dd-next-encounters 1.0.1 → 1.0.2
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/lib/encounters/encounter.rb +3 -1
- data/lib/encounters/lair.rb +35 -13
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA1:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: 0c439e67e42a41fce80b6270a542ace5aa2bafac
|
4
|
+
data.tar.gz: d80a2449e59c665156a29747266fa99a306b6d27
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 03ad46f247684c9aec0beaf7edb965cb56bff71b25c7a72fe08cec84fa4ff6e9bdcab0e4d5b845a72e5747c3df02320f3637aae489a4c6dc540aeec232df56d5
|
7
|
+
data.tar.gz: 218ce8c5e23c06376319d19165e31ede9ad4f65404bac2075e0a304e16ac5bc52d533f6cab5b783c6bc0bf6d02fcdf9fb099af5de31c929844c34fd660c2da8e
|
data/lib/encounters/encounter.rb
CHANGED
@@ -6,7 +6,8 @@ class Encounter
|
|
6
6
|
end
|
7
7
|
|
8
8
|
# Return true or false. Monster added or not
|
9
|
-
def
|
9
|
+
def add_monster_while_possible(monster )
|
10
|
+
raise "monster can't be nil : #{monster.inspect}" unless monster
|
10
11
|
if can_add_monster?( monster )
|
11
12
|
@monsters << monster
|
12
13
|
return true
|
@@ -25,6 +26,7 @@ class Encounter
|
|
25
26
|
private
|
26
27
|
|
27
28
|
def encounter_value( encounter )
|
29
|
+
raise "Encounter should not contain nil values : #{encounter.inspect}" if encounter.compact != encounter
|
28
30
|
encounter.map{ |e| e.xp_value }.reduce(&:+) * get_encounter_multiplier( encounter )
|
29
31
|
end
|
30
32
|
|
data/lib/encounters/lair.rb
CHANGED
@@ -26,27 +26,49 @@ class Lair
|
|
26
26
|
|
27
27
|
# encounter_level : :easy, :medium, :hard, :deadly
|
28
28
|
def get_encounter( encounter_level, *hero_level )
|
29
|
+
raise 'Empty party is not valid. Please provide at least one hero' if hero_level.empty?
|
29
30
|
@monster_manual.validate_loaded
|
30
31
|
|
31
32
|
raise "Bad encounter level : #{encounter_level.inspect}. Available encounter level : #{AVAILABLE_ENCOUNTER_LEVEL.inspect}" unless AVAILABLE_ENCOUNTER_LEVEL.include?( encounter_level )
|
32
|
-
|
33
|
+
raise 'Party too weak. Minimum 3 members' if hero_level.count < 3
|
34
|
+
|
35
|
+
hero_level.each do |level|
|
36
|
+
raise "Bad hero level : #{level}. Should be between 1 .. 20" if level < 1 || level > 20
|
37
|
+
end
|
33
38
|
|
34
|
-
|
39
|
+
party_xp_level = hero_level.map{ |hl| @xp_difficulty_table[hl][encounter_level] }.reduce(&:+)
|
35
40
|
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
troops = @encounters[encounter_type][:troops]
|
41
|
+
tested_encounters_types = []
|
42
|
+
encounter = nil
|
43
|
+
loop do
|
40
44
|
|
41
|
-
|
42
|
-
|
43
|
-
|
45
|
+
raise "Can't create an encounter for this party" if (@encounters_types-tested_encounters_types).empty?
|
46
|
+
encounter = Encounter.new( party_xp_level )
|
47
|
+
|
48
|
+
# Choose a random encounter type
|
49
|
+
encounter_type = ( @encounters_types - tested_encounters_types ).sample
|
50
|
+
bosses = @encounters[encounter_type][:bosses]
|
51
|
+
troops = @encounters[encounter_type][:troops]
|
52
|
+
|
53
|
+
# Choose a random boss
|
54
|
+
boss = bosses.sample if !bosses.empty? && rand( 1 .. 2 ) == 1
|
55
|
+
encounter.add_monster_while_possible(boss ) if boss
|
56
|
+
|
57
|
+
# Choose a random monster
|
58
|
+
monster = get_corresponding_monsters( troops, party_xp_level ).sample
|
59
|
+
# We couldn't get a monster of this type for this party. Probably the monsters are too hard
|
60
|
+
# Then we have to check again with another monster type
|
61
|
+
unless monster
|
62
|
+
tested_encounters_types << encounter_type
|
63
|
+
next
|
64
|
+
end
|
44
65
|
|
45
|
-
|
46
|
-
|
66
|
+
# Will add the same monster while party_xp_level is not reached
|
67
|
+
loop do
|
68
|
+
break unless encounter.add_monster_while_possible(monster )
|
69
|
+
end
|
47
70
|
|
48
|
-
|
49
|
-
break unless encounter.add_monster_if_possible( monster )
|
71
|
+
break
|
50
72
|
end
|
51
73
|
|
52
74
|
encounter
|