decolmor 1.0.0 → 1.2.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +40 -0
- data/NEWS.md +21 -0
- data/README.md +72 -22
- data/decolmor.gemspec +4 -4
- data/lib/decolmor/main.rb +246 -220
- data/lib/decolmor/version.rb +1 -1
- data/lib/decolmor.rb +0 -14
- data/spec/decolmor_spec.rb +137 -74
- data/spec/factories/alpha.rb +1 -1
- metadata +7 -7
data/lib/decolmor/main.rb
CHANGED
@@ -1,276 +1,302 @@
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module Decolmor
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def self.hex_to_rgb(hex)
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rgb = hex.gsub('#','').scan(/../).map(&:hex).map(&:to_i)
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rgb.size == 4 ? rgb + [(rgb.delete_at(3) / 255.to_f).round(5)] : rgb
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def self.included(base)
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base.extend ClassMethods
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end
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template = rgb.size == 3 ? "#%02X%02X%02X" : "#%02X%02X%02X%02X"
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rgb = rgb[0..2] + [(rgb[3] * 255).round] if rgb.size == 4
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template % rgb
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end
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#========= Set default rounding for HSL/HSV/HSB/CMYK conversion ========
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# round 1 enough for lossless conversion RGB -> HSL/HSV/HSB -> RGB
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# for lossless conversion HSL <==> HSV (HSB) better to use round 2
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#
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HSX_ROUND = 1
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def self.new_rgb(red: nil, green: nil, blue: nil, alpha: nil)
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range = 0..255
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rgb = [red, green, blue].map { |channel| channel || rand(range) }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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module ClassMethods
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attr_writer :hsx_round
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def hsx_round
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@hsx_round ||= HSX_ROUND
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end
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#========= HEX <==> RGB(A) =============================================
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def hex_to_rgb(hex, alpha_round = 3, alpha_255: false)
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hex = hex.gsub('#','')
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hex = if [3, 4].include? hex.length
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hex.chars.map{ |char| char * 2 }
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else
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hex.scan(/../)
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end
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rgb = hex.map(&:hex)
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if rgb.size == 4
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rgb[3] = (rgb[3] / 255.to_f).round(alpha_round) unless alpha_255
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end
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rgb
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end
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def rgb_to_hex(rgb, alpha_255: false)
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if rgb.size == 3
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"#%02X%02X%02X" % rgb
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else
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rgb[3] = (rgb[3] * 255).round unless alpha_255
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"#%02X%02X%02X%02X" % rgb
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end
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end
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saturation *= 100
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lightness *= 100
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#=======================================================================
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#
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# simple generator RGB, you can set any channel(s)
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def new_rgb(red: nil, green: nil, blue: nil, alpha: nil)
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range = 0..255
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rgb = [red, green, blue].map { |channel| channel || rand(range) }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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# scaling RGB values into range 0..1
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red, green, blue, alpha = rgb_arr.map { |color| color / 255.to_f }
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#========= RGB(A) to HSL/HSV/HSB =======================================
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def rgb_to_hsl(rgb_arr, rounding = hsx_round)
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# scaling RGB values into range 0..1
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red, green, blue, alpha = rgb_arr.map { |color| color / 255.to_f }
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saturation = chroma == 0 ? 0 : chroma / cmax
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value = cmax
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# calculation intermediate values
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cmin, cmax, chroma = get_min_max_chroma(red, green, blue)
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# calculation HSL values
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hue = get_hue(red, green, blue)
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lightness = (cmax + cmin) / 2
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saturation = chroma == 0 ? 0 : chroma / (1 - (2 * lightness - 1).abs)
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end
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# scaling values to fill 0..100 interval
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saturation *= 100
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lightness *= 100
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# rounding, drop Alpha if not set (nil)
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hsl = [hue, saturation, lightness].map { |x| x.round(rounding) }
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alpha.nil? ? hsl : hsl + [alpha * 255]
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end
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def rgb_to_hsv(rgb_arr, rounding = hsx_round)
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# scaling RGB values into range 0..1
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red, green, blue, alpha = rgb_arr.map { |color| color / 255.to_f }
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# calculation intermediate values
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_cmin, cmax, chroma = get_min_max_chroma(red, green, blue)
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lightness /= 100
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# calculation HSV values
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hue = get_hue(red, green, blue)
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saturation = chroma == 0 ? 0 : chroma / cmax
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value = cmax
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# scaling values into range 0..100
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saturation *= 100
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value *= 100
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# rounding
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hsv = [hue, saturation, value].map { |x| x.round(rounding) }
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alpha.nil? ? hsv : hsv + [alpha * 255]
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end
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rgb = [0, 8, 4]
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rgb.map! { |channel| (converter.call(channel) * 255).round }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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alias_method :rgb_to_hsb, :rgb_to_hsv
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hue, saturation, value, alpha = hsv_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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value /= 100
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#========= HSL/HSV/HSB to RGB(A) =======================================
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def hsl_to_rgb(hsl_arr)
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hue, saturation, lightness, alpha = hsl_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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lightness /= 100
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rgb.map! { |channel| (converter.call(channel) * 255).round }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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# calculation intermediate values
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a = saturation * [lightness, 1 - lightness].min
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# calculation rgb & scaling into range 0..255
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rgb = [0, 8, 4]
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rgb.map! do |channel|
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k = (channel + hue / 30) % 12
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channel = lightness - a * [-1, [k - 3, 9 - k, 1].min].max
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(channel * 255).round
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end
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alpha.nil? ? rgb : rgb + [alpha]
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end
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def hsv_to_rgb(hsv_arr)
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hue, saturation, value, alpha = hsv_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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value /= 100
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# calculation rgb & scaling into range 0..255
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rgb = [5, 3, 1]
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rgb.map! do |channel|
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k = (channel + hue / 60) % 6
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channel = value - value * saturation * [0, [k, 4 - k, 1].min].max
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(channel * 255).round
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end
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alpha.nil? ? rgb : rgb + [alpha]
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end
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hue, saturation, lightness, alpha = hsl_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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lightness /= 100
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alias_method :hsb_to_rgb, :hsv_to_rgb
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chroma = (1 - (2 * lightness - 1).abs) * saturation
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hue /= 60
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x = chroma * (1 - (hue % 2 - 1).abs)
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#========= Alternative implementation HSL/HSV/HSB to RGB(A) ============
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[x, 0, chroma],
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[chroma, 0, x]]
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# point selection based on entering HUE input in range
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point = points.each_with_index.detect { |rgb_, n| (n..n + 1).include? hue }&.first
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# if point == nil (hue undefined)
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rgb = point || [0, 0, 0]
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# calculation rgb & scaling into range 0..255
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m = lightness - chroma / 2
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rgb.map! { |channel| ((channel + m) * 255).round }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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def hsl_to_rgb_alt(hsl_arr)
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hue, saturation, lightness, alpha = hsl_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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lightness /= 100
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# calculation chroma & intermediate values
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chroma = (1 - (2 * lightness - 1).abs) * saturation
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hue /= 60
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x = chroma * (1 - (hue % 2 - 1).abs)
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point = get_rgb_point(hue, chroma, x)
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# calculation rgb & scaling into range 0..255
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m = lightness - chroma / 2
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rgb = point.map { |channel| ((channel + m) * 255).round }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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def hsv_to_rgb_alt(hsv_arr)
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hue, saturation, value, alpha = hsv_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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value /= 100
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# calculation chroma & intermediate values
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chroma = value * saturation
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hue /= 60
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x = chroma * (1 - (hue % 2 - 1).abs)
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point = get_rgb_point(hue, chroma, x)
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# calculation rgb & scaling into range 0..255
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m = value - chroma
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rgb = point.map { |channel| ((channel + m) * 255).round }
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alpha.nil? ? rgb : rgb + [alpha]
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end
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alias_method :hsb_to_rgb_alt, :hsv_to_rgb_alt
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#========= HSL <==> HSV (HSB) ==========================================
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def hsl_to_hsv(hsl_arr, rounding = hsx_round)
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hue, saturation, lightness, alpha = hsl_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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lightness /= 100
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# calculation value & saturation HSV
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value = lightness + saturation * [lightness, 1 - lightness].min
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saturation_hsv = lightness == 0 ? 0 : 2 * (1 - lightness / value)
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# scaling HSV values & rounding
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hsv = [hue, saturation_hsv * 100, value * 100].map { |x| x.round(rounding) }
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alpha.nil? ? hsv : hsv + [alpha]
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end
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alias_method :hsl_to_hsb, :hsl_to_hsv
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def hsv_to_hsl(hsv_arr, rounding = hsx_round)
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hue, saturation, value, alpha = hsv_arr.map(&:to_f)
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# scaling values into range 0..1
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saturation /= 100
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value /= 100
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# calculation lightness & saturation HSL
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lightness = value * (1 - saturation / 2)
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saturation_hsl = if [0, 1].any? { |v| v == lightness }
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0
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else
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(value - lightness) / [lightness, 1 - lightness].min
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end
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# scaling HSL values & rounding
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hsl = [hue, saturation_hsl * 100, lightness * 100].map { |x| x.round(rounding) }
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alpha.nil? ? hsl : hsl + [alpha]
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end
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alias_method :hsb_to_hsl, :hsv_to_hsl
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#========= RGB(A) <==> CMYK ============================================
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def rgb_to_cmyk(rgb_arr, rounding = hsx_round)
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# scaling RGB values into range 0..1
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rgb = rgb_arr[0..2].map { |color| color / 255.to_f }
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k = 1 - rgb.max
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converter = proc do |color|
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(1 - k) == 0 ? 0 : (1 - color - k) / (1 - k)
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end
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converter = proc do |color|
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|
-
(1 - k) == 0 ? 0 : (1 - color - k) / (1 - k)
|
232
|
+
# calculation CMYK & scaling into percentages & rounding
|
233
|
+
c, m, y = rgb.map { |color| converter.call(color) || 0 }
|
234
|
+
cmyk = [c, m, y, k].map { |x| (x * 100).round(rounding) }
|
235
|
+
rgb_arr.size == 4 ? cmyk + [rgb_arr.last] : cmyk
|
223
236
|
end
|
224
237
|
|
225
|
-
|
226
|
-
|
227
|
-
|
228
|
-
|
229
|
-
|
238
|
+
def cmyk_to_rgb(cmyk_arr)
|
239
|
+
c, m, y, k = cmyk_arr[0..3].map { |color| color / 100.to_f }
|
240
|
+
converter = proc do |channel|
|
241
|
+
255 * (1 - channel) * (1 - k)
|
242
|
+
end
|
230
243
|
|
231
|
-
|
232
|
-
|
233
|
-
|
234
|
-
255 * (1 - channel) * (1 - k)
|
244
|
+
# calculation RGB & rounding
|
245
|
+
rgb = [c, m, y].map { |channel| converter.call(channel).round }
|
246
|
+
cmyk_arr.size == 5 ? rgb + [cmyk_arr.last] : rgb
|
235
247
|
end
|
236
248
|
|
237
|
-
|
238
|
-
rgb = [c, m, y].map { |channel| converter.call(channel).round }
|
239
|
-
cmyk_arr.size == 5 ? rgb + [cmyk_arr.last] : rgb
|
240
|
-
end
|
249
|
+
private
|
241
250
|
|
242
|
-
|
251
|
+
#========= helper methods for RGB to HSL/HSB/HSV =======================
|
243
252
|
|
244
|
-
|
253
|
+
# find greatest and smallest channel values and chroma from RGB
|
254
|
+
def get_min_max_chroma(red, green, blue)
|
255
|
+
cmin = [red, green, blue].min
|
256
|
+
cmax = [red, green, blue].max
|
257
|
+
# calculation chroma
|
258
|
+
chroma = cmax - cmin
|
245
259
|
|
246
|
-
|
247
|
-
|
248
|
-
cmin = [red, green, blue].min
|
249
|
-
cmax = [red, green, blue].max
|
250
|
-
# calculation chroma
|
251
|
-
chroma = cmax - cmin
|
260
|
+
[cmin, cmax, chroma]
|
261
|
+
end
|
252
262
|
|
253
|
-
|
254
|
-
|
263
|
+
# calculation HUE from RGB
|
264
|
+
def get_hue(red, green, blue)
|
265
|
+
_cmin, cmax, chroma = get_min_max_chroma(red, green, blue)
|
266
|
+
|
267
|
+
hue = if chroma == 0
|
268
|
+
0
|
269
|
+
elsif cmax == red
|
270
|
+
# red is max
|
271
|
+
((green - blue) / chroma) % 6
|
272
|
+
elsif cmax == green
|
273
|
+
# green is max
|
274
|
+
(blue - red) / chroma + 2
|
275
|
+
else
|
276
|
+
# blue is max
|
277
|
+
(red - green) / chroma + 4
|
278
|
+
end
|
279
|
+
hue * 60
|
280
|
+
|
281
|
+
# HUE will never leave the 0..360 range when RGB is within 0..255
|
282
|
+
# make negative HUEs positive
|
283
|
+
# 0 <= hue ? hue : hue + 360
|
284
|
+
end
|
255
285
|
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
# blue is max
|
270
|
-
(red - green) / chroma + 4
|
271
|
-
end
|
272
|
-
hue *= 60
|
273
|
-
# make negative HUEs positive behind 360°
|
274
|
-
0 <= hue ? hue : hue + 360
|
286
|
+
# possible RGB points
|
287
|
+
# point selection based on entering HUE input in range
|
288
|
+
def get_rgb_point(hue, chroma, x)
|
289
|
+
case hue
|
290
|
+
when 0...1 then [chroma, x, 0]
|
291
|
+
when 1...2 then [x, chroma, 0]
|
292
|
+
when 2...3 then [0, chroma, x]
|
293
|
+
when 3...4 then [0, x, chroma]
|
294
|
+
when 4...5 then [x, 0, chroma]
|
295
|
+
when 5...6 then [chroma, 0, x]
|
296
|
+
else [0, 0, 0]
|
297
|
+
end
|
298
|
+
end
|
275
299
|
end
|
300
|
+
|
301
|
+
extend ClassMethods
|
276
302
|
end
|
data/lib/decolmor/version.rb
CHANGED
data/lib/decolmor.rb
CHANGED
@@ -2,18 +2,4 @@ require 'decolmor/main'
|
|
2
2
|
require 'decolmor/version'
|
3
3
|
|
4
4
|
module Decolmor
|
5
|
-
#========= Set default rounding for HSL/HSV/HSB/CMYK conversion ========
|
6
|
-
|
7
|
-
# round 1 enough for lossless conversion RGB -> HSL/HSV/HSB -> RGB
|
8
|
-
# for lossless conversion HSL <==> HSV (HSB) better to use round 2
|
9
|
-
#
|
10
|
-
HSX_ROUND = 1
|
11
|
-
|
12
|
-
class << self
|
13
|
-
attr_writer :hsx_round
|
14
|
-
|
15
|
-
def hsx_round
|
16
|
-
@hsx_round ||= HSX_ROUND
|
17
|
-
end
|
18
|
-
end
|
19
5
|
end
|