-
|
282
|
+
# calculation CMYK & scaling into percentages & rounding
|
283
|
+
c, m, y = rgb.map { |color| converter.call(color) || 0 }
|
284
|
+
cmyk = [c, m, y, k].map { |x| (x * 100).round(rounding) }
|
285
|
+
rgb_arr.size == 4 ? cmyk + [rgb_arr.last] : cmyk
|
241
286
|
end
|
242
287
|
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
288
|
+
def cmyk_to_rgb(cmyk_arr)
|
289
|
+
c, m, y, k = cmyk_arr[0..3].map { |color| color / 100.to_f }
|
290
|
+
converter = proc do |channel|
|
291
|
+
255 * (1 - channel) * (1 - k)
|
292
|
+
end
|
247
293
|
|
248
|
-
|
294
|
+
# calculation RGB & rounding
|
295
|
+
rgb = [c, m, y].map { |channel| converter.call(channel).round }
|
296
|
+
cmyk_arr.size == 5 ? rgb + [cmyk_arr.last] : rgb
|
297
|
+
end
|
249
298
|
|
250
|
-
|
299
|
+
#========= HEX <==> HSL/HSV/HSB/HSI ========================================
|
251
300
|
|
252
|
-
|
253
|
-
|
254
|
-
|
255
|
-
|
256
|
-
# calculation chroma
|
257
|
-
chroma = cmax - cmin
|
301
|
+
def hex_to_hsl(hex, rounding = hsx_round, alpha_255: false)
|
302
|
+
rgb = hex_to_rgb(hex, alpha_255: alpha_255)
|
303
|
+
rgb_to_hsl(rgb, rounding)
|
304
|
+
end
|
258
305
|
|
259
|
-
|
260
|
-
|
306
|
+
def hsl_to_hex(hsl_arr, alpha_255: false)
|
307
|
+
rgb = hsl_to_rgb(hsl_arr)
|
308
|
+
rgb_to_hex(rgb, alpha_255: alpha_255)
|
309
|
+
end
|
310
|
+
|
311
|
+
def hex_to_hsv(hex, rounding = hsx_round, alpha_255: false)
|
312
|
+
rgb = hex_to_rgb(hex, alpha_255: alpha_255)
|
313
|
+
rgb_to_hsv(rgb, rounding)
|
314
|
+
end
|
315
|
+
|
316
|
+
def hsv_to_hex(hsv_arr, alpha_255: false)
|
317
|
+
rgb = hsv_to_rgb(hsv_arr)
|
318
|
+
rgb_to_hex(rgb, alpha_255: alpha_255)
|
319
|
+
end
|
320
|
+
|
321
|
+
alias_method :hex_to_hsb, :hex_to_hsv
|
322
|
+
alias_method :hsb_to_hex, :hsv_to_hex
|
323
|
+
|
324
|
+
def hex_to_hsi(hex, rounding = hsx_round, alpha_255: false)
|
325
|
+
rgb = hex_to_rgb(hex, alpha_255: alpha_255)
|
326
|
+
rgb_to_hsi(rgb, rounding)
|
327
|
+
end
|
328
|
+
|
329
|
+
def hsi_to_hex(hsi_arr, alpha_255: false)
|
330
|
+
rgb = hsi_to_rgb(hsi_arr)
|
331
|
+
rgb_to_hex(rgb, alpha_255: alpha_255)
|
332
|
+
end
|
333
|
+
|
334
|
+
def hex_to_cmyk(hex, rounding = hsx_round, alpha_255: false)
|
335
|
+
rgb = hex_to_rgb(hex, alpha_255: alpha_255)
|
336
|
+
rgb_to_cmyk(rgb, rounding)
|
337
|
+
end
|
261
338
|
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
|
270
|
-
|
271
|
-
|
272
|
-
|
273
|
-
|
274
|
-
|
275
|
-
|
276
|
-
|
277
|
-
|
278
|
-
|
279
|
-
|
280
|
-
|
339
|
+
def cmyk_to_hex(cmyk_arr, alpha_255: false)
|
340
|
+
rgb = cmyk_to_rgb(cmyk_arr)
|
341
|
+
rgb_to_hex(rgb, alpha_255: alpha_255)
|
342
|
+
end
|
343
|
+
|
344
|
+
|
345
|
+
private
|
346
|
+
|
347
|
+
#========= helper methods ==============================================
|
348
|
+
|
349
|
+
# find greatest and smallest channel values and chroma from RGB
|
350
|
+
def get_min_max_chroma(red, green, blue)
|
351
|
+
cmin = [red, green, blue].min
|
352
|
+
cmax = [red, green, blue].max
|
353
|
+
# calculation chroma
|
354
|
+
chroma = cmax - cmin
|
355
|
+
|
356
|
+
[cmin, cmax, chroma]
|
357
|
+
end
|
358
|
+
|
359
|
+
# calculation HUE from RGB
|
360
|
+
def get_hue(red, green, blue)
|
361
|
+
_cmin, cmax, chroma = get_min_max_chroma(red, green, blue)
|
362
|
+
|
363
|
+
hue = if chroma == 0
|
364
|
+
0
|
365
|
+
elsif cmax == red
|
366
|
+
# red is max
|
367
|
+
((green - blue) / chroma) % 6
|
368
|
+
elsif cmax == green
|
369
|
+
# green is max
|
370
|
+
(blue - red) / chroma + 2
|
371
|
+
else
|
372
|
+
# blue is max
|
373
|
+
(red - green) / chroma + 4
|
374
|
+
end
|
375
|
+
hue * 60
|
376
|
+
|
377
|
+
# HUE will never leave the 0..360 range when RGB is within 0..255
|
378
|
+
# make negative HUEs positive
|
379
|
+
# 0 <= hue ? hue : hue + 360
|
380
|
+
end
|
381
|
+
|
382
|
+
# possible RGB points
|
383
|
+
# point selection based on entering HUE input in range
|
384
|
+
def get_rgb_point(hue, chroma, x)
|
385
|
+
case hue
|
386
|
+
when 0...1 then [chroma, x, 0]
|
387
|
+
when 1...2 then [x, chroma, 0]
|
388
|
+
when 2...3 then [0, chroma, x]
|
389
|
+
when 3...4 then [0, x, chroma]
|
390
|
+
when 4...5 then [x, 0, chroma]
|
391
|
+
when 5...6 then [chroma, 0, x]
|
392
|
+
# HUE will never leave the 0..359 range because we use (hue % 360)
|
393
|
+
# else [0, 0, 0]
|
394
|
+
end
|
395
|
+
end
|
396
|
+
|
397
|
+
# checking rgb on overrange 0..1
|
398
|
+
def fix_overrange_rgb(rgb)
|
399
|
+
max = rgb.max
|
400
|
+
# so we keep HUE
|
401
|
+
# if we had just used clipping [[value, 255].min, 0].max
|
402
|
+
# we would have changed HUE
|
403
|
+
#
|
404
|
+
# Thx to Rotem & Giacomo Catenazzi from stackoverflow
|
405
|
+
max > 1 ? rgb.map { |channel| channel / max } : rgb
|
406
|
+
end
|
281
407
|
end
|
408
|
+
|
409
|
+
extend ClassMethods
|
282
410
|
end
|
data/lib/decolmor/version.rb
CHANGED
data/lib/decolmor.rb
CHANGED
@@ -2,18 +2,4 @@ require 'decolmor/main'
|
|
2
2
|
require 'decolmor/version'
|
3
3
|
|
4
4
|
module Decolmor
|
5
|
-
#========= Set default rounding for HSL/HSV/HSB/CMYK conversion ========
|
6
|
-
|
7
|
-
# round 1 enough for lossless conversion RGB -> HSL/HSV/HSB -> RGB
|
8
|
-
# for lossless conversion HSL <==> HSV (HSB) better to use round 2
|
9
|
-
#
|
10
|
-
HSX_ROUND = 1
|
11
|
-
|
12
|
-
class << self
|
13
|
-
attr_writer :hsx_round
|
14
|
-
|
15
|
-
def hsx_round
|
16
|
-
@hsx_round ||= HSX_ROUND
|
17
|
-
end
|
18
|
-
end
|
19
5
|
end
|