dchelimsky-rspec 1.1.10 → 1.1.11
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- data/History.txt +17 -0
- data/Manifest.txt +53 -74
- data/Rakefile +0 -1
- data/examples/{pure → passing}/autogenerated_docstrings_example.rb +6 -0
- data/examples/{pure → passing}/before_and_after_example.rb +0 -0
- data/examples/{pure → passing}/behave_as_example.rb +0 -0
- data/examples/{pure → passing}/custom_expectation_matchers.rb +0 -0
- data/examples/{pure → passing}/custom_formatter.rb +1 -1
- data/examples/{pure → passing}/dynamic_spec.rb +2 -2
- data/examples/{pure → passing}/file_accessor.rb +0 -0
- data/examples/{pure → passing}/file_accessor_spec.rb +0 -0
- data/examples/{pure → passing}/greeter_spec.rb +0 -0
- data/examples/{pure → passing}/helper_method_example.rb +0 -0
- data/examples/{pure → passing}/io_processor.rb +0 -0
- data/examples/{pure → passing}/io_processor_spec.rb +0 -0
- data/examples/{pure → passing}/legacy_spec.rb +0 -0
- data/examples/{pure → passing}/mocking_example.rb +0 -0
- data/examples/{pure → passing}/multi_threaded_behaviour_runner.rb +0 -0
- data/examples/{pure → passing}/nested_classes_example.rb +0 -0
- data/examples/{pure → passing}/partial_mock_example.rb +0 -0
- data/examples/{pure → passing}/pending_example.rb +0 -0
- data/examples/{pure → passing}/predicate_example.rb +0 -0
- data/examples/{pure → passing}/priority.txt +0 -0
- data/examples/{pure → passing}/shared_example_group_example.rb +0 -0
- data/examples/{pure → passing}/shared_stack_examples.rb +1 -3
- data/examples/{pure → passing}/spec_helper.rb +0 -0
- data/examples/{pure → passing}/stack.rb +0 -0
- data/examples/{pure → passing}/stack_spec.rb +3 -2
- data/examples/{pure → passing}/stack_spec_with_nested_example_groups.rb +0 -0
- data/examples/{pure → passing}/stubbing_example.rb +0 -0
- data/examples/{pure → passing}/yielding_example.rb +0 -0
- data/lib/spec/example/before_and_after_hooks.rb +8 -21
- data/lib/spec/example/configuration.rb +45 -45
- data/lib/spec/example/example_group_factory.rb +10 -9
- data/lib/spec/example/example_group_methods.rb +31 -15
- data/lib/spec/example/example_methods.rb +74 -22
- data/lib/spec/example/shared_example_group.rb +27 -16
- data/lib/spec/example.rb +28 -0
- data/lib/spec/expectations.rb +1 -0
- data/lib/spec/extensions.rb +0 -2
- data/lib/spec/matchers/be.rb +96 -114
- data/lib/spec/matchers/operator_matcher.rb +2 -9
- data/lib/spec/matchers/throw_symbol.rb +41 -15
- data/lib/spec/matchers.rb +4 -27
- data/lib/spec/runner/formatter/base_text_formatter.rb +1 -1
- data/lib/spec/runner/option_parser.rb +2 -2
- data/lib/spec/runner/reporter.rb +1 -1
- data/lib/spec/runner.rb +1 -1
- data/lib/spec/version.rb +1 -1
- data/lib/spec.rb +1 -0
- data/rspec.gemspec +4 -24
- data/spec/spec/example/example_group_factory_spec.rb +29 -9
- data/spec/spec/example/example_group_methods_spec.rb +4 -6
- data/spec/spec/example/example_group_spec.rb +0 -6
- data/spec/spec/example/example_matcher_spec.rb +6 -23
- data/spec/spec/example/example_methods_spec.rb +117 -2
- data/spec/spec/example/shared_example_group_spec.rb +51 -75
- data/spec/spec/matchers/be_spec.rb +40 -7
- data/spec/spec/matchers/description_generation_spec.rb +14 -0
- data/spec/spec/matchers/throw_symbol_spec.rb +83 -41
- data/spec/spec/runner/command_line_spec.rb +4 -4
- data/spec/spec/runner/formatter/html_formatted-1.8.4.html +6 -6
- data/spec/spec/runner/formatter/html_formatted-1.8.5-jruby.html +9 -9
- data/spec/spec/runner/formatter/html_formatted-1.8.5.html +6 -6
- data/spec/spec/runner/formatter/html_formatted-1.8.6-jruby.html +10 -10
- data/spec/spec/runner/formatter/html_formatted-1.8.6.html +6 -6
- data/spec/spec/runner/formatter/html_formatter_spec.rb +1 -1
- data/spec/spec/runner/formatter/spec_mate_formatter_spec.rb +5 -5
- data/spec/spec/runner/formatter/text_mate_formatted-1.8.4.html +6 -6
- data/spec/spec/runner/formatter/text_mate_formatted-1.8.6.html +6 -6
- data/spec/spec/runner/reporter_spec.rb +1 -1
- data/stories/example_groups/autogenerated_docstrings +4 -4
- data/stories/example_groups/nested_groups +2 -2
- metadata +33 -59
- data/examples/stories/adder.rb +0 -13
- data/examples/stories/addition +0 -34
- data/examples/stories/addition.rb +0 -9
- data/examples/stories/calculator.rb +0 -65
- data/examples/stories/game-of-life/.loadpath +0 -5
- data/examples/stories/game-of-life/README.txt +0 -21
- data/examples/stories/game-of-life/behaviour/everything.rb +0 -6
- data/examples/stories/game-of-life/behaviour/examples/examples.rb +0 -3
- data/examples/stories/game-of-life/behaviour/examples/game_behaviour.rb +0 -35
- data/examples/stories/game-of-life/behaviour/examples/grid_behaviour.rb +0 -66
- data/examples/stories/game-of-life/behaviour/stories/CellsWithLessThanTwoNeighboursDie.story +0 -21
- data/examples/stories/game-of-life/behaviour/stories/CellsWithMoreThanThreeNeighboursDie.story +0 -21
- data/examples/stories/game-of-life/behaviour/stories/EmptySpacesWithThreeNeighboursCreateACell.story +0 -42
- data/examples/stories/game-of-life/behaviour/stories/ICanCreateACell.story +0 -42
- data/examples/stories/game-of-life/behaviour/stories/ICanKillACell.story +0 -17
- data/examples/stories/game-of-life/behaviour/stories/TheGridWraps.story +0 -53
- data/examples/stories/game-of-life/behaviour/stories/create_a_cell.rb +0 -52
- data/examples/stories/game-of-life/behaviour/stories/helper.rb +0 -6
- data/examples/stories/game-of-life/behaviour/stories/kill_a_cell.rb +0 -26
- data/examples/stories/game-of-life/behaviour/stories/steps.rb +0 -5
- data/examples/stories/game-of-life/behaviour/stories/stories.rb +0 -3
- data/examples/stories/game-of-life/behaviour/stories/stories.txt +0 -22
- data/examples/stories/game-of-life/life/game.rb +0 -23
- data/examples/stories/game-of-life/life/grid.rb +0 -43
- data/examples/stories/game-of-life/life.rb +0 -3
- data/examples/stories/helper.rb +0 -9
- data/examples/stories/steps/addition_steps.rb +0 -18
- data/failing_examples/README.txt +0 -7
- data/failing_examples/diffing_spec.rb +0 -36
- data/failing_examples/failing_autogenerated_docstrings_example.rb +0 -19
- data/failing_examples/failure_in_setup.rb +0 -10
- data/failing_examples/failure_in_teardown.rb +0 -10
- data/failing_examples/mocking_example.rb +0 -40
- data/failing_examples/mocking_with_flexmock.rb +0 -26
- data/failing_examples/mocking_with_mocha.rb +0 -25
- data/failing_examples/mocking_with_rr.rb +0 -27
- data/failing_examples/partial_mock_example.rb +0 -20
- data/failing_examples/predicate_example.rb +0 -29
- data/failing_examples/raising_example.rb +0 -47
- data/failing_examples/spec_helper.rb +0 -3
- data/failing_examples/syntax_error_example.rb +0 -7
- data/failing_examples/team_spec.rb +0 -44
- data/failing_examples/timeout_behaviour.rb +0 -7
- data/lib/spec/extensions/main.rb +0 -87
- data/lib/spec/extensions/object.rb +0 -6
- data/spec/spec/extensions/main_spec.rb +0 -71
metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: dchelimsky-rspec
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version: !ruby/object:Gem::Version
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version: 1.1.
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version: 1.1.11
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platform: ruby
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authors:
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- RSpec Development Team
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date: 2008-10-24 00:00:00 -07:00
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default_executable:
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dependencies:
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name: diff-lcs
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version_requirement:
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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version: "0"
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version:
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name: syntax
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version_requirement:
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requirements:
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version: "0"
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version:
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name: hoe
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version_requirement:
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- !ruby/object:Gem::Version
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version: 1.8.1
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version:
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dependencies: []
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description: Behaviour Driven Development for Ruby.
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email:
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- rspec-devel@rubyforge.org
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- Manifest.txt
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- README.txt
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- TODO.txt
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- examples/
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- examples/passing/priority.txt
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- examples/stories/game-of-life/README.txt
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- examples/stories/game-of-life/behaviour/stories/stories.txt
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- failing_examples/README.txt
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- TODO.txt
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- bin/autospec
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- bin/spec
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- examples/passing/autogenerated_docstrings_example.rb
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- examples/passing/before_and_after_example.rb
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- examples/passing/behave_as_example.rb
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- examples/passing/custom_expectation_matchers.rb
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- examples/passing/custom_formatter.rb
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- examples/passing/dynamic_spec.rb
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- examples/passing/file_accessor.rb
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- examples/passing/file_accessor_spec.rb
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- examples/passing/greeter_spec.rb
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- examples/passing/helper_method_example.rb
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- examples/passing/io_processor.rb
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- examples/passing/io_processor_spec.rb
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- examples/passing/legacy_spec.rb
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- examples/passing/mocking_example.rb
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- examples/passing/multi_threaded_behaviour_runner.rb
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- examples/passing/nested_classes_example.rb
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- examples/passing/partial_mock_example.rb
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- examples/passing/pending_example.rb
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- examples/passing/predicate_example.rb
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- examples/passing/priority.txt
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- examples/passing/shared_example_group_example.rb
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- examples/passing/shared_stack_examples.rb
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- examples/passing/stack.rb
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- examples/passing/stack_spec.rb
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- examples/passing/stack_spec_with_nested_example_groups.rb
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- examples/passing/stubbing_example.rb
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- examples/passing/yielding_example.rb
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rubygems_version: 1.2.0
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signing_key:
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specification_version: 2
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summary: rspec 1.1.
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summary: rspec 1.1.11
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test_files: []
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data/examples/stories/adder.rb
DELETED
data/examples/stories/addition
DELETED
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This is a story about a calculator. The text up here above the Story: declaration
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won't be processed, so you can write whatever you wish!
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Story: simple addition
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As an accountant
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I want to add numbers
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So that I can count beans
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Scenario: add one plus one
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Given an addend of 1
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And an addend of 1
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When the addends are addeds
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Then the sum should be 3
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And the corks should be popped
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Scenario: add two plus five
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Given an addend of 2
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And an addend of 5
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When the addends are added
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Then the sum should be 7
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Then it should snow
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Scenario: add three more
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GivenScenario add two plus five
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And an addend of 3
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When the addends are added
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Then the sum should be 10
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@@ -1,9 +0,0 @@
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require File.join(File.dirname(__FILE__), "helper")
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require File.join(File.dirname(__FILE__), "adder")
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# with_steps_for :addition, :more_addition do
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with_steps_for :addition, :more_addition do
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# Then("the corks should be popped") { }
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run File.expand_path(__FILE__).gsub(".rb","")
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end
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$:.push File.join(File.dirname(__FILE__), *%w[.. .. lib])
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require 'spec'
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class AdditionMatchers < Spec::Story::StepGroup
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steps do |add|
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add.given("an addend of $addend") do |addend|
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@adder ||= Adder.new
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@adder << addend.to_i
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end
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end
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end
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steps = AdditionMatchers.new do |add|
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add.then("the sum should be $sum") do |sum|
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@sum.should == sum.to_i
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end
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end
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steps.when("they are added") do
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@sum = @adder.sum
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end
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# This Story uses steps (see above) instead of blocks
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# passed to Given, When and Then
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Story "addition", %{
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As an accountant
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I want to add numbers
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So that I can count some beans
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}, :steps_for => steps do
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Scenario "2 + 3" do
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Given "an addend of 2"
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And "an addend of 3"
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When "they are added"
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Then "the sum should be 5"
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end
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# This scenario uses GivenScenario, which silently runs
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# all the steps in a previous scenario.
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Scenario "add 4 more" do
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GivenScenario "2 + 3"
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Given "an addend of 4"
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When "they are added"
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Then "the sum should be 9"
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end
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end
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# And the class that makes the story pass
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class Adder
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def << addend
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addends << addend
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end
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def sum
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@addends.inject(0) do |result, addend|
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result + addend.to_i
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end
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end
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def addends
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@addends ||= []
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end
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end
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John Conway's Game of Life
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The Rules
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---------
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The Game of Life was invented by John Conway (as you might have gathered).
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The game is played on a field of cells, each of which has eight neighbors (adjacent cells).
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A cell is either occupied (by an organism) or not.
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The rules for deriving a generation from the previous one are these:
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Survival
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--------
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If an occupied cell has 2 or 3 neighbors, the organism survives to the next generation.
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Death
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-----
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If an occupied cell has 0, 1, 4, 5, 6, 7, or 8 occupied neighbors, the organism dies
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(0, 1: of loneliness; 4 thru 8: of overcrowding).
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Birth
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-----
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If an unoccupied cell has 3 occupied neighbors, it becomes occupied.
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require 'life'
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describe Game do
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it 'should have a grid' do
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# given
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game = Game.new(5, 5)
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# then
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game.grid.should be_kind_of(Grid)
|
10
|
-
end
|
11
|
-
|
12
|
-
it 'should create a cell' do
|
13
|
-
# given
|
14
|
-
game = Game.new(2, 2)
|
15
|
-
expected_grid = Grid.from_string( 'X. ..' )
|
16
|
-
|
17
|
-
# when
|
18
|
-
game.create_at(0, 0)
|
19
|
-
|
20
|
-
# then
|
21
|
-
game.grid.should == expected_grid
|
22
|
-
end
|
23
|
-
|
24
|
-
it 'should destroy a cell' do
|
25
|
-
# given
|
26
|
-
game = Game.new(2,2)
|
27
|
-
game.grid = Grid.from_string('X. ..')
|
28
|
-
|
29
|
-
# when
|
30
|
-
game.destroy_at(0,0)
|
31
|
-
|
32
|
-
# then
|
33
|
-
game.grid.should == Grid.from_string('.. ..')
|
34
|
-
end
|
35
|
-
end
|
@@ -1,66 +0,0 @@
|
|
1
|
-
describe Grid do
|
2
|
-
it 'should be empty when created' do
|
3
|
-
# given
|
4
|
-
expected_contents = [
|
5
|
-
[0, 0, 0],
|
6
|
-
[0, 0, 0]
|
7
|
-
]
|
8
|
-
grid = Grid.new(2, 3)
|
9
|
-
|
10
|
-
# when
|
11
|
-
contents = grid.contents
|
12
|
-
|
13
|
-
# then
|
14
|
-
contents.should == expected_contents
|
15
|
-
end
|
16
|
-
|
17
|
-
it 'should compare equal based on its contents' do
|
18
|
-
# given
|
19
|
-
grid1 = Grid.new(2, 3)
|
20
|
-
grid2 = Grid.new(2, 3)
|
21
|
-
|
22
|
-
# then
|
23
|
-
grid1.should == grid2
|
24
|
-
end
|
25
|
-
|
26
|
-
it 'should be able to replace its contents' do
|
27
|
-
# given
|
28
|
-
grid = Grid.new(2,2)
|
29
|
-
new_contents = [[0,1,0], [1,0,1]]
|
30
|
-
|
31
|
-
# when
|
32
|
-
grid.contents = new_contents
|
33
|
-
|
34
|
-
# then
|
35
|
-
grid.contents.should == new_contents
|
36
|
-
grid.rows.should == 2
|
37
|
-
grid.columns.should == 3
|
38
|
-
end
|
39
|
-
|
40
|
-
it 'should add an organism' do
|
41
|
-
# given
|
42
|
-
grid = Grid.new(2, 2)
|
43
|
-
expected = Grid.new(2, 2)
|
44
|
-
expected.contents = [[1,0],[0,0]]
|
45
|
-
|
46
|
-
# when
|
47
|
-
grid.create_at(0,0)
|
48
|
-
|
49
|
-
# then
|
50
|
-
grid.should == expected
|
51
|
-
end
|
52
|
-
|
53
|
-
it 'should create itself from a string' do
|
54
|
-
# given
|
55
|
-
expected = Grid.new 3, 3
|
56
|
-
expected.create_at(0,0)
|
57
|
-
expected.create_at(1,0)
|
58
|
-
expected.create_at(2,2)
|
59
|
-
|
60
|
-
# when
|
61
|
-
actual = Grid.from_string "X.. X.. ..X"
|
62
|
-
|
63
|
-
# then
|
64
|
-
actual.should == expected
|
65
|
-
end
|
66
|
-
end
|
data/examples/stories/game-of-life/behaviour/stories/CellsWithLessThanTwoNeighboursDie.story
DELETED
@@ -1,21 +0,0 @@
|
|
1
|
-
Story: cells with less than two neighbours die
|
2
|
-
|
3
|
-
As a game producer
|
4
|
-
I want cells with less than two neighbours to die
|
5
|
-
So that I can illustrate how the game works to people with money
|
6
|
-
|
7
|
-
Scenario: cells with zero or one neighbour die
|
8
|
-
|
9
|
-
Given the grid looks like
|
10
|
-
........
|
11
|
-
.XX.XX..
|
12
|
-
.XX.....
|
13
|
-
....X...
|
14
|
-
........
|
15
|
-
When the next step occurs
|
16
|
-
Then the grid should look like
|
17
|
-
........
|
18
|
-
.XX.....
|
19
|
-
.XX.....
|
20
|
-
........
|
21
|
-
........
|
data/examples/stories/game-of-life/behaviour/stories/CellsWithMoreThanThreeNeighboursDie.story
DELETED
@@ -1,21 +0,0 @@
|
|
1
|
-
Story: cells with more than three neighbours die
|
2
|
-
|
3
|
-
As a game producer
|
4
|
-
I want cells with more than three neighbours to die
|
5
|
-
So that I can show the people with money how we are getting on
|
6
|
-
|
7
|
-
Scenario: blink
|
8
|
-
|
9
|
-
Given the grid looks like
|
10
|
-
.....
|
11
|
-
...XX
|
12
|
-
...XX
|
13
|
-
.XX..
|
14
|
-
.XX..
|
15
|
-
When the next step occurs
|
16
|
-
Then the grid should look like
|
17
|
-
.....
|
18
|
-
...XX
|
19
|
-
....X
|
20
|
-
.X...
|
21
|
-
.XX..
|
data/examples/stories/game-of-life/behaviour/stories/EmptySpacesWithThreeNeighboursCreateACell.story
DELETED
@@ -1,42 +0,0 @@
|
|
1
|
-
Story: Empty spaces with three neighbours create a cell
|
2
|
-
|
3
|
-
As a game producer
|
4
|
-
I want empty cells with three neighbours to die
|
5
|
-
So that I have a minimum feature set to ship
|
6
|
-
|
7
|
-
Scenario: the glider
|
8
|
-
|
9
|
-
Given the grid looks like
|
10
|
-
...X..
|
11
|
-
..X...
|
12
|
-
..XXX.
|
13
|
-
......
|
14
|
-
......
|
15
|
-
When the next step occurs
|
16
|
-
Then the grid should look like
|
17
|
-
......
|
18
|
-
..X.X.
|
19
|
-
..XX..
|
20
|
-
...X..
|
21
|
-
......
|
22
|
-
When the next step occurs
|
23
|
-
Then the grid should look like
|
24
|
-
......
|
25
|
-
..X...
|
26
|
-
..X.X.
|
27
|
-
..XX..
|
28
|
-
......
|
29
|
-
When the next step occurs
|
30
|
-
Then the grid should look like
|
31
|
-
......
|
32
|
-
...X..
|
33
|
-
.XX...
|
34
|
-
..XX..
|
35
|
-
......
|
36
|
-
When the next step occurs
|
37
|
-
Then the grid should look like
|
38
|
-
......
|
39
|
-
..X...
|
40
|
-
.X....
|
41
|
-
.XXX..
|
42
|
-
......
|
@@ -1,42 +0,0 @@
|
|
1
|
-
Story: I can create a cell
|
2
|
-
|
3
|
-
As a game producer
|
4
|
-
I want to create a cell
|
5
|
-
So that I can show the grid to people
|
6
|
-
|
7
|
-
Scenario: nothing to see here
|
8
|
-
|
9
|
-
Given a 3 x 3 game
|
10
|
-
Then the grid should look like
|
11
|
-
...
|
12
|
-
...
|
13
|
-
...
|
14
|
-
|
15
|
-
Scenario: all on its lonesome
|
16
|
-
|
17
|
-
Given a 3 x 3 game
|
18
|
-
When I create a cell at 1, 1
|
19
|
-
Then the grid should look like
|
20
|
-
...
|
21
|
-
.X.
|
22
|
-
...
|
23
|
-
|
24
|
-
Scenario: the grid has three cells
|
25
|
-
|
26
|
-
Given a 3 x 3 game
|
27
|
-
When I create a cell at 0, 0
|
28
|
-
and I create a cell at 0, 1
|
29
|
-
and I create a cell at 2, 2
|
30
|
-
Then the grid should look like
|
31
|
-
XX.
|
32
|
-
...
|
33
|
-
..X
|
34
|
-
|
35
|
-
Scenario: more cells more more
|
36
|
-
|
37
|
-
Given the grid has three cells
|
38
|
-
When I create a celll at 3, 1
|
39
|
-
Then the grid should look like
|
40
|
-
XX.
|
41
|
-
..X
|
42
|
-
..X
|
@@ -1,17 +0,0 @@
|
|
1
|
-
Story: I can kill a cell
|
2
|
-
|
3
|
-
As a game producer
|
4
|
-
I want to kill a cell
|
5
|
-
So that when I make a mistake I dont have to start again
|
6
|
-
|
7
|
-
Scenario: bang youre dead
|
8
|
-
|
9
|
-
Given the grid looks like
|
10
|
-
XX.
|
11
|
-
.X.
|
12
|
-
..X
|
13
|
-
When I destroy the cell at 0, 1
|
14
|
-
Then the grid should look like
|
15
|
-
X..
|
16
|
-
.X.
|
17
|
-
..X
|
@@ -1,53 +0,0 @@
|
|
1
|
-
Story: The grid wraps
|
2
|
-
|
3
|
-
As a game player
|
4
|
-
I want the grid to wrap
|
5
|
-
So that untidy stuff at the edges is avoided
|
6
|
-
|
7
|
-
Scenario: crowded in the corners
|
8
|
-
|
9
|
-
Given the grid looks like
|
10
|
-
X.X
|
11
|
-
...
|
12
|
-
X.X
|
13
|
-
When the next step is taken
|
14
|
-
Then the grid should look like
|
15
|
-
X.X
|
16
|
-
...
|
17
|
-
X.X
|
18
|
-
|
19
|
-
|
20
|
-
Scenario: the glider returns
|
21
|
-
|
22
|
-
Given the glider
|
23
|
-
......
|
24
|
-
..X...
|
25
|
-
.X....
|
26
|
-
.XXX..
|
27
|
-
......
|
28
|
-
When the next step is taken
|
29
|
-
and the next step is taken
|
30
|
-
and the next step is taken
|
31
|
-
and the next step is taken
|
32
|
-
Then the grid should look like
|
33
|
-
......
|
34
|
-
......
|
35
|
-
.X....
|
36
|
-
X.....
|
37
|
-
XXX...
|
38
|
-
When the next step is taken
|
39
|
-
Then the grid should look like
|
40
|
-
.X....
|
41
|
-
......
|
42
|
-
......
|
43
|
-
X.X...
|
44
|
-
XX....
|
45
|
-
When the next step is taken
|
46
|
-
Then the grid should look like
|
47
|
-
XX....
|
48
|
-
......
|
49
|
-
......
|
50
|
-
X.....
|
51
|
-
X.X...
|
52
|
-
|
53
|
-
|
@@ -1,52 +0,0 @@
|
|
1
|
-
require File.join(File.dirname(__FILE__), *%w[helper])
|
2
|
-
|
3
|
-
Story "I can create a cell",
|
4
|
-
%(As a game producer
|
5
|
-
I want to create a cell
|
6
|
-
So that I can show the grid to people), :steps_for => :life do
|
7
|
-
|
8
|
-
Scenario "nothing to see here" do
|
9
|
-
Given "a game with dimensions", 3, 3 do |rows,cols|
|
10
|
-
@game = Game.new(rows,cols)
|
11
|
-
end
|
12
|
-
|
13
|
-
Then "the grid should look like", %(
|
14
|
-
...
|
15
|
-
...
|
16
|
-
...
|
17
|
-
)
|
18
|
-
end
|
19
|
-
|
20
|
-
Scenario "all on its lonesome" do
|
21
|
-
Given "a game with dimensions", 2, 2
|
22
|
-
When "I create a cell at", 1, 1 do |row,col|
|
23
|
-
@game.create_at(row,col)
|
24
|
-
end
|
25
|
-
Then "the grid should look like", %(
|
26
|
-
..
|
27
|
-
.X
|
28
|
-
)
|
29
|
-
end
|
30
|
-
|
31
|
-
Scenario "the grid has three cells" do
|
32
|
-
Given "a game with dimensions", 3, 3
|
33
|
-
When "I create a cell at", 0, 0
|
34
|
-
When "I create a cell at", 0, 1
|
35
|
-
When "I create a cell at", 2, 2
|
36
|
-
Then "the grid should look like", %(
|
37
|
-
XX.
|
38
|
-
...
|
39
|
-
..X
|
40
|
-
)
|
41
|
-
end
|
42
|
-
|
43
|
-
Scenario "more cells more more" do
|
44
|
-
GivenScenario "the grid has three cells"
|
45
|
-
When "I create a cell at", 2, 0
|
46
|
-
Then "the grid should look like", %(
|
47
|
-
XX.
|
48
|
-
...
|
49
|
-
X.X
|
50
|
-
)
|
51
|
-
end
|
52
|
-
end
|
@@ -1,26 +0,0 @@
|
|
1
|
-
require File.join(File.dirname(__FILE__), *%w[helper])
|
2
|
-
|
3
|
-
Story 'I can kill a cell',
|
4
|
-
%(As a game producer
|
5
|
-
I want to kill a cell
|
6
|
-
So that when I make a mistake I don't have to start again), :steps_for => :life do
|
7
|
-
|
8
|
-
Scenario "bang, you're dead" do
|
9
|
-
|
10
|
-
Given 'a game that looks like', %(
|
11
|
-
XX.
|
12
|
-
.X.
|
13
|
-
..X
|
14
|
-
) do |dots|
|
15
|
-
@game = Game.from_string dots
|
16
|
-
end
|
17
|
-
When 'I destroy the cell at', 0, 1 do |row,col|
|
18
|
-
@game.destroy_at(row,col)
|
19
|
-
end
|
20
|
-
Then 'the grid should look like', %(
|
21
|
-
X..
|
22
|
-
.X.
|
23
|
-
..X
|
24
|
-
)
|
25
|
-
end
|
26
|
-
end
|