dchelimsky-rspec 1.1.10 → 1.1.11

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Files changed (120) hide show
  1. data/History.txt +17 -0
  2. data/Manifest.txt +53 -74
  3. data/Rakefile +0 -1
  4. data/examples/{pure → passing}/autogenerated_docstrings_example.rb +6 -0
  5. data/examples/{pure → passing}/before_and_after_example.rb +0 -0
  6. data/examples/{pure → passing}/behave_as_example.rb +0 -0
  7. data/examples/{pure → passing}/custom_expectation_matchers.rb +0 -0
  8. data/examples/{pure → passing}/custom_formatter.rb +1 -1
  9. data/examples/{pure → passing}/dynamic_spec.rb +2 -2
  10. data/examples/{pure → passing}/file_accessor.rb +0 -0
  11. data/examples/{pure → passing}/file_accessor_spec.rb +0 -0
  12. data/examples/{pure → passing}/greeter_spec.rb +0 -0
  13. data/examples/{pure → passing}/helper_method_example.rb +0 -0
  14. data/examples/{pure → passing}/io_processor.rb +0 -0
  15. data/examples/{pure → passing}/io_processor_spec.rb +0 -0
  16. data/examples/{pure → passing}/legacy_spec.rb +0 -0
  17. data/examples/{pure → passing}/mocking_example.rb +0 -0
  18. data/examples/{pure → passing}/multi_threaded_behaviour_runner.rb +0 -0
  19. data/examples/{pure → passing}/nested_classes_example.rb +0 -0
  20. data/examples/{pure → passing}/partial_mock_example.rb +0 -0
  21. data/examples/{pure → passing}/pending_example.rb +0 -0
  22. data/examples/{pure → passing}/predicate_example.rb +0 -0
  23. data/examples/{pure → passing}/priority.txt +0 -0
  24. data/examples/{pure → passing}/shared_example_group_example.rb +0 -0
  25. data/examples/{pure → passing}/shared_stack_examples.rb +1 -3
  26. data/examples/{pure → passing}/spec_helper.rb +0 -0
  27. data/examples/{pure → passing}/stack.rb +0 -0
  28. data/examples/{pure → passing}/stack_spec.rb +3 -2
  29. data/examples/{pure → passing}/stack_spec_with_nested_example_groups.rb +0 -0
  30. data/examples/{pure → passing}/stubbing_example.rb +0 -0
  31. data/examples/{pure → passing}/yielding_example.rb +0 -0
  32. data/lib/spec/example/before_and_after_hooks.rb +8 -21
  33. data/lib/spec/example/configuration.rb +45 -45
  34. data/lib/spec/example/example_group_factory.rb +10 -9
  35. data/lib/spec/example/example_group_methods.rb +31 -15
  36. data/lib/spec/example/example_methods.rb +74 -22
  37. data/lib/spec/example/shared_example_group.rb +27 -16
  38. data/lib/spec/example.rb +28 -0
  39. data/lib/spec/expectations.rb +1 -0
  40. data/lib/spec/extensions.rb +0 -2
  41. data/lib/spec/matchers/be.rb +96 -114
  42. data/lib/spec/matchers/operator_matcher.rb +2 -9
  43. data/lib/spec/matchers/throw_symbol.rb +41 -15
  44. data/lib/spec/matchers.rb +4 -27
  45. data/lib/spec/runner/formatter/base_text_formatter.rb +1 -1
  46. data/lib/spec/runner/option_parser.rb +2 -2
  47. data/lib/spec/runner/reporter.rb +1 -1
  48. data/lib/spec/runner.rb +1 -1
  49. data/lib/spec/version.rb +1 -1
  50. data/lib/spec.rb +1 -0
  51. data/rspec.gemspec +4 -24
  52. data/spec/spec/example/example_group_factory_spec.rb +29 -9
  53. data/spec/spec/example/example_group_methods_spec.rb +4 -6
  54. data/spec/spec/example/example_group_spec.rb +0 -6
  55. data/spec/spec/example/example_matcher_spec.rb +6 -23
  56. data/spec/spec/example/example_methods_spec.rb +117 -2
  57. data/spec/spec/example/shared_example_group_spec.rb +51 -75
  58. data/spec/spec/matchers/be_spec.rb +40 -7
  59. data/spec/spec/matchers/description_generation_spec.rb +14 -0
  60. data/spec/spec/matchers/throw_symbol_spec.rb +83 -41
  61. data/spec/spec/runner/command_line_spec.rb +4 -4
  62. data/spec/spec/runner/formatter/html_formatted-1.8.4.html +6 -6
  63. data/spec/spec/runner/formatter/html_formatted-1.8.5-jruby.html +9 -9
  64. data/spec/spec/runner/formatter/html_formatted-1.8.5.html +6 -6
  65. data/spec/spec/runner/formatter/html_formatted-1.8.6-jruby.html +10 -10
  66. data/spec/spec/runner/formatter/html_formatted-1.8.6.html +6 -6
  67. data/spec/spec/runner/formatter/html_formatter_spec.rb +1 -1
  68. data/spec/spec/runner/formatter/spec_mate_formatter_spec.rb +5 -5
  69. data/spec/spec/runner/formatter/text_mate_formatted-1.8.4.html +6 -6
  70. data/spec/spec/runner/formatter/text_mate_formatted-1.8.6.html +6 -6
  71. data/spec/spec/runner/reporter_spec.rb +1 -1
  72. data/stories/example_groups/autogenerated_docstrings +4 -4
  73. data/stories/example_groups/nested_groups +2 -2
  74. metadata +33 -59
  75. data/examples/stories/adder.rb +0 -13
  76. data/examples/stories/addition +0 -34
  77. data/examples/stories/addition.rb +0 -9
  78. data/examples/stories/calculator.rb +0 -65
  79. data/examples/stories/game-of-life/.loadpath +0 -5
  80. data/examples/stories/game-of-life/README.txt +0 -21
  81. data/examples/stories/game-of-life/behaviour/everything.rb +0 -6
  82. data/examples/stories/game-of-life/behaviour/examples/examples.rb +0 -3
  83. data/examples/stories/game-of-life/behaviour/examples/game_behaviour.rb +0 -35
  84. data/examples/stories/game-of-life/behaviour/examples/grid_behaviour.rb +0 -66
  85. data/examples/stories/game-of-life/behaviour/stories/CellsWithLessThanTwoNeighboursDie.story +0 -21
  86. data/examples/stories/game-of-life/behaviour/stories/CellsWithMoreThanThreeNeighboursDie.story +0 -21
  87. data/examples/stories/game-of-life/behaviour/stories/EmptySpacesWithThreeNeighboursCreateACell.story +0 -42
  88. data/examples/stories/game-of-life/behaviour/stories/ICanCreateACell.story +0 -42
  89. data/examples/stories/game-of-life/behaviour/stories/ICanKillACell.story +0 -17
  90. data/examples/stories/game-of-life/behaviour/stories/TheGridWraps.story +0 -53
  91. data/examples/stories/game-of-life/behaviour/stories/create_a_cell.rb +0 -52
  92. data/examples/stories/game-of-life/behaviour/stories/helper.rb +0 -6
  93. data/examples/stories/game-of-life/behaviour/stories/kill_a_cell.rb +0 -26
  94. data/examples/stories/game-of-life/behaviour/stories/steps.rb +0 -5
  95. data/examples/stories/game-of-life/behaviour/stories/stories.rb +0 -3
  96. data/examples/stories/game-of-life/behaviour/stories/stories.txt +0 -22
  97. data/examples/stories/game-of-life/life/game.rb +0 -23
  98. data/examples/stories/game-of-life/life/grid.rb +0 -43
  99. data/examples/stories/game-of-life/life.rb +0 -3
  100. data/examples/stories/helper.rb +0 -9
  101. data/examples/stories/steps/addition_steps.rb +0 -18
  102. data/failing_examples/README.txt +0 -7
  103. data/failing_examples/diffing_spec.rb +0 -36
  104. data/failing_examples/failing_autogenerated_docstrings_example.rb +0 -19
  105. data/failing_examples/failure_in_setup.rb +0 -10
  106. data/failing_examples/failure_in_teardown.rb +0 -10
  107. data/failing_examples/mocking_example.rb +0 -40
  108. data/failing_examples/mocking_with_flexmock.rb +0 -26
  109. data/failing_examples/mocking_with_mocha.rb +0 -25
  110. data/failing_examples/mocking_with_rr.rb +0 -27
  111. data/failing_examples/partial_mock_example.rb +0 -20
  112. data/failing_examples/predicate_example.rb +0 -29
  113. data/failing_examples/raising_example.rb +0 -47
  114. data/failing_examples/spec_helper.rb +0 -3
  115. data/failing_examples/syntax_error_example.rb +0 -7
  116. data/failing_examples/team_spec.rb +0 -44
  117. data/failing_examples/timeout_behaviour.rb +0 -7
  118. data/lib/spec/extensions/main.rb +0 -87
  119. data/lib/spec/extensions/object.rb +0 -6
  120. data/spec/spec/extensions/main_spec.rb +0 -71
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: dchelimsky-rspec
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.1.10
4
+ version: 1.1.11
5
5
  platform: ruby
6
6
  authors:
7
7
  - RSpec Development Team
@@ -11,34 +11,8 @@ cert_chain: []
11
11
 
12
12
  date: 2008-10-24 00:00:00 -07:00
13
13
  default_executable:
14
- dependencies:
15
- - !ruby/object:Gem::Dependency
16
- name: diff-lcs
17
- version_requirement:
18
- version_requirements: !ruby/object:Gem::Requirement
19
- requirements:
20
- - - ">="
21
- - !ruby/object:Gem::Version
22
- version: "0"
23
- version:
24
- - !ruby/object:Gem::Dependency
25
- name: syntax
26
- version_requirement:
27
- version_requirements: !ruby/object:Gem::Requirement
28
- requirements:
29
- - - ">="
30
- - !ruby/object:Gem::Version
31
- version: "0"
32
- version:
33
- - !ruby/object:Gem::Dependency
34
- name: hoe
35
- version_requirement:
36
- version_requirements: !ruby/object:Gem::Requirement
37
- requirements:
38
- - - ">="
39
- - !ruby/object:Gem::Version
40
- version: 1.8.1
41
- version:
14
+ dependencies: []
15
+
42
16
  description: Behaviour Driven Development for Ruby.
43
17
  email:
44
18
  - rspec-devel@rubyforge.org
@@ -53,7 +27,7 @@ extra_rdoc_files:
53
27
  - Manifest.txt
54
28
  - README.txt
55
29
  - TODO.txt
56
- - examples/pure/priority.txt
30
+ - examples/passing/priority.txt
57
31
  - examples/stories/game-of-life/README.txt
58
32
  - examples/stories/game-of-life/behaviour/stories/stories.txt
59
33
  - failing_examples/README.txt
@@ -69,34 +43,34 @@ files:
69
43
  - TODO.txt
70
44
  - bin/autospec
71
45
  - bin/spec
72
- - examples/pure/autogenerated_docstrings_example.rb
73
- - examples/pure/before_and_after_example.rb
74
- - examples/pure/behave_as_example.rb
75
- - examples/pure/custom_expectation_matchers.rb
76
- - examples/pure/custom_formatter.rb
77
- - examples/pure/dynamic_spec.rb
78
- - examples/pure/file_accessor.rb
79
- - examples/pure/file_accessor_spec.rb
80
- - examples/pure/greeter_spec.rb
81
- - examples/pure/helper_method_example.rb
82
- - examples/pure/io_processor.rb
83
- - examples/pure/io_processor_spec.rb
84
- - examples/pure/legacy_spec.rb
85
- - examples/pure/mocking_example.rb
86
- - examples/pure/multi_threaded_behaviour_runner.rb
87
- - examples/pure/nested_classes_example.rb
88
- - examples/pure/partial_mock_example.rb
89
- - examples/pure/pending_example.rb
90
- - examples/pure/predicate_example.rb
91
- - examples/pure/priority.txt
92
- - examples/pure/shared_example_group_example.rb
93
- - examples/pure/shared_stack_examples.rb
94
- - examples/pure/spec_helper.rb
95
- - examples/pure/stack.rb
96
- - examples/pure/stack_spec.rb
97
- - examples/pure/stack_spec_with_nested_example_groups.rb
98
- - examples/pure/stubbing_example.rb
99
- - examples/pure/yielding_example.rb
46
+ - examples/passing/autogenerated_docstrings_example.rb
47
+ - examples/passing/before_and_after_example.rb
48
+ - examples/passing/behave_as_example.rb
49
+ - examples/passing/custom_expectation_matchers.rb
50
+ - examples/passing/custom_formatter.rb
51
+ - examples/passing/dynamic_spec.rb
52
+ - examples/passing/file_accessor.rb
53
+ - examples/passing/file_accessor_spec.rb
54
+ - examples/passing/greeter_spec.rb
55
+ - examples/passing/helper_method_example.rb
56
+ - examples/passing/io_processor.rb
57
+ - examples/passing/io_processor_spec.rb
58
+ - examples/passing/legacy_spec.rb
59
+ - examples/passing/mocking_example.rb
60
+ - examples/passing/multi_threaded_behaviour_runner.rb
61
+ - examples/passing/nested_classes_example.rb
62
+ - examples/passing/partial_mock_example.rb
63
+ - examples/passing/pending_example.rb
64
+ - examples/passing/predicate_example.rb
65
+ - examples/passing/priority.txt
66
+ - examples/passing/shared_example_group_example.rb
67
+ - examples/passing/shared_stack_examples.rb
68
+ - examples/passing/spec_helper.rb
69
+ - examples/passing/stack.rb
70
+ - examples/passing/stack_spec.rb
71
+ - examples/passing/stack_spec_with_nested_example_groups.rb
72
+ - examples/passing/stubbing_example.rb
73
+ - examples/passing/yielding_example.rb
100
74
  - examples/stories/adder.rb
101
75
  - examples/stories/addition
102
76
  - examples/stories/addition.rb
@@ -490,6 +464,6 @@ rubyforge_project: rspec
490
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  rubygems_version: 1.2.0
491
465
  signing_key:
492
466
  specification_version: 2
493
- summary: rspec 1.1.10
467
+ summary: rspec 1.1.11
494
468
  test_files: []
495
469
 
@@ -1,13 +0,0 @@
1
- class Adder
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- def initialize
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- @addends = []
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- end
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-
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- def <<(val)
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- @addends << val
8
- end
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-
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- def sum
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- @addends.inject(0) { |sum_so_far, val| sum_so_far + val }
12
- end
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- end
@@ -1,34 +0,0 @@
1
- This is a story about a calculator. The text up here above the Story: declaration
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- won't be processed, so you can write whatever you wish!
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-
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- Story: simple addition
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-
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- As an accountant
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- I want to add numbers
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- So that I can count beans
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-
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- Scenario: add one plus one
11
- Given an addend of 1
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- And an addend of 1
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-
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- When the addends are addeds
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-
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- Then the sum should be 3
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- And the corks should be popped
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-
19
- Scenario: add two plus five
20
- Given an addend of 2
21
- And an addend of 5
22
-
23
- When the addends are added
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-
25
- Then the sum should be 7
26
- Then it should snow
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-
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- Scenario: add three more
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- GivenScenario add two plus five
30
- And an addend of 3
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-
32
- When the addends are added
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-
34
- Then the sum should be 10
@@ -1,9 +0,0 @@
1
- require File.join(File.dirname(__FILE__), "helper")
2
- require File.join(File.dirname(__FILE__), "adder")
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-
4
- # with_steps_for :addition, :more_addition do
5
- with_steps_for :addition, :more_addition do
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- # Then("the corks should be popped") { }
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- run File.expand_path(__FILE__).gsub(".rb","")
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- end
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-
@@ -1,65 +0,0 @@
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- $:.push File.join(File.dirname(__FILE__), *%w[.. .. lib])
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- require 'spec'
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-
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- class AdditionMatchers < Spec::Story::StepGroup
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- steps do |add|
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- add.given("an addend of $addend") do |addend|
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- @adder ||= Adder.new
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- @adder << addend.to_i
9
- end
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- end
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- end
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-
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- steps = AdditionMatchers.new do |add|
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- add.then("the sum should be $sum") do |sum|
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- @sum.should == sum.to_i
16
- end
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- end
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-
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- steps.when("they are added") do
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- @sum = @adder.sum
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- end
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-
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- # This Story uses steps (see above) instead of blocks
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- # passed to Given, When and Then
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-
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- Story "addition", %{
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- As an accountant
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- I want to add numbers
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- So that I can count some beans
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- }, :steps_for => steps do
31
- Scenario "2 + 3" do
32
- Given "an addend of 2"
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- And "an addend of 3"
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- When "they are added"
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- Then "the sum should be 5"
36
- end
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-
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- # This scenario uses GivenScenario, which silently runs
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- # all the steps in a previous scenario.
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-
41
- Scenario "add 4 more" do
42
- GivenScenario "2 + 3"
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- Given "an addend of 4"
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- When "they are added"
45
- Then "the sum should be 9"
46
- end
47
- end
48
-
49
- # And the class that makes the story pass
50
-
51
- class Adder
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- def << addend
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- addends << addend
54
- end
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-
56
- def sum
57
- @addends.inject(0) do |result, addend|
58
- result + addend.to_i
59
- end
60
- end
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-
62
- def addends
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- @addends ||= []
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- end
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- end
@@ -1,5 +0,0 @@
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- <?xml version="1.0" encoding="UTF-8"?>
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- <loadpath>
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- <pathentry path="" type="src"/>
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- <pathentry path="org.rubypeople.rdt.launching.RUBY_CONTAINER" type="con"/>
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- </loadpath>
@@ -1,21 +0,0 @@
1
- John Conway's Game of Life
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-
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- The Rules
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- ---------
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- The Game of Life was invented by John Conway (as you might have gathered).
6
- The game is played on a field of cells, each of which has eight neighbors (adjacent cells).
7
- A cell is either occupied (by an organism) or not.
8
- The rules for deriving a generation from the previous one are these:
9
-
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- Survival
11
- --------
12
- If an occupied cell has 2 or 3 neighbors, the organism survives to the next generation.
13
-
14
- Death
15
- -----
16
- If an occupied cell has 0, 1, 4, 5, 6, 7, or 8 occupied neighbors, the organism dies
17
- (0, 1: of loneliness; 4 thru 8: of overcrowding).
18
-
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- Birth
20
- -----
21
- If an unoccupied cell has 3 occupied neighbors, it becomes occupied.
@@ -1,6 +0,0 @@
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- $:.unshift File.join(File.dirname(__FILE__), '..', '..', '..', 'lib')
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- $:.unshift File.join(File.dirname(__FILE__), '..')
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-
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- require 'spec'
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- require 'behaviour/examples/examples'
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- require 'behaviour/stories/stories'
@@ -1,3 +0,0 @@
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- require 'spec'
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- require 'behaviour/examples/game_behaviour'
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- require 'behaviour/examples/grid_behaviour'
@@ -1,35 +0,0 @@
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- require 'life'
2
-
3
- describe Game do
4
- it 'should have a grid' do
5
- # given
6
- game = Game.new(5, 5)
7
-
8
- # then
9
- game.grid.should be_kind_of(Grid)
10
- end
11
-
12
- it 'should create a cell' do
13
- # given
14
- game = Game.new(2, 2)
15
- expected_grid = Grid.from_string( 'X. ..' )
16
-
17
- # when
18
- game.create_at(0, 0)
19
-
20
- # then
21
- game.grid.should == expected_grid
22
- end
23
-
24
- it 'should destroy a cell' do
25
- # given
26
- game = Game.new(2,2)
27
- game.grid = Grid.from_string('X. ..')
28
-
29
- # when
30
- game.destroy_at(0,0)
31
-
32
- # then
33
- game.grid.should == Grid.from_string('.. ..')
34
- end
35
- end
@@ -1,66 +0,0 @@
1
- describe Grid do
2
- it 'should be empty when created' do
3
- # given
4
- expected_contents = [
5
- [0, 0, 0],
6
- [0, 0, 0]
7
- ]
8
- grid = Grid.new(2, 3)
9
-
10
- # when
11
- contents = grid.contents
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-
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- # then
14
- contents.should == expected_contents
15
- end
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-
17
- it 'should compare equal based on its contents' do
18
- # given
19
- grid1 = Grid.new(2, 3)
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- grid2 = Grid.new(2, 3)
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-
22
- # then
23
- grid1.should == grid2
24
- end
25
-
26
- it 'should be able to replace its contents' do
27
- # given
28
- grid = Grid.new(2,2)
29
- new_contents = [[0,1,0], [1,0,1]]
30
-
31
- # when
32
- grid.contents = new_contents
33
-
34
- # then
35
- grid.contents.should == new_contents
36
- grid.rows.should == 2
37
- grid.columns.should == 3
38
- end
39
-
40
- it 'should add an organism' do
41
- # given
42
- grid = Grid.new(2, 2)
43
- expected = Grid.new(2, 2)
44
- expected.contents = [[1,0],[0,0]]
45
-
46
- # when
47
- grid.create_at(0,0)
48
-
49
- # then
50
- grid.should == expected
51
- end
52
-
53
- it 'should create itself from a string' do
54
- # given
55
- expected = Grid.new 3, 3
56
- expected.create_at(0,0)
57
- expected.create_at(1,0)
58
- expected.create_at(2,2)
59
-
60
- # when
61
- actual = Grid.from_string "X.. X.. ..X"
62
-
63
- # then
64
- actual.should == expected
65
- end
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- end
@@ -1,21 +0,0 @@
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- Story: cells with less than two neighbours die
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-
3
- As a game producer
4
- I want cells with less than two neighbours to die
5
- So that I can illustrate how the game works to people with money
6
-
7
- Scenario: cells with zero or one neighbour die
8
-
9
- Given the grid looks like
10
- ........
11
- .XX.XX..
12
- .XX.....
13
- ....X...
14
- ........
15
- When the next step occurs
16
- Then the grid should look like
17
- ........
18
- .XX.....
19
- .XX.....
20
- ........
21
- ........
@@ -1,21 +0,0 @@
1
- Story: cells with more than three neighbours die
2
-
3
- As a game producer
4
- I want cells with more than three neighbours to die
5
- So that I can show the people with money how we are getting on
6
-
7
- Scenario: blink
8
-
9
- Given the grid looks like
10
- .....
11
- ...XX
12
- ...XX
13
- .XX..
14
- .XX..
15
- When the next step occurs
16
- Then the grid should look like
17
- .....
18
- ...XX
19
- ....X
20
- .X...
21
- .XX..
@@ -1,42 +0,0 @@
1
- Story: Empty spaces with three neighbours create a cell
2
-
3
- As a game producer
4
- I want empty cells with three neighbours to die
5
- So that I have a minimum feature set to ship
6
-
7
- Scenario: the glider
8
-
9
- Given the grid looks like
10
- ...X..
11
- ..X...
12
- ..XXX.
13
- ......
14
- ......
15
- When the next step occurs
16
- Then the grid should look like
17
- ......
18
- ..X.X.
19
- ..XX..
20
- ...X..
21
- ......
22
- When the next step occurs
23
- Then the grid should look like
24
- ......
25
- ..X...
26
- ..X.X.
27
- ..XX..
28
- ......
29
- When the next step occurs
30
- Then the grid should look like
31
- ......
32
- ...X..
33
- .XX...
34
- ..XX..
35
- ......
36
- When the next step occurs
37
- Then the grid should look like
38
- ......
39
- ..X...
40
- .X....
41
- .XXX..
42
- ......
@@ -1,42 +0,0 @@
1
- Story: I can create a cell
2
-
3
- As a game producer
4
- I want to create a cell
5
- So that I can show the grid to people
6
-
7
- Scenario: nothing to see here
8
-
9
- Given a 3 x 3 game
10
- Then the grid should look like
11
- ...
12
- ...
13
- ...
14
-
15
- Scenario: all on its lonesome
16
-
17
- Given a 3 x 3 game
18
- When I create a cell at 1, 1
19
- Then the grid should look like
20
- ...
21
- .X.
22
- ...
23
-
24
- Scenario: the grid has three cells
25
-
26
- Given a 3 x 3 game
27
- When I create a cell at 0, 0
28
- and I create a cell at 0, 1
29
- and I create a cell at 2, 2
30
- Then the grid should look like
31
- XX.
32
- ...
33
- ..X
34
-
35
- Scenario: more cells more more
36
-
37
- Given the grid has three cells
38
- When I create a celll at 3, 1
39
- Then the grid should look like
40
- XX.
41
- ..X
42
- ..X
@@ -1,17 +0,0 @@
1
- Story: I can kill a cell
2
-
3
- As a game producer
4
- I want to kill a cell
5
- So that when I make a mistake I dont have to start again
6
-
7
- Scenario: bang youre dead
8
-
9
- Given the grid looks like
10
- XX.
11
- .X.
12
- ..X
13
- When I destroy the cell at 0, 1
14
- Then the grid should look like
15
- X..
16
- .X.
17
- ..X
@@ -1,53 +0,0 @@
1
- Story: The grid wraps
2
-
3
- As a game player
4
- I want the grid to wrap
5
- So that untidy stuff at the edges is avoided
6
-
7
- Scenario: crowded in the corners
8
-
9
- Given the grid looks like
10
- X.X
11
- ...
12
- X.X
13
- When the next step is taken
14
- Then the grid should look like
15
- X.X
16
- ...
17
- X.X
18
-
19
-
20
- Scenario: the glider returns
21
-
22
- Given the glider
23
- ......
24
- ..X...
25
- .X....
26
- .XXX..
27
- ......
28
- When the next step is taken
29
- and the next step is taken
30
- and the next step is taken
31
- and the next step is taken
32
- Then the grid should look like
33
- ......
34
- ......
35
- .X....
36
- X.....
37
- XXX...
38
- When the next step is taken
39
- Then the grid should look like
40
- .X....
41
- ......
42
- ......
43
- X.X...
44
- XX....
45
- When the next step is taken
46
- Then the grid should look like
47
- XX....
48
- ......
49
- ......
50
- X.....
51
- X.X...
52
-
53
-
@@ -1,52 +0,0 @@
1
- require File.join(File.dirname(__FILE__), *%w[helper])
2
-
3
- Story "I can create a cell",
4
- %(As a game producer
5
- I want to create a cell
6
- So that I can show the grid to people), :steps_for => :life do
7
-
8
- Scenario "nothing to see here" do
9
- Given "a game with dimensions", 3, 3 do |rows,cols|
10
- @game = Game.new(rows,cols)
11
- end
12
-
13
- Then "the grid should look like", %(
14
- ...
15
- ...
16
- ...
17
- )
18
- end
19
-
20
- Scenario "all on its lonesome" do
21
- Given "a game with dimensions", 2, 2
22
- When "I create a cell at", 1, 1 do |row,col|
23
- @game.create_at(row,col)
24
- end
25
- Then "the grid should look like", %(
26
- ..
27
- .X
28
- )
29
- end
30
-
31
- Scenario "the grid has three cells" do
32
- Given "a game with dimensions", 3, 3
33
- When "I create a cell at", 0, 0
34
- When "I create a cell at", 0, 1
35
- When "I create a cell at", 2, 2
36
- Then "the grid should look like", %(
37
- XX.
38
- ...
39
- ..X
40
- )
41
- end
42
-
43
- Scenario "more cells more more" do
44
- GivenScenario "the grid has three cells"
45
- When "I create a cell at", 2, 0
46
- Then "the grid should look like", %(
47
- XX.
48
- ...
49
- X.X
50
- )
51
- end
52
- end
@@ -1,6 +0,0 @@
1
- dir = File.dirname(__FILE__)
2
- $LOAD_PATH.unshift(File.expand_path("#{dir}/../../../../../../rspec/lib"))
3
- require 'spec'
4
- $LOAD_PATH.unshift(File.expand_path("#{dir}/../../"))
5
- require "#{dir}/../../life"
6
- require File.join(File.dirname(__FILE__), *%w[steps])
@@ -1,26 +0,0 @@
1
- require File.join(File.dirname(__FILE__), *%w[helper])
2
-
3
- Story 'I can kill a cell',
4
- %(As a game producer
5
- I want to kill a cell
6
- So that when I make a mistake I don't have to start again), :steps_for => :life do
7
-
8
- Scenario "bang, you're dead" do
9
-
10
- Given 'a game that looks like', %(
11
- XX.
12
- .X.
13
- ..X
14
- ) do |dots|
15
- @game = Game.from_string dots
16
- end
17
- When 'I destroy the cell at', 0, 1 do |row,col|
18
- @game.destroy_at(row,col)
19
- end
20
- Then 'the grid should look like', %(
21
- X..
22
- .X.
23
- ..X
24
- )
25
- end
26
- end
@@ -1,5 +0,0 @@
1
- steps_for :life do
2
- Then "the grid should look like" do |dots|
3
- @game.grid.should == Grid.from_string(dots)
4
- end
5
- end